Battletome: Beasts of Chaos: Designers' Commentary, OCTOBER 2022
Battletome: Beasts of Chaos: Designers' Commentary, OCTOBER 2022
1
WARSCROLL
BE ASTS OF CH AOS
M OV E
U N DS
16" TZ A ANGOR SHAM AN
6 4+
S AV E
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
WO
A Beasts of Chaos Tzaangor Shaman Sorcerous Elixir: Tzaangor Shamans For each model that is slain by a mortal
is armed with a Staff of Change and drink strange concoctions in battle to wound caused by this spell, you can add
Ritual Dagger. augment their sorcerous might. 1 Tzaangor model that is not a Tzaangor
Champion or Tzaangor Mutant to a
WIZARD: This unit can attempt to Once per battle, in your hero phase, this friendly Tzaangor Host within 12" of
cast 1 spell in your hero phase and unit can attempt to cast 1 extra spell. If the caster. Set up models that are added
attempt to unbind 1 spell in the enemy it does so, you can add 3 to the casting to a unit one at a time within 1" of the
hero phase. roll for that spell. unit they are being added to. Models
FLY: This unit can fly. Boon of Mutation: The Shaman curses that are added to a unit can only be set
its foes with the dubious gift of Tzeentch’s up within 3" of an enemy unit if a model
MOUNT: This unit’s Disc of Tzeentch is mutagenic power, transforming its from their unit is already within 3" of
armed with Teeth and Horns. victims into a form more pleasing to the that enemy unit. The models added to a
Changer of the Ways. unit can take it above its maximum size.
WARSCROLL
BE ASTS OF CH AOS
M OV E
4 4+
S AV E
2
WARSCROLL
BE ASTS OF CH AOS
M OV E
U N DS
6" TZ A A NGOR ENLIGHTENED
3 4+
S AV E
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
WO
WARSCROLL
BE ASTS OF CH AOS
M OV E
4 4+
S AV E
3
WARSCROLL
BE ASTS OF CH AOS
M OV E
U N DS
6" TZ A ANGORS
2 5+
S AV E
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
WO
BEASTS OF CHAOS
UNIT BATTLEFIELD
WARSCROLL POINTS NOTES
SIZE ROLE
Beasts of Chaos Tzaangor Shaman 1 135 Leader Single
Beasts of Chaos Tzaangor Enlightened 3 95
Beasts of Chaos Tzaangor Enlightened on Discs of Tzeentch 3 180
Beasts of Chaos Tzaangor Skyfires 3 190
Battleline if general is a
Beasts of Chaos Tzaangors 10 175 Tzaangor Shaman
4
ENDLESS SPELL WARSCROLL
R AV E N I N G D I R E F L O C K
PARTS: This endless spell has 3 parts. Harbingers of Dark Omens: Those who Black-souled Cowardice: Should a
hear the cawing of these fell creatures combatant approach the eldritch avians
SUMMONING: This endless spell experience terrifying visions of their own of the Direflock in the vain hope of
is summoned with a spell that has a impending doom. ending the waking nightmares that afflict
casting value of 5 and a range of 12". them, the birds will take wing, only to
If successfully cast, set up the parts Models cannot issue the Inspiring settle elsewhere on the battlefield and
of the endless spell within 3" of each Presence or Rally command while they resume their dispiriting cawing.
other, wholly within range and visible are within 12" of this endless spell.
to the caster, and more than 1" from This ability has no effect on Beasts of If a unit finishes a move within 1" of
all models, other endless spells and Chaos models. this endless spell, remove this endless
invocations. Only Beasts of Chaos spell from the battlefield. At the end
Wizards can attempt to summon this of that phase, the player whose turn
endless spell. is taking place must set up the parts
of the endless spell anywhere on the
battlefield, within 3" of each other and
more than 1" from all models, other
endless spells and invocations.
The spectral crows of a
Ravening Direflock are
harbingers of doom, filling
the minds of those who
hear their piercing caws
with an inescapable sense of
dread. They circle over the
battlefield, harrying those
who try to flee the carnage.
Left unattended, they fly
off to roost in the warping
wilds, with some even
nesting in the crenellations
of the Varanspire.
5
ENDLESS SPELL WARSCROLL
W IL DF IR E TAU RUS
SUMMONING: This endless spell Whirlwind of Destruction: Warriors
is summoned with a spell that has a are sent sprawling, set aflame and
casting value of 7 and a range of 6". If trampled underhoof as the Wildfire
successfully cast, set up this endless Taurus charges headlong through
spell wholly within range and visible their ranks.
to the caster, and more than 1" from
all models, other endless spells and After this endless spell has moved, roll
invocations. Only Beasts of Chaos a dice for each unit that has any models
Wizards can attempt to summon this it passed across and each other unit that
endless spell. is within 1" of it at the end of its move.
On a 2+, that unit suffers D3 mortal
PREDATORY: This endless spell is a wounds. In addition, the strike-last
predatory endless spell. It can be moved effect applies to units that are within 3"
up to 12" and can fly. of this endless spell.
HERDSTONE
FACTION TERRAIN: Only Beasts of Entropic Lodestone: As the corrupting Locus of Savagery: A Herdstone marks
Chaos armies can include this faction influence of the Herdstone spreads, the domain of the Beasts of Chaos,
terrain feature. buildings, armour and other trappings of and in its presence they fight with
civilisation and order begin to crumble unfailing vigour.
SET-UP: After territories are to dust, allowing even the crude weapons
determined, you can set up this faction of the Beasts of Chaos to cut through After this terrain feature is set up,
terrain feature wholly within your their defences with ease. its range is 12". At the start of each
territory and more than 3" from all battle round after the first, its range is
objectives and other terrain features. If Improve the Rend characteristic of increased by 6".
both players can set up faction terrain melee weapons used by all friendly
features at the same time, they must roll Beasts of Chaos units on the If a friendly Beasts of Chaos unit
off and the winner chooses who sets up battlefield by 1. From the start of the wholly within range of this terrain
their faction terrain features first. third battle round, improve the Rend feature fails a battleshock test, halve the
characteristic of melee weapons used by number of models that flee from that
IMPASSABLE: You cannot move a all friendly Beasts of Chaos units on unit (rounding down). In addition, if a
model over this terrain feature unless it the battlefield by 2 instead of 1. friendly Beasts of Chaos unit wholly
can fly, and you cannot move a model within range of this terrain feature
onto this terrain feature or set up a receives the Rally command, you can
Wrought from the Chaos- model on this terrain feature (even if it return 1 slain model to that unit for
infused substance of the can fly). each 4+ instead of each 6.
realms, Herdstones are the
sites at which the Beasts of
Chaos carry out their savage
rituals. As the Greatfrays
stampede further into
civilised territories,
they continue to erect
Herdstones, from which
the corruptive taint of the
anarchic wilds bleeds freely
into the land.