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OS Lecture 03

The document discusses operating system services and system calls. It describes how system calls provide an interface for programs to request services from the operating system, such as process management, file management, and communication. It also discusses how parameters are passed to system calls and provides examples of different system call implementations.

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0% found this document useful (0 votes)
27 views

OS Lecture 03

The document discusses operating system services and system calls. It describes how system calls provide an interface for programs to request services from the operating system, such as process management, file management, and communication. It also discusses how parameters are passed to system calls and provides examples of different system call implementations.

Uploaded by

anaana71233
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Computer Architecture and Operating Systems

Lecture 3: System Calls


Andrei Tatarnikov
[email protected]
@andrewt0301
Operating System Services
 Operating systems provide an environment for execution of programs and
services to programs and users
 One set of operating-system services provides functions that are helpful to
the user:
 User interface - Almost all operating systems have a user interface (UI).
 Varies between Command-Line (CLI), Graphics User Interface (GUI),
Batch
 Program execution - The system must be able to load a program into
memory and to run that program, end execution, either normally or
abnormally (indicating error)
 I/O operations - A running program may require I/O, which may
involve a file or an I/O device
2
Operating System Services (Cont.)
 One set of operating-system services provides functions that are helpful to
the user (Cont.):
 File-system manipulation - The file system is of particular interest.
Programs need to read and write files and directories, create and delete
them, search them, list file Information, permission management.
 Communications – Processes may exchange information, on the same
computer or between computers over a network
 Communications may be via shared memory or through message
passing (packets moved by the OS)
 Error detection – OS needs to be constantly aware of possible errors
 May occur in the CPU and memory hardware, in I/O devices, in user
program
 For each type of error, OS should take the appropriate action to
ensure correct and consistent computing
 Debugging facilities can greatly enhance the user’s and
programmer’s abilities to efficiently use the system 3
Operating System Services (Cont.)
 Another set of OS functions exists for ensuring the efficient operation of the
system itself via resource sharing
 Resource allocation - When multiple users or multiple jobs running
concurrently, resources must be allocated to each of them
 Many types of resources - CPU cycles, main memory, file storage, I/O
devices.
 Accounting - To keep track of which users use how much and what kinds of
computer resources
 Protection and security - The owners of information stored in a multiuser or
networked computer system may want to control use of that information,
concurrent processes should not interfere with each other
 Protection involves ensuring that all access to system resources is
controlled
 Security of the system from outsiders requires user authentication,
extends to defending external I/O devices from invalid access attempts
4
A View of Operating System Services

5
System Calls
Programming interface to the services provided by
the OS
Typically written in a high-level language (C or C++)
Mostly accessed by programs via a high-level
Application Programming Interface (API) rather than
direct system call use
Three most common APIs are Win32 API for
Windows, POSIX API for POSIX-based systems
(including virtually all versions of UNIX, Linux, and
Mac OS X), and Java API for the Java virtual machine
(JVM)
6
Example of System Calls
System call sequence to copy the contents of one file
to another file

7
Example of Standard API

8
System Call Implementation
Typically, a number associated with each system call
 System-call interface maintains a table indexed according to
these numbers
The system call interface invokes the intended system call
in OS kernel and returns status of the system call and any
return values
The caller need know nothing about how the system call is
implemented
 Just needs to obey API and understand what OS will do as a
result call
 Most details of OS interface hidden from programmer by API
 Managed by run-time support library (set of functions built into libraries
included with compiler) 9
API – System Call – OS Relationship

10
System Call Parameter Passing
Often, more information is required than simply identity of
desired system call
 Exact type and amount of information vary according to OS and
call
Three general methods used to pass parameters to the OS
 Simplest: pass the parameters in registers
 In some cases, may be more parameters than registers
 Parameters stored in a block, or table, in memory, and address
of block passed as a parameter in a register
 This approach taken by Linux and Solaris
 Parameters placed, or pushed, onto the stack by the program
and popped off the stack by the operating system
 Block and stack methods do not limit the number or length of
parameters being passed
11
Parameter Passing via Table

12
Types of System Calls
Process control
 create process, terminate process
 end, abort
 load, execute
 get process attributes, set process attributes
 wait for time
 wait event, signal event
 allocate and free memory
 Dump memory if error
 Debugger for determining bugs, single step execution
 Locks for managing access to shared data between processes
13
Types of System Calls
File management
 create file, delete file
 open, close file
 read, write, reposition
 get and set file attributes
Device management
 request device, release device
 read, write, reposition
 get device attributes, set device attributes
 logically attach or detach devices
14
Types of System Calls (Cont.)
Information maintenance
 get time or date, set time or date
 get system data, set system data
 get and set process, file, or device attributes
Communications
 create, delete communication connection
 send, receive messages if message passing model to host name
or process name
 From client to server
 Shared-memory model create and gain access to memory
regions
 transfer status information
 attach and detach remote devices 15
Types of System Calls (Cont.)
Protection
 Control access to resources
 Get and set permissions
 Allow and deny user access

16
Examples of Windows and Unix System Calls

17
Standard C Library Example
C program invoking
printf() library call,
which calls write()
system call

18
Example: MS-DOS
 Single-tasking
 Shell invoked when system
booted
 Simple method to run
program
 No process created
 Single memory space
 Loads program into memory,
overwriting all but the kernel At system startup running a program
 Program exit -> shell reloaded
19
Example: FreeBSD
Unix variant
Multitasking
User login -> invoke user’s choice of
shell
Shell executes fork() system call to create
process
 Executes exec() to load program into
process
 Shell waits for process to terminate or
continues with user commands
Process exits with:
 code = 0 – no error
 code > 0 – error code
20
System Programs
System programs provide a convenient environment
for program development and execution. They can be
divided into:
 File manipulation
 Status information sometimes stored in a File
modification
 Programming language support
 Program loading and execution
 Communications
 Background services
 Application programs
Most users’ view of the operation system is defined by
system programs, not the actual system calls
21
System Programs
 Provide a convenient environment for program
development and execution
 Some of them are simply user interfaces to system calls; others
are considerably more complex
 File management - Create, delete, copy, rename, print,
dump, list, and generally manipulate files and directories
 Status information
 Some ask the system for info - date, time, amount of available
memory, disk space, number of users
 Others provide detailed performance, logging, and debugging
information
 Typically, these programs format and print the output to the
terminal or other output devices
 Some systems implement a registry - used to store and retrieve
configuration information 22
System Programs (Cont.)
 File modification
 Text editors to create and modify files
 Special commands to search contents of files or perform transformations of
the text
 Programming-language support - Compilers, assemblers, debuggers
and interpreters sometimes provided
 Program loading and execution- Absolute loaders, relocatable
loaders, linkage editors, and overlay-loaders, debugging systems for
higher-level and machine language
 Communications - Provide the mechanism for creating virtual
connections among processes, users, and computer systems
 Allow users to send messages to one another’s screens, browse web pages,
send electronic-mail messages, log in remotely, transfer files from one 23
machine to another
System Programs (Cont.)
Background Services
 Launch at boot time
 Some for system startup, then terminate
 Some from system boot to shutdown
 Provide facilities like disk checking, process scheduling, error
logging, printing
 Run in user context not kernel context
 Known as services, subsystems, daemons
Application programs
 Don’t pertain to system
 Run by users
 Not typically considered part of OS
 Launched by command line, mouse click, finger poke
24
Operating System Design and Implementation
 Design and Implementation of OS not “solvable”, but some
approaches have proven successful
 Internal structure of different Operating Systems can vary
widely
 Start the design by defining goals and specifications
 Affected by choice of hardware, type of system
 User goals and System goals
 User goals – operating system should be convenient to use, easy to
learn, reliable, safe, and fast
 System goals – operating system should be easy to design,
implement, and maintain, as well as flexible, reliable, error-free, and
efficient
25
Operating System Design and Implementation (Cont.)
Important principle to separate
Policy: What will be done?
Mechanism: How to do it?
Mechanisms determine how to do something,
policies decide what will be done
The separation of policy from mechanism is a very
important principle, it allows maximum flexibility if
policy decisions are to be changed later (example –
timer)
Specifying and designing an OS is highly creative task
of software engineering 26
Implementation
Much variation
 Early OSes in assembly language
 Then system programming languages like Algol, PL/1
 Now C, C++
Actually usually a mix of languages
 Lowest levels in assembly
 Main body in C
 Systems programs in C, C++, scripting languages like PERL,
Python, shell scripts
More high-level language easier to port to other hardware
 But slower
Emulation can allow an OS to run on non-native hardware27
Operating System Structure
General-purpose OS is very large program
Various ways to structure ones
 Simple structure – MS-DOS
 More complex -- UNIX
 Layered – an abstrcation
 Microkernel -Mach

28
Simple Structure -- MS-DOS
MS-DOS – written to
provide the most
functionality in the least
space
 Not divided into modules
 Although MS-DOS has
some structure, its
interfaces and levels of
functionality are not well
separated

29
Non Simple Structure -- UNIX
UNIX – limited by hardware functionality, the original
UNIX operating system had limited structuring. The
UNIX OS consists of two separable parts
 Systems programs
 The kernel
 Consists of everything below the system-call interface
and above the physical hardware
 Provides the file system, CPU scheduling, memory
management, and other operating-system functions; a
large number of functions for one level
30
Traditional UNIX System Structure
Beyond simple but not fully layered

31
Layered Approach
The operating system is
divided into a number of
layers (levels), each built on
top of lower layers. The
bottom layer (layer 0), is the
hardware; the highest (layer
N) is the user interface.
With modularity, layers are
selected such that each uses
functions (operations) and
services of only lower-level
layers 32
Microkernel System Structure
Moves as much from the kernel into user space
Mach example of microkernel
 Mac OS X kernel (Darwin) partly based on Mach
Communication takes place between user modules using
message passing
Benefits:
 Easier to extend a microkernel
 Easier to port the operating system to new architectures
 More reliable (less code is running in kernel mode)
 More secure
Detriments:
 Performance overhead of user space to kernel space
communication
33
Microkernel System Structure
Application File Device user
Program System Driver mode

messages messages

Interprocess memory CPU kernel


Communication managment scheduling mode

microkernel

hardware

34
Modules
Many modern operating systems implement
loadable kernel modules
 Uses object-oriented approach
 Each core component is separate
 Each talks to the others over known interfaces
 Each is loadable as needed within the kernel
Overall, similar to layers but with more flexible
 Linux, Solaris, etc

35
Solaris Modular Approach

36
Hybrid Systems
Most modern operating systems are actually not one pure
model
 Hybrid combines multiple approaches to address
performance, security, usability needs
 Linux and Solaris kernels in kernel address space, so
monolithic, plus modular for dynamic loading of
functionality
 Windows mostly monolithic, plus microkernel for different
subsystem personalities
Apple Mac OS X hybrid, layered, Aqua UI plus Cocoa
programming environment
 Below is kernel consisting of Mach microkernel and BSD Unix
parts, plus I/O kit and dynamically loadable modules (called
kernel extensions) 37
Mac OS X Structure
graphical user interface
Aqua

application environments and services

Java Cocoa Quicktime BSD

kernel environment
BSD

Mach

I/O kit kernel extensions

38
iOS
Apple mobile OS for iPhone, iPad
 Structured on Mac OS X, added functionality
 Does not run OS X applications natively
 Also runs on different CPU architecture (ARM vs. Intel)
 Cocoa Touch Objective-C API for developing
apps
 Media services layer for graphics, audio, video
 Core services provides cloud computing,
databases
 Core operating system, based on Mac OS X
kernel
39
Android
Developed by Open Handset Alliance (mostly Google)
 Open Source
Similar stack to IOS
Based on Linux kernel but modified
 Provides process, memory, device-driver management
 Adds power management
Runtime environment includes core set of libraries and
Dalvik virtual machine
 Apps developed in Java plus Android API
 Java class files compiled to Java bytecode then translated to executable than
runs in Dalvik VM
Libraries include frameworks for web browser (webkit),
database (SQLite), multimedia, smaller libc
40
Any Questions?

41

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