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SketchUp Introduction

The document provides an overview of the 3D modeling software SketchUp. It discusses the basics of using SketchUp, including getting started, understanding the interface and tools, creating and manipulating basic shapes, applying materials, making components, changing styles, and using shadows and sun data.

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Dess
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© © All Rights Reserved
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0% found this document useful (0 votes)
64 views

SketchUp Introduction

The document provides an overview of the 3D modeling software SketchUp. It discusses the basics of using SketchUp, including getting started, understanding the interface and tools, creating and manipulating basic shapes, applying materials, making components, changing styles, and using shadows and sun data.

Uploaded by

Dess
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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SketchUp

Basics

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Overview: System Requirements:

SketchUp is an extremely powerful Recommended hardware


3d modeling tool useful for
• 2+ GHz processor
presenting geometric concepts and
exploring 3d space in the classroom. • 8+ GB RAM
The free version of SketchUp offers
most of the same tools used by • 700MB of available hard-disk space
professional architects all over the
world. SketchUp’s familiar pencil and • 3D class video card with 1 GB of
paper paradigm presented in a memory or higher and support for
software context makes it easy for hardware acceleration. Please ensure
anyone to use this tool. This course that the video card driver supports
is intended for students with little or OpenGL 3.1 or higher and is up to date.
SketchUp's performance relies heavily
no 3d experience, who want to learn
on the graphics card driver and its
how to build 3d models in SketchUp. ability to support OpenGL 3.1 or higher.
2
PRIOR SKILLS:

To be successful, in this course you should


already be able to:

• Define fundamental geometric terms


including: polygon, parallel, perpendicular,
axes, and arc.

• Demonstrate fundamental computer skills


including: start an application, copy files to
the desktop, internet navigation.

• Demonstrate mouse skills including:


double-click, single-click, drag, and right-
click (context-click).

• You will need a basic 3-button scroll wheel 3


mouse to use SketchUp
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Introduction
Why SketchUp?
Sketchup is a 3D modeling program
that can be used to create 3D objects
in a 2D environment. Whether you
plan to model for 3D printing or for
other purposes, Sketchup offers all
the tools needed to produce
professional and quality results even
for a beginner. This tutorial will take
you through some of the basic uses
of Sketchup.

4
1. GETTING
STARTED
1. Begin by opening Sketchup.

On a PC, click Start > Programs >


Sketchup 2018 > Sketchup , or
click on the Sketchup shortcut on
the desktop.

On a Mac, click Macintosh HD >


Launch SketchUp
Applications > Sketchup 2018 >
Sketchup , or click the Sketchup
icon in the Dock.

5
2. SETTING UP • Typically, you will use the
THE TEMPLATE ARCHITECTURAL DESIGN-METERS.
You can of course choose another
• Once the program is open, you template based on your project.
are prompted with a window
used to select a template.

6
3. UNDERSTANDING
THE LAYOUT
• Once you have selected the
template, you will be taken to a
blank project in SketchUp.

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4. TOOLBAR
The Toolbar is located at the top
left of your window. This is were
you will be selecting the different
tools to help build the object you
want to create. To select a tool,
simply click on the one you want.

8
5. NAVIGATING
IN 3D
To Navigate in the 3D environment
of SketchUp, use the Scroll Wheel
along with the PAN TOOL.

Pressing in the Scroll Wheel and ZOOM


dragging the mouse will rotate our Roll the scroll
view of the 3D space. Scrolling the wheel forward and
Wheel will zoom in and out. Left backward to zoom
Clicking the mouse with the Pan in and out.
tool selected will drag the view
point around.
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6. TOOLBOX
DESCRIPTION
Selection tool Line tool
A commonly used tool, used to A commonly used tool, used to
select either faces, lines or objects. select either faces, lines or objects.
To select a face, click once on a To select a face, click once on a
face. To select a line, click once on face. To select a line, click once on
the line. To select an object double the line. To select an object double
click on the object. click on the object.

Eraser tool Freehand tool


This tool Erases lines. To erase a This tool will let you draw freehand
singular line, click on it once. To lines. Connecting these will create
erase multiple lines, click and drag. a face.
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2 Point Arc tool
6. TOOLBOX Creates arcs using two points.
DESCRIPTION
3 Point Arc tool
This tool is similar to the 2 point arc
Arc tool
tool, except that it will pivot the arc
Creates arcs or circles. To create around the second point.
an arc click once, this will be your
center point. Clicking some where
else will create another point. From Rectangle tool
here, you can drag your mouse This is used to create rectangle
around and a preview of the arc will and square planes.
appear. Clicking again will create
an arc. To make a Circle, click on
the workspace and rotate the arc Rotated Rectangle tool
preview around. When the circle is
completed, click the workspace Creates rectangles and squares on
again. an angle.
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6. TOOLBOX Offset tool

DESCRIPTION Creates copies of lines at a uniform


distance from the originals.

Circle tool Move tool


Used to create circular planes. Moves selected objects, lines or
planes.
Polygon tool
Creates polygonal planes. Rotate tool
Rotates selected objects lines or
planes using a protractor.
Scale tool
Creates ellipse shapes that hold
text. Push / Pull tool
Expands planes into 3D objects. 12
6. TOOLBOX Orbit tool
DESCRIPTION Used to rotate the viewing angle in the 3D
space.

Tape measure tool


Pan tool
Used to measure lengths of any
object or region of space. Used to pan the camera around the 3D space.

Text tool Zoom tool


Creates a text note where ever it is Zooms in on an area.

Paint tool Zoom extents tool


Used to paint any surface or plane. Brings zoom back to center of the workspace.
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6. TOOLBOX
DESCRIPTION
3D Warehouse
Opens the 3D warehouse. From
here you can add user created
models to your workspace.

Extension Warehouse
Opens the extension warehouse.
From here you can add on more
features to SketchUp.

14
7. CREATING BASIC
SHAPES
Once in the 3D workspace, to
create a shape you will need to
select the Rectangle tool. From
here, you can click and move your
mouse until the preview is the
correct shape and size. Then you
can click to lock the preview into
place. Next, you will need to select
the Push / Pull tool to expand the
plane into a 3D object. To use the NOTE: The rectangle tool can be accessed with the R
Push / Pull tool, simply click and key, and the Push / Pull tool can be accessed with the P
drag on the rectangle face. key.

15
8. APPLYING
MATERIALS
Paint Bucket (B) - Apply materials to faces

● Lots of preset textures and colors

● Can create new materials with buttons in


window
○ Can load in images to use as materials

● Select material and click on face to apply to

● Use eyedropper to match another object's


material 16
9. MAKING/USING
COMPONENTS
• Make Component (G) - select pieces,
give a name

• Great for large-scale projects with


repeating components; e.g. beams,
columns, stairs

• Double click on a component to open it


and make changes

• SketchUp has a database of shared


components, such as people and 17
furniture
10. CHANGING
STYLES
• Open the Styles UI from the Window
menu
• If the Styles toolbar is not there, open
with View-> Toolbars->Styles
• Styles change the visuals of a project
with one click
• You can make a new style with the
button on the right
• The Styles toolbar will let you change
face styles without changing edges or
corners.

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11. USING
SHADOWS/
SUN DATA
• Open the Shadow UI from Window-
>Shadows

• Ensure that Shadows are turned on under


View

• You can also click the button on the left

• If you have the correct time zone, you can


create approximate sun studies

• Use the Geo-Locate function to be more


exact 19
12. EXPORTING
GRAPHICS
• You can save a 2D image of your current
view, without just taking a screenshot

• The graphic will not show the axes or


anything that is not part of the model

• You can also export a 3D model for use with


Google Earth

20
THANK
YOU!
Arch. Cristina D. Senal, uap

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