CFDsimulationofa PHP
CFDsimulationofa PHP
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DEPARTMENT OF PHYSICS
ILLINOIS INSTITUTE OF TECHNOLOGY
JULY 2016
1. INTRODUCTION
A pulsating heat pipe (PHP) [1] is a passive and extremely efficient way of exchanging heat
between a hot source and a cold one. The simulation of a 2D single loop pulsating heat pipe using
ANSYS FLUENT 17.1 is proposed on this article. After doing a lot of research on the theme it can
be noticed that not many articles actually explain how to simulate a pulsating heat pipe. For this
reason, the main point of this article is to make anyone to be able to reproduce this simulation.
This approach starts with the simplifying assumptions to carry out the simulation, and then its
procedure is shown step by step which are also explained physically as they are introduced.
2.1. GEOMETRY
The geometry dimensions are shown in the image 1, it is already shown with half of its volume
filled with liquid water (this is defined at the end).
3.1.GENERAL PROPERTIES
The transient model was chosen since there is a dependence on time and there is no steady state
for a pulsating heat pipe. The gravity was set as 9.81 m/s² in the negative y direction. Nothing
else was changed from the default.
Image 4: General properties of the model
The flow inside a pulsating heat pipe is called slug flow which is characterized for a liquid–gas
flow in which the gas phase exists as large bubbles separated by liquid “slugs” [2]. For this kind
of flow the VOF (volume of fluid) approach is the most adequate because it tracks the interface of
the phases, which is very important to describe this flow [3].
Image 5: Models utilized for the analysis
Clicking on multiphase twice, the properties are set as shown in the image 6. The three Eulerian
phases are air, water vapor and water liquid, even though there is a vacuum inside the pipe, which
is defined later, air is still defined as one of the phases. The reason for including a phase with air
is that if only water liquid and vapor are defined, the calculation starts as if there is already water
vapor inside the pipe. The implicit Body Force box was checked as well.
Image 6: Defining the multiphase model
Plus, the energy equation was turned on to allow heat transfer between the phases and the flow is
laminar with the viscous heating box checked. The viscous heating is turned because it includes
the effect of transformation of friction on the walls into heat. To show that the flow is laminar a
conservative assumption is made. It assumes a velocity of 1 m/s, which is high, and then calculate
the Reynolds number using the formula:
𝜌𝑉𝐷
Re =
𝜇
Where:
The next step is to import the materials needed from the fluent library. To do that, click on materials
and then on Create/Edit.
Phase Fluid
1- Primary phase Water vapor
2- Secondary phase Water liquid
3- Secondary phase Air
Table 1: Description of the phases
As an example, clicking twice on phase 1, it can be defined as shown in the figure 11, it is a good
habit to name the phases with their actual names. This process is repeated for the other two phases.
Now, the interactions between the phases need to be defined. Clicking twice on phase interactions,
there are only two possible interactions: Mass transfer and surface tension. Both play an important
role in a PHP. First, the mass transfer accounts the effects of condensation and evaporation
happening inside the pipe, second the surface tension is important because the tube diameter is
very small and the liquid ends up sticking to the walls (as expected).
To set up the mass transfer, follow the image 12. Then, clicking on edit, the saturation temperature,
which is the temperature that the liquid starts to turn to vapor and the vapor to liquid, is defined as
35 °C (308 K) at a pressure of Pa.
Again, following the image 2, the boundary conditions are defined. As an example, let’s set the
evaporator conditions. Clicking on “evaporator”, its type is “wall”, then clicking on edit, configure
it as in the image 16. The Wall Thickness used here is 0.5 mm.
Image 16: Boundary condition for the evaporator
After initializing, under the group “Adapt” hit “Mark/Adapt Cells” and then “Region…” as in
the image 18.
The main point of marking cells is to create regions that later will be filled with one of the phases.
For this simulation, two regions will be marked, the bottom half for water liquid and the top half
for air. As an example let’s mark the liquid water region. The first thing to do is define the
coordinates that the region will sweep and then hit “Mark”. To make sure everything is right hit
“Manage…” and the regions created will be under the Registers tab, click on one of them and then
“Display”. The geometry should turn to red as in the image 19. Do the same for the air region.
Image 19: Marking liquid water region
The last thing to do is patch these two regions. This only can be done if you initialized the
simulation before. Hit “Patch…” and configure it as in the image 20. Selecting the phase liquid
and the variable as “Volume Fraction” with its value of one, basically it’s been told to the software
that initially that region filled with only liquid water. The same process is repeated to the top part,
which is filled with air.
Image 20: Patching regions
When both patching are done, the work can be checked on the tab “Results”, clicking on
“Graphics” and then on “Contours” twice. After the new window pops up, follow the image 21 to
see the phases on the geometry.
5. REFERENCES