Content Design, Second Edition - Free Chapter
Content Design, Second Edition - Free Chapter
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Content Design
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Introducing Badgers of Brock
charity
All the way through the book, we pretend you are a content
person working for a charity called Badgers of Brock. Badgers
of Brock is located on a (fictional) UK island called ‘Isle
Journey
of Brock’. The charity is interested in the island’s badger
population, which is under threat from proposed new building
developments.
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Content Design Journey mapping
A journey map is a timeline. It’s a series of steps that your Prompt points
audience goes through to get to, and through, your product
The first point in a journey map is a prompt. A prompt is
or service.
the thought, feeling, belief, or perception that starts the
thought process that will eventually lead your audience
If I were to ask what you’ve done today, you may say you did
to your product or service. For example, if you work for a
some work at home or in the office, went for a walk and then
university and your audience is 17-year-olds, their prompt
made pasta for dinner. That sounds all very easy and simple.
may be a teacher telling them that they need to think about
But actually you made millions of decisions today, many of
further education. This then might lead them to searching for
them from your previous experience, a perception you have
information on universities.
or what was in front of you.
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Content Design Journey mapping
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Content Design Journey mapping
You can’t go so far back so that all prompt points start with:
‘well, they were born, learnt to use a spoon, got yoghurt in
their ear, then went to school…’
But I would encourage you to look back a bit further than you
would ordinarily. Just see if there is something there.
As humans,
When planning journeys, you might take a single prompt point
and work the journey. Then you'd take the other prompt points
you found in discovery to see what happens to the journey.
we think we are
They all merge at some point. They always do.
terribly special.
possibly do this for every piece of content!’
Why not? How much content do you have, and do you need it?
We’re not.
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Content Design Journey mapping
As you map your 5 prompts from the perspective of your users, Start at the beginning – and that’s
you'll find you're making fewer and fewer additions to your not at your service
journey map. That's because the main point of your content has
been covered by the journeys you've already done. Humans have unconscious thoughts before they make a
conscious decision. Our brain knows what decision it’s going
Be patient. Finding the actual motivation, the intention to make up to 11 seconds before it lets us know.
behind a user need, takes research and a little time. It’s worth
unpicking how your audience got to you, the relationship you We are bombarded with information on many channels
have with them, and how you can change your content to get every day.
them what they need.
If we know what messages are being presented to our
Once you decide what the prompts are, you move to a series audience and on what channels, we have a better chance of
of points of what the person might do next. standing out from the noise. We need to understand what our
audience were thinking before they got to a search engine.
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Content Design Journey mapping
Thoughts and decision points Or using an entire loaf of bread, because you said ‘spread on
bread’, rather than ‘spread on a slice of bread’.
Next comes all of the thought and decision points someone
goes through. In this example, our someone is ‘Bo’, and their It’s a great example of how we don’t always see all the steps
prompt is spotting a badger in their garden. involved in a process.
Bo is a citizen of the Isle of Brock. One evening, they spot And if we think about the badger in the garden, there are
a badger in their back garden. They’ve never seen a badger probably a lot more steps involved. It could look like this:
before in real life, but they remember what badgers look like
1. Spot badger.
from their favourite book as a child. They are worried a badger
2. Decide to check if badger is dangerous.
might be dangerous.
3. Take out phone.
4. Search for ‘badgers dangerous’.
Bo has heard something about badger culling, and has also
5. See the top results saying that badgers are usually
heard that honey badgers are one of the world’s deadliest
not dangerous.
animals.
6. Read some of the top entries.
7. Open the national badger charity website to learn about
Bo is a bit worried.
this type of badger.
8. Discover the Isle of Brock has a unique badger
Bo decides to find out more about badgers.
population that has a protected status.
9. Decide to live side-by-side with the badger.
If I asked most people what the steps are to finding out more
10. Read about what you can do to support badgers in
about badgers, they would probably say:
your garden.
1. Go to Google. 11. Decide to order some peanuts to feed them.
2. Search for ‘badgers’. 12. Go online.
3. Read a Wikipedia entry. 13. Search for peanuts.
14. Select peanuts.
At this point I’m going to sidetrack for a minute and talk about 15. Buy the peanuts.
peanut butter sandwiches (which, incidentally, badgers love). 16. Get a confirmation email.
17. Wait for peanuts to arrive.
Did you ever do the experiment in school where you write 18. Peanuts arrive and start to feed the local badgers.
out instructions for making a peanut butter sandwich? Then
you give those instructions to someone else and they have to Some of those elements can move around. Bo might decide to
make the sandwich, using only the steps you gave them. This order peanuts before they go on to read about badgers on the
leads to funny outcomes, like people spreading peanut butter island. Or Bo might decide delivery takes too long and go to
with their fingers – because you didn’t specify using a knife. the shop instead.
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Content Design Journey mapping
And this journey has a clear prompt – spotting the badger in Prompt, finding, doing and getting
the garden. But other prompts can lead to the same journey.
Any user journey will fall into 4 parts: prompt, finding, doing
and getting.
For example,
These are all different starting points that may end up in It doesn’t have to be so concrete either – this works for
the same place: with Bo learning more about badgers and everything:
deciding to feed them in their garden. Prompt: on a bus and feeling bored.
Finding: search ‘funny cat’ on YouTube.
This journey also shows that the context your user is in Doing: laugh at funny cats.
– their situation – can change their journey. Getting: alleviate my boredom.
In this example, Bo is in the garden, in the evening, when This works in products and services too:
they spot the badger. They pull out their phone to get more Prompt: need to travel to work.
information. Because it’s dark, Bo might use voice search to Finding: search for relevant tickets on my usual app.
find what they’re looking for. And because Bo’s on the phone, Doing: buying the ticket.
they might avoid going to YouTube or other channels that use Getting: travel with all my tickets on my phone.
a lot of data.
If Bo were in a bookshop, they would ask someone for the Prompt Finding Doing Getting
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Content Design Journey mapping
Channel mapping
Your audience will be taking in information from a variety of
sources, and you should show those in your journey map. As
the content designer at Badgers of Brock charity, you need to
know what is being said where.
But Bo is also getting letters about a local development You won’t know all the steps that are happening in all of the
planned for the green space behind their garden. The journeys. You also can’t design all of the content that people
developers are writing to locals with the proposed plans, and will come across. But it’s useful to think about what people
residents can submit written objections. might be experiencing, and what steps will bring them to
your content.
Bo also shares their badger sighting in the neighbourhood
WhatsApp group. The only way you will really know what people are
thinking is through user research, and speaking directly
to people. But the desk research you've now done will give
you insight into their online behaviours.
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Content Design Journey mapping
• are based on beliefs, not facts, • reflecting the audience’s mental models,
• influence people’s future actions, • rebutting their mental models (completely going against
• determine how they talk about things. what your audience thinks), or
• re-educating your audience.
Mental models tell us how people think and how they
organise their thoughts about your topic in their head. But
mental models are also about what people believe to be true
or false, and their preconceptions. No one comes to your
content knowing nothing; people make assumptions or might
have information from other sources.
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Content Design Journey mapping
Reflect Rebut
When we reflect a user’s mental model, we're taking their This is where you are going completely against your audience.
idea, belief or perception about a task and agreeing with them It may be because their mental model doesn’t match with
about how it works. We will guide them through the process your organisation’s views, or a process doesn’t work the way
but they already know what should be happening. This is the they want or expect it to. This is the hardest type of content.
easiest type of journey for your audience. If we work the way
the user wants to work, they will find it intuitive. It’s human nature that over time, people build up mental
models of how the world works. If your content goes against
An example of this may be online booksellers. Your audience someone’s mental model, they’ll find it harder to accept. It will
member knows that they go into a physical bookshop, head be harder for you to change their mind.
to the fiction section, go to period dramas, look at the covers,
read the blurb, make a selection, pay and leave. Online, if the Not impossible, but hard.
journey was similar it would look like:
You see this all the time in politics. If someone has
well‑established political views, they are likely to dismiss
anything the opposition says. Even if it is factually correct,
Homepage Choose Choose Browse
fiction period titles they are unlikely to believe it because it doesn’t fit with their
dramas
mental model.
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Content Design Journey mapping
Re-educate Many advisors say part of the process is to teach the person
how to go through the process of debt management (rebut)
This is when your audience thinks things are one way, but are
so that they know how to not get into debt again. Or at very
open to understanding that things may be different to what
least, if they do get into debt again they will know how to deal
they first thought.
with it (re-educate).
Example
Are UK badgers dangerous? (reflect)
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Content Design Journey mapping
Cross-sell Your intended audience member now has the answer they
are looking for. This means their brain has space for new
If your organisation is selling something, or offering a paid-for
information. So at the bottom of the page you add a link to
service, you can use the 3 Rs to cross-sell too.
your online shop, where they can buy a Badgers of Brock
hedgehog feeding station.
Cross-sell is basically adding on a purchase to the
user’s journey.
The audience can support the charity’s work with a purchase.
Buying a feeder helps keep hedgehogs safe. And you’ve done
How is this content design, you might ask?
it all with a page of content. Nice one!
Because before your user can make that purchase, you need
to satisfy their initial user need. You need to give them what
they need to know, or want to do. So you start with your users’
mental model on the topic.
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Content Design Journey mapping
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Content Design Journey mapping
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Content Design Journey mapping
Pain points
Pain points are subjective so we need to learn from our
Content
audience what pain is. For example: if you have videos on
your journey and there are no captions or transcripts, any
deaf person or anyone without headphones and in a public
space may miss out on your content. That's a pain point.
It can help,
When I do journeys, I write out these pain points on pink
post‑its and turn them sideways so they are like diamonds.
The reason for this is two-fold: for one thing, you pay
attention, and for another, you see clearly how many problems
but it can’t
you have with your product or service.
save it.
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Content Design Journey mapping
Feel Do
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Content Design Journey mapping
If you start the journey at your service, when someone Are UK badgers aggressive?
has already got to your site, you are missing the wealth of
Badgers are usually wary of humans. In most cases, a badger’s first reaction to
language and emotion that brought them to you. Empathy danger is to escape into the nearest sett. If cornered, individual animals may be
more agressive.
mapping can help you find the intention and prompt points.
daera-ni.gov.uk
https://www.daera-ni.gov.uk > articles > advice-badgers
If you search for ‘badgers’, like Bo did, you can see the impact
of content design in action.
But from a first glance, you might think they are scary. Google
has brought a lot of results about danger to the top. This may
On Google, the top results are taken from what people most
not be an accurate first impression, but it's clearly common.
commonly search for. In our badger search, you get a stack
These initial search results reflect some users’ fears right
of questions people have asked that suggest badgers are
back at them.
dangerous.
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Content Design Journey mapping
badger
We’re not as special as we think
we are
We don’t always know exactly what our audience is thinking,
feeling and doing at every moment. But we often think that
we are terribly unique. And it’s simply not true. If you watch or
YouTube YouTube YouTube
Badgers : animated music Stoffel, the honey badger Venom Vaccine | Ultimate listen to laboratory research, you will generally find patterns
video : MrWeebi that can escape from Honey Badger
anywhere – BBC forming after 5 participants. Sometimes you can see patterns
Jun 28, 2008 Apr 10, 2014 Dec 30, 2013 after 3. You can then take these patterns into further research
until you’re comfortable that you’ve got the right solution.
See more videos
Badger - Wikipedia
Badgers are a polyphyletic rather than a natural taxonomic grouping, being united by their
squat bodies and adaptations for fossorial activity. All belong to the caniform suborder of
carnivoran mammals.
You can see from this how your headings, and the first words
you write (that search engines pick up and use), can influence
how people feel about:
• the subject,
• your content,
• your organisation.
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Content Design Content Design
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