Sorcerer
Sorcerer
+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +7 Constitution +2 13 57 --
-1 +2 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
8
• +9 Charisma
Total 6d6 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES
+1 Bonus on
+2 saves DEFENSES HIT DICE DEATH SAVES
+1
Animal Handling WIS
Arcana INT
=== LANGUAGES ===
Celestial, Common, Draconic, Infernal
16 -1 Athletics STR
ABILITY SAVE DC
+5 Deception CHA
+1 History INT
INTELLIGENCE
P +3 Insight WIS
30 ft. (Walking)
+1 +5 Intimidation CHA
P +4 Investigation INT
13 +0 Medicine WIS SPEED
+5 rest.
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Sorcerer 6 Liverboi123
CLASS & LEVEL PLAYER NAME
Jigrul
Tiefling Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== SORCERER FEATURES === You gain the ability to twist spells to suit your needs. * Infernal Legacy • BR 43
You know the thaumaturgy cantrip. [3rd] You can cast
* Hit Points • PHB 100 | Empowered Spell • PHB hellish rebuke (2nd) once per long rest. [5th] You can
When you roll damage for a spell, you can spend cast darkness once per long rest. CHA is your
* Proficiencies • PHB 100 <strong>1 sorcery point</strong> to reroll up to 5 of spellcasting ability.
the dice. You must use the new rolls and you can use
* Spellcasting • PHB 101 this option even if you've already used another
You can cast known sorcerer spells using CHA as your Metamagic option.
spellcasting modifier (Spell DC 16, Spell Attack +8).
You can use an arcane focus as a spellcasting focus. | Metamagic - Empowered Spell: Special
CP 0 Cloak of Protection 1 --
SP 0 Staff of Fire 1 --
EP 0
GP 0
PP 0
WEIGHT CARRIED
0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Jigrul
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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CHA 16 +8
Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Fire Bolt Sorcerer +8 1A 120 ft. V,S Instantaneous PHB 242 V/S
O Chill Touch Sorcerer +8 1A 120 ft. V,S 1 round PHB 221 D: 1Rnd, V/S
O Mage Armor Sorcerer -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M
O Magic Missile Sorcerer -- 1A 120 ft. V,S Instantaneous PHB 257 V/S
O Sleep Sorcerer -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M
O Burning Hands Staff of Fire DEX 16 1A Self/15 ft. Cone V,S Instantaneous PHB 220 1 Charge (10/10), 15 ft. Cone, V/S
O Mind Spike <C> Sorcerer WIS 16 1A 60 ft. S Concentration, up to 1 hour XGtE 162 D: 1h, S
O Hellish Rebuke Infernal Legacy DEX 16 1R 60 ft. V,S Instantaneous PHB 250 1/LR, V/S
O Darkness <C> Infernal Legacy -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 1/LR, D: 10m, 15 ft. Sphere, V/M
O Haste <C> Sorcerer -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M
O Erupting Earth Sorcerer DEX 16 1A 120 ft./20 ft. Cube V,S,M Instantaneous EE 155 20 ft. Cube, V/S/M
O Fireball Staff of Fire DEX 16 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 3 Charges (10/10), 20 ft. Sphere, V/S/M
O Wall of Fire <C> Staff of Fire DEX 16 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 285 4 Charges (10/10), D: 1m, V/S/M
SPELLS
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