Paladin 3
Paladin 3
+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH -1 Dexterity
+3
+1 Constitution -1 16 25 --
+1 Intelligence
CLASS
• +2 Wisdom INITIATIVE HIT POINTS
17
• +4 Charisma
Total
3d10 SUCCESSES
Saving Throw Modifiers Resistances - Fire
DEXTERITY FAILURES
+0 Perception WI
WISDOM
+2 Performance CH === ACTIONS === then finish a short or long rest to use your Channel
+0 P +4 Persuasion CH
Standard Actions Divinity again. Some Channel Divinity effects require
Attack, Cast a Spell, Dash, Disengage, Dodge, saving throws (DC 12).
P +3 Religion IN Help, Hide, Ready, Search, Use an Object,
10 Opportunity Attack, Grapple, Shove, Improvise, Two- Divine Sense • 3 / Long Rest
-1 Sleight of Hand DE Weapon Fighting, Interact with an Object As an action, you can detect good and evil. Until
the end of your next turn, you can sense anything
-1 Stealth DE Breath Weapon (Gold) • 1 / Short Rest affected by the hallow spell or know the location of
CHARISMA +0 Survival WI As an action once per short rest, exhale in a 15 ft. any celestial, fiend, undead within 60 ft. that is not
cone (DEX DC 11, half damage on success) for 2d6 behind total cover. You can use this feature 3 times
Fire Damage [6th] 3d6, [11th] 4d6, [16th] 5d6 per long rest.
+2
Channel Divinity • 1 / Short Rest Lay on Hands Pool • 15 / Long Rest
Your oath allows you to channel divine energy to You have a pool of healing power that can restore
15 fuel magical effects. When you use your Channel 15 HP per long rest. As an action, you can touch a
SKILLS ACTIONS
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Paladin 3 Smegaslayer
CLASS & LEVEL PLAYER NAME
=== PALADIN FEATURES === expend one spell slot to deal 2d8 extra radiant === DRAGONBORN RACIAL TRAITS ===
damage to the target plus 1d8 for each spell level
* Hit Points • PHB 84 higher than 1st (max 5d8) and plus 1d8 against * Draconic Ancestry • BR 34
undead or fiends (max 6d8 total). You gain a breath weapon and damage resistance
* Proficiencies • PHB 84 with your chosen dragon type.
| Special
* Divine Sense • PHB 84 | Gold Dragon • BR 34
As an action, you can detect good and evil. Until the * Divine Health • PHB 85 Fire
end of your next turn, you can sense anything affected You are immune to disease.
by the hallow spell or know the location of any * Breath Weapon • BR 34
celestial, fiend, undead within 60 ft. that is not behind * Sacred Oath • PHB 85 Once per short rest as an action, exhale destructive
total cover. You can use this feature 3 times per long energy based on your Draconic Ancestry. Each
rest. | Oath of Devotion creature in the area must make a DC 11 saving throw
(type determined by your ancestry), taking 2d6 ([6th]
| 3 / Long Rest • 1 Action | Channel Divinity: 1 / Short Rest • 1 Action 3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half
damage on a successful one.
* Lay on Hands • PHB 84 * Channel Divinity • PHB 86
You have a pool of healing power that can restore 15 You gain two Channel Divinity options: | Gold Dragon • BR 34
HP per long rest. As an action, you can touch a As an action once per short rest, exhale in a 15 ft.
creature to restore any number of HP remaining in the Sacred Weapon - As an action you can imbue a cone (DEX DC 11, half damage on success) for 2d6
pool, or 5 HP to either cure a disease or neutralize a weapon with positive energy. For 1 minute, the Fire Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
poison affecting the creature. weapon is considered magical, you add +2 to attack
rolls, it emits bright light for 20 ft. and dim light for 20 ft | Breath Weapon (Gold): 1 / Short Rest • 1 Action
| Lay on Hands Pool: 15 / Long Rest • 1 Action beyond that. You can end the effect as part of any
other action, if you are no longer holding the weapon, * Damage Resistance • BR 34
* Fighting Style • PHB 84 or if you fall unconscious. You have resistance to the damage type associated
You adopt a style of fighting as your specialty. with your draconic ancestry.
Turn the Unholy - As an action, you can censure
| Dueling • PHB fiends and undead. Each fiend or undead that can see | Gold Dragon • BR 34
When you are wielding a melee weapon in one hand or hear you within 30 ft. must make a WIS saving Fire Damage
and no other weapons, you gain a +2 bonus to throw (DC 12). On failure, it is turned for 1 minute or
damage rolls with that weapon. until it takes damage.
SP 0 Battleaxe 1 4 lb.
Backpack 1 5 lb.
EP 0 Clothes, Fine 1 6 lb.
Pouch 1 1 lb.
GP 25 Signet Ring 1 --
Amulet 1 1 lb.
PP 0 Alms Box 1 --
Blanket 1 3 lb.
WEIGHT CARRIED
Candle 10 --
95.5 lb.
ENCUMBERED
Rations (1 day) 2 4 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.