Introduction
Introduction
Dr. Valliappan
CONTENTS
Definition and Need for Virtual Reality
History
Taxonomy
Basic Virtual Reality
Advanced Virtual Reality
Applications
Conclusion
DEFINITION
Virtual Reality is the use of computer modeling and
simulation that enables a person to interact with
an artificial three-dimensional (3-D) visual or other
sensory environment.
Via seeing, hearing, smelling and feeling.
Common Features in todays world.
Virtual Reality will have some impact in almost
every field in the near future.
WHY VIRTUAL REALITY
Virtual reality is adopted by military, aviation,
sports like golf etc. as training ground in highly
realistic manner.
In military, soldiers can diffuse a bomb without any
real world risks.
In Medicine;
Earlier: Dissection and study using plastic models;
Now: Virtual Patients and Virtual Histology
They have lower operating costs and are safer to
use than real experiences.
HISTORY
Traditional square or rectangular screens
Pin cushion Distortion
Top and Bottom center of a projected image
appear to droop inward creating corners of
squares form elongated points, as in a cushion.
VITARAMA AND CINERAMA
VITARAMA: 11 Projectors and
dome shaped screen.
CINERMA: Simplified version of
Vitarama. Used as wide-
screen film format in 1939. It used three
projectors onto a deeply
curved screen, subtending 146°
of arc.
SENSORAMA
SENSORAMA: Built in 1962 and was
aimed at 4 senses. [See, Hear, Feel &
Smell] .But the machinery ended up
being too complex.
THE ULTIMATE DISPLAY: For the first
time, Virtual reality was experienced
via a Head-Mounted Display which
was created by Ivan Sutherland in
1965. It was the biggest break
through.
HARDWARE USED
Degree of Freedom: Optimal results in 5 DoFs such as
update rate, latency, accuracy, resolution and range
Input Devices: Trackers,
Joysticks, Mice, Data Glove.
Data Glove:
Outfitted with sensors on the
fingers.
Enables natural interaction by
hand gesture recognition.
HARDWARE USED
Output Devices: CRT monitor and LCD screens.
VR expanded from Basic to Immersive.
Online Games.
Virtual Reality Studio – Creates virtual world in
Freespace.
Sense8 World Tool Kit (WTK)
immersion.
CLASSIFICATION
Type of Technology:
BASIC: Do not require special input or output
phone, recognizes
points of interests,
landmarks and
surroundings.
HAND BASED VR SYSTEMS
LEAP MOTION CONTROLLER:
No hand contact is required. A user can interact
to broadcast what a
person is looking at, on
a larger screen.
ENHANCED VR SYSTEMS
Enhanced VR systems are again divided into two
sub categories.
Partially Immersive : Wall projectors, Immersa
Desk and Monocular Head Based
Fully Immersive:
Rui Wu
Expectation in Movie Star Wars
What is this?
Hologram: Typically, a hologram is a photographic
recording of a light field, rather than of an image
formed by a lens, and it is used to display a fully
three-dimensional image of the holographed subject,
which is seen without the aid of special glasses or
other intermediate optics. (From wiki)
Merchandise
standard interfaces
http://www.christiedigital.com/en-us/3d/sales-
process/request-pricing/pages/default.aspx
Virtual Fitting Room
Walker Spurgeon
Video Games - Early Examples
3D headsets
Video Games - Return of VR
Motion Detection
Nintendo Wiimote
PS Move
Microsoft Kinect
Nintendo 3DS
3D and AR
Other
Virtuix Omni
https://youtu.be/aTtfAQEeAJI?t=
11
CAVE VR Applications
http://news.ucsc.edu/2015/05/cave-lab.html
http://www.vrs.org.uk/virtual-reality-
military/index.html
Flight Simulation
Battlefield Simulation
Medic Training
Vehicle Simulation
http://www.vrs.org.uk/virtual-reality-healthcare/index.html
Surgical Fields - Training on models
instead of real people
Diagnostic tool, Robotic surgery
PTSD and Phobia Treatment
Place patients in controlled environments
Addiction Treatment
VR used for counseling
Display images in VR to use as Hypnotherapy
Meant to relax patient and encourage behavioral
changes
VR for the disabled
http://www.vrs.org.uk/virtual-reality-
education/index.html
Able to present large amounts of potentially
complex data.
Especially useful for scenarios
and places students cannot
experience or see immediately
(astronomy, surgery)
Can tailor to specific learning styles
Other Virtual Reality Applications
Fashion
Virtual Heritage Sites (Stonehenge, Archaeological
digs, etc.)
Sports - Performance analysis, equipment design
Engineering - Design, AR-assisted Maintenance
Business - Training, 360-degree product view
Art
QUESTIONS
THANK YOU