0% found this document useful (0 votes)
15 views

Arena Graduate Segment Program Note

Uploaded by

inamikhan3
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
15 views

Arena Graduate Segment Program Note

Uploaded by

inamikhan3
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 29

Graduate

Segment Programs
Industry Trends

Consumer Demands :-
 Faster , Quicker way to get to Job market
 High demand for skill based Jobs
 Targeted to Graduate / Undergraduate segment

Asks for Trendy Careers, undergoes skill required : -


 Job ready programs in demand

 Industry requires professionals with Specialized Skills with Job ready


knowledge

 Faster, specialized Skills, high growth area

 Aligned to industry requirement on job ready skills


About Graduate Segment
Arena Graduate Segment Programs are designed for Students /professionals who wish to sharpen their skills in latest
tools & software for a jump start Career in Media & Entertainment as Animation, VFX, Web & Graphic Design,
Digital Media and more

Key Benefits (USP’s):


 Hands-on Training using latest tools and techniques
 Laddered learning
 Industry relevant curriculum
 Expert Faculty Teaching
 Additional Practice sessions
Why Arena Animation?

Latest Certified
Job Industry Faculty
Oriented Tools Hands-on Relevant
and Projects
Program Training Curriculum
Software

Loan
Facility
Advanced Placement Available
Learning Assistance
Employment Online Creosouls:
Driven Varsity Online
Education Exclusive E- Platform to
(EDE) Learning Showcase
Platform Portfolio
Program Details
Abbreviations
Below are the indications to interpret course structures with respective Mandatory /non-mandatory points

Theory Hours :
 Theory Hours are Mandatory to be delivered as per the program and will be tracked in Aptrack

LAB Hours :
 LAB Hours are Mandatory to be delivered as per the program and will be tracked in Aptrack

Practical Hours :
 Practical Hours are NOT mandatory for program delivery and will not be considered under Aptrack for tracking and
program duration
 Practical Hours to be communicated as suggested additional practice sessions to strengthen students learning
 These Hours can be practiced by the student either at the centre by prior booking the LAB or another appropriate
venue as convenient to the student

Note: Course monitoring will be limited to Theory hours and Lab hours sessions only
Course Structure – Summary
Duration (in
Sr No Course Code Course Title Job Profiles
Hrs)
1 OV-604-WeD Web Designing 192 Web Designer
2 OV-605-BMD Broadcast Media Design 246 Motion Graphics Artist
3 OV-606-GD Graphic Designing 150 Graphic Designer
4 OV-607-DAD Digital Advertising Design (DAD) 196 Digital Advertising Designer
5 OV-608-AdVE Advanced Visual Effects 258 VFX Artist
6 OV-609-Roto Rotoscopy 122 Roto Artist
7 OV-610-3DMwMy 3D Modeling with Maya 156 3D Modeler
8 OV-611-3DMwMx 3D Modeling with Max 150 3D Modeler
9 OV-612-Comp Compositing 88 Compositor
10 OV-613-Txt Texturing 160 Texturing Artist
11 OV-614-LaR Lighting and Rendering 158 Lighting and Rendering Artist
12 OV-615-Rigng Rigging 136 Rigging Artist
13 OV-604-WeD 3D Design & Animation 258 3D Artist

Note : The courses are available under course family – OV-Graduate Segment – ACC3 Flag ‘G’
Web Designing

Total Practical
Modules Preferred Training Tool Theory hours Lab hours
Duration hours

Concepts of Graphics and Illustrations 14 10 24 4

Web Designing Concepts 10 0 10 0


UI / UX for Responsive Design 12 0 12 0
Typography Design 6 10 16 4
Illustrations for Web Adobe Illustrator 10 10 20 6
Layout Design Adobe Photoshop 10 16 26 10
Cinemagraph 8 14 22 14
Web Animation using Animate CC Animate CC 18 16 34 14
Designing for Web using Markup
HTML5 and CSS 10 16 26 18
Language and Stylesheets
Web Design Portfolio - 2 0 2 22
Total 100 92 192 92
Broadcast Media Design
Additional
Modules Tools Theory hours Lab hours Total
Practice hours

Digital Pre-Production 8 10 18 6

Broadcast Design Concepts & Structure 16 4 20 0

Storyboarding 10 18 28 8

Motion Graphics in 3Ds Max 3ds Max 28 34 62 14

Broadcast Design using Cinema 4D Cinema 4D 24 20 44 26

Visual Effects and Compositing Adobe After Effects Professional 12 14 26 10

Post Production Techniques Adobe Premiere Pro 12 16 28 20

Web, Television, Radio, Mobile, You


Broadcast Medias 8 10 18 8
tube and Social Media
Broadcast Design Portfolio Project 2 0 2 22
Total 120 126 246 100
Graphic Designing

Theory Practical
Modules Preferred Training Tool Lab hours Total Duration
hours hours

Design and Visualization Fundamentals - 12 4 16 0

Graphics & Illustration Fundamentals - 12 4 16 0

Typography Techniques - 6 6 12 10
Illustrations for Print Adobe Illustrator CC 8 10 18 2
Creating Artworks CorelDraw X6 8 10 18 2

Image Magic with Photoshop CC Adobe Photoshop CC 14 20 34 6

Design for Print and Advertising - 6 4 10 2

Media Publishing Adobe Indesign CS6 10 14 24 4


Print Portfolio Project 2 0 2 14
Total 78 72 150 40
Digital Advertising Design

Additional
Instructional
Modules Preferred Training Tool Lab hours Total Duration Practical
hours
hours

Digital Marketing & Media Concepts - 30 12 42 20


Digital Advertising Concepts - 12 10 22 26
Typography Design 0 6 6 12 10
Digital Artworks Adobe Illustrator CC 10 6 16 4
Digital Imaging Adobe Photoshop CC 10 20 30 10
Sound Composition Adobe Audition CC 6 6 12 4
Adobe Animate CC/Edge
2D Design & Animation 18 12 30 12
Animate CC
Adobe Premiere CC/Prelude
Digital Video Techniques 18 12 30 6
CC
Design Advertising Design Portfolio - 2 0 2 22
Total 112 84 196 94
Advanced Visual Effects
Modules Tools Theory hours Lab hours Total Practical hours

Introduction to Nuke Nuke 12 10 22 6

Rotoscope Nuke 12 14 26 10
Wire removal Nuke 4 14 18 10
Colour Correction & Grading Nuke 12 14 26 10

Green/ Blue screen Nuke 12 22 34 14

Matchmoving & Camera tracking NukeX 16 22 38 10

3D Projection - Matte Painting Nuke & Adobe Photoshop 12 22 34 14

Time Remapping & Bounding Boxes Nuke 4 4 8 0


Channel & Multi passes Nuke 12 12 24 8
Advanced Compositing Tools Nuke 12 14 26 10
Portfolio Demo Reel Project 2 0 2 2
Total 110 148 258 94
Rotoscopy

Modules Tools Theory hours Practical hours Hours Additional Practice

Rotoscopy with Silhouette Silhouette 12 68 80 10

Rotoscopy with Fusion Fusion 10 30 40 15

Portfolio 2 0 2 22

Total 24 98 122 47
3D Modeling with Maya
Additional
Modules Tools Theory hours Practical hours Hours
Practice

3D Concepts-Modeling to Animation 8 10 18 6

Digital Painting Adobe Photoshop 14 20 34 6

3D Modeling Autodesk Maya 12 26 38 12

Texturing, Lighting and Rendering Autodesk Maya 12 22 34 14

Working with Arnold Renderer Arnold Renderer 10 20 30 8

Portfolio 2 0 2 24

Total 58 98 156 70
3D Modeling with Max

Practical Additional
Modules Tools Theory hours Hours
hours Practice

3D Concepts-Modeling to Animation 8 10 18 6

Digital Painting Adobe Photoshop 14 20 34 6

Sculpting 3D Models Autodesk Max 24 32 56 20

Lights, Camera and Materials Autodesk Max 12 20 32 10

Rendering with Vray Vray 4 4 8 2

Portfolio 2 0 2 24
Total 64 86 150 68
Compositing

Practical Additional
Modules Tools Theory hours Hours
hours Practice

Digital Filmmaking Concepts 12 14 26 10

Digital Painting Adobe Photoshop 14 20 34 6

Digital Compositing Adobe After Effects 12 14 26 10

Portfolio 2 0 2 24

Total 40 48 88 50
Texturing

Practical Additional
Modules Tools Theory hours Hours
hours Practice

3D Concepts-Modeling to Animation 8 10 18 6

Digital Painting Adobe Photoshop 14 20 34 6

Introduction to Maya Autodesk Maya 24 40 64 10

Texturing 3D Models Autodesk Maya 12 30 42 20

Portfolio 2 0 2 24

Total 60 100 160 66


Lighting and Rendering

Practical Additional
Modules Tools Theory hours Hours
hours Practice

3D Concepts-Modeling to Animation 8 10 18 6

Introduction to Maya Autodesk Maya 24 40 64 10

Lighting 3D Models Autodesk Maya 4 40 44 15

Working with Arnold Renderer Arnold Renderer 10 20 30 8

Portfolio 2 0 2 24

Total 48 110 158 63


Rigging

Practical Additional
Modules Tools Theory hours Hours
hours Practice

3D Concepts-Modeling to Animation 8 10 18 6

Concepts of Rigging 8 0 8 0

Introduction to Maya Autodesk Maya 24 40 64 10

Rigging 3D Models Autodesk Maya 14 30 44 16

Portfolio 2 0 2 24

Total 56 80 136 56
3D Design & Animation
Practical
Modules Tools Theory hours Hours Additional Practice
hours

Digital Pre-Production 8 10 18 6

Storyboarding 10 18 28 8

3D Concepts-Modeling to Animation 8 10 18 6

Digital Painting Adobe Photoshop 14 20 34 6

Sculpting 3D Models Autodesk Max 24 32 56 20

Lights, Camera and Materials Autodesk Max 12 20 32 10


3D Animaton and FX Autodesk Max 12 20 32 6
Rendering with Vray Vray 4 4 8 2
Digital Compositing Adobe After Effects 12 14 26 10
3D Printing Concepts 4 0 4 0
Portfolio 2 0 2 24
Total 110 148 258 98
Delivery Details
Delivery Pattern :
Fast Track - 2 Hrs a Day x 6 Days a week

Course Type :
Examinable

Certificate Type :
Certificate of Merit (COM)

Course Family Name :


OV-Graduate Segment
Course Details
Certificate
Course Code Course Title Certificate Name
Type
OV-604-WeD Web Designing COM Web Design

OV-605-BMD Broadcast Media Design COM Broadcast Media Design

OV-606-GD Graphic Designing COM Graphic Designing

OV-607-DAD Digital Advertising Design (DAD) COM Digital Advertising Design

OV-608-AdVE Advanced Visual Effects COM Advanced Visual Effects


OV-609-Roto Rotoscopy COM Rotoscopy
OV-610-3DMwMy 3D Modeling with Maya COM 3D Modeling with Maya
OV-611-3DMwMx 3D Modeling with Max COM 3D Modeling with Max
OV-612-Comp Compositing COM Compositing
OV-613-Txt Texturing COM Texturing
OV-614-LaR Lighting and Rendering COM Lighting and Rendering
OV-615-Rigng Rigging COM Rigging
OV-604-WeD 3D Design & Animation COM 3D Design & Animation
TG and Selling Points
Target Audience :-

 Graduate Segment Programs target towards Professionals & college students who wish to make a
career in Media & Entertainment industry as Animation, web, graphic, VFX and gaming and many
more
 The TG can be further defined as follows:
 Working Professionals
 Graduates / Under Graduates* - Fine Arts, Commerce, Science or Arts students (Any stream)
 Students with a creative bent of mind and have Passion for design and animation

Selling Points :-

 New Students and Referrals from existing students

*Under Graduates (Any stream) – applicable for 3rd Year Degree students only
Availability in Portal

06th Dec 2016

Note: The above details indicates the availability of the course in portal
Content Availability Dates
PM Released to
Sr. No Course Code Course Title Content Availability
Regions

1 OV-604-WeD Web Designing

2 OV-605-BMD Broadcast Media Design

3 OV-606-GD Graphic Designing


4 OV-607-DAD Digital Advertising Design (DAD)
5 OV-608-AdVE Advanced Visual Effects
6 OV-609-Roto Rotoscopy
Available Available
7 OV-610-3DMwMy 3D Modeling with Maya
8 OV-611-3DMwMx 3D Modeling with Max
9 OV-612-Comp Compositing
10 OV-613-Txt Texturing
11 OV-614-LaR Lighting and Rendering
12 OV-615-Rigng Rigging
13 OV-604-WeD 3D Design & Animation
Fee Availability Dates
Fee Plan Availability Fee Plan Released to
Sr. No Course Code Course Title
in Portal Regions

1 OV-604-WeD Web Designing

2 OV-605-BMD Broadcast Media Design

3 OV-606-GD Graphic Designing


4 OV-607-DAD Digital Advertising Design (DAD)
5 OV-608-AdVE Advanced Visual Effects
6 OV-609-Roto Rotoscopy
Available Available
7 OV-610-3DMwMy 3D Modeling with Maya
8 OV-611-3DMwMx 3D Modeling with Max
9 OV-612-Comp Compositing
10 OV-613-Txt Texturing
11 OV-614-LaR Lighting and Rendering
12 OV-615-Rigng Rigging
13 OV-604-WeD 3D Design & Animation
Price List Availability Dates
Book Price Released to
Sr. No Course Code Course Title Book Title & Codes
Regions

1 OV-604-WeD Web Designing

2 OV-605-BMD Broadcast Media Design

3 OV-606-GD Graphic Designing


4 OV-607-DAD Digital Advertising Design (DAD)
5 OV-608-AdVE Advanced Visual Effects
6 OV-609-Roto Rotoscopy
Available Available
7 OV-610-3DMwMy 3D Modeling with Maya
8 OV-611-3DMwMx 3D Modeling with Max
9 OV-612-Comp Compositing
10 OV-613-Txt Texturing
11 OV-614-LaR Lighting and Rendering
12 OV-615-Rigng Rigging
13 OV-604-WeD 3D Design & Animation
Customer Engagement

Customer Experience means different things to different people, it is


generally about the sum of all interaction a customer has with a brand.
Attract
That’s a significant difference from:
• Customer Service, which generally focuses on a single transaction .
• Engaging customers and strengthen their loyalty to a brand.

The aim of Customer Engagement is to have long-term engagement, Refer GROW Convert

encouraging customer loyalty and advocacy through word-of mouth,


Below are few triggers to attract or engage audience (intenders/
existing students) on many occasions:
• Centre Retain

• Social
• Technical/Creative
• Personal
About Creosouls
• Creosouls is a Social Network portal specializing in showcasing Talent, online portfolio including
opportunity to building career and offering your talent services to customers.

• It has Custom Institute Workflow which enables Institutions to develop


a portfolio of their own and helps with assignment management.

• Easy to monitor progress and quality of education.

• Arena Animation is First and only Brand to implement this platform world wide for students.
Thank You
For any further clarity, pls contact you Regional Sales Head or write to me
at [email protected]

You might also like