Advanced Operating
System
Professor Mangal Sain
Lecture 3
Thread and CPU Scheduling
Lecture 3 – Part 1
Threads
MOTIVATION
Most modern applications are multithreaded
Threads run within application
Multiple tasks with the application can be
implemented by separate threads
Update display
Fetch data
Spell checking
Answer a network request
Process creation is heavy-weight while
thread creation is light-weight
Can simplify code, increase efficiency
Kernels are generally multithreaded
MULTITHREADED SERVER ARCHITECTURE
BENEFITS
Responsiveness – may allow continued
execution if part of process is blocked,
especially important for user interfaces
Resource Sharing – threads share resources
of process, easier than shared memory or
message passing
Economy – cheaper than process creation,
thread switching lower overhead than context
switching
Scalability – process can take advantage of
multiprocessor architectures
MULTICORE PROGRAMMING
Multicore or multiprocessor systems putting
pressure on programmers, challenges include:
Dividing activities
Balance
Data splitting
Data dependency
Testing and debugging
Parallelism implies a system can perform more
than one task simultaneously
Concurrency supports more than one task
making progress
Single processor / core, scheduler providing concurrency
MULTICORE PROGRAMMING (CONT.)
Types of parallelism
Data parallelism – distributes subsets of the
same data across multiple cores, same operation
on each
Task parallelism – distributing threads across
cores, each thread performing unique operation
As # of threads grows, so does architectural
support for threading
CPUs have cores as well as hardware threads
Consider Oracle SPARC T4 with 8 cores, and 8
hardware threads per core
CONCURRENCY VS. PARALLELISM
Concurrent execution on single-core system:
Parallelism on a multi-core system:
SINGLE AND MULTITHREADED PROCESSES
USER THREADS AND KERNEL THREADS
User threads - management done by user-level threads library
Three primary thread libraries:
POSIX Pthreads
Windows threads
Java threads
Kernel threads - Supported by the Kernel
Examples – virtually all general purpose operating systems,
including:
Windows
Solaris
Linux
Tru64 UNIX
Mac OS X
MULTITHREADING MODELS
Many-to-One
One-to-One
Many-to-Many
MANY-TO-ONE
Many user-level threads
mapped to single kernel thread
One thread blocking causes all
to block
Multiple threads may not run in
parallel on muticore system
because only one may be in
kernel at a time
Few systems currently use this
model
Examples:
Solaris Green Threads
GNU Portable Threads
ONE-TO-ONE
Each user-level thread maps to
kernel thread
Creating a user-level thread creates
a kernel thread
More concurrency than many-to-one
Number of threads per process
sometimes restricted due to overhead
Examples
Windows
Linux
Solaris 9 and later
MANY-TO-MANY MODEL
Allows many user level
threads to be mapped to
many kernel threads
Allows the operating
system to create a sufficient
number of kernel threads
Solaris prior to version 9
Windows with the
ThreadFiber package
TWO-LEVEL MODEL
Similar to M:M, except that it allows a
user thread to be bound to kernel thread
Examples
IRIX
HP-UX
Tru64 UNIX
Solaris 8 and earlier
THREAD LIBRARIES
Thread library provides programmer with
API for creating and managing threads
Two primary ways of implementing
Library entirely in user space
Kernel-level library supported by the OS
PTHREADS
May be provided either as user-level or kernel-
level
A POSIX standard (IEEE 1003.1c) API for thread
creation and synchronization
Specification, not implementation
API specifies behavior of the thread library,
implementation is up to development of the library
Common in UNIX operating systems (Solaris,
Linux, Mac OS X)
JAVA THREADS
Java threads are managed by the JVM
Typically implemented using the threads model
provided by underlying OS
Java threads may be created by:
Extending Thread class
Implementing the Runnable interface
JAVA MULTITHREADED PROGRAM
JAVA MULTITHREADED PROGRAM (CONT.)
IMPLICIT THREADING
Growing in popularity as numbers of threads
increase, program correctness more difficult with
explicit threads
Creation and management of threads done by
compilers and run-time libraries rather than
programmers
Three methods explored
Thread Pools
OpenMP
Grand Central Dispatch
Other methods include Microsoft Threading
Building Blocks (TBB),
java.util.concurrent package
Lecture 3 – Part 2
Threads
THREAD POOLS
Create a number of threads in a pool where
they await work
Advantages:
Usually slightly faster to service a request with
an existing thread than create a new thread
Allows the number of threads in the
application(s) to be bound to the size of the pool
Separating task to be performed from mechanics
of creating task allows different strategies for
running task
i.e.Tasks could be scheduled to run periodically
OPENMP
Set of compiler directives and an API for
C, C++, FORTRAN
Provides support for parallel
programming in shared-memory
environments
Identifies parallel regions – blocks of
code that can run in parallel
#pragma omp parallel
Create as many threads as there are cores
#pragma omp parallel for
for(i=0;i<N;i++) {
c[i] = a[i] + b[i];
}
Run for loop in parallel
GRAND CENTRAL DISPATCH
Apple technology for Mac OS X and iOS operating systems
Extensions to C, C++ languages, API, and run-time library
Allows identification of parallel sections
Manages most of the details of threading
Block is in “^{ }” - ˆ{ printf("I am a block"); }
Blocks placed in dispatch queue
Assigned to available thread in thread pool when removed from
queue
GRAND CENTRAL DISPATCH
Two types of dispatch queues:
serial – blocks removed in FIFO order, queue is per
process, called main queue
Programmers can create additional serial queues within
program
concurrent – removed in FIFO order but several may be
removed at a time
Three system wide queues with priorities low, default, high
THREADING ISSUES
Semantics of fork() and exec() system calls
Signal handling
Synchronous and asynchronous
Thread cancellation of target thread
Asynchronous or deferred
Thread-local storage
Scheduler Activations
SEMANTICS OF FORK() AND EXEC()
Does fork()duplicate only the calling
thread or all threads?
Some UNIXes have two versions of fork
exec() usually works as normal – replace
the running process including all threads
SIGNAL HANDLING
n Signals are used in UNIX systems to notify a
process that a particular event has occurred.
n A signal handler is used to process signals
1. Signal is generated by particular event
2. Signal is delivered to a process
3. Signal is handled by one of two signal handlers:
1. default
2. user-defined
n Every signal has default handler that kernel
runs when handling signal
l User-defined signal handler can override
default
l For single-threaded, signal delivered to process
SIGNAL HANDLING (CONT.)
n Where should a signal be delivered for
multi-threaded?
l Deliver the signal to the thread to which the
signal applies
l Deliver the signal to every thread in the
process
l Deliver the signal to certain threads in the
process
l Assign a specific thread to receive all signals
for the process
THREAD CANCELLATION
Terminating a thread before it has finished
Thread to be canceled is target thread
Two general approaches:
Asynchronous cancellation terminates the target
thread immediately
Deferred cancellation allows the target thread to
periodically check if it should be cancelled
Pthread code to create and cancel a thread:
THREAD CANCELLATION (CONT.)
Invoking thread cancellation requests cancellation,
but actual cancellation depends on thread state
If thread has cancellation disabled, cancellation
remains pending until thread enables it
Default type is deferred
Cancellation only occurs when thread reaches
cancellation point
I.e. pthread_testcancel()
Then cleanup handler is invoked
On Linux systems, thread cancellation is handled
through signals
THREAD-LOCAL STORAGE
Thread-local storage (TLS) allows each
thread to have its own copy of data
Useful when you do not have control over the
thread creation process (i.e., when using a
thread pool)
Different from local variables
Local variables visible only during single
function invocation
TLS visible across function invocations
Similar to static data
TLS is unique to each thread
SCHEDULER ACTIVATIONS
Both M:M and Two-level models require
communication to maintain the appropriate
number of kernel threads allocated to the
application
Typically use an intermediate data
structure between user and kernel threads
– lightweight process (LWP)
Appears to be a virtual processor on which
process can schedule user thread to run
Each LWP attached to kernel thread
Scheduler activations provide upcalls - a
communication mechanism from the kernel
to the upcall handler in the thread library
This communication allows an application
to maintain the correct number kernel
threads
OPERATING SYSTEM EXAMPLES
Windows Threads
Linux Threads
WINDOWS THREADS
Windows implements the Windows API – primary
API for Win 98, Win NT, Win 2000, Win XP, and Win
7
Implements the one-to-one mapping, kernel-level
Each thread contains
A thread id
Register set representing state of processor
Separate user and kernel stacks for when thread runs in
user mode or kernel mode
Private data storage area used by run-time libraries and
dynamic link libraries (DLLs)
The register set, stacks, and private storage area are
known as the context of the thread
WINDOWS THREADS (CONT.)
The primary data structures of a thread
include:
ETHREAD (executive thread block) – includes
pointer to process to which thread belongs and
to KTHREAD, in kernel space
KTHREAD (kernel thread block) – scheduling
and synchronization info, kernel-mode stack,
pointer to TEB, in kernel space
TEB (thread environment block) – thread id,
user-mode stack, thread-local storage, in user
space
LINUX THREADS
Linux refers to them as tasks rather than threads
Thread creation is done through clone() system call
clone() allows a child task to share the address
space of the parent task (process)
Flags control behavior
struct task_struct points to process data
structures (shared or unique)
Lecture 3 – Part 3
CPU Scheduling
CONTENT
Basic Concepts
Scheduling Criteria
Scheduling Algorithms
Thread Scheduling
Multiple-Processor Scheduling
BASIC CONCEPTS
Maximum CPU
utilization obtained with
multiprogramming
CPU–I/O Burst Cycle –
Process execution
consists of a cycle of
CPU execution and I/O
wait
CPU burst followed by
I/O burst
CPU burst distribution
is of main concern
CPU SCHEDULER
Short-term scheduler selects from among the
processes in ready queue, and allocates the CPU to one
of them
Queue may be ordered in various ways
CPU scheduling decisions may take place when a
process:
1. Switches from running to waiting state
2. Switches from running to ready state
3. Switches from waiting to ready
4. Terminates
Scheduling under 1 and 4 is nonpreemptive
All other scheduling is preemptive
Consider access to shared data
Consider preemption while in kernel mode
Consider interrupts occurring during crucial OS activities
DISPATCHER
Dispatcher module gives control of the CPU to the
process selected by the short-term scheduler; this
involves:
switching context
switching to user mode
jumping to the proper location in the user program to
restart that program
Dispatch latency – time it takes for the
dispatcher to stop one process and start another
running
SCHEDULING CRITERIA
CPU utilization – keep the CPU as busy as possible
Throughput – # of processes that complete their
execution per time unit
Turnaround time – amount of time to execute a
particular process
Waiting time – amount of time a process has been
waiting in the ready queue
Response time – amount of time it takes from when
a request was submitted until the first response is
produced, not output (for time-sharing environment)
SCHEDULING ALGORITHM OPTIMIZATION CRITERIA
Max CPU utilization
Max throughput
Min turnaround time
Min waiting time
Min response time
FIRST- COME, FIRST-SERVED (FCFS) SCHEDULING
Process Burst Time
P1 24
P2 3
P3 3
Suppose that the processes arrive in the order: P1 , P2 , P3
The Gantt Chart for the schedule is:
P1 P2 P3
0 24 27 30
Waiting time for P1 = 0; P2 = 24; P3 = 27
Average waiting time: (0 + 24 + 27)/3 = 17
FCFS SCHEDULING (CONT.)
Suppose that the processes arrive in the order:
P2 , P3 , P1
The Gantt chart for the schedule is:
P2 P3 P1
0 3 6 30
Waiting time for P1 = 6; P2 = 0; P3 = 3
Average waiting time: (6 + 0 + 3)/3 = 3
Much better than previous case
SHORTEST-JOB-FIRST (SJF) SCHEDULING
Associate with each process the length of its next
CPU burst
Use these lengths to schedule the process with the
shortest time
SJF is optimal – gives minimum average waiting
time for a given set of processes
The difficulty is knowing the length of the next CPU
request
Could ask the user
EXAMPLE OF SJF
ProcessArril Time Burst Time
P1 0.0 6
P2 2.0 8
P3 4.0 7
P4 5.0 3
SJF scheduling chart
P4 P1 P3 P2
0 3 9 16 24
Average waiting time = (3 + 16 + 9 + 0) / 4 = 7
EXAMPLE OF SHORTEST-REMAINING-TIME-FIRST
Now we add the concepts of varying arrival times and preemption to the
analysis
ProcessAarri Arrival TimeTBurst Time
P1 0 8
P2 1 4
P3 2 9
P4 3 5
Preemptive SJF Gantt Chart
P1 P2 P4 P1 P3
0 1 5 10 17 26
Average waiting time = [(10-1)+(1-1)+(17-2)+5-3)]/4 = 26/4 = 6.5 msec
ROUND ROBIN (RR)
Each process gets a small unit of CPU time (time
quantum q), usually 10-100 milliseconds. After this
time has elapsed, the process is preempted and added
to the end of the ready queue.
If there are n processes in the ready queue and the
time quantum is q, then each process gets 1/n of the
CPU time in chunks of at most q time units at once.
No process waits more than (n-1)q time units.
Timer interrupts every quantum to schedule next
process
Performance
q large FIFO
q small q must be large with respect to context switch,
otherwise overhead is too high
EXAMPLE OF RR WITH TIME QUANTUM = 4
Process Burst Time
P1 24
P2 3
P3 3
The Gantt chart is:
P1 P2 P3 P1 P1 P1 P1 P1
0 4 7 10 14 18 22 26 30
Typically, higher average turnaround than SJF, but better
response
q should be large compared to context switch time
q usually 10ms to 100ms, context switch < 10 usec
PRIORITY SCHEDULING
A priority number (integer) is associated with each process
The CPU is allocated to the process with the highest priority
(smallest integer highest priority)
Preemptive
Nonpreemptive
SJF is priority scheduling where priority is the inverse of
predicted next CPU burst time
Problem Starvation – low priority processes may never
execute
Solution Aging – as time progresses increase the priority of
the process
EXAMPLE OF PRIORITY SCHEDULING
ProcessAarri Burst TimeTPriority
P1 10 3
P2 1 1
P3 2 4
P4 1 5
P5 5 2
Priority scheduling Gantt Chart
Average waiting time = 8.2 msec
MULTILEVEL QUEUE
Ready queue is partitioned into separate queues, eg:
foreground (interactive)
background (batch)
Process permanently in a given queue
Each queue has its own scheduling algorithm:
foreground – RR
background – FCFS
Scheduling must be done between the queues:
Fixed priority scheduling; (i.e., serve all from foreground then
from background). Possibility of starvation.
Time slice – each queue gets a certain amount of CPU time
which it can schedule amongst its processes; i.e., 80% to
foreground in RR
20% to background in FCFS
MULTILEVEL QUEUE SCHEDULING
MULTILEVEL FEEDBACK QUEUE
A process can move between the various queues; aging
can be implemented this way
Multilevel-feedback-queue scheduler defined by the
following parameters:
number of queues
scheduling algorithms for each queue
method used to determine when to upgrade a process
method used to determine when to demote a process
method used to determine which queue a process will enter
when that process needs service
EXAMPLE OF MULTILEVEL FEEDBACK QUEUE
Three queues:
Q0 – RR with time quantum 8 milliseconds
Q1 – RR time quantum 16 milliseconds
Q2 – FCFS
Scheduling
A new job enters queue Q0 which is served FCFS
When it gains CPU, job receives 8 milliseconds
If it does not finish in 8 milliseconds, job is
moved to queue Q1
At Q1 job is again served FCFS and receives 16
additional milliseconds
If it still does not complete, it is preempted and
moved to queue Q2
MULTIPLE-PROCESSOR SCHEDULING
CPU scheduling more complex when multiple CPUs are
available
Homogeneous processors within a multiprocessor
Asymmetric multiprocessing – only one processor accesses
the system data structures, alleviating the need for data
sharing
Symmetric multiprocessing (SMP) – each processor is
self-scheduling, all processes in common ready queue, or each
has its own private queue of ready processes
Currently, most common
Processor affinity – process has affinity for processor on
which it is currently running
soft affinity
hard affinity
Variations including processor sets
MULTIPLE-PROCESSOR SCHEDULING – LOAD BALANCING
If SMP, need to keep all CPUs loaded for efficiency
Load balancing attempts to keep workload evenly
distributed
Push migration – periodic task checks load on
each processor, and if found pushes task from
overloaded CPU to other CPUs
Pull migration – idle processors pulls waiting
task from busy processor