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Unit 3

unit 3 of rappaport

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0% found this document useful (0 votes)
20 views

Unit 3

unit 3 of rappaport

Uploaded by

naman.btmtcs2117
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Advance Computer

Networks

Unit-3
Application Layer

Dr. Vijeta Khare


Network Applications
▪ A Network application is an application running on one host and provides a
communication to another application running on a different host.
▪ A network application development is writing programs that run on different
end systems and communicate with each other over the network.
▪ In the Web application there are two different programs that communicate
with each other:
✔Browser program running in the user's host.
✔Web server program running in the Web server host.

Host Host
Network Applications - Examples
▪ Email
▪ Web
▪ Remote Login
▪ P2P File Sharing
▪ Multi-user Network Games
▪ Streaming Stored Video
(YouTube)
▪ Voice Over IP (Skype)
▪ Real-time Video Conference
▪ Social Networking
Network Application Architecture
1. Client-Server architecture
2. P2P (Peer to Peer) architecture
1. Client-Server Architecture
Server:
Client
✔Its always-on host.
✔It has a fixed IP address.
✔Large cluster of host – Data
Centers.
✔E.g. Web Server

Client:
✔It communicate with server.
✔Its not like continuously connected.
✔May have dynamic IP addresses.
✔Do not communicate directly with
each other.
Server ✔E.g. PCs, Mobiles
2. P2P Architecture
▪ Peers (end systems) directly
Peer communicate.
▪ Get peers request service from
other peers, provide service to
other peers.
✔Self Scalability – New peers
bring new service capacity, as
well as new service demands.
▪ Peers are alternatingly
connected and change IP
Peer addresses.
✔Complex management
Peer
Process Communicating
▪ What is Process?
▪ A process is an instance of a program running in a computer.
▪ We can say that process is program under execution.
▪ Within same host, two processes communicate using inter-process
communication (IPC).
▪ Process in different hosts communicate by exchanging messages.
▪ Client process: A process that initiates communication.
▪ Server process: A process that waits to be contacted.
Process P2
Process P1
Socket
▪ A process sends messages into, and receives messages from; the
network through a software interface called a socket.
▪ A process is similar to a house and its socket is similar to its door.
✔Sending process passes message out door.
✔Sending process relies on transport infrastructure on other side of door to
deliver message to socket at receiving process.
Process
application application
socket controlled by
process process app developer

transport transport
network network controlled
link by OS
link Internet
Socket physical physical
Transport Services to Applications
▪ Recall that a socket is the interface
between the application process
and the transport layer protocol. Reliable Data
Throughput
Transfer
▪ For develop an application, choose
available transport layer protocol.
▪ Pick the protocol with the services
that best match the needs of your
application. Timing Security

▪ Example: Choose either Train or


Airplane transport for travel
between two cities.
▪ Classify services with four
parameters.
Transport Services to Applications
▪ Reliable Data Transfer
✓ Many applications (e.g., email, file Blur image
transfer, financial applications) require
100% reliable data transfer
✓ Required guarantee that data sent by
one end of application is delivered
correctly and completely to the other
end of application.
✓ This guaranteed data delivery service
is called Reliable Data Transfer.
✓ When it will fail to deliver reliable
data transfer, it is acceptable for loss-
tolerant applications.
✓ Loss-tolerant Applications (e.g.,
audio/video) can tolerate some loss.
Transport Services to Applications
▪ Throughput
✓ some apps (e.g., multimedia) require at least amount of throughput to be
“effective”
✓ Bandwidth sensitive application, specific throughput required.
✓ Elastic application can use of as much, or as little, throughput as happens to
be available.
▪ Timing
✓ some apps (e.g., Internet telephony, interactive games) require low delay to
be “effective”
▪ Security
✓ In the sending host, encrypt all data transmitted by the sending process.
✓ In the receiving host, decrypt the data before delivering the data to the
receiving process.
Internet Transport Protocols Services
▪ TCP Service: ▪ UDP Services:
✓ Connection-Oriented: A setup ✓ Connectionless: No connection
required between client and before two processes start to
server processes communicate.
✓ Reliable data transfer between ✓ Unreliable data transfer between
sending and receiving process
without error and proper order sending and receiving process

✓ Congestion control: To control ✓ It does not provide congestion


sender when network control.
overloaded ✓ It Does not provide. Reliability,
✓ It does not provide, Timing, at flow control, throughput
least throughput guarantee (not guarantee, security.
preferred in real-time
application)
Internet Applications
▪ Popular internet applications with their application layer and their
underlying transport protocol.

Application-Layer Underlying Transport


Applications
Protocol Protocol (Service)
Email SMTP TCP
Remote Terminal Access Telnet TCP
Web HTTP TCP
File Transfer FTP TCP
Streaming Media HTTP(YouTube), RTP TCP or UDP
Internet Telephony SIP, RTP(Skype) Typically UDP
No loss, Elastic
Loss-tolerant Bandwidth
WEB & HTTP
Web
▪ Early 1990, Internet was used only by
researchers, academics, and university
students.
▪ New application WWW arrived in 1994
by Tim Berners-Lee.
▪ World Wide Web - is an information
where documents and other web
resources are identified by URL,
interlinked by hypertext links, and can
be accessed via the Internet.
▪ On demand available, What they want,
When they want it.
▪ Unlike TV and Radio.
▪ Navigate through Websites.
15
Web and HTTP
▪ Web page consists of objects.
▪ Object can be HTML file, JPEG image, Java applet, audio file etc.…
▪ Web page consists of base HTML-file which includes several
referenced objects.
Web Page (e.g Total five objects)

▪ each object is addressable by a Uniform Resource Locator (URL),


like;
www.someschool.edu/someDept/pic.gif

host name path name


HTTP
▪ HyperText Transfer Protocol – Application layer protocol
▪ it is implemented in two programs.
1. Client Program
2. Server Program
▪ Exchanging HTTP message each others.
▪ HTTP defines the structure of HTTP
these messages and how web
Request
client – web server exchange messages.

HTTP
Response
HTTP – Cont…
▪ HTTP
✔Hyper-Text Transfer Protocol
✔It is Application layer protocol
✔Client: A browser that requests,
PC
receives, (using HTTP protocol) (Web Browser)
and “displays” Web objects.
✔E.g. PC, Mobile
✔Server: Web server sends (using
HTTP protocol) objects in Server
(Apache Web
response to requests. Server)
✔E.g. Apache Web Server
Mobile
(Web Browser)
HTTP - Cont...
▪ A client initiates TCP connection (creates socket) to server using
port 80.
▪ A server accepts TCP connection from client.
▪ HTTP messages (application-layer protocol messages) exchanged
between browser (HTTP client) and Web server (HTTP server).
▪ HTTP is “stateless protocol”, server maintains no information
about past client requests.
▪ HTTP connection types are:
1. Non-persistent HTTP
2. Persistent HTTP
NON-PERSISTENT HTTP &
PERSISTENT HTTP CONNECTION
Non-persistent & Persistent Connection
▪ In Client-Server communication, Client
making a series of requests to server,
Server responding to each of the
requests.
▪ Series of requests may be made back
to back or periodically at regular time
interval.
▪ So, Application developer need to
make an important decision;
✓ Should each request/response pair be
sent over a separate TCP connection.
✓ OR should all of the requests and
corresponding responses be sent over
same TCP connection?
21
1. Non-persistent HTTP
▪ A non-persistent connection is closed after the server sends the
requested object to the client.
▪ The connection is used exactly for one request and one response.
▪ For downloading multiple objects it required multiple
connections.
▪ Non-persistent connections are the default mode for HTTP/1.0.
▪ Example:
▪ Transferring a webpage from server to client, webpage consists of
a base HTML file and 10 JPEG images.
▪ Total 11 object are reside on server.
1. Non-persistent HTTP – Cont.…
URL: www.someSchool.edu/someDepartment/home.index
1a. HTTP client initiates TCP connection to
HTTP server (process) at 1b. HTTP server at host
www.someSchool.edu on port 80 www.someSchool.edu waiting for TCP
connection at port 80. “accepts”
2. HTTP client sends HTTP request connection, notifying client
message (containing URL) into TCP 3. HTTP server receives request
connection socket. Message indicates message, forms response message
that client wants object containing requested object, and
someDepartment/home.index sends message into its socket
4. HTTP server closes TCP connection.
5. HTTP client receives response message
containing html file, displays html. Parsing
html file, finds 10 referenced jpeg objects
6. Steps 1-5 repeated for each of 10
jpeg objects Time
1. Non-persistent HTTP: Response time
▪ RTT(round-trip time): A time
for a small packet to travel initiate TCP
from client to server and vice connection

versa. RTT
request
▪ HTTP response time: file
time to
✔one RTT to initiate TCP RTT transmit
connection. file
file
✔one RTT for HTTP request and received
first few bytes of HTTP response
to return.
time time
✔File transmission time

Non-persistent HTTP response time = 2RTT + file transmission time


2. Persistent HTTP
▪ Server leaves the TCP connection open after sending responses.
▪ Subsequent HTTP messages between same client and server sent
over open connection.
▪ The server closes the connection only when it is not used for a
certain configurable amount of time.
▪ It requires as little as one round-trip time (RTT) for all the
referenced objects.
▪ With persistent connections, the performance is improved by
20%.
▪ Persistent connections are the default mode for HTTP/1.1.
HTTP Message Format
▪ Two types:
1. Request Message
2. Response Message
1. HTTP Request Message
▪ It is in ASCII format which means that human-readable format.
▪ HTTP request message consist three part:
1. Request line
2. Header line
3. Carriage return carriage return character
line-feed character
request line
(GET, POST, GET /index.html HTTP/1.1\r\n
HEAD commands) Host: www-net.cs.umass.edu\r\n
User-Agent: Firefox/3.6.10\r\n
Accept: text/html,application/xhtml+xml\r\n
header Accept-Language: en-us,en;q=0.5\r\n
lines Accept-Encoding: gzip,deflate\r\n
Accept-Charset: ISO-8859-1,utf-8;q=0.7\r\n
carriage return Keep-Alive: 115\r\n
(line feed at start Connection: keep-alive\r\n
\r\n
of line indicates
end of header lines)
1. HTTP Request Message - Format
▪ The request line has three fields: Method field, URL field, and
HTTP version field.
▪ The method field can take on several different values, including
GET, POST, HEAD, PUT, and DELETE.
▪ In above message, browser is requesting the object
/somedir/page.html and version is self-explanatory;
browser implements version HTTP/1.1.
▪ The header line Host: www-net.cs.umass.edu specifies the
host on which the object resides.
▪ User agent indicate browser name and version.
2. HTTP Response Message
▪ HTTP response message consist of three part:
1. Status line
2. Header line
3. Data (Entity body)
status line
HTTP/1.1 200 OK\r\n
(protocol Date: Sun, 26 Sep 2010 20:09:20 GMT\r\n
status code Server: Apache/2.0.52 (CentOS)\r\n
status phrase) Last-Modified: Tue, 30 Oct 2007 17:00:02
GMT\r\n
header ETag: "17dc6-a5c-bf716880"\r\n
lines Accept-Ranges: bytes\r\n
Content-Length: 2652\r\n
Keep-Alive: timeout=10, max=100\r\n
Connection: Keep-Alive\r\n
Content-Type: text/html; charset=ISO-8859-
data, e.g., 1\r\n
requested \r\n
HTML file data data data data data ...
2. HTTP Response Message - Format
▪ The status line has three fields: protocol version field, status code and
corresponding status message.
▪ In below example, the status line indicates that the server is using
HTTP/1.1 and that everything is OK.
HTTP/1.1 200 OK\r\n
Date: Sun, 26 Sep 2010 20:09:20 GMT\r\n
Server: Apache/2.0.52 (CentOS)\r\n
Last-Modified: Tue, 30 Oct 2007 17:00:02 GMT\r\n
ETag: "17dc6-a5c-bf716880"\r\n
Accept-Ranges: bytes\r\n
Content-Length: 2652\r\n
Keep-Alive: timeout=10, max=100\r\n
Connection: Keep-Alive\r\n
Content-Type: text/html; charset=ISO-8859-1\r\n \r\n
data data data data data ...

Date: header
Server:
Last-Modified:
Content-Length:
Content-Type:
headerline indicates
header
header
header
line line the
indicates
line
line timethat
indicates
indicatesand date
that
the
the
thethewhen
number
time the
message
object
and HTTP
ofin
bytes
date
was
the
response
generated
when
in
entity was
the the byiscreated
object
bodyobject
being
an
HTML and
Apache
wassent.
text.sent
Webby
created or the
lastserver.
server. modified.
HTTP Response Status Codes
▪ A status code appears in 1st line in server-to-client response
message.
▪ Some sample codes:
✔200 OK
▪ Request succeeded, requested object later in this message
✔301 Moved Permanently
▪ Requested object moved, new location specified later in this message(Location)
✔400 Bad Request
▪ Request message not understood by server
✔404 Not Found
▪ Requested document not found on this server
✔505 HTTP Version Not Supported
▪ Requested http version not support
User-Server interactions: Cookie
▪ A small text file that is stored in the user's computer either temporarily for that
session only or permanently on the hard disk.
▪ Cookies provide a way for the Web site to recognize you and keep track of your
preferences.
▪ The cookie technology has four components:
1. A cookie header line in the HTTP response message
2. A cookie header line in the HTTP request message
3. A cookie file kept on the user’s end system and managed by the user’s browser
4. A back-end database at the Web site

Authorization Recommendations

Use of Cookies

User session state


Shopping carts
(Web, Email)
Cookies - Example
client server

ebay 8734 usual http request msg server


cookie file creates ID
usual http response
set-cookie: 1678 1678 for user create backend
ebay 8734 entry database
amazon 1678
usual http request msg
cookie: 1678 cookie- access
specific
usual http response msg action
one week later:
access
ebay 8734 usual http request msg
amazon 1678 cookie: 1678 cookie-
specific
usual http response msg action
Web Caches (Proxy Server)
▪ It satisfies HTTP requests on the behalf of an origin Web server.
▪ The Web cache has its own disk storage and keeps copies of
recently requested objects in this storage.

proxy
server
client
origin
server

client origin
server
Web Caches (Proxy Server) – Cont...
▪ A user’s browser can be configured so, user’s HTTP requests are
first directed to the Web Cache.
▪ A browser sends all HTTP requests to cache.
▪ As an example, suppose a browser is requesting the object
http://www.someschool.edu/campus.gif
▪ Object in cache returns to client browser.
▪ Otherwise cache requests object from origin server, then returns
object to client browser.
▪ Reduce response time for client request.
▪ Reduce traffic on an institution’s access link.
▪ Internet dense with caches: Insufficiency for content providers to
effectively deliver content.
Web Caches (Proxy Server) – Example
▪ Example: Institutional Network
and Internet
▪ Reduce response time for client
request.
▪ Reduce traffic on an institution’s
access link.
▪ Internet dense with caches:
Insufficiency for content providers
to effectively deliver content.
FTP (File Transfer Protocol)
▪ File Transfer Protocol (FTP) is the commonly used protocol for
exchanging files over the Network or Internet. Example: Filezilla
▪ FTP uses the Internet's TCP/IP protocols to enable data transfer.
▪ FTP uses client-server architecture.
▪ FTP promotes sharing of files via remote computers with reliable
and efficient data transfer.

FTP user FTP File transfer FTP


interface client server
User or
Host

Local file system Remote file system


Why FTP?
▪ FTP is a standard communication protocol.
▪ There are various other protocols like HTTP which are used to
transfer files between computers, but they lack clarity and focus
as compared to FTP.
▪ Moreover, the systems involved in connection are heterogeneous
systems, i.e. they differ in operating systems, directories,
structures, character sets, etc the FTP shields the user from these
differences and transfers data efficiently and reliably.
▪ FTP can transfer ASCII, EBCDIC, or image files.
FTP (File Transfer Protocol) – Cont…
▪ FTP client connect FTP server at port 21 using TCP.
▪ FTP uses two parallel TCP connections to transfer a file.
1. Control Connection: Used for sending control information between two hosts. (On Port 21)
2. Data Connection: To send a file. (On Port 20)
▪ Control Information like user identification, password, commands to change
remote directory, commands to “put” and “get” files
▪ Client will browses remote file directory, sends commands over control
connection.
▪ FTP server maintains “ state ” about user like current directory, earlier
authentication.
FTP Session
▪ When an FTP session is started between a client and a server, the
client initiates a control TCP connection with the server side.
▪ The client sends control information over this. When the server
receives this, it initiates a data connection to the client side.
▪ Only one file can be sent over one data connection.
▪ But the control connection remains active throughout the user
session.
▪ But FTP needs to maintain a state about its user throughout the
session.
Electronic Mail (Email)
▪ Email is an asynchronous communication
medium in which people send and read
messages as convenient for them.
▪ Modern Email has many powerful features
like:
✓ A messages with attachments
✓ Hyperlinks
✓ HTML-formatted text
✓ Embedded photos
▪ Email is fast, easy to distribute, and
inexpensive.
▪ High level view of Internet mail system and
its key components.
1. User agents
2. Mail servers
3. Simple Mail Transfer Protocol (SMTP)
Email - Cont…
User Agent user
▪ User agents allow users to read, reply agent
to, forward, save, and compose
mail user
messages.
server agent
▪ E.g. Microsoft Outlook and Apple Mail.
Mail servers: SMTP mail user
▪ A mailbox contains incoming messages server agent
for user. SMTP
▪ A message queue of outgoing (to be
SMTP user
sent) mail messages. agent
mail
SMTP server
▪ It is a principal application layer protocol user
between mail servers to send email agent
messages. user
✔client: sending mail to server agent
Outgoing
✔server: receiving mail from other message queue
different mail server user mailbox
SMTP
▪ Simple Mail Transfer Protocol used in sending and receiving e-
mail.
▪ It use TCP to reliably transfer email message from client to server
using port 25.
▪ It restricts the body (not just the headers) of all mail messages to
simple 7-bit ASCII.
▪ SMTP does not use intermediate mail servers for sending mail.
▪ If receiving end mail server is down, the message remains in
sending end mail server and waits for a new attempt.
SMTP - Example

1. Alice uses user agent to compose 4. SMTP client sends Alice’s


message to message over the TCP connection.
[email protected] 5. Bob’s mail server places the
4)Client
2. Alice’s1)user
2)Alice
3) Alice’s
5) uses
Bob’s
SMTP user
user
side ofagent
mail
client agent
SMTPsends
server
sends toplaces
compose
opens message
Alice’s TCP message
to over
her
theconnection
message
message
message mail
tomailbox.
in
the with
Bob’s
TCP
agent sends
6) Bob message
invokes his user agent to in Bob’s
read message
[email protected]
to her mailserver;
server; message placed
messageBob’s inserver
connection
mail
placed message
mailbox
6. queue.
Bob invokes his user agent to
in message queue. read message.
3. Client side of SMTP opens TCP
connection with Bob’s mail server.
Model of SMTP System
Mail Access Protocols (POP3 and IMAP)
user
mail access user
SMTP SMTP protocol agent
agent
(e.g., POP,
IMAP)

sender’s mail receiver’s mail


server server

▪ POP3
✔Post Office Protocol – Version 3
▪ IMAP
✔Internet Mail Access Protocol
▪ A mail access protocol, such as POP3, is used to transfer mail from
the recipient’s mail server to the recipient’s user agent.
POP3 – Post Office Version 3
▪ POP3 is an extremely simple mail access protocol.
▪ With the TCP connection established, POP3 progresses through
three phases: authorization, transaction and update.
▪ In authorization, the user agent sends a username and a password
to authenticate the user.
▪ In transaction, the user agent retrieves messages, mark messages
for deletion, remove deletion marks and obtain mail statistics.
▪ In update, after the quit command by client, ending the POP3
session; the mail server deletes marked messages.
▪ POP3 is designed to delete mail on the server as soon as the user
has downloaded it.
IMAP - Internet Mail Access Protocol
▪ To keeps all messages in one place: at server
▪ The recipient can then move and organize the message into a new,
user-created folder, read the message, delete the message, move
messages from one folder to another and so on.
▪ To allow users to search remote folders for messages matching
specific criteria.
▪ Also permit a user agent to obtain components of messages,
When low-bandwidth connection between the user agent and its
mail server.
▪ In this case, user not to download all of the messages in its
mailbox, particularly avoiding long messages like an audio or video
clip.
THANK YOU

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