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Lecture 3

The document discusses shape description and generation including primitives, boolean operations, conceptual and physical shape generation, and machining procedures. It also covers sectional views including their purpose and elements. Finally, it discusses auxiliary views including definitions, primary and secondary views, and how to find true sizes and shapes using auxiliary views.

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Sara
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0% found this document useful (0 votes)
19 views

Lecture 3

The document discusses shape description and generation including primitives, boolean operations, conceptual and physical shape generation, and machining procedures. It also covers sectional views including their purpose and elements. Finally, it discusses auxiliary views including definitions, primary and secondary views, and how to find true sizes and shapes using auxiliary views.

Uploaded by

Sara
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Contents of the lecture

• Shape description
• Shape generation
• Sectional views
• Auxiliary views
Shape description
• Geometric shapes are seen according to view they
are regarded
• Set of primitives – used to conceptualize the
complex shapes by adding/subtracting the
primitive shapes
• Primitive shapes:
• Boxes Cylinders
• Prisms Cones
• Pyramids/truncated pyramids Spheres
Primitives
Primitives – shape generation
Boolean operations
• Given two shapes, they could be intersected
or reunited to obtain a new shape
Boolean union
• The common part is removed once
Boolean difference
• The initial shape minus the common portion
will be yielded – notice the difference A-B
versus B-A
Boolean intersection
• The intersection means the common portion
of the two intersecting bodies
Another example
Conceptual generation of a
complex shape
Conceptual generation of a
complex shape
Shape generation
• Two different aspects of shape generation:
• Conceptual shape generation – when the geometry
does not exist and when a functional do-able shape
is created
• Physical shape generation – when the geometric
object is physically created/generated by machining
• Physical generation involves material
selection, machine tool and tools selections
Conceptual shape generation
• The concept is created by the human
judgment
• The concept can be translated in codes –
create models
Physical shape generation
• Planes: flat surfaces
• Polyhedrons: inclined flat surfaces
• Cylindrical/conical surfaces: round
surfaces, holes
• Ruled surfaces/non-ruled surfaces: complex
kinematics cutting or forming in complex
shape dies
Physical shape generation
• Two basic principle methods are used to generate
surfaces:
• Forming – create shape form a shapeable material: ex
» Casting
» Deformation (forging, bending, squeezing, etc.)
» Growing (nature’s way ex: stereo-lithography)
• Cutting – create shape through removal out of a larger piece of
material
» Turning, milling, drilling, grinding, lapping, etc.
• Multiple types of operations are used to generate the
same class of shapes – various surface qualities are
obtained for various materials
Shape generation of primitives
• Boxes – flat surface
• Cylinders – round surfaces
• Prisms – flat surface
• Cones – round surfaces
• Spherical – double curved
– As a general principle, the cutting tool and work piece
move one with respect to the other; the cutting tool will
remove the undesired volume of material from the work
Machining procedures
• Shaping and planing FORMING PROCESS

• Turning Hot working

• Milling Cold working

• Drilling CASTING PROCESS

• Sawing JOINING PROCESS

• Broaching NON-CONVENTIONAL

• Grinding PROCESSES
Shaping and planing

Generation of
Flat surfaces
Turning
Turning
Milling
Milling
Milling
Drilling
Sawing
Sawing
Broaching
Grinding
SECTION VIEWS
Purpose of sectioning
• Provide the details of the features that are
invisible in a normal view
• A cutting plane is assumed to pass through
the conveniently selected features
• If the plane passes through the object, the
view is called a FULL SECTION
• Cutting plane is indicated on the adjacent
view
SECTIONAL VIEW

Why do we use
sectional views?
SECTIONAL VIEW TYPES
• Full Sections
• Half Sections
• Offset Sections
• Broken Sections
• Revolved Sections
• Conventional Breaks
• Partial Views
ELEMENTS IN SECTIONAL VIEWS
• Cutting Plane
An assumed plane passes
through the part to expose
the interior construction.
Different cutting planes
make different types of
sectional views
A B

A B

Section AA Section BB
A B

A B

Section AA Section BB
The cutting plane
Is the section view really needed?
ELEMENTS IN SECTIONAL VIEWS
• Cutting-Plane Line
Location
Line Type
Arrowheads
Capital Letters
Indicate the cutting plane
Basic representation rules
Section lines (lining)
Section lines
Common mistakes
Common mistakes
Difficult cases
HALF SECTIONS
• If a cutting plane passes halfway through an object, the
result is a half section.
• Expose the interior and retain the exterior.
• It is often used for symmetrical objects, not for detail
drawings.
Half sections

Convenient way to show the view and section in symmetric parts


BROKEN-OUT SECTIONS

• If only a partial section


of a view is needed to
expose interior
shapes, a break line is
used for the section.

• The section is limited.


Broken out sections
REVOLVED SECTIONS
To show the shape of cross section of bars, arms,
spokes, a plane perpendicular to the center line of
the part cuts through. Then rotate the plane by 90°
around a line at right angle to the center line.
Revolved sections

Assume a section plane perpendicular


to the front axis of the component;
revolve the plane to see the section as a
true shape
Removed section
Aligned sections
Aligned sections
Offset section
Necessary when features to show
are located in different planes
Sections through assemblies
Pay attention to lining
Pay attention to representation
Pay attention to representation
Pay attention to representation
Section in a flange
AUXILIARY VIEWS
Definitions
• Any view obtained by a projection on a plane
other than the horizontal (H), frontal (F) and
profile (P) is an auxiliary view.
• Primary auxiliary is projected to a plane that is
perpendicular to one of the principal planes
• Secondary auxiliary is projected from a primary
auxiliary to a plane that is inclined to all three
principal views
Auxiliary view
Candidates for auxiliary views
Principal planes
Auxiliary plane
Primary auxiliary view
Plane True Dim.
F – Width, Height
H – Width, Depth
P – Depth, Height
Primary auxiliary view
DEPTH AUXILIARY VIEWS
• A projection plane is perpendicular to the frontal view, and oblique to
the top (or side ) view. The auxiliary view is based on the frontal view.

• Depth in Auxiliary View = Depth in Top (Side) View


HEIGHT AUXILIARY VIEWS
• A projection plane is perpendicular to the top view, and oblique to the
frontal (side) view. The auxiliary view is based on the top view.

• Height in Auxiliary View = Height in Frontal (Side) View


WIDTH AUXILIARY VIEWS
• A projection plane is perpendicular to the side view, and oblique to the
frontal (or top) view. The auxiliary view is based on the side view.

• Width in Auxiliary View = Width in Frontal (Top) View


The features in auxiliary planes are seen
deformed in the principal views
The features in auxiliary planes are seen
deformed in the principal views
The features in auxiliary planes are seen
deformed in the principal views
How to represent a full auxiliary view?
Folding-Line Method
How to represent a full auxiliary view?
How to represent a full auxiliary view?
How to represent a full auxiliary view?
DIHEDRAL ANGLES
Definition: An angle between two intersection planes

Figure (a) shows a dihedral angle between surface A and B. To


find the angle for the case in Figure (b), auxiliary view is used.
A practical problem
Find the angle
of the V-cut
SOLUTION: TURE SIZE OF
AN OBLIQUE SURFACE
1. Find the edge view of the plane in a primary
auxiliary view
2. Find the true size of the plane in a secondary
auxiliary view
Another practical problem
Find the true shape of the section (triangle)
1. Select fold line
2. Draw perp. To F/L
3. Transfer the dist. From
the previous F/L
4. Check the visibility
1. Select fold line
2. Draw perp. To F/L
3. Transfer the dist. From
the previous F/L
4. Check the visibility
1. Select fold line
2. Draw perp. To F/L
3. Transfer the dist. From
the previous F/L
4. Check the visibility
1. Select fold line
2. Draw perp. To F/L
3. Transfer the dist. From
the previous F/L
4. Check the visibility
1. Select fold line
2. Draw perp. To F/L
3. Transfer the dist. From
the previous F/L
4. Check the visibility
DIHEDRAL ANGLES
Definition: An angle between two intersection planes

Figure (a) shows a dihedral angle between surface A and B. To


find the angle for the case in Figure (b), auxiliary view is used.
A practical problem
Find the angle
of the V-cut
SOLUTION: TURE SIZE OF
AN OBLIQUE SURFACE
1. Find the edge view of the plane in a primary
auxiliary view
2. Find the true size of the plane in a secondary
auxiliary view
Another practical problem
Find the true shape of the section (triangle)
Example of auxiliary view problem
Find the true shape of the distorted features
Example of auxiliary view problem
One feature is seen in P view as a line
– one auxiliary view needed
Example of auxiliary view problem
Another feature is seen in F view as a line
– one auxiliary view needed
Auxiliary Views:
To draw
TL of line, point view of line, Edge view of the
plane and true size of plane.

To View TL : Draw Aux.View parallel to any view


To view point view: Draw Aux.View perp. To TL
To view Edge View : Draw Aux.View perp. To TL
of any edge/line
To view full surface : Draw Aux.View perp. Edge
view

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