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Cse2243 Es Lab Manual-2024

This lab introduces Keil μVision 4 IDE which is used to write, build, and execute ARM assembly language programs. The steps covered are creating a project, adding and building a simple assembly language program that performs an addition, and running the program in debug mode to observe register values.

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0% found this document useful (0 votes)
61 views71 pages

Cse2243 Es Lab Manual-2024

This lab introduces Keil μVision 4 IDE which is used to write, build, and execute ARM assembly language programs. The steps covered are creating a project, adding and building a simple assembly language program that performs an addition, and running the program in debug mode to observe register values.

Uploaded by

Tris
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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DEPARTMENT OF COMPUTER SCIENCE & ENGINEERING

CERTIFICATE

This is to certify that Ms./Mr. …………………...……………………………………

Reg. No. …..…………………… Section: ……………… Roll No: ………………... has

satisfactorily completed the lab exercises prescribed for Embedded systems lab [CSE

2243] of Second Year B. Tech. in Computer Science and Engineering Degree at MIT,

Manipal, in the academic year 2023-2024.

Date: ……...................................

Signature
Faculty in Charge
CONTENTS

LAB NO TITLE PAGENO.


COURSE OBJECTIVES AND OUTCOMES i

EVALUATION PLAN i

INSTRUCTIONS TO THE STUDENTS ii

SAMPLE LAB OBSERVATION NOTE PREPARATION iv

1 INTRODUCTION TO KEIL µVISION-4 1

2 PROGRAMS ON DATA TRANSFER 15


INSTRUCTIONS

3 PROGRAMS ON ARITHMETIC INSTRUCTIONS 16

4 BRANCHING AND LOOPING 18

5 PROGRAMS ON SORTING 20

6 INTERFACING LED TO ARM 23


MICROCONTROLLER.

7 PROGRAMS ON MULTIPLEXED SEVEN 29


SEGMENT DISPLAY

8 LIQUID CRYSTAL DISPLAY (LCD) 33


INTERFACING

9 KEYBOARD INTERFACING 39

10 ANALOG TO DIGITAL CONVERTOR PROGRAM 44


11 PROGRAM ON PULSE WIDTH MODULATION 47
(PWM)

12 PROGRAM ON STEPPER MOTOR 50

APPENDIX A 54

APPENDIX B 58

APPENDIX C 62
Course Objectives

● To gain knowledge about assembly language and Embedded C programming


● To implement the programs using ARM instruction set
● To understand various interfacing circuits necessary for various applications and
programming using ARM.

Course Outcomes
On the completion of this laboratory course, the students will be able to:

1. Experiment with Keil μVision simulator for ARM cortex-M microcontroller


assembly language programming using data transfer and arithmetic
instructions.

2. Develop assembly language program in Keil μVision simulator using


logical, branching and looping instructions for ARM cortex-M
microcontroller.

3. Create embedded C program for ARM cortex-M microcontroller by


interfacing various modules to ARM kit.

Evaluation plan
● Internal Assessment Marks : 60%

✔ Continuous evaluation component (for each experiment):10 marks


✔ The assessment will depend on punctuality, program execution, maintaining the
observation note and answering the questions in viva voce
✔ Total marks of the 12 experiments reduced to marks out of 40
✔ Midterm assessment: 20 Marks

● End semester assessment of 2 hour duration: 40 %

i
INSTRUCTIONS TO THE STUDENTS
Pre- Lab Session Instructions
1. Students should carry the Class notes, Lab Manual and the required stationery to
every lab session.
2. Be in time and follow the Instructions from Lab Instructors.
3. Must Sign in the log register provided.
4. Make sure to occupy the allotted seat and answer the attendance.
5. Adhere to the rules and maintain the decorum.

In- Lab Session Instructions


● Follow the instructions on the allotted exercises given in Lab Manual.
● Show the program and results to the instructors on completion of experiments.
● On receiving approval from the instructor, copy the program and results in the
Lab record.
● Prescribed textbooks and class notes can be kept ready for reference if required.

General Instructions for the exercises in Lab


● The programs should meet the following criteria:
o Programs should be interactive with appropriate prompt messages, error
messages if any, and descriptive messages for outputs.
o Use meaningful names for variables and procedures.
● Plagiarism (copying from others) is strictly prohibited and would invite severe
penalty during evaluation.
● The exercises for each week are divided under three sets:
o Solved exercise
o Lab exercises - to be completed during lab hours
o Additional Exercises - to be completed outside the lab or in the lab to
enhance the skill
● In case a student misses a lab class, he/ she must ensure that the experiment is
completed at students end or in a repetition class (if available) with the permission
of the faculty concerned but credit will be given only to one day’s experiment(s).

ii
● Questions for lab tests and examination are not necessarily limited to the questions
in the manual, but may involve some variations and / or combinations of the
questions.

● A sample note preparation is given later in the manual as a model for observation.

ii
LAB NO 1
Sample lab observation note preparation

LAB NO: Date:

Title: INTRODUCTION TO KEIL µVISION-4

Add two immediate values in the registers and store the result in the third register.

Program:
AREA RESET, DATA, READONLY
EXPORT __Vectors
__Vectors
DCD 0X10001000
DCD Reset_Handler
ALIGN
AREA mycode, CODE, READONLY
ENTRY
EXPORT Reset_Handler
Reset_Handler
MOV R0, #10
MOV R1, #3
ADD R2, R0, R1
END
Sample output:

IV
LAB NO 1
LAB NO: 1

INTRODUCTION TO KEIL µVISION-4

Objectives:

In this lab, students will be able to

● Understand the usage of Keil µVision 4 software for assembly language.


● Write, build and execute assembly language programs in Keil µVision 4.

I. Running an assembly language program in Keil µVision 4

Step 1:

● Create a directory with section followed by roll number (to be unique); e.g. A21

● Start up µVision-4 by clicking on the icon from the desktop or from


the "Start" menu or "All Programs". The following screen appears.

Step 2: Create a project

1
LAB NO 1

To create a project, click on the "Project" menu from the µVision-4 screen and select
"New µVision Project”. Then, select the folder you have created already, give project
name and save.

From the "Select Device for Target Target 1..." window, select "NXP" as the vendor. In
that, select LPC1768 ARM controller, and then click on OK button. Some general
information of the chip is shown in the description box.

2
LAB NO 1
Make sure you click on "NO" for the following pop up window.

Step 3: Create Source File

From the "File" menu, select "New", to get the editor window. Type the program here.
(Note: give a tab space at the beginning). Save the program with .s extension in the
directory.

3
LAB NO 1

Step 4: Add Source File to the Project

Click on the + symbol near the Target 1 in the top left corner of the window. Right click
on the "Source Group 1", select "Add Existing Files to Group 'Source Group 1'".

4
LAB NO 1
Select "Files of type" as "asm Source file (*.s*;*.src*;*.a*), then select the file. Click
on "Add", and then click on "Close".

Step 5: Build your project

Click on the "+" beside the "Source Group 1", you will see the program “ Addition.s”
Click on the "Build" button or from the "Project" menu, you will see the following screen.

5
LAB NO 1

Step 6: Run the program

Run the program through the "Debug" menu.

6
LAB NO 1

Click on "OK" for the pop up window showing "EVALUATION MODE, Running with
Code Size Limit: 32K". You will see the following window.

7
LAB NO 1

Open µVision4 to full screen to have a better and complete view. The left hand side
window shows the registers and the right side window shows the program code. There
are some other windows open. Adjust the size of them to have a better view.
Run the program step by step; observe the change of the values in the registers.

Run the program using the Step Over button or click on Step Over from the Debug
menu. It executes the instructions of the program one after another. To trace the program
one can use the Step button, as well. The difference between the Step Over and Step is
in executing functions. While Step goes into the function and executes its instructions
one by one, Step Over executes the function completely and goes to the instruction next
to the function. To see the difference between them, trace the program once with Step
Over and then with Step. When the PC is executing the function and wants the function
to be executed completely one can use Step Out. In this case, the instructions of the
function will be executed, it returns from the function, and goes to the instruction which
is next to the function call.

8
LAB NO 1

9
LAB NO 1

Click on the "Start/Stop Debug Session" again to stop execution of the program.

II. ARM assembly language module

An ARM assembly language module has several constituent parts. These are:

▪ Extensible Linking Format (ELF) sections (defined by the AREA directive).


▪ Application entry (defined by the ENTRY directive).
▪ Program end (defined by the END directive).
Assembler Directives

⮚ Assembler directives are the commands to the assembler that direct the assembly
process.
⮚ They do not generate any machine code i.e. they do not contribute to the final size
of machine code, and they are assembler specific
AREA:
The AREA directive tells the assembler to define a new section of memory. The memory
can be code (instructions) or data and can have attributes such as READONLY,
READWRITE and so on. This is used to define one or more blocks of indivisible memory
for code or data to be used by the linker. The following is the format:
10
LAB NO 1
AREA sectionname attribute, attribute, …
The following line defines a new area named mycode which has CODE and READONLY
attributes:
AREA mycode, CODE, READONLY
Commonly used attributes are CODE, DATA, READONLY, READWRITE, ALIGN and
END.
READONLY:
It is an attribute given to an area of memory which can only be read from. It is by default
for CODE. This area is used to write the instructions.
READWRITE:
It is an attribute given to an area of memory which can be read from and written to. It is
by default for DATA.
CODE:
It is an attribute given to an area of memory used for executable machine instructions. It
is by default READONLY memory.
DATA:
It is an attribute given to an area of memory used for data and no instructions can be
placed in this area. It is by default READWRITE memory.
ALIGN:
It is an attribute given to an area of memory to indicate how memory should be allocated
according to the addresses. When the ALIGN is used for CODE and READONLY, it is
aligned in 4-bytes address boundary by default since the ARM instructions are 32-bit
word. If it is written as ALIGN = 3, it indicates that the information should be placed in
memory with addresses of 23, that is for example 0x50000, 0x50008, 0x50010, 0x50018
and so on.

11
LAB NO 1
EXPORT:
The EXPORT directive declares a symbol that can be used by the linker to resolve symbol
references in separate object and library files.
DCD (Define constant word):
Allocates a word size memory and initializes the values. Allocates one or more words of
memory, aligned on 4-byte boundaries and defines initial run time contents of the
memory.
ENTRY:
The ENTRY directive declares an entry point to the program. It marks the first instruction
to be executed. In applications using the C library, an entry point is also contained within
the C library initialization code. Initialization code and exception handlers also contain
entry points.
END:
It indicates to the assembler the end of the source code. The END directive is the last line
of the ARM assembly program and anything after the END directive in the source file is
ignored by the assembler.
Example:

AREA RESET, DATA, READONLY


EXPORT __Vectors
__Vectors
DCD 0X10001000 ;stack pointer value when stack is empty
;The processor uses a full descending stack.
;This means the stack pointer holds the address of the last
;stacked item in memory. When the processor pushes a new item
;onto the stack, it decrements the stack pointer and then
;writes the item to the new memory location.
DCD Reset_Handler ; reset vector. The program linker requires Reset_Handler

12
LAB NO 1
ALIGN
AREA mycode, CODE, READONLY
ENTRY
EXPORT Reset_Handler
Reset_Handler
;;;;;;;;;;User Code Starts from the next line;;;;;;;;;;;;
MOV R0, #10
MOV R1, #3
ADD R0, R1
STOP B STOP
END ;End of the program

III. Introduction to ARM addressing modes


Data can be transferred into and out of the ARM controller using different addressing
modes. There are different ways to specify the address of the operands for any given
operations such as load, add or branch. The different ways of determining the address of
the operands are called addressing modes. Different addressing modes used in ARM are
listed in Appendix A.

Solved Exercise:

Write an ARM assembly language program to copy 32-bit data from code memory to data
memory.

Source: SRC = 0X00000008 at location pointed by R0

Destination: DST = 0X00000008 at location pointed by R1 after the execution

Program:
AREA RESET, DATA, READONLY
EXPORT __Vectors

13
LAB NO 1

__Vectors
DCD 0x10001000 ; stack pointer value when stack is empty
DCD Reset_Handler ; reset vector
ALIGN
AREA mycode, CODE, READONLY
ENTRY
EXPORT Reset_Handler

Reset_Handler
LDR R0, =SRC ; Load address of SRC into R0
LDR R1, =DST ; Load the address of DST onto R1
LDR R3, [R0] ; Load data pointed by R0 into R3
STR R3,[R1] ; Store data from R3 into the address pointed by R1
STOP
B STOP ; Be there
SRC DCD 8 ; SRC location in code memory
AREA mydata, DATA, READWRITE
DST DCD 0 ;DST location in data memory
END

Observations to be made:

1. Data storage into the memory: Click on Memory window and go to Memory1
option. Type address pointed by R0 in address space and observe how the data
are stored into the memory.
2. Data movement from one memory to another memory: Click on Memory
window and go to Memory2 option. Type address pointed by R1 in address
space and observe data movement to another location before execution and after
execution.

14
LAB NO 2

LAB NO: 2 Date:

PROGRAMS ON DATA TRANSFER INSTRUCTIONS


Objectives:
In this lab, students will be able to
● Understand the use of different data transfer instructions of ARM processor.
● Debug and trace the programs.
Refer Appendix A for instruction details.

Lab Exercises:
1. Write an ARM assembly language program to store data into general purpose
registers.
2. Write an ARM assembly language program to transfer a 32-bit number from
one location in the data memory to another location in the data memory.
3. Write an ARM assembly language program to transfer block of ten 32-bit
numbers from code memory to data memory when the source and destination
blocks are non-overlapping.
Additional Exercise:
1. Reverse an array of ten 32-bit numbers in the memory.

15
LAB NO 3
LAB NO: 3 Date:

PROGRAMS ON ARITHMETIC INSTRUCTIONS

Objectives:

In this lab, students will be able to

⮚ Identify and use the instructions required to perform addition, subtraction,


multiplication, and division operations.
⮚ Debug and trace the programs.
Refer Appendix A for instruction details.

Solved Exercise:
Write a program to add two 32-bit numbers available in the code memory. Store the
result in the data memory.

AREA RESET, DATA, READONLY


EXPORT __Vectors

__Vectors
DCD 0x40001000 ; stack pointer value when stack is empty
DCD Reset_Handler ; reset vector

ALIGN
AREA mycode, CODE, READONLY
ENTRY
EXPORT Reset_Handler
Reset_Handler
LDR R0, =VALUE1 ;pointer to the first value1
LDR R1, [R0] ;load the first value into R1
LDR R0, =VALUE2 ;pointer to the second value
LDR R3, [R0] ;load second number into r3
ADDS R6, R1, R3 ;add two numbers and store the result in r6
16
LAB NO 3
LDR R2, =RESULT
STR R6, [R2]
STOP
B STOP
VALUE1 DCD 0X12345678 ; First 32 bit number
VALUE2 DCD 0XABCDEF12 ; Second 32 bit number
AREA data, DATA, READWRITE
RESULT DCD 0
END

Lab Exercises:
1. Write a program to perform subtraction operation on two 32-bit numbers
available in the code memory. Store the result in the data memory.
2. Write an assembly program to multiply two 32-bit numbers.
3. Write an assembly language program to implement division by repetitive
subtraction.
4. Find the sum of ‘n’ natural numbers using MLA instruction.
Additional Exercises:

1. Write a program to add ten 32-bit numbers available in code memory and store
the result in data memory.
2. Write an assembly language program to generate Fibonacci series.
3. Write an assembly language program to find GCD and LCM of two 8-bit
numbers

17
LAB NO 5:

LAB NO: 4 Date:

BRANCHING AND LOOPING


Objectives:
In this lab, students will be able to
⮚ Learn different kinds of branching instructions.
⮚ Understand looping code conversion programs.

Solved Exercise:
Write an assembly language program to unpack a 32-bit BCD number into eight 32-bit
ASCII numbers.
AREA RESET, DATA, READONLY
EXPORT __Vectors

__Vectors
DCD 0x40001000 ; stack pointer value when stack is empty
DCD Reset_Handler ; reset vector
ALIGN
AREA mycode, CODE, READONLY
ENTRY
EXPORT Reset_Handler
Reset_Handler
MOV R5, #4
LDR R0,=NUM
LDR R3,=RESULT
UP LDRB R1,[R0], #1 ; load BCD number into register R1
AND R2,R1,#0x0F ; mask upper 4 bits
ADD R2,#0x30 ; Add 30H to the number, Ascii value of first digit
STR R2,[R3], #4
AND R4,R1,#0xF0 ; Mask the second digit
MOV R4,R4,LSR#04 ; Shift right by 4 bits
ADD R4,#0x30 ; Ascii value of second digit
STR R4,[R3], #4
18
LAB NO 5:
SUBS R5, #1
BNE UP ;Repeat 4 times
STOP B STOP
NUM DCD 0x12345678
AREA data, DATA, READWRITE
RESULT DCD 0
END

Lab Exercises:

1. Write an ARM assembly language program to convert a 32-bit BCD number in


the unpacked form into packed form.
2. Convert a 32-bit packed BCD number into its equivalent hexadecimal number.
3. Convert a 16-bit hex number into its equivalent packed BCD.
4. Add two 32-bit packed BCD numbers and store the result in packed BCD form.

Additional Exercises:

1. Write an assembly language program to unpack a 32-bit BCD number into eight
32-bit numbers.
2. Multiply two 16-bit packed BCD and store the result in packed BCD form.

19
LAB NO 5:
LAB NO: 5 Date:

PROGRAMS ON SORTING

Objectives:

In this lab, students will be able to

● Perform advanced list operations in a given list or array.


● Use different branch instructions.
Solved Exercise:

Write an ARM ALP to sort a list using bubble sort.

AREA RESET, DATA, READONLY


EXPORT __Vectors
__Vectors
DCD 0x40001000 ; stack pointer value when stack is empty
DCD Reset_Handler ; reset vector
ALIGN
AREA ascend, code, readonly
ENTRY
Reset_Handler
mov r4,#0
mov r1,#10
ldr r0, =list
ldr r2, =result
up ldr r3, [r0,r4]
str r3, [r2,r4]
add r4, #04
sub r1,#01
cmp r1,#00
bhi up
ldr r0, =result
mov r3, #10 ; inner loop counter
20
LAB NO 5:
sub r3, r3, #1
mov r9, r3 ; R9 contain no of passes
; outer loop counter
outer_loop
mov r5, r0
mov r4, r3 ; R4 contains no of comparison in a pass
inner_loop
ldr r6, [r5], #4
ldr r7, [r5]
cmp r7, r6
; swap without swap instruction
strls r6, [r5] ;store if lower or same
strls r7, [r5, #-4]
subs r4, r4, #1
bne inner_loop
sub r3, #1
subs r9, r9, #1
bne outer_loop
list dcd 0x10,0x05,0x33,0x24,0x56,0x77,0x21,0x04,0x87,0x01
AREA data1, data, readwrite
result DCW 0,0,0,0,0,0,0,0,0,0
end

Lab Exercises:

1. Write an assembly program to sort an array using selection sort.


2. Write an assembly program to find the factorial of an unsigned number using
recursion.
3. Assume that ten 32-bit numbers are stored in registers R1-R10. Sort these numbers
in the empty ascending stack using selection sort and store the sorted array back
into the registers. Use STM and LDMDB instructions wherever necessary.

21
LAB NO 5:
Additional Exercises:

1. Repeat question 4 for a fully descending stack using STMDB and LDM
instruction wherever necessary.
2. Write an ARM ALP that contains a list of numbers and makes a count of
a) Even and Odd numbers. b) Numbers greater than 10
3. Implement Full ascending and empty descending stack using LDR, STR, ADD
and SUB instructions.

22
LAB NO 6:
LAB NO: 6 Date:

INTERFACING LED TO ARM MICROCONTROLLER


Objectives:
In this lab, students will be able to
⮚ Interface LEDs to the ARM cortex LPC1768 microcontroller using ALS
interfacing board.

Steps to be followed
Project Creation in Keil uvision4 IDE:
• Create a project folder before creating a NEW project.
• Use separate folder for each project
• Open Keil uVision4 IDE software by double clicking on “Keil Uvision4” icon.
• Select “Project” then to “New Project” and save it with a name in the respective
Project folder, which is already created.
• Select the device as “NXP (founded by Philips)” Select “LPC1768” then Press
“OK” and then press “YES” button to add “system_LPC17xx.s” file.
• Go to “File” select “New” to open an editor window. Create a source file and use
the header file “LPC17xx.h” in the source file and save the file. Color syntax
highlighting will be enabled once the file is saved with a Recognized extension
such as “.C “.
• Right click on “Source Group 1” and select the option “Add Files to Group 'Source
Group 1' “add the. C source file(s) to the group.
• Again right click on Source Group 1 and select the option “Add Files to Group
'Source Group 1' “add the file -
C:Keil\ARM\startup\NXP\LPC17xx\system_LPC17xx.c
• Any changes made to this file at the current project will directly change the source
system_LPC17xx.C file. As a result, other project settings may get altered. So,
it is recommended to copy the file.
C:Keil\ARM\startup\NXP\LPC17xx\system_LPC17xx.c to the project folder
and add to the source group.
• Important: This file should be added during each project creation.
• Select “Project” then select “Translate” to compile the File (s).

23
LAB NO 6:
• Select “Project” , select “Build Target” for building all source files such as
“.C”,”.ASM”, “.h”, files, etc…This will create the hex file if there are no warnings
& no errors.

Solved Exercise:

Write a program to turn on/off the LEDs serially.

Note: Before writing the program please check GPIO port pins available in the kit
(Refer Appendix C.)

#include <LPC17xx.h>

unsigned int i,j;


unsigned long LED = 0x00000010;

int main(void)
{
SystemInit(); //Add these two function for its internal operation
SystemCoreClockUpdate();

LPC_PINCON->PINSEL0 &= 0xFF0000FF;


//Configure Port0 PINS P0.4-P0.11 as GPIO function
LPC_GPIO0->FIODIR |= 0x00000FF0;
//Configure P0.4-P0.11 as output port
while(1)
{
LED = 0x00000010; Initial value on LED
for(i=1;i<9;i++) //On the LED's serially
{
LPC_GPIO0->FIOSET = LED;
// Turn ON LED at LSB (LED connected to p0.4)
for(j=0;j<10000;j++);a random delay
LED <<= 1; Shift the LED to the left by one unit
} //loop for 8 times

LED = 0x00000010;

24
LAB NO 6:
for(i=1;i<9;i++) //Off the LED's serially
{
LPC_GPIO0->FIOCLR = LED;
//Turn OFF LED at LSB (LED connected to p0.4)
for(j=0;j<10000;j++);
LED <<= 1;
}
}
}

Some Settings to be done in KEIL µV-4 for Executing C programs :

● In Project Window Right click “TARGET1” and select “options for target
‘TARGET1’ select to option “Target” in that select
1. XTAL 12.0MHz
2. Select IROM1 (starting 0×0 size 0×8000).
3. Select IRAM1 (starting 0×10000000 size 0×8000).
● Then go to option “Output”
Select “Create Hex file”.
● Then go to option “Linker”
Select use memory layout from target dialog

Settings to be done at configuration wizard of system_LPC17xx.c file

• There are three clock sources for the CPU. Select Oscillator clock out of three.
This selection is done by CLKSRCSEL register.
• If we disable the PLL0 System clock will be bypassed directly into the CPU
clock divider register.
• Use CCLKCFG register for choosing the division factor of 4 to get 3MHz out
of 12 MHz Oscillator frequency
• For any other peripherals use the PCLK same as CCLK.

Follow the steps specified below to carry out the settings.

• Double click on system_LPC17xx.c file at project window


• Select the configuration wizard at the bottom
• Expand the icons
25
LAB NO 6:
• Select Clock configuration
• Under System controls and Status registers
OSCRANGE: Main Oscillator range select 1MHz to 20MHz
OSCEN: Main oscillator enable √
• Under Clock source select register (CLKSRCSEL)
CLKSRC: PLL clock source selection Main oscillator
• Disable PLL0 configuration and PLL1 configuration
• Under CPU Clock Configuration register(CCLKCFG)
CCLKSEL: Divide value for CPU clock for PLL0 4
• Under USB Clock configuration register (USBCLKCFG)
USBSEL: Divide value for USB clock for PLL0 4
• Under Peripheral clock selection register 0 (PCLKSEL0) and 1 (PCLKSEL1)
select Pclk = Cclk for all.
• Under Power control for peripherals (PCONP)
Enable the power for required peripherals
• If CLKOUT to be studied configure the Clock output configuration register
as below
CLKOUTSEL : Main Oscillator
CLKOUTDIV : 1
CLKOUT_EN : √
• Call the functions
SystemInit();
SystemCoreClockUpdate(); at the beginning of the main function without
missing. These functions are defined in system_LPC17xx.c where the actual
clock and other system control registers are configured.
• A small change is required in the file system_LPC17xx.c after installation. Go
to text editor:
#define PLL0_SETUP 0
#define PLL1_SETUP 0
if the above #defines are 1 then make 0

Components required
• ALS-SDA-ARMCTXM3-01 : 1 No.
• Power supply (+5V) : 1 No.
26
LAB NO 6:
• Cross cable for programming and serial communication: 1 No
• One working USB port in the host computer system and PC for
downloading the software.
• 10 core FRC cables of 8 inch length 2 No
• USB to B type cable 1 No
Some Settings for downloading the program in FLASH MAGIC:
Step1. Connect 9 pin DSUB cross cable from PC to CN9 at the board.
Step2. On the 2 way dip switch SW21. Short jumper JP3
Step3. Open flash magic 6.01
Step4. Make following setting in Flash magic(Only once)
a. Communications:
Device: LPC1768
Com Port: COM1
Baud Rate: 9600
Interface: None(ISP)
Oscillator: 12MHz
b. ERASE:
Select “Erase Blocks Used By Hex File”.
c. Hex file:
Browse and select the Hex file which you want to download.
d. Options:
Select “Verify After Programming”.
Go to Options -> Advanced Options->communications
Do not select High Speed Communications, keep baud rate 115200.
Options -> Advanced Options->Hardware config
Select Use DTR & RTS to control RST & ISP Pin.
Select Keep RTS asserted while COM Port open.
T1 = 50ms. T2 = 100ms.

Step5. Start:
Click “Start” to download the hex file to the controller.
Step6. Connect one end of 10 pin FRC cable to CNA1, Short other end to CNA
Step7. Press reset controller switch SW1 and Check output on the LEDs
27
LAB NO 6:
connected to CNA1.
Lab Exercises:
1. Write a C program to display an 8-bit binary up counter on the LEDs.
2. Write a C program to read a key and display an 8-bit up/down counter on the
LEDs.
Hint: Use key SW2 (if SW2=1, up counter else down counter), which is available
at CNB1 pin 7. Connect CNB1 to any controller connector like CNB, CNC, etc.
Configure the corresponding port pin as GPIO using corresponding PINSEL
register and as input pin using corresponding FIODIR register.
3. Write a program to simulate an 8- bit ring counter with key press (SW2).

28
LAB NO 7
LAB NO: 7. Date:

PROGRAMS ON MULTIPLEXED SEVEN SEGMENT DISPLAY


Objectives
In this lab students will be able to
⮚ Interface and understand the working of multiplexed seven segments display
Introduction:
There are four multiplexed 7-segment display units (U8, U9, U10 and U11) on the
board. Each display has 8-inputs SEG_A (Pin-7), SEG_B (Pin-6), SEG_C (Pin-
4), SEG_D (Pin-2), SEG_E (Pin-1), SEG_F (Pin-9), SEG_G (Pin-10) and SEG_H
(Pin-5) and the remaining pins pin-3 & pin-8 are Common Cathode CC. These
segments are common cathode type hence active high devices.
At power on all the segments are pulled up. A four bits input through CNB2 is used
for multiplexing operation. A 1-of-10 Decoder/Driver U7 is used to accept BCD inputs
and provide appropriate outputs for enabling the required display.
8 bits data is provided in this block using CNA2. All the data lines are taken buffered
at U12 before giving to the displays.

29
LAB NO 7

At the controller end, any 2 connectors are required for interfacing this block.

30
LAB NO 7
Lookup Table for displaying 0,1,2,3 to 9

value = h g f e d c b a On 7-SEG U8,U9,U10 & U11.


* 0x3F = 0 0 1 1 1 1 1 1 -> Displaying '0'
* 0x06 = 0 0 0 0 0 1 1 0 -> Displaying '1'
* 0x5B = 0 1 0 1 1 0 1 1 -> Displaying '2'
* 0x4F = 0 1 0 0 1 1 1 1 -> Displaying '3'
* 0x66 = 0 1 1 0 0 1 1 0 -> Displaying '4'
* 0x6D = 0 1 1 0 1 1 0 1 -> Displaying '5'
* 0x7D = 0 1 1 1 1 1 0 1 -> Displaying '6'
* 0x07 = 0 0 0 0 0 1 1 1 -> Displaying '7'
* 0x7F = 0 1 1 1 1 1 1 1 -> Displaying '8'
* 0x6F = 0 1 1 0 1 1 1 1 -> Displaying '9'

Solved Exercise:
WAP to simulate 4-digit BCD down counter on the multiplexed seven segment display.

#include<LPC17xx.h>

unsigned char tohex[10]={0X3F, 0X06, 0X5B, 0X4F, 0X66, 0X6D, 0X7D, 0X07,
0X7F, 0X6F};

long int arr[4]={9,9,9,9};

unsigned int i=0, j=0;

int main()
{
LPC_GPIO0->FIODIR|=0XFF0;
LPC_GPIO1->FIODIR|=0XF<<23;

for(arr[3]=0; ; arr[3]--)
{
for(arr[2]=9; arr[2]>=0; arr[2]--)
for(arr[1]=9; arr[1]>=0; arr[1]--)
for(arr[0]=9; arr[0]>=0; arr[0]--)
{
for(i=0; i<4; i++)

31
LAB NO 7
{
LPC_GPIO1->FIOPIN=i<<23;
LPC_GPIO0->FIOPIN=tohex[arr[i]]<<4;
for(j=0; j<1000; j++);
}
for(j=0; j<1000; j++);
LPC_GPIO0->FIOCLR|=0X00000FF0;
}
if(arr[3]==0)
arr[3]=10;
}
}
Components required
• ALS-SDA-ARMCTXM3-01 : 1 No.
• Power supply (+5V) : 1 No.
• Cross cable for programming and serial communication : 1 No
• One working USB in the host computer system and PC for downloading the software.
• 10 core FRC cables of 8 inch length 2 No
• USB to B type cable 1 No

Hardware setup: Connect a 10 core FRC cable from CNA to CNA2 and CNB to CNB2.

Working procedure: After software download and hardware setup, press the reset,
Observe the count from 0000 to 9999 on the display.

Lab Exercises:
1. Write a C program to display the number “1234” serially in the seven segment
display.
2. Write a C program to simulate a 4 digit BCD down counter. Use a timer for delay.
3. Write a C program for 4 digit BCD up/down counters on seven segment using a
switch and timer with a delay of 1-second between each count.
4. Write a program for 4 digit Hexadecimal up/down counters on seven segment using
a switch and timer with a delay of 1-second between each count.

32
LAB NO 8

LAB NO: 8: Date:

LIQUID CRYSTAL DISPLAY (LCD) INTERFACING


Objectives:
In this lab students will be able to
⮚ Interface and understand the working of LCD.
Introduction:
LCD: A 16×2 alphanumeric LCD can be used to display the message from the controller.
16 pin small LCD has to be mounted to the connector CN11. 10 pin connector CNAD is
used to interface this LCD from the controller. Only higher 4 data lines are used among
the 8 LCD data lines. Use POT3 for contrast adjustment and Short the jumper JP16 to use
this LCD. LCD connector CN11 is described in this table. CN11 is a single row 16 pin
female berg.

Connection from CNAD to LCD connector CN11 is shown below

33
LAB NO 8

34
LAB NO 8
Solved Exercise:
WAP to display message on LCD

#include <lpc17xx.h>

void lcd_init(void);
void write(int, int);
void delay_lcd(unsigned int);
void lcd_comdata(int, int);
void clear_ports(void);
void lcd_puts(unsigned char *);

int main(void)
{
unsigned char Msg1[4] = {"MIT"};
unsigned char Msg2[19] = {"Department of CSE:"};

SystemInit();
SystemCoreClockUpdate();
lcd_init();
lcd_comdata(0x80, 0);
delay_lcd(800);
lcd_puts(&Msg1[0]);

lcd_comdata(0xC0, 0);
delay_lcd(800);
lcd_puts(&Msg2[0]);
}
//lcd initialization
void lcd_init()
{
/*Ports initialized as GPIO */
LPC_PINCON->PINSEL1 &= 0xFC003FFF; //P0.23 to P0.28

/*Setting the directions as output */


LPC_GPIO0->FIODIR |= 0x0F<<23 | 1<<27 | 1<<28;

clear_ports();
delay_lcd(3200);

35
LAB NO 8

lcd_comdata(0x33, 0);
delay_lcd(30000);

lcd_comdata(0x32, 0);
delay_lcd(30000);

lcd_comdata(0x28, 0); //function set


delay_lcd(30000);

lcd_comdata(0x0c, 0);//display on cursor off


delay_lcd(800);

lcd_comdata(0x06, 0); //entry mode set increment cursor right


delay_lcd(800);

lcd_comdata(0x01, 0); //display clear


delay_lcd(10000);

return;
}

void lcd_comdata(int temp1, int type)


{
int temp2 = temp1 & 0xf0; //move data (26-8+1) times : 26 - HN place, 4 - Bits
temp2 = temp2 << 19; //data lines from 23 to 26
write(temp2, type);
temp2 = temp1 & 0x0f; //26-4+1
temp2 = temp2 << 23;
write(temp2, type);
delay_lcd(1000);
return;
}

void write(int temp2, int type) //write to command/data reg


{
clear_ports();
LPC_GPIO0->FIOPIN = temp2; // Assign the value to the data lines
if(type==0)
LPC_GPIO0->FIOCLR = 1<<27; // clear bit RS for Command
36
LAB NO 8
else
LPC_GPIO0->FIOSET = 1<<27; // set bit RS for Data

LPC_GPIO0->FIOSET = 1<<28; // EN=1


delay_lcd(25);
LPC_GPIO0->FIOCLR = 1<<28; // EN =0
return;
}

void delay_lcd(unsigned int r1)


{
unsigned int r;
for(r=0;r<r1;r++);
return;
}

void clear_ports(void)
{
/* Clearing the lines at power on */
LPC_GPIO0->FIOCLR = 0x0F<<23; //Clearing data lines
LPC_GPIO0->FIOCLR = 1<<27; //Clearing RS line
LPC_GPIO0->FIOCLR = 1<<28; //Clearing Enable line

return;
}

void lcd_puts(unsigned char *buf1)


{
unsigned int i=0;
unsigned int temp3;
while(buf1[i]!='\0')
{
temp3 = buf1[i];
lcd_comdata(temp3, 1);
i++;
if(i==16)
{
lcd_comdata(0xc0, 0);
}

37
LAB NO 8
}
return;
}

Components required
• ALS-SDA-ARMCTXM3-01 : 1 No.
• Power supply (+5V) : 1 No.
• Cross cable for programming and serial communication: 1 No
• One working USB port in the host computer system and PC for downloading
the software.
• 10 core FRC cables of 8 inch length 2 No
• USB to B type cable 1 No

Hardware setup:
Connect 10 pin FRC cable from CND to CNAD. Short the jumper JP16 & JP5.
Use POT3 for contrast adjustment.
Working procedure: After software download and hardware setup, press the
reset. A fixed message will display on the LCD.

Exercise Questions:
1. Simulate DIE tossing on LCD.
Hint: Program reads the external interrupt using the key SW2. A random number
between 0-6 should be displayed on the LCD upon keypress.

38
LAB NO 9
LAB NO: 9 Date:

KEYBOARD INTERFACING
Objectives:
In this lab students will be able to
● Interface and understand the working of matrix keyboard.
Introduction:
Keyboard connection: The switches SW3 to SW18 are organized as 4 rows X 4
columns matrix. One end of all the switches are configured as columns. The other end
of the matrix is configured as rows. A row line will always be an output from the
controller. Column lines are pulled to ground. A high level sent from the row will
appear at column end if the switch is pressed.
Connector CNB3 is used for interfacing this block with the controller. At the controller
end any connector can be used to interact with this connector CNB3.

39
LAB NO 9

Solved Exercise:
WAP to read a key from the matrix keyboard and display its key code on the LCD.

#include <LPC17xx.h>
#include "lcd-disp.c" // use all the functions of lcd program
void scan(void);
unsigned char Msg1[13] = "KEY PRESSED=";
unsigned char row, var, flag, key;
unsigned long int i, var1, temp, temp1, temp2, temp3;
unsigned char SCAN_CODE[16] = {0x11,0x21,0x41,0x81,
0x12,0x22,0x42,0x82,
0x14,0x24,0x44,0x84,
0x18,0x28,0x48,0x88};

40
LAB NO 9
unsigned char ASCII_CODE[16] = {'0','1','2','3',
'4','5','6','7',
'8','9','A','B',
'C','D','E','F'};

int main(void)
{
LPC_GPIO2->FIODIR |= 0x00003C00; //made output P2.10 to P2.13 (rows)
LPC_GPIO1->FIODIR &= 0xF87FFFFF; //made input P1.23 to P1.26(cols)
;not required since it is by default
LPC_GPIO0->FIODIR |= 0x0F<<23 | 1<<27 | 1<<28;
clear_ports();
delay_lcd(3200);

lcd_init();

lcd_com(0x80); //point to first line of LCD


delay_lcd(800);

lcd_puts(&Msg1[0]); //display the message

while(1)
{
while(1)
{
for(row=1;row<5;row++)
{
if(row == 1)
var1 = 0x00000400;
else if(row == 2)
var1 = 0x00000800;
else if(row == 3)
var1 = 0x00001000;
41
LAB NO 9
else if(row == 4)
var1 = 0x00002000;

temp = var1;

LPC_GPIO2->FIOCLR = 0x00003C00; //first clear the


port and send appropriate value for
LPC_GPIO2->FIOSET = var1; //enabling the row
flag = 0;
scan(); //scan if any key pressed in the enabled row
if(flag == 1)
break;
} //end for
if(flag == 1)
break;
} //2nd while(1)
for(i=0;i<16;i++) //get the ascii code for display
{
if(key == SCAN_CODE[i])
{
key = ASCII_CODE[i];
break;
} //end if(key == SCAN_CODE[i])
}//end for(i=0;i<16;i++)

lcd_com(0xc0);//display in the second line


delay_lcd(800);
lcd_puts(&key);
}//end while 1
}//end main

void scan(void)
{
42
LAB NO 9
temp3 = LPC_GPIO1->FIOPIN;
temp3 &= 0x07800000; //check if any key pressed in the enabled row
if(temp3 != 0x00000000)
{
flag = 1;
temp3 >>= 19; //Shifted to come at HN of byte
temp >>= 10; //shifted to come at LN of byte
key = temp3|temp; //get SCAN_CODE
}//if(temp3 != 0x00000000)
}//end scan

Components required
• ALS-SDA-ARMCTXM3-01 : 1 No.
• Power supply (+5V) : 1 No.
• Cross cable for programming and serial communication : 1 No
• One working USB port in the host computer system and PC for downloading
the software.
• 10 core FRC cables of 8 inch length 2 No
• USB to B type cable 1 No

Hardware setup: Connect 10 core FRC cable from CNB to CNB3, short JP4(1, 2)
Connect another 10 core FRC cable from CND to CNAD, Short the jumper JP16 &
JP5. Use POT3 for contrast.
Working procedure: After software download and hardware setup, use the reset.
Identity of key pressed (0 to F) will be displayed on LCD.

Lab Exercise:
Write a program to input an expression of the type A operator B =, from the keyboard,
where A and B are the single digit BCD numbers and operator may be + or -. Display
the result on the LCD.

43
LAB NO 10
LAB NO: 10 Date:

ANALOG TO DIGITAL CONVERTOR PROGRAM


Objectives:
In this lab students will be able to
● Understand the working of a 12 bit internal Analog-to-Digital Converter
(ADC)
Introduction: The LPC1768 contains a single 12-bit successive approximation
ADC with eight channels and DMA support. 12-bit ADC with input multiplexing
among eight pins, conversion rates up to 200 kHz, and multiple result registers.
The 12-bit ADC can be used with the GPDMA controller. On board there are two
interfaces for internal ADC’s. AD0.5 (pin P1.31) of the controller is used to convert
the analog input voltage varied using POT1 to digital value. AD0.4(Pin 1.30) used to
convert the analog voltage varied using POT4. An input voltage range of 0 to 3.3V is
accepted. 000 to FFF is the converted digital voltage range here. Short JP18 (2, 3)
to use AD0.4.

Solved Exercise:
WAP to configure and read analog data from ADC channel no 5, and display the digital
data on the LCD.

#include<LPC17xx.h>
#include<stdio.h>
#include"AN_LCD.h"
#define Ref_Vtg 3.300
#define Full_Scale 0xFFF //12 bit ADC

int main(void)
{
unsigned long adc_temp;
unsigned int i;
float in_vtg;
unsigned char vtg[7], dval[7];
unsigned char Msg3[11] = {"ANALOG IP:"};
unsigned char Msg4[12] = {"ADC OUTPUT:"};

SystemInit();
SystemCoreClockUpdate();
44
LAB NO 10

LPC_SC->PCONP |= (1<<15); //Power for GPIO block


lcd_init();
LPC_PINCON->PINSEL3 |= 0xC0000000; //P1.31 as AD0.5
LPC_SC->PCONP |= (1<<12); //enable the peripheral ADC

SystemCoreClockUpdate();

lcd_comdata(0x80, 0);
delay_lcd(800);
lcd_puts(&Msg3[0]);

lcd_comdata(0xC0, 0);
delay_lcd(800);
lcd_puts(&Msg4[0]);

while(1)
{
LPC_ADC->ADCR = (1<<5)|(1<<21)|(1<<24); //0x01200001;
//ADC0.5, start conversion and operational
while(!(LPC_ADC->ADDR5 & 0x80000000));
//wait till 'done' bit is 1, indicates conversion complete
adc_temp = LPC_ADC->ADDR5;
adc_temp >>= 4;
adc_temp &= 0x00000FFF; //12 bit ADC
in_vtg = (((float)adc_temp * (float)Ref_Vtg))/((float)Full_Scale);
//calculating input analog voltage
sprintf(vtg, "%3.2fV", in_vtg);
//convert the readings into string to display on LCD
sprintf(dval, "%x", adc_temp);
for(i=0; i<2000; i++);

lcd_comdata(0x89, 0);
delay_lcd(800);
lcd_puts(&vtg[0]);

lcd_comdata(0xC8, 0);
delay_lcd(800);
lcd_puts(&dval[0]);

45
LAB NO 10
for(i=0;i<200000;i++);
for(i=0;i<7;i++)
vtg[i] = dval[i] = 0x00;
adc_temp = 0;
in_vtg = 0;
}
}

Components required
● ALS-SDA-ARMCTXM3-01 : 1 No.
● Power supply (+5V) : 1 No.
● Cross cable for programming and serial communication : 1 No
● One working COM port (Ex: COM1) in the host computer system and PC
for downloading the software.
● 10 core FRC cables of 8 inch length 2 No
● USB to B type cable 1 No

Hardware Setup: Do the setup related to LCD


Working procedure: Vary POT1 and observe the corresponding analog and digital
voltage values on LCD.

Exercise
1. Write a C program to display the digital value representing the difference in
analog voltages at ADC channel 4 and channel 5 on LCD using BURST and
Software mode.

46
LAB NO 11
LAB NO: 11 Date:

PROGRAM ON PULSE WIDTH MODULATION (PWM)


Objectives:
In this lab students will be able to
⮚ Interface and understand the working of PWM
Introduction: The PWM is based on the standard Timer block and inherits all of
its features, although only the PWM function is pinned out on theLPC1768. The Timer
is designed to count cycles of the system derived clock and optionally switch pins,
generate interrupts or perform other actions when the specified timer values occur, based
on seven match registers. The PWM function is in addition to these features, and is based
on match register events. A PWM output from the controller can be observed as an
intensity variation of the LED LD10.

Solved Exercise:
WAP to vary the intensity of an LED using PWM.
#include <LPC17xx.h>

void initPWM(void);
void updatePulseWidth(unsigned int pulseWidth);
void delayMS(unsigned int milliseconds);

int main(void)
{
int pulseWidths[] = {0, 3000, 6000, 9000, 12000, 15000, 18000, 21000, 24000,
27000}; //Pulse Widths for varying LED Brightness
const int numPulseWidths = 10;
int count=1;
int dir=0; //direction, 0 = Increasing, 1 = Decreasing
initPWM(); //Initialize PWM
while(1)
{
updatePulseWidth(pulseWidths[count]); //Update LED Pulse Width
delayMS(10000);
47
LAB NO 11
if(count == (numPulseWidths-1) || count == 0)
{
dir = !dir; //Toggle direction if we have reached count limit
}

if(dir) count--;
else count++;
}
}

void initPWM(void)
{
LPC_PINCON->PINSEL3 |= 0x8000; //Select PWM1.4 output for Pin1.23,
function 2
LPC_PWM1->PCR = 0x1000; //enable PWM1.4, by default it is single Edged
LPC_PWM1->PR = 0;
LPC_PWM1->MR0 = 30000; //period=10ms if pclk=cclk/4
LPC_PWM1->MCR = (1<<1); //Reset PWM TC on PWM1MR0 match
LPC_PWM1->LER = 0xff; //update values in MR0 and MR1
LPC_PWM1->TCR = 0x00000002; //RESET COUNTER TC and PC
LPC_PWM1->TCR = 0x00000009; //enable TC and PC
}

void updatePulseWidth(unsigned int pulseWidth)


{
LPC_PWM1->MR4 = pulseWidth; //Update MR4 with new value
LPC_PWM1->LER = 0xff; //Load the MR4 new value at start of next cycle
}

void delayMS(unsigned int milliseconds) //Using Timer0


{
LPC_TIM0->CTCR = 0x0; //Timer mode
LPC_TIM0->PR = 2; //Increment TC at every 3 pclk
48
LAB NO 11
LPC_TIM0->TCR = 0x02; //Reset Timer
LPC_TIM0->TCR = 0x01; //Enable timer
while(LPC_TIM0->TC < milliseconds); //wait until timer counter reaches the
desired delay
LPC_TIM0->TCR = 0x00; //Disable timer
}

Hardware setup: Connect 10 pin FRC cable from CNB to CNB1.


Working procedure: As the pulse width varies, intensity of LED LD10 varies.
Observe the pulses at TP5. Observe the amplitude level at TP6.

Lab Exercises:
Write a program to set the following intensity levels to the LED connected to PWM
output. Use ROW-0 of keyboard for intensity variation
Intensity level Key pressed
10% 0
25% 1
50% 2
75% 3

49
LAB NO. 12

LAB NO: 12 Date:

PROGRAM ON STEPPER MOTOR


Objectives
In this lab students will be able to
⮚ Interface and understand the working of stepper motor
Introduction: The Stepper motor can be interfaced to the board by connecting it to
the Power Mate PM1. The direction of the rotation can be changed through software.
The DC Motor can also be interfaced to the board by connecting it to the Reliamate
RM5. The direction of the rotation can be changed through software.
The Relay K2 is switched between ON and OFF state. The LED L12 will toggle for
every relay switch over. The contact of NO & NC of the relay can be checked at the
MKDSN connector CN12 pins 1 & 2 using a CRO– these contacts can be connected
to external devices. Using connector CNA5 micro controller can interface with this
block.
Description of the connector pins are given in below table.

PM1– it's a 5 pin straight male power mate. PIN descriptions are as given below.

50
LAB NO. 12

Pin 2 to 5 are phase A to D output for the stepper motor respectively.


Sample program: To rotate the stepper motor in clockwise and anticlockwise
direction at a particular speed continuously.
#include <LPC17xx.H>
void clock_wise(void);
void anti_clock_wise(void);
unsigned long int var1,var2;
unsigned int i=0,j=0,k=0;

int main(void)
{
SystemInit();
SystemCoreClockUpdate();

LPC_PINCON->PINSEL0 = 0xFFFF00FF; //P0.4 to P0.7 GPIO


LPC_GPIO0->FIODIR = 0x000000F0; //P0.4 to P0.7 output

while(1)
{
for(j=0;j<50;j++)
clock_wise();

for(k=0;k<65000;k++); // Delay to show anti_clock Rotation

51
LAB NO. 12
for(j=0;j<50;j++)
anti_clock_wise();

for(k=0;k<65000;k++); // Delay to show clock Rotation

} // End of while(1)

} // End of main

void clock_wise(void)
{
var1 = 0x00000008; //For Clockwise
for(i=0;i<=3;i++) // for A B C D Stepping
{
var1 = var1<<1; //For Clockwise
LPC_GPIO0->FIOPIN = var1;

for(k=0;k<3000;k++); //for step speed variation


}

void anti_clock_wise(void)
{
var1 = 0x00000100; //For Anticlockwise
for(i=0;i<=3;i++) // for A B C D Stepping
{
var1 = var1>>1; //For Anticlockwise
LPC_GPIO0->FIOPIN = var1;

for(k=0;k<3000;k++); //for step speed variation


}
52
LAB NO. 12
}
Components required
• ALS-SDA-ARMCTXM3-01 : 1 No.
• Power supply (+5V) : 1 No.
• Cross cable for programming and serial communication: 1 No
• Stepper motor 1 No
• One working USB port in the host computer system and PC for downloading
the software.
• 10 core FRC cables of 8 inch length 2 No
• USB to B type cable 1 No

Hardware setup: Connect 10 pin FRC cable from CNA to CNA5. Connect the
stepper motor to PM1.
Working procedure: Stepper motor will rotate clockwise and in anti-clock wise
direction automatically after reset.

Lab Exercise:
Write a C program to rotate the stepper motor in the clockwise direction when SW2 is
high and anticlockwise direction when SW2 is low.

53
Appendix A
Appendix A: Instructions

Instruction Set Summary

Mnemonic Operation Description


ADC Rd := Rn + Op2 + C Add with carry
ADD Rd := Rn + Op2 Add
ADDS Rd: = Rn+ Op2 Add and update falgs
ADR Rd: = Rn, label Load register with adress
AND Rd := Rn AND Op2 AND
ANDS Rd := Rn AND Op2 AND update flags
ASR Rd: = Rn,#LSB,#width Arithmetic shift right
B R15 := address Branch
BIC Rd := Rn AND NOT Op2 Bit Clear
BL R14 := address of next Branch with Link
instruction, R15 :=address
BX R15 := Rn, change to Branch and Exchange
Thumb if address bit 0 is 1
CLZ Rd := number of leading Count Leading Zeroes
zeroes in Rm
CMN CPSR flags := Rn + Op2 Compare Negative
CMP CPSR flags := Rn - Op2 Compare
EOR Rd:= Rn EOR Op2 Exclusive OR
LDM Stack manipulation (Pop) Load multiple Registers (refer last
paragraph of this appendix)
LDMIA LDMIA Rn!, {reglist} Load multiple registers from memory
LDR Rd := [address][31:0] Load 32-bit word from memory.
LDRB Rd := ZeroExtend Load register byte value to Memory.
([address][7:0])
LDRH Rd := ZeroExtend Load register 16-bit halfword value to
([address][15:0]) Memory.
54
Appendix A

MCR cRn:=rRn {<op>cRm} Move CPU register to coprocessor


register
MLA Rd := (Rm * Rs) + Rn Multiply Accumulate
MOV Rd := Op2 Move register or constant
MRS Rn := PSR Move PSR status flags to register
MSR PSR := Rm Move register to PSR status flags
MUL Rd := Rm * Rs Multiply
MVN Rd := NOT Rm Move inverted register or constant
NOP None No operation
ORR Rd:=Rn OR Op2 OR
PUSH PUSH {reg list} Push registers on to the stack pointed by
R13
POP POP{reg. list} Pop registers from the stack pointed by
R13
RSB Rd := Op2 – Rn Reverse Subtract
RSC Rd := Op2 - Rn - 1+Carry Reverse Subtract with Carry
RBIT RBIT Rd, Rn Reverse the bit order in a 32-bit word
REV REV Rd, Rn converts 32-bit big-endian data into
little-endian data or 32-bit little-endian
data into big-endian data
ROR Rd: = Rd, Rs Rotate Rd register by Rs bits
RRX Rd: = Rd, Rm Rotate Right with Extend
SBC Rd := Rn - Op2 - 1+Carry Subtract with Carry
STM stack manipulation (Push) Store Multiple (refer last paragraph of
this appendix
STR <address>:=Rd Store register to memory
STRB [address][7:0] := Rd[7:0] Store register byte value to Memory.
STRH [address][15:0] :=Rd[15:0] Store register 16-bit halfword value to
Memory
SUB Rd := Rn - Op2 Subtract

55
Appendix A

TEQ CPSR flags:= Rn EOR Test bitwise equality


Op2
TST CPSR flags:= Rn AND Test bits
Op2
UMULL UMULL r0, r4, r5, r6 Unsigned Long Multiply

A conditional instruction is only executed on match of the condition flags in the


Program Status Register. For example, the BEQ (B instruction with EQ condition)
branches only if the Z flag is set. If the {cond} field is empty the instruction is always
executed.
{cond} Suffix Tested Status Flags Description
EQ Z set equal
NE Z clear not equal
CS/HS C set unsigned higher or same
CC/LO C clear unsigned lower
MI N set negative
PL N clear positive or zero
VS V set overflow
VC V clear no overflow
HI C set and Z clear unsigned higher
LS C clear or Z set unsigned lower or same
GE N equals V signed greater or equal
LT N not equal to V signed less than
GT Z clear AND (N equals V) signed greater than
LE Z set OR (N not equal to V) signed less than or equal
AL (ignored) always (usually omitted)

Addressing Mode for LDM and STM


The instructions LDM and STM provide four different addressing modes. The addressing
mode specifies the behavior of the base register and is explained in the following table.

Addressing Mode Description


56
Appendix A

IA Increment base register after instruction execution.


IB Increment base register before instruction execution.
DA Decrement base register after instruction execution.
DB Decrement base register before instruction execution.

Examples: STMDB R2!,{R4,R5,LR}

LDMIA R0!,{R1-R5}

STMDB R6!,{R0,R1,R5}

57
Appendix B
Appendix B: Addressing modes

Name Alternative Name ARM Examples


------------------------------------------------------------------------
Register to register Register direct MOV R0, R1
------------------------------------------------------------------------
Absolute Direct LDR R0, MEM
------------------------------------------------------------------------
Literal Immediate MOV R0, #15
ADD R1, R2, #12
------------------------------------------------------------------------
Indexed, base Register indirect LDR R0, [R1]
------------------------------------------------------------------------
Pre-indexed, Register indirect LDR R0, [R1, #4]
base with displacement with offset
------------------------------------------------------------------------
Pre-indexed, Register indirect LDR R0, [R1, #4]!
autoindexing pre-incrementing
------------------------------------------------------------------------
Post-indexing, Register indirect LDR R0, [R1], #4
autoindexed post-increment
------------------------------------------------------------------------
Double Reg indirect Register indirect LDR R0, [R1, R2]
Register indexed
------------------------------------------------------------------------
Double Reg indirect Register indirect LDR R0, [R1, r2, LSL #2]
with scaling indexed with scaling
------------------------------------------------------------------------
Program counter relative LDR R0, [PC, #offset]
---------------------------------------------------------------------

Literal Addressing

In this addressing mode data is a part of instruction. ‘#’ symbol is used to indicate the
data. ARM and Thumb instructions can only be 32 bits wide. You can use a MOV or
MVN instruction to load a register with an immediate value from a range that depends on
the instruction set. Certain 32-bit values cannot be represented as an immediate operand
to a single 32-bit instruction, although you can load these values from memory in a single

58
Appendix B
instruction. you can load any 32-bit immediate value into a register with two instructions,
a MOV followed by a MOVT. Or, you can use a pseudo-instruction, MOV32, to construct
the instruction sequence for you. You can also use the LDR pseudo-instruction to load
immediate values into a register

Examples Meaning
----------------------------------------------------------------------
CMP R0, #22 ;Compare Register content R0 with 22
----------------------------------------------------------------------
ADD R1, R2, #18 ;Add the content of R2 and 18 then store
;the result in R1
----------------------------------------------------------------------
MOV R1, #30 ;copy the data 30 into register R1
----------------------------------------------------------------------
MOV R1, #0Xff ;copy the data ff in hexadecimal into R1
----------------------------------------------------------------------
MOV R2, #0xFF0000FF
----------------------------------------------------------------------
AND R0, R1, #0xFF000000
----------------------------------------------------------------------
CMN R0, #6400 ; update the N, Z, C and V flags
----------------------------------------------------------------------
CMPGT SP, R7, LSL #2 ; update the N, Z, C and V flags
----------------------------------------------------------------------

▪ MOV can load any 8-bit immediate value, giving a range of 0x0-0xFF (0-255). It can
also rotate these values by any even number. These values are also available as
immediate operands in many data processing operations, without being loaded in a
separate instruction.
▪ MVN can load the bitwise complements of these values. The numerical values are -
(n+1), where n is the value available in MOV.
▪ A MOVT instruction that can load any value in the range 0x0000 to 0xFFFF into the
most significant half of a register, without altering the contents of the least significant
half.
▪ The LDR Rd,=const pseudo-instruction generates the most efficient single instruction
to load any 32-bit number

59
Appendix B
Introduction to Register Indirect Addressing : Register indirect addressing means that
the location of an operand is held in a register. It is also called indexed addressing or base
addressing.

Register indirect addressing mode requires three read operations to access an operand. It
is very important because the content of the register containing the pointer to the operand
can be modified at runtime. Therefore, the address is a vaiable that allows the access to
the data structure like arrays.

● Read the instruction to find the pointer register


● Read the pointer register to find the oprand address
● Read memory at the operand address to find the operand

Some examples of using register indirect addressing mode:

LDR R2, [R0] ; Load R2 with the word pointed by R0


----------------------------------------------------------------------
STR R2, [R3] ; Store the word in R2 in the location
; pointed by R3
----------------------------------------------------------------------
LDR Rd,=label can load any 32-bit numeric value into a register. It also accepts PC-
relative expressions such as labels, and labels with offsets

Register Indirect Addressing with an Offset

ARM supports a memory-addressing mode where the effective address of an operand is


computed by adding the content of a register and a literal offset coded into load/store
instruction. For example,

Instruction Effective Address


---------------------------------------------------------------------
LDR R0, [R1, #20] R1 + 20 ; loads R0 with the word
; pointed at by R1+20
---------------------------------------------------------------------

ARM's Autoindexing Pre-indexed Addressing Mode


60
Appendix B
This is used to facilitate the reading of sequential data in structures such as arrays, tables,
and vectors. A pointer register is used to hold the base address. An offset can be added to
achieve the effective address. For example,
Instruction Effective Address
----------------------------------------------------------------------
LDR R0, [R1, #4]! R1 + 4 ; loads R0 with the word
;pointed at by R1+4 then
;update the pointer
;by adding 4 to R1
----------------------------------------------------------------------

ARM's Autoindexing Post-indexing Addressing Mode

This is similar to the above, but it first accesses the operand at the location pointed by the
base register, then increments the base register. For example,

Instruction Effective Address


----------------------------------------------------------------------
LDR R0, [R1], #4 R1 ;loads R0 with the word
;pointed at by R1 then
;update the pointed by
;adding 4 to R1
----------------------------------------------------------------------

Program Counter Relative (PC Relative) Addressing Mode

Register R15 is the program counter. If you use R15 as a pointer register to access
operand, the resulting addressing mode is called PC relative addressing. The operand is
specified with respect to the current code location. Please look at this example,
Instruction Effective Address
----------------------------------------------------------------------
LDR R0, [R15, #24] R15 + 24 ;loads R0 with the word
;pointed at by R1+24
----------------------------------------------------------------------

61
Appendix C
APPENDIX C
GPIO extension connectors:

There are four 10 pin FRC type male connectors, they extends the controllers
general purpose port lines for the use of user requirements. Details on each connector is
given below:

CNA –10 pin male box type FRC connector. Port lines P0.4 to P0.11 from controller are
terminated in this connector. They can be extended to interface few on board or external
peripherals. The pins mentioned in the above table are configured to work as a GPIO's at
power on. Other alternate functions on those pins needs to be selected using
respective PINSEL registers.

CNB – 10 pin male box type FRC connector. Port lines fromP1.23 to P1.26 and P2.10
to P2.13 are terminated in this connector.

Description of the connector CNB:

62
Appendix C

CNC – 10 pin male box type FRC connector. Port lines fromP0.15 to P0.22 and P2.13
are terminated in this connector.

CND – 10 pin male box type FRC connector. Port lines fromP0.23 to P0.28 and P2.0 to
P2.1 are terminated in this connector.
63
Appendix C

64

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