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Beat Sheet Template

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0% found this document useful (0 votes)
22 views5 pages

Beat Sheet Template

Uploaded by

mattgranados
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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BEAT SHEET

Flawed hero
1) Problem (flaw that needs fixing)
2) Want (goal to pursue)
3) Need (life lesson to be learned)

Shard of glass = psychological wound festering for long time

Structure:

Opening Image
- Visual “before”
- Hero’s flaw(s) evident

Theme Stated
- Connected to hero’s need (spiritual lesson)
- Stated by someone else
- Hero dismisses

Setup (Thesis)
- Things that need fixing
- Establish hero’s want (external goal)
- Depict different areas of life (Home, Work, Play)
- Hero’s flaw(s) fully evident
- Stasis = death

Catalyst
- Happens to hero
- Action beat
- Impossible to retreat to normalcy
- Big enough to break status quo

Debate
- Summed up with question
- Sense of hesitation
- Debate in different areas of life (Home, Work, Play)

Break into 2 (Antithesis)


- Opposite of Act 1 World
- Leaving old world behind
2

- Proactive decision to enter


- Based on hero’s want
- Wrong way to fix things

B Story
- New character(s) (love interest/mentor/friend/nemesis)
- Optional: Twin B-stories
- Represents theme
- Product of Upside-Down Act 2 World

Fun and Games


- Floundering or succeeding (downward vs. upward path)
- Promise of premise
- Bouncing ball narrative
- Visibly illustrate Upside-Down Act 2 World

Midpoint
- False Victory or False Defeat
- Stakes are raised:
 Love stories ramp up
 Time clocks
 Game-changing twist
 Party and/or Public “Outing”
- A (External) Story crosses w/ B (Internal) Story
- Shift from wants to needs

Bad Guys Close In


- Path direct opposite of Fun and Games (downward vs. upward)
- External bad guys
- Internal bad guys (flaws)

All Is Lost
- Happens to hero
- Rock bottom for hero
- Whiff of death
- Another type of catalyst

Dark Night of the Soul


- The “wallowing beat”
- Hero reflects and/or gives up
- Life is worse off than start of story
- Return to the familiar and/or rejection of theme
- Dark Night epiphany/(ies)
3

Break into 3 (Synthesis)


- Learns a valuable universal lesson (theme)
- Proactive decision to fix something
- Decision based on hero’s need
- Right way to fix things
- Act 3 transformation = Act 1 hero + Act 2 lessons

Five-Point Finale
- Storming the Castle (A & B Stories Intertwine)
 1) Gathering the Team and/or Gathering of the Tools
 2) Executing the Plan
- B Story Sacrifice
 3) High Tower Surprise
- A Story Failure?
 4) Dig Deep Down
- Proof hero has learned theme
- Pulls out shard of glass
- Touched-by-the-divine
 5) Execution of the New Plan
- Final leap of faith

Final Image
- Visual “after”
- Transformation evident
- Mirrors the Opening Image

Transformation Machine

Genre Glossary:

“Whydunit”
 Turn of the cards (clues & reveals)
 1) Detective
 2) Secret
 3) Dark turn (compromised rules/morals/ethics)
 Case within a case
 Double bump (second catalyst)

“Rites of Passage”
 1) Life problem
 2) Wrong way (to attack problem)
 3) Solution (acceptance of hard truth)
4

“Institutionalized”
 1) Group
 2) Choice (naif to join and/or brando to stay)
 3) Sacrifice (join, burn it down, or escape – suicide?)
 Naif (outsider)
 Brando (rebellious insider)
 Company man

“Superhero”
 1) Power
 2) Nemesis
 3) Curse
 Name change
 Mascot

“Dude with a Problem”


 1) Innocent hero
 2) Sudden event
 3) Life-or-death battle
 Love interest (B story)
 Eye-of-the-storm

“Fool Triumphant”
 1) Fool
 2) Establishment
 3) Transmutation (temporary)
 Jealous insider

“Buddy Love”
 1) Incomplete hero
 2) Counterpart
 3) Complication (at odds/physical challenge/historical event)
 Two-hander
 Three-hander (love triangle)

“Out of the Bottle”


 1) Hero deserving of the magic
 2) Spell (illogical thing w/ logical rules)
 3) Lesson
 Empowerment story
 Comeuppance story
 Do it without the magic (Act 3)
5

“Golden Fleece”
 1) Road
 2) Team
 3) Prize
 Road apple (stops journey cold)

“Monster in the House”


 1) Monster
 2) House
 3) Sin (transgression connected to hero’s guilt/theme)
 Half-man (mentor w/ info on monster)

Life Lessons (Theme):


- Forgiveness (of self or others)
- Love (self-love, family love, romantic love)
- Acceptance (of self, of circumstances, of reality)
- Faith (in oneself, in others, in the world, in God)
- Fear (overcoming it, conquering it, finding courage)
- Trust (in oneself, in others, in the unknown)
- Survival (including the will to live)
- Selflessness (including sacrifice, altruism, heroism, overcoming greed)
- Responsibility (including duty, standing up for a cause, accepting one’s destiny)
- Redemption (including atonement, accepting blame, remorse, salvation)

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