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A!C 2d20 GM Toolkit Screen Back - 12th July 2021

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0% found this document useful (0 votes)
25 views

A!C 2d20 GM Toolkit Screen Back - 12th July 2021

Uploaded by

softnhard.report
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Difficulty Complication Range Abhorrent Creatures and Monstrosities Conflict Momentum Spends

Achtung! Cthulhu Gamemaster’s Screen

Achtung! Cthulhu Gamemaster’s Screen


Elite Nemeses Weapon Effects
DIFFICULTY EXAMPLE DIFFICULTY COMPLICATIONS OCCUR ON… ROLL OPPONENT ROLL OPPONENT The attack or hazard hits one additional target within Close range of the initial target for every effect rolled. Secondary targets OPTION COST EFFECT
AREA
suffer the attack’s full effects.
0 Researching a widely known subject 1 20 1 Die Draugr 1 Black Sun Canon Each Momentum spent adds +1 to the attack’s damage, before the rest are rolled. This option
BACKLASH X Each effect inflicts X stress to the attacker. Stress inflicted may be physical or mental, at the GM’s discretion. Bonus Damage 1
can be used 3 times, for a total of +3 .
1 Overcoming a simple lock 2 19–20 2 Bloodborn 2 Die Toten
DRAIN The target suffers 1 Fatigue for each effect rolled. The character gains bonus d20s on their next skill test. The first die costs 1 Momentum, the
2 Driving across challenging terrain 3 18–20 3 Cold One Buy d20s 1, 2, 3
3 Auserwählten — The Chosen second costs 2, and the third costs 3.
INTENSE If the attack inflicts an injury, and an effect is rolled, the attack inflicts an additional injury.
Disguising yourself well enough to pass 4 17–20 4 Cultist of the Old Gods 4 Nachtwölfe Wolf Guard Each Momentum spent adds +1 Morale (to a maximum of 3 ) until the start of their next turn.
3 The attack or hazard has a lingering effect. If one or more effects are rolled, the target suffers X stress at the start of the Confidence 1
muster under intense scrutiny PERSISTENT X This option can be used 3 times, for a total of +3 .
5 16–20 5 Ghoul 5 Deep One Elder affected character’s turn, for rounds equal to the number of effects rolled.
4 Deciphering an unknown alien language Create Truth 2 Create, remove, or change a truth from the result of the skill test.
6 Fluttering Fiend 6 Deep One Reefbreaker PIERCING X The attack ignores X resistance for each effect rolled.
Retaining your sanity as your stare into the Disarm 2 One weapon held by the target is dropped within Reach.
5 The attack or hazard entangles and binds the target. The target cannot take any actions other than to try and break free.
7 Halja
face of an elder god!
Weapon Range 7 Deep One High Aquamage SNARE
It requires a skill test with a difficulty equal to the number of effects rolled to break free. Knockdown 2 The target is knocked prone.
8 Servitor of Nyarlathotep 8 Mi-Go Centurion
WEAPON’S RANGE TO TARGET The attack or hazard leaves the target momentarily unable to act. If a number of effects are rolled that equals or exceeds the Minor Action 1 Take one additional minor action this turn.
STUN
9 Overlord of Nyarlathotep target’s Resilience skill, the target may not take any actions in their next turn.
Enemy Level RANGE CLOSE MEDIUM LONG EXTREME
9 Mi-Go Princess
Obtain Information 1 Ask the GM a question about the situation. (Repeatable)
10 Sheehad 10 Mi-Go Emerging Queen VICIOUS The attack or hazard is especially potent. Add +1 to the total stress inflicted for each effect rolled.
ROLL LEVEL Close — +1 +2 +3 An additional target within Reach of the primary target is also affected by the attack, suffering
Secondary Target 2
11 Teufel Hound 11 Standartenführer ‘Sweet’ Liesel Böhm the full effects of the attack.
1–10 Trooper Medium +1 — +1 +2

11–15 Lieutenant Long +2 +1 — +1


12 Serpent Man 12 Oberstleutnant Oskar Richter Weapon Qualities FORTUNE SPENDS RESISTANCE
13 Serpent Man Sorcerer 13 Hauptmann Gerd Schmitt
16–19 Nemesis Extreme +3 +2 +1 — The following qualities alter a weapon’s functions, some in positive ways, others by applying restrictions or limitations. Critical Success: A Fortune point may be spent before
? Characters receives a basic degree of resistance to damage —
14 Deep One Warrior 14 Professor Kraft Heimberg a skill test to set a single d20 to a 1 (generating two both Armour and Courage — based on their attributes.
20 God or deity
ACCURATE If you take the Aim minor action before attacking with this weapon, the weapon gains the Intense effect for that attack. successes automatically). This option must be selected
15 Deep One Slaver 15 Prior Astrid Urner Characters gains Armour resistance based on Brawn.
before any dice are rolled on that skill test, and you must ?
Nazi Occult Forces 16 Deep One Shaman 16 Prior Reiner Lang
CLOSE
QUARTERS
The weapon is compact and easy to wield in tight confines. The weapon suffers no penalty when used to make a ranged attack
while an enemy is within Reach. roll the remaining dice in the pool. Characters gains Courage resistance based on Will.
?
Attribute Bonuses ROLL OPPONENT 17 Deep One Warlock 17 Prior Klaudia Fleischer The weapon is awkward to us against small targets like infantry. Increase the difficulty of an attack by +1, if the target is human Reroll: A Fortune point may be spent to reroll any number
?
ATTRIBUTE RATING BONUS CHALLENGE DICE 1 Black Sun Trooper 18 Mi-Go Drone
CUMBERSOME
sized or smaller. of dice in the character’s dice pool (d20s or Challenge Dice). Resistance
18 Prior Albrecht Lohmann
DEBILITATING The difficulty of any skill test to treat the physical injuries of this weapon is increased by +1. Additional Major Action: In conflict you immediately take
? ATTRIBUTE RATING RESISTANCE
8 or lower — 2 Black Sun Novice 19 Augmented Mi-Go 19 Exarch Reinhardt Weissler an additional major action this turn, as soon as the first
ESCALATION Entering a scene with the weapon generates 1 Threat. 8 or lower —
9 +1 3 Black Sun Dämonenbändiger 20 Mi-Go Scientist 20 Generaloberst Mina Wolff one has been resolved.
The weapon’s destructive power is wasted on small or soft targets. When rolling damage add +X where X is the target’s Avoid Defeat: The character may spend a Fortune point 9 1
10 or 11 +2 4 Black Sun Master GIANT-KILLER ?
Scale. A weapon may not gain more additional dice from this quality than its base damage. when they are defeated to immediately return from defeat,
12 or 13 10 or 11 2
+3 5 Black Sun Canon Attacks with this weapon increase in difficulty by +1 unless it been braced or mounted on a bipod or tripod). Setting this up either when they are defeated, or at some point later in
HEAVY
14 or 15 +4 6 Norn Dreamer Mythos Gods requires the Prepare minor action. that scene. 12 or 13 3

16 or higher +5 7 Auserwählten — The Chosen ROLL NAME HIDDEN If concealed this weapon be detected by those looking at the character. Skill tests to search for this weapon in difficulty by +1. Make It Happen: You can immediately introduce a new
? 14 or 15 4
INACCURATE You cannot benefit from the Aim minor action with this weapon. truth for the scene. It could be something that no one in 16 or higher 5
8 Die Toten 1–2 Nyarlathotep the scene has noticed yet, or a piece of equipment you
Conventional German Forces 9 Nachtwölfe Trooper 3–4 Cthulhu INDIRECT
The weapon drops its payload on enemies over great distances. Attacks with the weapon increase in difficulty by +1, but do not
require line of sight.
thought you didn’t have, but actually do! This may be used Additional Armour from equipment, or additional courage
before rolling for a skill test. from talents, is added to this base value.
ROLL NAME 10 Nachtwölfe Scientist 5–6 Father Dagon Ammunition for this weapon is bulky—when you make an attack you must expend 1 Ammo. The weapon cannot be used to
MUNITION
1–2 German Infantry soldier 11 Nachtwölfe Field Researcher 7–8 Mother Hydra make salvo attacks.
When you make an opposed test against a melee attack, you may reroll a single d20. This does not stack with multiple
Item Restrictions
3–4 German Infantry Officer 12 Nachtwölfe Starkmeister 9–10 Yog-Sothoth PARRYING
Parrying weapons. An item with a restriction of 0 is freely available everywhere,
5–6 Kriegsmarine 13 Nachtwölfe Pathfinder 11–12 Sarthothus RELIABLE You may ignore the first complication rolled using this weapon in an action scene. while an item with higher restriction is scarce, highly-regulated, rare or perhaps even illegal.
7–8 Abwehr 14 Nachtwölfe Stalker 13–14 Hastur Attacks with this weapon are difficult to hear, requiring a difficulty 2 Insight + Observation test to notice. Difficulty may be ITEM RESTRICTION RATING
SUBTLE
adjusted by distance and ambient noise.
9–10 Gestapo 15 Nachtwölfe Nachtjäger 15–16 Wendigo Ration packs, clothing 0
UNRELIABLE Attacks with this weapon increase the test’s complication range by 1.
11–12 Panzergrenadiere 16 Nachtjäger Pionier 17–18 Shub-Niggurath Pistols, ammo, skill kits 1
13–14 Fallschirmjäger 17 Nachtwölfe Hundemeister/Bestienmaster 19–20 Yig Rifle, SMG, grenades, suppressor (silencer), covert equipment 2
15–16 Brandenburger 18 Nachtwölfe Sturmtrooper Heavy weaponry, high explosives 3
17–18 Einsatzgruppen 19 Nachtwölfe Wolf Guard Rare, advanced and experimental weaponry 4
19–20 SS Sonderkommando/Waffen SS 20 Roll again Epic specialised weaponry and top secret devices from advanced research labs. 5

Legendary or semi-mystical weapons from the annals of history or the wars of tomorrow. 6

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