Forgotten Realms (GURPS) - Races
Forgotten Realms (GURPS) - Races
Dwarves 36 / 45 / 26 / 86 points
Shield Dwarves have ST +2 [20]. Their advantages are DR 1 [3], Extended Lifespan [5], Extra Encumbrance
[5], Extra Fatigue +2 [6], Hard to Kill +1 [5], and Longevity [5]. Their disadvantages are Greed [-15], Miserliness [-10],
Reduced Move –1 [-5], and Intolerance for Orcs and Goblins [-5]. They are at –2 to use all missile weapons [0].
Dwarves have the racially learned skills Axe/Mace at DX+1 [4], Merchant at IQ [2] and an overall +3 bonus to all Craft
Skills [18]. Their quirks are Suspicious of Elves and Never Shaves Beard [-2].
Arctic Dwarves (Innugaagalikurit) have the additional advantages of Temperature Tolerance +4 (Cold only) [2],
DR 2 (feet only) [2], DR 4 (cold only) [4], DR 1 (sunburn only) [1]. Arctic Dwarves are 1’ shorter than other Dwarves.
Gold Dwarves have HT +2 [20] and DX-1 [-10] instead of ST +2.
Gray Dwarves (Duergar) have the additional advantages of Acute Hearing +1 [2], Infravision [15] and Silence
[5]. They have the disadvantages of Sadism [-15] and Allergic Susceptibility (Sunlight) [-15]. Replace Intolerance for
Orcs and Goblins with Intolerance [-10]. They have several magical abilities that only work once per day: Invisibility (5
to cast) [28] and Growth (twice size, +10 ST, costs 5 to cast) [30]. They also have Area Knowledge (Underdark) [4], and
no Suspicious of Elves quirk.
Elves 45 / 35 / 65 / 40 points
Moon Elves have ST –1 [-10], DX +1 [10] and IQ +1 [10]. They have the racial advantages Attractive
Appearance [5], Combat Reflexes [15], Magery 1 [15], Musical Ability +2 [2], and Extended Lifespan (triple) [10]. All
elves have Sense of Duty (Nature) [-15]. They receive +2 to Bard [2] and +2 Savoire Faire [1].
High Elves (Gold Elves) have the additional disadvantage of Code of Honor (To live elegant lives) [-10].
Sea Elves have the additional advantages of Amphibious [10], Gills [10] and Speak Underwater [8]. They have
the racially learned skill Spear at DX [2]. They also have the disadvantage Code of Honor (To live elegant lives) [-10].
Wood Elves have ST +1 [10], DX +1 [10] and IQ -1 [-10]. They have the racial advantages Attractive
Appearance [5], Combat Reflexes [15], Magery 1 [15], Musical Ability +2 [2], and Extended Lifespan (triple) [10]. All
wood elves have Sense of Duty (Nature) [-15], and Shyness [-5]. They receive +2 to Bard [2] and +2 Savoire Faire [1].
Halflings 10 points
Halflings have DX +1 [10], HT +1 [10] and ST –3 [-20]. They have the advantages Reputation +1 for being
good neighbors [5], and Silence [5] and the disadvantages Code of Honor (Hospitality) [-5], Gluttony [-5] and Reduced
Move –1 [-5]. They have the racially learned skills Stealth at DX +1 [4]. They have the skill bonuses Bow +2, Sling +2,
and Throwing +2 [12 points]. They have the Quirk “Dislikes to Travel by Water” [-1].
Half-Elves 30 points
Half-Elves have IQ +1 [10]. They have the advantages of Longevity [5] and Magery 1 [15].
Half-Ogres 60 points
Offspring of an orc and an ogre. They have ST 16/12 [50], DX –1 [-10], IQ –3 [-20], HT +2 [20], and Extra
Hit Points +2 [10]. They have the advantages Acute Taste/Smell +1 [2], Alertness +1 [5], DR +2 [6], High Pain
Threshold [10], Magic Resistance +1 [2], and Night Vision [10]. They have the disadvantages Ugly Appearance [-10],
Uneducated [-5], and Intolerance [-10].
Half-Orcs 0 points
Half-Orcs have HT +1 [10], Extra Hit Points +1 [5], IQ –1 [-10]. They have the advantage Acute Hearing +2
[4], and the disadvantage Reputation -2 [-10]. They have the racial skill Brawling at DX [1].