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Daniel Will Ward Unlive Ethern Blue Spirit

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0% found this document useful (0 votes)
22 views3 pages

Daniel Will Ward Unlive Ethern Blue Spirit

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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Rogue/Thief 1 Cloistered Scholar

class & level BackgrouNd Player Name


Daniel Will Ward Unlive Ethern
Half Ghost/Blue Spirit Lawful Good
character Name race aligNmeNt exPerieNce PoiNts

inspiratiOn
strEngth
13 +2 30
13 armOr
class
+2 prOficiEncy bOnus initiativE spEEd

+1 PersoNality traits

hit Point maximum 12


+1 strength
dExtErity
+4 dexterity

14
* +4 constitution
currEnt hit pOints ideals
+3 intelligence
+2 * +1 Wisdom
+3 charisma
cOnstitutiOn saving thrOws
tEmpOrary hit pOints BoNds
18
+4 acrobatics (dex) total
+4 * +1 animal handling (Wis)
successes

Failures
+1 arcana (int) hit dice death saves FlaWs
intElligEncE +1 athletics (str)
+5 deception (cha)
12 * Name atk BoNus damage/tyPe Incorporeal Form (Invisibility).. At level 1, as an action,
+5 history (int)
+1
* +1 insight (Wis)
Dagger +4 1d4 +2 piercing
you turn invisible for up to 1 hour at will. While you are
invisible (through this ability or through some other
effect) you have advantage on Dexterity saving throws and
Dexterity (stealth) checks. While invisible through this
+3 intimidation (cha) Crossbow, hand +4 1d6 +2 piercing
ability, you have a Strength of 2 and you cannot attack.
+3 investigation (int) You can dismiss your invisibility as a bonus action. You
wisdOm
* +1 medicine (Wis)
Sickle +3 1d4 +1 slashing can use this feature your Charisma modifier + proficiency
bonus per long rest.
13 +1 Nature (int) Riveting Whisper (Fear).. At level 4, one creature of your
choosing within 30 feet that can hear you must succeed on a
+3 Perception (Wis)
+1 * +3 Performance (cha)
DC 13 Wisdom saving throw or become magically frightened
until the end of your next turn. You can use this per
Charisma modifier per long rest.The save DC increases to 15
at lv8 ,to 17 at lv16 and to19 at lv 20.
+5 Persuasion (cha)
charisma
* +1 religion (int)
Trick of the Light (Misty Step).. At level 3, you are
capable of using magical means of movement. "Briefly
16 +2 sleight of hand (dex) surrounded by silvery mist, you teleport up to 30 feet to
an unoccupied space that you can see." You can use this
+4 stealth (dex) feature per Dexterity modifier + proficiency bonus per long

+3 * +5 survival (Wis)
rest.

* skills attacks & spEllcasting


True Form (Eldritch Blast).. At level 5, as an action, your
body explodes outward in a form that defies logic or
explanation, twisting into non-Euclidean shapes and hideous
tendrils for a few seconds. Make a ranged spell attack on
all creatures (friend and foe) within 30 feet. On a hit,
the target takes ldl0 force damage. The damage you deal
13 Passive Wisdom (PercePtioN)
cP increases by 1d10 at level 9 (2d10), at level 13 (3d10), at
level 17 (4d10), and at level 20 (5d10). Make separate
attack rolls for each creature.

Languages.Abyssal, Celestial, Common sP Ghost Levitation (Flyng Speed). You have a flying speed of
40 feet.
Weapon.Simple, Crossbow hand, Longsword,
Rapier, Shortsword, Sickle Ethereal Movement.. You can move through other creatures and
eP
objects as if they were difficult terrain. You take 5
Armor. Light (1d10) damage if you end your turn inside an object. All of
your inanimate possessions also hold this attribute
Tools. Dulcimer, Painters tools, Dragonchess gP (ignoring damage) as long as they are on your person,
set, Lute, Thieves, Lyre becoming corporeal if removed. You can use this feature 1 +
Dexterity mod + proficiency bonus per long or short rest.

PP Lighting Spirit. A number of times equal to your


Constitution modifier+your proficiency bonus per long rest
you can make your weapon do + 1d6 lighting damage and be
considered a magical weapon for 1d4 turns.

OthEr prOficiEnciEs & languagEs EquipmEnt fEaturEs & traits

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
65 years 6'0" 180 lbs.
AGE HEIGHT WEIGHT
Daniel Will Ward Unlive Ethern
character name EYES SKIN HAIR

Name

symbol

character appearance allies & organizations

Disrupted touch. being brought back while a god and a darck Unstable. Every time you go to do a long rest you roll 1d4
force where fighting for your soul your spirit is a litle if you roll a: .1 you have nightmares of when you died and
unstable. Every time you wake up from a long rest roll a d4 of having your soul, spirit, specter, mind and body being
, if you roll: . a 1 you have vulnerability against fire shatred apart while you where being reborn. When you wake
and cold damage; . a 2 you have resistance against lighting up you have 1 point of exastion and with 1d4 less hit
damage; . a 3 you have resistance against radiant damage; . points.; .2 you have dreams about the reason you wanted to
a 4 you have resistance against necrotic damage. be alive again and the determination that give you. When
you wake up your eyes spark open with a blue light color.
Rejection from the Lower Planes. If you die, you may choose You can paralise a creature you atack for 1d4 minutes .
to return to life after 100 days have passed as long as you You can only do this once per long rest.; .3 you have
have unfinished business and as long as at least one person dreams about the paradise you denied to live again and the
who witnessed your death has a vested interest in seeing god(ess) that give you life. When you wake up your eyes
you return to life. radiate with yelow light. Until you make a long rest you
have Lay on Hands as if you where a 1st lv paladin (if you
Sneak Attack. You know how to strike subtly and exploit a are a paladin you add 5 extra points to your Lay on
foe's distraction. Once per turn, you can deal an extra 1d6 Hands).; .4 you have dreams about conquest, power,
damage to one creature you hit with an attack if you have bloodshed and wispering voices trying to corrupte your
advantage on the attack roll. The attack must use a finesse soul. When you wake up your eyes are covered in shadows and
or a ranged weapon. You don't need advantage on the attack have a dark purple color. You have advantage on
roll if another enemy of the target is within 5 feet of it, DEX.(stealth) rolls and +1 to AC in dim light and darkness.
that enemy isn't incapacitated, and you don't have
disadvantage on the attack roll. The amount of the extra
damage increases as you gain levels in this class, as shown
in the Sneak Attack column of the Rogue table.

additional features & traits

character backstory treasure

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Spellcasting spell save dc spell attack
spellcasting ability bonus
class

0 cantrips 3 6

Spell
Level
slots total slots expended

1 7
epar
spell name
ed
pr

4
spells known

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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