Everyday Heroes - Pacific Rim Cinematic Adventure
Everyday Heroes - Pacific Rim Cinematic Adventure
CA 1-04
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Everyday Heroes Rules System™, Everyday Heroes Core Rules™, EDH™ are registered trademarks of Evil Genius Games, Inc.
Table of Contents
Pacific Rim 1 Part III: New Rules 33
Credits 2 Titanic Scale 33
Foreword 4 Piloting Jaegers 34
Fighting Kaiju 43
Part I:Introduction 5
Comfort and Safety 5 Part IV:
The Movies 6 Game Master Advice 46
The World of Pacific Rim 7 Adventuring with Jaegers 46
Terminology 7
Timeline 8 Part V: Adventure
Adventure Eras 11 The Fenris Aurora 48
Organizations 11 Adventure Synopsis 48
Catalyst-Enhanced Equipment 49
Part II: Hero Options 13 Act I 50
New Backgrounds 13 Act II 65
New Professions 13 Act III 83
New Class 16 GM Notes 91
NewShared Plan 19
New Feats 19 Part VI: The Cast 92
Jaegers 20 Kaiju 92
New Equipment and Vehicles 31 Key Characters 113
Key Jaegers 117
Pre-Generated Heroes and Jaegers 119
Foreword
When I watched Pacific Rim (2013) in theaters, I went into it hoping for
some awesome action – robots punching giant monsters. And the movie
sure delivered on that! But more than the action, I was immediately
enamored by the artistry of the movie. The cinematography and use of
colors amazed me. And most importantly, I fell in love with the themes.
It is a movie about coming together to fight against extinction. It’s about
the connections between people, whether familial, romantic, or platonic,
and these bonds are all treated with equal importance.
To me, Pacific Rim Uprising (2018) felt more like the popcorn action flick
people often associate the original with, but it provides some great
content in addition to being a fun time. The rules of Drift compatibility
are opened up a bit, allowing a variety of pilots to team up in different
configurations, and that’s great news if you’re trying to turn this world
into a flexible roleplaying game setting--which I am, as it turns out! Plus,
more Jaegers and Kaiju mean more options for players and GMs alike.
I hope that, with this book, you can capture some of the magic of this
series in your Everyday Heroes games. Whether you love the idea of
roleplaying the memories your characters share in the Drift, or you
just want to feel awesome while punching some Kaiju in your big
robot, I think Pacific Rim has something great to offer you. Time to
cancel the apocalypse!
Sincerely,
Widespread disaster and destruction In the world of Pacific Rim, giant monsters called
Kaiju have attacked humanity. In response, humans
If any players express concerns about these built giant robots called Jaegers to fight these
themes or depictions, we recommend you monsters. These machines are controlled through a
take efforts to minimize the focus on the neural link, but the strain was too much for one pilot,
concerning theme. so technology was developed to allow two pilots to
merge their minds and control a Jaeger together.
The Fade-to-Black Tool In the world of Pacific Rim, humanity must unite
to fight extinction. The Pan Pacific Defense Corp
(PPDC) monitors the Pacific Ocean, responding
As a group, determine a way for anyone in
the game to signal when they would like an to the appearance of Kaiju by deploying Jaegers
uncomfortable scene to resolve “off-screen” piloted by teams of compatible Rangers that can
with no further description. You can then combine their consciousnesses in the Drift. Only by
narrate a “fade-to-black.” The consequences working as a team, even within a single Jaeger, can
of actions still happen, and the world still these pilots hope to weather the storm.
moves on, but the details of that scene are In Pacific Rim, players most often take on the role
now left to the imagination. of PPDC Rangers, piloting Jaegers in the battle
Ideally, the signal is easy to observe for against the Kaiju. But this world provides a wealth
everyone in the game. In person games of opportunity for adventure. The lawless exclusion
often use a card or figure to point to. The zones where Kaiju have left irreparable damage
X-card (a card or paper with an X drawn on offer many chances at heroics, and other threats,
it) is a common standard. Saying “let’s fade- such as the black market that trades in harvested
to-black” should be an option as well. Kaiju organs or the secret cults that worship the
Kaiju as gods, provide a variety of enemies for
heroes to face.
Introduction
5
The Movies Pacific Rim Uprising
2018 saw the release of Pacific Rim Uprising. In
Pacific Rim this sequel, the Pan Pacific Defense Corp and its
Jaegers now act as a peace-keeping force in the
In 2013, audiences were wowed by the cinematic devastated exclusion zones, keeping salvaged
spectacle of Pacific Rim. As a race of otherworldly Jaeger technology out of the wrong hands. But
monsters known as Kaiju invaded our world, a new when a mysterious rogue Jaeger attacks, the
generation of heroes built and piloted gigantic PPDC uncover a conspiracy designed to open new
mechanical robot warriors known as Jaegers. Breaches and bring an army of Kaiju to our world!
Through international cooperation, imagination, An array of new Jaegers took the stage in Uprising
and incredible technology, humanity made a stand to battle terrifying new Kaiju and drone Jaegers
against the forces set upon destroying its world. It alike. The fate of humanity came down to a ragtag
fought an enemy from the darkest depths of the team of new recruits led by a criminal, but through
ocean, putting themselves in the path of these Kaiju their dedication and teamwork, humanity was once
to prevent the complete eradication of the human again saved from extinction.
species. Two of pop culture’s most perennial tropes
Pacific Rim Uprising grossed $230 million
– monsters and robots – collided on-screen in
dollars worldwide; an overall success, if not the
marvelous battles and inspiring feats of heroism.
groundbreaking smash hit of the original. And
The film grossed more than $410 million dollars at the fans were treated to a wealth of new content
worldwide box office, becoming the biggest original live to spark their imaginations: More advanced
action film of 2013, and it created a legion of passionate Jaegers, an academy where Rangers are trained,
fans who dreamed of joining in those battles, protecting a look at what life is like in the parts of the world
the world in a Jaeger of their own, and becoming the devastated by Kaiju.
biggest heroes to ever walk the earth.
Now, you can.
Introduction
7
Timeline twitched back to life, continuing its reign of terror
southward. Two days later, a second nuclear strike
finally brought the monster to its end.
Monsters Emerge The event was a tragedy, but it was not the last.
Six months later, the Kaiju Hundun attacked the
(2021-2024)
its nuclear reactor, collapsing the Breach and
preventing future emergences – at least for a time.
During the next four years, however, things shifted.
Kaiju got larger and deadlier. They seemed to adapt
to combat with Jaegers. By late 2024, fifteen more Peace Time (2025-2035)
Jaegers were destroyed. The world was losing hope. Over the next 10 years, the PPDC transitioned
The governments of the world put their resources from a military force to a peace-keeping force as
into a new plan: The Wall of Life. This wall, built scavenged Jaeger technology fell into the wrong
across the entire Pacific Rim, would be large enough hands. New Jaegers were built using technology
to prevent any Kaiju from making landfall. The developed by private companies; without the threat
Jaeger program was shut down, and the machines of extinction, countries could no longer spare the
were to be decommissioned. resources to construct the massively expensive
machines, and corporations jumped at the chance
But as the wall was being completed, the Kaiju to earn a profit.
Mutavore tore a hole through the fortification in
Sydney, Australia in under an hour. Luckily, the In 2035, Shao Industries, the leading company in
sole Mark-5 Jaeger, Striker Eureka, had been Jaeger tech, unveiled its latest technology: the
decommissioned only a day before, and its pilots drone Jaeger. Able to be controlled remotely
powered it back on, defeating the Kaiju handily. by a single pilot, these drones would render
the PPDC obsolete; the protection of humanity
would be privatized.
Introduction
9
Precursors, engineered the attack as part of a plot
to increase public acceptance of the drones, which
also secretly relied on cloned Kaiju brains.
Uprising Wars
As the drones were deployed around the world, they (2035 Onward)
activated their secret programming and attacked Due to the piercing of dimensions caused by the
PPDC Shatterdomes around the world. They then many drone Jaeger-created Breaches, and with
used technology hidden in their construction to the technological knowledge given to them by
open new Breaches to bring an army of Kaiju to Dr. Geiszler, the Precursors can now open new
Earth. Acting quickly, Liwen Shao, owner of Shao Breaches. They can appear anywhere, but most
Industries, caused the drones to self-destruct, but often cluster near the sites of the original Breaches.
three Kaiju made it through before the Breaches These new Breaches are temporary, bringing one or
closed. The Kaiju headed for the city of MegaTokyo. more Kaiju through before closing once again, and
Four remaining Jaegers – Bracer Phoenix, Gipsy they are intermittent enough that the Precursors
Avenger, Guardian Bravo, and Saber Athena – were cannot send their entire army – but the threat has
repaired and readied for battle. The Jaegers had the returned, and Jaegers must once again defend
upper hand until a swarm of tiny drones controlled humanity from an onslaught of giant monsters.
by Dr. Geiszler emerged from an automated facility
and stitched the three Kaiju together into a single
monstrous Mega-Kaiju. This massive beast disabled
three of the Jaegers and made its way toward The Black
Mount Fuji where its blood would react in a massive The animated series Pacific Rim: The Black
explosion, leaving the world in a toxic nuclear winter. includes additional details on what happens after
2035, but that series will be explored in a later
Gipsy Avenger, with the help of rogue-built Jaeger
supplement. To run a game set in Australia during
Scrapper, launched itself like a rocket at the Mega-
The Black in the meantime, however, you should
Kaiju, destroying it with the impact and the blast of
have all the tools you need to do so.
its dual nuclear core, ending this new Kaiju threat.
Introduction
11
neutralizing the toxic Kaiju blood before it can vaporize is critical to
12
PART II:
HERO OPTIONS
New
another, you’ve seen the Kaiju for what they are:
monsters here to destroy us.
Hero Options
13
a Ranger, and use the mechanics for that Iconic Equipment. Rubber gloves, bone saw,
profession. If you’ve been piloting a long jar of ammonia
time, you can use the PPDC Ranger Veteran
Wealth Level. 3
profession, provided below.
Proficiencies. Medicine and Investigation
Increase your Wealth by 1 to a maximum of 5,
representing the extra pay Rangers receive. Special Feature – Harvest Safety. You have
(Even if you are a PPDC Ranger Veteran; not all advantage on ability checks made as part of
veterans are on active duty.) harvesting Kaiju body parts, as well as on saving
throws against Kaiju blue.
If the feature your chosen profession provides
doesn’t make sense if you aren’t actively
pursuing that profession – such as the Military
profession’s Servicemember – then you can pick
Kaiju Scientist
a different talent from another profession, or you Working for the PPDC, a private tech company,
can use the following instead: or a government research program, you study
what makes Kaiju tick – the chemicals that make
• Fight The Storm. You have advantage up their bodies, their life cycles, their capabilities,
on saving throws made to avoid and their weaknesses.
being Frightened.
Ability Adjustments. +1 Intelligence and +1 to
one other different ability score of your choice
Jaeger Technician (maximum 20)
You work on the bleeding edge technology used to Iconic Equipment. Kaiju bone sample, notebook full
build Jaegers. Plasma weaponry, synthetic muscle of Kaiju doodles
fibers, advanced artificial intelligence systems, Wealth Level. 4
and space-age power generators are among the
technologies you design, build, and repair. Proficiencies. Medicine and Natural Sciences
Ability Adjustments. +1 Intelligence and +1 to Special Feature – Kaiju Knowledge. You have
one other different ability score of your choice advantage on ability checks made to identify or
(maximum 20) remember information about Kaiju.
Kaiju Harvester
Whether officially recognized or operating in the
shadows, you neutralize and harvest the many
valuable materials left behind when a Kaiju is killed.
Researchers, collectors, and manufacturers will pay
a premium for what you harvest.
Ability Adjustments. +1 Constitution and +1 to
two other different ability scores of your choice
(maximum 20)
14
Neural Engineer Iconic Equipment. Officer’s uniform, 9mm service
pistol, PPDC ID
You design, program, and operate the neural Wealth Level. 3
tech that allows pilots to Drift. You might oversee
Rangers’ Drift from LOCCENT, repair damaged Proficiencies. Basic Equipment, Insight. And choose
technology, or design and test the latest and either Intimidation or Persuasion
greatest in Drift tech. Special Feature – Authority. Lower ranking
Ability Adjustments. +1 Intelligence or +1 Wisdom members of the PPDC will generally follow your
(maximum 20) orders, so long as they don’t conflict with orders
from another official.
Iconic Equipment. Pons headset
Wealth Level. 4
Proficiencies. Computers, Insight, Medicine. And
PPDC Ranger Veteran
choose either Natural Sciences or Social Sciences You’ve piloted Jaegers for longer than most. Not
many Rangers live as long as you have, and most
Special Feature – Psyche Training. You have that do eventually retire. But not you. You’re still
advantage on Wisdom (Insight) checks made to here, bringing your experience to the fight.
assist anyone you are drifting with when they make
a saving throw against Chasing the Rabbit. Ability Adjustments. +1 Dexterity and +1 Wisdom
(maximum 20)
Hero Options
15
New Class
Bonded Twins
[Wise Hero]
“We work alone.”
– Twins Chloe and Colton Waters,
simultaneously
When you make an attack, if both of your bodies You use only your own proficiency bonus when
are in range and capable of making that attack, determining your Jaeger’s maximum Bulk. It is
you can spend 1 Focus to make that attack at not multiplied for having two bodies.
advantage. You make the attack only once, but You treat your proficiency bonus as if it were 1
any ammunition must be spent by both bodies. lower when comparing it to the neural load of any
If the attack is a special attack that calls for an equipment installed in your Jaeger.
ability check, such as a grapple or shove, you
gain advantage on the ability check instead. You cannot Drift with anyone else.
When you make an ability check, if both of your Improved Coordination. Granted at level 3. When
bodies could participate, you can spend 1 Focus to an opportunity attack is provoked from both of your
gain advantage on that roll. bodies by the same source, you can spend 1 Focus
to allow each of your bodies to make a separate
When you make a saving throw against a mental
opportunity attack. In addition, while piloting a
effect or any effect that targets both of your
Jaeger, you can spend 1 Focus to make two attacks,
bodies, you can spend 1 Focus to gain advantage
each with a different weapon or limb, when you
on that roll.
make an opportunity attack.
While piloting a Jaeger, you can spend 1 Focus to
Advanced Twin Combat. Granted at level 5. Once
gain advantage on any ability check, attack roll,
during each of your turns, when you take the Attack
or saving throw made for the Jaeger.
action, each of your bodies can make an attack,
Discordant Separation. Granted at level 1. Too instead of just one. While piloting a Jaeger, you can
much distance disrupts the connection between simply make two attacks instead of one.
your minds. While your bodies are farther than 100 Double Trouble. Granted at level 7. Whenever you
feet from each other, you suffer disadvantage on all take a bonus action, you can spend 1 Focus to allow
ability checks, attack rolls, and saving throws. both of your bodies to take that bonus action. If it is
Perfect Sync. Granted at level 1. Because your an off-hand attack, both of your bodies can use your
bodies are always drifting with each other, you Bonded talent to make an attack with a non-Light
count as two pilots when piloting a Jaeger, with the weapon, including one used in the initial attack(s).
following exceptions: While piloting a Jaeger, you can instead spend 1
While piloting, your sync quality is always Perfect, Focus to take an additional bonus action during
you need not roll for a neural handshake nor your turn.
spend any time to initiate a Drift, and you always Supreme Twin Combat. Granted at level 9. You can
pass any sync saving throws. add your ability modifier to damage when making
You roll only once for ability checks, attack rolls, an off-hand attack.
and saving throws made for your Jaeger.
Smart Heroes in a Pacific Rim adventure, or in other Level 5: The bonuses from this plan apply to ranged
adventures with the GM’s permission, can choose attacks you make with any weapon for the duration.
the following plan in place of their normal options. Level 7: You can choose up to three
This is a shared plan, so any Smart Hero can additional effects.
learn it.
Level 9: You have advantage on all affected
attack rolls.
Calculated Trajectory
Your late nights of detailed mathematical
calculations and study of firing mechanisms have
paid off. You can enact this plan, which takes no
New Feats
These new feats can be taken by any hero in a
action, during your turn to use your Intelligence
Pacific Rim adventure. They can also be made
modifier in place of your Strength or Dexterity
available in other settings, at the GM’s discretion,
modifier for the attack and damage rolls of ranged
but both have no use without Jaegers and drifting.
attacks you make with one type of weapon for the
Note also that there are no multiclass feats for
next minute. In addition, you become proficient in
the Bonded Twins class, as there isn’t usually a
that weapon for the duration, and you can apply
way to spontaneously grow a second body for an
any one of the following effects of your choice to all
existing hero.
such attacks:
Between the Cracks. The attack ignores cover
and armor. Neural Fortitude [Minor Feat]
Bounce It. If the attack is an explosive, you can You have trained your mind to handle a greater
change the targeted space of the attack after neural load. You gain the following benefit:
combatants have chosen whether or not to dive Your Jaeger’s maximum Bulk is increased by 2
for cover, but before the explosive detonates. while you pilot it.
You can change the target to any space up to 20
feet from the original target. Combatants now in
the area that were not before can choose to dive
for cover after this change, but those that were
Drift Master Minor Feat]
in the original area cannot, even if they have a You have extensive training in handling the dangers
reaction available. of drifting. You gain the following benefit:
Liquid Dynamics. The attack is resolved as if your When you Chase the Rabbit, you can immediately
weapon had the Aquatic property. make a Wisdom saving throw to end the effect
as if it were the end of your turn. Your co-pilot(s)
Not Even Looking. The attack ignores can assist normally.
any penalties due to vision quality or
the Blinded condition. You have advantage on Wisdom (Insight)
checks made to assist a co-pilot that is
Piercing Shot. If the attack is not an explosive, you Chasing the Rabbit.
can make the attack against two targets within
10 feet of each other. You make a separate attack You do not suffer a level of exhaustion the first
roll for each, but you spend ammunition for only time you initiate an emergency connection
one shot. before you finish a long rest.
Ricochet. The attack is resolved as if your You have advantage on Constitution saving
weapon had the Indirect property. If it is a throws made to pilot a Jaeger solo.
thrown weapon, it is also resolved as if it had the
Returning property.
Chassis
significant advances in technology rather than their
year of release. The Mark 5 line was finished soon
after the Battle of the Breach, then Mark 6s were
Jaegers are each unique in their design, but
produced slowly over the following eight years. The
can be categorized based on their height, build,
first Mark 7, Saber Athena, was a prototype created
and heaviness of their armor. A Jaeger’s chassis
just before the Uprising.
determines a Jaeger’s size category, the maximum
While technology has continued to advance, the Bulk worth of equipment it can have installed, its
game statistics of Jaegers of all marks are the Defense, the Armor Value of its armor plating, and
same, and it’s up to you to decide what mark your its movement speed. Each chassis type may also
Jaeger is. have additional special rules.
CHASSIS TABLE
Chassis Type Height Size Max Bulk Defense Armor Speed
Light 225-260 ft. Medium Titan 2 + all pilots’ 13 AV 2 5 spaces
proficiency bonuses
Medium 240-280 ft. Medium Titan 4 + all pilots’ 14 AV 3 4 spaces
proficiency bonuses
Heavy 250-300 ft. Medium Titan 6 + all pilots’ 15 AV 4 3 spaces
proficiency bonuses
Support 35-80 ft. Tiny Titan 2 + all pilots’ 14 AV 1 4 spaces
proficiency bonuses
Jaegers
21
Standard Equipment Neural Interface. By connecting to the pilots’ pons
headsets – built into their drivesuits – this incredible
technology allows the pilots to not only Drift with
The following equipment is standard for all Jaegers,
and is present unless specifically removed or each other, but also to connect with their Jaeger
replaced. to a degree that the Jaeger feels like an extension
of themselves.
Armor Plating. All Jaegers have armor plating
with an Armor Value determined by their chassis. Radio Comms. If digital connection is lost, or
This armor has no equipment category; pilots are communication with less advanced allies is
instead always proficient in their Jaeger’s armor. required, a Jaeger has a powerful radio, capable of
broadcasting upward of 25 miles.
Computer Systems. State-of-the-art digital systems
allow the Jaeger’s many systems to function.
Networked via satellite uplink with LOCCENT, these Energy Core
computers can also perform any function a normal Every Jaeger also has an energy core. Energy
supercomputer is capable of. cores are immense sources of power, built into a
Drift Cradles. A series of machines allow a pilot Jaegers’ chest, which power the machines’ systems.
to move in unison with their Jaeger. The drivesuit A Jaeger’s energy core is either a power cell core or
connects to a large mechanical arm, keeping the a nuclear core.
pilot in place while they move their bodies about. Nuclear Cores. Mark-1s through Mark-3s were all
Mark-5 and older Jaegers include mobile pedals originally nuclear powered, though some were later
where the pilot’s feet are planted, while newer retrofitted with power cell cores. Select Jaegers
models use magnetic levitation technology to allow of later Marks, such as Gipsy Avenger, are also
pilots to float above the Conn-Pod floor. Attaching to powered by nuclear reactors. Long-term use of
or detaching from a Drift cradle takes an action. nuclear reactors without proper shielding can result
Escape Pods. Each Jaeger is equipped with an in serious health issues, but by the time Mark-2s
escape pod for each pilot. Anyone in the Conn-Pod came around, shielding was standard, and the Mark-
that is not attached to a Drift cradle can enter and 1s were retrofitted with the same. There is, however,
launch an escape pod as an action. These pods have still the risk of meltdown.
rocket thrusters that allow them to travel upward Whenever a nuclear-powered Jaeger is destroyed,
of a mile from the Jaeger, but have no steering roll a d20. On a result of 1, the reactor goes critical,
mechanism and are simply launched in a direction. causing a 1,000 KT nuclear explosion (see Nuclear
They are durable (AV 5 at normal scale), float, and Explosions on page 44 for more info). Such cores
protect anyone inside from impact. can also be set to overload as an action, causing
Flood Lights. A Jaeger’s lights, typically mounted on the explosion after a delay set by the pilots. This
the head and shoulders, are bright enough to light destroys the Jaeger completely.
up a battlefield. So long as its pilots aren’t worried Power Cell Cores. The majority of Mark-4 and
about being seen themselves, a Jaeger never has to later Jaegers are powered by power cells capable
operate in the dark. of storing massive amounts of energy. Though
Heads-Up Display. A Jaeger’s Conn-Pod has these cells can be run down like batteries, they can
displays that provide information to the pilots operate even a Jaeger at full power for weeks at a
without distracting them from the battle. This time without a need to recharge.
display includes systems diagnostics, targeting data, Before the Battle of the Breach in 2025, power cell
and a clearer view of the Jaeger’s surroundings cores were vulnerable to electromagnetic pulses,
than its visor could otherwise provide. LOCCENT and could not power a Jaeger back on after being
can also display tactical information for the pilots disabled, a flaw that nuclear cores did not share.
through this HUD. The power cell cores of Jaegers built after this time
Mark-6 and later Jaegers include holographic were modified with backup power sources that could
displays as part of their HUDs. “jump-start” the Jaeger, bringing it back online in
the same manner as a nuclear core.
Loudspeaker. The pilots can communicate with
anyone outside via their loudspeaker.
Equipment
23
MELEE JAEGER WEAPONS
Weapon Damage Range PV NL Bulk Properties
B-29 Battleaxe 4d8 slashing - 5 4 4 Heavy, Loud, Two-Handed
Equipment
25
morningstar can be launched and retracted by a Stingblades. These small, superheated blades can
chain. When used in this way, its reach is increased be used for quick, precise strikes that cauterize any
by 2 spaces, but it gains the Slow-Firing property wounds they cause.
during that turn. This weapon was developed after
Thrust Kicker. A high-power burst thruster on the
the Battle of the Breach in 2025.
Jaeger’s foot allows it to make kicks with massive
P-23 Energy Pike. This huge metal spike can be force. Note that this does not count as an unarmed
propelled out of a Jaeger’s wrist with powerful strike, even though it uses a Jaeger’s foot.
pneumatics, plunging it deep into a Kaiju’s flesh. A
Thunder Saws. These sawblades, built into the
sheath of superheated plasma energy around the
Jaeger’s hands, cut through armor exceptionally
spike allows it to cauterize wounds.
well without the added power requirements of
Plasma Beamsword. These weapons produce plasma weaponry.
beams of superheated plasma. As part of an
Unarmed Strike. A Jaeger can always make an
attack, the two blades can be combined into a
unarmed attack, and decides which limb to use to
single weapon or re-separated. This weapon was
make that attack.
developed after the Battle of the Breach in 2025.
Welding Torch. This close-range, heated beam can
Pneumatic Fists. The Jaeger packs a pneumatically
be used as an actual welding tool, but also functions
powered punch. Note that this does not count as an
as a deadly weapon.
unarmed strike, even though it uses a Jaeger’s fist.
IB-22 Plasmacaster 3d12 fire 4/8 5 2/4 4 Integrated, Loud, Mount (Arm),
Slow-Firing, Special
Incinerator Turbine 2d4 fire 4/8 1 1 1 Light, Loud, Mount (Core), Special
N-16 Particle Charger 2d6 fire 8/16 3 2 2 Integrated, Loud, Mount (Core)
Equipment
27
Anti-Kaiju Missile Launcher. This array fires HE Blast Charges. High explosive blast charges
multiple gigantic, high explosive missiles that function for Jaegers in much the same way that
detonate in a wide area. While messy, their fragmentation grenades function for soldiers.
effectiveness cannot be discounted.
Mortar Launcher. Some of the longest-range
EMP Mist Grenade. This thrown explosive creates weaponry available to a Jaeger, these mortars are
a 2-space radius cloud of electrically charged mist. fired in an arc, raining hell on any Kaiju caught in
The area covered by the mist has no visibility, and their blast.
any combatant that ends its turn in the area or
Scatter Missiles. Small missiles fired from the
enters it for the first time during its turn must make
wrist, these explosives cover a large area, making
a DC 14 Constitution saving throw or be Stunned
them ideal for low-visibility combat or other such
until the start of its next turn. Non-combatant
emergencies.
electronics stop functioning while within the mist.
The mist lasts for 1 minute. Smoke Grenades. This thrown explosive creates a
3-space radius cloud of smoke, causing the area to
have no visibility. The smoke lasts for 1 minute.
Object, Breakable. This is something adjacent to brutal when you smash someone into it. Examples
you and your foe that is generally going to hurt to include: a lava pit, a mass of grinding industrial
smash into, but will break or give way under the blades, a nuclear furnace.
assault. Examples include: a skyscraper, a large
Things, Various. Things are objects you pick up and
rock formation, a coral reef.
turn into weapons. You or the GM can decide if it
Object, Unbreakable. This is something adjacent to deals Slashing, Piercing, or Bludgeoning damage.
you and your foe that is generally going to hurt a lot Big things are puny compared to a Jaeger, such
to smash into and probably won’t break. Examples as cars or telephone poles. Enormous things are
include: a reinforced military building, the Wall of hand sized to a Jaeger, like a city bus or a train car.
Life, the side of a deep ravine. Gigantic things are about the size of a Jaeger’s arm,
such as a large yacht or a 10-story building. Colossal
Object, Scary-Dangerous. This is something
things are big, like a battleship or a skyscraper.
adjacent to you and your foe that is going to be
Upgrades dive for cover, but can move only up to 1 space when
doing so.
In addition to weapons, a Jaeger can be equipped Arm Trifecta. (Requires Three-Pilot Conn-Pod) This
with any number of upgrades. Each provides some Jaeger has a third arm, which can be controlled
benefit, at the cost of increased neural load. A by a pilot in Third Pilot Mode. That arm can make
gility Upgrade. (Medium or Heavy Jaeger Only) A unarmed attacks, or use any weapon or equipment
medium Jaeger with this upgrade can dive for cover installed in it. If you install any Paired weapon, if
normally. A heavy Jaeger with this upgrade can that weapon is also Mounted, you can install an
Equipment
29
additional copy of that weapon in the Jaeger’s third your gravity sling. When you do, you can pick up
arm, adding no additional Bulk. those weapons from up to 4 spaces away; it takes
no action to pick them up; they take up no Bulk; and
Burst Foils. You can take the Dash action as
their thrown range is doubled.
a bonus action.
You can also topple buildings or other massive
Core-Integrated Conn-Pod. The Jaeger’s Conn-
objects onto enemies, allowing you to make attacks
Pod is located in the machine’s torso rather than
with “Object” improvised weapons at a range of up
in a separate head. The Jaeger cannot suffer head
to 6 spaces. This destroys the object, even if it is an
system trauma, but it also cannot be equipped
“unbreakable” object.
with escape pods, making this modification
a dangerous choice. This equipment can be designated as third-pilot
equipment, in which case it is controlled only by a
Cryo-Resistant Plating. You have damage reduction
pilot in Third Pilot Mode.
(10) against cold damage. In addition, if you have a
ranged weapon that deals cold damage, you can fire OSIH Achilles Shock Absorbers. The Jaeger’s feet
it at your fists as part of an unarmed attack, dealing feature an array of complex pressure sensors and
no damage to yourself but causing your unarmed balance plates that can be adjusted dynamically
attacks to gain the Freezing property. to adjust to any terrain. You ignore difficult terrain
when you are not taking the Dash action.
Drone Control Hub. Your Jaeger is equipped with
a support drone, which is remotely controlled Rescue Shelter. The Jaeger has a large
from the Conn-Pod. The support drone’s statistics compartment where up to 150 passengers can be
are presented below. It follows the normal rules safely kept.
for companions (see the Everyday Heroes Core
RG-14 High Tensile Limbs. Due to faster moving
Rulebook for details on how companions can be
limbs, your movement speed is increased by 1
commanded in combat).
space. This does not stack with any other gear that
Your support drone companion benefits from all improves your movement speed.
of your talents, feats, and special features that can
RG-18 Light High Tensile Limbs. Lighter weight, but
affect any companion. If a talent provides you with a
with a higher neural load, these enhanced limbs
companion with the Multiattack action, your support
increase your movement speed by 1 space. This
drone companion gains that action as well.
does not stack with any other gear that improves
When making an ability check, attack roll, or saving your movement speed.
throw for your support drone companion, each pilot
RG-24 Accelerator Limbs. These lightning-fast
rolls as if it were a roll for their Jaeger.
limbs increase your movement speed by 2 spaces.
If at least one pilot has a talent that provides them This does not stack with any other gear that
with a companion, you can treat this equipment as improves your movement speed.
if its Bulk were 0. If multiple pilots have a talent that
RG-28 Light Accelerator Limbs. Super lightweight
provides them with a companion, you still have only
and insanely fast at the cost of greater neural load,
one support drone companion, but its maximum hit
these limbs increase your movement speed by 2
points are multiplied by the number of pilots with
spaces. This does not stack with any other gear that
such a talent.
improves your movement speed.
This equipment can be designated as third-pilot
Rocket Thrusters. These foot-mounted rockets
equipment, in which case it is controlled only by a
allow the Jaeger to jump up to its movement speed
pilot in Third Pilot Mode.
in distance, and up to half that in height. While
Dual-Pilot Support System. (Support Jaeger Only) underwater, the rockets allow the Jaeger to swim in
Though it can be safely piloted solo, your support three dimensions for one round. These rockets can
Jaeger can connect to two pilots, allowing them to be used three times before they must be reloaded,
Drift as normal. in the same way a Jaeger weapon is reloaded.
Foot Spikes. You have advantage on saving throws Superdense Armor Plating. Your Armor Value is
against being forcibly moved or knocked Prone. increased by 1. This does not stack with any other
gear that improves your Armor Value.
Gravity Sling. (Non-Support Jaeger Only) You can
pick up and throw “Thing” improvised weapons with
Equipment
31
nervous system to their Jaeger, allowing them to are not aware of the outside world, instead existing
feel everything their Jaeger feels. within their mindspaces. They can still move their
bodies, but most activities will be difficult – if not
The outer layer not only acts as an atmospheric
dangerous – with no sensory input. Fortunately, a
regulator that provides oxygen to a pilot, but also
participant can always take their headset off if their
connects with a Jaeger’s spinal mobilizer, locking
hands are free to do so.
the pilot in place and transmitting data between suit
and Jaeger. Between willing subjects, this allows for sharing
thoughts and memories, but if a participant is
The drivesuit also functions as durable personal
unwilling to share their mind entirely, or if they are
armor. Military equipment proficiency is required to
Unconscious, then an ability contest must be made.
be proficient in this armor.
For each memory or thought a participant wants
to access that is not freely shared, they must make
Armor AV Properties Price Bulk a contested Wisdom (Insight) check against their
Level opponent’s Wisdom saving throw. If they win, the
memory is accessed. If they lose, they suffer
Drivesuit 3 — 6 2 one level of exhaustion, and their opponent
can choose to end the connection.
Pons Headset. These headsets allow wearers to This can be done once per round
Drift with each other without the need to be plugged by each participant while the
into a Jaeger. While drifting in this way, participants connection remains.
VEHICLES TABLE
Name Pax Str Dex Con AV Price Top Speed Properties
Amberjack 4 +0 +6 +2 2 6 80 mph Enclosed, Huge
Grids and
Titanic Distance
When using a grid for combat at titanic scale,
each square or hex represents 100 feet
rather than 5. When referencing a rule that
includes a range, distance, or area, treat that
distance as 1 space for every 5 feet it would
be at normal scale.
New Rules
33
SIZE CATEGORIES TABLE Conditions inflicted by titanic-scale combatants
on normal-scale ones generally work as normal,
though at the GM’s discretion they may have other
Largest Space (in
Size effects. For example, a Kaiju that spits restraining
Dimension 100’x100’ spaces) glue at a hero on foot might simply restrain them,
Tiny Titan ~50-100 ft. ½x½ but the impact could also cause damage, and the
massive glue could become suffocating.
Small Titan ~100-200 ft. 1x1
Medium
Titan
~200-300 ft. 1x1
Piloting
Large Titan ~300-400 ft. 2x2
Jaegers
Huge Titan ~400-500 ft. 2x2 A Jaeger connects to its pilots’ minds, and it can
react to their most subtle movements, allowing
Gargantuan ~500+ ft. 3 x 3 or larger the machine to act more like an extension of the
Titan pilots’ bodies than a simple vehicle. In a Jaeger,
pilots can use all of their training, all of their muscle
memory, to fight the Kaiju on the pilots’ own terms.
Titanic Damage and They can grab a Kaiju and wrestle it to the ground,
punch it square in the jaw, or fire salvos of advanced
New Rules
35
Handshake Result quality, their sync quality automatically becomes
this baseline any time they perform a neural
After making their neural handshake ability check, handshake, unless one of them rolls a natural 1.
the lowest result between all pilots determines their
sync quality. If any pilot rolls a natural 1, that pilot is Example: Two pilots enter the Drift, each making
now Chasing the Rabbit (see below), and the sync an ability check. One gets a result of 18, while the
quality is automatically Terrible. other gets a result of 10. Their sync quality is Okay,
and this becomes their baseline. If they disconnect
Lowest Result Sync Quality and try to Drift again, unless one of them rolls
a natural one and chases the rabbit, their sync
1 or lower, or natural 1 Terrible quality becomes their baseline of Okay.
2-5 Poor
6-10 Okay Emergency Connections
11-15 Good If they don’t have time to establish the neural
handshake properly, pilots can make an emergency
16+ Perfect connection by each spending an action. This puts
excessive strain on the pilots and each pilot suffers
Terrible. The pilots are barely connected and wildly 1 level of exhaustion before rolling for their neural
out of sync. They cannot control their Jaeger, which handshake. Remember that even one level of
is considered Paralyzed. exhaustion imposes disadvantage on ability checks,
including the ones made for the neural handshake.
Poor. The pilots are connected, but uncoordinated.
They use the worst result between them on
attack rolls and the worst bonus between them on
ability checks and saving throws, and they have
Disconnecting
disadvantage on all rolls made to control their As an action, a pilot can disconnect, exiting the Drift.
Jaeger. The Drift ends if only one pilot remains within it, or if
all pilots fall Unconscious.
Okay. The pilots have an acceptable, but not ideal
connection. As with Poor sync quality, they still
must use the worst result between them on attack
rolls and the worst bonus between them on ability
Sync Saves
checks and saving throws, but they do not suffer When an effect calls for a sync save, each pilot
disadvantage due to their sync quality. must make a special saving throw, which they make
individually. This saving throw has a DC of 10, and
Good. The pilots have a solid connection. They use if any pilot fails their save, the pilots’ sync quality is
the best result between them on attack rolls and reduced by one step, to a minimum of Terrible.
the best bonus between them on ability checks and
saving throws. If the pilots’ sync quality was not Perfect before
making this saving throw, any pilot that rolls a
Perfect. The pilots have an ideal connection and are natural 1 is now also Chasing the Rabbit.
in complete harmony. As with Good sync quality,
they use the best result between them on attack In addition to special effects that might call for a
rolls and the best bonus between them on ability sync save, the pilots must make a sync save when
checks and saving throws. In addition, a natural 1 on any of the following occurs:
a sync saving throw does not result in Chasing the The pilots’ Jaeger suffers a critical hit.
Rabbit.
One or more pilots become Frightened or
Stunned, or their Jaeger becomes Stunned.
Baseline Sync Quality An especially traumatic event occurs, such as the
Once sync quality is established between pilots by death of a loved one or the destruction of a pilot’s
a neural handshake, if it is not Terrible, that quality home city.
becomes their baseline until the pilots finish a
short or long rest. While pilots have a baseline sync
Solo Piloting
Whether your partner is Unconscious or dead,
or the situation is so dire that you get into your
Jaeger Turns and Actions
Jaeger alone, it is possible to pilot alone, but this During their turn, the pilots act as if they were
is extremely dangerous, and won’t last for long in a single combatant, cooperating to decide what
a full-sized Jaeger. Tiny Jaegers called support actions their Jaeger will take and how it will
Jaegers are piloted alone, and don’t require drifting move. They roll for initiative together, take actions
to operate. together, and must agree on what they want to do
during their turn.
While piloting a Jaeger alone, if it is not a support
Jaeger, a pilot must make a DC 20 Constitution
saving throw at the end of each of their turns,
suffering a level of exhaustion on a failed save.
Non-Piloting Actions
Sometimes a pilot may wish to take their own
While solo piloting, a pilot uses only their own rolls action, inside the Conn-Pod, rather than pilot their
and talents for their Jaeger, and damage is dealt Jaeger. If they do, it costs the Jaeger that action,
only to them. Sync quality is ignored, even if they but their co-pilot(s) can also take an equivalent
are still drifting with an Unconscious co-pilot. personal action.
New Rules
37
Three-Pilot Systems enough, neither pilot adds their ability modifier to
the damage. If both results were 15 or higher, they
A Jaeger with a Three-Pilot Conn-Pod can be piloted would both add their ability modifier.
by three pilots at once. Such a Jaeger can function
normally, allowing all three pilots to participate in its
action, or one pilot can choose to enter Third Pilot Critical Hits
Mode to allow the Jaeger to accomplish more in a When a Jaeger scores a critical hit, instead of
shorter time. This choice is made at the start of the multiplying all damage dice, add one die of the
Jaeger’s turn, and lasts until the start of its next weapon’s die type to the damage for each pilot that
turn, when the pilot can choose whether to continue scored a critical hit on their attack roll.
in Third Pilot Mode or rejoin primary control
of the Jaeger. Pilots only multiply their own bonus damage dice if
they scored a critical hit on their own attack roll.
While a pilot is in Third Pilot Mode, only the other
pilots are counted when taking actions for the
Jaeger, though all three are still counted for any
saving throw the Jaeger makes. Meanwhile, the third Taking Damage
pilot can take an additional action and bonus action A Jaeger’s Defense value is determined by its
at any point during the Jaeger’s turn, as well as an chassis and gear, but it does not have its own hit
additional reaction between turns, which can be points. Instead, when they take damage, the pilots
used to operate auxiliary weapons and gear specific take normal-scale psychic damage equal to the
to their position. They count as the only pilot when titanic damage dealt to their Jaeger, divided evenly
taking these actions. See the Customizing Jaegers between them. This damage is converted 1-for-1, so
section in the Heroes in Pacific Rim chapter for do not multiply it by 100, and it ignores armor. The
more on equipping a Jaeger with such gear. pilots get to decide who takes the extra damage if it
cannot be divided evenly between them.
1d8 Trauma
1 Head
2 Core
3 Left arm
4 Right arm
5 Left leg
6 Right leg
7 Equipment (Weapon)
8 Equipment (Gear)
New Rules
39
SYSTEM TRAUMA EFFECTS
Type of Level 1 Level 2 Level 3+
Trauma
Head The pilots must make an The pilots must make an The conn-pod is breached
additional sync check (on additional sync check (on and one pilot, chosen at
top of the one for taking a top of the one for taking random, is instantly killed.
critical hit). a critical hit), which is If the last pilot is killed, the
made at disadvantage. Jaeger is destroyed.
Core The Jaeger is Stunned until The Jaeger is Stunned until The Jaeger is
the end of its next turn. the end of its next turn, then destroyed. The pilots are
suffers disadvantage on automatically ejected.
further armor saving throws.
Arm The arm is damaged, The arm is disabled and The arm is entirely destroyed.
(per arm) causing any action taken cannot be used. It cannot be repaired
that uses that arm to except in a Shatterdome or
suffer disadvantage. similar facility.
Leg The leg is damaged, The leg is disabled, causing The leg is entirely destroyed.
(per leg) reducing the Jaeger’s the Jaeger to fall Prone and It cannot be repaired
movement speed be unable to stand up. except in a Shatterdome
by 1 space. or similar facility.
Equipment One piece of the N/A N/A
Jaeger’s equipment of
the appropriate type is
destroyed and ceases
all function. The GM
decides exactly which
equipment is destroyed.
Modifying Rolls
Jaeger Conditions Unless otherwise noted, effects that modify a
pilot’s ability checks, attack rolls, or saving throws
When a Jaeger suffers a condition, it affects all
modify only their own rolls. This includes applying
pilots. Physical conditions apply only to actions the
advantage or disadvantage to a roll.
Jaeger takes, while mental conditions affect the
pilots even if they stop piloting, take a non-piloting Example: Two pilots roll initiative for their Jaeger.
action, or must make a roll for themselves rather One is an Agile Hero with the Fast Reflexes talent,
than for their Jaeger. The GM has discretion on granting them advantage on initiative checks. The
what counts as physical and what counts as mental Agile Hero rolls with advantage, but their co-pilot
in this case. does not.
New Rules
41
Example: Two pilots fire their Jaeger’s N-16 They could choose another friendly Jaeger, but
Particle Charger against a Stunned Kaiju, granting not their co-pilot.
them advantage against its Defense of 14. One pilot,
a Scoundrel, has Vital Strike, which will deal extra
damage on a hit since the attack has advantage. Types of Target
However, the Scoundrel can add this extra damage If an effect normally allows you to affect or choose a
only if their own attack result is 14 or higher. If their person or living combatant, you can affect or choose
partner hits and they don’t, the attack still hits, but a Jaeger instead, even though they are robots. Such
there will be no Vital Strike. effects should be described differently to justify
Example: Two pilots make an unarmed strike with this. If such an effect requires inexpensive or easily
their Jaeger. One pilot is a 7th-level Martial Artist, accessible tools or materials to perform, you don’t
whose Improved Martial Arts talent increases the need those tools or materials to use it while piloting
damage of their unarmed attacks by two steps. a Jaeger. If it requires expensive or rare tools, you’ll
Both pilots hit, but only one of the 2d4 damage dice need something equivalent, at the GM’s discretion.
is improved by the Martial Artist, causing the attack
Example: A Smart Hero Scientist pilot can use
to deal a base of 1d4 + 1d8 damage. If the Martial
their Adrenaline Shot plan on a Jaeger, allowing
Artist pilot missed, while their co-pilot hit, the attack
the pilots to heal. You might describe this as
would deal the normal 2d4 base damage.
an emergency power cell transfer, or perhaps
Example: Three pilots make an unarmed attack, the release of adrenaline-boosting gas inside
and each has a talent that improves the die type of their Conn-Pod.
their unarmed damage by one step. All three hit,
Example: A Smart Hero Mastermind can use
and each improves one of the 2d4 base damage
their I Have the Perfect Disguise plan to disguise
dice, resulting in a base damage of 1d6 + 1d8.
their Jaeger as a different Jaeger. This may
be a hologram generator or other camouflage
Damage Reduction technology installed in the Jaeger.
Targets
When selecting targets for effects, anything that Companions
affects you can affect your Jaeger instead, while If an effect grants you a companion, you can also
anything that affects an ally cannot affect your equip your Jaeger with a Drone Control Hub without
own Jaeger, even if you could normally target increasing its Bulk. See Building Jaegers on page 30
your co-pilot. for the statistics of this equipment.
Example: A Charming Hero Leader wants to Effects that grant your companion bonuses or
use their Command talent. The Jaeger spends abilities, or allow it to take special actions, apply to
its bonus action, and that hero chooses a target. your Jaeger’s drone as well.
Fighting in the Water Luckily for pilots, Kaiju blue’s corrosive process
is slow enough that it is not a risk for Jaegers in
combat, but its toxicity is a consideration when
Because Jaegers are so dense, they suffer no
penalties or limitations for fighting in the water. deciding where to engage the enemy. Fighting Kaiju
They can use any of their weapons – melee weapons before they make landfall is usually preferable,
of any damage type, ranged weapons without the despite their advantage in the water.
Aquatic property, and attacks that deal fire damage
– normally, they do not suffer normal penalties to
Wisdom (Perception) checks, and they do not treat Kaiju Bleeding
water as difficult terrain. Whenever a Kaiju suffers ballistic, explosive,
piercing, or slashing damage, and whenever
Jaegers cannot swim, though, and without special
it suffers system trauma from any attack, the
equipment they simply sink rapidly to the bottom
area within 1 space (100 feet) of it becomes
of any water they enter. This is not fast enough to
contaminated with Kaiju blue. When a Kaiju dies,
cause falling damage, but it gives swimming Kaiju
the area within 2 spaces (200 feet) of its body
the advantage of three-dimensional movement.
becomes contaminated.
Remember also that Kaiju are aquatic creatures
If left for more than 24 hours, Kaiju blue vaporizes
by nature, and most can move more quickly in the
into what Kaiju scientists call “bloodmist,” which
water than on dry land.
spreads throughout the surrounding area and
contaminates the air in a radius of up to a few miles.
Underwater Visibility In the water, Kaiju blue remains toxic, but vaporizes
Although Jaegers are equipped with visors and slowly, giving cleanup crews time to contain the
lights that allow them to see even in the darkest mess if it doesn’t wash up on shore first.
depths, this vision is ultimately limited at long
distance and by the surface of the water. This has
the following effects: Kaiju Blue Exposure
Kaiju blue functions as a poison. See Poisons in the
Unless in clear water with plenty of daylight, and Everyday Heroes Core Rulebook for rules on poisons.
with no special equipment or environmental It is normally a contact poison, but once vaporized
lighting, vision underwater becomes poor quality into bloodmist, it can be inhaled as well. Its effects
at 3 or more spaces away, and no visibility at 6 or depend on the toxicity level of the Kaiju it comes
more spaces away. from; one of the measurements used to determine a
Looking through the surface of the water from Kaiju’s category.
either direction is always at least poor visibility,
unless the water is clear and well lit.
New Rules
43
KAIJU TOXICITY
Kaiju Toxicity Delivery Effect DC Saves
Low Contact or 1d6 damage, 1d6 damage per turn, 12 Save for Half, Save Ends
Inhaled Sickened for 1 day
Moderate Contact or 2d6 damage, 2d6 damage per turn, 14 Save for Half, Save Ends
Inhaled Sickened for 3 days
High Contact or 3d6 damage, 3d6 damage per turn, 16 Save for Half, Save Ends
Inhaled Sickened for 5 days
Severe Contact or 5d6 damage, 5d6 damage per turn, 18 Save for Half, Save Ends
Inhaled Sickened for 10 days
10,000 KT 20d6 + 300 100 spaces 20d6 + 50 200 spaces 600 spaces
50,000 KT 20d6 + 500 150 spaces 20d6 + 100 300 spaces 900 spaces
Equipment
Kaiju that are part of this adventure can be found
in Part 6: The Cast later in this book.
In this adventure, the heroes’ Jaegers have been It should be noted that the common language of
equipped with experimental Catalyst technology. the PPDC and the Lima Shatterdome is English, but
This provides the Jaegers with the following the primary language at the PPDC-Lima corporate
special rules. If your players are building their own headquarters is Spanish (although many people
Jaegers, you decide which two options they each who work in the building speak English).
The Situation Room at the PPDC Shatterdome engineer with a challenging proposal for our
on Isla Isabela is a cold metal chamber wrapped program,” says Marshal Lehmann.
around uncomfortable chairs. There’s a steel
“These fine folks have developed a new
table, a wall-sized communications screen, and
technology, code-named ‘Catalyst.’ Catalyst is a
a glass wall looking down into the LOCCENT
cutting-edge system that supercharges heavy
Mission Control room, the Shatterdome’s
ions. Your usual Jaegers, Samba Lancer, Comet
communications hub. Jaeger Pilots, military
Hyperion, and Rainbow Serpent, have been
tacticians, engineers, and brilliant minds gather
modified with Catalyst technology. Rangers,
here to discuss missions, create strategies, and
your mission is to test Catalyst against a group
plan a defense against the Kaiju.
of Category II and III Kaiju sighted in the South
Cheery Lily Zhào, the Shatterdome’s head Pacific Ocean.
communications engineer, waves at you from
“Consult with the good doctors, and then report
her seat at the table. You recognize several
to your Jaegers. I want you to give ‘em a good,
other pilots in the room, but two individuals are
solid test, pilots. Really see what these systems
unknown. Marshal Caleb Lehmann, the military
can do.
and strategic head of your Jaeger Division,
clears his throat and stands. “We’ll be watching you from here,” he says.
“Now, move out.”
“May I present Dr. Thomas West, head of R&D for
PPDC, and Dr. Ísey Ketilsdóttir, an Icelandic
Adventure | Act I
51
remains quiet, allowing the Rangers to ask the
PPDC doctors anything they need to know. The holographic display at the center of the
steel table flickers to life, depicting three, semi-
Lily Zhào, the Shatterdome’s head communications
transparent images of Kaiju. The monsters are in
engineer, is a young Chinese national who speaks
motion, as if their movements are being replicated
English with a slight drawl. She typically dresses in
through a direct camera feed from their current
pinks and blacks, and has multiple brightly colored
location.
hair extensions clipped into her black hair. She’s
charming, expressive, and talented with computers Lily, giddy to name the Kaiju, steps up and points,
of all kinds. She’s also prone to snark and humor, one by one, at each of the holographic forms.
deflecting any criticism with smarm and a bright
“Crusherbone.” She gestures to the first. It’s a
smile. Lily uses the Civilian: Expert stat block
large, hammerhead Kaiju, lumbering along on
from the Everyday Heroes Core Rulebook, with 14
heavy legs and snapping its massive jaws in the air.
Intelligence, +6 to Computers, and +4 to Perception.
“Category II. Tough.”
Lily is excited to coordinate such a special mission,
“Urchin. Nasty spikes.” Lily points to the second
and she treats the Rangers as if they’re her
Kaiju, a thick-bodied humanoid with webbed
personal heroes – she’s a little bit of a fangirl. She
arms, spiked shoulders, and a long, thrashing tail.
knows every Jaeger in the Shatterdome, as well as
“Category II.”
their pilots’ names and reputations, and she keeps a
log of the capabilities and history of each Jaeger. “And Tentacle-Maw.” The third Kaiju is more of a
shapeless mass, a jellyfish-like Kaiju with countless
If given the opportunity, Lily will happily discuss
tentacles drifting through the water beneath and
which Jaeger could beat up which other Jaeger,
around the central body of the creature. “The
and punctuate her discussion with guesswork about
spotter ships say it’s leaving an acidic wake, so it’s
various Kaiju-on-Jaeger possibilities from the past.
been judged a Category III. Be careful engaging
She will also give player characters tips on how their
with it.”
Jaegers are best used in combat.
When Marshal Lehmann calls the Situation Room
to order, he asks for Lily’s report, and she activates As the player characters study the display, Lily
a holographic display that shows three Kaiju provides more information about the group of Kaiju
approaching the coast. she’s been tracking (see the initial category of
statistics on these Kaiju for more information that
Lily could provide).
These are relatively small Kaiju, Category II and III
monsters, sighted only a few hours ago in the South
Pacific Ocean, heading toward Peru. Lily provides
the player characters with a map of the area where
they can intercept the creatures, and she offers
basic intelligence on the threat.
Dr. Ísey Ketilsdóttir is an Icelandic engineer working
for the PPDC’s science lab in Lima. She’s a slender
woman, blond, and shy but pleasant. She perks
up and is eager to talk about the Catalyst system
that she’s designed with Dr. West. Dr. Ketilsdóttir
is the mind behind the electrical and mechanical
engineering of the project, while Dr. West provided
the necessary software and computer know-
how that integrated it seamlessly into Jaeger
tech machines. Dr. Ketilsdóttir uses the Civilian:
Expert stat block from the Everyday Heroes Core
Rulebook, with 14 Intelligence and +6 to Mechanics
and Natural Sciences.
Dr. Ketilsdóttir
Adventure | Act I
53
Scene II: Beta Test Dr. West and Dr. Ketilsdóttir (and others, including
Marshal Lehmann) will watch the fight on the
main screen as it is captured by multiple flying
Once the player characters are ready, technicians
in a people-mover cart drive them through the camera drones. These drones follow the two
Shatterdome toward the drivesuit room and the Jaegers, recording every aspect of their fight
Jaeger bay. against the Kaiju.
Several technicians are available to help the player
characters into their drivesuits. The mechanics are
After speaking with Dr. West and Dr. Ketilsdóttir, excited to see the Catalyst upgrades in action, as
you get into a people-mover cart and are driven they have been installing the technology on the
down wide corridors in the Shatterdome, past heroes’ Jaegers for several days. The Jaegers are
steam pipes and military training rooms, past the fueled and ready for action. When dressed for battle,
small apartments where the Rangers live, and into the Rangers are escorted to their Conn-Pods, the
the heart of the Shatterdome: the tremendous displaced “heads” of each Jaeger where the pilots’
warehouse of the Jaeger bay. chamber is located. The Conn-Pods are then lifted
to the shoulders of each Jaeger, and attached with
Here, the hustle and bustle of PPDC soldiers and
mechanical and magnetic latches to the body.
the metallic grind of engineering is dwarfed by the
pound and hiss of machinery. The hallway opens In their newly elevated position atop the two
up into an incredibly large chamber: tall as a Jaegers, the Rangers are eye-level with a wide
skyscraper and wider than an airplane hangar, with glass window that looks out over the Jaeger bay.
alcoves on both sides of the thoroughfare that house From up here, Lily Zhào operates the Shatterdome
three astonishingly large robots - the Jaegers. communications station, known as LOCCENT
Mission Control. The LOCCENT Mission Control is in
On the right, you see a small, agile-looking Jaeger
a massive room that is overcrowded with computers,
with light weapons, its legs spring-loaded and
maps, and holographic technology that allow Lily
backward-facing like the legs of a praying mantis.
and her staff to track the Jaegers and oversee Kaiju
Painted in a magnificent shade of green with striking
attacks as they happen.
yellow details, Samba Lancer is a fresh, modern
machine, benefitting from quickness and keen, fast- Perched on a rolling chair and typing at her
striking weaponry. computer keyboard with blinding speed, while
shouting orders to her team, Lily orchestrates a
The Jaeger on the left side of the hallway, the
small team of people.
hulking Comet Hyperion, is an entirely different sort
of mechanical beast. Built with Australian ingenuity Excited, she pauses for a moment to. wave at the
to withstand the full onslaught of Kaiju fury, Comet is Rangers and give them a cheerful thumbs-up before
stockier and slower than Samba. they embark.
Between them is the sleek, modern Rainbow When the Rangers are safely in their Conn-Pods
Serpent. A study in efficiency, this blue and red and the Jaegers are powering up, Lily’s cheery voice
marvel is aerodynamic, flexible, and designed to chirps into their ears over their helmet-comms.
move in the exact ways that its pilots do. A true icon She chatters excitedly as the pilots clamp their feet
of humanity. into the machinery that allows them to guide the
Jaeger’s movements.
People around the world know the stories of
these three Jaegers and their many victories.
As their pilots, you are known and respected.
Many times, you’ve risked your lives to save the
countries of the Pacific Rim., and each time, you
have been victorious.
This is your arena. These are your suits of armor.
In your Jaegers, you’re not just pilots – you’re gods.
The world is waiting.
As noted in the call-out text, the Jaegers will be As the player characters enter the Drift, ask each
taken from the Jaeger bay by jumphawks, which player to create a single encapsulated memory
air-lift the great robots out to sea. Once they are from their character’s background, and share
close to their destination, the jumphawks release a brief narrative of that memory with their Drift
the attachment cords, and the Jaegers are dropped partner. This might be a childhood memory, one
into the South Pacific Ocean, just off the coast of the from the character’s military history, or a more
city of Lima, Peru. recent memory. Players are free to invent details of
their character’s background for this purpose.
Adventure | Act I
55
Statistics for all three of these Kaiju are located in
As you approach the three Kaiju, you see that Part 6: The Cast.
one of the spotter ships – the Santa Rosa – has
There are two smaller robots – human-controlled
become fouled by a Kaiju, the one Lily’s calling
drones – remotely piloted into combat by Lily
“Tentaclemaw.” The sailors aboard scream as the
Zhào and the engineers back at the Shatterdome.
Kaiju’s acidic grip corrodes and wears away the
Although they aren’t a match for even small Kaiju,
metal, threatening the ship’s integrity. More acid
they can provide assistance if the Rangers get in
floats around the ship, greasing the surface of the
over their heads – or, alternately, the GM can use
tossing sea, threatening pain and death to any
their destruction to show just how devastating the
flesh that comes in contact with it. Another ship has
Kaiju are.
veered toward it, firing all weapons – but doing very
little to distract the Kaiju from its prey. At first, the Jaegers should have an advantage over
their three Kaiju adversaries. The player characters
“You can’t wait till they clear the reefs – you’ve got to
should be encouraged to use the Catalyst systems
get in there, now!” says Lily.
and “give them a proper beta test” – and that
The second Kaiju, code-named “Crusherbone,” fight should feel epic, engaging, and over-the-top.
is ponderous and beastly, snapping its massive, The Catalyst systems should provide a significant
crushing jaws in the air, trying to capture another advantage to the Jaegers at this point in the fight.
of the scattering ships. “Urchin,” the most ‘human-
But then, at a high-point of excitement – or when
like’ of the three, rises up to its waist in the sea-
the player characters are feeling assured of their
waves. It snarls, releasing a loud roar of anger and
victory over the Kaiju – something strange happens.
challenge. Spikes jut from its limbs and shoulders
The Kaiju bioluminescence suddenly shifts from
like monstrous armor, and multiple glowing eyes
blue to red, and the creatures become enraged. The
glimmer on its broad, dished forehead. It leaps
GM should read the following text aloud:
through the water toward you – and battle begins.
Their eyes, glowing like fiery coals, are wide Meanwhile, Tentaclemaw keeps its distance until an
and enraged. enemy approaches, then tangles opponents in its
tentacles, holding them out of normal melee range
If these monsters could be called “sane” before, they while it spits corrosive acid on them.
certainly couldn’t now.
In less than a breath, your advantage vanishes. The
Kaiju hurl themselves back into the battle with a
renewed fury and a maddened intensity, eager to
tear your Jaeger apart.
57
Pacific Rim | Part V
58
Scene III: Returning, At this point, Rangers Adriel and Gia Perez
approach the player characters:
Adventure | Act I
59
“downtime” doing these things before the GM moves Shatterdome. Like this encounter, the stakes don’t
on to the events of the next morning. need to be terribly high, but could give the player
characters an opportunity to roleplay and make
some choices.
Kwoon Combat Examples:
The next morning, the player characters meet Gia
and Adriel in the Kwoon combat room. Some cadets are bullying a new recruit. The player
characters can get involved, rough up the bullies,
The Kwoon combat room is a specialized area in the de-escalate the situation, ignore it, etc.
Shatterdome where Rangers and cadets practice
their martial arts and learn new fighting techniques The PCs witness someone stealing something
for use against the Kaiju. (nothing hugely critical). They could turn in the
thief, let them get away with it, chastise them but
not turn them in, extort them, etc.
The Kwoon combat room is a specialized arena
in the Shatterdome where Rangers are taught to An argument breaks out between some of the NPCs
fight, and where they face challenges and hold about whether Kaiju cultists should just be stepped
friendly duels to amplify their proficiency in combat on by Jaegers or if they should be treated fairly. An
situations. Challenges range from various martial opportunity for some philosophies to come out.
arts, MMA, Greco-Roman or Sumo wrestling, Krav
Maga, and boxing to more psychological hurdles.
Here, Rangers are pushed to their physical and After the Contest
mental limits. Such combat allows the Rangers to In either case, after the fight, Gia and Adriel buy
utilize their skills in Jaeger combat during the Drift. the Rangers a round of beer at the Shatterdome’s
Marshal Lehmann steps up and explains the cantina. They are happy to recount the fun parts of
challenge. “Today’s challenge will be round-robin. the Kwoon challenge, and eager to hear the heroes’
Each combatant will face four Rangers. They will not personal stories about their fight with the three
fight their own partner. Each victory will be worth Kaiju and the utility of the Catalyst systems.
one point. At the end of all challenges, the Ranger
pair with the largest point total will be declared the
victors of the day’s events. Fight fair – and fight well.”
Adventure | Act I
61
keeping a close eye on their gauges. Those were better than anyone else. If these Kaiju are more
Category II and III Kaiju; they shouldn’t have been advanced, Stubbs might be able to figure out what’s
such a threat, and yet the heroes’ Jaegers were changed – and how to defeat them.
pushed to the limit trying to fend them off.
Lehman also mentions that Dr. West asked Lily
At this point, the player characters shouldn’t to keep an eye out for something larger than the
have all the information. They know that the Category II and III Kaiju that the player characters
Kaiju did “enrage” and become more powerful fought. West is hoping to have another test soon,
halfway through the fight, but the apparent and this time, he wants an even greater push of
answer is that something inside the Kaiju seemed the Catalyst systems. “It almost seemed like he
to activate, and the creatures responded with was worried that we wouldn’t get more upgrades
increased ferocity and power. in time to face ‘em,” Lehmann muses, but he
won’t speculate further.
Lehmann reminds the PCs that Kaiju are
engineered biological creatures, strange and
otherworldly but deliberately created. As living war
machines, they have unique biology and internal Scene IV: Science at the
Shatterdome
chemistry that humanity has yet to even begin
to understand. These specific Kaiju may have an
altered biology, something engineered into them
The player characters are sent down to a lower
that increased their strength and reinforced their
floor of the Shatterdome, the scientific research
healing capability under the pressures of the fight.
laboratory where Dr. Winston Stubastion’s research
Lehmann tells the player characters to speak with team is located. The lab is massive, with 10 to 15
Stubbs, the Shatterdome’s science team lead and scientists working under Stubbs, the head of the on-
resident Kaiju expert. He understands Kaiju biology site science division for the Shatterdome.
Adventure | Act I
63
they don’t have the materials and workforce to
maintain Jaeger construction, given how many Moving Forward
were recently destroyed in the Kaiju attack on Stubbs tells the Rangers that the PPDC is having a
Sydney, Australia. formal fundraiser gala to celebrate the successful
The head of the PPDC is an escaped Precursor. beta test of the Catalyst systems. He recommends
He came to Earth on a scouting mission, and that they go to Lima and speak with Dr. West, maybe
he’s fallen in love with the people and the culture make an appearance at the gathering. He wants
here. Now, he’s hiding his real nature, and fighting them to discover what Dr. West knows about the
nobly to protect his new home. Kaiju “changing,” and try to get West’s approval
to bring back the data Stubbs wants. “The PPDC
The Kaiju are mind-controlled slaves of the isn’t going to turn away the heroes of the hour,”
Precursors; if we could just break that mind Stubbs says.
control, they’d fight on our side against their
former “masters.” Shuttles leave from the PPDC Shatterdome
regularly, and the player characters can easily catch
Smaller Kaiju have come through the Breaches a ride to the Peruvian city.
– smaller than Category I – and they’re
interbreeding with Earth’s native ocean species. If the player characters ask, Marshal Lehman
Eventually, the Earth will be overrun by Kaiju that approves their visit to Lima if they tell him they want
were born here, and serve no to attend the gala. He does not approve of bothering
master at all. It’s happening Dr. West, nor does he confirm or deny that the Kaiju
in the deep trenches turning red is unusual or a problem. It isn’t that
even as we speak! Marshal Lehman doesn’t realize the Kaiju have been
exceptionally dangerous, but he believes that the
scientists studying the effect have everything well
in hand. He scolds the Rangers, and tells them not
to bother the scientists – but he won’t prevent them
from going to the gala.
If they ask Lily about going to Lima, Lily is excited
that they’re going to a glitzy party with famous,
fabulous people. She confirms there are no Kaiju on
the radar right now – though that could change, as
Kaiju are unpredictable. The heroes’ Jaegers
are being repaired from damage sustained
during their earlier fight, so even if there is
a threat, they wouldn’t be called to duty
again until the mighty machines
are service-ready.
Scene I: The Good Doctor and face Dr. West, revealing his ambition and the
flaws in Catalyst tech to Marshal Lehman. It’s too
The player characters go to PPDC headquarters late to stop Fenris Aurora from going into battle,
in Lima to speak with Dr. West. The doctor is piloted by their friends and fellow Rangers, Adriel
sympathetic, and agrees that the Kaiju are acting and Gia Perez. As the player characters watch
strangely – but he’s unwilling to turn over any on live feed, the fight is a catastrophe: two escort
sensitive data or samples (especially if Stubbs is Jaegers are destroyed, and an enraged Category V
involved). Dr. West tells the player characters that Kaiju tears Fenris apart, scattering scrap and parts
his team has been researching Kaiju “frenzies,” along the edge of a deep ocean trench.
and that he believes the Jaeger program is falling
dangerously behind on the power curve.
Scene I: The Good Doctor
Scene II: The Glitterati The player characters go to PPDC headquarters in
Lima to speak with Dr. West.
The player characters attend a celebratory
gathering at the PPDC corporate offices in Lima,
Peru. There, they meet celebrities, speak with
The PPDC corporate office in Lima is a tall,
the Vice President of Operations for PPDC-Lima,
streamlined glass building that shines in the late-day
and learn more about Dr. West and the future of
sun. The Letters “PPDC” glow in golden light atop
Catalyst tech. During the celebration, a new Jaeger
the building, and a statue of the famed Jaeger, Gipsy
is unveiled by the PPDC with big promotion and
Avenger, stands proudly in the courtyard at the front
fanfare: Fenris Aurora, sponsored by a joint alliance
of the building.
of Nordic countries. The PCs speak with Dr. West,
and discover that Dr. Ketilsdóttir was removed from From below, you can see a garden at the top of the
the program shortly after they returned from the building, built on a deck that looks out over the sea.
PPDC Shatterdome. That is the Crystal View Lounge, a restaurant at the
top of the skyscraper featuring a gorgeous view of
the city and the bay.
Scene III: Fears Inside the building is the lobby, where crisp white
After the party, the player characters meet secretly couches form small waiting areas, and two elevators
with Dr. Ketilsdóttir. She tells them she had concerns go up the center toward the various floors of the
about the Catalyst tech release, and pressed Dr. busy corporate building. A big desk sits in the
West to move more slowly. She was told to stand center of the room, where two fashionably dressed
down; when she was strident about delaying Fenris receptionists direct the traffic of people headed to
Aurora’s launch, Dr. West transferred her off the various meetings, interviewing for jobs, and carrying
project. She’s willing to help the PCs get data on the bouquets of flowers for tonight’s gala. You can see,
Catalyst systems – but they must do so without Dr. deeper into the lobby, a door marked “Security,”
West’s knowledge or consent. where two guards chatting and drinking coffee..
Once you identify yourselves as Rangers and say
Scene IV: A Subtle Situation you’d like to meet with Dr. West, the receptionist’s
stern frown warms considerably. “Rangers!” she
The player characters go on a brief spy/recon says excitedly. “I’m sure he’ll make some time to
mission into a PPDC laboratory to acquire data from chat with you. Have a seat, I’ll call him and tell him
their fight. After dealing with the obstacles involved you’re here.”
in sneaking into the lab, the player characters
get the data and samples of the Kaiju they fought
during the beta test.
Adventure | Act I I
65
The wait is short; Dr. West quickly tells the Dr. West listens thoughtfully to the heroes’ concerns,
receptionist to send the Rangers up to his office and he hears them out about Stubbs’s theories –
on the fourteenth floor (see map, later in the although he has a lot of skepticism about Stubbs.
adventure). The PCs get visitor keycards on The player characters may have learned Stubbs’
lanyards to wear around their necks, and they background from talking to him at the Kaiju science
are escorted by a security officer named Larry lab back at the Shatterdome. Whether they did
Ellis, who works on the fourteenth floor. He’s not or not, Dr. West gives the player characters that
particularly chatty. background, as well as his perspective on it, during
this meeting.
Dr. West’s office is right across from the elevator,
and beyond it, the player characters can hear the
chatter and movement of people working in the “I don’t know if you know this,” Dr. West says, “But Dr.
laboratory down the hall. Stubastion started his career at Shao Industries. He
was part of the team that helped Newton Geiszler
design the drone Jaegers that created the Mega-
Dr. West’s office is decorated in a dark, masculine Kaiju. The same man that tried to end the world.”
style, with burgundy carpet, tall wooden
bookshelves, and a heavy mahogany desk with Dr. West looks sad. “Dr. Stubastion had a bright
three drawers. Texts on software design, biology, future when he started at Shao. At one point, he was
and engineering pack the bookshelves. There is a even considered for my job, leading the PPDC team
computer monitor on the desk, and several trophies here in Lima. But after Newt did what he did – after
and scientific awards shine amid the books. There’s it was discovered that he and his team were working
a gold plate on the desk that reads “Dr. Thomas with a Precursor, and that Newt was actually drifting
West,” and a large abstract painting hangs just with a Kaiju brain … well, you can understand how
behind the leather chair. that tainted the company’s prospects.”
Dr. West rises from his desk as you enter, a broad “I’m sure Dr. Stubastion is doing the best he can, and
smile on his face. “Rangers – heroes of the day. I’m sure he’s a great help in the onsite Kaiju science
Welcome, welcome. Here for the gala? Wonderful. lab there at the Shatterdome. But the simple fact
What can I do for you?” is – we can’t prove that he didn’t know about Newt’s
collaboration with the Precursors. We can’t prove
that it didn’t infect him, too. The knowledge Newt
discovered and passed on might have any number
of hidden ‘bombs’ in it, traps laid by the Precursors
to make us assume things that benefit them – items
that we don’t have the capacity to know, based on our
scientific and technological capacity. Dr. Stubastion
says he was never part of Newt’s experiments, but
how do we know that? Because he tells us?
“Dr. Newt Geiszler was a brilliant man – but under
the influence of the Precursors, he was also a
deceptive one. He, and the Precursors, would do
anything to give us a weakness that they could
exploit. We can’t risk that. And that’s why Stubastion
is there, where his knowledge can be useful in the
short-term, and not here, where we’re creating new
technology and breakthroughs that will end the
Kaiju threat once and for all.”
Adventure | Act I I
67
Scene II: The Glitterati to go back and do a beta test before unveiling
any further advancements.
The player characters attend a celebratory Dr. Ketilsdóttir was fired after she and West
gathering at the PPDC headquarters in Lima, Peru. returned to Lima, although the reason for her
The event is semi-formal, so if the player characters termination is unknown.
are wearing their jumpsuits or military uniforms, Dr. West has an astonishingly advanced
they will be awkwardly out-of-place among the command of engineering, and has often said
crowd. With a successful DC 13 group Charisma he hopes to leave the PPDC and start his own
(Persuasion) check, the player characters can company – once he has a major achievement to
convince their PPDC hosts to bring them suitable make his reputation.
clothing for the event, which is delivered to their
hotel room in time for them to dress for the party. Dr. Ketilsdóttir is “known” to be overly emotional,
Remember, as with all group checks, if at least half and overly cautious. As she hails from Iceland
of the heroes pass, the check succeeds. (a non-Pacific Rim nation), she clearly doesn’t
understand the actual threat posed by the Kaiju.
Her knowledge is purely theoretical, and she is
The Crystal View Lounge is a four-star restaurant, too “soft” to know that sometimes you have to cut
filled with some of the city’s most important and corners to save lives.
wealthy people. The main dining area is open only to
the party, and tables are decorated with white-linen The GM should feel free to create rumors of their
tablecloths, ice sculptures of various Jaegers, and own, to give the player characters theories about
colorful balloon pillars. what happened to the Kaiju during their fight, or
about the two doctors squabbling, or about the
Many people here want to talk to you. Some are Catalyst tech. In the end, the player characters
actively interested in Jaeger piloting – others are should feel as though they have gained a lot of
fans, wanting an autograph or a quick selfie with information – but they aren’t sure what to trust, or
the heroes of the day. Among the crowd, you see where the exact truth of the matter lies.
Dr. Thomas West, shaking hands and moving easily
among the rich and famous. Dr. West is friendly and sociable, but unwilling to get
into a deep conversation with the player characters
at this time. He begs off, claiming that the party is no
The party is a glittering, expensive affair, with hors place to talk about such details, and instead turns
d’oeuvres carried on plates by white-gloved servers, the conversation to the heroes’ victories, reputation,
and an open bar with the most expensive wine and background, in an attempt to steer them away
and drinks. from asking further questions about the tech.
At the party, the player characters are treated like
heroes, and have the opportunity to hob-nob with
the rich and famous, from stunning young movie
Margarita Vasconcelos
stars to the wealthy elite of Lima. One of the most significant people at the party is a
PPDC executive named Margarita Vasconcelos. She
Player characters can learn rumors and information is a leader at the Lima headquarters, responsible for
by chatting with members of the crowd. Players the success of the global enterprise in this region.
should be encouraged to roleplay to gather this She uses the Officer stat block from the Everyday
information, but you can instead have each hero Heroes Core Rulebook, except she has 16 Wisdom
make a DC 13 Charisma (Persuasion) check, and +7 to Insight.
learning one piece of information on a success.
Margarita is not a snobbish woman; she is
Dr. West is much farther along integrating understated and quiet about her achievements,
Catalyst into Jaegers than he had implied preferring to blend into the crowd and get to know
at the Shatterdome. people on their own merits without the distraction
of titles and authority. When the player characters
There have been several arguments between Dr.
meet her, she is sitting with a group of guests,
West and Dr. Ketilsdóttir. After her complaints
talking about musical theater, pop culture, and
were passed up the chain, PPDC executives
television shows popular in Peru.
forced the scientific team on the Catalyst project
Margarita Vasconcelos
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69
The Announcement Dr. West addresses the crowd once more, smiling,
“So, everyone! Here’s to the PPDC, and here’s to the
Near the end of the celebration, Dr. West gets up final nail in the coffin of the Kaiju threat – Catalyst!”
onto the band stage and rings a knife against his
glass to gather everyone’s attention. “I’d like to thank
everyone for coming tonight, and I hope you all have Dr. West raises his champagne glass and gestures
had a good time!” he says proudly. as a holographic representation of the Fenris Aurora
lights up beside him on the stage. The light-based
“Right now, I’d like to make one further model turns slowly to show its tremendous size and
announcement – something I’m very proud to be specialty features as the crowd cheers and claps
able to reveal tonight. You’ve seen how the Catalyst in enthusiasm.
systems performed in pre-existing PPDC Jaegers
– but now, I’m proud to present the next step in Margarita Vasconcelos acknowledges Dr. West’s
Catalyst technology, and a new era of defense and salute with good humor, and she seems pleased
protection for all the countries of the Pacific Rim – a about the reveal of Fenris Aurora. If the player
fully-Catalyst Jaeger, Fenris Aurora! characters speak with her about Catalyst tech,
she says that she’s read the reports forwarded to
“And more – you won’t have to wait years to see her from Dr. West and his assistant – whose name
this beauty in action. She’s fully functional, and she doesn’t know (Dr. West has been significantly
being moved to the Auckland Shatterdome even downplaying Dr. Ketilsdóttir’s contributions) – and
as we speak – and I’d especially like to thank Vice- she’s pleased at how well the new tech is coming
President Margarita Vasconcelos for signing off on along. She’s friendly to the player characters, and
that particularly big check!” Everyone laughs, and takes their concerns seriously, but she refers to Dr.
Dr. West raises his glass to a trim woman with a gray West on any details of the tech.
stripe in her dark hair, sitting on a couch at one side
of the room.
Adventure | Act I I
71
Dr. West’s. The file is titled “Catalyst 3.4 Beta Test
Ísey looks weary, worried, and clearly hasn’t had a Result Log.”
lot of sleep. Carefully, in a small, quiet voice, she tells
2. A sample of Kaiju blood from the heroes’ fight,
you the story – from her point of view.
stored in the cold storage cabinet of the high-
“I brought the prototype Catalyst tech to Dr. West sec laboratory. There are several vials; the
a few years ago, and he was impressed by it. We heroes must bring her two or three vials – no
worked together for a while – my hardware and his more, or it will quickly become obvious that they
software. But in the last few months, as the project’s are missing.
gotten attention, he’s seized control – and the credit.
I didn’t even know he’d given approval to build the Ísey provides the player characters with all the
Fenris Aurora until just before your beta test.” information she can about the fourteenth floor, from
a map to the security systems to information on
“I told him that I had concerns about the tech, but the people that work there, but she can’t go to the
he convinced me to support moving ahead with the PPDC building with them. She’s been walked off the
beta. Then, during your fight, I saw what happened premises, and isn’t allowed to return.
to the Kaiju. I didn’t understand it, but I saw it –
and when I talked to Dr. West on the way back to As pilots, the player characters are allowed to be in
Lima, I became convinced that he knew what was the corporate building (but they are not allowed on
happening. But when I pushed him about it – or the fourteenth floor).
about holding back a formal release of the tech – he Ísey no longer has her keycard for the lab (it was
absolutely refused. Then, he fired me.” taken from her when she lost her position), but she
Ísey sighs. “I believe that Dr. West knows what’s has suggestions to help the player characters find
happening to the Kaiju, and I believe he’s pushing ways around this.
out Catalyst because we need the added firepower Here’s what she can tell them:
if we’re going to successfully fight the Kaiju when
they enrage. That’s why he’s pushing out the tech The laboratory area is on the fourteenth floor,
so fast. If the public finds out that we’ve got another and entrances are locked with a keycard. Only
Mega-Kaiju event on the horizon, with no way to fight people who work at the lab, executives of the
it, there will be riots. Panic. People will get hurt – and PPDC, and janitorial staff have keycards that
the Kaiju may destroy even more cities. open the doors. Dr. Ketilsdóttir no longer has her
key, but she stole a scientific intern’s key before
“But I don’t think Catalyst is ready, and if we rely on it she was escorted out of the building. It will get the
and it fails – all hope may be lost.” PCs onto the floor – but it will open nothing else.
The information they need is in a zipped computer
Ísey wanted to study the Kaiju samples brought file on the high-sec computer, which can be
back from the heroes’ fight, but she wasn’t allowed accessed only by computers in three places:
to go into the lab after they reached Lima. Dr. West Dr. Ketilsdóttir’s office, Dr. West’s office, or the
had all of her credentials revoked and her keycards high-sec lab. Ísey gives them her password – it’s
turned off. She’s considered going to the press, but “Alab4st3r” – and says that it takes several days
is reluctant to do so – if she’s right, and the Kaiju are for IT to wipe a login from the airlocked high-sec
mutating, that will only frighten people. computers, so it should still work to get them into
the system from any of those three locations.
She’s willing to help the heroes get the data
Stubbs needs – but they must do so without Dr. There are only two ways into the fourteenth floor,
West’s knowledge or consent. That means finding and both require a keycard – the elevator in the
a way onto the floor of the PPDC corporate office east, and the fire exit stairs in the west. A keycard
in Lima that serves as R&D’s primary laboratory, is also needed to get into Dr. West’s office or
getting the data they need, and getting out without the high-sec lab, but Dr. Ketilsdóttir’s office isn’t
alerting security. protected by keycard.
Ísey tells the player characters that they will need to Approximately twenty people work on the
retrieve two things from the laboratory: fourteenth floor, primarily working from
8:00 a.m. to 6:00 p.m. Ísey recommends that the
1. A zipped data file containing all updated player characters attempt to get the data after
information on Catalyst, from her computer or 8:00 p.m., when nearly everyone will have gone
Adventure | Act I I
73
He’s got a muscular build, tanned skin, dark hair,
and hazel eyes. There’s a handheld radio lying on
the desk, and a security keycard dangling from a
retractable cord at his waist. He has several small
screens arrayed in front of him, covering security in
the PPDC building – and one open laptop playing the
Peru vs. Mexico series final.
74
The Elevator or the Stairs? The man at the desk is Dr. Tyree Raboteau, a
Jamaican scientist. Tyree uses the Civilian: Expert
Both the elevator and the fire escape stairs require stat block from the Everyday Heroes Core Rulebook,
a key card; the janitorial key card that Ísey has with 14 Intelligence and +6 to Medicine and
given the player characters will work well here. The Natural Sciences.
player characters can simply hit the button marked Tyree’s scientific specialty is forensic medicine
14 (or go up the stairs), and gain access to the and Kaiju anatomy; notably, Kaiju nervous and
fourteenth floor. reproductive systems. He is in the office area
unless something has occurred to draw him out
Cameras into the main office area. His keycard works to get
into the fourteenth floor, but it does not open the
There are multiple obvious cameras, positioned at high-security laboratory. Tyree keeps his keycard
ceiling-height, on the fourteenth floor. Each camera on a lanyard, but leaves it on his desk – he doesn’t
moves slowly back and forth, to cover territory. need it except when he enters or leaves the
Because of their positioning, none of the cameras fourteenth floor.
can see anything standing directly below them – but
Dr. Raboteau is a super-fan of Rangers and their
there’s only enough space in that position for one
Jaegers, able to quote statistics and eagerly argue
person to be hidden.
whether one particular Jaeger is “better” than
If the player characters have not already disabled another in specific types of Kaiju fights. If he sees
these cameras or distracted Horace, they must pay a player character, he recognizes them, but is
attention to the camera motion, and succeed on a confused as to why they’re on the fourteenth floor.
group DC 13 Dexterity (Stealth) check to avoid being However, he’s willing to accept almost any excuse
seen while moving around the office. they give him, and might even help them (so long
as they don’t ask him to personally help them break
into the high-sec lab or Dr. West’s office). He’s willing
Locations to give them information, or turn a blind eye, and all
he asks in return is that they sign a poster of their
1. Hallway Jaegers so he can take it home to his daughters. He
warns them to avoid Dr. Mamani at all costs – she’ll
The hallway is long and softly lit, with three small call the guard in if she sees them here.
tables on the north wall where people can take a
break or have a short phone call. There are four
doors on the south wall. According to the map Ísey
3. Laboratory
showed you, those doors open to the offices, the The low-security laboratory is dimly lit, filled with the
main laboratory, the high-sec laboratory, and the soft whirr and hum of machines. Black countertops
group meeting room. glisten, and white cabinets give the lab a compact,
sterile appearance. There are microscopes,
2. Office Space centrifuges, and low-hanging robotic arms above
the tables, along with row upon row of empty beakers
The primary office space of the fourteenth floor is and clean vials. The north wall of the laboratory is
tidy, surrounded by clear glass that makes it easy to half-glass, and in the south are full-wall windows
see inside. There, behind the glass, are multiple small looking out over the beauty and glistening lights of
cubicles and desks, each with its own personality. the city of Lima. On the east wall is a long whiteboard
Some have small posters pinned to the walls, others covered in mathematical formulae, and a tall glass
have family pictures, mugs, or other trinkets, as well cabinet where cold-frozen samples are stored.
as a nameplate identifying the occupant of each
station. Of course, most of those occupants aren’t The low-security laboratory has nothing on the Kaiju
here now, and the room is semi-dark, with only a fight, but it does have a lot of data about Kaiju, and
few lights here and there. One desk is the exception. several samples from various Kaiju fights around
Close to the door, a bright light shines down on a the world. Nothing here is of use to the player
desk where a man with glasses, a bright red tie, characters in their search for data on Catalyst or
and brown skin is typing rapidly on his computer. why the Kaiju from their battle enraged and grew
Bouncy reggae music plays softly from his speakers, stronger during the fight.
and he hums along, deeply engrossed in his work.
Adventure | Act I I
75
Dr. Dayana Mamani is a scientist who works at Kaiju, from small vials with cotton swabs and petri
PPDC-Lima headquarters, specializing in botany, dishes with cellular clusters to larger hunks of Kaiju
bioluminescence, and photosynthesis. Dayana uses flesh and organs.
the Civilian: Expert stat block from the Everyday
When the player characters open the cabinets, they
Heroes Core Rulebook, with 14 Intelligence and +6 to
discover that the contents inside are samples from
Medicine and +4 to Survival.
various Kaiju that have attacked around the world.
She is primarily working at a station in the low- There are sixteen vials of blood from the Kaiju they
security laboratory. She wears her keycard on fought; those vials are clearly marked. The player
a lanyard around her neck; this key unlocks the characters can easily take up to three without
fourteenth floor and the high-security laboratory, making a sizable dent in the racks of vials.
but it does not unlock either Dr. West or Dr.
Although the player characters can access the
Ketilsdóttir’s offices.
computer on the table at the end of the room with
Dr. Mamani is strict in her adherence to the codes the password “Alab4st3r,” there is no sign of a
of conduct, and will certainly report the presence zipped file named “Catalyst 3.4 Beta Test Result
of the pilots to the security guards if she becomes Log.” A successful DC 15 Intelligence (Computers)
aware of their presence on the fourteenth floor. She check shows a data trail; the file was on this
can be stalled for a brief time, or even convinced computer, but it’s been removed. There is data that
that there is an emergency in the building with implies the file now resides only on the computer in
good roleplay and a successful DC 15 Charisma Dr. West’s office.
(Deception or Persuasion) check.
If the player characters investigate the glassed-in
room that holds the ionic generator:
4. High-Sec Laboratory
The high-sec laboratory can only be opened with There’s a warning on the sliding, transparent door
the custodial keycard, or the high-sec keycard of the small room-within-a-room, identifying the
possessed by Dr. Mamani. The security keycard machine inside as the primary Aurora prototype
cannot open this door. for Catalyst systems. It is an ionic generator, the
first-generation basis for the weapons, shielding,
The high-security door bleeps happily as the and other equipment built thereafter – and the
keycard swishes in and out of the lock. Inside, the earliest prototype for the Catalyst technology you
high-security laboratory is well lit, even at night, beta-tested, tech that makes up the majority of the
and closed off with solid walls on three sides. The new Fenris Aurora’s systems.
fourth, to the south, consists of full-length windows The warning on the door says that ionic radiation
looking out over the city of Lima. Long white rows can be hazardous to your health, and that if the
of counters, topped with black countertops, make door to the chamber is opened, a building-wide
a rectangle at the center of the room. alert will sound.
The area is broken into five clear workstations,
four of which are maximized for use with scientific The generator isn’t, in itself, important – other than
machines. The fifth, on the southern end of the table, that it’s here, it’s large, and it’s running.
is a computer desk with monitor and keyboard. If the Kaiju samples from the cabinets are brought
There are cabinets with glass doors on either side close to the ionic generator, characters realize that
of the office, each door sealed with a small key-lock. the faint bioluminescent glow emanating from the
There’s also an area separated from the main room Kaiju samples have an odd property: the glow turns
by bulletproof plastic glass; a smaller room, about 10 from blue to red when a sample is brought close to
feet square. Inside the glass chamber is a strange the Catalyst machine.
machine; it looks like a large generator, churning and
spinning, with flickering energy rippling all around it. If player characters attempt to get into the room,
an alarm sounds, and the guard is alerted to
In the drawer of the computer desk is a small key on their presence in the high-sec lab. Under those
a keyring with a pink, fuzzy ball. The key opens glass circumstances, see “Scene IV-A: Busted.”
cabinets on the east and west sides of the room.
Inside those cold-storage cabinets are samples of
Adventure | Act I I
77
10 & 11. Bathroom The three drawers of the desk are a pencil drawer
and two large side drawers. The side drawers
& Janitorial Closets are packed with file folders, various employee
The door to the bathroom of the fourteenth floor is contracts, subsidiary contracts, and other business
on the left side of a small hallway. Inside is a unisex paperwork. There is a file on Catalyst, but it’s older
bathroom, extremely clean, with two stalls, a trash data (including specs on the Fenris Aurora and a
can, a paper towel roll, and a simple pedestal sink. timeline of that Jaeger’s construction marked as
“completed”). There’s nothing newer than a month
The door on the right side of the hallway is labeled ago on the Catalyst systems.
“Janitorial Closet.” That door is locked with a simple,
manual key lock. The computer is password-protected, and Dr.
Ketilsdóttir’s password does not grant access. A
There is nothing of use in the bathroom, but it may successful DC 20 Intelligence (Security) check
serve as a convenient location in which to hide if unlocks the computer. On the computer, the player
either Larry Ellis or Dr. Mamani are walking through characters can find the file they’re looking for
the area. (“Catalyst 3.4 Beta Test Result Log”). The file can
easily be downloaded onto a USB stick or other
The janitorial closet can be unlocked with a device, but it cannot be emailed off the computer
successful DC 15 Intelligence (Security) check. It (the computer is on an internal system).
can also be broken open with a successful DC 12
Strength , but the sound alerts anyone in the break They can also find specifics about the Fenris
room unless special precautions are taken (such as Aurora’s capabilities, Catalyst-propelled weapons
breaking it open when Peru misses a goal and Larry and shield systems, and so forth. Aurora has
is screaming at the television). Catalyst cannons, a full Catalyst shield system,
Catalyst thrusters incorporated into the leg engines
for greater propulsion at deep depths, and Catalyst-
Inside the janitorial closet, the walls to the east and
propelled hand joints, to crush Kaiju plating more
west are filled with shelves that contain various
effectively. No mention is made of the flaws in
cleaning agents, as well as special agents for dealing
the Catalyst systems that the player characters
with any chemical spills or fires that might occur
have identified.
in the laboratories. There’s also a yellow handcart
stuffed with rolls of garbage bags, a few cleaning There’s also a folder on Dr. West’s computer
towels, various brushes and scrubbing sponges, and entitled “Personal,” which contains his plans and
other tools of the trade. Clipped to the side of that information on projected success outside of PPDC;
cart is a custodial keycard for the fourteenth floor. he’s clearly planning to take the Catalyst research
and start his own company – with no mention of
The custodial key unlocks any door on the Dr. Ketilsdóttir’s contributions.
fourteenth floor.
13. Executive Meeting Area
12. Dr. West’s Office
The executive meeting area isn’t designed for
Dr. West’s office can be opened with the custodial
scientists to spend hours discussing their theories
keycard or the security keycard. The high-sec
and cross-checking their work. It’s a plush,
keycard does not open this door.
expensive-looking room, with a red couch, low table,
and liquor bar off to one side. Here, executives from
Dr. West’s office is decorated in a dark, masculine the upper levels of the PPDC – or visiting board
style, with burgundy carpet, tall wooden bookshelves, members and patrons – are informed of the latest
and a heavy mahogany desk with three drawers. developments and exciting advances being brought
Texts on software design, biology, and engineering about by the team that has been assembled in Lima.
pack the bookshelves. There is a computer monitor
on the desk, and several trophies and scientific There is nothing of particular use or interest in the
awards shine amid the books. There’s a gold plate on executive meeting area, but as the door isn’t locked,
the desk that reads “Dr. Thomas West,” and a large player characters may find it a convenient room in
abstract painting hangs just behind the leather chair. which to hide.
Moving Forward doing at the PPDC lab? Don’t you know that area’s
classified? You don’t have permission to be in there! I
Even a cursory glance through the data from Dr. got an earful from the execs at headquarters. You’re
West’s computer reveals the secret he’s been damn lucky we need Jaeger pilots, or I’d have you
keeping: the Kaiju’s adrenaline systems are scrubbing floors for the rest of your careers!”
responding to elevated levels of ionic radiation. When he calms down a bit, he continues, “The
The Catalyst systems themselves are responsible people in Lima aren’t pressing charges – but they
for the frenzies. probably should, and Dr. West is mad as hell. Do me
Dr. West’s notations on the data reveal that a favor and keep your heads down for a while – or
he’s aware of the problem, but he hopes that it the next time, I will turn you over!”
can be fixed in successive generations of the
Catalyst project:
The player characters are effectively grounded by
Notes in the comment field say:
Marshal Lehman, who assigns them hard labor,
grunt work, and nonstop physical training sessions
In a final review of the Catalyst systems, re: Kaiju adrenal as punishment for their misbehavior.
response, I determined that the Catalyst weapons and Under these circumstances, the player characters
may not have gotten the information from Dr. West’s
shielding can hold out against an enraged Kaiju. Therefore,
computer, and so they may not have proof that Dr.
the situation can be considered a non-issue; not even West is hiding the flaw in Catalyst from his superiors
important enough to report up the chain. Despite Dr. at the PPDC. Don’t worry, we’ll cover that possibility
in the next section.
Ketilsdóttir’s complaints, I am certain that we can solve
this problem in future iterations of the Catalyst project
– and until then, there is minimal risk that the Kaiju’s
adrenal response will cause significant danger to pilots
Scene V: Trouble
or their Jaegers. It is simply a minor side-effect of a fully on the Horizon
operational and ready-to-adopt system – one that I can When the player characters return to the
Shatterdome, the alarm is sounding. Lights are
perfect after I found West Industries.
flashing through the hallways, and people are
rushing around, preparing for an immediate
Jaeger launch.
Of course, the heroes’ fight with the Kaiju should
be proof enough (for them) that the Kaiju’s adrenal A young corporal meets the heroes as they get
response is anything but “a minor side effect.” Dr. off their shuttle from Lima. He has a long golf cart
West’s decision not to “report up the chain” implies ready to carry them through the bay to the meeting
that the PPDC executives are unaware that Catalyst rooms – Marshal Lehman wants the Rangers to
has any such side effects.
Adventure | Act I I
79
meet with him in the Situation Room immediately Situation Room. Every word she says, as well as the
upon their return to the Shatterdome. Rangers’ responses from their Jaegers’ Conn-Pods
in Fenris Aurora and its escorts, can be heard in the
Situation Room – but only Lily can communicate
Alarms sound across the Shatterdome – another with the Jaegers. Any orders from Marshal Lehman
group of Kaiju have been sighted, heading toward must be routed through Lily, and she is careful to
the Peruvian coastline. As you ride the golf cart ensure that the pilots know everything they need
through the Jaeger bay and toward the Situation to know, and also that they aren’t distracted by
Room, you see a small flock of jumphawk helicopters meaningless chatter.
lifting three Jaegers out of the bay.
While the player characters watch, Fenris Aurora
The first two, Anubis Fortress and Aditya Hornet, is sent into battle, piloted by Adriel and Gia
are small, escort Jaegers, well-known to you. Perez, and escorted by two of the PPDC’s smaller
They’re usually sent in as scouts and not as Jaegers: Anubis Fortress and Aditya Hornet. Lily
front-line fighters, piloted by cadets and younger, is tracking three Kaiju currently rated at Category
untested Rangers. III and larger, a brutal test of the new Jaeger
The third Jaeger is a mighty behemoth, painted and its firepower.
in fresh blue and white. Its arms and legs show In this moment, the player characters can reveal
clear flickers of Catalyst tech, and its hull has the their findings: Dr. West knows full well that the
immaculate sheen of “newness.” Fenris Aurora is Catalyst systems are the reason why the Kaiju are
huge, one arm shaped like a mighty, mace-like becoming enraged and more dangerous during
drill, and the other capable of flicking out a thickly their fights, and that he’s purposefully withheld this
armored shield. It is a brute, created for one information from the PPDC.
purpose alone: kill Kaiju. As the helicopters carry it
out of sight, you catch flashes of sunlight reflecting Although Dr. West protests, the player characters
off multiple camera drones following in its wake, can prove the truth by turning over Dr. West’s raw
eager to capture every minute of the Jaeger’s data file (with his notes), and if necessary, by taking
first excursion. the samples they stole from the PPDC lab in Lima
and placing them close to the operational Catalyst
When you arrive, the Situation Room is packed. systems on their own Jaegers.
Marshal Lehmann and Dr. West are sitting at
the long table, along with military officers, PPDC Dr. West protests his innocence, and says this is
executives, and other top-level personnel. In the all a misunderstanding – but he has little room
back corner is the reporter, Charlotte Brown, to maneuver, considering the evidence against
wearing a press badge and typing away on a laptop him. With the heroes’ evidence in hand, Marshal
that controls the camera-drones. Through the glass, Lehmann has PPDC security arrest Dr. West for
you can see Lily Zhào coordinating the Jaegers, knowingly endangering the Rangers under his care
and on a massive television screen that takes up – and the PPDC officials absolutely do so.
the entirety of a wall, you see the live feed of three Unfortunately, Fenris Aurora and its escorts cannot
Jaegers moving into battle. be recalled; they’re already dropping to engage
the small group of Kaiju that Lily has been tracking.
Lily runs to her systems, and begins trying to warn
When the player characters get to the Situation the pilots – but it is unlikely that her efforts will
Room, Marshal Lehman is there with several other change anything.
officers and a few PPDC executives (whom the
heroes might have met at the party).
Also present in the room is the reporter, Charlotte
If They Were Busted
Brown, representing the Lima Herald. She is sitting If the player characters were busted at the PPDC
in the back of the room, using a laptop to control the labs, and did not retrieve Dr. West’s incriminating
camera drones that are following Fenris Aurora. She data file, this is the point where one of the player
doesn’t comment much, preferring to capture the characters receives a call from Dr. Ketilsdóttir. This
events as they occur. call occurs only after the Fenris Aurora leaves for its
mission against the Kaiju.
Lily Zhào is manning LOCCENT Mission Control,
visible through a wide glass window from the
Adventure | Act I I
81
If the heroes were not successful, Ísey and Stubbs
will talk to them about any information they did find,
The Situation Room falls deadly silent. For a
and help the player characters put together a basic
moment, it seems as though Fenris Aurora will
theory on what’s happening.
escape, but the rage of its pursuers knows no
bounds – and the eerie red glow of frenzy ripples
along the Category V Kaiju’s flesh. The monster Ísey looks serious. “It’s not the Kaiju. It’s not a new
roars and charges the last Jaeger… ability, it’s a triggered response in their adrenal
… and the Fenris Aurora falls. systems. It’s Catalyst! The ionic radiation is
triggering the Kaiju’s adrenal balance, flooding them
with adrenaline.
In the silence of the room, Marshal Lehmann orders “I don’t understand how Dr. West didn’t realize this
the PC Rangers into their drivesuits and Jaegers. before I did. He had all of the documents, all of the
Rainbow Serpent and Samba Lancer are the only research – I had only the engineering reports. He
functioning Jaegers left in the Lima Shatterdome. had to know. And if he didn’t tell me, you can be
sure that he didn’t tell anyone at the PPDC!” She
If the player characters can’t stop the enraged Kaiju,
sounds disgusted.
the city of Lima will be devastated, and hundreds
of thousands of people might die. Everything Stubbs jumps in, building off her words. “The bigger
comes down to this: the Ranger’s bravery, skill, and the Kaiju, the more severe the adrenal reaction.
determination will be put to the test. You’ve got to stop Fenris Aurora from launching –
that Jaeger is filled with Catalyst tech. If it fights a
It’s time to be heroes.
particularly powerful Kaiju – there’s no way those
pilots are going to survive!”
Follow-up with Stubbs Of course, Stubbs and Ísey weren’t in the Situation
If the player characters wish to follow-up with Stubbs
after they return from the city (and before they go Room; they don’t know that Fenris Aurora has
on their mission to save the pilots of Fenris Aurora), already launched. When the heroes tell them,
or if they receive the call from Ísey Ketilsdóttir, they they’re horrified – and insistent that the heroes
can go to Stubbs’ workroom. hurry to the rescue.
This is an opportunity for the player characters to
get any last-minute questions about the technology,
When you go down to Stubbs’ workroom, you find
or the Kaiju’s reaction, answered. Allow them to
a frenzy of activity – and, perhaps surprisingly,
ask questions, and then remind them that they are
Dr. Ketilsdóttir. They are both eager to get the
needed in their Jaegers – the pilots of Fenris Aurora
information you’ve acquired from the PPDC lab.
and the city of Lima desperately need their help.
“We’ve been talking,” Stubbs says eagerly. “And we
While they are in combat, Stubbs and ísey will take
think it’s more than an adrenal reaction. I mean, it is
apart the information that the heroes brought back,
an adrenal reaction, but…”
in the hope of finding a solution. Until they do, the
Ísey cuts in. “We think Catalyst is causing the two can do nothing more than caution the player
reaction, and I hope that the information you’ve characters against using their Catalyst systems
brought us will prove it. Were you successful?” overmuch – or, at all – because those systems may
empower the Kaiju in unexpected ways.
Stubbs and ísey assure the heroes that, if they find
If the heroes were successful, Ísey and Stubbs will
anything helpful, they will tell Lily, and she will relay
immediately start running data.
it to them in their Jaegers.
82
Act III
The city of Lima and the Shatterdome celebrates
Summary of Act III its heroes, the heroic and victorious Rangers
of Rainbow Serpent, Comet Hyperion, and
Samba Lancer!
Scene I: Into the Darkness
Scene I: Into the Darkness
The PPDC is scrambling; the entire situation is a
fiasco. The Fenris Aurora’s air supply is limited,
and the capsule itself is in danger of falling to an
As the player characters don their drivesuits
unrecoverable depth – and the massive Kaiju is still
and enter their Jaegers, Lily Zhào’s voice comes
haunting the deep trench, and might rise again. The
over the comms inside their helmets. She sounds
player characters must respond immediately to
cheerful, as always, but there’s more than a hint of
save the stranded pilots.
nervousness in her tone:
One problem: the player characters’ Jaegers still
carry Catalyst systems from the beta test. Their
“Hey, Rangers. Can you hear me? Yeah? Are we on?
weapons are powerful, but the more they use them,
Good, we’re connected. Great.”
the more Kaiju they’ll stir up, and the more likely
it is that they will raise the very monstrosity that “So, there’s good news and bad news. Here’s the
overcame the Fenris Aurora. good news: Adriel and Gia are alive. They managed
to eject the Conn-Pod just before that big one –
The player characters must reach the fallen Fenris
we’re calling it ‘Stonefish’ – tore open Fenris Aurora.
Aurora through two, enraged, and deadly Kaiju, and
save the pilots of the Fenris before they fall into the Problem is, they got hung up on some wiring, and
deep-sea trench and are lost forever. the eject didn’t completely release.
“And, uh … here’s the bad news. The Conn-Pod is
lying on the edge of a trench, and Stonefish, along
Scene II: Lima with two of those big ones – a Cat III and a Cat IV –
While the player characters fight two Kaiju, the are still in the area. You’ll have to go through them
unexpected Category V Kaiju that destroyed the to retrieve the Conn-Pod. Whatever you do, don’t let
Fenris Aurora rises up from the sea trench again it fall into the trench! The pressure down there will
– this time, heading for Lima. It’s single-minded crush the pod like a walnut.” Her voice breaks a bit.
in its purpose: to reach and destroy the city. The “So, yeah. Great! You got this! Give ‘em hell!”
player characters must finish their fight against the
Category III and IV Kaiju, and then chase down and
defeat the enraged Category V Kaiju as it crashes
through the city streets, threatening the lives of The player characters should be encouraged to ask
hundreds of thousands of people – and the security Lily questions about Stonefish’s apparent abilities
of the Pacific Rim. and strength, about the group of small Kaiju flanking
the massive monster, and about getting to the
Conn-Pod. Lily also flashes a map of the area onto
Scene III: The Conquering Heroes their computer screens, previewing the situation.
Victorious, the player characters return to the There are two smaller robots – drones – being
Shatterdome, and are greeted by friends and remotely piloted into combat by Lily Zhào and some
companions. The city is saved, and Marshal Lehman engineers back at the Shatterdome. They aren’t a
says that Catalyst technology will be shelved – match for even the small Kaiju, but they’re valiantly
for now. The PPDC executives have contacted fighting to keep the three Kaiju from destroying
Dr. Ketilsdóttir, and invited her to take over the the Conn-Pod before reinforcements get there.
program now that Dr. West has been removed As before, they can assist the player characters,
from his position. She’ll do her best to make the or the GM can give them a timely cinematic-style
technology functional – and she won’t cut corners. destruction to show how devastating the Kaiju
threat really is.
Marshal Lehman is there, watching as you are B. If the player characters did not succeed in
lowered to the concrete floor at the base of your getting the evidence from the lab at PPDC
Jaeger, surrounded by officers eager to hear headquarters, then it’s essentially Ísey’s word
the tale of your fight. He manages a brief smile – against Dr. West’s. If the player characters spent
possibly the first smile you’ve ever seen on his face time befriending Margarita Vasconcelos at the
– and proud congratulations. “Rangers,” he begins, PPDC party, she will rely on that connection, and
then changes his mind. “No. Heroes of the Lima trust them when they support Ísey’s claim. Dr.
Shatterdome: your bravery today saved the city of West will be taken into custody by PPDC guards.
Lima, and the security of the Pacific Rim. We all owe Dr West will proclaim his innocence loudly, blame
you a debt of gratitude.” And then, slowly, he raises Ísey, and act as if she, and not he, had hidden
his arm and salutes. the side effects of the technology. If the player
characters interact and roleplay with Dr. West,
The gesture is followed by every soldier in the area, they can make a DC 15 Charisma (Deception or
all saluting you in respect and honor while the Intimidation) check to cause Dr. West to blurt out
civilian crowd cheers wildly. incriminating details in front of everyone. If they
succeed, Dr. West will be taken into custody by
PPDC guards. He will be fired immediately, and
The player characters and their Jaegers return, will likely spend some time in prison.
victorious, to the Shatterdome.
The Catalyst systems are removed from the heroes’
The characters have defeated an extraordinarily Jaegers, at least until Dr. Ísey Ketilsdóttir has
dangerous enemy, and more, they have discovered completed a new alpha pass on the technology, and
a dangerous oversight in Jaeger tech – and now, has removed the side effects that it has on Kaiju.
moving forward, the PPDC can work to refine the
Catalyst technology, so that it will no longer trigger Gia and Adriel Perez return to piloting their original
these frenzies in Kaiju. Jaeger, Capilla Futura, and the player characters’
Jaegers are repaired.
The player characters stepped in when all hope was
lost, saving their fellow Rangers (hopefully!), and The city of Lima will rebuild, and prepare new
protecting a city full of people from destruction at defenses against the day when another Kaiju will
the hands of the rampaging Kaiju. storm out of the sea.
When they return to the Shatterdome, they are This conclusion would be a good place for the
celebrated, and their names become legend. heroes to gain a milestone.
Category II Kaiju
Auxiliary Brain. Trespasser has advantage on
initiative rolls, and it can take two reactions between
each of its turns.
Living Weapon. Trespasser can suffer system
trauma much like a Jaeger can, but it can suffer
Onibaba CR 2 [Titanic]
Small titan monster (Kaiju)
only one level of trauma on each body part (treating
each arm and leg separately), and the effects of Defense 16
trauma are as follows: Hit Points 45 (7d6 + 21)
Head. Head weapon is destroyed. Cannot make Armor Hard Shell (AV 4, save +2)
axe head attacks.
Speed 3 spaces, swim 3 spaces
Core. Armored hide is torn. -2 to Defense.
STR DEX CON INT WIS CHA
Arm. The arm is destroyed. Disadvantage on claw
attacks if one arm is destroyed. Cannot make
14 7 16 3 16 10
claw attacks if both arms are destroyed. This (+2) (-2) (+3) (-4) (+3) (+0)
does not affect the auxiliary claws.
Leg. The leg is destroyed. -1 space of movement Saves Wis +5
speed per leg destroyed. Skills Athletics +4, Endurance +5, Intimidation +2,
Equipment. Auxiliary claws are disabled. Cannot Perception +5
make auxiliary claw attacks. Senses passive Perception 15, Nightvision
Bulky. Trespasser cannot dive for cover. Roles Melee, Tank
Arm. Pincer is destroyed. Cannot use multiattack STR DEX CON INT WIS CHA
if one arm is destroyed. Cannot make pincer
attacks if both arms are destroyed. 16 9 14 5 14 14
(+3) (-1) (+2) (-3) (+2) (+2)
Legs. Legs are damaged. -1 space of movement
speed and loses Stable trait. This component can Saves Str +5, Con +4
be damaged only once, regardless of which leg
was hit. Skills Athletics +7, Intimidation +4, Perception +4
No Escape. As a reaction, when an enemy Leg. The leg is destroyed. -1 space of movement
Crusherbone is grappling fails to break free of its speed per leg destroyed. Cannot use standing
grapple, Crusherbone can make a crush attack leap trait if at least one leg is destroyed.
against that enemy. Equipment. Tail is destroyed. Cannot make tail
attacks and loses churning water trait.
Crusherbone is a large, muscular Kaiju with a flat-
toothed maw. Once it has a hold, it uses its huge arms Standing Leap. Urchin’s long jump is up to 4 spaces
to crush its victim. It has glowing eyes on long stalks, and its high jump is up to 2 spaces, with or without a
and a strange pattern of blue bioluminescence running start.
spreading across its hunched back. It is slow but
hulking, and its powerful grip is difficult to escape. Actions
Fists. Melee Attack: +5 to hit, PV 2, reach 1 space, one
target. Hit: 7 (1d8 + 3) piercing damage plus 10 (3d6)
Urchin CR 3 (titanic) acid damage.
Medium titan monster (Kaiju) Tail. Melee Attack: +5 to hit, PV 3, reach 2 spaces, one
Defense 16 target. Hit: 10 (2d6 + 3) piercing damage and if this
attack was made as part of an opportunity attack,
Hit Points 60 (8d8 + 24) the target’s movement speed is reduced to 0 until
Armor Hard Plating (AV 3, save +2) the end of its turn, preventing further movement.
Speed 4 spaces, swim 6 spaces Headbutt. Melee Attack: +5 to hit, PV 2, reach 1 space,
one target. Hit: 10 (3d6) acid damage.
STR DEX CON INT WIS CHA
Bonus Actions
14 16 16 5 14 16 Hypnotic Display. Urchin chooses one enemy within
(+3) (-2) (+2) (-3) (+1) (+2) 4 spaces that can see it and makes a Charisma
(Intimidation) check against the target’s Wisdom
Saves Str +4, Dex +5 saving throw. On a failed save, a target is Distracted
Skills Athletics +4, Intimidation +5 and suffers disadvantage on attack rolls against any
target other than Urchin until the end of Urchin’s
Senses passive Perception 12, Nightvision next turn. If the target is a Jaeger, each pilot makes
Roles Melee, Tank this save individually against Urchin’s single roll.
Toxicity High
Urchin is a thick-bodied, almost humanoid creature
with a snub pig-like nose, webbed arms and three
Auxiliary Brain. Urchin has advantage on initiative rolls, stubby fingers on each hand. Its shoulders, arms,
and it can take two reactions between each of its turns. and hands are broad, and covered with anemone-
Churning Water. While Urchin is in the water, the like spikes. The points of the spikes, and the ridges
water within 2 spaces of it is considered difficult of its armored spine glow with phosphorescence,
terrain for non-Kaiju combatants. leaving strange lighted trails in the air as it moves.
It has a long, thrashing tail covered in spikes that
Living Weapon. Urchin can suffer system trauma churns the water, making it difficult to approach.
much like a Jaeger can, but it can suffer only one
level of trauma on each body part (treating each
arm and leg separately), and the effects of trauma
are as follows:
Toxicity Medium
Living Weapon. Grimdark can suffer system trauma Hit Points 68 (8d10 + 24)
much like a Jaeger can, but it can suffer only one Armor –
level of trauma on each body part (treating each
arm and leg separately), and the effects of trauma Speed 2 spaces, swim 6 spaces
are as follows:
STR DEX CON INT WIS CHA
Head. Teeth are broken. Bite attacks are made at
disadvantage. 12 18 16 7 16 18
(+1) (+4) (+3) (-2) (+3) (+4)
Core. Internal glue sacs are ruptured. Glue spit
attacks are made at disadvantage. Saves Str +3, Con +5, Int +0, Wis +5
Arm. The arm is destroyed. Cannot make fist Skills Athletics +5, Intimidation +6, Perception +5
attacks as part of multiattack action if one arm is
destroyed. Cannot make fist attacks if both arms Senses passive Perception 15, Nightvision
are destroyed. Roles Ranged, Killer
Leg. The leg is destroyed. -1 space of movement Toxicity High
speed per leg destroyed.
Equipment. None. Auxiliary Brain. Tentaclemaw has advantage on
initiative rolls, and it can take two reactions between
Actions each of its turns.
Multiattack. Grimdark makes an attack with its fist, Living Weapon. Tentaclemaw can suffer system
then it can make another as a bonus action. trauma much like a Jaeger can, but it can suffer
Glue Spit. Ranged Attack: +6 to hit, PV 2, range 6/12 only one level of trauma on each body part, and the
spaces, one target. Hit: 18 (4d6 + 4) acid damage effects of trauma are as follows:
Fluid Movement. Tentaclemaw does not provoke Hit Points 68 (8d10 + 24)
opportunity attacks from enemies grappled by it or Armor Kaiju Hide (AV 4, save +3)
by one of its allies.
Speed 4 spaces, swim 6 spaces
Jellyfish Form. Tentaclemaw cannot fall or be Prone.
STR DEX CON INT WIS CHA
Actions
Multiattack. Tentaclemaw makes an attack with its 17 15 16 5 15 14
acid spit or tentacles, then it can make another as a (+3) (+2) (+3) (-3) (+2) (+2)
bonus action.
Saves Str +6, Dex +5
Acid Spit. Ranged Attack: +6 to hit, PV 4, range 4/8
Skills Athletics +6, Endurance +6, Intimidation +5
spaces, one target. Hit: 11 (2d6 + 4) acid damage.
This attack always causes system trauma on a hit. Senses passive Perception 12, Nightvision
Tentacles. Melee Attack: +6 to hit, PV 1, reach 2 Roles Melee, Killer
spaces, one target. Hit: 8 (1d8 + 4) bludgeoning
Toxicity Medium
damage and the target is grappled.
Bite. Melee Attack: +6 to hit, PV 3, reach 1 space, one Auxiliary Brain. Knifehead has advantage on
target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) initiative rolls, and it can take two reactions between
acid damage. each of its turns.
Reactions Hard Head. Knifehead has advantage on saving
throws against head system trauma.
Dizzying Display (1/Short Rest). As a reaction, when
an enemy moves within 4 spaces of it, Tentaclemaw Living Weapon. Knifehead can suffer system trauma
can cause its complex patterns to glow in a much like a Jaeger can, but it can suffer only one
dizzying display. Tentaclemaw makes a Charisma level of trauma on each body part (treating each
(Intimidation) contest against that enemy’s arm and leg separately), and the effects of trauma
Constitution saving throw. If Tentaclemaw wins, the are as follows:
target is Sickened until the end of its next turn. If
the target is a Jaeger, each pilot makes this save Head. Head weapon is destroyed. Cannot make
individually against Tentaclemaw’s single roll. knife head attacks.
Retreat. After it is hit by an attack, Tentaclemaw can Core. Armored hide is torn. -1 to Defense.
spend its reaction to move up to half its movement Arm. The arm is destroyed. Disadvantage on claw
speed. This movement does not provoke opportunity attacks if one arm is destroyed. Cannot make
attacks. claw attacks if both arms are destroyed.
Leg. The leg is destroyed. -1 space of movement
This jellyfish-like Kaiju appears more delicate than
speed per leg destroyed.
other Kaiju of its size. Its body -- semi-translucent
and floating, like a hemisphere of gelatin dancing Equipment. Tail is destroyed. -2 spaces of
across the surface of the waves -- glows with rippling, swimming speed.
blue bioluminescence. Below hang countless
Claw. Melee Attack: +6 to hit, PV 2, reach 1 space, one Arm. The arm is destroyed. Disadvantage on claw
target. Hit: 10 (2d6 + 3) piercing damage. attacks if one arm is destroyed. Cannot make
claw attacks if both arms are destroyed.
Reactions Leg. The leg is destroyed. -1 space of movement
Lockjaw. As a reaction, when an enemy within reach speed per leg destroyed.
misses it with an attack, Knifehead can make a
bite attack against that enemy. If the attack hits, it Equipment. Tail is destroyed. Cannot
automatically causes system trauma on the limb make tail attacks.
used to attack Knifehead. Topple. Yamarashi can move only up to 1 space when
it dives for cover.
Knifehead is a heavily built Kaiju that uses its
gigantic, blade-like head as its primary weapon Actions
while tearing into its enemies with its vicious claws. Claws. Melee Attack: +6 to hit, PV 2, reach 1 space,
Deceptively well-defended, it will use its razor-sharp one target. Hit: 15 (2d10 + 4) slashing damage and
teeth to snap at anything that gets too close. Yamarashi can make a grapple attempt against the
target as a free action.
Hit Points 152 (16d10 + 64) Bite. Melee Attack: +6 to hit, PV 3, reach 1 space, one
target. Hit: 14 (2d10 + 3) piercing damage.
Armor Hard Plating (AV 4, save +3)
Speed 4 spaces, swim 5 spaces
Reactions
Wing Counter. As a reaction, when an enemy within
STR DEX CON INT WIS CHA reach attacks it, before that attack, Mutavore can
make a wing blade attack against that enemy.
16 11 18 5 16 14
(+3) (+4) (+4) (-3) (+3) (+2)
Mutavore is a tank of a Kaiju, capable of withstanding
incredible punishment while it uses its vicious,
Saves Str +6, Dex +3
hooked claws to lay waste to Jaegers. It sports two
Skills Athletics +6, Perception +6 huge, axe-like protrusions on its back, and while
these resemble wings, their purpose is only to wreak
Senses passive Perception 16, Nightvision
more havoc on its opposition.
Roles Melee, Hulk
Toxicity Low
Otachi CR 6 (titanic)
Auxiliary Brain. Mutavore has advantage on initiative Medium titan monster (Kaiju)
rolls, and it can take two reactions between each of Defense 17
its turns.
Hit Points 78 (12d8 + 24)
Living Weapon. Mutavore can suffer system trauma
much like a Jaeger can, but it can suffer only one Armor Kaiju Hide (AV 2, save +3)
level of trauma on each body part (treating each Speed 5 spaces, swim 6 spaces, fly 6 spaces
arm, leg, and tentacle separately), and the effects of
trauma are as follows: STR DEX CON INT WIS CHA
Arm. The arm is destroyed. Cannot use multiattack Skills Acrobatics +8, Athletics +6, Intimidation +6,
action if one arm is destroyed. Cannot make hook Perception +7, Stealth +8
claw attacks if both arms are destroyed. Senses passive Perception 17, Nightvision
Leg. The leg is destroyed. -1 space of movement Roles Ranged, Killer
speed per leg destroyed.
Toxicity Severe
Equipment. Wing blades are severed. Cannot make
wing blade attacks.
Auxiliary Brain. Otachi has advantage on initiative
Topple. Mutavore can move only up to 1 space when rolls, and it can take two reactions between each of
it dives for cover. its turns.
Equipment. Tail is destroyed. Cannot make tail Saves Dex +7, Con +5, Wis +6
attacks.
Skills Athletics +8, Perception +6, Stealth +7
Sensory Tongue. Otachi has advantage on Wisdom
Senses passive Perception 16, Nightvision
(Perception) checks.
Roles Melee, Shadow
Actions
Toxicity High
Multiattack. Otachi makes two attacks with its claws
or acid spit.
Aquatic Mobility. Raiju does not fall Prone when it
Claw. Melee Attack: +8 to hit, PV 2, reach 1 space, one dives for cover in the water, but it can move only up
target. Hit: 14 (2d8 + 5) slashing damage. to 1 space when it dives for cover while it is not in the
water.
Acid Spit. Ranged Attack: +8 to hit, PV 4, range 4/8
spaces, one target. Hit: 22 (5d6 + 5) acid damage. Auxiliary Brain. Raiju has advantage on initiative
This attack always causes system trauma on a hit. rolls, and it can take two reactions between each of
its turns.
Tail. Melee Attack: +8 to hit, PV 3, reach 2 spaces,
one target. Hit: 11 (1d12 + 5) piercing damage and the Hit and Run. Raiju does not provoke opportunity
target must make a DC 14 Strength saving throw or attacks from enemies it has hit with an attack
be knocked Prone. during the same turn.
Bite. Melee Attack: +8 to hit, PV 2, reach 1 space, one Living Weapon. Raiju can suffer system trauma
target. Hit: 18 (2d12 + 5) piercing damage. much like a Jaeger can, but it can suffer only one
level of trauma on each body part (treating each
Bonus Actions arm, leg, and tentacle separately), and the effects of
Tongue. Melee Attack: +8 to hit, PV N/A, reach 2 trauma are as follows:
spaces, one target. Hit: The target is grappled.
Head. Jaw is damaged. Bite attacks are made at
Reactions disadvantage.
Tail Lash. When an enemy moves into its reach, Core. Body is ruptured. -2 to Defense.
Otachi can spend a reaction to make a tail attack Arm. The arm is destroyed. Cannot use
against that enemy. multiattack action if one arm is destroyed.
Cannot make hook attacks if both arms are
Otachi is a lithe, toxic creature, capable of spitting destroyed.
acid alongside its many other weapons. Its tongue
can snare enemies, but also splits into several Leg. The leg is destroyed. -1 space of walking
sensory organs. Otachi walks on all-fours, but can movement speed per leg destroyed.
Arm. Arm is severed. Makes one fewer fist attack STR DEX CON INT WIS CHA
when using the multiattack action if one arm is
destroyed. Cannot make fist attacks if both arms 20 13 22 7 18 18
are destroyed. (+5) (+1) (+6) (-2) (+4) (+4)
Leg. The leg is destroyed. -1 space of movement Saves Str +8, Dex +4, Int +0
speed per leg destroyed.
Skills Athletics +8, Endurance +9, Intimidation +7,
Equipment. One tail is destroyed. Makes only one Perception +7
plasma spine attack when taking multiattack
action if one tail is destroyed. Cannot make Senses passive Perception 17, Nightvision
plasma spine attacks if both are destroyed. Roles Melee, Tank
Shrikethorn has two tails that can be destroyed.
Toxicity High
Actions
Multiattack. Shrikethorn makes an attack with its Auxiliary Brain. Raijin has advantage on initiative
fists or its plasma spines, then it can make a second rolls, and it can take two reactions between each of
attack of either type as a bonus action. its turns.
Plasma Spine. Ranged Attack: +7 to hit, PV 4, range Energy Charge. Raijin has a store of energy that
6/12 spaces, one target. Hit: 9 (1d10 + 4) piercing can gain charges with the absorb energy reaction.
damage plus 11 (2d10) fire damage. Whenever Raijin hits with a claw attack, it can cause
that attack to deal an additional 10 (3d6) electrical
Fist. Melee Attack: +7 to hit, PV 1, reach 1 space, one damage per charge it expends.
target. Hit: 13 (2d8 + 4) bludgeoning damage.
Living Weapon. Raijin can suffer system trauma
Bite. Melee Attack: +7 to hit, PV 2, reach 1 space, one much like a Jaeger can, but it can suffer only one
target. Hit: 17 (2d12 + 4) piercing damage. level of trauma on each body part (treating each
arm and leg separately), and the effects of trauma
Reactions are as follows:
Retreat. After Shrikethorn is hit by an attack,
it can spend its reaction to move up to half its Head. Head armor is damaged. Absorb energy
movement speed. This movement does not provoke reaction no longer causes the attack to deal
opportunity attacks. half damage.
Huge titan monster (Kaiju) Claws. Melee Attack: +9 to hit, PV 2, reach 1 space,
one target. Hit: 15 (2d8 + 6) slashing damage.
Defense 16
Titan Stomp (Recharge 6). Each combatant within
Hit Points 126 (11d12 + 55)
4 spaces that is touching the ground must make
Armor Kaiju Scales (AV 4, save +3) a DC 17 Constitution saving throw, taking 28 (8d6)
bludgeoning damage (PV 3) on a failed save, or half
Speed 5 spaces, swim 7 spaces
as much on a successful one. A combatant that fails
this save also falls Prone and is Stunned until the
end of its next turn.
Bulky. The Mega-Kaiju cannot dive for cover. Thundering Roar (Recharge 5-6). The Mega-Kaiju lets
out a terrifying roar, intimidating all enemies within
Energy Charge. The Mega-Kaiju has a store of 30 spaces that can hear them. The Mega-Kaiju
energy that can gain charges with the absorb makes an opposed Charisma (Intimidation) check
energy reaction. Whenever it hits with a claw attack,
Drones trauma.
The target has advantage on attack rolls until the
These drones are built using a technology that
end of its next turn.
secretly employs cloned secondary Kaiju brains
to control them, and Kaiju flesh weaved into their The target has +2 to Defense until the end of its
musculature to make them more agile than other next turn.
machines. While remote systems can be used to
control them, once their Kaiju brains are fully active, Stitch Together. The ripper swarm stitches together
they act autonomously. the flesh of friendly adjacent Kaiju, tearing them
apart and putting them back together. This allows
the swarm to combine multiple Kaiju into a single,
Ripper Swarm CR 2 (titanic) monstrous Mega-Kaiju. After using this action, the
ripper swarm dies.
Medium titan robot (Kaiju)
Defense 13 These drones were built with the purpose of stitching
Hit Points 35 (8d8) Kaiju flesh, allowing them to combine the creatures
into even larger monstrosities. In large numbers,
Armor – though, they can do serious damage to a Jaeger
Speed 6 spaces, climb 6 spaces with their many tearing claws and vicious teeth.
Rippers must be programmed with the details of Head. Head damaged. Stunned until the end of its
the Kaiju they are to stitch. The example Mega- next turn. This component can be damaged any
Kaiju above can be created by stitching together number of times.
Hakuja, Shrikethorn, and Raijin, as it was in Core. Particle charger destroyed. Cannot make
Pacific Rim Uprising. particle charger attacks.
Arm. The arm is destroyed. Cannot make a
second unarmed strike when using multiattack if
one arm is destroyed. Disadvantage on unarmed
Drone Jaeger CR 4 (titanic) strike attacks if both arms are destroyed.
Medium titan robot (Jaeger, Kaiju) Leg. The leg is destroyed. Falls Prone and cannot
Defense 14 stand up if either leg is destroyed.
Hit Points 58 (9d8 + 18) Equipment. Missile launchers destroyed. Cannot
make sidewinder missile attacks.
Armor Armor Plating (AV 3, save +2)
Speed 4 spaces Topple. The drone can move only up to 1 space when
it dives for cover.
Actions
STR DEX CON INT WIS CHA
110
Obsidian Fury CR 7 (titanic) destroyed. Cannot make plasma chainsword
attacks if both swords are destroyed.
Medium titan robot (Jaeger, Kaiju) 2. The arm is destroyed. Cannot make a second
Defense 17 claw or particle gun attack when using
multiattack if one arm is destroyed. Cannot
Hit Points 103 (11d8 + 44) make claw or particle gun attacks if both
Armor Obsidian Chrome Shielding (AV 5, save +3) arms are destroyed.
Speed 4 spaces Leg. Two level of trauma:
1. Leg is damaged. -1 space of movement speed
STR DEX CON INT WIS CHA per leg damaged.
18 18 18 12 16 17 2. The leg is destroyed. Falls Prone and cannot
(+4) (+4) (+4) (+1) (+3) (+3) stand up if both legs are destroyed.
Head. Three levels of trauma: Claw. Melee Attack: +7 to hit, PV 2, reach 1 space, one
target. Hit: 17 (3d8 + 4) slashing damage.
1. Dizzy. Disadvantage on attack rolls until the
end of its next turn. Unarmed Strike. Melee Attack: +7 to hit, PV 1, reach 1
2. Head damaged. Stunned until the end of its space, one target. Hit: 11 (3d4 + 4) bludgeoning damage.
next turn. Particle Charger. Ranged Attack: +7 to hit, PV 3, range
3. Head destroyed. Killed instantly. 6/12 space, one target. Hit: 37 (6d10 + 4) fire damage.
Core. Three levels of trauma: Particle Gun. Ranged Attack: +7 to hit, PV 2, range 4/8
1. Particle charger destroyed. Cannot make space, one target. Hit: 20 (3d10 + 4) fire damage.
particle charger attacks. AKM Salvo-Launcher (4/Long Rest). Ranged Attack: +7
2. Energy core is damaged. Stunned until the to hit, PV 4, range 30/60 space, one target. Hit: 43
end of its next turn. (6d12 + 4) explosive damage.
3. Energy core destroyed. Killed instantly.
This drone Jaeger was specially designed in
Arm. Two levels of trauma: secret to carry out missions before its brethren
1. Energy sword on that arm is destroyed. could be activated.
Cannot make a plasma chainsword attack
when using multiattack if one sword is
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 7 15 2 7 5 20 16 16 4 12 3
(+5) (-2) (+2) (-4) (-2) (-3) (+5) (+3) (+3) (-3) (+1) (-4)
Auxiliary Brain. The baby Kaiju has advantage on Mechanical Nature. The ripper drone cannot be
initiative rolls, and it can take two reactions between Frightened or Sickened, and it cannot gain levels of
each of its turns. Exhaustion or Intoxication. It is immune to poison
damage.
Kaiju Blue. Whenever the baby Kaiju takes ballistic,
explosive, piercing, or slashing damage, each combatant Skitter. The ripper drone can take the Dash or
within 5 feet of it must pass a DC 13 Dexterity saving Disengage action as a bonus action. It can also
throw or be exposed to low toxicity Kaiju blue. travel at speeds of up to 70 mph while running,
allowing it to participate in high-speed vehicle
Actions chases.
Bite. Melee Attack: +5 to hit, PV 5, reach 1 space, one
target. Hit: 31 (4d12 + 5) piercing damage and the Actions
target is grappled. Until this grapple ends, the target Multiattack. The ripper drone makes three attacks:
is also Restrained and the baby Kaiju cannot bite two with its claws and one with its bite.
another target.
Claw. Melee Attack: +8 to hit, PV 5, reach 10 ft., one
Swallow. The baby Kaiju makes a bite attack against target. Hit: 16 (2d10 + 5) slashing damage. This
a medium or smaller combatant it is grappling. If the attack scores a critical hit on a natural result of 18-20.
attack hits, the target is swallowed, and the grapple
Bite. Melee Attack: +8 to hit, PV 5, reach 5 ft., one
ends. The swallowed target is blinded and Restrained,
target. Hit: 23 (4d8 + 5) piercing damage.
it has total cover against attacks and other effects
from outside the Kaiju, and it takes 10 (3d6) acid
damage at the start of each of the Kaiju’s turns. The A single ripper drone poses no real threat to a
baby Kaiju can have only one target swallowed at a Jaeger, but it remains a truck-sized hybrid of
time. If the Kaiju dies, a swallowed combatant is no machine and monster, with razor-sharp claws and
longer Restrained and can escape from the corpse gigantic teeth, making it a terrifying monster to any
using 5 feet of movement, exiting Prone. normal person.
Proficiency Bonus +3
Equipment Proficiencies Basic, Historical [Smart | Scientist] Level 3
Background Technophile
Save Proficiencies Str +5, Dex +8
Profession Kaiju Scientist
Skill Proficiencies Athletics +5, Computers +7,
Endurance +5, Perception +4 Wealth 4
Skill Expertise Mechanics +10 Defense 14
Talents Fast Reflexes, Quickness, Martial Arts, Hit Points 16
Lightning Strikes, Parkour, Advanced Combat
Hit Dice 3d6
Training, Evasion, Advanced Martial Arts
Speed 30 ft.
Feats Ability Score Training: Dexterity +4, Advanced
Skill Training: Mechanics STR DEX CON INT WIS CHA
Weapons 9 14 12 18 9 14
Unarmed. Melee Attack: +8 to hit. Damage: 1d8+5 (-1) (+2) (+1) (+4) (-1) (+2)
bludgeoning, PV 1. Properties: light, finesse.
Proficiency Bonus +2
Equipment Equipment Proficiencies Basic
Clothes. PPDC Uniform
Save Proficiencies Con +3, Int +6
Vehicle. None
Skill Proficiencies Computers +6,
Gear. Pocket stuff Investigation +6, Mechanics +6
Weapons. None. Skill Expertise Medicine +8, Natural Sciences +8
Talents Genius, Mental Refresh, Dangerous Stuff
Speed 30 ft.
Weapons
Ranger Alpha Stun Gun. Melee Attack: +5 to hit. Damage: 1d4
electrical, PV 0. Properties: finesse, stunning.
A former pilot for the United States Air Force, having
served with distinction and earned a medal for valor. It Tactical Rifle (30 rounds; bonus reload).
was always Alpha’s dream to serve the USA, and they Ranged (600/1,200) Attack: +5 to hit. Damage:
were raised with a sense of honor and a high level of 1d12+2 ballistic, PV 3. Properties: loud, semi-
respect for authority and structure. They aren’t blind auto, two-handed.
to the flaws of the system, though, and wanted to earn
a high rank in order to better the lives of the soldiers Equipment
in their command. That dream, however, was thrown Clothes. PPDC uniform, Vehicle. 4WD Jeep, car
off track when their younger sibling (Pilot Beta) was stuff, Gear. Soldier’s kit, first aid kit, Weapons.
brought up on charges by the military. Tactical rifle, stun gun
[Strong | Brawler] Level 6 being reckless. When you do, you gain advantage
on all melee and thrown weapon attack rolls, but all
Background Caregiver foes attacking you have advantage on their attack
rolls, each until the start of your next turn.
Profession Emergency Services/PPDC Ranger
Crush. You have advantage on any Strength check
Wealth 4
you make in order to break an object. In addition,
Defense 16 your melee attacks have +1 Penetration Value.
Hit Points 52 Hurl. Double the range of any thrown weapon you
attack with.
Hit Dice 6d10
Smash. Once during your turn, when you hit an
Speed 30 ft.
enemy with a melee or thrown weapon, you can deal
STR DEX CON INT WIS CHA
an additional 3d6 damage, or 3d12 damage if you
used Power Attack. The weapon you used to make
18 12 16 10 12 12 the attack is destroyed.
(+4) (+1) (+3) (+0) (+1) (+1)
Power Attack. Before making a melee or thrown
attack during your turn, you can take a -5 penalty
Proficiency Bonus +3
to the attack roll in order to gain a +10 bonus to the
Equipment Proficiencies Basic, Improvised attack’s damage. You cannot use this talent if the
attack during bonus action or with Reckless Attack.
Save Proficiencies Str +7, Con +6
Rampage. As a bonus action, you can move up to
Skill Proficiencies Acrobatics +4, Athletics +7,
your speed, but you must move toward an enemy.
Endurance +6, Medicine +3, Vehicles +4
If there are no enemies present, you may move
Skill Expertise – toward an obviously dangerous situation instead.
Talents Reckless Attack, Power Attack, Crush, Hurl, In addition, during a foot chase, if you are a predator
Smash, Rampage, Bits and Pieces, Haymaker (you’re doing the chasing), you have advantage on
Strength (Athletics) and Constitution (Endurance)
Feats Ability Score Training: Strength +2, Ability
checks made as part of a Gain Ground action.
Score Training: Constitution +2, Fortune’s Fool (see
Everyday Heroes Core Rulebook) Bits and Pieces. Immediately after you use your Smash
talent during a melee attack and break the weapon,
Weapons you can use your bonus action to make an additional
Unarmed. Melee Attack: +7 to hit. Damage: 1d4+4 attack using the destroyed pieces of the weapon. The
bludgeoning, PV 2. Properties: light, finesse. pieces are an improvised weapon that deal 1d4 piercing
damage and are also destroyed after the attack.
Improvised Weapon. Melee or Ranged (varies) Attack:
+7 to hit. Damage: varies+4 bludgeoning, PV varies. Haymaker. When you use your Reckless Attack
Properties: improvised, varies. talent as part of an unarmed attack, you can also
use your Power Attack talent. You still must follow
Equipment the other limitations of the Power Attack talent.
Clothes. PPDC uniform, Vehicle. Common car, car
stuff, Gear. Pocket stuff, Weapons. None
Hit Points 68 Drift Training. When you and your co-pilot(s) roll
for a neural handshake, your relationship is always
Hit Dice 6d12 considered at least “Friends.”
Speed 30 ft. Payback. You gain a +2 bonus on one attack roll
against an enemy who has damaged you since
STR DEX CON INT WIS CHA
the end of your last turn. You can use this talent
once during your turn. You can decide to use
16 14 18 10 12 8
(+3) (+2) (+4) +0) (+1) (-1) payback after making your attack roll, but before
determining the result.
Proficiency Bonus +3 Fighting Spirit. You can take the Second Wind
Equipment Proficiencies Basic, Advanced, action as a bonus action.
Improvised, Military Tough as Nails. You gain Damage Reduction 3
Save Proficiencies Str +6, Con +7 (against all damage types).
Skill Proficiencies Acrobatics +5, Athletics +6, Extra Effort. By pushing yourself to the limit, you
Endurance +7, Insight +4, Mechanics +3, Survival +4 can take an additional action during your turn. You
can do this only once before you finish a short or
Skill Expertise – long rest.
Talents Payback, Tough as Nails, Fighting Spirit, Grenadier. You can draw, arm, and throw a grenade
Extra Effort, Grenadier, Advanced Combat Training as a bonus action. You must have a free hand or
Feats Ability Score Training: Strength +2, Ability already be holding the grenade to do this.
Score Training (see Everyday Heroes Core Advanced Combat Training. Once during your turn,
Rulebook): Constitution +2, Power Slam, Punisher when you take the Attack action, you can make two
(see Everyday Heroes Core Rulebook) attacks as part of that action.
[Wise | Bonded Twins] Level 6 Junk Knowledge. You have advantage on ability
checks made to identify or remember information
Background Exclusion Zone Resident about technological parts or equipment.
Profession Tech Scavenger/PPDC Ranger Concentration. When you fail a Wisdom ability
check, you can spend 1 Focus to reroll that check.
Wealth 4
This can be done only once per ability check.
Defense 17
Bonded. You are actually two people that share a
Hit Points 39 mental connection so powerful that you function as
a single individual in two bodies. See the Bonded
Hit Dice 6d10
Twins class in Part 2 for more on this talent.
Speed 30 ft.
Coordination. You can take advantage of your two-
STR DEX CON INT WIS CHA
bodied nature. See the Bonded Twins class in Part 2
for more on this talent.
10 18 12 12 18 8 Discordant Separation. While your bodies are
(+0) (+4) (+1) (+1) (+4) (-1)
farther than 100 feet from each other, you suffer
disadvantage on all ability checks, attack rolls, and
Proficiency Bonus +3
saving throws.
Equipment Proficiencies Basic
Perfect Sync. You count as two pilots when piloting
Save Proficiencies Int +4, Wis +7 a Jaeger, with some exceptions. See the Bonded
Twins class in Part 2 for more on this talent.
Skill Proficiencies Acrobatics +7, Athletics +3,
Investigation +4, Mechanics +4, Security +4, One Step Ahead. You can choose not to fall Prone
Streetwise +7, Survival +7 when you Dive for Cover.
Skill Expertise – Improved Coordination. When you make an attack
of opportunity, if it was provoked from both of your
Talents Concentration, Focus (max 6 recharge on
bodies, each of your bodies can make the attack
short rest), One Step Ahead, Bonded, Discordant
separately. In addition, while piloting a Jaeger, you
Separation, Perfect Sync, Improved Coordination,
can make two attacks, each with a different weapon
Advanced Twin Combat
or limb, when you make an attack of opportunity.
Feats Ability Score Training: Dexterity +2, Ability
Advanced Twin Combat. Once during each of your
Score Training: Wisdom +2, Harrier (see Everyday
turns, when you take the Attack action, each of your
Heroes Core Rulebook)
bodies can make an attack, instead of just one. While
piloting a Jaeger, you simply make two attacks.
Gear
Drone Control Hub (integrated in head; 0 Bulk).
Gear
Gravity Sling (1 NL; 1 Bulk)
Weapons.
Welding Torch x2 (mounted on arms; 1 NL
each; 1 Bulk each) 2d6 fire, PV 3, Finesse
I-19 Plasmacaster x2 (integrated into arms;
2 NL; 2 Bulk each) 2d8 fire, PV 4, range 4/8,
Loud
Gear. None
Catalyst Enhancements. During Rainbow
Serpent’s turn, the pilots of a Catalyst-
enhanced Jaeger can choose to activate a
Catalyst benefit, gaining one of the following
benefits: