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Mung

The document describes a character named Mung who is a Halfling Priest. It lists Mung's abilities, equipment, and spells the Priest can cast including Cure Wounds, Light, Protection from Evil, and Turn Undead.

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0% found this document useful (0 votes)
9 views

Mung

The document describes a character named Mung who is a Halfling Priest. It lists Mung's abilities, equipment, and spells the Priest can cast including Cure Wounds, Light, Protection from Evil, and Turn Undead.

Uploaded by

Bloody Sunday
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Mung WEAPONS: Club, crossbow, dagger, mace, longsword, staff, warhammer;

ARMOR: All armor and shields


www.shadowdarklings.net LANGUAGES: Celestial, Common

Halfling: STEALTHY: Once per day become invisible for 3 rounds.

Priest: PRIEST SPELLCASTING: To cast a Priest spell, roll 1d20+1 vs a DC


9 -1 12 +1 Halfling
equal to 10 + the spell's tier.

Priest-1: CASTING: +1 to Priest spell casting rolls (inc. above)

Priest-3: CASTING: +1 to Priest spell casting rolls (inc. above)

SPELLS: Blind/Deafen, Cure Wounds, Light, Protection from Evil, Smite, Turn
Undead

10 +0 8 -1 Priest

13 +1 16 +3 4 0 40

Crusader
20 13 Leather armor

Shield Holy symbol

Dagger

Lawful Longsword

LONGSWORD: -1, 1d8

DAGGER: -1/+0 (N), 1d4 (FIN)


Mercenary

Saint Terragnis
BLIND/DEAFEN (Tier 2, Priest), DC 12 to cast
Duration: Focus
Range: Near
You utter a divine censure, blinding or deafening one creature you can see in range. The creature has disadvantage on tasks requiring the lost
sense.

CURE WOUNDS (Tier 1, Priest), DC 11 to cast


Duration: Instant
Range: Close
Your touch restores ebbing life.
Roll a number of d6s equal to 1 + half your level (rounded down). One target you touch regains that many hit points.

LIGHT (Tier 1, Priest), DC 11 to cast


Duration: 1 hour real time
Range: Close
One object you touch glows with bright, heatless light, illuminating out to a near distance for 1 hour of real time.

PROTECTION FROM EVIL (Tier 1, Priest), DC 11 to cast


Duration: Focus
Range: Close
For the spell's duration, chaotic beings have disadvantage on attack rolls and hostile spellcasting checks against the target. These beings also
can't possess, compel, or beguile it.
When cast on an already possessed target, the possessing entity makes a CHA check vs. the last spellcasting check. On a failure, the entity is
expelled.

SMITE (Tier 2, Priest), DC 12 to cast


Duration: Instant
Range: Near
You call down punishing flames on a creature you can see within range. It takes 1d6 damage.

TURN UNDEAD (Tier 1, Priest), DC 11 to cast


Duration: Instant
Range: Near
You rebuke undead creatures, forcing them to flee. You must present a holy symbol to cast this spell.
Undead creatures within near of you must make a CHA check opposed by your spellcasting check. If a creature fails by 10+ points and is equal to
or less than your level, it is destroyed. Otherwise, on a fail, it flees from you for 5 rounds.

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