AdvMicro PS10
AdvMicro PS10
1. Consider an extensive form game with two rms A and B. Firm A has developed
a computer game that will be popular. Firm B can copy the game; the best way
of copying entails hiring some of rm A's engineers. Firm A can pre-empt this by
signing work contracts that deny the engineers to get employment in a competing
rm. This is costly, since engineers have to be compensated for taking away an
outside option. If rm B copies rm A's product, rm A can choose to ght by
advertising, or not ght and share the market with rm B. Fighting is, of course,
costly. Firm A rst chooses either PRE-EMPT or DO NOTHING. Then rm
B chooses either ENTER or STAY OUT. Then rm A chooses either FIGHT or
SHARE. All actions are publicly observed. The payos associated with each end
node are
(PRE-EMPT,ENTER,FIGHT): (170,-50)
(PRE-EMPT,ENTER,SHARE): (150,50)
(PRE-EMPT,STAY OUT): (400,0)
(DO NOTHING,STAY OUT): (500,0)
(DO NOTHING,ENTER,SHARE): (250,150)
(DO NOTHING,ENTER,FIGHT): (230,90)
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period where it is player 2's turn to make a proposal. If it is accepted then the di-
vision is implemented. If player 1 rejects the proposal the game ends and neither
player gets anything. Payos are discounted by factor δ ∈ (0, 1) between periods.
Moreover, if a player is indierent between accepting and rejecting an oer, he
would accept. Find the unique subgame-perfect Nash equilibrium of the game.
3. Consider the entry game covered in the lecture notes (chapter 6), with slightly
modied payos as listed below.
First, derive the normal-form version of the game. Then, nd all the pure-strategy
Nash, subgame-perfect, and weak sequential equilibria of the original game.