Analogue NT Mini Noir Reference Manual
Analogue NT Mini Noir Reference Manual
Reference Manual
USB
エキスパンダ
RGB · Component ·
S Video · Composite
Headset
SD Card Slot
Controller 1-4
Power
Select Start
Insert your power adapter into the barrel connector P1-P4 – Controller Ports 1-4.
on the back of the Nt Mini Noir and plug the other
end into a wall outlet. Connect your HDMI cable SD Card – Used for loading NSF music files, NES
and/or your analog cables to your Nt Mini Noir and palettes files and LED pattern files.
display(s). Insert a NES controller and a Cartridge.
Power Button – Hold down to turn the Power On or
Hold the Power Button down until the front LED Off, press and release to perform a Warm Reset.
turns on. SD cards, controllers and video cables
can be inserted and removed while the power is on USB – Used to charge Wireless Gamepads.
but Cartridges cannot.
Power Socket - Provides power to Nt Mini Noir.
Updating the Firmware
エキスパンダ – Used for Famicom Expanion Port
Before playing your Nt Mini Noir, make sure to peripherals.
update to the latest firmware at support.analogue.
co. You will need a FAT formatted SD card to Headset – This is used for both headphone
update the firmware. output and microphone input (used by several
Famicom games) via a TRRS mini-jack. A headset
In order to update the firmware, copy the latest is supported for both headphone output and
firmware update file at Analogue’s Support page microphone input usage and TRS mini-jack standard
(with a .bin extension) to the root directory of headphones are also supported.
your SD card. Make sure no other firmware files
are in the root directory. Insert your SD card into A discrete condenser microphone can be used with
the SD card slot on your Nt Mini Noir and turn a TRRS to headphone & microphone splitter.
the power on. The firmware update process will Nt Mini Noir follows the AHJ/CTIA standard for
start automatically and takes approximately three TRRS signal assignment : Tip = Left, 1st Ring =
minutes to complete. During that time the power Right, 2nd Ring = Ground, Sleeve = Microphone
LED will flicker red and the screen will be blank.
When the process is complete the LED will show a Analog Audio – Gold plated stereo RCA outputs
steady color and you will see the Animated Nt Mini provide audio regardless of video mode used
Noir Startup logo. Do not power off Nt Mini Noir
while the firmware is updating. If the power goes Analog Video – All analog video is passed through
off for any reason, Don’t Panic! The system may not this gold plated HD-15 “VGA” port, but only
display anything but it will look for a firmware file standard definition video is available via this port.
to flash to once the power is restored. You cannot
brick your Nt Mini Noir with a failed firmware HDMI Port – Digital video and audio is available
update. through this port in 480p, 720p, or 1080p modes
with a refresh rate of either 50 or 60Hz.
When you update firmware, all settings are reset to
their defaults. Take notes of your settings prior to
updating.
Compatible Cartridges
Factory Default Settings for each option are highlighted. If the option is
not highlighted, then it is not enabled with the Factory Default Settings.
If there is a range given to a particular option, then the default value for
that range is highlighted after the range limits are given.
5 LED Options
a Standby Color
b Center Pixel
c K-Pro Rainbow
d Load Custom Pattern
i File Browser
e Adjust Pattern
i Animate Pattern
ii Animate Speed (0-31, 16)
iii Pattern Position (0-255, 0)
f LED Brightness (0-31, 8)
g Standby Color Adjust:
i Red (0-255, 255)
ii Green (0-255, 255)
iii Blue (0-255, 255)
D Cheat Codes
E Core Options
F About
1 Special Thanks
F Save/Clear Settings
1 Save Settings
50p is intended for European, Australian, Chinese Horizontal Presets at the 576 Vertical Preset :
and Russian PAL and Dendy games, all Japanese, Width – 256 (1x), 512 (2x), 576 (1:1), 658 (Square
American, South Korean, Taiwanese and Brazilian Pixels), 720 (4:3 for 16:10)
games use the NTSC 60p frame rate. If you see
visual artifacts like tearing (assuming the single 3. 720p Options
buffer mode is off) or stuttering, check here to
make sure your refresh rate matches the refresh Minimum/Maximum Width in Horizontal Pixels :
rate of the game’s region. This setting should be 512/1280
used in conjunction with the Hardware settings in Minimum/Maximum Height in Vertical Pixels :
the System Submenu. 480/720
Nt Mini Noir supports EDID (Extended Display Horizontal Presets at the 480 (2x) Vertical Preset :
Identification Data) over HDMI. The display will Width – 512 (2x), 548 (Square Pixels), 768 (4:3 for
send EDID information over the HDMI cable telling 16:10), 853 (4:3 for 16:9), 4x (1024), 5x (1280)
Nt Mini Noir what display modes it supports. You
may get an unsupported display mode to work, Horizontal Presets at the 600 (2.5x) Vertical Preset
but if you do not, you may end up with no picture. :
Some NTSC displays may not report 50p support Width – 512 (2x), 600 (1:1), 685 (Square Pixels), 3x
but will work with some or all 50p resolutions (768), 960 (4:3 for 16:10), 1024 (4x), 1066 (4:3 for
anyway. Almost all European displays support 60p. 16:9), 1280 (5x)
Nt Mini Noir will start up with the highest resolution
and frame rate your monitor supports unless you Horizontal Presets at the 720 (3x) Vertical Preset :
select a lower resolution setting and save the Width – 512 (2x), 720 (1:1), 768 (3x), 822 (Square
settings. Pixels), 1024 (4x), 1152 (4:3 for 16:10), 1279 (4:3 for
16:9), 1280 (5x)
The NTSC NES and Famicom display 256x240
active pixels in NTSC mode and the PAL NES and 4. 1080p Options
Dendy display 252x239 pixels in PAL mode.
Width & Height Minimum/Maximum Width (Horizontal Pixels) :
1024/1920
1. 480p Options Minimum/Maximum Height (Vertical Pixels) :
960/1200
Minimum/Maximum Width in Horizontal Pixels :
256/640 Horizontal Presets at the 960 (4x) Vertical Preset :
Minimum/Maximum Height in Vertical Pixels : Width – 1024 (4x), 1097 (Square Pixels), 1280 (5x),
480/480 1536 (4:3 for 16:10) (6x), 1706 (4:3 for 16:9), 1792 (7x),
1920
Horizontal Presets at the 480 (2x) Vertical Preset :
Width – 256 (1x), 480 (1:1), 512 (2x), 548 (Square Horizontal Presets at the 1080 (4.5x) Vertical Preset
Pixels), 640 (4:3 for 16:10) :
Width – 1024 (4x), 1080 (1:1), 1234 (Square Pixels),
2. 576p Options 1280 (5x); 1536 (6x), 1728 (4:3 for 16:10), 1792 (7x),
1919 (4:3 for 16:9), 1920
Minimum/Maximum Width in Horizontal Pixels :
256/720
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Horizontal Presets at the 1200 (5x) Vertical Preset : Height = 1080 (4.5x)
Width – 1024 (4x), 1200 (1:1), 1280 (5x), 1371 (Square Vertical Position = 48
Pixels), 1536 (6x), 1792 (7x), 1920 (4:3 for 16:10)
Width = 1371 (Square Pixels) / 1536 (6x)
Notes on Scaling Horizontal Position = 13 / 7
Height = 1200 (5x)
If you are outputting your Nt Mini to a 1080p or Vertical Position = 45
4K native display, you should use the 5x vertical
scale to fill up as much of the screen as possible. These values may not be valid for every HDMI-
You should be able to see all essential information compatible device and may shift by a pixel or two if
in most games and should not need to adjust the one of the scalers or interpolation is active.
vertical position often. A 5x vertical scale gives you
essentially a 256x216 scaled resolution, so you can Screen Size
use the horizontal and vertical positioning sliders to
adjust the lines displayed if any vital details are lost. In the simplified Screen Size setting, height settings
This page discusses overscan on the NES. are given only for 1080p modes.
Limiting RGB Range adjusts the color output range High Impedance Phones – If you are using studio-
to accommodate those displays which do not use headphones, select this option and Nt Mini Noir
handle 24-bit RGB natively. Many LCDs as found on will try to provide the power necessary to drive
TVs do not show a full range of RGB for each of the those phones. If you are using earbuds or typically
three primaries, red, green and blue. Each primary low impedance computer/gaming headsets,
color is represented by an 8-bit value, giving 256 leave this option unchecked. If your headphone’s
levels of color for each primary. Full RGB displays impedance is above 50 Ohms, then select this
accept values of 0-255 for each color primary. option. If below 30 Ohms, leave it unchecked.
Limited RGB displays only accept values of 16-235, Between 30 and 50 Ohms, see which setting works
analogue.co V3.0 July 2020 15 / 21
best for you. You will notice an increase in the Use Lowpass Filter – This allows you to apply
loudness of the audio with this item checked. a lowpass filter to the simulated audio output.
You may wish to use this to attenuate the higher
Use Headset Volume Buttons - Allows you to frequency components of the audio. The slider
control the volume via the buttons on a headset. allows you to specify a cutoff frequency from 100-
20000Hz in 100Hz steps. If you go too low the
Channel Levels – These sliders allow you to set the sound will start to sound muffled.
relative volume levels of each internal NES APU
channel and the levels of the simulated expansion The low pass filter is a 256-order low pass, so the
audio APUs. The NES’ five internal channels are cutoff frequency will sharply attenuate audio above
designated as Square 1, Square 2, Triangle, Noise the set frequency.
and DPCM.
The Disk System and N163 default to using the filter
Some expansion audio sources (VRC6, MMC5, because the Disk System had a low pass filter and
three channels each) allow you to set the channels certain games (Erika to Satoru no Yume Bouken,
individually, some partially (VRC7, six channels King of Kings, Namco Classic II, Sangokushi:
split into A and B) and some only have one channel Chuugen no Hasha, Sangokushi II: Haou no Tairiku,
(Famicom Disk System). The AY38910 (Sunsoft 5B) Yokai Dochuuki) using N163 audio also included a
has three channels, but Nt Mini does not allow you filter in the mixing path.
to set the volume of each channel individually. The
N163 may have up to eight channels, but the chip Rolloff Rate – The rolloff rate is given with a number
was designed to play each channel sequentially, representing the db reduction in volume over a
and that part of its functionality is maintained in the decade. The default value is 28db/decade
volume controls.
The resulting sound may vary considerably from
Channel Panning – All audio on the NES anf what was intended, so the setting won’t be saved
Famicom was intended to be heard in mono but when you Save Settings.
NES could be modded to split to have the two pulse
wave channels on one output and the triangle, Audio Toys – The Square 1-2 and Triangle TIA
noise and DPCM channels on another output. The features give an Atari 2600-like quality to the audio
panning options with the Nt Mini Noir allows for far output. The 2600’s TIA could produce various
more control over stereo sound than the original forms of sound, but the sound quality was generally
hardware was capable. The middle setting gives a very crude. Music was difficult to get in tune with
centered output. the 2600. With these options you can give your
Nt Mini Noir some of those same harsh, electronic
-3db Output Cut – Some monitor embedded qualities.
speakers and soundbars clip or cannot recognize a
full-volume signal. This option reduces the volume Microphone Sensitivity – This option adjusts the
to reduce the peaks below their maximum amount sensitivity of the Famicom Controller Port 2’s
(0db). Try enabling this option if you are not microphone as implemented by the headset jack
hearing any sound or hearing clipping sound from on Nt Mini Noir. The Japanese versions of The
Nt Mini Noir. Legend of Zelda and the Famicom Disk System’s
Hikari Shinwa : Palutena no Kagami are the titles
Enable Cartridge Audio – This option lets you use a best known to western audiences to use the
cartridge’s built-in audio processing unit instead of microphone.
Nt Mini Noir’s.
Expansion Chips – This enables the expansion audio
Swap Left & Right – This option reverses stereo. chip recreation for cartridges that use expansion
audio. You must select the appropriate option
when using a cartridge if you wish to hear Nt Mini’s
reproduction of that audio chip. The list of games
Advanced Filter Settings with expansion audio support can be found here.
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Akumajou Densetsu uses the VRC6 option while of controller buttons and directionals for this option.
Esper Dream 2 & Madara use the VRC6 Swap You cannot use the Up and Down or Left and Right
option. directionals at the same time.
You must use original cartridges if you wish to hear Menu Hotkey – You can use almost any
expansion audio from the Jaleco or Bandai speech combination of controller buttons and directionals
chip games. They are not implemented in Nt Mini for this option. You cannot use the Up and Down or
Noir. Left and Right directionals at the same time.
Startup Options This option allows for SD card access in the File
Browser via three speed settings for loading files :
Boot Sequence Delay – This slider determines how Normal Speed, Fast and Faster.
much of a delay will be used before the screen
will be activated. Some LCDs cannot handle Unless your SD card is really slow, you should be
information immediately available from the HDMI OK with Faster. Lower the speed down if you are
interface, so if you are not getting a picture you having trouble loading Files.
may want to add a little delay to give the display
time to set up the picture parameters. Fill RAM Options – These options let you set the
initial RAM values when a game starts. RAM in
Title → Menu – Starts up directly with the Root original consoles is not set or cleared by the system,
Menu after showing the startup sequence it uses pseudo-random values which can vary from
system to system. Some games like Final Fantasy
Title → Cartridges – Starts any cartridge inserted in rely on this randomness for their random number
Nt Mini Noir after showing the startup sequence generator functions. Certain games like Huge
Insect may show glitch tiles unless the RAM is set
Menu Direct – Starts up directly with the Root to 0s or FFs due to programming oversights.
Menu without showing the startup sequence
3.6V Cartridge IO – By default, Nt Mini Noir uses
Cartridge Direct – Starts any cartridge inserted in 5V IO signals to communicate with cartridges. This
Nt Mini Noir without showing the startup sequence is ideal for cartridges released during the lifetime
of the NES and Famicom. However, some more
Hardware recent homebrew games and multicartridges uses
3.3v flash chips without logic level converters.
USA – Use for Games released in North America, These flash chips work best with a console that
Japan, Taiwan and South Korea uses logic levels at or near that voltage. If you are
PAL Regions – Use for Games released in Western having trouble with such a cartridge, try checking
Europe, Australasia, Hong Kong this option. Keep this option unchecked when using
Dendy – Use to recreate the Dendy PAL behavior official and vintage cartridges.
These settings change the PPU and APU Dendy mode – When using Analogue DAC with
functionality to function with each particular region. Nt Mini Noir, DAC’s NTSC/PAL switch determines
USA simulates the 2A03 APU and the 2C02 PPU, the output mode. Because the switch has only
found in all official mainstream Famicoms and two positions, this option lets Nt Mini Noir instruct
NTSC NES consoles. Analogue DAC to use Dendy-timings instead of
official PAL timings.
PAL Regions simulates the 2A07 APU and 2C07
PPU found in official PAL NES consoles. Dendy
simulates the PAL UA6527P APU and UA6538 PPU
clone chip behavior found in the Dendy consoles
which were popular in Russia and Eastern Europe.
The Dendy option uses PAL speed but is much
more compatible with NTSC games than the official
PAL APU and PPU.
These options control the colors displayed by Disable Square Reload – This is a feature relied
Nt Mini Noir’s RGB LED. upon with certain NSF files originally composed
using less accurate emulators. It should be
Standby Color – LED Color is solid White by default unchecked when not playing those NSF files,
but can be freely adjusted with the Standby Color because it can lead to inaccurate audio. When
Adjust sliders. the score counts down in Super Mario Bros. when
you touch the flagpole at the end of a level and the
Center Pixel – LED Color will be whatever the pixel Disable Square Reload function is enabled, you will
in the center of the screen’s color is. If you choose hear a constant tone instead of the oscillating tone
this option, you may not see the LED show color intended.
when the system turns on if you boot to the menu
because the center pixel is black. Disable Looped Noise – This option allows your Nt
Mini Noir to sound like an early Famicom, which
K-Pro Rainbow – LED Color cycles through the lacks the short noise period in its APU. Enabling
rainbow. this option will make electrical sounds in Mega Man
(Fire Man’s stage) and Mega Man 2 (Quick Man’s
Load Custom Pattern – Allows you to load a custom stage) sound like white noise but may make the final
pattern contained on the SD card. Will send you to note of game over music in Balloon Fight sound
a File Browser. Pattern files are 768 bytes in size. more authentic.
Animate Pattern – Will disable animation and leave Starts the file browser to play NSF (Nintendo Sound
the LED set to the last displayed color if disabled. Format) files contained on the inserted SD card.
Equivalent to setting the Animate Speed to 0. Once an NSF is selected, the NSF player application
will play the songs in the NSF file. NSF files contain
Animate Speed – Determines the speed at which the APU register data needed to generate NES
the LED changes colors, higher numbers give faster music and sound effects. Only NSF v1.0 files are
transitions. fully supported. When you wish to leave the player
or play another file, bring up the menu to the file
Pattern Position – Determines the currently browser and keep pressing the Back button until
displayed color within the pattern. Each pattern the application disappears.
consists of 256 RGB values.
Save/Clear Settings