Added custom env: AWTSTUB_WIDTH=2160 Added custom env: FORCE_VSYNC=false Added custom env: POJAV_NATIVEDIR=/data/app/br.com.pixelmonbrasil-6FCJW_RTPa2Eou-- O8U_dw==/lib/arm Added custom env: LIBGL_MIPMAP=3 Added custom env: allow_higher_compat_version=true Added custom env: MESA_GLSL_CACHE_DIR=/data/user/0/br.com.pixelmonbrasil/cache Added custom env: HOME=/storage/emulated/0/games/PXBRLauncher Added custom env: PATH=/data/user/0/br.com.pixelmonbrasil/runtimes/Internal/bin:/sbin:/system/sbin:/ system/bin:/system/xbin:/odm/bin:/vendor/bin:/vendor/xbin Added custom env: LIBGL_NOINTOVLHACK=1 Added custom env: force_glsl_extensions_warn=true Added custom env: LIBGL_NORMALIZE=1 Added custom env: POJAV_VSYNC_IN_ZINK=1 Added custom env: LD_LIBRARY_PATH=/data/user/0/br.com.pixelmonbrasil/runtimes/Internal/lib/aarch32/ jli:/data/user/0/br.com.pixelmonbrasil/runtimes/Internal/lib/aarch32:/system/lib:/ vendor/lib:/vendor/lib/hw:/data/app/br.com.pixelmonbrasil-6FCJW_RTPa2Eou-- O8U_dw==/lib/arm Added custom env: LIBGL_NOERROR=1 Added custom env: POJAV_RENDERER=opengles2 Added custom env: LIBGL_ES=2 Added custom env: VTEST_SOCKET_NAME=/data/user/0/br.com.pixelmonbrasil/cache/.virgl_test Added custom env: MESA_LOADER_DRIVER_OVERRIDE=zink Added custom env: JAVA_HOME=/data/user/0/br.com.pixelmonbrasil/runtimes/Internal Added custom env: allow_glsl_extension_directive_midshader=true Added custom env: AWTSTUB_HEIGHT=1080 Initialising gl4es v1.1.5 built on Sep 27 2023 17:42:46 Using GLES 2.0 backend loaded: libGLESv2.so loaded: libEGL.so Using GLES 2.0 backend Hardware Full NPOT detected and used FBO are in core, and so used PointSprite are in core, and so used CubeMap are in core, and so used BlendColor is in core, and so used Blend Subtract is in core, and so used Blend Function and Equation Separation is in core, and so used Texture Mirrored Repeat is in core, and so used Extension GL_OES_element_index_uint detected and used Extension GL_OES_packed_depth_stencil detected and used Extension GL_OES_depth24 detected and used Extension GL_OES_rgb8_rgba8 detected and used Extension GL_EXT_texture_format_BGRA8888 detected and used Extension GL_OES_depth_texture detected and used Extension GL_OES_texture_stencil8 detected and used Extension GL_OES_texture_float detected and used Extension GL_OES_texture_half_float detected and used Extension GL_EXT_color_buffer_float detected and used Extension GL_EXT_color_buffer_half_float detected and used high precision float in fragment shader available and used Max vertex attrib: 32 Extension GL_OES_standard_derivatives detected and used Extension GL_ARM_shader_framebuffer_fetch detected and used Extension GL_OES_get_program_binary detected and used Number of supported Program Binary Format: 1 Max texture size: 16384 Max Varying Vector: 31 Texture Units: 16/16 (hardware: 16), Max lights: 8, Max planes: 6 Extension GL_EXT_texture_filter_anisotropic detected and used Max Anisotropic filtering: 16 Hardware vendor is Qualcomm GLSL 300 es supported GLSL 310 es supported and used GLSL 320 es supported Max Color Attachments: 8 / Draw buffers: 8 sRGB surface supported EGLImage to Texture2D supported EGLImage to RenderBuffer supported ignore MipMap glGetError() always return GL_NOERROR Targeting OpenGL 2.1 No hack in shader converter to define overloaded function with int Not trying to batch small subsequent glDrawXXXX try to use VBO Force texture for Attachment color0 on FBO Hack to trigger a SwapBuffers when a Full Framebuffer Blit on default FBO is done Force normals to be normalized on FPE shaders glX Will try to recycle EGL Surface Current folder is:/ I/jrelog ( 8218): dlopen libgl4es_114.so success
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