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Console

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Gilian Dacanay
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0% found this document useful (0 votes)
32 views

Console

Uploaded by

Gilian Dacanay
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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COMMAND LINE

------------

+command = execute script command when loaded


"+command param" = execute script command when loaded
"+exec <script_name.txt>" = execute script file when loaded
<var>=<value> = set a user variable

USER VARIABLES (see 'UVars.tgi' for a complete list)


--------------

Defaults are listed

CameraScrollSpeed=2 // changes speed of camera movement m/s


(must be <= CameraScrollSpeedMax)
CameraScrollAcceleration=2 // meters per second squared scrolling
accleration
CameraScrollSpeedMax=20 // max number of meters per second camera can
scroll
TimingDisplaySummary=0 // display overall framerate statistics at program
termination
DataCompatibilityMode=1 // don't complain if resources are missing - instead
use default resources
WarningsDisplayedImmediately=0 // display warnings in a messagebox as
soon as they occur

Graphics Options:

ResolutionWindowed=1
ResolutionX=800
ResolutionY=600
AnimationBlending=1 // control use of blending between
transitioning animations
ViewInterpolation=1 // control position and orientation
interpolation for movement
TerrainSpecularEnabled=1 // control use of specular lighting on the
terrain

UI Options:
CameraScrollSpeed=2
CameraLocked=0
CameraScalePan=10
CameraScalePitch = 10
CameraScaleYaw=10
CameraScaleZoom=0.5
SunScaleDimmer=0.25

- From the Command Line:


CameraScrollSpeed=2

- From the Console:


set ScrollSpeed=2

HOTKEYS (see 'hotkeys.txt' and 'ui/hotkeys.txt' for a complete list)


-------

Default hotkeys (setup in hotkeys.txt):

F9 = test mode (from Editor)


~ = toggle console
CTRL+w = wireframe
CTRL+g = terrain grid
pause = game pause
CTRL+ALT+q = quit application
ALT+F4 = quit application
arrow keys = pan
numpad 4/6 = yaw
numpad 2/8 = pitch
numpad 5 = restore default angles and zoom
[ = sun intensity down
] = sun intensity up
+/- = zoom
mouse wheel = zoom
CTRL+f = toggle framerate and other stats display
CTRL+b = toggle displaying blocking information
PrintScreen = screenshot

Editor mode hotkeys:

delete = remove selected objects

SCRIPT COMMAND USAGE


--------------------

There are 3 ways to interact with the script system

1) create a "start.txt" in the run folder, it will run these script commands
whenever you run the RTSE, so
you can predefine CAMERA, CREATE, TERRAIN, etc

2) run "rtse +exec blah.txt" to execute the script commands in "blah.txt"

3) enter commands in the console toggled with the [~] key

USING COMMANDS
--------------

Commands can be defined in one of three areas:

1) via script (run with "exec")


2) via the console
3) via a hotkey

Script commands can be commented out by prefixing the line with "#" or "//"

# this is a comment
// don't do the next command
#changeres 640 480 1

Multiple script commands can be submitted on one line by using a ";" seperator.

# this will do all commands


+left; +up; wireframe

CONSOLE MANAGEMENT COMMANDS


---------------------------
~ key: toggle display of console

EDITING:
Tab: Auto-completes the command, or displays a list of possible command
completions.
Left arrow: move cursor left
Right arrow: move cursor right
Home: Move cursor to start of line.
End: Move cursor to end of line.
Delete: Delete character at cursor position.
Esc: Clear the current line of text.
Backspace: Delete character before cursor position.

COMMAND HISTORY:
Up arrow: Cycle backwards through the last 20 lines entered into the
console.
Down arrow: Cycle forwards through the last 20 lines entered into the
console.

LOG CONTROL:
Page Up: Scroll 10 lines backwards through log messages.
Page Down: Scroll 10 lines forwards through log messages.

COMMAND REFERENCE
-----------------

The availability of console commands is dependent on the context (what interface


you are in).
You can always get a list of all command available in the current context by going
to the
console "~" and using TAB for auto-complete, or "HELP" for a full command list.
Following
is a list of some commands and the context.

// application
EXEC scriptname
HELP - list all commands
HELP command - list usage for command
? - same as "HELP"
WAIT seconds
WAITORDERS
WAITSTATE state
ECHO string
LOG level
ALIAS newcommand command - create new commands
QUIT - end the program (also use Alt-Q or Alt-F4)

// application - vars system


UVAR var value
AVAR var value
SVAR var value

// application - resources
ADDDEPOT depot
REMDEPOT depot

// renderer
SCREENSHOT - take screenshot (or press ctrl-s)
// renderer - debugging
SHOWTIMING - toggles onscreen stats, also shows average fps at
program exit

// main menu
REQUESTGAME
REQUESTEDITOR
OPENOPTIONSMENU

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXx
XXXX obsolete list below

// application
UI [0/1] - turns off or on the display of the user
interface screens
INTERFACE [0/1] - turns off or on all interface
components (UI, mouse, etc.). escape key turns back on.

// simulation
TERRAIN [worldsize=128] [quadsize=2] [texturesize=8] [heightmap TGA] [texture TGA]
RESET
CREATE object x y [instance IDS]
DESTROY name
ANIM name animationname [looping=1]
GAMESPEED [speed=1] - range is 0.05 to 16
GAMEPAUSE [1/0] - default is toggle
PLACEMENTMODE [unit] - turns on placement mode for the specified unit type
DESTROYSELECTED - destroyed selected unit(s)

// kingdoms
CREATE kingdom 0 0 [name]
PLAYERKINGDOM [name] - set the user to control this kingdom (by default
the user controls the first kingdom)
PLACEMENTKINGDOM [name] - all subsequent placement of actors uses this as the
owner kingdom

// actor commands
ORIENT name x y
MOVE name x y [speed=1]
STOP name
SUICIDE name
ATTACK name targetname
GUARD name
FOLLOW name targetname [relativex=0] [relativey=0]
CAST name spell targetname

// camera
FOV [angle=15]
ZOOM [level=1] = 0.5 (out) ... 20 (in)
DELTAZOOM = -1 (out) ... +1 (in)
LOOKAT x y
PITCH [pitch=40]
YAW [yaw=-45]
HEIGHT [height=80]
CAMERASCROLLSPEED [speed = 2]

// change several camera parameters at once


CAMERA x y [height=60] [pitch=40]
DEFAULTANGLES - restores camera to original state

// tracking camera - last three are optional


MOVECAMERA time x y [zoom] [pitch] [yaw]

// renderer
CHANGERES w h [fullscreen=0]
WIREFRAME [1 or 0 = toggle]
SCREENSHOT
LETTERBOX [on/off/roll_on/roll_off] [seconds=2]

// sun
SunDimmer [intensity=1.5] - lower = darker
SunDiffuse r [g=r] [b=r]
SunSpecular r [g=r] [b=r]
SunAmbient r [g=r] [b=r]

// equipment
HIDE_EQUIPMENT [instance] [body_part]
UNHIDE_EQUIPMENT [instance] [body_part]
FLIP_EQUIPMENT [instance] [body_part]
REMOVE_EQUIPMENT [instance] [body_part]
ADD_EQUIPMENT [instance] [body_part] [equipment_nif]
REPLACE_EQUIPMENT [instance] [body_part] [equipment_nif] - copies the old
transforms

// VFX (location = ground | head | spine | lhand | rhand | lfoot | rfoot)


GLOBAL_FX effect x y [z = 0] [duration or -1] [orientation]
- displays effect at x,y
ATTACHED_FX effect name [location=ground] [duration or -1] [translation]
[orientation] - attached to body part "location" of actor "name"
DETACHED_FX effect name [location=ground] [duration or -1] [translation]
[orientation] - detached at body part "location" of actor "name"

// rain
START_RAIN
STOP_RAIN
ZOOM_RAIN zoom
SCALE_RAIN scale

// hotkeys - see below


MAP key context|context|widget command
MAP key context|context|widget +impulse
REMAP old_key new_key widget
UNMAP key widget

// debugging
SHOWBLOCKING - toggles objects and blocking information

X obsolete list end


XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXx

HOTKEYS
-------

Using the MAP command, hotkeys can be bound like macros to a script command. There
are three
parameters to the MAP command:
- key = the name of the key. Typically the ASCII representation, although there are
some named keys
such as "left" for arrow left. Modified keys can also be mapped, e.g. "Ctrl-x".
Note that
"+key" maps the event to when the key is pressed (which is actually the default).
You can
use "-key" to map the event to when the key is released. [More detail is
available.]

- context = the context which has to be true for the key to work.
dev = only works in a dev build when dev mode is enabled
editordev = works in any build in the editor, or a dev build running in dev
mode

- widget = the widget which has to exist and receive input (visible, enabled, etc.)
for the hotkey
to work. Common widgets include root, vworld, game, and editor.

- command = the script command to execute when the event happens. This can also be
activating
or deactivating an impulse command (see below). Not specifying a command makes
the hotkey
activate the widget.

Examples:
map ctrl-x dev|vworld "height 90"
map w vworld wireframe
map +t vworld "wireframe 1"
map -t vworld "wireframe 0"
map numpad-home vworld camerascrollspeed 10;wireframe
map Alt-O MainMenuButtonToOpenOptionsMenu

IMPULSE COMMANDS
----------------

These are commands that are toggled active/inactive. While they are active they
repeatedly
perform some function, such as panning the screen or changing the pitch.
Typically, hotkeys
are bound to impulses so the impulse is activated when the key is pressed ("+key")
and the impulse
is inactivated when the key is released ("-key"). A key can be mapped to an
impulse command with
one line:

map a vworld +PanLeft

Note that this is equivalent to binding the key up and key down events separately:

map +a vworld +PanLeft


map -a vworld -PanLeft

Multiple impulse commands can be bound to one hotkey:

map numpad-home vworld +PanLeft;+PanUp

Available impulse commands are:


PanLeft, PanRight, PanUp, PanDown, YawLeft, YawRight, PitchUp, PitchDown,
ZoomIn, ZoomOut,

SCENE PROFILING
---------------

Ctrl-Alt-F -- toggles the graphical framerate bar.


Ctrl-Alt-1 -- toggles Skinned thing rendering
Ctrl-Alt-2 -- toggles terrain rendering
Ctrl-Alt-3 -- toggles vfx rendering

Some things to note:


Graphical Framerate Bar: The shorter the bar, the better. The thick bar is
the exact time spent to update last frame, and the skinnier bar represents
the smoothed average for the last few frames. Currently, when running at
60 FPS the bar will be in the middle of the screen, whereas when it is at
the far right we are running at 30 fps. This can be adjusted by playing
with the value in uvars.tgi: FramerateBarUpdateMS. See the comments in
uvars.tgi for more info.

Turning off skinned things:


This does not hide the weapons and so forth, as they are not skinned. Let
me (johnm) know if this turns out to be problematic.

CHEATS
-----

name alias what it does


fog lasik No fog of war
money gimme Get 100 gold
money ### gimme ### Get specified amount of gold
win victoryismine Win the game
lose wasted Lose the game

You can use "name" or "alias" in development builds. Type in the console or the
chat window.

NOTES
-----

- all values are in meters so if worldize=64 and quadsize=2 then you get a 32x32
quad world

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