3D Notes
3D Notes
A visual style is a collection of settings that control the display of edges and shading in the viewport.
2. Choose View, Visual Styles and one of the following style options
3. Choose the desired option from one of those available in the drawing for 2D Wireframe, 3D
Wireframe, 3D Hidden, Realistic, or Conceptual options.
Visual Styles
1. Click with the right mouse button while in the 3D Orbit command.
1. Click with the right mouse button while in the 3D Orbit command.
3D Model Objects
Wireframes
A wireframe model is a skeletal description of a 3D object. There are no surfaces in a wireframe model; it
consists only of points, lines, and curves that describe the edges of the object. With AutoCAD you can
create wireframe models by positioning 2D objects anywhere in 3D space. AutoCAD also provides some
3D wireframe objects, such as 3D polylines (that can only have a CONTINUOUS linetype) and splines.
Because each object that makes up a wireframe model must be independently drawn and positioned,
this type of modeling can be the most time-consuming.
Surfaces
Surface modeling is more sophisticated than wireframe modeling in that it defines not only the edges of
a 3D object, but also its surfaces. The AutoCAD surface modeler defines faceted surfaces using a
polygonal mesh. Because the faces of the mesh are planar, the mesh can only approximate curved
surfaces.
Solids
Solid modeling is the easiest type of 3D modeling to use. With the AutoCAD solid modeler, you can
make 3D objects by creating basic 3D shapes: boxes, cones, cylinders, spheres, wedges, and tori (do-
nuts). You can then combine these shapes to create more complex solids by joining or subtracting them
or finding their intersecting (over- lapping) volume. You can also create solids by sweeping a 2D object
along a path or revolving it about an axis.
Creating Solids
1. Solid Primitives
Solid primitives can easily be drawn from both the Draw pulldown menu and from Autodesk’s
dashboard.
2. Polysolid Command
With the POLYSOLID command, you can convert an existing line, 2D polyline, arc, or circle to a solid with
a rectangular profile. A polysolid can have curved segments, but the profile is always rectangular by
default.
3. Helix
Creates a 2D or 3D spiral.
Command: helix Number of turns = 3.0000 Twist=CCW Specify center point of base: pick point Specify
base radius or [Diameter] : enter or drag and pick Specify top radius or [Diameter] : enter or drag and
pick Specify helix height or [Axis endpoint/Turns/turn Height/tWist] : enter or drag and pick
4. Extrude
Creates unique solid primitives by extruding existing two-dimensional objects. You can extrude multiple
objects with EXTRUDE.
7. Revolve Command
1. Open a drawing with 3D objects and display in a 3D view.
2. Choose Draw, Modeling, Revolve. Or
3. Type REVOLVE at the command prompt.
Command: revolve Current wire frame density: ISOLINES=4
Select objects: pick profile Select objects: enter
Specify start point for axis of revolution or define axis by [Object/X (axis)/Y (axis)]: o
Select an object: pick axis
Specify angle of revolution : enter
8. Sweep Command
1. Open a drawing with 2D objects to sweep and display in a 3D view.
2. Choose Draw, Modeling, Sweep. or
3. Type SWEEP at the command prompt.
Command: sweep Current wire frame density: ISOLINES=4
Select objects to sweep: pick arc
Select objects to sweep:
Select sweep path or [Alignment/Base point/Scale/Twist]: pick pat
9. Loft Command
1. Open a drawing with 2D objects to sweep and display in a 3D view.
2. Choose Draw, Modeling, Loft. or
3. Type LOFT at the command prompt.
Command: loft Select cross-sections in lofting order: pick circles
Specify opposite corner: 5 found
Select cross-sections in lofting order:
Enter an option [Guides/Path/Cross-sections only] : enter
How can surface model be created?
3D basic surfaces
Basic Mesh Commands
1. Click the 3D Modeling dropdown option from the Solids panel.
2. Click the Mesh tab.
3. Click the Primitives panel.
4. Click the Primitive drop-down.
Mesh Cylinder
Choose Mesh cylinder from the Primitives panel.
Command: MESH Current smoothness level is set to : 0
Enter an option [Box/Cone/CYlinder/Pyramid/Sphere/Wedge/Torus/ SEttings] : CYLINDER
Specify center point of base or [3P/2P/Ttr/Elliptical]:
Specify base radius or [Diameter] : 2
Specify height or [2Point/Axis endpoint] : 8
Mesh Pyramid
Choose Mesh pyramid from the Primitives panel.
Command: MESH Current smoothness level is set to : 0
Enter an option [Box/Cone/CYlinder/Pyramid/Sphere/Wedge/Torus/S Ettings] : PYRAMID 4 sides
Circumscribed
Specify center point of base or [Edge/Sides]:
Specify base radius or [Inscribed] :
Specify height or [2Point/Axis endpoint/Top radius] : 4
Mesh Sphere
1. Choose Mesh sphere from the Primitives panel.
Command: MESH Current smoothness level is set to : 0
Enter an option [Box/Cone/CYlinder/Pyramid/Sphere/Wedge/Torus/S Ettings] : SPHERE
Specify center point or [3P/2P/Ttr]:
Specify radius or [Diameter]
Mesh Wedge
Choose Mesh wedge from the Primitives panel.
Command: MESH Current smoothness level is set to : 0
Enter an option [Box/Cone/CYlinder/Pyramid/Sphere/Wedge/Torus/S Ettings] : WEDGE
Specify first corner or [Center]:
Specify other corner or [Cube/Length]: @4,2
Specify height or [2Point] : 2
Mesh Torus
1. Choose Mesh torus from the Primitives panel.
Command: MESH Current smoothness level is set to : 0
Enter an option [Box/Cone/CYlinder/Pyramid/Sphere/Wedge/Torus/S Ettings] : TORUS
Specify center point or [3P/2P/Ttr]:
Specify radius or [Diameter] : 6
Specify tube radius or [2Point/Diameter]: 1
Surface Network
One way to create surfaces is with a network of curves. The SURFNETWORK command creates a surface
similar to a lofted surface from a network of curves in the U and V directions. A network surface also can
be created from curves that are not all connected. The resulting surface can be either a procedural
surface or a NURBS surface.
Revolved Surfaces
Surface Blend
Offsetting Surfaces
Creates a parallel surface at a specified distance from the original surface.