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My Level 1 Merged Organized

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24 views

My Level 1 Merged Organized

Uploaded by

hs916819
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0

Chess Rules
Ages 10 & Up • For 2 Players

Contents: Game Board, 16 ivory and 16 black Play Pieces


Object: To threaten your opponent’s King so it cannot escape.
Play Pieces: Set Up:
White
Ivory Play
Pieces:

Black
BlackPlay
Pieces:

Pawn Knight Bishop Rook Queen King


Terms: Ranks are the rows of squares that run horizontally on the Game
Board and Files are the columns that run vertically. Diagonals run diagonally.
Position the Game Board so that the red square is at the bottom right corner
for each player. Place the Ivory Play Pieces on the first rank from left to right
in order: Rook, Knight, Bishop, Queen, King, Bishop, Knight and Rook. Place all of the Pawns on the second
rank. Then place the Black Play Pieces on the board as shown in the diagram. Note: the Ivory Queen will be
on a red square and the black Queen will be on a black space.
Play: Ivory always plays first. Players alternate turns. Only one Play Piece may be moved on a turn, except
when castling (see description on back). All Play Pieces must move in a straight path, except for the Knight.
Also, the Knight is the only Play Piece that is allowed to jump over another Play Piece.
Play Piece Moves:
A Pawn moves forward one square at a time. There are two exceptions to this rule:
1. On a Pawn’s first move, it can move forward one or two squares.
2. When capturing a piece (see description on back), a Pawn moves one square diagonally ahead.
At the beginning of the game, the Pawn is the least valuable Play Piece. But, when a Pawn reaches
the other side of the board it can be converted into any Play Piece except for the King.

The Knight is the only Play Piece that can jump over another Play Piece. Knights move three
squares at a time: two spaces forward or backward, then one space left or right, or two spaces to the
left or right, then one space forward or backward. The move looks like the letter L. The Knight
always ends up landing on a square opposite the color from which it started.
The Bishop moves diagonally as many open squares as you like. The Bishop must remain on
the same color square as it started the game on.

The Rook moves in a straight line, horizontally or vertically as many open squares as you like.
Besides the Queen, the Rook is the next most powerful Play Piece.

The Queen is the most powerful of the Play Pieces. The Queen moves in any direction
(horizontally, vertically or diagonally) as many open squares as you like.

The King is the most important Play Piece, because if it becomes trapped, you’ll lose the game.
The King moves one square in any direction, as long as it doesn’t put itself in Check.

Check: You are in Check if an opponent’s Play Piece is in a position on the board to capture your King.
To save your King from Check you must do one of the following:
1. Move the King out of the way of the opponent’s Play Piece.
2. Move another one of your Play Pieces to block your opponent.
3. Capture the opponent’s Play Piece that is threatening your King.
Checkmate: When your King cannot be saved from Check, it’s called Checkmate and you lost the game.
Checkmate means “the King is dead” in Persian.
Capturing: When you move one of your Play Pieces and it ends on an opponent’s Play Piece, you capture
it and remove it from the Game Board.
Capturing en passant: If a Pawn lands next to an opponent’s Pawn after moving two spaces on its
first move, it can be captured en passant. The opponent’s Pawn, on its next turn only, can be moved
diagonally to the space behind the first Pawn, capturing it.
Castling: This is a special move for the King and either Rook and is the only time two Play Pieces can
move on one turn. It helps to protect the King and positions the Rook toward the center of the Game Board.
To castle, slide the Rook to the space next to the King. Move the King to the other side of the Rook.
To castle:
1. This must be the first move for both the King and the Rook.
2. No other Play Pieces can be between the King and the Rook.
3. The King can’t be in Check, either before or after the castle.
4. The King can’t be in Check on any of the spaces that it passes over during the castle.
Winning: If you put your opponent’s King in Check so he can’t escape, call Checkmate… you win!
Ties: If neither player can win, players can agree to draw.
Stalemate: If a player’s King is not in Check, but any possible move
places him in Check, it’s a Stalemate.
©2003 Patch Products, Inc.
3
4

4
How to play chess Page 3

How To Read and Write Chess Moves


All new players should learn to keep score using what is called “algebraic” notation. In the diagram that follows,
you will notice that the board includes the numbers 1 - 8 along the right edge and the letters “a” - “h” along the
bottom of the board. We can use the combination of one letter and one number to describe each square on the
chessboard.

The important thing to remember is how to identify the pieces you are moving. You just need to use a single
For example, the white King begins the game on e1. The
black Rooks begin the game on a8 and h8.
If I begin the game by pushing the pawn in front of the King
two squares, we can describe the move as e2-e4, or simply
e4. Moving the Knight on g1 to f3 would be written g1-f3 or
more simply Nf3.
An “x” is used to show that a capture has taken place. For
example, Nxe4 means that the Knight moves and captures
whatever was on e4.
You don’t necessarily need to include “check” in your
scoresheet, but you can easily do this with “ch” or just “+”.
For mate many players use “#”.

capital letter: K: King Q: Queen R: Rook B: Bishop N: Knight


Note that “P” is not used. Chess players have agreed that a move without a letter - such as e4 - is understood to be
a pawn move.

You are almost ready to start using chess notation. Just pay attention to the following symbols:
X Take or capture # or ++ Checkmate
O-O Castles Kingside ! Good move
O-O-O Castles Queenside ? Bad move
+ Check ?? Blunder

Let’s put into practice what we’ve just learned. We will use the famous Scholar’s Mate”.

1. e4 1...e5 2. Bc4 2...h6

Remember:

It’s a good idea to


record your games so
that you can learn from
your mistakes when you
look at them later.

3. Qh5 3...Nf6?? 4. Qxf7#


5
HOW TO WRITE SCORESHEET

5
6
capture the knight

XIIIIIIIIY XIIIIIIIIY
8-tr-+-+-+0 8-+-+-trk+0
7tR-+-+rmk-0 1 7+-zp-wq-vl-0 4
6-+l+N+-zp0 6p+-+-+-+0
5+-+-zP-zp-0 5+-+n+-+Q0
4-+p+-snK+0 4-+-zP-+-+0
3+-+-+N+-0 3+-+-+-+-0
2P+-zP-+-+0 2PzP-+-vLPzP0
1+-+-+-+R0 1+-+-+RmK-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8r+-+-mk-+0 8r+-+-+k+0
7zp-+-+-+-0 2 7zp-sN-+-tr-0 5
6-zp-+Nzp-zp0 6-sn-zp-wq-+0
5+-+-+-zp-0 5+-zp-+-+-0
4-zP-sn-+-+0 4-+-+Q+-+0
3+-+-+-+-0 3+-+-+-+R0
2-zP-+-zPPzP0 2P+-+-+PzP0
1+-tR-+-mK-0 1+-tR-+-+K0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8r+-+-+-+0 8-+-+-+-mk0
7zpp+n+k+-0 3 7+-wq-+-vlp0 6
6-+p+-+-zp0 6p+-zp-+l+0
5+-+-zp-+-0 5sN-zpP+-wQ-0
4-+-+-zpL+0 4-snP+-+P+0
3+-+P+-+-0 3+-+-+L+P0
2PzPP+-+PzP0 2-+-+-vL-+0
1+-mK-+-+R0 1+-+-+-mK-0
xabcdefghy xabcdefghy
7
capture the bishop

XIIIIIIIIY XIIIIIIIIY
8-+-+-+-+0 8-+-+-+Kvl0
7+-+-+-+-0 1 7+-+-mk-+-0 4
6p+-+-+-+0 6-zp-+-+-+0
5+p+l+-+p0 5+-zp-+-+-0
4-zP-zPpmK-zP0 4P+-+-+-+0
3zP-+-+-+-0 3+P+-+-+-0
2-+-+-+-+0 2-+-+L+-+0
1+-+-+kvL-0 1+-+-+-+-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8-+-+-mk-+0 8-+-+-+-+0
7+-+-+pzp-0 2 7mK-+-+-+-0 5
6-+-zPp+-zp0 6-+-+-+-+0
5+-+-+-+-0 5+-+-+-+-0
4-+-+-+-+0 4P+-+k+pvL0
3+-+-mK-+P0 3+-+-+n+-0
2L+-+-zPP+0 2-+-+-+-+0
1+l+-+-+-0 1+-+-+-+-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8-+l+-+-+0 8-vL-+-+-+0
7zpptR-tr-+-0 3 7vl-+kzpp+p0 6
6-+p+-mk-+0 6-+-zp-+p+0
5+-+-+-+p0 5+-+P+-zP-0
4-+P+-+-+0 4-+-+PzP-+0
3+-zP-sN-+-0 3+-+-+-+-0
2P+-+K+-zP0 2-+-mK-+-zP0
1+-+-+-+-0 1+-+-+-+-0
xabcdefghy xabcdefghy
8
capture the bishop

XIIIIIIIIY XIIIIIIIIY
8-+-+-+-vL0 8r+-vl-+k+0
7+-+-mkr+-0 7 7+-+-+-+p0 10
6-+l+-+R+0 6-+-sN-+n+0
5+p+-zp-zP-0 5zp-zpP+-+-0
4-+-zpP+-+0 4Rzp-+P+-+0
3zP-+-+-+-0 3+P+-+-zPK0
2-+-+-+-+0 2-+-+-+Q+0
1+-+-mK-+-0 1+-+-vLq+-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8-+-+-+-mk0 8-tr-+-+-+0
7zp-+-+-zp-0 8 7+-+-+-+-0 11
6-zp-+pvlp+0 6p+-+k+-zp0
5+-+-+-+-0 5+-+-+qzp-0
4-+-+KzP-zP0 4P+-wQ-zP-+0
3+-+-+-sN-0 3+-zP-zP-+-0
2PzPL+-+-+0 2-+-+l+PzP0
1+-vLr+-+-0 1+-+-tR-mK-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8-+-+-+-+0 8-+r+-+-+0
7+-+-+N+-0 9 7zp-sn-+-zp-0 12
6-+-+-zp-vl0 6-zp-+k+-zp0
5+-+-+-+-0 5+-+-+-+-0
4p+k+-+-+0 4-zP-vl-+-+0
3+-+-+P+-0 3zP-+R+-zP-0
2-zPK+-+-+0 2-+-+-zPKzP0
1+-+-+-+-0 1+-+R+-+-0
xabcdefghy xabcdefghy
9
capture the rook

XIIIIIIIIY XIIIIIIIIY
8-+-+-+-mK0 8-tr-+-+-+0
7+-+-+-+-0 1 7+-+-+k+p0 4
6-+-+-+-zP0 6-+-+-zpp+0
5+-+-+p+-0 5vL-+Kzp-+-0
4-+-+p+r+0 4-+-zp-+-+0
3+-+-+-zP-0 3+-+-+-+P0
2k+-+-+-+0 2-tR-+-+P+0
1+R+-+-+-0 1+-+-+-+-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8-+-tr-+-+0 8-+-+-+k+0
7+N+-+-zpp0 2 7+-zpr+p+-0 5
6p+-+-zpk+0 6-zp-+-+-+0
5+-vL-sn-+-0 5zp-+p+R+-0
4-+-+-+-+0 4-+-zP-+n+0
3+-+-+-+P0 3+-+-+-snN0
2PzPP+-zPP+0 2-+P+-+P+0
1+-+-+-mK-0 1+-+-tR-mK-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8R+-+-vL-+0 8-+-+-+r+0
7+-+-+p+p0 3 7zpk+nsN-+r0 6
6-+-+lzpk+0 6-zp-+-+-+0
5+-+-+-+-0 5+-zpPzp-vL-0
4-tr-+-+-+0 4-+P+P+-+0
3+-+-+-+P0 3+-+-+-+-0
2-+-+-zPP+0 2PzP-+-+P+0
1+-+-+-mK-0 1+-mKR+-+-0
xabcdefghy xabcdefghy
10
capture the Queen

XIIIIIIIIY XIIIIIIIIY
8-+-vL-+-+0 8-+-wq-+k+0
7+r+-+k+p0 1 7+-+-+pzp-0 4
6-+-+-+p+0 6-+-+-+-zp0
5+-+-+p+-0 5+-+-zp-+-0
4Q+-+p+-+0 4-+-+-+-+0
3+lvl-+-zP-0 3+-+Q+-zPP0
2-+-+-zP-zP0 2-zP-+-zPK+0
1+-+-+-mK-0 1+-+-+-+-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8-+-vL-+-+0 8-+Q+rmk-+0
7+r+-+k+p0 2 7zp-+-+pwq-0 5
6-+-+-+p+0 6-+-zp-+p+0
5+-+-+p+-0 5+-+-+-+-0
4Q+-+p+-+0 4-+-sNn+-+0
3+lvl-+-zP-0 3+PzP-+-+-0
2-+-+-zP-zP0 2P+K+-+P+0
1+-+-+-mK-0 1+-+-+R+-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8-+-+-wQ-+0 8-+-+-+k+0
7+-+-+-+k0 3 7+-+-+qvl-0 6
6-zp-+-+-+0 6-+-+-+-zp0
5zp-zp-+-wq-0 5+-+Q+Nzp-0
4-+-+p+-zP0 4-+pzP-+-zP0
3+-+-+-zP-0 3+pzP-+-+-0
2-+P+-zP-mK0 2-zP-+-+K+0
1+-+-+-+-0 1+-+-+-+-0
xabcdefghy xabcdefghy
11
The Pawn
The best capture
White to move: Which pawn is better to take?
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdpdwdw]� ‡dwdpdwdw]
flpdpdwdwd]� flwdwdpdpd]
fidPdwdwdw]� fidwdwdPdp]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
1 2
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdw0]� flwdwdwdwd]
fidwdwdw)w]� fidw0w0wdw]
›wdwdw0wd]� ›wdw)wdwd]
‹dwdw)wdw]� ‹dwdwdPdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdpdwdwd]
fidwdpdpdw]� fidwdPdwdw]
›wdPdPdwd]� ›wdwdPdw0]
‹dwdwdwdw]� ‹dwdwdw)w]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6

12
The Rook
The best move
Black to move: Which rook should Black take,
so that after the exchanges Black has more rooks than White?
w________w� w________w
°wdR4wdw4]� °wdwdwdw4]
‡dwdRdwdw]� ‡4wdRdwdR]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
1 2
w________w� w________w
°wdwdwdw$]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flw$wdwdw4]� flwdwdwdwd]
fidwdwdwdw]� fidw4wdwdw]
›wdwdwdwd]� ›wdR$rdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdw4]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°R4wdwdwd]� °wdwdwdw4]
‡$wdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄4wdwdwdw]� ⁄4RdwdwdR]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6

13
Rooks and Bishops
Attacks by the rook
White to move: Attack the bishop with the rook in two different ways.
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwgwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdbdwdw]� fidwdwdwdw]
›wdwdRdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dw$wdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
1 2
w________w� w________w
°wdwdbdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdRdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidbdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dRdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°wdwdwdwd]� °wdwdwdwg]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹gwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdw$]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄$wdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6

14
Rooks and Bishops
Bishop attacks
Black to move: Attack the rook with the bishop.
w________w� w________w
°Rdbdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwg]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdw$]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
1 2
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdbdw]� ‡dbdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdR]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dRdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°wgwdwdwd]� °wdbdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dw$wdwdw]� ⁄dwdwdwdR]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6

15
Kings, Pawns, Knights, Queens,
Rooks, and Bishops
Attacking
Black to move: Attack a white pawn or piece with the black king.
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwiwdwdw]� fidwiwdwdw]
›wdwdPdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwHwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
1 2
w________w� w________w
°wdwdwdwd]� °wdwdkdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdRdwdwd]
fidwdkdwdw]� fidwdwdwdw]
›wdwdw$wd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwGwiwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwiwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdBdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6
16
Attacks by the knight
White to move: Attack an enemy piece with the knight.
w________w� w________w
°rdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidNdwdwdw]� fidwdwdwdr]
›wdwdwdwd]� ›wdwdwdNd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
1 2
w________w� w________w
°wdbdwdwd]� °wdwdwdbd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdNd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdNdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdw1]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwHwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤w1wHwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6

17
Attacking
White to move: Attack a black piece with a pawn.
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidrdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdw4wdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤Pdwdwdwd]� ¤wdwdPdwd]
⁄dwdwdwdw]�
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
1 2
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdndwdw]
›wdwdwdnd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdw)]� ¤wdPdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidqdwdwdw]
›wdwdwdbd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdPdwdw]
¤wdwdw)Pd]� ¤wdPdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6
18
Attack on the bishop
White to move: Attack the bishop with the queen (but don’t put the queen under attack).
Find three different ways.
w________w� w________w
°wdbdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwg]
‹dwdwdwdw]� ‹!wdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dQdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
1 2
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdb]� ‡dbdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdQ]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dw!wdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°wdwdQdwd]� °wdwdwdbd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›w!wdwdwd]
‹dwdwdbdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6
19
Check
Is it check or not?
White to move: Is the white king in check?
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdndwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdKdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdnIwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
1 2
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdb]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdpdwd]� ¤wdwdwdwd]
⁄dwdwIwdw]� ⁄Iwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°wdwdwdwd]� °w1wdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdndwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wIwdwdwd]� ¤wdwdwdwI]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6

20
THE GAM E OF CHESS
TheKin g

The basic move of the King is simple. It can move one square in any direction. The King is restricted
by the fact it can never move onto a square that is under attack by an enemy piece. When a King comes
under attack we call that"check". The King must get out of check on his turn or the game ends. When the
King has no way out of check the result is"checkmate" and the game is over.

Another situation that sometimes occurs late in a game is when the King, which is not in check,
cannot move and the player whose turn it is has no other legat move. That situation is called stalemate.

Diagram 20

The King at d5 can move to


any of the 8 squares marked
with a dot.

Diagram 21

a7 �•��•
��n � �•

:
The King can only move to
��� �����
���L. ���
6 the three squares with a dot.

��� ' 't} . ��


5 The enemy Queen attacks

��� ®ri&. �
the other squares
4
3 ��� 0 ���� surrounding the King.

2 � -��� · �·
1 n n n n
a b c d e f g h

Check
-- Check is an attack on the King. The Player who's King is in check must get the King out of check on
the next turn. Any Other move would be illegal. If the King cannot be removed from check, the game is over.
We have checkmate!
The Three Ways To Escape Check

1 . Capture the Attacker


2. Block The Attacker
3. Move the King
Remember: Chess, like life is about making good choices. When your King comes under attack don't just
grab the King and move it. You may have a choice about how to get out of check or where to move to.
Evaluate those choices carefully because" a pi ec e touched is api ec e mov ed".

21
Diagram 22 -- before Diagram 22 -- after

The King is in check.


It could move to one
of the three squares
with a dot but the best
choice is to capture
the Queen with the
Rook.

Block TheAttack er
Diagram 23 - before Diagram 23 - after

The King is in check.


The best choice is to
block the attack with
the Bishop. That
prevents the Bishop
from being captured
by the Queen.

Diagram 24 -- before MoveTheKing Diagram 24 -- after

The King is in check.


White's only choice
is to move the King.
The King has sought
shelter behind the
pawns,

22
Check
Rook checks
White to move: Check with the rook in such a way that the king can’t capture it.
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwiwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdRdwdwd]� ›wdRdwdwd]
‹dwdwdwdw]� ‹dwdwiwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
1 2
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flw$wdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdw$w]� ‹dwdwdwdw]
¤wdkdwdwd]� ¤wdkdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°wiwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwi]
⁄$wdwdwdw]� ⁄$wdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6

23
Check
Bishop checks
Black to move: Check with the bishop in such a way that the king can’t take it.
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdbdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdbdwdwd]
‹dKdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdKdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
1 2
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwgwdw]� figwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹Iwdwdwdw]� ‹dwdwIwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°wdwdwdwd]� °wdwdwdbd]
‡dbdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdKdw]� ⁄dKdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6

24
Check
Pawn checks
Black to move: Give check with a pawn move.
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwI]
‹dwIwdwdw]� ‹dwdwdwdw]
¤wdpdwdwd]� ¤wdwdpdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
1 2
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdpdwdw]
¤wdw0wIwd]� ¤wdkdwdwd]
⁄dwdwdwdw]� ⁄dwdwIwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdpdwdw]� ‡dw0wdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidKdkdwdw]
›wdkdKdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6

25
Check
Queen checks
White to move: Check with the queen in such a way that Black can’t take it.
w________w� w________w
°wiwdwdwd]� °wiwdwdwd]
‡dpdwdwdw]� ‡dpdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdQdwdwd]
⁄dw!wdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
1 2
w________w� w________w
°wiwdwdwd]� °wdwdwdkd]
‡dwdwdwdw]� ‡dwdwdbdw]
flwdwdwdwd]� flwdwdwdw!]
fidrdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄!wdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°wdwdwdwd]� °wdwdkdwd]
‡dwdwdwdk]� ‡dwdwhwdw]
flwdwdw!wd]� flwdwdw!wd]
fidwdwdwdq]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6

26
Check
Knight checks
White to move: Give check with the knight.
w________w� w________w
°wdwdkdwd]� °wdwdkdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flNdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdNd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
1 2
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡iwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fiiwdwdwdw]� fiHwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wHwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°wdwdkdwd]� °wdwdwdwd]
‡dwdwdNdw]� ‡dwdwdNdk]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6

27
Check

XIIIIIIIIY XIIIIIIIIY
8-+-+-+-+0 8r+-mk-+ntr0
7+-+-+pzpk0 1 7wq-+-+pzpp0 4
6-+-+-+qzp0 6n+p+p+-+0
5wQP+-+n+-0 5+pzPp+-+-0
4-+-+p+-+0 4p+-zP-+-+0
3+-+-zP-zPK0 3zP-+-zP-+-0
2-+-+-zP-+0 2-zP-vLQzPPzP0
1+-+-+-+-0 1+KtR-+-sNR0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8-+-+ktr-wQ0 8-+-+-+-+0
7zp-vlq+-+-0 2 7zp-zp-+kzp-0 5
6-zp-+-zp-+0 6-zp-zp-vl-zp0
5+-+P+-zp-0 5+-zpP+q+-0
4-zP-vL-+-+0 4-+P+-+-zP0
3+-zP-+-+P0 3+-+-vL-zP-0
2-+-+-zPP+0 2PzP-+Q+P+0
1+-+-+RmK-0 1+-+-+-+K0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8-mk-+r+-+0 8-+-+r+-mk0
7+pzp-+-zpp0 3 7+pzp-+-+-0 6
6p+-+-+-+0 6p+-zp-+-+0
5+-+-+-+-0 5+-zPP+-+p0
4-+P+r+-+0 4-zP-+-+-+0
3+P+R+-zP-0 3+-+-zpR+-0
2-zP-tR-+-zP0 2-+-+Q+PmK0
1+K+-+-+-0 1wq-+-+-+-0
xabcdefghy xabcdefghy
28
Check

XIIIIIIIIY XIIIIIIIIY
8-+-+-+-+0 8r+l+-+k+0
7mkp+-+-+-0 7 7zpp+-trpzpp0 10
6-+-+-+-+0 6-+nwq-+-+0
5zp-+p+-+-0 5+-+p+-+-0
4-+-+n+-+0 4-+pzP-+-+0
3zP-+N+-+-0 3+-zP-+-+-0
2-zPP+Q+-+0 2PzPLsN-zPPzP0
1+K+-+-+-0 1tR-+Q+RmK-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8-+-+-+-+0 8-+-+-+k+0
7+-+-+-+-0 8 7+-+-+pzpp0 11
6p+k+p+p+0 6-+-+p+-+0
5zPp+rzP-+p0 5zP-+-+-+-0
4-zPp+-zP-+0 4-+l+n+-zP0
3+-zP-wQ-zP-0 3+-+-+-zP-0
2-zP-+-+q+0 2-+-+r+-+0
1+KtR-+-+-0 1+-+K+-+-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8r+-+-+-+0 8-+lwqk+nvL0
7+-+-wq-+-0 9 7+-zpn+-+p0 12
6n+p+-+-mk0 6-zp-+p+-+0
5zp-+-+-+-0 5+-+p+p+-0
4PzpQ+p+p+0 4-+-zP-+-+0
3+P+-+-+-0 3+-+-zP-+-0
2-+P+-zPPsN0 2-+-+KzPPzP0
1+-+-+-mK-0 1+-+Q+LsNR0
xabcdefghy xabcdefghy
29
Check
Defending against check
Black to move: Find a defense.
w________w� w________w
°wdwdw!wi]� °wdwdkdwd]
‡dwdwdwdw]� ‡dwdw!wdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
1 2
w________w� w________w
°kgwdwdwd]� °kdQdwdwd]
‡dwdwdwdw]� ‡hwdwdwdw]
flQdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°Rdwdwdwi]� °kgbdwdwd]
‡dwdwdw0w]� ‡0wdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdBd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6

30
getting out of Check

XIIIIIIIIY XIIIIIIIIY
8-tr-+-+k+0 8r+-+k+-+0
7zp-+-+pzpp0 1 7zppzp-+-+-0 4
6-+-+-+-+0 6-+-vl-+K+0
5+L+-+-+-0 5+-+p+-tr-0
4-+-trP+K+0 4-+-+p+-+0
3+-+-+-+-0 3+-+-+n+-0
2PzPP+-+q+0 2PzPPzP-zP-+0
1tR-vLQ+R+-0 1tRNvLQ+R+-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8-tr-+k+-tr0 8-+-trk+-tr0
7zp-zp-+pzp-0 2 7zpl+psnL+p0 5
6-vlp+-+-zp0 6-vlp+-tR-+0
5+-+P+-+-0 5+-+-zp-+p0
4QzP-+q+-+0 4-+-+P+-+0
3+-+-+N+-0 3+-sN-vL-+-0
2P+-+-zPPzP0 2PzPP+-zPPzP0
1tR-+-mK-+-0 1+-+-+RmK-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8r+-+Lvl-tr0 8r+lmk-+-tr0
7zpp+lmkQ+-0 3 7zp-wq-vl-zp-0 6
6-+p+-zp-zp0 6-+p+-+-zp0
5+-+-wq-vL-0 5snL+Qzp-sN-0
4-+-+P+-+0 4-+-+-+-+0
3+-sN-+-+-0 3+-+PvL-+-0
2PzP-+-+PzP0 2PzPP+-zPPzP0
1+-+-+-mK-0 1tR-+-mK-+R0
xabcdefghy xabcdefghy

31
getting out of Check

XIIIIIIIIY XIIIIIIIIY
8-+-+-mk-+0 8rsnlmk-+-tr0
7+-+-+-+-0 7 7zppzpp+Lzp-0 10
6-+-+-zPp+0 6-+-+-wQpwq0
5+-+-+K+-0 5+-+-+-+-0
4p+-+-+-+0 4-+-+P+-+0
3+-+-+-+-0 3+-+-+N+-0
2-zP-+-+-+0 2PvL-+-zP-zP0
1+-+-+-+-0 1tR-+-mK-+-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8-+-+-+-+0 8rsn-wQkvl-tr0
7+-+-+p+p0 8 7zpp+-zpp+p0 11
6p+-+k+p+0 6-+p+-zp-+0
5zP-+-+-+-0 5+-+-+-+-0
4-+-+q+-+0 4-+-+-+-+0
3+-+K+P+-0 3+-+-+N+-0
2-+P+-+-zP0 2qzPPvL-zPPzP0
1+-+-+-+-0 1+-mKR+-+R0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8-+-+-wQ-+0 8rsnQ+kvl-tr0
7+-+-+-+-0 9 7zp-zplzppzpp0 12
6-+-+-+-+0 6-+N+-sn-+0
5+-+-+-+-0 5+-+-+-+-0
4-wq-zp-+-+0 4-+-+-+-+0
3mk-+-+-+-0 3+-+-+-+-0
2-+-mK-+-+0 2PzPPtR-+PzP0
1+-+-+-+-0 1+-mKN+-+q0
xabcdefghy xabcdefghy

32
getting out of Check

XIIIIIIIIY XIIIIIIIIY
8r+-+-+k+0 8-+-+-+-+0
7+-tR-+p+p0 13 7+-+-+-zp-0 16
6-+-+-+p+0 6R+-+-+-+0
5+-+Pzp-+-0 5+-+-+kzp-0
4-+-+l+-+0 4P+-+-+-+0
3zP-+-+-+-0 3+-tr-+-mKP0
2-tr-+L+-zP0 2-+-+-zP-+0
1+-+-+R+K0 1+-+-+-+-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8-+-+-wqk+0 8-+-+r+k+0
7zpp+-+-zp-0 14 7+-+-+p+p0 17
6-+p+-+-zp0 6-+Q+-tRp+0
5+-+n+-+-0 5+p+-+-+-0
4-+-+-+-tR0 4-+-wqp+-+0
3zP-+Q+-sNP0 3zPP+-tR-zP-0
2-zP-+-zPP+0 2-mKP+-+-zP0
1+-+-tr-mK-0 1+-+-+-+r0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8rsnl+kvlntr0 8l+-tr-tr-+0
7zppzp-+pzpp0 15 7+-+-+-mk-0 18
6-wq-+-+-+0 6L+p+-+-zp0
5+-+-+-+-0 5sN-zPn+-zp-0
4-+-+-zp-+0 4-zP-wQp+-+0
3+-+-+N+-0 3zP-+-+-sN-0
2PzPPzP-mKPzP0 2-+-+-+PzP0
1tR-vLQ+L+R0 1+-tR-+RmK-0
xabcdefghy xabcdefghy
33
Rooks and Bishops
Defending
White to move: How does White avoid losing a piece?
w________w� w________w
°rdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdw$wd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤w$wdwdwd]� ¤wdwdwdrG]
⁄Gwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
1 2
w________w� w________w
°Bdwdwdwd]� °wdwdwdwd]
‡4wdwdwdw]� ‡dwdwdwdw]
flwdRdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›w4wdBGwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤Rdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°wdwdwdwd]� °wdwGwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fiGwdw4wdw]� fidwdrdwdw]
›wdwdBdwd]� ›wdwdwdR$]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdRdwdw]� ⁄dwdBdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6

34
Defending
White to move: Defend a pawn or a piece that is under attack.
w________w� w________w
°rdwdwdwd]� °wdwdwdwd]
‡dwdwdwdR]� ‡)qdwdwdw]
flwdwdwdwd]� flwdwdwdQd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤Pdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
1 2
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwHwd]
‹dwdwdwdw]� ‹dw)w)wdw]
¤wdwdB1Pd]� ¤wdwgwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdPdwd]
fidwdPdwdw]� fidwdwdwdw]
›wdwdbdwd]� ›Pdwdrdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdPdwdPd]� ¤wdw!Pdwd]
⁄dwdwdNdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6
35
Defending
White to move: How can both pieces be saved?
w________w� w________w
°wdwdwdwd]� °wdwGwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdw1wdwd]
‹dwdw$wdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄Gw1wdwdw]� ⁄$wdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
1 2
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdRdwd]� ›wdwdwdwd]
‹dqdwdwdw]� ‹dwdwdqdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dBdwdwdw]� ⁄dwdwdBdR]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidBdqdwdw]� fidwdwdwdw]
›wdwdRdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤w$wdwdwd]
⁄dwdwdwdw]� ⁄Gwdwdwdq]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6

36
Defending
White to move: How to save a pawn or a piece?
w________w� w________w
°wdwdrdwd]� °wdqdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdKdwdw]
›wdKdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdPdwd]� ¤wdPdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
1 2
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdKdwdw]� ‹dwdwdwdw]
¤wiwdwdwd]� ¤wdwdKdkd]
⁄dBdwdwdw]� ⁄dwdwdwHw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdw1N]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹iwdwdwdw]
¤wdwdwIwd]� ¤Pdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdBdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6
37
defending by blocking

XIIIIIIIIY XIIIIIIIIY
8-tr-+k+-+0 8-+-+-mk-+0
7+-+-+-+-0 1 7+-+-+q+-0 4
6-+-+-vl-+0 6-+-+-+-+0
5+-+-+-+-0 5tr-+-+-+-0
4-+-+-+-+0 4-+-+-+-+0
3+-+-+N+-0 3+-+-+-+-0
2P+-zP-+K+0 2-+-+-tR-+0
1tR-vL-+-+-0 1+-+-+K+-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8-+-+-+-+0 8-+-+-wq-mk0
7mkl+-zp-+-0 2 7+-+-+-+-0 5
6-+-+-+-+0 6-+-+-+-vL0
5+-+-+-vLK0 5+-+-+-+-0
4-+-+-+-+0 4-zpp+-+-+0
3+-+P+-zP-0 3+-+-zP-+P0
2-+-+-sNRzP0 2-zPRzP-sNP+0
1tr-+-+-+-0 1+K+-+-+-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8k+-+-+-+0 8-mk-+-+-+0
7+l+n+p+-0 3 7+ptrp+nzp-0 6
6-+-+p+-+0 6-+-+p+-wq0
5+-+-+-+-0 5+PzP-+-zp-0
4-+-+-+-+0 4-+-+-+-zp0
3+-+-+-+-0 3tR-+-+-+l0
2-+-+-+-+0 2-vL-+-+-+0
1+-+R+-mK-0 1+-+-+Q+K0
xabcdefghy xabcdefghy

38
defending by blocking

XIIIIIIIIY XIIIIIIIIY
8-+k+-trr+0 8R+-+-+-+0
7zpl+-+-+p0 7 7+-+-+ntrp0 10
6-zpp+-+-+0 6-+-zp-+p+0
5+-+-+-+-0 5+-+-+-+-0
4-+-+P+-sN0 4-+-+-+lmk0
3+-zP-+-+-0 3+-+-+-+-0
2P+K+-wQ-+0 2KvL-+P+-+0
1tR-+L+-+-0 1+-+-+-+-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8-+-mk-+r+0 8-+-+r+k+0
7+-+-+-+-0 8 7+-+-+-+-0 11
6-+l+-+-+0 6-+-+-+-+0
5+-+-+-+-0 5+-+-+-+-0
4-+-+-+-+0 4-+-+N+-+0
3+-zP-tR-+-0 3+-+-+-+-0
2-zP-zPP+-zP0 2-vL-+-+-+0
1+-mK-sN-vL-0 1wQ-+-mK-+-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8r+l+-+-+0 8-+qtrk+-+0
7zp-+p+-mk-0 9 7+-+r+p+p0 12
6-+-+-sn-+0 6-+-+-+-+0
5+-+-+-+-0 5+-+-+N+-0
4-+-+-+-+0 4-+-+-+-+0
3+-+-+L+-0 3zPP+-+-+-0
2-+-+-+-+0 2K+PtR-+-wQ0
1+R+-mK-+-0 1+-+R+-+-0
xabcdefghy xabcdefghy

39
defending by supporting

XIIIIIIIIY XIIIIIIIIY
8-+-+-+-+0 8-+-+-+-+0
7mkpzp-+-+-0 7 7+-+-+pmkp0 10
6p+-+-+-+0 6-+-+-+p+0
5+-+-+-+-0 5+L+q+-+-0
4-+-+-+-+0 4-+-+R+-+0
3zP-+R+-+-0 3+-+-+-+P0
2KzP-+-+-+0 2-+-+-zPPmK0
1+-+-+q+L0 1+-+-+-+-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8-+-vL-+-+0 8-+-+-+-+0
7+-+-+p+-0 8 7+-+-+pmkp0 11
6-+-wq-+pmk0 6-+-+-+p+0
5+-+-+-+p0 5+-+-+-+-0
4-+-+-+-zP0 4-+-+-+-+0
3tR-+-+-zP-0 3+r+-+-zP-0
2-+-+-zP-mK0 2-+-tR-zPKzP0
1+-+-+-+-0 1+N+-+-+-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8-+-+-+-mk0 8-+-+-+-mk0
7+-+-+-+p0 9 7+-+-+pzpp0 12
6-+-+-+p+0 6-+-+-+-+0
5+-+-+-+-0 5+-+-+-+-0
4-+-+-+-+0 4-+-+-+-+0
3+-wq-+-+P0 3+-sn-+-+-0
2-+-+-+PmK0 2-+N+-zPPzP0
1tR-vL-+-+-0 1+L+-+-+K0
xabcdefghy xabcdefghy
40
defending by supporting

XIIIIIIIIY XIIIIIIIIY
8-+-+-+k+0 8-+-+-+-+0
7+-+-vl-zp-0 1 7mk-zp-+-+-0 4
6-+-zp-+-zp0 6-zp-+-+-+0
5+-+-+n+-0 5zp-+-+-+-0
4-+-+-+-+0 4P+-+-tR-+0
3+-zPL+-zPP0 3+P+-+-+-0
2-+P+-zP-+0 2-mKP+-+rvL0
1+-+-+-mK-0 1+-+-+-+-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8-+r+-snk+0 8-+-+-+-+0
7+-zP-+-zP-0 2 7+-+-+p+k0 5
6p+-+-+-+0 6-+-+-+p+0
5+-+-+-+-0 5+-+-+-+p0
4-+-+-+-+0 4-tr-+LvL-+0
3zP-sN-+RmK-0 3+-+-+-+P0
2-+-+-+-+0 2R+-+-zPPmK0
1+-+-+-+-0 1+-+-+-+-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8-+-+-+-+0 8-+-vL-+-+0
7+p+k+p+p0 3 7mkpzp-+-+-0 6
6p+-zplsn-+0 6p+-+-+-+0
5+-+-zp-+-0 5+-+r+-+-0
4-+-+P+-+0 4-+-+-+RtR0
3zP-+-+-+-0 3zP-+-+-+-0
2-zPPvL-+PzP0 2KzPP+-+-+0
1+N+-mK-+-0 1+-+L+-+-0
xabcdefghy xabcdefghy

41
Defending - moving away

XIIIIIIIIY XIIIIIIIIY
8-+-+-+k+0 8rsn-+-+k+0
7+-zp-vlpzp-0 1 7+-+-+pzp-0 4
6pzp-+l+-+0 6pzp-+p+-zp0
5+-+-+n+p0 5+-+-+-+-0
4PwQ-+-zP-+0 4-+-+L+-+0
3+-zP-+-+-0 3+-+-+-+-0
2-zP-+-+PmK0 2PzP-+-zPPzP0
1tR-+-+-+-0 1tR-+-+-mK-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8-+-+-trk+0 8-+-+-+-+0
7+-+-+-+p0 2 7zp-+-mk-+-0 5
6-+-+l+p+0 6-+-zpp+-+0
5+p+-+-+-0 5+-+-+-zpN0
4-+-+n+-+0 4P+-tR-+P+0
3+-+-zP-+-0 3+-wq-+-+-0
2-+-trQ+PzP0 2K+P+-sn-zP0
1tR-+-tR-mK-0 1+-+-+LtR-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8-+-+-trk+0 8-+-+-tR-+0
7+-+-+-zp-0 3 7+-+r+pzpk0 6
6-+p+-+-+0 6-+K+-+nzp0
5+n+-+-+-0 5+-+-+-+-0
4p+-+p+-+0 4p+-+-+-+0
3+-+RzP-+P0 3+-+-vLP+-0
2PzP-vL-+P+0 2n+-+-sNPzP0
1+-+-+-mK-0 1+-+-+-+-0
xabcdefghy xabcdefghy

42
Defending - moving away

XIIIIIIIIY XIIIIIIIIY
8-+-+-+-+0 8-+-+-trk+0
7+-+-+pmk-0 7 7zpp+-+qzp-0 10
6-+p+p+p+0 6-+-zp-+-zp0
5+-+-sn-+-0 5+-vlPsnp+-0
4p+L+-+-+0 4-zP-+-+-+0
3+-+-zP-zP-0 3+-wQ-+-+P0
2P+-+NzPK+0 2P+-sN-zPP+0
1+-+-+-+-0 1+L+-+RmK-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8r+-wq-trk+0 8-+-+-trk+0
7+Q+-vlpzpp0 8 7zp-+-+pzpp0 11
6p+-zp-+-+0 6L+r+p+-+0
5sn-zp-zp-+-0 5+pzPnzP-+-0
4-+-+P+-+0 4-zP-+-zP-+0
3+-+P+NsN-0 3zP-sn-+N+-0
2PzPP+-zPPzP0 2-+-+-+PzP0
1tR-+-+RmK-0 1tR-+-+RmK-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8r+-+-trk+0 8-+-+-+-+0
7+-+-vlpzpp0 9 7zp-+-+-zpp0 12
6-zp-+-+-+0 6-zpp+-mk-+0
5zp-wq-zp-+-0 5+-+-+-+-0
4-+-+P+-+0 4-vl-+-zp-+0
3+-+-+-+-0 3+-+-+-snP0
2PzP-+QzPPzP0 2-zP-+-+P+0
1+-tRR+-mK-0 1+-+RtR-mK-0
xabcdefghy xabcdefghy

43
THE GAME OF CHESS
TheKinq--Check mate

Checkmate occurs when the King cannot get out of check. That marks the end of the game. If you
find yourself in a position to capture the enemy King on your turn hen an illegal move must have been made
the move before. Remember, the King is never captured. Diagrams 25 & 26 are two examples of
checkmate.

Diagram 25 Diagram 26

8
7 . ��


BBBB
.:.
�� .�� �
6
5
i �
��������
4 ���,����
3 % �����-%-� �
-����-w,-J�--w,�
2 •- �������
% w % � ----�
1 � � L.� �. .'.!&
....

a b c d e f g h
The King at g1 has no escape The black King is under
from the Queen's attack. The attack by the Queen; it
result is checkmate and Black cannot move onto the
wins the game. squares (c7, d7, e7)
controlled by the white King.
It's Checkmate! And White
wins.

Stalemate
In diagrams 27 & 28 it is black's turn to move. Notice that the King is not in check and that none of
the other black soldiers can make a legal move. These are stalemates which are scored as tie games.

Diagram 27
Diagram 28

44
Is it checkmate or not?
Black to move: Has Black’s king been checkmated?
w________w� w________w
°wdwdwdwi]� °wiwdwdwd]
‡dwdwdw!w]� ‡dw!wdwdw]
flwdwdwdwd]� flwdwIwdwd]
fidwdwdIdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
1 2
w________w� w________w
°kdwdwdwd]� °k$wdwdwd]
‡dBdwdwdw]� ‡dwdwdwdw]
flwIwdwdwd]� flwIwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°wdwdwdwd]� °wdwdwiw!]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwIwi]� flwdwdKdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdR]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6

45
Is it checkmate or not?
White to move: Has White’s king been checkmated?
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dndwdwdw]� ‹dwdwdwiw]
¤wdkdwdwd]� ¤wdwdwdw4]
⁄Iwdwdwdw]� ⁄dwdwdwdK]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
1 2
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdw!]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹indwdwdw]� ‹dwdkdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄IRdwdwdw]� ⁄4wdKdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwgw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdkdwdw]� ‹dkdwdwdw]
¤wdwdqdwd]� ¤wdpdwdwd]
⁄dwdwIwdw]� ⁄Iwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6

46
Is it stalemate or not?
Black to move: Is Black’s king stalemated?
w________w� w________w
°wdwdwdwi]� °wdwdkdwd]
‡dwdwdwdw]� ‡dNdwdwdN]
flwdwdwdwI]� flwdwdKdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤Bdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
1 2
w________w� w________w
°wdwiwdwd]� °kgwdRdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdQdKdwd]� flKdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdpdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°wdwdwdwd]� °wdwdwdwi]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdw!wdwd]� flwdwdwdQd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdkdwd]� ›wdwdwdwd]
‹dwdwdpdw]� ‹dwdwdwdp]
¤wdwdwIwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdK]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6

47
Is it stalemate or not?
White to move: Is White’s king stalemated?
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdkdw]� ‡dwdwdwdw]
flwdwdwdwd]� flw0wdwdwd]
fidwdwdwdw]� fidPdwdwdw]
›wdwdwdrd]� ›wdwdwdwd]
‹dPdwdwdw]� ‹dwdkdwdw]
¤wdwdwdrd]� ¤wdwdpdwd]
⁄dwdwdwdK]� ⁄dwdwIwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
1 2
w________w� w________w
°wdwdwdwd]� °wdwdkdbd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdbgPdw]� ‹dRdwdwdw]
¤wdkdwdwd]� ¤Kdwdwdwd]
⁄dwdwIwdw]� ⁄dw1wdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°wdwdwdwd]� °kdwdwdw4]
‡dwdwdwdb]� ‡dbdwdwdw]
flwdwdkdwd]� flwdwdwdwd]
fidwdw)Rdw]� fidwdwdwdw]
›rdwGKdwd]� ›wdwdwdwd]
‹dwdwdw1w]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdRH]
⁄dwdwdwdw]� ⁄4wdwdwGK]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6

48
Perpetual check
White to move: Give perpetual check.
w________w� w________w
°wdKdwdwd]� °wdwdwgk4]
‡iwdwdwdw]� ‡dwdwdwdw]
flrdwdrdwd]� flwdwdwIB0]
fidRdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
1 2
w________w� w________w
°kdNdwdwd]� °wdwdwdwd]
‡dwIwdwdw]� ‡dwdwIwiw]
flpdwdwdwd]� flwdwdwdp0]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdqdwdw]
¤wdwdqdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdRdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°wdwdwdwd]� °wdw1w4wi]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdw0]
fidwHwdwdw]� fidwdwdwdw]
›wdwdpdwd]� ›wdwdwdwd]
‹dwIwdwdw]� ‹dwdwdwdw]
¤pdwdBdqd]� ¤wdwdwdwd]
⁄iwdwdwdw]� ⁄dK!wdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6

49
Is it checkmate or stalemate?
White to move.
w________w� w________w
°wdwdwdwd]� °wdwdwdw1]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dkdwdwdw]� ‹dwdwdwdw]
¤wdpdwdwd]� ¤wdwdwiwd]
⁄Iwdwdwdw]� ⁄dwdwdwdK]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
1 2
w________w� w________w
°wdwdwdwd]� °kdwdwdrd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwiwdwdw]� ‹dwdwdwdw]
¤w1wdwdwd]� ¤rdwdwdwd]
⁄Iwdwdwdw]� ⁄dwdwdwdK]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdndwdw]
flwdwdkdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdKdwd]� ›wdwIwdwd]
‹dwdrdrdw]� ‹dqdwdkdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6

50
Perpetual check
Black to move: Give perpetual check.
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdw4w]
flwdwdwdwd]� flwdwdQdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdw)]
‹dwdwiwdw]� ‹dwdwdw)K]
¤wdwdw4wd]� ¤wdwdwiwd]
⁄dw$wIRdw]� ⁄dwdwdwdR]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
1 2
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dkdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fi!w)wdwdw]� fidwdwdwdw]
›K)wdwdwd]� ›wdwdwdwd]
‹)wdwdwdw]� ‹dwgkdPHw]
¤wdwdbdwd]� ¤wdwdwIPd]
⁄dwdwdwdw]� ⁄dwdBdRdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdw)P]� ‡dpdndwdw]
flwdwdwhwI]� flw)pdwdwd]
fidwdwdkdw]� fidwdwdwdw]
›wdwdwdw)]� ›Kdwdwdwd]
‹dwdwdwdw]� ‹Hwiwdwdw]
¤wdwdwdwd]� ¤wdwdQdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6

51
Is it checkmate or stalemate?
Black to move.
w________w� w________w
°kdwdwdwd]� °wdwdwdkd]
‡dwdwdwdw]� ‡dwdwdwdw]
flw!wdwdwd]� flwdwdw!wI]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwIw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
577 578
w________w� w________w
°wdwdkdwd]� °wdwdwdwi]
‡dwdw)wdw]� ‡dwdwdwdw]
flwdwdKdwd]� flwdwdwHKd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
579 580
w________w� w________w
°Rdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fiiwIwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwIBi]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
581 582

52
King + rook vs. king
White to move.
w________w� w________w
°kdKdwdwd]� °kdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdRdwdwd]� flKdRdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w�
1 2
w________w� w________w
°wdwdwdwi]� °wdwdwdwi]
‡dwdwdKdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdKd]
fidwdwdwdw]� fidwdwdwdw]
›wdw$wdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dw$wdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w�
3 4
w________w� w________w
°wdwdkdwd]� °wdwdwdRd]
‡dRdwdwdw]� ‡dwdwdwdw]
flwdwdKdwd]� flwdwdwIwi]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6

53
King + queen vs. king
Black to move.
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›w1wdwdwd]
‹dwdwdkdw]� ‹dkdwdwdw]
¤wdwdw1wd]� ¤wdwdwdwd]
⁄dwdwdwdK]� ⁄Iwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
1 2
w________w� w________w
°qdwdwdwd]� °wdwdwdw1]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdkdwdw]
¤wdwdwdwI]� ¤wdwdwdwd]
⁄dwdwdkdw]� ⁄dwIwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹1wiwdwdw]� ‹dwdwdwdK]
¤wdwdwdwd]� ¤wdwdwiwd]
⁄dKdwdwdw]� ⁄dwdwdw1w]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6
54
King + pawn vs. king
White to move.
w________w� w________w
°kdwdwdwd]� °wdwdwdwi]
‡dwdwdPdw]� ‡dwdwdPdw]
flKdwdwdwd]� flwdwdwdKd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w�
1 2
w________w� w________w
°wdwdwdwd]� °wdkdwdwd]
‡dwdwdwdP]� ‡dwdw)wdw]
flwdwdwdwd]� flwIwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdKdk]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°wdwdwdwd]� °wdwiwdwd]
‡)wdwdwdw]� ‡dPdwdwdw]
flkdwdwdwd]� flwdwdKdwd]
fidwIwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w�
5 6

55
White to move.
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdNdwd]
‹Hwdwdwdw]� ‹dwdwdwdK]
¤bdwdwdwd]� ¤wdwdwdwd]
⁄iwIwdwdw]� ⁄dwdwdwgk]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
1 2
w________w� w________w
°khwdwdwd]� °wdwdwdwi]
‡dwdwdwdw]� ‡dwdwdKdn]
flwIwdwdwd]� flwdwdwdwd]
fidwdNdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwHwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w�
3 4
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹HKdwdwdw]� ‹dwdwdwIw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄indwdwdw]� ⁄dwdNdwhk]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6

56
King + pawn vs. king + bishop
White to move.
w________w� w________w
°kgwdwdwd]� °wdwdwIwi]
‡dwdwdwdw]� ‡dwdwdwdb]
flK)wdwdwd]� flwdwdwdPd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w�
1 2
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdP]� ‡)wdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dKdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwg]
⁄ibdwdwdw]� ⁄dwdwdKdk]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°kgKdwdwd]� °wdwdwdwd]
‡dw)wdwdw]� ‡dwdwdK)k]
flwdwdwdwd]� flwdwdwdwg]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w�
5 6

57
King + two bishops vs. king
White to move.
w________w� w________w
°kGKdwdwd]� °wdwdwdwi]
‡dwdwdwdw]� ‡dwdwdwdw]
flBdwdwdwd]� flwdwdwdKd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹GBdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w�
1 2
w________w� w________w
°wdwiwdwd]� °wdwdwdwd]
‡dwdBdwdw]� ‡dKdBdwdw]
flwdwdKdwd]� flwdwdwdwd]
fidwdwdwdw]� fiiwdwdwdw]
›wdwdwdwd]� ›wdwdwdwG]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwGwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwG]� flBdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdBdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdk]
¤wdwdwIwd]� ¤wdwdwdwd]
⁄dwdkdwdw]� ⁄dwdwGwdK]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6

58
King + two knights vs. king
White to move.
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdN]
›wdwdwdwd]� ›wdwdwdwd]
‹Iwdwdwdw]� ‹dwdwdwdw]
¤wdwHwdwd]� ¤wdwdwIwd]
⁄iwdwHwdw]� ⁄dwdwdNdk]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
1 2
w________w� w________w
°kdNdwdwd]� °wdwdwdwi]
‡dwINdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwHKH]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w�
3 4
w________w� w________w
°wdwdwdwd]� °wdwdkdwd]
‡dwdwdwdw]� ‡dwIwdwdw]
flwdwdwdwd]� flwdwdwdNd]
fidwHwdwdw]� fidwdwdNdw]
›wdwdwdwd]� ›wdwdwdwd]
‹Hwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwiwIwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6

59
King + pawn vs. king + knight
White to move.
w________w� w________w
°kdwdwdwd]� °wdwdwIni]
‡hwIwdwdw]� ‡dwdwdPdw]
flw)wdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
1 2
w________w� w________w
°wiwdwdwd]� °ndwiwdwd]
‡dwhPdwdw]� ‡dPdwdwdw]
flwIwdwdwd]� flwdwdKdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°wdkdndwd]� °whwdwdwd]
‡dwdwdPdw]� ‡)wdwdwdw]
flwIwdwdwd]� flkdwdwdwd]
fidwdwdwdw]� fidwIwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6

60
NAME Date Score_
Checkmate In One Move{Tricky!)
(WHITE TO MOVE)

61

t
61
61
6 61
61 61
NAM E _______ Date Score
__ _

More Mate In One


(WHITE T O MOVE)

Diagram 1 Diagram 2

Diagram 4
Diagram 3

a bc d e f g h

Diagram 5 Diagram 6

62
62
NAM E. ____ Date Score
__ _

More Mate I n One


(WHITE TO MOVE)

Diagram 1 Diagram 2

Diagram 4
Diagram 3

Diagram 5 Diagram 6

63
NAM E _______ Date Score
__ _

More Mate i n One


(WHITE TO MOVE)

Diagram 1 Diagram 2

Diagram 4
Diagram 3

Diagram 5 Diagram 6

64
NAM E _ _______ Date Score
__ _

More Mate I n One


(WHITE T O MOVE)

Diagram 1 Diagram 2

Diagram 4
Diagram 3

Diagram 5 Diagram 6

65
NAME ______ Date Score_
__

More Mate In One


(WHITE TO MOVE)

Diagram 1 Diagram 2

Diagram4
Diagram 3

Diagram 5 Diagram 6

66
NAME ______ Date Score
__ _

More Mate I n One


(WHITE T O MOVE)

Diagram 1 Diagram 2

Diagram 4
Diagram 3

Diagram 5 Diagram 6

67
The Pawn
Pawn promotion
Black to move: Which piece should the black pawn be promoted to,
so that the white pawn is under attack?
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›Pdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdw)w]
¤pdwdwdwd]� ¤wdwdpdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
1 2
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdPdw]� ‡dwdwdwdw]
flwdwdwdwd]� flPdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdw0wd]� ¤wdwdw0wd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdw)w]� ‹dwdwdwdw]
¤wdwdwdw0]� ¤wdw0w)wd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6
68
THE GAM E OF CHESS
The Kin g--C astlin g

Castling is a special move for the King that also involves the Rook. The King moves two squares to
the right or left from its starting square and the Rook is brought over the King to the square adjacent to the
King. It is a simple move but very important because it moves the King to safety and moves the rook into a
better position to find an open file for an attack on the enemy. Because of its importance there are several
rules that restrict the move.

Castling
Diagram 29--before Diagram 30--after

Restriction s on C astlin g
1) Castling must be the first move for the King and the Rook used to castle
2) All the squares between the King and Rook must be clear
3) It is illegal to castle to get out of check
4) It is illegal to castle through a square that is under attack

Diagram 30 Diagram 31
Diagram 32

8
7
6
5
4
3
2
1

ab cd efg h ab cd efg h a b cd efg h

White can't castle. The White can't castle. The


White would like to
King can't move King can't castle to get
castle to the left and
through a square(f1) out of check.
capture the Knight but
that is under attack.
that is illegal. All the
squares between the
King and Rook must be
clear.

69 69
The rules for castling
Black to move: Is castling allowed here?
w________w� w________w
°wdwdkdw4]� °wdwdkdw4]
‡dwHwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdRdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
1 2
w________w� w________w
°wdwdkdw4]� °wdwdkdw4]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdw!w]� ⁄!wdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°wdwdkdw4]� °wdwdkdw4]
‡dwdwdwdw]� ‡dwdwdwdP]
flwdwdNdwd]� flwdwdwdPd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6

70
Castling
The rules for castling
White to move: Is castling allowed here?
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwdwg]� ›wdwdwdbd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄$wdwIwdw]� ⁄$wdwIwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
1 2
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwdwgwd]� ›wdwdbdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄$wdwIwdw]� ⁄$wdwIwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwgwdwd]� ›wdbdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄$wdwIwdw]� ⁄$wdKdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6

71
Capturing en passant
Captures
White to move: Black has just moved a pawn forward two squares.
Can it be taken en passant?
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdw)wdwd]
fidwdP0wdw]� fidw0wdwdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
1 2
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdw0wdw]� fidwdw0Pdw]
›wdwdPdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdw)wd]� flwdwdwdwd]
fidwdwdw0w]� fidw)w0wdw]
›wdwdwdwd]� ›wdwdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6
72
Capturing en passant
Captures
Black to move: White has just moved a pawn forward two squares.
Can it be taken en passant?
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdw0Pdwd]� ›P0wdwdwd]
‹dwdwdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
1 2
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdw)wdwd]� ›wdw0w)wd]
‹dw0wdwdw]� ‹dwdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
3 4
w________w� w________w
°wdwdwdwd]� °wdwdwdwd]
‡dwdwdwdw]� ‡dwdwdwdw]
flwdwdwdwd]� flwdwdwdwd]
fidwdwdwdw]� fidwdwdwdw]
›wdwgPdwd]� ›wdw)wdwd]
‹dwdwdwdw]� ‹drdwdwdw]
¤wdwdwdwd]� ¤wdwdwdwd]
⁄dwdwdwdw]� ⁄dwdwdwdw]
w¡™£¢∞§¶•w� w¡™£¢∞§¶•w
5 6

73
Gain a bishop ? 1

XIIIIIIIIY XIIIIIIIIY
8-+-tr-+-+0 8r+l+-trk+0
7+-mk-+p+-0 1 7zppzp-+pzpp0 4
6-zp-+-+pzp0 6-vl-zp-wq-+0
5sn-zp-zp-+-0 5+-+P+-+-0
4-+P+l+-+0 4LzPPzp-+-+0
3+-zP-sN-+-0 3+-+-+-+-0
2rtR-+-+PzP0 2PvL-zPQzPPzP0
1+-vL-mKL+R0 1tR-+-+RmK-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8rsn-wqkvl-tr0 8r+-tr-+k+0
7zppzp-zppzpp0 2 7+-zp-+pzpp0 5
6-+-+-sn-+0 6p+-+-+-+0
5+-+-sN-+l0 5+p+-zP-sn-0
4-+L+-+-+0 4P+-+-+-wq0
3+-+-zP-+-0 3+-+-+P+-0
2PzPPzP-zPPzP0 2-+L+QzP-zP0
1tRNvLQmK-+R0 1tR-+-+-tRK0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8-+-+ktr-+0 8-+-+-+-+0
7+-trl+p+-0 3 7zp-+ltRpmkp0 6
6-wq-+p+-+0 6-+r+-snp+0
5+-+-zP-+p0 5+-+pwQ-+-0
4-zp-tRL+-zP0 4p+-zP-+-+0
3zpP+-+Q+-0 3zP-+-+LsNP0
2P+P+-+-+0 2-wq-+-zPP+0
1+K+R+-+-0 1+-+-+-mK-0
xabcdefghy xabcdefghy
74
Gain a bishop ? 2

XIIIIIIIIY XIIIIIIIIY
8r+-+-tr-+0 8-+-+-+-+0
7zpp+R+pzpk0 7 7+p+-+kzp-0 10
6-wq-+p+-zp0 6p+p+-+-zp0
5+-+-zP-+-0 5zP-+lzp-+-0
4-zP-vl-+-+0 4-+-+-+-+0
3zP-sN-+-+-0 3+-wQ-+LzP-0
2-+-+QzPPzP0 2-zP-+PzPKzP0
1tR-+-+-mK-0 1+-+q+-+-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8-+r+r+k+0 8-mkrwq-+-tr0
7zpp+l+q+p0 8 7zppzp-+l+p0 11
6-+-+p+-+0 6-+n+-vlp+0
5+-+-vlpvL-0 5+-+-zp-+-0
4-+-+-sN-+0 4-+-+-+NzP0
3zP-+P+-wQP0 3zP-+-sN-+-0
2-zP-+-+P+0 2-zPP+QzPP+0
1tR-+-+R+K0 1mK-tR-+L+R0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8R+-+l+k+0 8r+-tr-+k+0
7+r+-trpzp-0 9 7zpp+-+p+p0 12
6-+p+-+-zp0 6-+-+-+p+0
5+-+-+-+-0 5+-tRlvl-+-0
4-+L+-+-+0 4-+-+-+-+0
3+P+-+-zP-0 3+P+-vL-+P0
2-+P+-zP-+0 2P+-+LzPP+0
1+-+-tRK+-0 1+-+-+RmK-0
xabcdefghy xabcdefghy

75
Gain a knight ? 1

XIIIIIIIIY XIIIIIIIIY
8-+-+-+-+0 8-+-+-vlr+0
7zpl+n+-+-0 1 7+p+-+p+p0 4
6-+-+-+k+0 6-+p+-zp-+0
5+-zpp+p+-0 5+-+-wq-+-0
4-+-+-zPP+0 4-+-+-+-+0
3+P+-zP-mK-0 3mk-+-+L+-0
2P+-tr-+-+0 2Psn-wQ-zPPzP0
1+LtR-+-+-0 1+R+-+K+-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8r+lwq-vlntr0 8-+-+-+-+0
7zppzpp+k+p0 2 7+-+-zp-+-0 5
6-+-+-+p+0 6-+-+-+-+0
5sn-+-zp-+Q0 5+-+-+-+-0
4-+-+P+-+0 4-+-sn-+k+0
3+-sN-+-+-0 3+-+-+-+-0
2PzPPzP-zPPzP0 2-+-+P+-+0
1tR-vL-mK-sNR0 1tR-+-mK-+-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8-+-+-sn-+0 8-+r+-+k+0
7zp-+-+-+k0 3 7vl-wq-+-+p0 6
6-zp-+-+-zp0 6-+-+-+p+0
5+-+-vL-zp-0 5+p+-trp+-0
4P+L+n+-+0 4-+-zp-+-+0
3+-zP-+-+-0 3zPP+Q+R+P0
2-+-+-+PzP0 2-+-+N+P+0
1+-+-+-mK-0 1+-+R+-mK-0
xabcdefghy xabcdefghy

76
Gain a knight ? 2

XIIIIIIIIY XIIIIIIIIY
8r+-+k+-tr0 8-tr-+-trk+0
7zppzp-vlpzpp0 7 7+-+-+pzpp0 10
6-+-+l+-+0 6lsnp+-sn-+0
5+-+qzP-+-0 5zp-+-sN-+-0
4-+-+n+-+0 4-vlP+P+-+0
3+-+L+-+-0 3+-+-+-zPP0
2PzP-+-zPPzP0 2P+-sN-zPL+0
1tRNvLQ+RmK-0 1tR-vL-tR-mK-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8r+l+-trk+0 8r+-+kvl-tr0
7+pwq-vl-zpp0 8 7zppzpl+pzpp0 11
6p+-+-sn-+0 6-+n+-+-+0
5+-zP-+p+-0 5+L+-wq-+-0
4-sn-zP-+-+0 4-+-+Q+-+0
3+-+-zP-zP-0 3+-+-+-+-0
2PvL-sN-zPLzP0 2PzPP+-zPPzP0
1tR-+Q+RmK-0 1tRNvL-+RmK-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8rsnlwqkvl-tr0 8-+-+-trk+0
7zppzp-+pzpp0 9 7+-+-+-+p0 12
6-+-+-+-+0 6pwQ-+-zpp+0
5+-+p+-+-0 5+-+p+-+-0
4-+-+n+-+0 4q+-+-zP-+0
3+-+-+N+-0 3+nzP-+-+-0
2PzPPzPQzPPzP0 2-zP-+L+PzP0
1tRNvL-mKL+R0 1+-+-+RmK-0
xabcdefghy xabcdefghy

77
Gain a rook ? 1

XIIIIIIIIY XIIIIIIIIY
8-+R+-+-+0 8-+-+kvl-tr0
7tr-+-+-+-0 1 7tr-zp-+pzpp0 4
6-+-+-+-+0 6p+l+-wq-sn0
5+-mK-+-+-0 5+-+-zp-sN-0
4-+-+-+-+0 4-+-+P+-+0
3+-mk-+-+-0 3+QzP-+-+-0
2-+-+-+-+0 2PzP-+-zPPzP0
1+-+-+-+-0 1tRNvL-mK-+R0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8rsnlwqkvlntr0 8-+-+-+k+0
7zppzpp+p+p0 2 7+-+-wq-+p0 5
6-+-+-+p+0 6psnltr-zp-+0
5+-+-zp-+Q0 5+pzp-+p+-0
4-+-+P+-+0 4-+-+P+-+0
3+-+-+-+-0 3+P+-+P+-0
2PzPPzP-zPPzP0 2P+P+-wQPzP0
1tRNvL-mKLsNR0 1+-+R+-mK-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8-trltR-+-+0 8-trl+r+k+0
7+p+-+-mkp0 3 7+pwq-+pvl-0 6
6p+-+-wqp+0 6p+-zp-snp+0
5+-+-tr-+-0 5+-+-sn-+p0
4-+-+-+-+0 4-+P+-+-+0
3+-wQ-zP-+-0 3vLP+-zP-zPP0
2P+-+-zPPzP0 2P+-+NzPL+0
1+-+R+-mK-0 1+-tRQ+RmK-0
xabcdefghy xabcdefghy
78
Gain a rook ? 2

XIIIIIIIIY XIIIIIIIIY
8-+-+-+-mk0 8r+-+qtr-mk0
7zpp+-trRvl-0 7 7zpp+-+-zpp0 10
6-snp+q+p+0 6-vln+-+-+0
5+-+p+-+-0 5+-+-+-tR-0
4-+-zP-+-+0 4-+Q+p+-sN0
3+-zP-+-wQP0 3+N+-zP-vL-0
2PzP-+-+PvL0 2PzP-+-+PzP0
1+-+-+-mK-0 1+-+-+RmK-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8r+-+-+-+0 8r+-+-+k+0
7+lsNp+k+p0 8 7zp-+-+pzpp0 11
6-wqpzP-zpp+0 6-+q+-+-+0
5zp-+-zp-+-0 5+-+-+-+-0
4P+-+-+-+0 4-+-zp-+-+0
3+-wQ-+-zP-0 3zPRsnP+P+-0
2-zPP+rzPK+0 2-+-vL-+PzP0
1tR-+R+-+-0 1+-wQ-mK-+-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8-tR-+-+-+0 8-+R+-+-+0
7+-+l+pmk-0 9 7+-+-+-+-0 12
6-+-vL-+p+0 6-+-+-+-+0
5zp-+P+-+p0 5+-+-+-+-0
4q+-+-+-zP0 4r+-+-+-+0
3+r+-+L+-0 3+-+-+-+-0
2-+-+-zPP+0 2-+K+-+-+0
1+-+-tR-mK-0 1mk-+-+-+-0
xabcdefghy xabcdefghy

79
Gain a queen ? 2

XIIIIIIIIY XIIIIIIIIY
8r+-+-+-tr0 8-+-tr-+k+0
7+-wqkzpp+-0 7 7+-+-+-zpp0 10
6p+-+-zp-vl0 6-+-+q+-+0
5+p+P+-+p0 5+PwQpvl-+-0
4nzPNwQ-zP-+0 4-+p+-+-+0
3+-+-+-+-0 3+-+-+-zP-0
2P+K+-+PzP0 2-+-+-+LzP0
1+-+-tRL+R0 1+-+-+R+K0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8r+-+-+k+0 8r+-tr-+k+0
7+-zpN+-zp-0 8 7+p+-+pzp-0 11
6pzp-+-+-zp0 6-snp+p+p+0
5+-+q+-+-0 5zp-+-sN-wq-0
4-+-+-+L+0 4-+PzP-+-+0
3+-+-+PtR-0 3vlP+-+-+R0
2-zP-+-+-zP0 2-+-+QzPPzP0
1+-+-+-mK-0 1+-+-tR-mK-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8rsnltr-mk-+0 8-+-+R+-+0
7zpp+-wqp+p0 9 7+-+-+-trk0 12
6-+psN-+p+0 6-+-zp-+r+0
5+-wQ-+-+-0 5zp-+q+-+p0
4-+-+-+-+0 4P+-vL-+-+0
3+-+-+N+P0 3+-zP-+-+P0
2PzPP+-zPP+0 2-zP-wQ-+P+0
1+-mKR+-+R0 1+-+-+-mK-0
xabcdefghy xabcdefghy

80
Gain a queen ? 1

XIIIIIIIIY XIIIIIIIIY
8r+-tr-vlk+0 8-+-tr-+-+0
7zpp+-wqpzpp0 1 7zpRzp-+k+-0 4
6-snp+pwQ-+0 6-+-+-+pwQ0
5+-+-sN-+-0 5zp-+-+l+-0
4-+PzP-+-+0 4-+-+-+-+0
3+PsN-+-tR-0 3+-wqP+-zP-0
2P+-+-zPPzP0 2P+-+-+-zP0
1+-+-tR-mK-0 1+-+-+-mK-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8-+-+q+-+0 8rsn-+kvl-tr0
7+-+-+-+L0 2 7zppzp-zppzpp0 5
6-+-+-+-+0 6-sn-+-+-+0
5+-+k+-+-0 5+-+-sN-wq-0
4-wQ-+-+-+0 4-+-+-+-+0
3+-+-+-+-0 3+-+-+-+-0
2-+-+-+-mK0 2PzPP+QzPPzP0
1+-+-+-+-0 1tRN+R+-mK-0
xabcdefghy xabcdefghy

XIIIIIIIIY XIIIIIIIIY
8-+-+-+-mK0 8-+-+-+-+0
7+-+-+-zP-0 3 7+-+-+-+-0 6
6-+-+k+-+0 6-+k+-+-+0
5+-+-+-+-0 5+-+q+-+-0
4-+-+-+-wQ0 4-+-+-+-+0
3zppwq-+-+-0 3+-+-+-+-0
2-+-+-+-+0 2-+-+L+-+0
1+-+-+-+-0 1wQ-+-+-mK-0
xabcdefghy xabcdefghy

80
NAME Date . Score _

Double Attack With The Queen


(WHITE TO MOVE)

Diagram 1 Diagram 2

Diagram4
Diagram 3

Diagram 5 Diagram 6

81
NAME -------
Date Score
---

Doub I e Attack With The Queen


(WHITE TO MOVE)

Diagram 2
Diagram 1

Diagram 4
Diagram 3

Diagram 5 Diagram 6

82
NAME Date Score
Double Attacks With the Knight
(WHITE TO MOVE)

Diagram 1 Diagram 2

Diagram4
Diagram 3

Diagram 5 Diagram 6

83
NAME Date Score
Double Attacks With Rooks and Bishops
(WHITE TO MOVE)

a bcde fgh

Diagram 4
Diagram3

Diagram 5 Diagram 6

84
NAME Date Score
Double Attacks With Pawns and Kings
(WHITE TO MOVE)

Diagram 1 Diagram 2

Diagram 4
Diagram3

Diagram 5 Diagram 6

85
NAME. ______ Date __ Score
_

Basic Tactics--Using The Pin


(WHITE TO MOVE)

Diagram 1 Diagram 2

Diagram 4
Diagram 3

a be de fgh

Diagram 5 Diagram 6

86
NAME ______ Date Score
__ _

Basic Tactics--The Pin


(WHITE TO MOVE)

Diagram 1 Diagram 2

Diagram4
Diagram 3

Diagram 5 Diagram 6

87
NAME Date Score
Basic Tactics--Attacking Pinned Pieces
(WHITE TO MOVE)

Diagram 1 Diagram 2
-------

Diagram4
Diagram 3

Diagram 5 Diagram 6

88
NAME Date Score
Basic Tactics--Attacking Pinned Pieces
(WHITE TO MOVE)

Diagram 1 Diagram 2

Diagram 4
Diagram3

Diagram 5 Diagram 6

89
NAME ____ Date __ Score
_

Winning Material
(WHITE TO MOVE)

Diagram 1 Diagram 2

Diagram 4
Diagram 3

Diagram 5 Diagram 6

90
NAME Date Score
Winning Material-Trapped Pieces
(WHITE TO MOVE)

Diagram 1 Diagram2

abc def9h

Diagram3 Diagram 4

Diagram 5
Diagrams

91
85
92
93
How to play chess Page 6

knight moves and captures whatever was on e4. You don't necessarily need to include
"check" in your scoresheet, but you can easily with "ch" or just "+". For mate, many players
use "#".
How the chessmen move.
At the start of the game White's pawns stand on the 2nd
rank, and Black's stand on the 7th rank as in our next
diagram.

Each side has 8 Pawns

This is their starting position

How the Pawn moves and captures


A pawn can move straight ahead one or two squares on its first move. After that, it can move
only one square at a time, even if it didn't go two squares on its first move.

The pawn, like the foot-soldier in war, marches forward one square at a time. Unlike the
other pieces, the pawn can NEVER retreat. Pawns that have not yet moved have the option
of beginning their forward journey with a double move two-squares forward. The pawns
may not jump other pieces or pawns.

The pawn captures differently from the way it moves.


The pawn captures diagonally one square ahead, as if it were
fighting on its side with a short sword. . .

In the first diagram, the white pawn can move to any of the squares
marked with an "X" By contrast, the black pawn, having already moved,
has only one option.

In the second diagram, the white pawn can move straight ahead, or else
capture the black Knight or the black Bishop. Meanwhile, the black
pawn is about to move to the end of the board. When a pawn reaches the
last
rank, it becomes another piece! In most situations, it will become a
Queen; you may not leave it as a pawn and you may not promote it into
a King. As a result of pawn promotion, it is possible to have many
Queens on the board at the same time, or other chosen pieces!

We assign a value to each chessman using the pawn as the lowest unit.

94
How to play chess Page 7

There is no chess rule concerning this, but it will make it easier to play a game if you have
some idea of the relative value of the chessmen, particularly when you need to make a
decision regarding exchanging one of your men for one of your opponent's.

THE PAWN = 1

MORE ABOUT PAWNS

Pawns cannot jump over other pawns or pieces.


If blocked, a pawn can't move straight ahead until the other pawn
or piece gets out of the way.

In the diagram on the right the pawns block each other and
cannot move.

The Pawn in the diagram (right) can capture the Rook on the left,
or the Knight on the right.

The Bishop however, is immune from capture as the pawn may


only capture diagonally.

THE KNIGHT
Each side has 2 Knights How the Knight moves

This is their starting position

In the diagram on the right


the Knight may land on any
square that has a dot.

The Knight moves in an “L” shape, two


squares forward and one to the side, or two squares sideways and one forward, or two square
backwards and one to the side. The Knight may jump over friendly and enemy pieces
without having any effect on the men it passes over.
The Knight captures any enemy piece or pawn it lands on.
We assign the Knight a notional value just as we did for the pawn.

THE KNIGHT = 3 =

95
How to play chess Page 8

THE BISHOP
Each side has 2 Bishops How the Bishop moves

This is their starting position

In the diagram on the right


the Bishop may land on any
square that has an arrowhead

The Bishop moves diagonally (at a slant) stopping at any empty square, according to choice.
The Bishop may capture any enemy piece or pawn in its path.

We assign the Bishop a notional value just as we did for the Knight.

THE BISHOP = 3 =

THE ROOK
Each side has 2 Rooks How the Rook moves

This is their starting position

In the diagram on the right


the Rook may land on any
square that has an arrowhead

The Rook moves horizontally and vertically in straight lines stopping at any empty square,
according to choice. The Rook may capture any enemy piece or pawn in its path.

We assign the Rook a notional value just as we did for the pawn.

THE ROOK = 5 =

96
How to play chess Page 9

Each side has 1 Queen How the Queen moves

This is its starting position

In the diagram on the right


the Queen may land on any
square that has an arrowhead

The Queen moves horizontally and vertically and diagonally stopping at any empty square,
according to choice. Another way to look at this is to say that the Queen combines the
powers of the Rook and bishop. The Queen may capture any enemy piece or pawn in its
path.

Note: At the start of each game the Queen stands on a square of her own colour - Black
Queen on a black square, White Queen on a white square.

We assign the Queen a notional value just as we did for the pawn.

THE QUEEN = 9 =

Each side has 1 King. How the King moves

This is their starting position

In the diagram on the right


the King may land on any
square that has an arrowhead

The King moves only one square in any direction - horizontally,


vertically or diagonally. The King may capture any enemy piece or pawn in its path.

It is against the rules to move the King onto a square where it can be captured. If you do this
by accident, we say that the move is illegal. The illegal move must be taken back, and a legal
move must be played instead.

OPPOSITION - The Kings must stay apart.


Enemy Kings can never get close enough to capture each other.
There must always be at least one square between Kings.
This can be seen in the diagram (right).
Neither King can move to a square marked with an “X”.
They oppose each other at one squares distance.
This situation is known as "The opposition".

97
How to play chess Page 10

Whenever the King is attacked we say that he is “in check”. The rules require that the King
gets out of check on the very next move. Since the King is not allowed to be captured, it is
an infinitely valuable piece and cannot therefore be given a numerical value.

SPECIAL MOVES -
CHECK, CHECKMATE & STALEMATE
In the first diagram below the White King is attacked by the black bishop.

An attack on the King has a special


name. It is called CHECK.

When the King is under attack we say


the King is in check. When the King is in
check, it must be saved immediately.

The King can never be captured or


exchanged for another piece. If the King
cannot be saved, the game is over. If
your King is in check you cannot make
any other move until you deal with the
check right away.

There are three ways to answer a check

• Move the King to a safe square (Escape) - in this case the King could move to f1 or e2.
• Capture the attacking piece (Remove the attacker) - in this case the White Queen could
capture the Bishop.
• Place another man in the line of fire (Block the check) - in this case the Knight could move
to d2.

As all the legal ways of answering check are available in the diagram above, White may
choose the method he thinks is best.

Okay, we now know almost all the rules.


As soon as we cover a few more important points we will look at a real game.

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SPECIAL MOVES - CASTLING


Once the battle commences the Kings need a safe home. The rules allow for a special move
that safeguards the King. This is called castling. There are strict rules regarding when and
how castling may take place. First we will illustrate the castling manoeuvre. When the Kings
castle it is the only time in the chess game that two pieces may move at the same time. It is
also the only time that the King can move more than one square at a time. It is also the only
time a Rook may jump over another piece.

Before Castling Kingside After Castling Kingside

Before Castling Queenside After Castling Qeenside

CASTLING RULES
There are a number of rules that must be observed concerning castling.

•Being in check stops you castling. You cannot castle if you are in check.

•You must get out of check first, then you may be able to castle later on.

•The King cannot cross a square controlled by an enemy man in order to castle.

•The King cannot move onto a square controlled by an enemy man when castling.

•You cannot castle if there are pieces between the King and the Rook.

•The King and the Rook to be used in castling must not have moved earlier in the game.

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Our diagram opposite shows a number of these possibilities.

White cannot castle on the Kingside, since that would place his
King in check from the Queen on g6.
He may castle on the Queenside, since the King does not move
across a check, even though the Rook on a1 crosses a square
which is attacked by the Black Queen.

Beginners are often confused, and think that you may not castle if you have ever been in
check. This is quite wrong - as long as you have not moved your King it does not matter how
many times you have been in check earlier in the game.

Remember this special rule about Kings: They can never allow themselves to be captured.

SPECIAL MOVES

PAWN PROMOTION Sometimes referred to as "Queening"

When a Pawn reaches the last rank it can become any piece other than a King. It cannot
remain as a Pawn, but must take on a new role. It can become a Queen, Rook, Bishop, or
Knight. You can have a new Queen even though you still have the original Queen on the
board, and you can continue this process if you succeed in promoting more pawns.

Our first diagram below, shows a White pawn at b7, about to "Queen" at b8. In our second
diagram below, The pawn has been "promoted". The pawn has advanced and White has
chosen a new Queen, which replaces the pawn.

BEFORE QUEENING AFTER QUEENING

We call it "Queening", since nearly always a player will change the promoted pawn into a
new Queen, because the Queen is the most powerful piece.

Important note:
You may legally have many Queens or indeed, other pieces.

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CAPTURING "En Passant" Pronounced "On-Pass-on"


The "En Passant" rule

Before Black’s pawn advances White has captured “en passant”

En passant is a French term meaning "in passing". It is Black's move in the diagram above
(left). He has the option of advancing the pawn one square or two, as the pawn has not yet
moved. It is reasonable to assume that if Black moves the pawn two squares he will avoid
capture. However, White may capture it anyway. The en passant rule allows White to
capture the pawn as if it had only moved one square ahead. This means that whether Black's
pawn moves one square or two, it can be captured by White on the very same square.
It is a requirement of the rules that the "en passant" capture (if used) must be carried out
right away. It cannot be deferred, or the right to play it is forfeited.
The diagram on the right above shows the position as White carries out the "en passant"
manoeuvre. White removes the Black pawn from d5 and places his own pawn on d6.

Making the en passant capture is not compulsory

Capturing "En Passant" Further Explanation

This is one of the trickiest moves to learn and the single move that causes consternation
among beginners. A small bit of history helps to introduce and to understand the en passant
(French for "in passing") capture. During the early days of chess, pawns could only move a
single square at a time. Several changes were introduced in Europe to speed up the game.
One of these changes permitted pawns to move two squares if they had not yet moved.

But this rule change introduced an unfortunate situation. A pawn could now move all the
way down the board to become a queen without the opponent's pawn ever having a chance to
capture it. When the Black pawn moves forward two squares in a single move, the White
pawn on the neighbouring file wants to be able to capture the pawn before the black pawn
can advance further. The en passant rule applies here.

For one move, AND ONE MOVE ONLY, the White pawn can respond by capturing the
Black pawn as if it had only moved a single square.

Note that only pawns can capture "en passant," and only a pawn on an adjacent file can
capture in this way.

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DRAWING THE GAME

Stalemate

If the King is not in check, but cannot move without moving into check, and the player
cannot move any other piece or pawn, then it is stalemate. This is regarded as a draw in
spite of any material difference between the two sides. In the position below it is Black's
turn to move, but his only piece cannot make a legal
move. It is stalemate.

Perpetual Check

If a player is unable to escape from annoying checks at each consecutive move,


even though he has far more men than the opponent then it is a draw.
We call this Perpetual Check.
Let's see this in action below.

In the position shown in the first diagram below, the White Queen would not normally be
able to cope with all the Black forces. But this is an exceptional case.

White moves the Black must move the The King goes to h8. The Queen returns to The King returns to
Queen to g5 King. f6 “checking” the g8 and we have
“checking” the King. King. arrived back at the
same position as the
first diagram.

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White draws easily by repeating this process. Black is powerless to avoid this as his King is exposed and his
pieces cannot prevent the checks.

Insufficient Material

It is also a draw if neither player has enough men to checkmate the opponent, as in the
diagram , where a King and Bishop cannot deliver
checkmate without the help of other forces.

Another draw is by agreement. If both players say it is a


draw, then it is a draw.
Finally, if the exact same position is reached three times in
one chess game, a draw can be claimed. The exact same
position does not have to happen three times in a row.
However, it must be the same player's turn to move.
This rarely arises.

Time To Examine a Real Game


Note that at the start of the game, the only pieces,
apart from pawns that may enter the fray are the
Knights, since they are the only pieces that can
jump over other pieces or pawns. Note also that the
best location for our pieces is in or near the centre.
We regard the centre to be the complex of squares
highlighted in the diagram. It is important to exert
some influence over these squares, for reasons that
will be apparent later.
We give the moves in bold type, followed by an explanation

1.e4
White plays his e-pawn to e4. From here it
"controls" or at least has an influence over two
important central squares.
At the same time it enables his Queen and Bishop
to enter the game when required.

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