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Revised Blueprint, Software Engineering

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0% found this document useful (0 votes)
216 views

Revised Blueprint, Software Engineering

exam questions

Uploaded by

kidstmengesha726
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 23

BAND: 1

PROGRAM:

BACHELOR OF SCIENCE DEGREE IN SOFTWARE


ENGINEERING

Compiled By:

1. Girma Neshir, Ph.D, Assistant Prof., Addis Ababa Science and Technology
University(AASTU)
2. Birhanu Sisay, M.Sc. Lecturer, Arba Minch University(AMU)

December, 2023
Ministry of Education
Bonga, Ethiopia

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Table of Contents
1. Introduction .................................................................................................................................... 2
2. Objective of test blueprint .............................................................................................................. 3
3. Steps to develop test blueprint....................................................................................................... 3
4. Issues to consider in test blueprint preparation ............................................................................. 4
5. Required documents to prepare the test blueprint ....................................................................... 4
i. Knowledge ................................................................................................................................. 4
ii. Skill ............................................................................................................................................. 5
iii. Attitude ...................................................................................................................................... 6
6. Conclusion ..................................................................................................................................... 20

1
1. Introduction

The Ministry of Education of Ethiopia has announced the implementation of exit exam
for all undergraduate program students (public and private), beginning with the
2023/2024 academic year, in order to improve the quality of graduates produced by
higher learning institutions. The exit exam aimed at checking whether students have
acquired the required knowledge, skills and attitudes or not. To implement this, it
requires determining competency areas for a specific program, which is already
completed. Based on the competency areas prepared, it needs to plan the construction of
tests.

Planning of a test is a first and vital step in the construction of an achievement test. An
achievement test demands very systematic and careful planning, as a fact that good
planning is a symbol of success. Tests are the tools that provide scores that measure level
of student learning and study program learning outcomes. In order to achieve the valid
and reliable measurement of student learning and program learning outcomes, the
development of valid and reliable test is the mandatory. Test should be able to measure
student performance in all dimensions of knowledge, skill and attitude. The carefully
planned test construction contributes to improve the overall quality of the test in terms of
test content validity, difficulty level, discrimination power and test reliability. Test
preparation is not an easy task; it requires a careful planning and guideline to make the
task simple. Test construction needs the preparation of test blue print. Test blueprint is
defined as a complete plan that explains how to develop a test. The term refers to a map
or specification of assessment to ensure that all aspects of the curriculum and educational
domains are covered by the assessment programs over a specified period of time. It helps
curriculum developers/test constructors to match various competencies with the course
content and the appropriate modality of assessment.

Generally, test blueprint will help to ensure tests: 1) Appropriately assess the achievement
of instructional objectives of the course; 2) Appropriately reflect key course goals,
objectives and the material learned or covered during the instruction period; and 3)
Include the appropriate item formats along with the knowledge and skills being assessed.

2
Keeping this in mind, the team has prepared this test blueprint document in order to help
the test developers or content specialists in their process of valid and reliable test
construction. The major points considered in the process of preparing this test blue print
guideline were the core competencies that have been already identified for the themes of
courses, the course contents, course credit hours, and the learning outcomes with their
corresponding levels of achievement by learning domains. In line with these, the number
of test items that should adequately assess the performance of students in all the content
topics will be determined through discussion with the content specialists who construct
the blueprint and test for their corresponding study program.

Therefore, the main purpose of this manual is to give direction on how to develop
blueprint for content specialists so that they can develop a test blueprint for their
respective program.

2. Objective of test blueprint

Test blueprint preparation is generally opted to assist the preparation of a test that is
representative, broadly sampled, and consisting of complete knowledge domain expected
of the Ethiopian higher education students on completion of their study program. The
specific objectives of test blueprint are to:
 Facilitate the construction of a representative and balanced test items for the
selected courses in accordance with the competencies identified.
 Guide test developers or writers to write or set appropriate test items.

3. Steps to develop test blueprint


i. Listing the identified core competencies corresponding to the respective course
ii. Listing the specific and minimum competencies to be assessed by the exam
iii. Listing out the major learned course contents corresponding to these listed
minimum competencies.
iv. Listing the specific, measurable learning outcomes under these minimum
competencies using action verbs (Note: the number and the importance of these
learning outcomes proportionally contribute to the total test items. The weight of the
categories of the list of learning outcomes under each competencies and contents
should lead to the number of total test items to be constructed)

3
v. Determination of the test format
vi. Content weighting - Experts judge the weight to be given to the listed learning
outcomes and their corresponding contents.
vii. Identifying the categories of learning domains to which each of these learning
outcomes belongs using their action verbs.
viii. Construction of test blueprint table
ix. Allocating the number of test items for each learning outcomes by their
corresponding types and levels of learning domains.
x. Determination of the sub-total and total test items by their categories of learning
domains and learning outcomes.
4. Issues to considered in test blueprint preparation
i. Curriculum details
ii. Course outlines/guidebook details, lists of learning outcomes, lecture notes,
textbooks, and other curricular materials
iii. Course contents pertinent to the respective learning outcomes
iv. Time devoted to cover the content with in a course (course credit hour)
v. Total test length (i.e., total number of test items)
vi. Number of questions allocated to each content area using the proportion
calculated
vii. Weight for each item
viii. Relevance of the content to students future career

In addition to these, following the template mentioned below will help to prepare the
blueprint.

5. Required documents used for the test blueprint

To prepare a test blueprint, we used the following documents in our hand.


1. Identified core competencies and learning outcome of the program
Software engineering graduates are expected to demonstrate the following knowledge, skill
and attitudes:

i. Knowledge
 Conduct investigation of complex problems using research-based knowledge
and research methods including design of experiments, analysis and

4
interpretation of data, and synthesis of information to provide valid
conclusions
 Adopt, innovate, select, and apply appropriate state of the art software design
and development tools, methodologies, resources, and emerging technologies
including simulation, prediction and modeling for complex business process
with understanding of their potential capabilities, limitations and associated
risks.
 Identify, formulate, research literature, and analyze complex problems,
reaching substantiated (justifiable, validated) conclusions using software
development principles, methodologies, and tools.
 Apply logical reasoning and informed decision to assess societal, health,
safety, privacy, security, legal and cultural issues, and the consequent
responsibilities relevant to software engineering application
 Understand the impact of software applications in societal and environmental
contexts and apply the principle of green computing for sustainable
development.
ii. Skill
 Design integrated and efficient software solutions, component, or processes to
address complex problems and implement them to meet the specified needs
with appropriate consideration for public health and safety, cultural, societal
(local and international) and environmental considerations.
 Communicate effectively on complex business and system activities with the
software engineering community and with a society at large; such as being
able to comprehend and write effective reports, articles and design
documentations using various tools, make effective presentations and give and
receive clear instructions.
 Demonstrate knowledge and skill on software project management principles
and apply these to manage software development processes and its resource
requirements, costs in multidisciplinary projects
 Apply knowledge of mathematics, and software engineering specialization to
address complex and large-scale problems.

5
iii. Attitude
 Apply ethical principles and commit to professional ethics and responsibilities
and norms of software engineering practice.
 Function effectively as an independent software engineer, as a member or as a
leader in a diverse team and multidisciplinary settings.
 Recognize the need for and have the preparation as well as ability to engage in
an independent and lifelong learning in the information and knowledge
economy.
2. Curriculum of the program
See Appendix B of Curricula of BSc in Software Engineering of Addis Ababa
Science and Tech. University and Arba Minch University

• Expected profile of the Graduates


This exit exam is expected to measure the software engineering graduates knowledge,
skill and attitude so that they:
 Use current techniques, skills, and tools necessary for software development,
testing, and maintenance.
 Acquire the knowledge and innovative skills to plan, set up and run software
related businesses.
 Understand best practices and standards of software engineering program and
their application.
 Be familiar with the required software project management skill that enable
them to manage complex software projects
 Understand professional, ethical, legal, security and social issues and
responsibilities.
 Have ability to apply knowledge of computing and mathematics to resolve on-
hand and upcoming problems.
 Have recognition of the need for, and an ability to engage in, continuing
professional development and the knowledge and skills to act as research
assistants or lecturers in higher education institutions

 General objective
The software engineering program shall have the following general objectives:

6
 To produce large scale software developers, project managers and leaders who
has an ability to address complex and large-scale problems.
 To produce digital innovators and entrepreneurs.
 To nurture professionally qualified software engineers with the potential to
become consultant, trainer, software requirement engineer, software architect,
system analyst, software quality assurance and tester.
 To produce software engineers who incorporate standards and security in
software development with appropriate consideration of socio-cultural and
environmental safety.
 To produce researchers and software engineers who will develop dynamic and
smart software solutions using emerging technologies to address complex
national and global challenges and demonstrate lifelong learning and
continuing professional development.

 Specific objectives/selected from courses specific objectives


By the end of the program, the graduates will be able achieve the following specific
objectives:
 Identify the basic concepts of programming with its program development
process
 Apply the basic programming constructors’ and the various programming
techniques
 Demonstrate problem solving skills by analyzing a variety of real-world
problems using program solving techniques
 Analyze modular programming, user defined data type; file stream handling and
vectors by solving variety programming problems.
 Develop, debug and test medium scale applications by analysing a variety of
real-world problems
 Follow the ability of self-education and life-long learning needed by computer
programming
 State how data is organized in a computer, how it can be retrieved, and how it
can be used
 Explain the basic techniques for the design and analysis of efficient Algorithm
 Apply various data structures including Linked lists, Queues, Stacks, Binary
trees, Search trees and Graphs

7
 Distinguish complexity, efficiency of searching and sorting algorithms using
Empirical and Theoretical analysis
 Design algorithms to solve real-life problems
 Discuss major concepts of object-oriented programming, object technology and
programming environment.
 Use inheritance, encapsulation, polymorphism exception handling and I/O
functionality
 Create event-driven GUI containers and components within an integrated
development environment
 Design and develop object-oriented software
 Recognize a web protocol, design and development of web-based application
 Use modern tools and techniques for developing web-based applications
 Develop a websites, web frameworks using basic HTML, CSS, JavaScript,
AJAX and Server-Side scripting
 Create dynamic and interactive web pages as well as ability to connect to a wide
range of databases
 Assess web-based solution and engage in an independent and lifelong learning in
the broad scope of Internet programming as well as web application
 State the basic components of an Android application and mobile computing
 Demonstrate basic skills mobile computing of using an integrated development
environment
 Evaluate the security concerns of the mobile computing technologies and mobile
networks.
 Choose, the legal and ethical principles mobile application framework for
designing, and constructing mobile Software application
 Explain fundamentals of database system concepts, technology, models of
database and optimization.
 Write SQL statements for data creation and manipulation purposes
 Design the database models from specifications using a popular DBMS
 Manage the possible problems that may occur in securing data.
 Recall the structure and functionality of modern Operating Systems
 Explain conditions that lead to deadlock and memory management, I/O, mass
storage and file management issues
 Describe security and protection measures used in operating systems
 Use knowledge of process management and synchronization for software
development

8
 Compare the various algorithms on which the core functions of the Operating
Systems are built on
 Identifies the basic principles of Software Engineering
 Describe software process and state-of-the-arts software process models
 Explain fundamental concept of data communication, computer networks, and
computer system security as well as setup and configure small-area network.
 Demonstrate installation and configuration of system software, and make use of
software engineering tools.
 Be aware of the professional, ethical, and norm of software engineering practice.
 Describe the role of requirement engineering in software development
 Use the appropriate requirements elicitation techniques to identify requirements.
 Develop effective functional and non-functional requirements document that are
complete, concise, correct, consistent, testable and unambiguous.
 Manage the change to software requirements.
 Explain the role of software architecture and software design principles
 Apply the different types of design patterns in software development
 Evaluate various architectural styles and solutions based on quality attributes
 Design a large-scale software system that reflects and balances the different
needs of its stakeholders

 Develop work breakdown structure, schedule and cost for software projects.
 Use project management tools, techniques, and skills
 Prepare plan documents for software project management, risk management,
software quality management and assurance
 Apply modern software testing processes in relation to software development
and project management
 Create test strategies and plans, design test cases, prioritize and execute them.
 Manage incidents and risks within a project
 Become competent expert in designing, implementation and development of
Quality software systems and IT processes
 Examine the major software defects, bugs and code smells
 Estimate the maintenance cost, efforts, size and time for software maintenance.
 Apply the best practices and models in software maintenance process
 Maintain a software based on the reengineering and refactoring methods and
principles.

9
 Describe concepts of network fundamentals.
 Analyze the different networking layers
 Design appropriate computer network services based on a given requirement
 Identify malicious code functions, threats, vulnerabilities possible propagation,
and mitigation methods
 Assess computing cryptography and cryptanalysis
 Develop mechanisms for authentication and access control in a domain.
 Compare types of firewall and intrusion detection methods
 Explain fundamental concepts of artificial intelligent agents
 Compare the basic search strategies used in an intelligent agent.
 Apply the law of logic to represent knowledge for an expert system
 Engage in independent and lifelong learning with the broad application area of
Artificial Intelligence.
 Explain the distinction between supervised and unsupervised learning, as well
the interests and difficulties of both approaches.
 Implement the major machine learning algorithms for data analytics
 Formulate research on a personal project using machine learning techniques

 Themes and list of courses


To help demarcate the focus areas and competency boundaries that are covered by the
identified courses, the courses have been categorized under five themes. Accordingly, Table
1 maps courses to the respective themes identified.

Table 1: Courses categorization based on themes


S/N Themes Courses to be included in the Exit Exam Cred.hrs.
1 Problem analysis and 1. *Fundamental of Programing 8
programming 2. Fundamental of Data structure and Algorithm 4
3. Object Oriented Programming 3
4. Internet Programming (or Web Programming) 6
5. Mobile Application Development 3
6. Fundamentals of Database Systems 4
7. Operating Systems 4
2 Software requirement, 8. Fundamentals of Software Engineering 4
Design, and Architecture 9. Software Requirement Engineering 3
10. Software Architecture and Design 3
3 Software project 11. Software Project Management 3
management, maintenance 12. Software Testing and Quality Assurance 3
and quality assurance 13. Software Evolution and Maintenance 3

10
4 Networking and Software 14. *Fundamentals of Networking, and Software and information 7
Security security
5 AI and related Areas 15. *Fundamentals of Artificial Intelligence and Machine 6
Learning

Total Credit Hours 64

 Total credit hour of the selected courses


o 64 credit hours

 Share of the Themes/Courses/Items in Percentage (%) (Please see Table 2 in


the appendix A)
o Share of themes (T) = Where “a” is the credit hour of a theme and “b” is
the total credit hour of the program. Credit hour of a theme is the sum of credit
hours of courses in the theme.
o Share of courses per theme (C) =
o Share of items per course =

 Learning outcomes in terms of the three domains (Cognitive, Affective and


Psychomotor)
 Test blueprint Table (Table of Specification) (See Table 2 below)

11
Ministry of Education (Table 2)
Higher Education Sub-sector
Test Blueprint (Table Specification) for BSC in Software Engineering
Learning outcomes

No Item per Learning


Cognitive
General

Creation/Synthesi
Themes objective Name of

Outcome

Understanding
/ Share of /competencies Courses /Share Specific objectives/Learning

Remembering

Psychomotor

No. of items
Credit hour

Application
the themes of the course in outcomes

Evaluation

Affective
Analysis
in % %

s
Problem = Conduct Fundamental 8  Identify the basic concepts of 1
analysis and investigation of of Programing programming with its 1
programmin complex problems program development process
g using research- =8/31*49%  Apply the basic programming 3
based knowledge =11 Items constructors’ and the various 3
=31/64 and research programming techniques
=49% methods including
 Demonstrate problem solving 2
design of
skills by analyzing a variety
experiments,
of real-world problems using
analysis and 2
program solving techniques
interpretation of
data, and synthesis  Analyze modular 2
of information to programming, user defined 11
provide valid data type; file stream handling 2
conclusions and vectors by solving variety
programming problems.
= Apply  Develop, debug and test 2 2
knowledge of medium scale applications by
mathematics, and analysing a variety of real-
software world problems
engineering  Follow the ability of self- 1 1
specialization to education and life-long
address complex learning needed by computer
and large-scale programming
problems.
Fundamental of 4  State how data is organized in 1
= Conduct Data structure and a computer, how it can be
1
investigation of Algorithm retrieved, and how it can be
complex problems =4/31*49% used
using research- =6 items  Explain the basic techniques 1
based knowledge for the design and analysis of 1
and research efficient Algorithm
methods including  Apply various data structures 2 2

12
design of including Linked lists, Queues,
experiments, Stacks, Binary trees, Search trees
analysis and and Graphs 6
interpretation of
data, and synthesis  Distinguish complexity, 1
of information to efficiency of searching and
provide valid sorting algorithms using 1
conclusions Empirical and Theoretical
analysis
= Design  Design algorithms to solve 1 1
integrated and real-life problems
efficient software
solutions,
component, or
processes to
address complex
problems and
implement them to
meet the specified
needs with
appropriate
consideration for
public health and
safety, cultural,
societal (local and
international) and
environmental
considerations.

= Adopt, innovate, Object Oriented 3  Discuss major concepts of 1


select, and apply Programming object-oriented programming,
appropriate state of =3/31*49% 1
object technology and
the art software = 5items programming environment.
design and  Use inheritance, 2
development tools, encapsulation, polymorphism
methodologies, 2 5
exception handling and I/O
resources, and functionality
emerging  Create event-driven GUI 1 1
technologies
containers and components
including
within an integrated
simulation,
development environment
prediction and
 Design and develop object- 1 1
modeling for
oriented software
complex business
process with
understanding of
their potential
capabilities,
limitations and
associated risks.
13
CA2
= Adopt, innovate, Internet 6  Recognize a web protocol, 2
select, and apply Programming (or design and development of
2
appropriate state of Web web-based application
the art software Programming)
design and =6/31*49% =9  Use modern tools and 2
development tools, techniques for developing 2
methodologies, web-based applications
resources, and
emerging  Develop a websites, web 2
technologies frameworks using basic 9
including HTML, CSS, JavaScript, 2
simulation, AJAX and Server-Side
prediction and scripting
modeling for  Create dynamic and 2 2
complex business interactive web pages as well
process with as ability to connect to a wide
understanding of range of databases
their potential
 Assess web-based solution 1
capabilities,
and engage in an independent
limitations and
and lifelong learning in the
associated risks.
broad scope of Internet
programming as well as web
= Apply ethical
application
principles and
commit to 1
professional ethics
and responsibilities
and norms of
software
engineering
practice.

= Adopt, innovate, Mobile  State the basic components of 1


select, and apply Application an Android application and 1
appropriate state of Development mobile computing
the art software =3/31*49%  Demonstrate basic skills 2
design and = 5items mobile computing of using an
development tools, 2
integrated development
methodologies, environment
resources, and  Evaluate the security concerns 1 5
emerging of the mobile computing
technologies 1
technologies and mobile
including networks.
simulation,  Choose, the legal and ethical 1 1
prediction and principles mobile application
modeling for framework for designing, and
complex business constructing mobile Software
process with application
understanding of
14
their potential
capabilities,
limitations and
associated risks.

= Apply ethical
principles and
commit to
professional ethics
and responsibilities
and norms of
software
engineering
practice.
= Apply logical Fundamentals of 4  Explain fundamentals of 1
reasoning and Database Systems database system concepts,
informed decision =4/31*49% technology, models of 1
to assess societal, =6items database and optimization.
health, safety,  Write SQL statements for 2
privacy, security, data creation and 2
legal and cultural manipulation purposes
issues, and the 6
consequent  Design the database models 2 2
responsibilities from specifications using a
relevant to popular DBMS
software  Manage the possible problems 1 1
engineering that may occur in securing
application data.
= Understand the Operating Systems 4  Recall the structure and 1
impact of software =4/31*49% functionality of modern 1
applications in =6items Operating Systems
societal and
 Explain conditions that lead 2
environmental
to deadlock and memory
contexts and apply
management, I/O, mass 2
the principle of 6
storage and file management
green computing
issues
for sustainable
development.  Describe security and 1
= Apply ethical protection measures used in 1
principles and operating systems
commit to  Use knowledge of process 1
professional ethics management and
1
and responsibilities synchronization for software
and norms of development
software  Compare the various 1
engineering algorithms on which the core
practice. functions of the Operating 1
Systems are built on

15
Software =Identify, Fundamentals of  Identifies the basic principles 1 1
requirement, formulate, research Software 4 of Software Engineering
Design, and literature, and Engineering
 Describe software process and 1 1
Architecture analyze complex =4/10*16%
state-of-the-arts software
=10/64% problems, reaching =6items
process models
=16% substantiated
(justifiable,  Explain fundamental concept 1 1
validated) of data communication,
conclusions using computer networks, and
software computer system security as 6
development well as setup and configure
principles, small-area network.
methodologies,  Demonstrate installation and 2 2
and tools. configuration of system
software, and make use of
software engineering tools.
 Be aware of the professional, 1 1
ethical, and norm of software
engineering practice.
Communicate Software  Describe the role of 1 1
effectively on Requirement 3 requirement engineering in
complex business Engineering software development
and system =3/10*16%  Use the appropriate 1 1
activities with the =5items requirements elicitation
software techniques to identify 5
engineering requirements.
community and
 Develop effective functional 2 2
with a society at
and non-functional
large; such as
requirements document that
being able to
are complete, concise, correct,
comprehend and
consistent, testable and
write effective
unambiguous.
reports, articles
and design  Manage the change to 1 1
software requirements.
documentations
using various
tools, make
effective
presentations and
give and receive
clear instructions.
=Design Software 3  Explain the role of software 1 1
integrated and Architecture and architecture and software
efficient software Design design principles
solutions, =3/10*16%  Apply the different types of 1 1
component, or =5items design patterns in software 5
processes to development

16
address complex  Evaluate various architectural 1 1
problems and styles and solutions based on
implement them to quality attributes
meet the specified  Design a large-scale software 2 2
needs with system that reflects and
appropriate balances the different needs
consideration for of its stakeholders
public health and
safety, cultural,
societal (local and
international) and
environmental
considerations.
Software =Demonstrate Software Project 3  Explain software project 1 1
project knowledge and Management management tasks
management, skill on software =5 items 5
maintenance  Develop work breakdown 2 2
project
and quality structure, schedule and cost
management
assurance for software projects.
principles and
= 9/64*100  Use project management 1 1
apply these to
= 14 tools, techniques, and skills
manage software
development  Prepare plan documents for 1 1
processes and its software project management,
resource risk management, software
requirements, costs quality management and
in assurance
multidisciplinary
projects
= Function
effectively as an
independent
software engineer,
as a member or as
a leader in a
diverse team and
multidisciplinary
settings.
=Recognize the Software Testing 3  Apply modern software 1 1
need for and have and Quality testing processes in relation to
the preparation as Assurance software development and
well as ability to =5 items project management 5
engage in an  Create test strategies and 2 2
independent and plans, design test cases,
lifelong learning in prioritize and execute them.
the information
and knowledge  Manage incidents and risks 1 1
within a project

17
economy.  Become competent expert in 1 1
designing, implementation
and development of Quality
software systems and IT
processes
= Apply Software 3  Examine the major software 1 1
knowledge of Evolution and defects, bugs and code smells 5
mathematics, and Maintenance
 Estimate the maintenance 1 1
software =5 items
cost, efforts, size and time for
engineering
software maintenance.
specialization to
address complex  Apply the best practices and 1 1
and large-scale models in software
problems. maintenance process
 Maintain a software based on 2 2
the reengineering and
refactoring methods and
principles.
Networking Apply logical Fundamentals of 4  Describe concepts of network 1 1
and Software reasoning and Networking fundamentals. 6
Security informed decision =4/7*10.9%
 Analyze the different 3 3
=7/64*100 to assess societal, =6items
networking layers
=10.9% health, safety,
privacy, security,  Design appropriate computer 2 2
legal and cultural network services based on a
issues, and the given requirement
consequent
responsibilities
relevant to
software
engineering
application
Apply ethical Software and 3  Identify malicious code 2 2
principles and information functions, threats, 5
commit to security vulnerabilities possible
professional ethics =3/7*10.9% propagation, and mitigation
and responsibilities =5items methods
and norms of
 Assess computing 2 2
software
cryptography and
engineering
cryptanalysis
practice.
 Develop mechanisms for 1 1
authentication and access
control in a domain.
 Compare types of firewall and 1 1
intrusion detection methods
AI and Adopt, innovate, Fundamentals of 3  Explain fundamental concepts 1 1
related Areas select, and apply Artificial of artificial intelligent agents

18
=6/64*100 appropriate state of Intelligence  Compare the basic search 2 2 5
=9.4% the art software =3/6*9.4% strategies used in an
design and =5items intelligent agent.
development tools,  Apply the law of logic to 1 1
methodologies, represent knowledge for an
resources, and expert system
emerging
technologies  Engage in independent and 1 1
including lifelong learning with the
simulation, broad application area of
prediction and Artificial Intelligence.
modeling for
complex business
process with
understanding of
their potential
capabilities,
limitations and
associated risks.

=>Conduct Intr. To Machine 3  Explain the distinction 2 2


investigation of Learning between supervised and 5
complex problems =3/6*9.4% unsupervised learning, as well
using research- =5items the interests and difficulties of
based knowledge both approaches.
and research  Implement the major machine 2 2
methods including learning algorithms for data
design of analytics
experiments,  Formulate research on a 1 1
analysis and personal project using
interpretation of machine learning techniques
data, and synthesis
of information to
provide valid
conclusions

Key: In the cells/boxes there are numbers that indicate the number of items that correspond to the levels of domains.

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6. Conclusion

Exit examination can have a vital role in producing knowledgeable, skillful and attitudinally matured
graduates. It contributes to prepare competent graduates as it can serve as a quality check for
effectiveness. It also helps in improving academic programs quality and effectiveness. Furthermore, it
can create the platform for cooperation among academic programs at different universities to work
jointly to improve the programs quality.

In view of this, this document is produced to assist the setting of the exit examinations for all programs,
which is being delivered by Ministry of Education. To meet the graduation profile, competency and
learning outcome, exit exam competency selection and identifying core course is done for 2016 EC
graduating students. As a result, preparing test blueprint is necessary to prepare fairly distributed items
based on the above criteria.

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Appendix A:
Table 3: Calculation of share of themes, courses and items from a course from a total of 100 test
items for one program
Themes Course Credit Weight of Number of test Cognitive
Name hour course or items from

Psychomotor
Understand
proportion each course

Remember
outcomes

Affective
Learning

Evaluate
Analyze

Create
Apply

Total
Theme One 1 8 8/31 = 0.26 0.26*49 = 11 - 1 3 2 - 4 1 - 11
2 4 4/31 = 0.13 0.13*49 = 6 1 1 2 1 - 1 - - 6
Share = 49 3 3 3/31 = 0.1 0.1*49 = 5 - 1 2 - - 2 - - 5
items from 4 6 6/31 = 0.194 0.194*49 = 9 - 2 2 - 1 4 - - 9
the total 5 3 3/31 = 0.1 0.1*49 = 5 1 - 2 - 1 - 1 - 5
6 4 4/31 = 0.13 0.13*49 = 6 - 1 2 - - 3 - - 6
7 4 4/31 = 0.13 0.13*49 = 6 1 3 1 1 - - - - 6
Theme one 31
total credit
Theme Two 1 4 4/10 = 0.4 0.4*16 = 6 - 3 2 - - - 1 - 6
2 3 3/10 = 0.3 0.3*16= 5 - 1 1 - - 3 - - 5
3 3 3/10 = 0.3 0.3*16 = 5 - 1 1 - 1 2 - - 5
Share = 16 Theme two 10
items from total credit
the total
Theme Three 1 3 3/9 = 0.333 0.333*15 = 5 - 1 1 - - 3 - - 5
2 3 3/9 = 0.333 0.333*15 = 5 - - 1 - - 3 1 - 5
Share = 15 3 3 3/9 = 0.333 0.333*15 = 5 - - 1 1 1 2 - - 5
items from Theme three 9
the total total credit
Theme Four 1 4 4/7 = 0.57 0.57*11 = 6 - 1 - 3 - 2 - - 6
2 3 3/7 = 0.43 0.43*11 = 5 - 2 - - 2 1 - - 5
Share = 11 Theme three 7
items from total credit
the total
Theme Five 1 3 3/6 = 0.5 0.5*10 = 5 - 1 1 2 - - 1 - 5
2 3 3/6 = 0.5 0.5*10 = 5 - 2 - - - 3 - - 5
Share = 10 Theme three 6
items from total credit
the total
Total for the program 64 3 21 22 10 6 33 5 - 100

Note: The number of items assigned in the levels of domains is based on the nature of learning
outcomes/objectives.

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Appendix B: See Curricula of B.Sc. in Software Engineering Program of AASTU and AMU.

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