0400 Course Handbook (For Examination From 2023)
0400 Course Handbook (For Examination From 2023)
Introduction
This handbook has been devised to support the planning and delivery of the Cambridge IGCSE / IGCSE (9–
1) Art & Design syllabus. It will guide you in setting appropriate activities that meet the assessment
objectives and provide learners with a solid understanding of the key elements of the creative process.
This handbook contains resources and guidance on writing activities, planning schemes of work, preparing
lesson plans, delivering skills, understanding the assessment objectives and the standard of work that is
expected.
The syllabus takes a wide range of approaches using both traditional and non-traditional media and
processes:
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1. Assessment objectives
AO1 Record
Record ideas, observations and insights relevant to intentions as work progresses.
AO2 Explore
Explore and select appropriate resources, media, materials, techniques and processes.
AO3 Develop
Develop ideas through investigation, demonstrating critical understanding.
AO4 Present
Present a personal and coherent response that realises intentions and demonstrates an understanding of
visual language.
Collect:
• thumb nail sketches / observational studies
• photographs
AO1 Record • found images.
Visit a gallery or museum.
Carry out research using books and reliable websites.
Evaluate experiments.
AO3 Develop Identify strengths and select materials and processes appropriate to the work.
Make more refined examples.
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Graphic communication
This area requires an understanding of purpose. Learners must be able to communicate the information
about the product, service or idea given in the brief. For example, a design for a logo for a building company
should communicate visually some quality of building and if possible something of the nature of the building
works undertaken. This will require an understanding of the way that line, colour, shape and form, as well as
lettering, help to create meaning e.g.
• Bright colours suggest energy, subdued colours suggest age. Fully saturated colours can signify
power; pastel colours are associated with subtlety and gentleness.
• Serif typefaces are generally associated with qualities such as tradition, quality and distinction, sans-
serif with immediate impact and rapid communication. Italic lettering suggests movement, bold
lettering strength.
As in all areas of study, learners undertaking graphic communication have a full range of media at their
disposal, from inks and paints to digital images. They should learn to use those that are available to them
with skill and discrimination. They should learn, too, that all design has a purpose and in order to be effective
it needs to be presented in a skilful and clear way. Understanding of visual language is as important here as
any other area and the way that messages are communicated visually should be evidenced in their work.
Some ideas about working with clients and audiences should also be covered but this may be at a fairly
simple level.
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Amongst the work done, there might be logos, book covers and poster design, shop fronts, murals,
printmaking and textile design. More specialist areas such as calligraphy and illustration fall into this topic.
Secondary sources should be referenced and learners should be encouraged to use first-hand research
where possible although in this field there may be more secondary research. In planning coursework for this
area, you will need to think about how the assessment objectives will be met, and design units of work where
observational work can take place.
Graphic design with lettering
This includes poster design, packaging design, magazine layout and learners should have an understanding
of typography.
Illustration
Communication of ideas and the use of visual imagery to successfully relay the meaning of a text are
essential here and learners should consider the use of materials and page layout. Poster, book and
magazine design are all examples of context for this area.
Printmaking
Printmaking and graphic image making can be appropriate areas of study for Graphic Communication.
Traditional litho prints might be explored both as research and when exploring techniques. Ways of
combining text and imagery should be considered as well as colours, signs, messages and visual language.
Advertising
Learners should consider how to effectively communicate visually through the use of signs, logos, symbols
and brand identity. A variety of media is suitable and like all other areas, the use of first-hand research is
important. There is little, if anything to be gained by downloading and copying images from the internet but
going out and researching at first-hand will only enrich and support their original ideas.
Game design
This area should not be exclusively digital, and learners should start their work with drawing and research as
they would for any other curriculum area. For character studies learners should have an understanding of
figure drawing and be able to render images in proportion. Understanding of perspective and scale should
also be clear in their work if they are exploring concept artwork and buildings or backgrounds for games.
Websites and story boards can start off as rough notes and sketches before they are taken further using
software. As with all pathways, learners should show their research and the development of their ideas. It
should be made clear where software or filters are used to create effects and all sources should be
referenced. Game design could also be traditional games or it could be gaming for mobile devices.
Three-dimensional design
All three-dimensional outcomes must be photographed and prints must be mounted on sheets alongside
learners’ studies. Explorations can be in any media, including traditional materials such as clay and wood,
but cardboard, found objects, wire, plaster and other fairly cheap and easily obtained materials can also be
used. Learners should have some understanding of materials and being able to choose the most appropriate
for the task. Three-dimensional design can have a fine art or a design bias and can include drawing for
design and manufacture as well as visual language and expression.
The supporting studies should include initial observation, sketches for the design, notes on different
materials and their use. Learners should be encouraged to take photographs of their work as it develops and
to document their ideas and the choices they have made. For example, did one material work better than
another for the task in hand? Did they test their ideas or get any feedback which made them focus in a
different direction?
An understanding of form, space, mass and volume are essential. As far as possible, learners need to
explore a range of materials and techniques: carving, building and casting are three worth considering.
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Sculpture
Learners should explore form, space, mass, volume, surface and materials. They should use a range of
processes, techniques and materials such as carving and modelling, casting or constructing, plaster or wax.
Sculpture can involve developing ideas and making maquettes or models. Learners can photograph them
from different angles, rework them, explore scale, and test out different materials. It could be a fine art or
expressive approach to using media and approaching the question paper or it could be site-specific public
art. At this level learners would only need awareness and an enthusiasm for the type of issues involved such
as life of materials and environmental impact. Sculptural work can include wire, found objects, installation,
plastics, wood and plaster it could also include investigating construction methods using card and paper.
Some learners will find it easier to think three dimensionally and communicate their ideas this way rather
than drawing and writing. Learners should also be encouraged to use materials as a way of developing
ideas, photographing and changing their work as ideas develop.
Ceramics
Learners should show an understanding of the processes involved in making, drying, firing, decorating and
glazing. They should also show ability in constructional methods such as slab building and coil and hand-
building and the application of surface treatments, e.g. slips, oxides and glaze. Learners should have the
ability to explore a different range of clays and the appropriate finishes e.g. high and low temperature glazes
and the different properties of these types of clays. They should cover a range of making techniques and be
able to select the most appropriate for their idea. Learners can attempt any of the questions on the question
paper in any of the media so should not feel that three-dimensional design is limited to coursework.
Photographs of the final pieces as well as images as the work progresses must be included in the final
submission of supporting studies.
Theatre design
Theatre work encompasses set design, costume design, designing an auditorium, props, and even back
projection and lighting. Theatre in its broadest sense includes all types of performance and dance, television
and film could all be considered. One worthwhile idea is to link with a school production or a local amateur
dramatic society. It is probably best seen as a cross-curricular activity. Learners do not necessarily need to
produce actual sets or costumes, just the designs for them. If actual sets or costumes are made, they will
almost certainly need to be photographed and perhaps videoed.
Environmental / architectural design
It is important for this area that good understanding is gained of how designers communicate their intentions
through plans, elevations and visualisations. Specialist ways of showing landscape, garden and building
design are important to teach. It is expected that learners will communicate their intentions through these
kinds of drawings. In addition to drawing there might be models and samples made which can be
photographed as part of the supporting studies to show how ideas have developed and how materials and
techniques have been tested. Ideas about form, function, space, safety and materials should also be
explored as part of the research and development phase.
Product design
An understanding of how products are made, and the materials they are made with need to be considered.
The range of materials, and the products that are to be designed, will depend very much on local
circumstances. Centres could consider wood, metal, plastics, wire, clay, glass and cardboard. At this level,
the actual making process need not actually take place, but it is expected that the assessment objectives be
fully met by appropriate drawing, research, development and design process taking place. Scale models
might be made, but an awareness of the eventual manufacturing process should be shown.
Jewellery
This area can certainly be done without great expense. Learners can find materials and even make them
quite readily. Plastics, wire, shoe laces, string, leather, clay, glass and wood can all be employed. Jewellery
can be for any part of the body, and can be either decorative or functional. Functional jewellery could be for
watches or for holding up clothes. Decorative jewellery could be intended for the head, ears, neck, wrists or
ankles.
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Learners might wish to make the jewellery, but a design submitted on paper is perfectly acceptable. Make
sure that appropriate drawing and research is carried out in order to meet the assessment objectives in full.
Starting points for jewellery could be:
• Rhythms in nature: collecting flowers, leaves or shells to draw and abstract into the lines, patterns
and shapes seen. Jewellery can be based on these patterns and shapes.
• Music: from drawing of the shapes seen in musical instruments, learners can develop shapes and
forms for jewellery that reflect the theme of music.
Photography
Digital photography is accessible and easily understood by learners almost universally. Its immediacy and
usefulness as a means of expression should not be dismissed. With the popularisation of social media
learners are becoming more visually literate and engaged in digital technology.
It is important that, just as with any other media, learners understand the sensitivity of using the camera, and
that digital images just as any other images need careful selection, control and editing. They can be used to
record, to communicate feelings or understanding, to enhance other media, to be a source of information, or
to form part of graphic design.
A series of digital images should be linked by evidence that learners have initiated the research and
investigation that has taken place, and the experiments and alternatives have been explored. Learners
should show an awareness of the properties of photography and explore them to their limits by applying the
same skills of editing, cropping, scale and composition that they would use on any other art piece.
For still photography, learners should submit thumbnail prints of the original images. There should be larger
prints made of significant developments as the work progresses, not necessarily to a high quality, but
enough to communicate the evolution of the work. Images may be combined with text, drawn, or painted
work.
Moving images should be edited and use transitions and effects with discrimination and with purpose to
create meaning. Learners should evaluate their work and make it clear where their own ideas have been
used and where effects have been added to create meaning or for visual effect.
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Week Lesson focus Teacher activity Learner activity Learner outcome(s) AOs covered
Provide stimuli.
Drawing task – still life, multi Consider how they could respond to
Ideas and drawing the brief and related ideas.
viewpoints drawn over the top of One drawing that has
1 in relation to
each other. multi viewpoints
AO1
Cubism.
Power Point Presentation on Carry out drawing tasks.
Cubism.
Editing and
refining
Demonstrate how to edit the multi-
composition Edit the image through removing Edited drawing to work
viewpoint drawing from previous
2 focusing on the
week using white paint to remove
lines and making stronger from and develop ideas in AO1, AO2
relationship relationships between line and form. relation to abstraction.
lines and create space and form.
between line and
form.
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Week Lesson focus Teacher activity Learner activity Learner outcome(s) AOs covered
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Power point or slide show based on Cubism Listen, take notes and ask
15 mins Notes and discussion.
Highlight different approaches taken, materials used and ideas explored. questions.
Warm up drawings using different approaches. Learners should carry out the
following four 5 min tasks using the still life:
• draw a section of the still life using wrong hand
Four small scale drawings
20 mins • draw a section of the still life by looking at the objects but not at the drawing until Carry out drawing tasks.
taking different approaches.
it is completed
• draw a section of the still life using a single line
• draw a section of the still life using ink and a stick.
Charcoal drawing on A2 paper; ensure learners have a good viewpoint of the objects
20 mins A2 charcoal drawing.
being used.
Draw the still life using line
Ask learners to move to a different viewing point and carry out observational drawing only. Try to be as accurate
over the top of the first drawing. After twenty minutes ask them to move to a different as possible. A2 Drawing in charcoal with
60 mins
viewpoint and carry out another observational drawing on top of the previous ones. two viewpoints overlapping.
After another 20 minutes ask them to move again and repeat the process.
Peer feedback – learners should identify strengths in their drawing and areas for Identify the strongest Work selected
10 mins
improvement. element and explain why. Feedback.
The following lesson learners will begin to edit the overall image.
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Term Topic
Focus on developing skills through various workshops. Short activities should be used to develop confidence and
independence. Learners should be guided to carry out observational studies, generate ideas, research artists,
experiment with a combination of areas of the syllabus and evaluation.
One (10–12 weeks)
The first workshop should be used to assess the skills and abilities of your learners. This should be short lasting 1 to 2
weeks. Subsequent workshops should be around 6 weeks depending on the length of your lessons and how many
lessons your learners receive each week (approximately 18 hours per workshop). This will form the focus for the
beginning of the course.
This term can be used to continue developing skills, knowledge and experience with a focus on building
independence. Learners should be provided with briefs that are open to interpretation and encourage personal
responses, innovation with materials, processes and critical thinking.
Two (10–12 weeks)
Component 1: Coursework. Towards the end of this term learners should select an area of study to produce a body of
work for their coursework.
This term will form the final part of the course. Half way through this term learners can collate and present their work
for Component 1: Coursework. This will provide enough time to prepare for Component 2: Externally Set Assignment.
Three (10–12 weeks)
Component 2: Externally Set Assignment.
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Initial workshops should be used as an opportunity to assess your learners’ level of skill as this will help with further
planning. As you have the whole year to develop skills, knowledge and experience this first workshop could be run
over 6 weeks (approximately 18 hours in total). It would be beneficial to focus on drawing as this will help to assess
basic skills and ability.
One
(10–12 weeks) Subsequent workshops should focus on developing skills through various activities.
Short activities should be used to develop confidence with a range of materials and processes. Learners should be
1 guided to generate ideas, gather research to support these, experiment with a combination of areas of the syllabus
and evaluate their work.
Two Develop activities which are more challenging in terms of concept and exploration of materials and processes as part
(10–12 weeks) of the early part of the course.
This is the culmination of the first year of the course. Learners should create a body of work which reflects a range of
Three
skills and identifies an area of interest to be developed in the following year. To support their understanding and
(10–12 weeks)
prepare for the final submission of work learners could be shown how to present work in a suitable format.
Provide short coursework briefs which are open and will encourage individual responses. Learners should be
supported to generate ideas, experiment with media and processes, carry out research and evaluate their progress.
One Individual tutorial and talks will form the main delivery of these lessons. Learners should be supported to develop
(10–12 weeks) skills relevant to the creative process such as research, critical thinking, broadening their awareness and analysis.
Learners should be encouraged to reflect on their progress and evaluate their achievements.
2 This term will complete the middle of the course and can be used to identify learners’ particular strengths and
interests.
Two
Towards the end of this term learners should select an area of study to produce a body of work for Component 1:
(10–12 weeks)
Coursework.
Start planning for Component 2: Externally Set Assignment.
Three This term will form the final part of the course. Half way through this term learners should collate and present their
(10–12 weeks) work for Component 1. This will provide enough time to prepare for Component 2.
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4. Workshop delivery
Workshops are a series of lessons which allow learners to spend an extended period developing specific
skills or considering their responses to a particular theme. Initial workshops will need to focus on developing
core skills such as drawing from observation and introducing learners to different approaches taken by
artists.
Once your learners have developed confidence and understanding the following workshops should help
them to develop individual responses, ideas and concepts linked to broad themes.
At the start of a workshop learners should be encouraged to generate ideas using mind maps, making
connections and associations in response to a set theme / subject. This will provide them with a broad base
from which they can identify and select areas of personal interest.
Your scheme of work should support individual focus through tutorials and group discussions. Learners will
require support to identify relevant visual material and gather primary and secondary research. It is important
that they carry out observational studies from life to inform their experiments and maintain an individual and
unique approach.
Drawing is just one way of recording and collecting visual stimuli, learners should be encouraged to use
photography and gather secondary imagery from other sources such as magazines, newspapers, maps,
literature etc.
You should show your learners how to use the research to develop ideas through materials and processes.
This could be achieved through a series of workshops in various disciplines such as print, paint, textiles, 3D
and design. For example they could develop their observational studies through monoprinting by focusing on
mark making and composition.
Alongside collating visual material it is important for learners’ development to look at the work of other artists,
designers and makers. This will indicate different approaches, selection of materials and processes, how to
use formal elements, decision making and evaluating creative products. Your learners will need to be guided
in terms of what information to collect and how to use it to inform their progress. When researching the work
of others it is beneficial to choose artists, designers and makers that are established to ensure reliable
material can be gathered and where possible identify local practitioners so that first hand visits can be made.
Whilst books are a reliable research resource, learners can use online information but should be given clear
guidance in the use of the internet and particular websites which can be trusted. Pinterest can be useful for
an overview of particular areas of interest but more in depth research should be carried out.
Within the scheme of work you should plan lessons or workshops to support learners to carry out analysis
and use information to support ideas. To develop their ability to identify strengths within their own work it
would be beneficial to introduce visual analysis by looking at well-known images. This could be carried out
individually, in pairs and in small groups.
See the table on the following page for a suggested approach to this.
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Order of Develop work in response to Create imagery which explores Artists who work with ideas Refine
activities: the theme perspective personal response to the theme connected to the theme Complete work
Refine experiments.
Techniques Identify appropriate materials to Select processes to develop Compare experiments with the
and communicate ideas and their primary research through print, work of others working in a similar
Explore how media and processes
processes inherent qualities. paint, textiles, 3D. way.
react to each other.
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• Photographs taken by the learner with a specific focus and a considered composition.
• Found objects to be used as reference points for further development.
• Seeing work by artists in a gallery or museum.
Secondary resources:
• Images or objects made by other artists / designers / makers.
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To respond to the subject and gather first hand imagery using the camera you can carry out
various activities that will help broaden the research and ideas development. See below for
examples:
• Taking photographs direct from the subject.
• If taking photographs of a range of objects such as a still life, consider the composition and
the relationship between the objects.
• Explore the use of natural and additional light, try out different light sources.
• Take photographs of the place / space / objects zooming in and zooming out.
• Try out different areas of focus.
• Look at the subject from different angles, turn the camera upside down, and take a shot from
below or above where possible.
Written records are also important in research and learners should be encouraged to make brief annotations
when gathering imagery. These may contain information about the technique used and the effect it gives, the
focus of the study and how this may influence subsequent studies. Notes can also be used to briefly
describe the narrative of the journey that ideas have taken and how the research has supported this.
Your learners should be supported to explore materials and techniques as part of the development of their
ideas and experiment in response to the visual information they have gathered. To a certain extent this will
depend on the resources and the expertise of the department and may also be influenced by the focus of the
workshop, i.e. a workshop based on still life may lend itself more to painting and drawing whereas
architecture maybe more suited to print media and 3D.
Activity: Research
To develop understanding and awareness of context learners could be given a series of short
lessons linked to the different workshops being delivered. They should be encouraged to take
notes and carry out further research to support their practical work. It is essential that learners
understand the importance of research and use it to inform their own work. They should be
given clear instruction on the difference between primary and secondary research material, how
to carry out useful internet research and how to identify reliable information. They should be
encouraged to use a mix of books, periodicals, DVDs, interviews and websites.
At the beginning of an activity an effective way of doing this is for learners to create a mood
board of artists’ work which relates to their work. This should include images and short notes or
bullet points highlighting key points about the work and how they relate to their progression of
ideas and work outcomes.
As the course progresses learners should be more selective and be able to make more in-depth
commentary about others’ work and consider the context in which it was produced and the
intentions of the artist. Notes can be in the form of short bullet points.
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Ask them to select the work of two artists and compare and contrast the formal elements of
each image. They should find out:
• the period in which the work was made
• the art movement they were connected with (if relevant)
• what themes / subjects were explored
• how materials were applied
• other artists working on similar themes / with similar materials
• whether the work had a specific meaning / concept?
Through further questioning see if they can make connections with other discipline areas or
other texts.
This can be shared with the class or group to open up potential areas of investigation and
responses.
5.6 The application of a range of skills to produce art and design work
Drawing on their skills from the initial workshops learners should experiment widely with materials to explore
their ideas. This should progress in the final stages and they should be able to identify the most appropriate
materials and techniques to communicate their ideas. They should be supported in taking an innovative
approach and should find ways to combine materials and processes in a way which is unique to them.
This will help to identify the most effective method to explore their ideas.
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Ask your learners to lay out their work and provide each of them with a block of sticky notes.
Learners should move around the room in silence, look at the work of their peers and use their
sticky notes to write down their feedback. This can be left next to the work.
Once all work has been seen you can ask each learner in turn to identify the most useful piece
of feedback received and why.
Activity: Evaluation
The three questions below are useful when learners are evaluating their own work and can also
be applied to the work of others to gain insight into another’s working processes.
• What was intention behind the work?
• How was this achieved?
• How effective is this in communicating ideas?
Learners should be encouraged to consider different ways to communicate their ideas and look
at ways to refine their work. They should always ask:
• How can this be improved?
This can be carried out as a group activity to gain a different perspective on the work.
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• cut straight
• in good condition
• labelled where necessary or helpful
• clear
• avoid overlapping
• relevant.
Consideration should be made in relation to the placement and layout of the supporting studies. Learners
need to demonstrate a consistent approach in the development of their work.
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Please note the following examples of marked work show only extracts from the full
submissions.
If you would like to see full examples, please refer to the Example Candidate Responses.
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Supporting studies
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Final outcome
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Supporting studies
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Final outcome
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Supporting Studies
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Final outcome
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Supporting studies
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Final outcome
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Supporting studies
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Final outcome
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Describe how the artist has used the formal elements listed below to create the
work:
• composition
• line
Formal elements • tone
• colour
• form
• space
• texture.
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• What visual research did you gather? Was this informative? Did you use primary or secondary
research and how did this help or not help your work?
• How useful was your contextual research? How did this inform your ideas? Which particular artists
influenced your work / ideas? How?
• What materials did you experiment with and what impact has this had on the final outcome?
• How does the presentation of the work communicate your ideas and findings?
• What final outcome did you produce? What was the quality of this? How would you improve the
outcome if you had more time?
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Similarities Differences
Atmosphere, mood
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