SPS Creative Technologies G7 Curriculum
SPS Creative Technologies G7 Curriculum
Department of Education
REGION VII – CENTRAL VISAYAS
CURRICULUM AND LEARNING MANAGEMENT DIVISION
Special Program in Science (Secondary)
Curriculum Guide
Creative Technologies
(Grade 7)
Learning Scope:
Creative Technologies is a contextualized Technology and Livelihood Education (TLE) subject for the Special Program in
Science. Learners in this program are known to be scientifically inclined. Hence, the topics included in this curriculum not only meet their
interest and intellectual capacity, but also aim to support the research that they will be doing all throughout their stay in the Special
Program in Science Secondary.
Creative Technologies is a project-based curriculum where learners study the theoretical and social context of their projects. Half
of the learners’ study time is allocated for laboratory work in developing a range of projects to apply ideas in the different fields.
At the end of Grade 7, learners understand the processes involved in product design and development, perform product
research, conceptual design, model creation, and ergonomic (user-friendly) design. Furthermore, they apply engineering design
methodologies to real-world societal problems using the computer as the central design tool and 3D printer in producing their tangible
outputs.
February 2023
Grade Level: GRADE 7 Quarter: FIRST
Subject Title: DYNAMIC COMPUTER APPLICATIONS & INTERACTIVE GRAPHICS No. of Hours: 30 hours
(3 hours / week)
Subject Description: The subject, Dynamic Computer Applications & Interactive Graphics, helps learners understand the processes involved in product
design and development, perform product research, conceptual design, model creation, and ergonomic (user-friendly) design. It also helps them apply
engineering design methodologies to real-world societal problems using the computer as the central design tool. It prepares them to effectively make, model,
create, and innovate concepts and ideas using various Dynamic Computer Applications and Interactive Designs. Moreover, it enables them to learn
techniques in presenting and evaluating their designed ideas through virtual prototyping and physical prototyping that demonstrate their abilities to design and
modify graphical images through engineering analysis, animation, and diagnostic feedback from the customers, end users, and industry-partners.
1. Digital Imaging and The learners The learners The learners are able to:
Interactive demonstrate an independently
Designing understanding of create an Intelligent 28. disclose the underlying theoretical backgrounds and SPS-CT7DIID -Ig-28
● Introduction to principles governing Digital Imaging and Interactive
the underlying Machine Graphics
Digital Imaging & Graphics
theories and Design (IMaGeD)
Interactive 29. define Digital Imaging and Interactive Graphics using SPS-CT7DIID – Ig-29
Graphics principles in Digital using raster and
graphic organizers and infographics
● Brief History of Imaging and vector elements for
30. trace the historical footprints of Computer Graphics SPS-CT7DIID – Ig -30
Computer Interactive digital and non- through an oral report using infographics and/or
Graphics Designing. digital publishing to multimedia presentation
● Overview of the express ideas, 31. present the overview of the Programmer’s Model of SPS-CT7DIID – Ih -31
Programmer’s insights, concepts, Interactive Graphics through digitally-created
Model of and imaginations. interactive games (e.g. Jeopardy, Kakasa Ka Ba sa
Interactive Grade 5, Who Wants to Be a Millionaire, Game Ka
Graphics and Na Ba? Word Craft, and the like)
Advantages of 32. modify raster and vector images using image-editing SPS-CT7DIID – Ih -32
Interactive tools (e.g. gimp, paint, photoshop for raster while
Graphics illustrator and Inkscape for vector images)
● Image Editing and 33. show creativity and ingenuity in digital imaging and SPS-CT7DIID – Ih -33
Processing interactive designing
● Interactive
Graphics in the
Future: Mode for
Interaction
Grade Level: GRADE 7 Quarter: SECOND
Subject Title: 2D MODELING No. of Hours: 30 hours
(3 hours / week)
Subject Description: The subject, 2D Modeling, helps learners understand the processes involved in the concept and technical drawing relationship,
multiple part assembly drawings and drawings for documentation and library functions. It also prepares learners to effectively plan and create 2D technical
drawings with document labeling for navigation within a project and pipeline concept in hierarchical structure and functional layers.
Core Subject Description: The subject, 3D Modeling, helps learners understand the processes involved in the conversion of 2D technical drawings to 3D
models, objects assembly in the real world and digital world, and reacting objects and mock-up simulations. It also prepares learners to effectively create 3D
models from 2D technical drawings, and react in various simulation environments.
3. Methods in 3D 17. assemble two or more objects in the real SPS-CT7OADW -IIIe-17
Model Objects world
Assembly 18. assemble two or more objects in the digital SPS-CT7OADW -IIIe-18
world
Core Subject Description: The subject, 3D Print Output and Its Application, helps learners understand the processes involved in 3D printing and its
components, preparing files for 3D printing, printing methods and printouts, and reacting objects and mock-up simulations. It also prepares learners to
effectively print 3D object models using 3D printer applications.
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