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Analogue Super NT Reference Manual

Analogue Super NT Manual

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0% found this document useful (0 votes)
101 views

Analogue Super NT Reference Manual

Analogue Super NT Manual

Uploaded by

junjackson
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 18

Analogue Super Nt

Reference Manual

analogue.co V4.7 March 2019


Analogue
Celebrate & explore the
history of video games with
the respect it deserves.

analogue.co V4.7 March 2019 2 / 18


Congratulations
on becoming an
Analogue Super
Nt owner.

A reimagining of perhaps the greatest video game Contents of your Super Nt Package
system of all time. Engineered with an FPGA.
No emulation. 1080p. Zero lag. Total accuracy. —— Analogue Super Nt
The Super Nt is not a plug n’ play toy. It is the
definitive way to explore Nintendo’s 16-bit era. —— Super Turrican Director’s Cut (digital)
Compatible with the 2,200+ SNES and Super
Famicom game cartridge library. Explore and re-live —— Super Turrican 2 (digital)
the greatest video game system of all time with
no compromises. —— HDMI cable

—— USB cable

—— Worldwide USB Power Supply [100-


240v, 50/60hz, USA/JPN plug-type]

analogue.co V4.7 March 2019 3 / 18


To start using your Super Nt, insert the AC adapter
into the power input and plug in a HDMI cable
into the respective input on your TV, monitor or
projector. Press the power button on your Super Nt
with or without a game cartridge inserted.

HDMI Output
Micro USB
Power Input

Cartridge Slot

Power Button Reset Button

SD Card Slot

Controller Port 1 Controller Port 2

analogue.co V4.7 March 2019 4 / 18


To start using your SN30 controller (not included) Pairing
with a Retro Reciever for SNES (not included)
please see the intructions below. 1 Hold start for 3 seconds on your SN30
controller to enter pairing mode
2 Press pairing button on Retro Receiver
to pair new controller
3 Wait until both LEDs are solid blue
4 Your controller is now paired

L R

D-Pad Button Pad

DOWN + SELECT START


(access menu) (hold to power on/off controller)

Pairing Button

analogue.co V4.7 March 2019 5 / 18


Setting Up Super Nt Updating the Firmware

1. Plug your micro-USB cable into your Before playing your Super Nt, make sure to update
USB power supply to the latest firmware at support.analogue.co.
You will need a FAT16 or FAT32 formatted SD card
2. Plug your micro-USB cable into the to update the firmware.
Super Nt
In order to update the firmware, copy the latest
3. Plug your USB power supply into firmware update file at support.analogue.co (with
a working AC Outlet a .bin extension) to the root directory of your SD
card. Make sure no other firmware files are in the
4. Plug one end of your HDMI cable
root directory. Insert your SD card into the SD card
into your Super Nt
slot on your Super Nt and turn the power on.
5. Plug the other end of your HDMI The firmware update process will start
cable into your TV/Monitor/Capture automatically and takes approximately three
Device minutes to complete. During that time the power
LED will flicker red at the screen will be blank.
6. Plug in SNES-compatible controllers When the process is complete the LED will show
into Controller Port 1 (and 2 if you a steady color and you will see the Animated Super
wish)* Nt Startup logo. Do not power off the Super Nt
while the firmware is updating. If the power goes
7. Insert a cartridge into the cartridge off for any reason, Don’t Panic! The system may not
slot (optional) display anything but it will look for a firmware file
to flash to once the power is restored. You cannot
8. Push the Power Button brick your Super Nt with a failed firmware update.

When you update firmware, all settings are reset


to their defaults. Take notes of your settings prior
to updating.

Notes on Power

While any charger that can supply 5v/2A will work


with the Super Nt, including a car charger, it is
recommended to use the included high quality
USB-to-micro USB cable.

analogue.co V4.7 March 2019 6 / 18


Setting up your TV for perfect retro gaming Compatible Cartridges

If your TV has a low-lag or Game Mode, enable —— Official Nintendo-manufactured and


it. Otherwise turn off all processing features on approved cartridges (all regions)
your TV or it may negatively effect gameplay and —— Unlicensed/Homebrew/Reproduction/Pirate
latency. cartridges
Default Controller Key Assignments & Hotkeys —— Super Game Boy and Super Game Boy 2
(all regions)
Down + Select – Enter/Leave Menu —— Oldskool Floppy-based Copiers and Backup
Entering the Menu does not pause a game and Units like the Bung SF II Professor, Game
blocks controller inputs to the game, leaving the Doctor SF2-7 and other floppy drive based
Menu returns to a game in progress and returns copiers (Floppy drives should use a separate
controller inputs to the game +12v power supply)

Up + Select – Warm Reset —— Game Genie (“launch system timing” option


Same as pushing the reset button may be required below, see below)
—— Pro Action Replay
Y– Confirm/Select Menu Option Key
—— Tristar Super 8, Super Retro Advance,
B– Cancel/Back Key
Retro-bit RetroGen
Main Menu Options —— Super UFO Pro 8
—— sd2snes
Run Cartridge
Performs a Cold Reset (CPU registers and memory —— Super EverDrive
is reset) and runs the cartridge in the cartridge slot. —— SNES PowerPak (“launch system timing”
option may be required below, see below)
Super Turrican Director’s Cut
—— SNES Nintendo Power flash cart
Allows you to play Super Turrican Director’s Cut,
which is exclusive to this system. Download the —— Sufami Turbo and Cartridges with a BS-X
manual from the non-Director’s Cut version here : Memory Pak slot

http://www.gamesdatabase.org/Media/SYSTEM/ Compatible Controllers


Nintendo_SNES/manual/Formated/Super_
Turrican_-_1993_-_Kemco.pdf —— Official and aftermarket SNES controllers
(all regions, all varieties)
Super Turrican 2
Allows you to play Super Turrican 2. You can view —— Official SNES Mouse and Hyperkin Mouse
the Super Turrican 2 manual here : —— Multi-taps (never attach anything other
than a wired regular SNES controller to
http://www.nemmelheim.de/turrican/other/ a multi-tap)
superturrican2_snes/manual/
—— 8BitDo Retro Receiver
Settings —— Super Famicom NTT Data Controller (an
Allows you to adjust the video, audio or system option exists to force games to see this
options, save settings and view the credits. controller as a standard controller)

Tools
Allows you to enter Game Genie-style cheat codes.

analogue.co V4.7 March 2019 7 / 18


Settings Menu Structure & Outline

Factory Default Settings for each option are highlighted. If the option is not
highlighted, then it is not enabled with the Factory Default Settings. If there
is a range given to a particular option, then the default value for that range is
highlighted after the range limits are given.

A Video a Limit RGB Range 3 Startup Options D About


b Lock Gamma Sliders Together a Boot Sequence Delay (1-10, 4)
1 Resolution c Red (1.00-1.99, 1.00) b Title → Menu 1 Special Thanks
a 480p60 d Green (1.00-1.99, 1.00) c Title → Cartridges
b 720p60 2 Licensing
e Blue (1.00-1.99, 1.00) d Menu Direct
c 1080p60 (assuming your display e Cartridge Direct
supports this resolution) 10 Advanced Mode E E. Save/Clear Settings
d 480p50 4 Hardware
e 720p50 a NTSC 1 Save Settings
f 1080p50 B Audio
b PAL
a -3db Output Cut 2 Restore Factory Defaults
c Launch System Timing
2 Width & Height (when Advanced b Cartridge Audio Enable
d NTT Data Pad Compatibility
Mode is enabled, otherwise Screen c Swap Left & Right
e SD Card Speed
Size) d Cartridge Audio Volume (0-255,
175) i Normal Speed
a Width (depends on resolution, 1360
ii Fast
for 1080p)
iii Faster
b Horizontal Position (depends on C System
f Debug
resolution, 38 for 1080p)
1 Menu Options i Disable Audio Channels
c Height (depends on resolution, 1 0
1080 for 1080p) a Skin
2 1
d Vertical Position (depends on i Classic
3 2
resolution, 42 for 1080p) ii SF
4 3
b Highlight Style 5 4
3 Screen Size (when Advanced Mode i Solid 6 5
is disabled) ii Swipe 7 6
a 1:1 iii Flash 8 7
iv Rolling 9 8
b 8:7
v Throb ii Disable Main Audio
c 4:3 for 16:9 c Highlight Color iii Disable Echo Audio
d 4:3 for 16:10 i Light Purple iv Disable Echo Feedback
e 4x Height (1080p only) ii Dark Purple v Disable Phase Modulation
f 4.5x Height (1080p only) iii Red vi Disable Interpolation
g 5x Height (1080p only) iv Yellow vii Force BRR Filter
v Blue 1 None
4 Cropping (not shown unless vi Green 2 1
Advanced Mode is enabled) vii White 3 2
viii Magenta 4 3
a Crop Left (0-31, 0)
d Font viii Display Video Mode
b Crop Right (0-31, 0)
i Alternate Font ix Show Internal IRQs
c Crop Top (0-31, 0) ii Upper Case Only x Show External IRQs
d Crop Bottom (0-31, 0) e Menu Bounce xi Highlight Scanline
f Dim Game in Menu xii Scanline Number (0-255, 0)
5 Scalers
g Prompt when saving RAM
a No Scaler 5 LED Options
h Save warning message
b HQ2x a Standby Color
c HQ3x b Classic
2 Controls & Hotkeys
d HQ4x a Reset Hotkey c SF
e Scale 2x i Left d Center Pixel
f Scale 3x ii Right e K-Pro Rainbow
g X-Ray iii Down f Load Custom Pattern
h Disable H Interpolation iv Up i File Browser
v Start g Adjust Pattern
i Disable V Interpolation
vi Select i Animate Pattern
vii B ii Animate Speed (0-31, 16)
6 Scanlines viii A iii Pattern Position (0-255, 0)
a No Scanlines b Menu Hotkey h LED Brightness (0-31, 31)
b Normal Scanlines i Left
c Hybrid Scanlines ii Right
d Scanline Depth (0-255, 120) iii Down
iv Up
7 Extra Features (not shown unless v Start
Advanced Mode is enabled) vi Select
a 64 Sprite Tiles vii B
viii A
b Mode 5 & 6 Interlace Disable
c Confirm/Select Key
c Pseudo-Hires Blending
i A
ii B
8 Buffer Mode (not shown unless iii X
Advanced Mode is enabled) iv Y
a Fully Buffered d Cancel/Back Key
b Zero Delay i A
c Single Buffer ii B
iii X
9 Color (not shown unless Advanced iv Y
Mode is enabled) e Disable Hotkeys

analogue.co V4.7 March 2019 8 / 18


Video Settings

Resolution

480p modes set a resolution of 640x480


(no widescreen borders are added to the signal)
720p modes set a resolution of 1280x720
1080p modes set a resolution of 1920x1080

50p is intended for European and Australian PAL


games, all Japanese and American games use the
NTSC 60p frame rate. If you see visual artifacts
like tearing (assuming the single buffer mode is off)
or stuttering, check here to make sure your refresh
rate matches the refresh rate of the game’s region.
This setting should be used in conjunction with
the Hardware settings in the System Submenu.

The Super Nt supports EDID (Extended Display


Identification Data) over HDMI. The display will
send EDID information over the HDMI cable telling
the Super Nt what display modes it supports.
You may get an unsupported display mode to work,
but if you do not, you may end up with no picture.
Some NTSC displays may not report 50p support
but will work with some or all 50 resolutions
anyway. Almost all European displays support
60p. The Super Nt will start up with the highest
resolution and frame rate your monitor supports
unless you select a lower resolution setting and
save the settings.

The SNES can display eight resolutions. By far the


most common is 256x224, which is what virtually
all NTSC games use. Some PAL games use
256x239. High resolution graphics using 512x224
and 512x239 are only used seldomly. Interlaced
graphics using 256x448, 256x478, 512x448 and
512x478 are also seldomly used.

analogue.co V4.7 March 2019 9 / 18


Video Settings

Width & Height

1. 480p Options 3. 1080p Options

Minimum/Maximum Width (Horizontal Pixels) : Minimum/Maximum Width (Horizontal Pixels) :


384/640 768/1920
Horizontal Presets :
Horizontal Presets : 768 (3x), 1024 (4x), 1200 (1:1), 1280 (5x), 1371 (8:7),
384, 438 (4:3 for 16:9), 480 (1:1), 487 (4:3 for 16:10), 1462 (4:3 for 16:9), 1536 (6x), 1625 (4:3 for 16:10),
512 (2x) 548 (8:7), 640 1792 (7x), 1920
Minimum/Maximum Height (Vertical Pixels) :
Minimum/Maximum Height (Vertical Pixels) : 480 960/1200
Vertical Presets : 960 (4x), 1080 (4.5x), 1200 (5x)
Horizontal Position : 0-128 Horizontal Position : 0-128
Vertical Position : 0-64
Vertical Position : 0-64
Proper Settings for Centering at 4x and 4.5x

2. 720p Options 4x = Vertical Position 47


4.5x = Vertical Position 43
Minimum/Maximum Width (Horizontal Pixels) : 5x = Vertical Position 42
512/1280
Leave Horizontal Position to 38
Horizontal Presets :
512 (2x), 720 (1:1), 768 (3x), 822 (8:7), 877 (4:3 for
16:9), 975 (4:3 for 16:10), 1024 (4x), 1280 (5x)

Minimum/Maximum Height (Vertical Pixels) :


480/720

Vertical Presets : 480 (2x), 600 (2.5x), 720 (3x)


Horizontal Position : 0-128
Vertical Position : 0-64

analogue.co V4.7 March 2019 10 / 18


Video Settings

Recommended Scaling Settings Cropping

If you are outputting your Super Nt to a 1080p or You can use the sliders to crop each edge of the
4K native display, you should use the 5x vertical screen by up to 32 pixels.
scale to fill up as much of the screen as possible.
You should be able to see all essential information Cropping on the SNES is less crucial than it was on
in most games and should not need to adjust the NES. The NES always output 256x240 while the
the vertical position often. A 5x scale gives you vast majority of SNES games only output 256x224.
essentially a 256x216 unscaled resolution, so you Most CRT displays in the SNES area could come
can use the horizontal and vertical positions to pretty close to displaying the full 256x224, but you
adjust the graphics if any vital details are lost. can use this option to try to replicate the cropping
characteristics of a particular CRT. Note that many
If you want perfectly square pixels, choose a CRTs had curved bezels and tended to crop more
5x horizontal scale. If you want the “ideal” pixel pixels at the corners of the bezel than in the middle.
aspect ratio, choose the 8:7 option, preferably with
horizontal interpolation enabled. 8:7 is arguably Graphical glitches and junk tiles that could be seen
the intended aspect ratio for Nintendo games like with cropped NES video will rarely be present in
Super Metroid and Super Mario All-Stars, which SNES games. NES games also had oddly colored
have circular objects which look like circles with tiles on the horizontal edges of some games, but
the 8:7. Not all developers took the 8:7 ideal aspect the SNES hardware is fast enough that glitches
ratio into consideration and circular objects in are not present on the left and right edges of
games like Chrono Trigger and Mortal Kombat 2 the screen either.
may look a little squashed. In that case, you would
be better off choosing the 4:3 for 16:9 or the 6x Scalers
option.
Several scalers are available if you wish to
The Super Nt works with the Super Game Boy apply them. “No scaler” uses nearest-neighbor
and Super Game Boy 2, which send the Game Boy’s interpolation where the color of a pixel is repeated
video output through to SNES PPU. The proper horizontally and vertically as often as is necessary
pixel aspect ratio of the Game Boy, the pixels are to get to the desired scaled resolution. This results
truly square, giving a 160x144 resolution image in the sharpest, “pixel purist” graphics.
slightly wider than tall. On original hardware and
a CRT, the image would be stretched somewhat The HQ2x, HQ3x and HQ4x scalers interpolate a
and this stretch will be seen with the Super Nt pixel based on the surrounding pixels. The result
unless you are using a 5x/5x horizontal/vertical is generally a smoother image. The 2x, 3x and 4x
setting for 1080p, a 3x/3x for 720p and a 2x/2x refer to blocks of pixels, and the larger the block,
for 480p. Disable all interpolation for the sharpest the fewer colors will be used. Scale 2x and Scale 3x
image. use a somewhat different algorithm but produce a
similar result. X-Ray uses a simple algorithm to give
Screen Size inverted black and white graphics.

In the simplified Screen Size setting, height settings Using scalers may shift the image slightly, alter the
are given only for 1080p modes. Horizontal and colors considerably and will cause a little extra lag
Vertical Interpolation is enabled. due to the processing of the image required.

The Disable H and V Interpolation options are


useful with 8:7 and 4:3 for 16:9 or 16:10 modes with
no scaler. These modes subtly blend the edges
of pixels to make uneven nearest-neighbor scaled
pixels less noticeable.
analogue.co V4.7 March 2019 11 / 18
Video Settings

Scalers (cont.)
Extra Features
It can also eliminate shimmer in scrolling
backgrounds on LCD displays. If you are using an The 64 Sprite Tiles option allows the Super Nt to
integer horizontal or vertical scale, you should not display 64 sprites per line instead of the 32 that the
need to use these options. If you are using a true SNES can canonically display. This should reduce
integer horizontal or vertical scale, you should not flicker in games displaying a large number moving
need to use these options. objects on the screen at a time. Games which have
been noted to take advantage of the extra tiles
When the Disable Horizontal or Vertical include Super Fire Pro Wrestling – Queen’s Special
Interpolation box is checked, that means the and MegaMan X3. Some games will show glitches
interpolation is NOT being applied to the with the setting on, however. Final Fantasy III will
video. You can set each form of interpolation show characters walk over the battle screen menus
independently. instead of under the menus as seen when Terra has
the flashback early in the game to her enslavement
Scanlines under the Empire.

The Super Nt can generate artifical scanlines to The Mode 5 & 6 Interlace Disable eliminates
reproduce the scanning beam structure of a CRT. combing artifacts in a few games that use an
Normal Scanlines dims pixels by the same amount interlaced mode. It does not work with all games
regardless of the pixel’s color. Hybrid Scanlines that use interlacing. It will work with Ranma 1/2:
targets more realistic scanlines by adjusting for Chounai Gekitou Hen and Chrono Trigger during
gamma when dimming a pixel’s color. With hybrid a particular sequence.
scanlines, darker objects have thicker scanlines
than lighter objects. The Pseudo-Hires Blending can be used in two
games, Jurassic Park and Kirby’s Dream Land 3 that
The Scanline Depth slider can be set from 0-255 use pseudo high res graphics and color math to
and uses a default of 120. produce transparent background tiles. Through an
RGB or S-Video connection from an original SNES,
In the opinion of many people, the thickness of these tiles will have alternating vertical stripes.
the scanlines produced in 720p modes is the ideal But through composite these tiles will look
thickness. This dims every third line. Scanlines in transparent. The Blending option gives you back
1080p modes dim every fourth (4x-4.5x) or fifth (5x) the intended transparent look to tiles you could
line. Some people view this as making the lines have only experienced on a CRT.
too thin. Scalines in 480p mode dim every second
line. Some view these scanlines as too thick. CRTs
varied in their scanline thickness, with higher quality
displays tending to produce more pronounced
scanlines.

In the 1080p/5x mode, if you use scanlines, you


should adjust the Vertical Position in the Width and
Height from the default of 42 to 40 to allow the
scanlines to align themselves with the bottom edge
of each line of scaled pixels.

analogue.co V4.7 March 2019 12 / 18


Video Settings

Buffer Mode Color

The buffering modes on the Super Nt address Limiting RGB Range adjusts the color output range
the issue that the SNES’s native refresh rate is to accommodate those displays which do not
60.09881fps for NTSC consoles and 50.00697fps handle 24-bit RGB natively. Many LCDs as found on
for PAL consoles. Modern displays and HDMI TVs do not show a full range of RGB for each of the
interfaces expect either 60fps, 59.94fps or 50fps three primaries, red, green and blue. Each primary
and are generally not tolerant of refresh rates that color is represented by an 8-bit value, giving 256
vary from that specification. Super Nt has three levels of color for each primary. Full RGB displays
modes that deal with the frame rate differential in accept values of 0-255 for each color primary.
different ways. Limited RGB displays only accept values of 16-235,
with values below 15 being designated as black and
Fully Buffered Mode option buffers full frames to values above 235 being designated as white. The
achieve a 60.0988 frame rate using only 60fps. identical RGB value will not produce the same color
This is mode avoids tearing at the cost of latency. in limited RGB versus full RGB because limited RGB
The Super Nt must render at least 1 frame ahead tries to cover the same color space as full RGB but
of the game’s internal rendering to stay ahead. has fewer values to cover the range.

Zero Delay Mode slows the SNES down to achieve You should use Full RGB if your display supports
a true 60fps frame rate, a speed difference of 0.16% it. If you turn on the Limited RGB Option and see
There is no latency penalty with this method but black turn to dark gray, then you should not use
this method causes the Super Nt to fall 1 second this option. If the black stays black, then keep this
every 10 minutes behind an original SNES running option on.
the same software.
The Lock Gamma Sliders Together option disables
Single Buffer mode is something of a compromise your ability to set the gamma for Red, Green and
between the two methods described above. Blue independently.
Like the Full Buffer option, the original frame rate
is being generated within the Super Nt. Unlike Red, Green & Blue sliders can be set from 1.00
the Full Buffer, only a portion of the next frame is to 1.99 in .01 increments.
being pre-rendered, giving latency of no more than
1 frame depending on when the player activates an Advanced Mode
input. The drawback is a recurring retrace line that
is visible once per every several seconds. Enabling this option adds the Cropping, Extra
Features, Buffer Mode and Color options to the
Video Submenu and turns the simplified Screen
Size options into the Width & Height options.

analogue.co V4.7 March 2019 13 / 18


Audio Settings

-3db Output Cut – Some monitor embedded


speakers and soundbars clip or cannot recognize a
full-volume signal. This option reduces the volume
to reduce the peaks below their maximum amount
(0db). Try this option if you are not hearing any
sound or hearing clipping from the Super Nt.

Cartridge Audio Enable – Use this option to enable


expansion audio from the Super Game Boy, Super
Game Boy 2 or sd2snes with games supporting
MSU-1 audio. You should disable this option if you
are not using one of the above because the audio
inputs can pick up bus noise.

Swap Left & Right – This option reverses stereo.

Cartridge Audio Volume – Sets the volume of


the expansion audio.

analogue.co V4.7 March 2019 14 / 18


System Settings Cancel/Back Key - You can only choose one button
and the choice takes effect immediately.
Menu Options Use the currently assigned button to choose the
new assignment. If you select the button used
Skin – Changes graphics and colors of certain by the complimentary option, that button will be
menu graphics, options are: changed automatically from B to A, A to B, X to Y
or Y to X.
Classic – A SNES inspired theme
SF – A SNES inspired theme Disable Hotkeys – This option disables reset and
menu access, but you have to power cycle the
Highlight Style – Used to indicate the current menu Super Nt to get the menu working again. This is
option useful if you are trying for a speedrun and do not
want to activate a menu or a reset by accident.
Highlight Color – Used to determine the color of The state of this option will not be saved when you
the current menu option Save Settings.

Font – Changes the menu font, Alternate Font uses Startup Options
a thicker, standard 8x8 font instead of the default
font Boot Sequence Delay – This slider can go from 1-10
and determines how much of a delay will be used
Menu Bounce – The menus will drop down instead before the screen will be activated. Some LCDs
of instantly appearing cannot handle information immediately available
from the HDMI interface, so if you are not getting
Dim Game in Menu – The game will be dimmed a picture you may want to add a little delay to give
when the menu is active, making it easier to see the the display time to set up the picture parameters.
menu options but more difficult to see the effects
of changing video parameters. Title – Menu – Starts up directly with the Root
Menu after showing the startup sequence

Controls & Hotkeys Title – Cartridges – Starts any cartridge inserted


in the Super Nt after showing the startup sequence
Reset Hotkey – You can use almost any
combination of controller buttons and directionals Menu Direct – Starts up directly with the Root
for this option. You cannot use the L and R buttons Menu without showing the startup sequence
or the Up and Down or Left and Right directionals
at the same time. Cartridge Direct – Starts any cartridge inserted
in the Super Nt without showing the startup
Menu Hotkey – You can use almost any sequence.
combination of controller buttons and directionals
for this option. You cannot use the L and R buttons
or the Up and Down or Left and Right directionals
at the same time.

Confirm/Select Key – You can only choose one


button and the choice takes effect immediately.
Use the currently assigned button to choose the
new assignment. If you select the button used
by the complimentary option, that button will be
changed automatically from B to A, A to B, X to Y
or Y to X.

analogue.co V4.7 March 2019 15 / 18


System Settings
K-Pro Rainbow – LED Color cycles through the
Hardware rainbow.

NTSC – Sets the console to identify as a U.S. or Load Custom Pattern – Allows you to load a custom
Japanese console pattern contained on the SD card. Will send you to
PAL – Sets the console to identify as a European the File Browser. Pattern files are 768 bytes in size.
console Here is a link to a few custom patterns :

These settings should be set in conjunction with http://atariage.com/forums/topic/242970-fpga-


60p modes for NTSC and 50p modes for PAL in based-videogame-system/page-367#entry3978645
the Video Submenu. If you see a message when
a game loads that says something like “This game Adjust Pattern – These options allow you to adjust
is not designed for your Super NES or Super the animation speed and position of the pattern
Famicom”, then you have a region conflict. Switch selected in the previous menu.
to the proper region and that message should go
away. What this option actually does is to set bit Animate Pattern – Will disable animation and leave
4 at address location (at all banks except $40-7F) the LED set to the last displayed color if disabled.
$213E (PPU Status Register) to 0 for NTSC or 1 for Equivalent to setting the Animate Speed to 0.
PAL.
Animate Speed – Determine the speed at which the
Launch System Timing – The Game Genie and LED changes colors, slider settings range from 0-31.
SNES PowerPak require this option to be enabled
when those devices are plugged into the Super Nt’s Pattern Position – Determines the currently
cartridge slot. displayed color within the pattern. Each pattern
consists of 256 RGB values.
NTT Data Pad Compatibility – This allows you to
use the NTT Data Pad, which may have the same LED Brightness – Determines the brightness of the
regular button layout as a standard SNES controller LED in a slider with settings from 0-31.
(in addition to its numberpad) but sends a unique
controller ID that some games do not recognize.
Nothing other than the Super Famicom games that
support the NTT Data Pad directly can use the
numberpad on the NTT Data Pad at this time.

LED Options

These options control the colors displayed by the


Super Nt’s RGB LED.

Standby Color – LED Color is White

Classic – LED Color cycles from White to Purple

SF – LED Color cycles between Red, Green, Blue


and Yellow

Center Pixel – LED Color will be whatever the pixel


in the center of the screen’s color is. If you choose
this option, you may not see the LED show color
when the system turns on if you boot to the menu
because the center pixel is black.
analogue.co V4.7 March 2019 16 / 18
Save/Clear Settings

Save Settings – Saves menu settings to the


Super Nt’s internal flash memory

Restore Factory Defaults – Restores Factory


Defaults, so take notes of your settings prior
to updating.

+ special thanks to great hierophant

analogue.co V4.7 March 2019 17 / 18


Now you’re playing with
Analogue.

analogue.co V4.7 March 2019 18 / 18

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