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Battletome: Beasts of Chaos: Designers' Commentary, OCTOBER 2022

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16 views6 pages

Battletome: Beasts of Chaos: Designers' Commentary, OCTOBER 2022

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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BATTLETOME: BEASTS OF CHAOS


DESIGNERS’ COMMENTARY, Page 66 – Lore of the Twisted Wilds
OCTOBER 2022 Change the caveat under the table header to:
The following commentary is intended to complement Battletome: ‘Brayherd Wizard (including Unique units) only.’
Beasts of Chaos. It is presented as a series of questions and answers;
the questions are based on ones that have been asked by players, and Pages 74-77 – Path to Glory
the answers are provided by the rules writing team and explain how These Path to Glory campaign rules are not compatible with the latest
the rules are intended to be used. The commentaries help provide a version of the Path to Glory rules from the Core Book. You can still
default setting for your games, but players should always feel free to use them to run a ‘classic’ Path to Glory campaign, or you can use the
discuss the rules before a game, and change things as they see fit if rules from the Core Book to run a ‘modern’ Path to Glory campaign.
they both want to do so (changes like this are usually referred to as
‘house rules’). Page 86 – Great Bray-Shaman, Devolve
Change the rule to:
Our commentaries are updated regularly; when changes are made, ‘Devolve has a casting value of 7. If successfully cast, pick an enemy
any changes from the previous version will be highlighted in unit within 18" of the caster that is visible to them and not within 3"
magenta. Where the date has a note, e.g. ‘Revision 2’, this means it of any friendly units. If it is possible to do so, your opponent must
has had a local update, only in that language, to clarify a translation make a normal move with that unit of up to 2D6" so that each model
issue or other minor correction. in the unit ends its move as close as possible to a model from the
friendly unit that was closest to it at the start of the move.’
Q: Does the Herdstone Shard affect the Ghorgon’s Ravenous
Bloodgreed ability? Page 88 – Ungor Raiders, Baying Anger
A: No. Change the rule to:
‘Add 1 to wound rolls for shooting attacks made by this unit while it
Q. With the Great Bray-Shaman’s Devolve spell, does the opponent has 10 or more models.’
have to move all of the models in the unit?
A: Yes. Note that the models are moved one at a time. Page 93 – Dragon Ogors, Description
Add the following:
‘ELITE: Models in this unit can issue commands to their own unit.’
ERRATA, OCTOBER 2022
The following errata correct errors in Battletome: Beasts of Chaos. Page 98 – Tzaangor Skyfires
The errata are updated regularly; when changes are made, any Replace this warscroll with the Beasts of Chaos Tzaangor Skyfires
changes from the previous version will be highlighted in magenta. warscroll in this document.
Where the date has a note, e.g. ‘Revision 2’, this means it has had a
local update, only in that language, to clarify a translation issue or Page 99 – Tzaangor Shaman
other minor correction. Replace this warscroll with the Beasts of Chaos Tzaangor Shaman
warscroll in this document.
Page 61 – Allegiance Abilities, Battle Traits, Greatfrays
Add the following text to the end of the rule: Page 100 – Tzaangor Enlightened
‘If a unit already has a Greatfray keyword on its warscroll, it Replace this warscroll with both the Beasts of Chaos Tzaangor
cannot gain another one. This does not preclude you from including Enlightened warscroll and the Beasts of Chaos Tzaangor Enlightened
the unit in your army, but you cannot use the allegiance abilities for on Discs of Tzeentch warscroll in this document.
its Greatfray.’
Page 101 – Tzaangors
Page 61 – The Herdstone Replace this warscroll with the Beasts of Chaos Tzaangors warscroll
Delete this rule (it is replaced with the rule on the updated Herdstone in this document.
warscroll in this document).
Pages 102-103 – Endless spell and faction terrain warscrolls
Page 66 – Spell Lores Replace these warscrolls with the ones in this document.
Delete the sentence under the header.
Page 104 – Pitched Battle Profiles
Page 66 – Savage Dominion Replace the Tzaangor Shaman, Tzaangor Enlightened, Tzaangor
Change the rule to: Enlightened on Discs of Tzeentch, Tzaangor Skyfires and Tzaangors
‘Savage Dominion is a spell that has a casting value of 5 and a range Pitched Battle profiles with the Pitched Battle profiles in this
of 18". If successfully cast, pick 1 enemy Monster that is within document (located after their warscrolls), respectively.
range and visible to the caster, and roll 2D6. If the roll is equal to
or greater than that Monster’s Bravery characteristic, pick 1 other WHITE DWARF ISSUE 473
enemy unit within 3" of that Monster and roll a number of dice Page 25 – Beasts of Chaos Monstrous Rampages, Primal Roar
equal to that Monster’s Wounds characteristic. For each 4+, that Change the rule to:
enemy unit suffers 1 mortal wound.’ ‘Roll a dice. On a 3+, you receive 1 primordial call point.’

1
WARSCROLL
BE ASTS OF CH AOS
M OV E
U N DS
16" TZ A ANGOR SHAM AN
6 4+

S AV E
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
WO

Staff of Change 2" 1 4+ 3+ -1 D3


6 Ritual Dagger 1" 2 4+ 4+ - 1
BR Teeth and Horns 1" D3 4+ 3+ -1 D3
AV E R Y

A Beasts of Chaos Tzaangor Shaman Sorcerous Elixir: Tzaangor Shamans For each model that is slain by a mortal
is armed with a Staff of Change and drink strange concoctions in battle to wound caused by this spell, you can add
Ritual Dagger. augment their sorcerous might. 1 Tzaangor model that is not a Tzaangor
Champion or Tzaangor Mutant to a
WIZARD: This unit can attempt to Once per battle, in your hero phase, this friendly Tzaangor Host within 12" of
cast 1 spell in your hero phase and unit can attempt to cast 1 extra spell. If the caster. Set up models that are added
attempt to unbind 1 spell in the enemy it does so, you can add 3 to the casting to a unit one at a time within 1" of the
hero phase. roll for that spell. unit they are being added to. Models
FLY: This unit can fly. Boon of Mutation: The Shaman curses that are added to a unit can only be set
its foes with the dubious gift of Tzeentch’s up within 3" of an enemy unit if a model
MOUNT: This unit’s Disc of Tzeentch is mutagenic power, transforming its from their unit is already within 3" of
armed with Teeth and Horns. victims into a form more pleasing to the that enemy unit. The models added to a
Changer of the Ways. unit can take it above its maximum size.

Boon of Mutation is a spell that has a


Mounted atop a Disc of casting value of 7 and a range of 18".
Tzeentch, a Tzaangor If successfully cast, pick 1 enemy unit
Shaman is a potent agent of within range and visible to the caster.
change. With dark magics, That unit suffers D3 mortal wounds.
the Shaman will grant a
boon of mutation to their
foes, transforming them as
they writhe and scream into
a more pleasing form – that Chaos, Beasts of Chaos, Tzaangor, Tzeentch, Brayherd, Hero, Wizard,
of a Tzaangor. KEYWORDS Tzaangor Shaman

WARSCROLL
BE ASTS OF CH AOS
M OV E

16" TZ A ANGOR SKYFIRES


U N DS

4 4+
S AV E

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage


WO

Arrow of Fate 24" 1 4+ 3+ -1 D3


6 MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
BR Bow Stave 1" 2 5+ 5+ - 1
AV E R Y
Vicious Beak 1" 1 4+ 3+ - 1
Teeth and Horns 1" D3 4+ 3+ -1 D3
Each model in a Beasts of Chaos Guided by the Future: The attacks of Judgement from Afar: To be struck
Tzaangor Skyfires unit is armed with these warriors are directed by glimpses of by an Arrow of Fate is to be judged by
an Arrow of Fate, Bow Stave and the future. destiny itself.
Vicious Beak.
Ignore negative modifiers to hit rolls If the unmodified hit roll for an attack
FLY: This unit can fly. or wound rolls for attacks made with made with an Arrow of Fate is 6, the
missile weapons by this unit, and target suffers D3 mortal wounds and
MOUNT: This unit’s Discs of Tzeentch ignore positive modifiers to save the attack sequence ends (do not make a
are each armed with Teeth and Horns. rolls for attacks made with missile wound roll or save roll).
CHAMPION: The leader of this unit weapons by this unit.
is an Aviarch. Add 1 to the Attacks
characteristic of that model’s Arrow
of Fate.
Tzaangor Skyfires soar
across the battlefield,
raining death upon the
foe. Able to catch glimpses
of the future, the Skyfires
send their Arrows of Fate
on baffling trajectories,
striking their target’s most
vulnerable weak spots with
confounding accuracy. KEYWORDS Chaos, Beasts of Chaos, Tzaangor, Tzeentch, Brayherd, Tzaangor Skyfires

2
WARSCROLL
BE ASTS OF CH AOS
M OV E
U N DS
6" TZ A A NGOR ENLIGHTENED
3 4+

S AV E
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
WO

Tzeentchian Spear 2" 3 4+ 3+ -1 2


6 Vicious Beak 1" 2 4+ 3+ - 1
BR
AV E R Y Each model in a Beasts of Chaos Babbling Stream of Secrets: The Guided by the Past: These warriors
Tzaangor Enlightened unit is armed dark truths revealed by the Tzaangor see at once every moment that led to
with a Tzeentchian Spear and Enlightened utterly unnerve the foe. the present and use this knowledge to
Vicious Beak. deadly effect.
In the combat phase, enemy units
CHAMPION: 1 model in this unit within 3" of any friendly units with this You can add 1 to wound rolls for attacks
can be an Aviarch. Add 1 to the ability cannot receive commands. made with melee weapons by friendly
Attacks characteristic of that model’s units with this ability if you are taking
Tzeentchian Spear. the second turn in the current battle
round. This ability does not affect
attacks made by a mount.

Tzaangor Enlightened are


arrogant creatures, for they
can see the lessons of the
past as easily as mortals
see daylight. They gleefully
caw out the past mistakes
of their enemies, unnerving
them before moving in to Chaos, Beasts of Chaos, Tzaangor, Tzeentch, Brayherd,
capitalise with each blow. KEYWORDS Tzaangor Enlightened

WARSCROLL
BE ASTS OF CH AOS
M OV E

16" TZ A A NGOR ENLIGHTENED ON DISCS OF TZEENTCH


U N DS

4 4+
S AV E

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


WO

6 Tzeentchian Spear 2" 3 4+ 3+ -1 2


BR
AV E R Y
Vicious Beak 1" 2 4+ 3+ - 1
Teeth and Horns 1" D3 4+ 3+ -1 D3
Each model in a Beasts of Chaos Babbling Stream of Secrets: The Guided by the Past: These warriors
Tzaangor Enlightened on Discs dark truths revealed by the Tzaangor see at once every moment that led to
of Tzeentch unit is armed with a Enlightened utterly unnerve the foe. the present and use this knowledge to
Tzeentchian Spear and Vicious Beak. deadly effect.
I n the combat phase, enemy units
FLY: This unit can fly. within 3" of any friendly units with this You can add 1 to wound rolls for attacks
ability cannot receive commands. made with melee weapons by friendly
MOUNT: This unit’s Discs of Tzeentch units with this ability if you are taking
are each armed with Teeth and Horns. the second turn in the current battle
CHAMPION: 1 model in this unit round. This ability does not affect
can be an Aviarch. Add 1 to the attacks made by a mount.
Attacks characteristic of that model’s
Tzeentchian Spear.

Some Tzaangor Enlightened


soar into battle atop the
bladed, daemonic mounts
known as Discs of Tzeentch,
recounting their foes’ most
terrible failures and sins
as they strike out with Chaos, Beasts of Chaos, Tzaangor, Tzeentch, Brayherd,
gilded spears. KEYWORDS Tzaangor Enlightened, Tzaangor Enlightened on Discs of Tzeentch

3
WARSCROLL
BE ASTS OF CH AOS
M OV E
U N DS
6" TZ A ANGORS
2 5+

S AV E
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
WO

Savage Greatblade 1" 1 4+ 3+ -1 2


5 Savage Blade 1" 2 4+ 3+ - 1
BR Pair of Savage Blades 1" 3 3+ 3+ - 1
AV E R Y
Vicious Beak 1" 1 4+ 3+ - 1
 is unit is referred to as a Beasts of
Th MUSICIAN: 1 in every 10 models in Savagery Unleashed: Favoured by their
Chaos Tzaangor Host. Each model in this unit can be a Brayhorn Blower. god, these warriors unleash a flurry of
a Beasts of Chaos Tzaangor Host is While this unit includes any Brayhorn attacks upon their foes.
armed with a Vicious Beak and 1 of the Blowers, it can run and still charge later
following weapon options: Savage Blade in the turn. Add 1 to the Attacks characteristic of
and Arcanite Shield; or Pair of Savage this unit’s Vicious Beaks if it made a
Blades. All models in the unit must be TZAANGOR MUTANT: 1 in every 5 charge move in the same turn.
armed with the same weapon option. 2 in models in this unit can be a Tzaangor
Mutant armed with a pair of Savage Ornate Totems: The icons carried by the
every 5 models can replace their weapon Tzaangors can steal magical power from
option with a Savage Greatblade. Blades and Vicious Beak. Add 1 to the
Attacks characteristic of that model’s wizards and use it to blast the enemy.
CHAMPION: 1 model in this unit pair of Savage Blades. While this unit includes any Icon
can be a Twistbray. Add 1 to the Bearers, at the start of your hero phase,
Attacks characteristic of that model’s Arcanite Shields: These ornate shields
are imbued with potent wards. you can pick 1 enemy unit within 18"
melee weapons. of this unit that is visible to it and roll
Tzaangors are savage, avian STANDARD BEARER: 1 in every A model that has an Arcanite Shield has 1 dice for each Wizard that is within
beastmen dedicated to a ward of 6+. 9" of this unit. For each 4+, the unit you
Tzeentch and gifted with
10 models in this unit can be an Icon
Bearer. While this unit includes any picked suffers 1 mortal wound.
his dark blessings. Eager to
impress their duplicitous Icon Bearers, it can use the Ornate
god, the Tzaangors fight Totems ability.
with lunatic energies,
hoping to earn further gifts
of change. KEYWORDS Chaos, Beasts of Chaos, Tzaangor, Tzeentch, Brayherd, Tzaangor Host

BEASTS OF CHAOS
UNIT BATTLEFIELD
WARSCROLL POINTS NOTES
SIZE ROLE
Beasts of Chaos Tzaangor Shaman 1 135 Leader Single
Beasts of Chaos Tzaangor Enlightened 3 95
Beasts of Chaos Tzaangor Enlightened on Discs of Tzeentch 3 180
Beasts of Chaos Tzaangor Skyfires 3 190
Battleline if general is a
Beasts of Chaos Tzaangors 10 175 Tzaangor Shaman

4
ENDLESS SPELL WARSCROLL

R AV E N I N G D I R E F L O C K
PARTS: This endless spell has 3 parts. Harbingers of Dark Omens: Those who Black-souled Cowardice: Should a
hear the cawing of these fell creatures combatant approach the eldritch avians
SUMMONING: This endless spell experience terrifying visions of their own of the Direflock in the vain hope of
is summoned with a spell that has a impending doom. ending the waking nightmares that afflict
casting value of 5 and a range of 12". them, the birds will take wing, only to
If successfully cast, set up the parts Models cannot issue the Inspiring settle elsewhere on the battlefield and
of the endless spell within 3" of each Presence or Rally command while they resume their dispiriting cawing.
other, wholly within range and visible are within 12" of this endless spell.
to the caster, and more than 1" from This ability has no effect on Beasts of If a unit finishes a move within 1" of
all models, other endless spells and Chaos models. this endless spell, remove this endless
invocations. Only Beasts of Chaos spell from the battlefield. At the end
Wizards can attempt to summon this of that phase, the player whose turn
endless spell. is taking place must set up the parts
of the endless spell anywhere on the
battlefield, within 3" of each other and
more than 1" from all models, other
endless spells and invocations.
The spectral crows of a
Ravening Direflock are
harbingers of doom, filling
the minds of those who
hear their piercing caws
with an inescapable sense of
dread. They circle over the
battlefield, harrying those
who try to flee the carnage.
Left unattended, they fly
off to roost in the warping
wilds, with some even
nesting in the crenellations
of the Varanspire.

ENDLESS SPELL WARSCROLL

DOOMBL AST DIRGEHOR N


SUMMONING: This endless spell Booming Cacophony: In the terrible
is summoned with a spell that has a blasting of the Dirgehorn can be
casting value of 6 and a range of 12". heard the bestial growls of a thousand
If successfully cast, set up this endless beastherds, a discomposing sound that
spell wholly within range and visible grows ever louder until it reverberates
to the caster, and more than 1" from across the entire battlefield.
all models, other endless spells and
invocations. Only Beasts of Chaos After this endless spell is set up,
Wizards can attempt to summon this its range is 3". At the start of each
endless spell. subsequent battle round, its range is
increased by 3".
Subtract 1 from hit rolls for attacks made
by units within range of any endless
spells with this ability. This ability has
no effect on hit rolls for attacks made by
Beasts of Chaos units.
Designer’s Note: If this endless spell is
removed from play, the next time it is set
up, its range resets to 3".
Wrought from coalesced
Chaos energies, the
Doomblast Dirgehorn emits
an unending dolorous blast
that drowns out all thought.
The howling cacophony
strips the minds of those
in earshot of their sanity,
reducing skilled warriors to
fumbling fools who lash out
in a state of animal stupor.

5
ENDLESS SPELL WARSCROLL

W IL DF IR E TAU RUS
SUMMONING: This endless spell Whirlwind of Destruction: Warriors
is summoned with a spell that has a are sent sprawling, set aflame and
casting value of 7 and a range of 6". If trampled underhoof as the Wildfire
successfully cast, set up this endless Taurus charges headlong through
spell wholly within range and visible their ranks.
to the caster, and more than 1" from
all models, other endless spells and After this endless spell has moved, roll
invocations. Only Beasts of Chaos a dice for each unit that has any models
Wizards can attempt to summon this it passed across and each other unit that
endless spell. is within 1" of it at the end of its move.
On a 2+, that unit suffers D3 mortal
PREDATORY: This endless spell is a wounds. In addition, the strike-last
predatory endless spell. It can be moved effect applies to units that are within 3"
up to 12" and can fly. of this endless spell.

Wildfire Tauruses are


summoned from the fires
of the largest Herdstones.
They take the shape of
gargantuan flaming bulls,
stampeding through
massed ranks of armoured
warriors without breaking
stride, setting flesh
ablaze and flattening
those not consumed in
the conflagration.

FACTION TERRAIN WARSCROLL

HERDSTONE
FACTION TERRAIN: Only Beasts of Entropic Lodestone: As the corrupting Locus of Savagery: A Herdstone marks
Chaos armies can include this faction influence of the Herdstone spreads, the domain of the Beasts of Chaos,
terrain feature. buildings, armour and other trappings of and in its presence they fight with
civilisation and order begin to crumble unfailing vigour.
SET-UP: After territories are to dust, allowing even the crude weapons
determined, you can set up this faction of the Beasts of Chaos to cut through After this terrain feature is set up,
terrain feature wholly within your their defences with ease. its range is 12". At the start of each
territory and more than 3" from all battle round after the first, its range is
objectives and other terrain features. If Improve the Rend characteristic of increased by 6".
both players can set up faction terrain melee weapons used by all friendly
features at the same time, they must roll Beasts of Chaos units on the If a friendly Beasts of Chaos unit
off and the winner chooses who sets up battlefield by 1. From the start of the wholly within range of this terrain
their faction terrain features first. third battle round, improve the Rend feature fails a battleshock test, halve the
characteristic of melee weapons used by number of models that flee from that
IMPASSABLE: You cannot move a all friendly Beasts of Chaos units on unit (rounding down). In addition, if a
model over this terrain feature unless it the battlefield by 2 instead of 1. friendly Beasts of Chaos unit wholly
can fly, and you cannot move a model within range of this terrain feature
onto this terrain feature or set up a receives the Rally command, you can
Wrought from the Chaos- model on this terrain feature (even if it return 1 slain model to that unit for
infused substance of the can fly). each 4+ instead of each 6.
realms, Herdstones are the
sites at which the Beasts of
Chaos carry out their savage
rituals. As the Greatfrays
stampede further into
civilised territories,
they continue to erect
Herdstones, from which
the corruptive taint of the
anarchic wilds bleeds freely
into the land.

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