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CMake Lists

This CMake file configures a Flutter project build by setting build options, adding standard compilation settings to targets, and installing build outputs in the project directory.
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0% found this document useful (0 votes)
28 views

CMake Lists

This CMake file configures a Flutter project build by setting build options, adding standard compilation settings to targets, and installing build outputs in the project directory.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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cmake_minimum_required(VERSION 3.

14)
project(flutter_application_1 LANGUAGES CXX)

set(BINARY_NAME "flutter_application_1")

cmake_policy(SET CMP0063 NEW)

set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")

# Configure build options.


get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if(IS_MULTICONFIG)
set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release"
CACHE STRING "" FORCE)
else()
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
set(CMAKE_BUILD_TYPE "Debug" CACHE
STRING "Flutter build mode" FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
"Debug" "Profile" "Release")
endif()
endif()

set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}")
set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}")
set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}")
set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}")

# Use Unicode for all projects.


add_definitions(-DUNICODE -D_UNICODE)

# Compilation settings that should be applied to most targets.


function(APPLY_STANDARD_SETTINGS TARGET)
target_compile_features(${TARGET} PUBLIC cxx_std_17)
target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100")
target_compile_options(${TARGET} PRIVATE /EHsc)
target_compile_definitions(${TARGET} PRIVATE "_HAS_EXCEPTIONS=0")
target_compile_definitions(${TARGET} PRIVATE "$<$<CONFIG:Debug>:_DEBUG>")
endfunction()

set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")

# Flutter library and tool build rules.


add_subdirectory(${FLUTTER_MANAGED_DIR})

# Application build
add_subdirectory("runner")

# Generated plugin build rules, which manage building the plugins and adding
# them to the application.
include(flutter/generated_plugins.cmake)

# === Installation ===


# Support files are copied into place next to the executable, so that it can
# run in place. This is done instead of making a separate bundle (as on Linux)
# so that building and running from within Visual Studio will work.
set(BUILD_BUNDLE_DIR "$<TARGET_FILE_DIR:${BINARY_NAME}>")
# Make the "install" step default, as it's required to run.
set(CMAKE_VS_INCLUDE_INSTALL_TO_DEFAULT_BUILD 1)
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
endif()

set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}")

install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"


COMPONENT Runtime)

install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"


COMPONENT Runtime)

install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"


COMPONENT Runtime)

if(PLUGIN_BUNDLED_LIBRARIES)
install(FILES "${PLUGIN_BUNDLED_LIBRARIES}"
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
endif()

# Fully re-copy the assets directory on each build to avoid having stale files
# from a previous install.
set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
install(CODE "
file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
" COMPONENT Runtime)
install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)

# Install the AOT library on non-Debug builds only.


install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
CONFIGURATIONS Profile;Release
COMPONENT Runtime)

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