OS Lecture 03
OS Lecture 03
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System Calls
Programming interface to the services provided by
the OS
Typically written in a high-level language (C or C++)
Mostly accessed by programs via a high-level
Application Programming Interface (API) rather than
direct system call use
Three most common APIs are Win32 API for
Windows, POSIX API for POSIX-based systems
(including virtually all versions of UNIX, Linux, and
Mac OS X), and Java API for the Java virtual machine
(JVM)
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Example of System Calls
System call sequence to copy the contents of one file
to another file
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Example of Standard API
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System Call Implementation
Typically, a number associated with each system call
System-call interface maintains a table indexed according to
these numbers
The system call interface invokes the intended system call
in OS kernel and returns status of the system call and any
return values
The caller need know nothing about how the system call is
implemented
Just needs to obey API and understand what OS will do as a
result call
Most details of OS interface hidden from programmer by API
Managed by run-time support library (set of functions built into libraries
included with compiler) 9
API – System Call – OS Relationship
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System Call Parameter Passing
Often, more information is required than simply identity of
desired system call
Exact type and amount of information vary according to OS and
call
Three general methods used to pass parameters to the OS
Simplest: pass the parameters in registers
In some cases, may be more parameters than registers
Parameters stored in a block, or table, in memory, and address
of block passed as a parameter in a register
This approach taken by Linux and Solaris
Parameters placed, or pushed, onto the stack by the program
and popped off the stack by the operating system
Block and stack methods do not limit the number or length of
parameters being passed
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Parameter Passing via Table
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Types of System Calls
Process control
create process, terminate process
end, abort
load, execute
get process attributes, set process attributes
wait for time
wait event, signal event
allocate and free memory
Dump memory if error
Debugger for determining bugs, single step execution
Locks for managing access to shared data between processes
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Types of System Calls
File management
create file, delete file
open, close file
read, write, reposition
get and set file attributes
Device management
request device, release device
read, write, reposition
get device attributes, set device attributes
logically attach or detach devices
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Types of System Calls (Cont.)
Information maintenance
get time or date, set time or date
get system data, set system data
get and set process, file, or device attributes
Communications
create, delete communication connection
send, receive messages if message passing model to host name
or process name
From client to server
Shared-memory model create and gain access to memory
regions
transfer status information
attach and detach remote devices 15
Types of System Calls (Cont.)
Protection
Control access to resources
Get and set permissions
Allow and deny user access
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Examples of Windows and Unix System Calls
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Standard C Library Example
C program invoking
printf() library call,
which calls write()
system call
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Example: MS-DOS
Single-tasking
Shell invoked when system
booted
Simple method to run
program
No process created
Single memory space
Loads program into memory,
overwriting all but the kernel At system startup running a program
Program exit -> shell reloaded
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Example: FreeBSD
Unix variant
Multitasking
User login -> invoke user’s choice of
shell
Shell executes fork() system call to create
process
Executes exec() to load program into
process
Shell waits for process to terminate or
continues with user commands
Process exits with:
code = 0 – no error
code > 0 – error code
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System Programs
System programs provide a convenient environment
for program development and execution. They can be
divided into:
File manipulation
Status information sometimes stored in a File
modification
Programming language support
Program loading and execution
Communications
Background services
Application programs
Most users’ view of the operation system is defined by
system programs, not the actual system calls
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System Programs
Provide a convenient environment for program
development and execution
Some of them are simply user interfaces to system calls; others
are considerably more complex
File management - Create, delete, copy, rename, print,
dump, list, and generally manipulate files and directories
Status information
Some ask the system for info - date, time, amount of available
memory, disk space, number of users
Others provide detailed performance, logging, and debugging
information
Typically, these programs format and print the output to the
terminal or other output devices
Some systems implement a registry - used to store and retrieve
configuration information 22
System Programs (Cont.)
File modification
Text editors to create and modify files
Special commands to search contents of files or perform transformations of
the text
Programming-language support - Compilers, assemblers, debuggers
and interpreters sometimes provided
Program loading and execution- Absolute loaders, relocatable
loaders, linkage editors, and overlay-loaders, debugging systems for
higher-level and machine language
Communications - Provide the mechanism for creating virtual
connections among processes, users, and computer systems
Allow users to send messages to one another’s screens, browse web pages,
send electronic-mail messages, log in remotely, transfer files from one 23
machine to another
System Programs (Cont.)
Background Services
Launch at boot time
Some for system startup, then terminate
Some from system boot to shutdown
Provide facilities like disk checking, process scheduling, error
logging, printing
Run in user context not kernel context
Known as services, subsystems, daemons
Application programs
Don’t pertain to system
Run by users
Not typically considered part of OS
Launched by command line, mouse click, finger poke
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Operating System Design and Implementation
Design and Implementation of OS not “solvable”, but some
approaches have proven successful
Internal structure of different Operating Systems can vary
widely
Start the design by defining goals and specifications
Affected by choice of hardware, type of system
User goals and System goals
User goals – operating system should be convenient to use, easy to
learn, reliable, safe, and fast
System goals – operating system should be easy to design,
implement, and maintain, as well as flexible, reliable, error-free, and
efficient
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Operating System Design and Implementation (Cont.)
Important principle to separate
Policy: What will be done?
Mechanism: How to do it?
Mechanisms determine how to do something,
policies decide what will be done
The separation of policy from mechanism is a very
important principle, it allows maximum flexibility if
policy decisions are to be changed later (example –
timer)
Specifying and designing an OS is highly creative task
of software engineering 26
Implementation
Much variation
Early OSes in assembly language
Then system programming languages like Algol, PL/1
Now C, C++
Actually usually a mix of languages
Lowest levels in assembly
Main body in C
Systems programs in C, C++, scripting languages like PERL,
Python, shell scripts
More high-level language easier to port to other hardware
But slower
Emulation can allow an OS to run on non-native hardware27
Operating System Structure
General-purpose OS is very large program
Various ways to structure ones
Simple structure – MS-DOS
More complex -- UNIX
Layered – an abstrcation
Microkernel -Mach
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Simple Structure -- MS-DOS
MS-DOS – written to
provide the most
functionality in the least
space
Not divided into modules
Although MS-DOS has
some structure, its
interfaces and levels of
functionality are not well
separated
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Non Simple Structure -- UNIX
UNIX – limited by hardware functionality, the original
UNIX operating system had limited structuring. The
UNIX OS consists of two separable parts
Systems programs
The kernel
Consists of everything below the system-call interface
and above the physical hardware
Provides the file system, CPU scheduling, memory
management, and other operating-system functions; a
large number of functions for one level
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Traditional UNIX System Structure
Beyond simple but not fully layered
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Layered Approach
The operating system is
divided into a number of
layers (levels), each built on
top of lower layers. The
bottom layer (layer 0), is the
hardware; the highest (layer
N) is the user interface.
With modularity, layers are
selected such that each uses
functions (operations) and
services of only lower-level
layers 32
Microkernel System Structure
Moves as much from the kernel into user space
Mach example of microkernel
Mac OS X kernel (Darwin) partly based on Mach
Communication takes place between user modules using
message passing
Benefits:
Easier to extend a microkernel
Easier to port the operating system to new architectures
More reliable (less code is running in kernel mode)
More secure
Detriments:
Performance overhead of user space to kernel space
communication
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Microkernel System Structure
Application File Device user
Program System Driver mode
messages messages
microkernel
hardware
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Modules
Many modern operating systems implement
loadable kernel modules
Uses object-oriented approach
Each core component is separate
Each talks to the others over known interfaces
Each is loadable as needed within the kernel
Overall, similar to layers but with more flexible
Linux, Solaris, etc
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Solaris Modular Approach
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Hybrid Systems
Most modern operating systems are actually not one pure
model
Hybrid combines multiple approaches to address
performance, security, usability needs
Linux and Solaris kernels in kernel address space, so
monolithic, plus modular for dynamic loading of
functionality
Windows mostly monolithic, plus microkernel for different
subsystem personalities
Apple Mac OS X hybrid, layered, Aqua UI plus Cocoa
programming environment
Below is kernel consisting of Mach microkernel and BSD Unix
parts, plus I/O kit and dynamically loadable modules (called
kernel extensions) 37
Mac OS X Structure
graphical user interface
Aqua
kernel environment
BSD
Mach
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iOS
Apple mobile OS for iPhone, iPad
Structured on Mac OS X, added functionality
Does not run OS X applications natively
Also runs on different CPU architecture (ARM vs. Intel)
Cocoa Touch Objective-C API for developing
apps
Media services layer for graphics, audio, video
Core services provides cloud computing,
databases
Core operating system, based on Mac OS X
kernel
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Android
Developed by Open Handset Alliance (mostly Google)
Open Source
Similar stack to IOS
Based on Linux kernel but modified
Provides process, memory, device-driver management
Adds power management
Runtime environment includes core set of libraries and
Dalvik virtual machine
Apps developed in Java plus Android API
Java class files compiled to Java bytecode then translated to executable than
runs in Dalvik VM
Libraries include frameworks for web browser (webkit),
database (SQLite), multimedia, smaller libc
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Any Questions?
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