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Lastexception 63645918365

The document contains details of errors encountered during gameplay in The Sims 4, including a stack trace and error messages. It appears an object was expected to have an attribute that was null, causing an AttributeError. The document includes three separate error reports from the game.

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gy2995
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0% found this document useful (0 votes)
18 views2 pages

Lastexception 63645918365

The document contains details of errors encountered during gameplay in The Sims 4, including a stack trace and error messages. It appears an object was expected to have an attribute that was null, causing an AttributeError. The document includes three separate error reports from the game.

Uploaded by

gy2995
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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<?xml version="1.0" ?

><root>
<report><version>2</version><sessionid>6ffa15739762ce7659feb8b0</
sessionid><type>desync</type><sku>ea.maxis.sims4.13.pc</sku><createtime>2017-11-05
16:38:23</createtime><buildsignature>Local.Unknown.Unknown.1.10.57.1020-
1.200.000.143.Release</buildsignature><categoryid>game_component.py:769</
categoryid><desyncid>6ffa15739762ce7659feb8b0</desyncid><systemconfig/
><screenshot/><desyncdata> File "T:\InGame\Gameplay\Scripts\Server\interactions\
utils\loot.py", line 325, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\utils\loot_basic_op.py", line 193, in
apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
components\game_component.py", line 829, in _apply_to_subject_and_target&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\objects\components\game_component.py", line
769, in setup_game&#13;&#10;AttributeError: 'NoneType' object has no attribute
'alternate_target_object'&#13;&#10;</desyncdata></report>
<report><version>2</version><sessionid>6ffa15739762ce7659feb8b0</
sessionid><type>desync</type><sku>ea.maxis.sims4.13.pc</sku><createtime>2017-11-05
16:38:23</createtime><buildsignature>Local.Unknown.Unknown.1.10.57.1020-
1.200.000.143.Release</buildsignature><categoryid>game_component.py:769</
categoryid><desyncid>6ffa15739762ce7659feb8b0</desyncid><systemconfig/
><screenshot/><desyncdata> File "T:\InGame\Gameplay\Scripts\Server\scheduling.py",
line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
elements.py", line 332, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\utils\outcome.py", line 129, in on_loot&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\utils\loot.py", line 73, in
apply_operations&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
utils\loot.py", line 328, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\utils\loot.py", line 325, in
apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
utils\loot_basic_op.py", line 193, in apply_to_resolver&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\objects\components\game_component.py", line 829, in
_apply_to_subject_and_target&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
objects\components\game_component.py", line 769, in
setup_game&#13;&#10;AttributeError: 'NoneType' object has no attribute
'alternate_target_object'&#13;&#10;</desyncdata></report>
<report><version>2</version><sessionid>6ffa15739762ce7659feb8b0</
sessionid><type>desync</type><sku>ea.maxis.sims4.13.pc</sku><createtime>2017-11-05
17:33:37</createtime><buildsignature>Local.Unknown.Unknown.1.10.57.1020-
1.200.000.143.Release</buildsignature><categoryid>constraints.py:1538</
categoryid><desyncid>6ffa15739762ce7659feb8b0</desyncid><systemconfig/
><screenshot/><desyncdata> File "T:\InGame\Gameplay\Scripts\Server\scheduling.py",
line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
elements.py", line 373, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
sims\sim.py", line 3267, in _process_interaction_gen&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 631, in
process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 771, in
insert_route_failure_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\sims\sim.py", line 3297, in push_super_affordance&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\aop.py", line 254, in
test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
aop.py", line 242, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\aop.py", line 230, in execute_interaction&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1285, in
append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in
__exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 835, in _head_change_watcher&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 919, in
_get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
interaction_queue.py", line 331, in get_next_unblocked_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line
2030, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\base\super_interaction.py", line 2011, in
_generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 1338, in compute_transition_connectivity&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
1385, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 3028, in _build_transitions&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2839, in
_build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\transition_sequence.py", line 2901, in
_build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\transition_sequence.py", line 2419, in get_transitions_for_sim&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line
2572, in _get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\postures\posture_graph.py", line 4639, in
generate_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\posture_graph.py", line 4468, in
_get_segmented_path_connectivity_handles&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\postures\posture_graph.py", line 4315, in
_generate_right_handles&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
postures\posture_graph.py", line 5497, in _get_locations_from_posture&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line
4684, in apply_posture_state_and_interaction_to_constraint&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 1628, in
apply_posture_state&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\constraints.py", line 1677, in apply_posture_state&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 1538, in
resolve&#13;&#10;AttributeError: 'NoneType' object has no attribute
'is_same_object_or_part'&#13;&#10;</desyncdata></report>
</root>

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