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SPS Creative Technologies G7 Curriculum

creative tech curriculum for SPS

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CATHERINE OMEGA
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0% found this document useful (0 votes)
722 views12 pages

SPS Creative Technologies G7 Curriculum

creative tech curriculum for SPS

Uploaded by

CATHERINE OMEGA
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Republic of the Philippines

Department of Education
REGION VII – CENTRAL VISAYAS
CURRICULUM AND LEARNING MANAGEMENT DIVISION
Special Program in Science (Secondary)

Curriculum Guide
Creative Technologies
(Grade 7)
Learning Scope:

Creative Technologies is a contextualized Technology and Livelihood Education (TLE) subject for the Special Program in
Science. Learners in this program are known to be scientifically inclined. Hence, the topics included in this curriculum not only meet their
interest and intellectual capacity, but also aim to support the research that they will be doing all throughout their stay in the Special
Program in Science Secondary.

Creative Technologies is a project-based curriculum where learners study the theoretical and social context of their projects. Half
of the learners’ study time is allocated for laboratory work in developing a range of projects to apply ideas in the different fields.

At the end of Grade 7, learners understand the processes involved in product design and development, perform product
research, conceptual design, model creation, and ergonomic (user-friendly) design. Furthermore, they apply engineering design
methodologies to real-world societal problems using the computer as the central design tool and 3D printer in producing their tangible
outputs.

February 2023
Grade Level: GRADE 7 Quarter: FIRST
Subject Title: DYNAMIC COMPUTER APPLICATIONS & INTERACTIVE GRAPHICS No. of Hours: 30 hours
(3 hours / week)

Subject Description: The subject, Dynamic Computer Applications & Interactive Graphics, helps learners understand the processes involved in product
design and development, perform product research, conceptual design, model creation, and ergonomic (user-friendly) design. It also helps them apply
engineering design methodologies to real-world societal problems using the computer as the central design tool. It prepares them to effectively make, model,
create, and innovate concepts and ideas using various Dynamic Computer Applications and Interactive Designs. Moreover, it enables them to learn
techniques in presenting and evaluating their designed ideas through virtual prototyping and physical prototyping that demonstrate their abilities to design and
modify graphical images through engineering analysis, animation, and diagnostic feedback from the customers, end users, and industry-partners.

LESSON 1: COMPUTER OPERATIONS & INTERNET NAVIGATIONS (COIN)


CONTENT PERFORMANCE
CONTENT STANDARD STANDARD LEARNING COMPETENCIES CODE
1. Basic Computer The learners The learners The learners are able to:
System demonstrate an independently
(Hardware, understanding of operate Basic SPS-CT7COIN -Ia-1
1. identify the parts and functions of the
Software concepts and Computer Operations
computer system
Peopleware) principles of basic and Internal SPS-CT7COIN -Ia-2
computer operations Navigations. 2. categorize and name input, output, process and
● Data Flow of storage devices
Hardware and internet SPS-CT7COIN -Ia-3
navigation. 3. discuss the data flow of computer hardware
(Input, through a demo
Process,
Storage,
Output) 4. describe the computer’s peripheral devices SPS-CT7COIN -Ia-4
2. Connection of 5. check basic peripheral devices if properly SPS-CT7COIN -Ia-5
Peripheral connected
Devices and 6. discuss operating system features and functions SPS-CT7COIN -Ia-6
Software 7. perform basic operations of hardware and SPS-CT7COIN -Ia-7
Operations software
● Hardware
and Software
operations
and functions
● Operating
System
Features
LESSON 2: FUNDAMENTALS OF DYNAMIC COMPUTER APPLICATIONS & INTERACTIVE GRAPHICS (DCAI)
CONTENT PERFORMANCE
CONTENT STANDARD STANDARD LEARNING COMPETENCIES CODE
1. Fundamentals of The learners The learners The learners are able to:
Dynamic demonstrate independently design
Computer an understanding infographics placed in 8. define the concepts and principles in dynamic SPS-CT7DCAI -Ib-8
Applications & of the basic e-portfolios on the computer applications, and interactive designs, and
Interactive concepts and various dynamic historical footprints of various computer applications
Designs principles of computer and interactive designs
● Nature Dynamic applications in the 9. discuss the importance of Dynamic Computer SPS-CT7DCAI -Ib-9
● History Computer industries. Applications and Interactive Designs (Productivity
● Advantages Applications & and Presentation Tools such as Word Processing,
● Functions Interactive Spreadsheet, Publisher, PowerPoint, Paint, Adobe
and Designs. Photoshop, and Graphic Interface Software)
Applications 10. perform the various dynamic computer applications SPS-CT7DCAI -Ib-10
and interactive designs
11. create an e-portfolio on the use of dynamic SPS-CT7DCAI -Ib-11
computer applications and interactive designs
12. design infographics on various dynamic computer SPS-CT7DCAI -Ib-12
applications in the industries

LESSON 3: PERSONAL ENTREPRENEURIAL COMPETENCIES (PECS)


1. Personal The learners The learners The learners are able to:
Competencies and demonstrate an independently report
Skills (PECs) vis- understanding of the importance of 13. identify one’s PECs (characteristics, attributes, SPS-CT7PECS -Ic-13
à-vis a practicing lifestyle, skills, & traits) suited for industry
one’s PECs that strengthening one’s
industry employee demands
● Characteristics
suit the industry PECS using
demands. productivity and 14. report on the importance of PECs using productivity SPS-CT7PECS -Ic-14
● Attributes and presentation tools
● Lifestyle presentation tools
● Skills
● Traits
LESSON 4: OCCUPATIONAL HEALTH AND SAFETY PROCEDURES (OHS) (Continuation of Week 2)
CONTENT PERFORMANCE
CONTENT STANDARD STANDARD LEARNING COMPETENCIES CODE
1. Practice The learners The learners The learners are able to:
Occupational demonstrate an independently create
Health & Safety understanding of a skit on Operational 15. identify different hazards and risks that may occur
Procedures concepts and Health & Safety SPS-CT7OHS -Ic-15
in workstations
● Hazards and principles of (OHS) Procedural
16. enumerate the occupational health and safety SPS-CT7OHS -Ic-16
Risks Control in Occupational Plan procedures
Workplaces Health and Safety 17. decode the meanings conveyed by different
● Hazards and (OHS) Procedures in SPS-CT7OHS -Ic-17
hazards and risks warning symbols and importance
Risks Warning relation to hazards
Symbols
of Personal Protective Equipment (PPE)
and risks in
● Safety Regulations workplaces. 18. create a skit on the Operational Health & Safety SPS-CT7OHS -Ic-18
and Contingency (OHS) Procedural Plan to avoid hazards and risks
Measures
● Operational
Health and
Safety
Procedures,
Practices and
Regulations.
LESSON 5: USE AND MAINTAIN HAND TOOLS, COMPUTER EQUIPMENT AND ELECTRONIC SYSTEMS (MTCS)
1. Hand Tools, The learners The learners The learners are able to:
Computer demonstrate an independently
Equipment & understanding of the perform 19. identify different hand tools, computer equipment
Electronic Systems concepts SPS-CT7MTCS -Id-19
maintenance, and electronic systems and their corresponding
● Safety Measures, and underlying handling, and safety functions
Proper Handling, principles of care of hand tools, 20. discuss collaboratively the safety measures,
& Borrowing maintaining hand SPS-CT7MTCS -Id-20
computer equipment proper handling, borrowing procedures of hand
Procedures tools, computer and electronic tools, computer equipment, and electronic system
● Cleaning, equipment and
Tightening and
systems. 21. follow procedures in cleaning, tightening and SPS-CT7MTCS -Id-21
electronic systems. simple repair of hand tools, computer equipment
Simple Repair
Procedures and electronic systems
● Common 22. determine common malfunctions of hand tools, SPS-CT7MTCS -Id-22
Malfunctions in computer equipment and electronic systems during
Tools & Equipment unplanned or unusual circumstances
LESSON 6: PREPARE AND INTERPRET TECHNICAL DRAWING (PITD)
CONTENT PERFORMANCE
CONTENT STANDARD STANDARD LEARNING COMPETENCIES CODE
1. Basic Symbols The learners The learners The learners are able to:
and demonstrate a holistic independently design
Fundamental understanding of a blueprint for a
23. discuss the basic symbols used in preparing SPS-CT7PITD -Ie-23
Elements of concepts and certain project using
charts, diagrams, layout plans, and image structure
Technical principles in preparing fundamental
using various Productivity Tools (e.g. Word
Drawing and interpreting elements and
technical drawings principles in technical Processing, Spreadsheet, Presentation, and
● Schematic Graphics Software)
Diagram using available and drawing enhanced
appropriate through different 24. use technical drawing tools in accordance with SPS-CT7PITD – Ie-24
● Flowcharts the job and industry requirements
● Block Diagrams
Productivity Tools. productivity tools.
25. decode symbols used in flow charting, schematic SPS-CT7PITD – Ie-25
● Layout Plans diagram, diagramming, plan lay outing, and image
● Loop Diagram structuring
● Image 26. construct flowcharts, diagrams, plan layouts and SPS-CT7PITD – If- 26
Structuring image structures using various productivity tools
● Hierarchical 27. design a blueprint for a certain project applying SPS-CT7PITD – If-27
Structure and technical drawing through different productivity
Navigation tools
LESSON 7: DIGITAL IMAGING AND INTERACTIVE DESIGNING (DIID)

1. Digital Imaging and The learners The learners The learners are able to:
Interactive demonstrate an independently
Designing understanding of create an Intelligent 28. disclose the underlying theoretical backgrounds and SPS-CT7DIID -Ig-28
● Introduction to principles governing Digital Imaging and Interactive
the underlying Machine Graphics
Digital Imaging & Graphics
theories and Design (IMaGeD)
Interactive 29. define Digital Imaging and Interactive Graphics using SPS-CT7DIID – Ig-29
Graphics principles in Digital using raster and
graphic organizers and infographics
● Brief History of Imaging and vector elements for
30. trace the historical footprints of Computer Graphics SPS-CT7DIID – Ig -30
Computer Interactive digital and non- through an oral report using infographics and/or
Graphics Designing. digital publishing to multimedia presentation
● Overview of the express ideas, 31. present the overview of the Programmer’s Model of SPS-CT7DIID – Ih -31
Programmer’s insights, concepts, Interactive Graphics through digitally-created
Model of and imaginations. interactive games (e.g. Jeopardy, Kakasa Ka Ba sa
Interactive Grade 5, Who Wants to Be a Millionaire, Game Ka
Graphics and Na Ba? Word Craft, and the like)
Advantages of 32. modify raster and vector images using image-editing SPS-CT7DIID – Ih -32
Interactive tools (e.g. gimp, paint, photoshop for raster while
Graphics illustrator and Inkscape for vector images)
● Image Editing and 33. show creativity and ingenuity in digital imaging and SPS-CT7DIID – Ih -33
Processing interactive designing
● Interactive
Graphics in the
Future: Mode for
Interaction
Grade Level: GRADE 7 Quarter: SECOND
Subject Title: 2D MODELING No. of Hours: 30 hours
(3 hours / week)

Subject Description: The subject, 2D Modeling, helps learners understand the processes involved in the concept and technical drawing relationship,
multiple part assembly drawings and drawings for documentation and library functions. It also prepares learners to effectively plan and create 2D technical
drawings with document labeling for navigation within a project and pipeline concept in hierarchical structure and functional layers.

LESSON 1. CONCEPT AND TECHNICAL DRAWING RELATIONSHIP (CTDR)


CONTENT PERFORMANCE
CONTENT LEARNING COMPETENCIES CODE
STANDARDS STANDARDS
1. Principles of The learners The learners The learners are able to:
2D Technical demonstrate an independently
Drawings understanding of create 2D technical 1. identify sources of information and relevant ideas SPS-CT7CTDR -IIa -1
1.1 Sketch, the principles in 2D drawings using to enrich one’s own concept of 2D technical
profile, technical drawings various illustration drawings
constraint and using various methods. 2. draw preference setup SPS-CT7CTDR -IIa-2
dimension illustration 3. create simple parts by sketching outlines SSP-CT7CTDR -IIa-3
techniques methods. 4. create profile constrain and dimension sketched SPS-CT7CTDR -IIb-4
1.2 orthographic outlines
views 5. extrude profiles into parts SPS-CT7CTDR -IIb-5
1.3 Perspective 6. view models from different viewpoints, revolve a SPS-CT7CTDR -IIc-6
drawings profile into a part and sweep a profile into a part
1.4 Sectional and 7. draw 2D technical drawings using: SPS-CT7CTDR -IIc-7
material ● orthographic views
views
● Perspective drawings
● Sectional and material views
LESSON 2. MULTIPLE PART ASSEMBLY DRAWINGS (MPAD)
CONTENT PERFORMANCE
CONTENT LEARNING COMPETENCIES CODE
STANDARDS STANDARDS
1. Understanding The learners The learners The learners are able to:
Parts and demonstrate an independently create
Assembly understanding of the simple 3D parts, and 8. identify the parts of the object to be SPS-CT7MPAD-IId-8
Drawings underlying principles import them to 2D assembled
1.1 Cartesian in making simple 3D technical drawings 9. discuss the Cartesian plane and joints SPS-CT7MPAD -IId-9
Plane parts, and importing using various digital 10. modify 2D illustrations between two or SPS-CT7MPAD -IIe-10
1.2 Joints it for a 2D technical media formats. more-part assembly
drawing. 11. create simple 3D parts for a 2D technical SPS-CT7MPAD -IIe-11
drawing using a software
12. import 3D parts for a 2D technical drawing SPS-CT7MPAD -IIf-12
using a software
13. produce a blueprint of the 3D object SPS-CT7MPAD -IIf-13

LESSON 3. DRAWINGS FOR DOCUMENTATION AND LIBRARY FUNCTIONS (DDLF)


1. Concept of Pipeline The learners The learners The learners are able to:
demonstrate an independently plan
understanding of and arrange 2D 14. define and discuss the concept pipeline and SPS-CT7DDLF-IIg-14
the underlying technical drawings its production processes
principles in with document 15. modify a prepared 2D illustrations for SPS-CT7DDLF - IIg -15
document labeling labeling for documentation
for navigation within navigation within a
2. Structure and a project and project and pipeline 16. label documents for navigation within a project SPS-CT7DDLF - IIh-16
Functional pipeline concept. concept in and pipeline concept in hierarchical structure
Layers hierarchical and functional layers
structure and 17. construct a simple flowchart synchronized with SPS-CT7DDLF - IIh-17
functional layers. a project structure
18. apply the principle of pipeline documentation in SPS-CT7DDLF – IIh-18
a chosen project
Grade Level: GRADE 7 Quarter: THIRD
Core Subject Title: 3D MODELING No. of Hours: 30 hours
(3 hours / week)

Core Subject Description: The subject, 3D Modeling, helps learners understand the processes involved in the conversion of 2D technical drawings to 3D
models, objects assembly in the real world and digital world, and reacting objects and mock-up simulations. It also prepares learners to effectively create 3D
models from 2D technical drawings, and react in various simulation environments.

LESSON 1. CONVERSION OF 2D TECHNICAL DRAWINGS TO 3D MODELS (CTDM)


CONTENT PERFORMANCE
CONTENT LEARNING COMPETENCIES CODE
STANDARDS STANDARDS
1. Key Concepts, The learners The learners The learners are able to:
Uses and demonstrate an independently
Principles of 3D understanding of produce 3D models 1. explain and demonstrate the 3D Model SPS-CT7CTDM-IIIa-1
Modeling the concepts and from 2D technical Concepts
underlying drawings. 2. identify 3D model uses and principles SPS-CT7CTDM-IIIa-2
principles in
2. Types 3D applying quality 3. explain different 3D software and SPS-CT7CTDM-IIIa-3
Modeling with standards of 3D their environment
Software and their model creation from 4. discuss the different views of 3d modeling SPS-CT7CTDM-IIIa -4
Environment 2D technical (Wireframe, Surface and Solid)
drawings. 5. identify and create types of 3D Modeling SPS-CT7CTDM-IIIa -5
(Parametric, Polygonal and NURB)

3. Shapes and 6. set a Model-based on a Reference SPS-CT7CTDM -IIIb -6


Model- Based on 7. differentiate shapes and objects SPS-CT7CTDM -IIIb -7
a Reference 8. create, edit, and render Shapes and SPS-CT7CTDM -IIIb -8
Objects
9. add dimensions to object Profile SPS-CT7CTDM-IIIb -9
10. create and set 2D Technical Drawing SPS-CT7CTDM IIIb -10

4. 3D Digital Tools 11. demonstrate how to produce 3D models SPS-CT7CTDM-IIIc -11


using digital tools within a 3D software:
5. Conversion of ● Extrude ● Welds
2D Technical ● Lathes ● Spline Contours
Drawings to 3D ● Lofts ● Booleans
Models 12. convert and create 2D Technical Drawing to SPS-CT7CTDM-IIIc -12
3D Models
LESSON 2. OBJECTS ASSEMBLY IN REAL WORLD AND DIGITAL WORLD (OADW)
CONTENT PERFORMANCE
CONTENT LEARNING COMPETENCIES CODE
STANDARDS STANDARDS
1. Real World The learners The learners The learners are able to:
Objects Assembly demonstrate an independently
vs. Digital World understanding of produce and 13. explain and demonstrate real world and SPS-CT7OADW - IIId-13
Objects Assembly the underlying assemble 3D model digital world
principles in objects.
applying quality
standards of real
2. Techniques in and Digital 3D 14. identify measuring tools in the real world SPS-CT7OADW -IIId-14
Adding model objects and digital world
Dimensions of an assembly. 15. explain and identify hinges and pivots SPS-CT7OADW -IIId-15
Object using 3D 16. create hinges and pivots in the real and SPS-CT7OADW -IIId-16
Models digital world

3. Methods in 3D 17. assemble two or more objects in the real SPS-CT7OADW -IIIe-17
Model Objects world
Assembly 18. assemble two or more objects in the digital SPS-CT7OADW -IIIe-18
world

LESSON 3. REACTING OBJECTS AND MOCK-UP SIMULATIONS (ROMS)


1. Reacting to The learners The learners The learners able to:
Digital Objects demonstrate an independently
and Real-World understanding of the create 3D models 19. simulate and analyze assembled real and SPS-CT7ROMS -IIIf-19
Simulations underlying principles capable of reacting digital objects
in applying quality in various 20. observe and demonstrate behavior of real SPS-CT7ROMS -IIIf-20
standards of real simulation and digital objects at rest and in action
and digital world environments. 21. determine the accuracy of hinges SPS-CT7ROMS -IIIg-21
objects interaction 22. prepare 3D objects to react to a real-world SPS-CT7ROMS -IIIg-22
through simulations simulation
and observations. 23. prepare 3D objects to react to a digital SPS-CT7ROMS -IIIh-23
simulation
● Validate and finalize dimensions
● Convert objects into STL files
● Import STL File into CAD/CAM Software

Grade Level: GRADE 7 Quarter: FOURTH


Core Subject Title: 3D PRINT OUTPUT AND ITS APPLICATION No. of Hours: 30 hours
(3 hours / week)

Core Subject Description: The subject, 3D Print Output and Its Application, helps learners understand the processes involved in 3D printing and its
components, preparing files for 3D printing, printing methods and printouts, and reacting objects and mock-up simulations. It also prepares learners to
effectively print 3D object models using 3D printer applications.

LESSON 1. 3D PRINTER AND ITS COMPONENTS (3DPR)


PERFORMANCE
CONTENT CONTENT LEARNING COMPETENCIES CODE
STANDARDS
STANDARDS
1. Introduction to 3D The learners The learners The learners are able to:
Printer demonstrate independently
understanding of demonstrate 1. describe a 3D Printer SPS-CT73DPR -IVa-1
the 3D printer and knowledge of a 3D
2. Basic Parts of a
its components. printer. 2. demonstrate the basic parts of a 3D printer SPS-CT73DPR -IVa-2
3D Printer

3. Functions of the 3. explain the functions of different parts of a SPS-CT73DPR -IVa-3


basic parts of a 3D printer
3D Printer
LESSON 2. PREPARING FILES FOR 3D PRINTING (PF3D)
1. Types and The learners The learners The learners are able to:
Properties of demonstrate independently
Filaments for a understanding of demonstrate 4. describe the function of filaments SPS-CT7PF3D -IVb-4
3D Printer importing STL and knowledge and 5. differentiate common filaments from SPS-CT7PF3D -IVb-5
● Filament drawing files. skills in importing specialized according to characteristics and
Groups quality STL and function with possible 3D projects
● Filament drawing files. 6. set and modify printer settings according to SPS-CT7PF3D -IVb-6
Properties printing requirements
● Nozzle output (Diameter of nozzle)
2. Converting ● Temperature configurations
and Importing 7. differentiate STL files and 3D Objects for SPS-CT7PF3D -IVc-7
3D 3D Printing
Model/Files for 8. convert STL files from a 3D software SPS-CT7PF3D -IVc-8
printing 9. export STL files to a 3D printer from a 3D SPS-CT7PF3D -IVc-9
software

LESSON 3. PRINTING METHODS AND PRINTOUTS (PMP)


CONTENT PERFORMANCE
CONTENT LEARNING COMPETENCIES CODE
STANDARDS STANDARDS
1. Printing Methods The learners The learners The learners are able to:
using a 3D demonstrate demonstrate
Printer understanding of the knowledge and 10. explains the procedures in printing single SPS-CT7PMP-IVd-g-10
underlying principles skills in 3D objects and supported objects
in applying quality preparing and 11. discuss the different printing methods for SPS-CT7PMP -IVd-g-11
standards in printing printing 3D single object and supported objects
single object and objects. 12. apply appropriate printing methods for a SPS-CT7PMP -IVd-g-12
supported objects chosen project
and applying 13. evaluate the printout according to the set SPS-CT7PMP -IVd-g-13
common 3D printing requirements of a printing project
methods. 14. make a report and recommendation on the SPS-CT7PMP -IVd-g-14
quality of printout based on project
requirements

Reviewed by:

CARMENCITA B. LOPEZ JENNIFER S. MIRASOL


EPSVR – Science EPSVR-Science
City of Naga Division Lapu-lapu City Division

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