Unit 3
Unit 3
Networks
Unit-3
Application Layer
Host Host
Network Applications - Examples
▪ Email
▪ Web
▪ Remote Login
▪ P2P File Sharing
▪ Multi-user Network Games
▪ Streaming Stored Video
(YouTube)
▪ Voice Over IP (Skype)
▪ Real-time Video Conference
▪ Social Networking
Network Application Architecture
1. Client-Server architecture
2. P2P (Peer to Peer) architecture
1. Client-Server Architecture
Server:
Client
✔Its always-on host.
✔It has a fixed IP address.
✔Large cluster of host – Data
Centers.
✔E.g. Web Server
Client:
✔It communicate with server.
✔Its not like continuously connected.
✔May have dynamic IP addresses.
✔Do not communicate directly with
each other.
Server ✔E.g. PCs, Mobiles
2. P2P Architecture
▪ Peers (end systems) directly
Peer communicate.
▪ Get peers request service from
other peers, provide service to
other peers.
✔Self Scalability – New peers
bring new service capacity, as
well as new service demands.
▪ Peers are alternatingly
connected and change IP
Peer addresses.
✔Complex management
Peer
Process Communicating
▪ What is Process?
▪ A process is an instance of a program running in a computer.
▪ We can say that process is program under execution.
▪ Within same host, two processes communicate using inter-process
communication (IPC).
▪ Process in different hosts communicate by exchanging messages.
▪ Client process: A process that initiates communication.
▪ Server process: A process that waits to be contacted.
Process P2
Process P1
Socket
▪ A process sends messages into, and receives messages from; the
network through a software interface called a socket.
▪ A process is similar to a house and its socket is similar to its door.
✔Sending process passes message out door.
✔Sending process relies on transport infrastructure on other side of door to
deliver message to socket at receiving process.
Process
application application
socket controlled by
process process app developer
transport transport
network network controlled
link by OS
link Internet
Socket physical physical
Transport Services to Applications
▪ Recall that a socket is the interface
between the application process
and the transport layer protocol. Reliable Data
Throughput
Transfer
▪ For develop an application, choose
available transport layer protocol.
▪ Pick the protocol with the services
that best match the needs of your
application. Timing Security
HTTP
Response
HTTP – Cont…
▪ HTTP
✔Hyper-Text Transfer Protocol
✔It is Application layer protocol
✔Client: A browser that requests,
PC
receives, (using HTTP protocol) (Web Browser)
and “displays” Web objects.
✔E.g. PC, Mobile
✔Server: Web server sends (using
HTTP protocol) objects in Server
(Apache Web
response to requests. Server)
✔E.g. Apache Web Server
Mobile
(Web Browser)
HTTP - Cont...
▪ A client initiates TCP connection (creates socket) to server using
port 80.
▪ A server accepts TCP connection from client.
▪ HTTP messages (application-layer protocol messages) exchanged
between browser (HTTP client) and Web server (HTTP server).
▪ HTTP is “stateless protocol”, server maintains no information
about past client requests.
▪ HTTP connection types are:
1. Non-persistent HTTP
2. Persistent HTTP
NON-PERSISTENT HTTP &
PERSISTENT HTTP CONNECTION
Non-persistent & Persistent Connection
▪ In Client-Server communication, Client
making a series of requests to server,
Server responding to each of the
requests.
▪ Series of requests may be made back
to back or periodically at regular time
interval.
▪ So, Application developer need to
make an important decision;
✓ Should each request/response pair be
sent over a separate TCP connection.
✓ OR should all of the requests and
corresponding responses be sent over
same TCP connection?
21
1. Non-persistent HTTP
▪ A non-persistent connection is closed after the server sends the
requested object to the client.
▪ The connection is used exactly for one request and one response.
▪ For downloading multiple objects it required multiple
connections.
▪ Non-persistent connections are the default mode for HTTP/1.0.
▪ Example:
▪ Transferring a webpage from server to client, webpage consists of
a base HTML file and 10 JPEG images.
▪ Total 11 object are reside on server.
1. Non-persistent HTTP – Cont.…
URL: www.someSchool.edu/someDepartment/home.index
1a. HTTP client initiates TCP connection to
HTTP server (process) at 1b. HTTP server at host
www.someSchool.edu on port 80 www.someSchool.edu waiting for TCP
connection at port 80. “accepts”
2. HTTP client sends HTTP request connection, notifying client
message (containing URL) into TCP 3. HTTP server receives request
connection socket. Message indicates message, forms response message
that client wants object containing requested object, and
someDepartment/home.index sends message into its socket
4. HTTP server closes TCP connection.
5. HTTP client receives response message
containing html file, displays html. Parsing
html file, finds 10 referenced jpeg objects
6. Steps 1-5 repeated for each of 10
jpeg objects Time
1. Non-persistent HTTP: Response time
▪ RTT(round-trip time): A time
for a small packet to travel initiate TCP
from client to server and vice connection
versa. RTT
request
▪ HTTP response time: file
time to
✔one RTT to initiate TCP RTT transmit
connection. file
file
✔one RTT for HTTP request and received
first few bytes of HTTP response
to return.
time time
✔File transmission time
Date: header
Server:
Last-Modified:
Content-Length:
Content-Type:
headerline indicates
header
header
header
line line the
indicates
line
line timethat
indicates
indicatesand date
that
the
the
thethewhen
number
time the
message
object
and HTTP
ofin
bytes
date
was
the
response
generated
when
in
entity was
the the byiscreated
object
bodyobject
being
an
HTML and
Apache
wassent.
text.sent
Webby
created or the
lastserver.
server. modified.
HTTP Response Status Codes
▪ A status code appears in 1st line in server-to-client response
message.
▪ Some sample codes:
✔200 OK
▪ Request succeeded, requested object later in this message
✔301 Moved Permanently
▪ Requested object moved, new location specified later in this message(Location)
✔400 Bad Request
▪ Request message not understood by server
✔404 Not Found
▪ Requested document not found on this server
✔505 HTTP Version Not Supported
▪ Requested http version not support
User-Server interactions: Cookie
▪ A small text file that is stored in the user's computer either temporarily for that
session only or permanently on the hard disk.
▪ Cookies provide a way for the Web site to recognize you and keep track of your
preferences.
▪ The cookie technology has four components:
1. A cookie header line in the HTTP response message
2. A cookie header line in the HTTP request message
3. A cookie file kept on the user’s end system and managed by the user’s browser
4. A back-end database at the Web site
Authorization Recommendations
Use of Cookies
proxy
server
client
origin
server
client origin
server
Web Caches (Proxy Server) – Cont...
▪ A user’s browser can be configured so, user’s HTTP requests are
first directed to the Web Cache.
▪ A browser sends all HTTP requests to cache.
▪ As an example, suppose a browser is requesting the object
http://www.someschool.edu/campus.gif
▪ Object in cache returns to client browser.
▪ Otherwise cache requests object from origin server, then returns
object to client browser.
▪ Reduce response time for client request.
▪ Reduce traffic on an institution’s access link.
▪ Internet dense with caches: Insufficiency for content providers to
effectively deliver content.
Web Caches (Proxy Server) – Example
▪ Example: Institutional Network
and Internet
▪ Reduce response time for client
request.
▪ Reduce traffic on an institution’s
access link.
▪ Internet dense with caches:
Insufficiency for content providers
to effectively deliver content.
FTP (File Transfer Protocol)
▪ File Transfer Protocol (FTP) is the commonly used protocol for
exchanging files over the Network or Internet. Example: Filezilla
▪ FTP uses the Internet's TCP/IP protocols to enable data transfer.
▪ FTP uses client-server architecture.
▪ FTP promotes sharing of files via remote computers with reliable
and efficient data transfer.
▪ POP3
✔Post Office Protocol – Version 3
▪ IMAP
✔Internet Mail Access Protocol
▪ A mail access protocol, such as POP3, is used to transfer mail from
the recipient’s mail server to the recipient’s user agent.
POP3 – Post Office Version 3
▪ POP3 is an extremely simple mail access protocol.
▪ With the TCP connection established, POP3 progresses through
three phases: authorization, transaction and update.
▪ In authorization, the user agent sends a username and a password
to authenticate the user.
▪ In transaction, the user agent retrieves messages, mark messages
for deletion, remove deletion marks and obtain mail statistics.
▪ In update, after the quit command by client, ending the POP3
session; the mail server deletes marked messages.
▪ POP3 is designed to delete mail on the server as soon as the user
has downloaded it.
IMAP - Internet Mail Access Protocol
▪ To keeps all messages in one place: at server
▪ The recipient can then move and organize the message into a new,
user-created folder, read the message, delete the message, move
messages from one folder to another and so on.
▪ To allow users to search remote folders for messages matching
specific criteria.
▪ Also permit a user agent to obtain components of messages,
When low-bandwidth connection between the user agent and its
mail server.
▪ In this case, user not to download all of the messages in its
mailbox, particularly avoiding long messages like an audio or video
clip.
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