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Chapter 3 As Level Computer Science Notes

The document provides an overview of computer system components including input, processing, storage and output. It describes different types of memory and storage such as RAM, ROM, magnetic media, optical media and solid state drives. It also discusses input devices like keyboards and cameras, as well as output devices including displays, printers and speakers.
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0% found this document useful (0 votes)
63 views

Chapter 3 As Level Computer Science Notes

The document provides an overview of computer system components including input, processing, storage and output. It describes different types of memory and storage such as RAM, ROM, magnetic media, optical media and solid state drives. It also discusses input devices like keyboards and cameras, as well as output devices including displays, printers and speakers.
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Overview of a Computer System (00:00 - 09:59)

 A computer system must support operational capabilities such as input, processing,


storing data, and output for the user to see.
 The Von Neumann architecture is used as the backbone of the chapter, which
incorporates a single memory to store both data and instructions with a central
processing unit.
Components Used to Store Data
 Processor components, such as registers, are used to store data inside a central
processing unit.
o Different types of registers are used to store different data.
 Primary storage includes cache memory and main memory, each serving specific
functions.
 Secondary storage, such as hard disks, SSDs, and removable discs, provides larger
capacity but with longer access times.
Comparison of Data Storage Components
 Registers have the shortest access time, making them very quick but expensive.
 Auxiliary storage has the longest access time but also comes with the highest
capacity.
Output Device and Input Device
 Output devices, such as screens, printers, speakers, VR sets, and writing to data
storage devices, process and output the processed data in a computer system.
 Input devices, like keyboards, touchscreens, scanners, microphones, and mice, allow
users to input data and control the computer system.
Embedded System
 Embedded systems are specialized computer systems that carry out a very specialized
function, unlike general computer systems.
 They have input, processor, memory, and output components, similar to general
computer systems.
o Examples include vending machines and washing machines.
RAM (Random Access Memory)
 RAM provides high-speed data access to temporarily store and retrieve data that the
CPU can quickly work with during computer operation.
o It is located close to the CPU and consists of data that the CPU frequently
needs to access.
 RAM loses its stored data when the computer power is turned off or interrupted,
making it temporary in nature.
o It is also used to store all the programs that are currently running.
RAM (Random Access Memory) (10:02 - 20:00)
 RAM is cheaper compared to static RAM and requires fewer electronic components
per bit stored.
o Static RAM uses flip-flops, allowing faster access and lower power
consumption.
o Static RAM has shorter access time, making it faster, while the cheaper RAM
is slower.
 SRAM is typically used as a cache inside the central processing unit for frequently
used instructions.
o DRAM is usually used outside of the CPU due to its larger size, saving costs.
ROM (Read Only Memory)
 ROM stands for read-only memory and is used to store the bootstrap program and
startup file needed when the computer starts up.
o There are different types of ROM: simple ROM, programmable ROM,
erasable programmable ROM (EPROM), and electrically erasable ROM
(EEPROM).
 ROM is not part of the core volume architecture but serves as an essential component
of a computer system.
Buffer
 A buffer acts as a temporary storage and operates as a queue for data moving between
system components.
o It stores data that will be used shortly, such as when streaming a video.
Magnetic Media
 Magnetic media refers to storage devices like hard disk drives (HDD) and magnetic
tape that use magnetic patterns to encode and store digital data.
o The read/write head senses and interprets the magnetic orientation on the
storage medium to retrieve stored data.
o A defragmentation software helps rearrange how sectors are allocated to files,
improving performance.
Optical Medium
 Optical medium uses laser technology to read and write data on discs, such as CDs,
DVDs, and Blu-ray discs.
o The continuous spiral pathway on the disc stores data, and pits and land
features encode the data into the disc using laser technology.
o Unique alloy materials are used as the reflected surface during the writing
process, and the intensity of the laser determines the encoding.
Optical Media (20:02 - 30:00)
 Laser reflects from the crystalline solid, enabling the encoding of one and zero
o Laser can move forward and upward along the track, allowing direct access to
memory
 Increase storage capacity by increasing rotation speed or using a blue laser light with
a shorter wavelength, allowing more pits and lands to exist
o More pits and lands enhance the storage capacity
Solid State Media
 Semiconductor technology with no moving parts
o Amount of electrons in the circuit determines the type of data stored
 Terminology for a solid state drive:
o Single memory cell stores three bits
o Grouping cells together forms a string, storing several bits
o String grouping forms a page, and grouping all pages together forms a block
 Before writing data to a memory block, the blocks must be erased instantly
o Erase capacity allows for erasure of an entire block of memory in an instant
o SSD is quicker than magnetic media due to no moving parts and quick erasure
of data
 Use cases for solid state media include MacBook storage and flash memory
o SSD is faster, more durable, and more reliable compared to traditional HDD
o Degradation occurs gradually and can be identified and corrected
Output Devices
 Screen Display
o Consists of thousands, if not millions, of pixels, each comprising three sub-
pixels representing red, green, and blue
o Evolution of screen technology from cathode-ray tubes to liquid crystal
display or LED
 Virtual Reality Headset
o Immerses the user in a computer-generated three-dimensional environment
 Printers
o Inkjet printer uses tiny droplets of ink, while laser printer uses toner
o Inkjet printer has a moving head that sprays ink onto the paper, while a laser
printer uses a drum and a photo receptor drum
 Graphic Plotter
o Uses pens or draw tools to provide vector graphics, valuable in engineering
and design applications
 3D Printers
o Creates a three-dimensional object by printing out layers of material
Input Devices
 Keyboard
o Each key press is converted to character codes and transmitted to the processor
o Incorporates electrical circuitry and a microprocessor inside
o Goes through various processes to ensure characters appear on the screen
Input Devices (30:02 - 35:01)
 Input devices include keyboard, mouse, touchscreen, camera, webcam, scanner
o Keyboard recognizes keys and converts characters to binary for the computer
o Touchscreen types include resistive and capacitive
 Graphics input devices include camera, webcam, digital camera, scanner
o Cameras transmit video footage and save photos or videos to computer storage
o Scanners work by reflecting light and using mirrors and lenses to guide the
light onto a charge-coupled device (CCD)
Output Devices
 Output devices include speaker and earphone
o Speaker uses changing current to produce sound by controlling a diaphragm
o Earphone serves as an output device for sound as well
Sound Input and Output
 Sound input devices include microphone
o Microphone captures sound frequency and amplitude, requiring an analog to
digital converter
o Second type uses capacitance change of pyroelectric crystal, similar to a
scanner
 Sound output devices include speaker and earphone
o Speaker's changing current makes the core move to produce sound

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