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Bca 363 2020

The document discusses computer graphics topics like interactive vs passive graphics, affine transformations, clipping, coordinate systems, scan conversion problems, color palettes, point clipping, and rubber band techniques. It contains 9 questions across 4 units on topics like display technologies, graphics input devices, Bresenham's line algorithm, ellipse scan conversion, 2D and 3D transformations, homogeneous coordinates, shearing, raster transformation, polygon clipping, and 3D rotations.

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0% found this document useful (0 votes)
17 views3 pages

Bca 363 2020

The document discusses computer graphics topics like interactive vs passive graphics, affine transformations, clipping, coordinate systems, scan conversion problems, color palettes, point clipping, and rubber band techniques. It contains 9 questions across 4 units on topics like display technologies, graphics input devices, Bresenham's line algorithm, ellipse scan conversion, 2D and 3D transformations, homogeneous coordinates, shearing, raster transformation, polygon clipping, and 3D rotations.

Uploaded by

THE SAMBHAV
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in

Roll No. .......................... Total Pages : 03

BCA/M-20 1901
COMPUTER GRAPHICS
BCA-363
Time : Three Hours] [Maximum Marks : 80

Note : Attempt Five questions in all, selecting one question


from each Unit. Q. No. 1 is compulsory. All questions
carry equal marks.

1. (a) Differentiate between interactive and passive


computer graphics.
(b) Define affine transformation.
(c) What is Clipping ? What is the relationship between
clipping and windowing ?
(d) Name different Cartesian co-ordinate reference
frames.
(e) Name some common problems associated with scan
conversion of elementary objects.
(f) What do you mean by color palette ?
(g) Define Point Clipping.
(h) Write a short note on Rubber-Band techniques. 8×2
(3)L-1901 1
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Unit I

2. List the operating characteristics for the following display


technologies :
(a) Raster refresh system
(b) Vector refresh system
(c) Plasma panels
(d) LCDs.

Also write some applications appropriate for each of these


display technologies. 10,6

3. (a) Explain various popular graphics input devices.


(b) Explain the various applications areas of computer
graphics. 8,8

Unit II

4. Write an algorithm to plot a line using Bresenham’s


method. How is it better than DDA ? 10,6

5. Explain scan conversion of an ellipse. Compare polynomial


method and trigonometric method of scan conversion of
an ellipse. 4,12

(3)L-1901 2

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Unit III

6. Derive clockwise and anticlockwise transformation


matrices about the origin. Give a transformation matrix to
rotate an object by 45º in anticlockwise direction and
then to scale it in the horizontal direction by one-third of
the original. 10,6

7. (a) Define homogeneous coordinates. What are the


advantages of homogeneous coordinates ? 6
(b) What is Shearing ? Is it possible to shear an object
by scaling and rotation only ? Describe. 5
(c) What is raster transformation ? Where is raster
transformation used ? 5

Unit IV

8. Can a line clipping algorithm be used for clipping a


polygon ? Justify your answer.
Explain the Sutherland-Hodgman polygon clipping
algorithm. 6,10

9. (a) Explain composite transformation with reference to


3-D coordinate system. 4
(b) Derive rotation transformation matrix to rotate a
3-dimensional object about an arbitrary axis with
angle . 12

(3)L-1901 3 ___

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