0% found this document useful (0 votes)
14 views

Sorcerer

This document provides character details for a level 6 Tiefling Sorcerer named Jigrul. It lists abilities, skills, spells, weapons, and other character attributes in a thorough statistical breakdown.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
14 views

Sorcerer

This document provides character details for a level 6 Tiefling Sorcerer named Jigrul. It lists abilities, skills, spells, weapons, and other character attributes in a thorough statistical breakdown.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 4

Sorcerer 6 Liverboi123

CLASS & LEVEL PLAYER NAME


Jigrul
Tiefling Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +7 Constitution +2 13 57 --
-1 +2 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
8
• +9 Charisma
Total 6d6 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES
+1 Bonus on
+2 saves DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +2 Acrobatics DEX Sling
+3 PROFICIENCY BONUS
+3 +0

+1
Animal Handling WIS
Arcana INT
=== LANGUAGES ===
Celestial, Common, Draconic, Infernal

16 -1 Athletics STR
ABILITY SAVE DC
+5 Deception CHA
+1 History INT
INTELLIGENCE
P +3 Insight WIS
30 ft. (Walking)
+1 +5 Intimidation CHA
P +4 Investigation INT
13 +0 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +3 Perception WIS


+5 Performance CHA === ACTIONS === sorcery points as a bonus action.
+0 +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === REACTIONS ===
Help, Hide, Ready, Search, Use an Object, Bend Luck
P +4 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, When another creature you can see makes an
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object attack roll, an ability check, or a saving throw, you can
use your reaction and spend 2 sorcery points to roll
+2 Stealth DEX Sorcery Points • 6 / Long Rest 1d4 and apply the number rolled as a bonus or penalty
CHARISMA You have limiteduse - No limited use data available (your choice) to the creature’s roll. You can do so after
+0 Survival WIS
sorcery points that you regain when you finish a long the roll but before any effects occur.

+5 rest.

=== BONUS ACTIONS ===


=== SPECIAL ===
Metamagic - Empowered Spell
Convert Sorcery Points When you roll damage for a spell, you can spend
20 You can use your sorcery points to gain additional <strong>1 sorcery point</strong> to reroll up to 5 of
spell slots or sacrifice spell slots to gain additional the dice. You must use the new rolls and you can use
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Staff of Fire +2 1d6-1 Bludgeoning 10/10 Charges, Simple, Versatile

Chill Touch +8 2d8 Necrotic D: 1Rnd, V/S


13 PASSIVE WISDOM (INSIGHT)

Fire Bolt +8 2d10 Fire V/S


14 PASSIVE INTELLIGENCE (INVESTIGATION)
Shocking Grasp +8 2d8 Lightning V/S

Darkvision 60 ft. Unarmed Strike +2 0 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Sorcerer 6 Liverboi123
CLASS & LEVEL PLAYER NAME
Jigrul
Tiefling Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES === You gain the ability to twist spells to suit your needs. * Infernal Legacy • BR 43
You know the thaumaturgy cantrip. [3rd] You can cast
* Hit Points • PHB 100 | Empowered Spell • PHB hellish rebuke (2nd) once per long rest. [5th] You can
When you roll damage for a spell, you can spend cast darkness once per long rest. CHA is your
* Proficiencies • PHB 100 <strong>1 sorcery point</strong> to reroll up to 5 of spellcasting ability.
the dice. You must use the new rolls and you can use
* Spellcasting • PHB 101 this option even if you've already used another
You can cast known sorcerer spells using CHA as your Metamagic option.
spellcasting modifier (Spell DC 16, Spell Attack +8).
You can use an arcane focus as a spellcasting focus. | Metamagic - Empowered Spell: Special

* Sorcerous Origin • PHB 101 | Twinned Spell • PHB


You can spend sorcery points equal to a
| Wild Magic <strong>spell's level</strong> (1 for a cantrip) to target
a second creature in range with the same spell, as
* Wild Magic Surge • PHB 103 long as the spell at the level it's being cast is incapable
Once per turn, the DM can have you roll a d20 of targeting more than one creature.
immediately after you cast a sorcerer spell of 1st level
or higher. If you roll a 1, roll on the Wild Magic Surge | Metamagic - Twinned Spell: Special
table to create a magical effect.
* Ability Score Improvement • PHB 102
* Tides of Chaos • PHB 103
Once per long rest, you can gain advantage on one * Bend Luck • PHB 103
attack roll, ability check, or saving throw. Before you When another creature you can see makes an attack
regain use of this feature, the DM can have you roll on roll, an ability check, or a saving throw, you can use
the Wild Magic Surge table after you cast a 1st level or your reaction and spend 2 sorcery points to roll 1d4
higher spell. You then regain the use of this feature. and apply the number rolled as a bonus or penalty
(your choice) to the creature’s roll. You can do so after
| 1 / Long Rest • Special the roll but before any effects occur.

* Font of Magic • PHB 101 | 1 Reaction


You have 6 sorcery points that you regain when you
finish a long rest. You can use your sorcery points to
gain additional spell slots or sacrifice spell slots to gain === TIEFLING RACIAL TRAITS ===
additional sorcery points as a bonus action.
* Darkvision • BR 43
| Sorcery Points: 6 / Long Rest • 1 Action You can see in darkness (shades of gray) up to 60 ft.

| Convert Sorcery Points: 1 Bonus Action * Hellish Resistance • BR 43


You have resistance to fire damage.
* Metamagic • PHB 101

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Cloak of Protection 1 --

Ring of Spell Storing 1 --

SP 0 Staff of Fire 1 --

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Cloak of Protection 1 --

PUSH/DRAG/LIFT Ring of Spell Storing 1 --

240 lb. Staff of Fire 1 --

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Jigrul
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 16 +8
Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Fire Bolt Sorcerer +8 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Mind Sliver Sorcerer INT 16 1A 60 ft. V Instantaneous TCoE 108 V

O Shocking Grasp Sorcerer +8 1A Touch V,S Instantaneous PHB 275 V/S

O Chill Touch Sorcerer +8 1A 120 ft. V,S 1 round PHB 221 D: 1Rnd, V/S

O Thunderclap Sorcerer CON 16 1A 5 ft. S Instantaneous EE 168 S

O Thaumaturgy Infernal Legacy -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V

=== 1st LEVEL === 4 Slots OOOO

O Mage Armor Sorcerer -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M

O Magic Missile Sorcerer -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Sleep Sorcerer -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

O Burning Hands Staff of Fire DEX 16 1A Self/15 ft. Cone V,S Instantaneous PHB 220 1 Charge (10/10), 15 ft. Cone, V/S

=== 2nd LEVEL === 3 Slots OOO

O Mind Spike <C> Sorcerer WIS 16 1A 60 ft. S Concentration, up to 1 hour XGtE 162 D: 1h, S

O Hellish Rebuke Infernal Legacy DEX 16 1R 60 ft. V,S Instantaneous PHB 250 1/LR, V/S

O Darkness <C> Infernal Legacy -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 1/LR, D: 10m, 15 ft. Sphere, V/M

=== 3rd LEVEL === 3 Slots OOO

O Haste <C> Sorcerer -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Thunder Step Sorcerer CON 16 1A 90 ft. V Instantaneous XGtE 168 V

O Erupting Earth Sorcerer DEX 16 1A 120 ft./20 ft. Cube V,S,M Instantaneous EE 155 20 ft. Cube, V/S/M

O Fireball Staff of Fire DEX 16 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 3 Charges (10/10), 20 ft. Sphere, V/S/M

=== 4th LEVEL ===

O Wall of Fire <C> Staff of Fire DEX 16 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 285 4 Charges (10/10), D: 1m, V/S/M

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like