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Tech Challenge Rules

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0% found this document useful (0 votes)
26 views

Tech Challenge Rules

Uploaded by

Jason Kim
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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201 S. Market St.

San Jose, CA 95113


thetech.org/thetechchallenge
thetechchallenge
thetechchallenge
thetechinteractive

Rules
The Tech Challenge 2024:
Cosmic Quest cosmic
Scenario
SPACE – the possibilities are limitless! From figuring
2024
QUEST
Presented by
Amazon
out how to redirect asteroids to finding planets that
could support life, scientists are always collecting information about our universe.
Scientists are on a quest to learn more about a distant planet and its largest moon.
Can your team deliver fragile but highly important supplies to this moon’s surface?

2024 Challenge
The challenge: Deliver multiple payloads to different locations.

Summary
• The Tech will provide a rig composed of one raised launch platform and three raised targets,
representing different moon surface types and configurations.
• Each team will:
– design and build a launcher with a base that must fit on the launch platform.
– design and build payloads, including team-supplied tennis balls.

During the performance, teams will:


• place and secure the launcher on the launch platform.
• load, aim, and launch payloads to land on each of the targets.

A message from the judges


We are looking for teams that model outstanding creativity, critical thinking, communication,
and teamwork. The Tech Challenge is about challenging yourself. Show us what you can do.
• Work together, test lots of ideas, and keep trying when the going gets tough. Failures are a
normal part of the process. Be ready to tell us about your journey, even the times when you
felt like quitting.
• Simple solutions are often the best. We value original thinking and encourage you to pursue
surprising solutions that are better than anything we might imagine.
• We admire every team that takes on the challenge. Your solution does not need to be perfect
to be amazing.
• Store-bought solutions are not in the Spirit of the Challenge. We are looking for teams to
design and build devices using their own creativity.

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Teamwork
We want teams to show cooperation, collaboration, communication and planning. All team
members should participate during performance and interview. It is up to your team to show
teamwork to the judges.

Rig (All dimensions are approximate)


The Tech will provide the rig for test trials and Showcase. The rig consists of a launch area,
raised launch platform, and three targets. See Figure One and Figure Two below. Complete rig
drawings can be found on our website.
Rig specifications:
1. Launch area: 2.44 x 2.44 m (8 ft x 8 ft)
2. Launch platform
a. Shape: round with 90.8 cm (35.75 in) diameter
b. Height: 30 cm (12 in)
c. Surface: 1.9 cm (.75 in) thick flat plywood with sufficient overhang to allow for clamping
d. Distance from platform edge to front of the launch area: 25.4 cm (10 in)
• The launch platform will be located in the launch area.
3. Target 1: The Pit
a. Shape: rectangle 61 x 91 cm (24 in x 36 in)
b. Height: 61 cm (24 in)
c. Surface: soft cushion-like pillow filled with shredded t-shirts
d. Distance from center of the launch platform to the center of the target: 2 m (6 ft 7 in)
4. Target 2: The Shelf
a. Shape: rectangle 51 x 76 cm (20 in x 30 in)
• Shelf has a semi-circle backboard that is 38 cm (15 in) high at its highest point.
b. Height: 122 cm (48 in)
c. Surface: 80-grit sandpaper
d. Distance from center of the launch platform to center of the target: 3.5 m (11.5 ft)
5. Target 3: The Rocky Slope
a. Shape: rectangle 61 x 91 cm (24 in x 36 in) at a 10 degree angle
b. Surface: loose lava rock
c. Height: lowest part of the slope is 91 cm (36 in)
d. Distance from the center of the launch platform to the center of the target: 2.5 m (8.2 ft)

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Figure 1

Figure 2

Launcher
1. Each team must have their own launcher. Teams may not share their launcher or any part of
their launcher with other teams.
2. Weight limit: None. However, the team must be able to transport and set up the launcher
and devices by themselves.
3. The base of the launcher must fit within the launch platform surface area and must remain
on the launch platform during launch attempts.
4. Teams can clamp their launcher to the launch platform or use weights to hold the launcher
down.
a. Clamps and/or weights must be supplied by the team. The clamps/weights may not be
shared with other teams in the same division.
b. The launch platform must be left in the same condition after the performance as it was
before the performance. This means no screw holes, residue, etc.
5. No part of the launcher may go outside the launch area during the performance.
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6. Teams may have only one launcher for all launches, but it may be modified between
launches.
7. Trigger:
a. A trigger mechanism must be built into your device What is a trigger?
and used during test trials and Showcase. It’s a built-in release mechanism
that starts your device.
b. The trigger must be activated in a safe manner. Example of triggers include:
Make sure no body parts get in the way of the • pulling a string • opening a clip
launcher in motion.
• pressing a button • removing a stick
8. Human power can only be used to aim, load, and • flipping a latch
trigger the launcher.

Payload
1. Each payload may only be launched once.
2. Each payload must consist of one standard 6.6 cm (2.6 in) diameter unmodified tennis ball
plus any materials necessary to aid in landing and remaining on the target surface.
3. Judges must be able to either see or feel where the tennis ball is in the payload.
4. The maximum weight of each payload is 454 grams (1 lb).
5. The maximum size of each payload prior to launch is 25 cm x 30 cm x 38 cm (10 in x 12 in x
15 in). (The size of a standard bankers box.)
6. The payload must remain in one piece.
7. The payload must not damage the target or leave any residue on the target.
8. No unsafe payloads (sharp edges, etc.) will be allowed.
9. Since there is no atmosphere, solutions requiring an atmosphere, such as drones,
parachutes, gliders, etc., are not allowed.
Performance
1. During performance, all team members must remain in the launch area.
2. During performance, only launched payloads may leave the launch area.
3. Only one payload may be launched at a time.
4. Teams may choose any order to deliver their payloads.
5. The total performance period, including setup and all launches, is five minutes maximum.
a. We recommend two minutes or less for setup.
b. Judges will instruct team members when to start.
6. Team members:
a. Assemble their launcher and clamp/weight the launcher to/on the launch platform as ap-
propriate.
b. Aim the launcher at your selected target.
c. Load the launcher and set the trigger.
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• Safety note: At no time should any member of the team put themselves in the path of the
launcher mechanism.
d. Perform a short countdown (e.g., 3 … 2 … 1) and initiate the trigger device.
e. Evaluate the success of their payload delivery before proceeding further.
7. Recovery of payloads is not allowed during device performance. Staff appointed by The
Tech will retrieve payloads after the performance period and return them to the team.
8. The team may continue until:
a. All success criteria are met.
b. Or nine launches are attempted.
c. Or the five-minute performance period ends.

Success Criteria
1. In order to be considered a successful landing, the entire tennis ball must be on the target
surface.
2. The minimum number of payloads to be delivered is listed Table 1.

Table 1: Payload Distribution


Payloads on
Grade Targets Distribution
4–5 3 1 on each target
6 4 2 on target of your choice + 1 on each of other two targets
7–8 5 2 on 2 targets of your choice + 1 on remaining target
9–12 6 2 on each target

Engineering Journal
As part of the challenge, teams will record their process and submit a team journal that will be
reviewed by the judges.
1. Start the journal when you first start thinking about and working on the Challenge.
2. How the team works together to research, brainstorm, build, test, evaluate, document,
revise, and repeat (iterate) is as important as the solution itself. The engineering journal is a
record of this process.
3. What types of problems did you have and how did you fix them?
4. Great journals show someone exactly how to build your final solution.
5. Organized records should be kept of all team activities. The team’s engineering journal is a
living document.
6. Journals may be typed or handwritten. Legibility and organization are important.

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7. For the Showcase, each team must submit only one PDF file for their engineering journal.
8. Teams may want to bring a hard copy of their journal or a part of their journal, such as
drawings, sketches, photos, etc., with them to the Showcase to share with the interview
judges.
9. More information on engineering journal requirements can be found in the Team Guide on
The Tech Challenge website (https://www.thetech.org/media/h4jdnjce/ttc_teamguide_2024.pdf).

Safety
1. Safety is the top priority during the entire Tech Challenge.
2. Teams will be judged on safe design, construction, testing, and operation.
3. Judges have full authority to stop any activity they view as unsafe. The judges’ word is final.
4. Each team will identify a team member as its Safety Officer who will ensure safety
throughout the project. All team members are responsible for safety.
5. Teams must be able to transport their launcher and devices safely without the assistance of
others, including parents, advisers, siblings, friends, etc. The use of carts, wagons, or other
transport devices is encouraged.
6. Safety gear must be worn during tool use, device assembly, etc. as appropriate.
a. Eye protection is required. Teams must provide their own ANSI-approved eye protection
(e.g., glasses, goggles, mask). Regular eyeglasses do not provide the necessary level of
eye protection and are not an acceptable substitute for ANSI-approved eye protection.
b. Head protection is required. Teams must provide their own head protection (e.g., bump
hats, bicycle helmets, hardhats, or athletic helmets). Head protection must be worn at all
times when in designated areas around test rigs or when constructing/testing devices.
7. Long hair should be tied back or tucked into a hat during device build, assembly, and testing.
8. Teams may not use flammable liquids or gasses.
9. Teams may not use pressurized gasses greater than 5 psi. Teams using pressurized gas must
be able to demonstrate to judges by using a team-provided gauge that the pressure does
not exceed 5 psi.
10. No pressurized tanks/cylinders are allowed.
11. No use of animals is allowed.
12. Batteries used must be sealed and in good condition.
13. The use of AC power is not permitted at test trials or Showcase.
14. Closed-toe shoes are highly recommended during tool use, building, testing and Showcase.
15. For more information on safety, see The Tech Challenge Student Resources Page
(https://www.thetech.org/core-programs/the-tech-challenge/team-members/#studentResources).

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Adviser
Teams must have an adult adviser. Team solutions must be designed, built, and tested by team
members, not the adviser.
1. The adviser’s role is to guide, facilitate, and encourage.
2. The adviser may not be a Tech Challenge judge.
3. An adviser may work with more than one team. However, it is important that advisers ensure
each team receives the necessary level of attention.
4. See the Adviser Guide (https://www.thetech.org/media/2dkdwlcq/ttc_adviserguide_2024.pdf).

Spirit of the Challenge


The Tech Challenge emphasizes the importance of engineering solutions that would be
practical in real life. Test rigs involve small-scale representations of real-world conditions. Teams
should develop designs that represent real-life solutions.
The Spirit of the Challenge is an important factor in scoring. The best engineering journals
document an understanding of real-world factors and contain a detailed explanation of how
your design might have practical, real-life applications. Teams should expect judges to press
them on this issue and will be asked questions such as “How would your design work in real
life?” A good explanation of how their design approach is compatible with the Spirit of the
Challenge will have a positive influence on the team’s score.
While store-bought solutions are not prohibited, they are not in the Spirit of the Challenge.

Important Note Regarding the Rules


Clarifications and additions to the rules may occur. Teams are encouraged to check the website
for changes. When changes are made, registered Tech Challenge teams will be alerted by email.
Changes in the rules will also be noted on The Tech Challenge website in red type.
The website includes answers to frequently asked questions (FAQs) which are posted and
updated periodically (https://www.thetech.org/core-programs/the-tech-challenge/faq/).

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