Crusade Mode Guide-1
Crusade Mode Guide-1
Crusade mode is 40k’s narrative mode, where units grow, develop, rise, and fall as part of a
larger story. In terms of core mechanics the actual 40k game is unchanged. Crusade adds out-
of-game elements which translate to in game changes, but the fundamental gameplay is still
40k. Narratives can be played in standard matched games, or special scenarios from
supplements.
Currencies:
Crusade uses various in game currencies to track progress. These are usually specific to each
unit and so should be recorded somewhere. These include:
Supply points (army wide)
Requisition points (RP) (army wide)
XP (per unit)
Crusade points (per unit)
Requisition points (RP from now on) can be used outside of battle for various effects, such
as increasing supply points, increasing the XP level cap, changing wargear, adding
enhancements, removing debuffs, and increasing unit sizes. You gain 1RP per game played,
even if you do not win that game. Some victory bonuses grant additional RP.
XP is gained by units to show progress. The main ways for a unit to gain XP are:
Taking part in a battle (1XP each)
Destroying enemy units (1XP per 3, counted across battles)
Marked For Greatness – at the end of a battle, a single unit per army can be given this
award (3XP)
Mission bonuses and Agendas (various)
Epic Heroes, Swarms, and Fortifications do not gain XP. They cannot gain Battle
Honour buffs, Battle Scar debuffs, and do not take Out Of Action tests. They remain
unchanged from their basic statline for the entire campaign.
When enough XP is gained, a unit levels up. When it does, it can choose to have a battle
honour (explained later). The ranks have names, but here I’ll use numbers:
Lvl 1 - 0XP
Lvl 2 - 6XP
Lvl 3 - 16X
Lvl 4 - 31XP
Lvl 5 - 51XP
Alternatively: XP to new lvl = 5(current lvl + 1) +1
Non-character units cap at Lvl 3, and any XP gained after reaching 30 is lost. However, a
Requisition can be used to increase the level cap.
Crusade points are used to balance games between players. Each battle honour gained
represents 1 crusade point, each battle scar -1 point. If the gulf between players is big enough,
the player with the fewer points can gain bonuses ahead of the game to even the field, such as
extra CP or scout moves. At 5, 10, and 20 crusade points between players, the lower plyer
gets 1, 2, and 4 bonuses respectively. Each bonus may only be selected once per battle. The
list of Blessings (as they are called) are found in the Tyrannic War and Pariah Nexus
supplements.
Honour points (HP): For space marines, crusades take the form of campaigns of 3 games.
Each campaign has a theme, which grants a unique Requisition and 3 bonus missions to
choose from. Winning games grants 2-5 HP, and missions 1-4 HP. At the end of each
campaign, any HP not used for space marine specific bonuses is not carried over and is reset
to 0, with each 5HP becoming 1XP for a unit of the player’s choice. HP can be used to give
characters unique bonuses and swap units to more veteran equivalents, representing their
growth and experience while retaining their existing levels. It is not stated what happens to
battle honours that are incompatible with new units (such as weapon modifications, however
it is not
Tyrannic War Tallies (TWT): In the tyrannic war scenarios, units can gain veterancy by
going down the path of the tyrannic war veteran. This costs 1RP for a unit to embark on, and
only Lvl 2 units or higher can choose to do so. This process counts as a battle honour, as does
each bonus gained through this process, and sets the unit on a specific upgrade path alongside
their normal XP and level. Once begun, each unit destroyed grants 1 TWT, each monster or
walker destroyed grants 3 TWT and each Titanic unit 6 TWT, to a maximum of 10. Upon
reaching 10, the unit can choose to progress on its upgrade path. The tally is then reset and
the process repeats. Each upgrade counts as a Battle Honour for the purposes of Crusade
Points and slots.
Blackstone: in pariah nexus scenarios, blackstone can be harvested from mission sites or
given as a reward. Certain relics and bonuses can only be purchased with accumulated
blackstone. Notably, these do not require level ups in order to be given out as battle honours.