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Agile Unit - 1

The document discusses traditional software development and introduces agile management theories, principles and methods. It compares the traditional and agile models, classifies popular agile methods like Scrum, XP and Kanban, and outlines the Agile Manifesto values emphasizing individuals, working software, customer collaboration and responding to change.
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© © All Rights Reserved
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0% found this document useful (0 votes)
15 views

Agile Unit - 1

The document discusses traditional software development and introduces agile management theories, principles and methods. It compares the traditional and agile models, classifies popular agile methods like Scrum, XP and Kanban, and outlines the Agile Manifesto values emphasizing individuals, working software, customer collaboration and responding to change.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Introduction to Traditional Software development:

1.2 The major theories for agile management:

​ Process Control Theory:

/
om
● Explanation: Process control theory emphasizes managing work
processes to achieve efficient outcomes. In agile management, it involves

.c
continually monitoring and adjusting processes to ensure they are flexible
and responsive to change.

ot
● Application in Agile: Agile methodologies focus on iterative development

sp
and continuous improvement. Process control theory aligns with agile by
emphasizing adaptive planning and constant monitoring to achieve better

og
outcomes.
​ Marketing Concept:
bl
● Explanation: The marketing concept revolves around understanding and
s.
meeting customer needs and preferences. Agile management embraces
nv

this by prioritizing customer satisfaction and delivering value through


iterative development and customer feedback.
ar

● Application in Agile: Agile methodologies emphasize customer


um

collaboration and feedback loops, ensuring that products or services meet


the evolving needs of customers.
​ Emergence:
yk

● Explanation: Emergence theory suggests that complex systems and


ija

patterns emerge from simple interactions and self-organization. In agile


management, solutions evolve through collaboration and interactions
//v

among team members and stakeholders.


● Application in Agile: Agile teams work collaboratively and adaptively,
s:

allowing innovative solutions to emerge through iterative cycles of


tp

development, where ideas and improvements evolve over time.


ht

​ Job Design Theory:


● Explanation: Job design theory focuses on structuring roles and tasks to
enhance employee satisfaction and productivity. In agile management, job
design is about creating flexible roles that promote autonomy,
collaboration, and self-organization within teams.
● Application in Agile: Agile teams are often cross-functional,
self-organized, and empowered to make decisions. Job design theory
aligns with agile by emphasizing the importance of creating roles and
responsibilities that foster innovation, collaboration, and employee
satisfaction.

1.3 Agile Software Development:

​ Project Initiation:

/
● Define project vision, goals, and scope.

om
● Establish the initial product backlog.
​ Sprint Planning:

.c
● Break down the backlog into manageable tasks.

ot
● Select sprint items based on priority and feasibility.

sp
​ Sprint Execution:
● Development starts with the cross-functional team.

og
● Daily stand-up meetings for updates and issue identification.
​ Continuous Integration & Testing:
bl
● Continuous integration into a shared repository.
s.
● Testing (automated and manual) for feature quality.
nv

​ Sprint Review:
● Showcase completed work to stakeholders.
ar

● Collect feedback on delivered functionality.


um

​ Sprint Retrospective:
● Reflect on sprint successes and challenges.
yk

● Identify improvements for the next sprint.


​ Backlog Refinement:
ija

● Review and refine the product backlog.


● Prioritize backlog items for upcoming sprints.
//v

​ Next Sprint Planning:


s:

● Plan the next sprint based on refined backlog items and feedback.
​ Repeat:
tp

● Continuously iterate through the process for incremental improvements.


ht
1.4 Traditional model vs agile model:

Aspect Traditional Methodologies Agile

/
Approach Sequential, linear approach Iterative, incremental approach

om
.c
Embraces changing
Requirements Fixed requirements upfront

ot
requirements

sp
Delivery Big-bang delivery at the end Incremental, frequent deliveries

og
Flexibility bl Rigid, less adaptable to changes
Embraces change, allows
s.
flexibility
nv

Limited after initial requirements Continuous customer


ar

Customer Involvement
phase collaboration
um

Communication Hierarchical Collaborative and transparent


yk

Ongoing risk management


ija

Risk Management Risk mitigation before development


//v
s:
tp

1.5 Classification of agile methods :


ht

1. Scrum:

● Description: Iterative and incremental approach with fixed-length


iterations (sprints).
● Use Case: Developing a Mobile App
● Example: A team uses Scrum to build a travel app. They plan
features for each sprint, focusing on booking, itinerary planning,
and user feedback integration.

2. Extreme Programming (XP):

● Description: Emphasizes coding simplicity, teamwork, and frequent

/
om
releases.
● Use Case: Financial Software Development

.c
● Example: XP is employed in building secure banking software,
ensuring pair programming for code quality and TDD for security.

ot
sp
3. Kanban:

og
● Description: Visualizes workflow, limits work in progress, and promotes
continuous delivery.
bl
● Use Case: Content Management System (CMS) Development
s.
● Example: A team uses Kanban for developing a CMS, managing
nv

content updates, and prioritizing tasks for continuous delivery.


ar

4. Lean Software Development:


um

● Description: Eliminates waste, amplifies learning, and delivers value


quickly.
yk

● Use Case: Startup MVP Development


● Example: Lean principles guide a startup in developing a Minimum
ija

Viable Product (MVP) for rapid user feedback and value delivery.
//v

5. Crystal Methodologies:
s:

● Description: Tailors Agile practices to specific project needs.


tp

● Use Case: Agile Implementation in a Large Corporation


ht

● Example: Different Crystal variants are applied across various


departments, customized to their specific project requirements.

6. Feature-Driven Development (FDD):

● Description: Develops features incrementally in short cycles.


● Use Case: E-commerce Platform Development
● Example: FDD is used to build an online marketplace by breaking
down features like user authentication, product listings, and
payments.

7. Dynamic Systems Development Method (DSDM):

● Description: Focuses on delivering results incrementally with active user


involvement.

/
om
● Use Case: Government Software Project
● Example: A government software project employs DSDM to involve

.c
users for ongoing feedback, ensuring delivered features meet their
needs.

ot
sp
1.6 Agile Manifesto Values:

og
​ Individuals and Interactions over Processes and Tools:
● Emphasizes the importance of people and effective communication within
bl
a team over relying solely on methodologies or tools.
s.
​ Working Software over Comprehensive Documentation:
nv

● Prioritizes functional software and delivers value to customers over


extensive documentation.
ar

​ Customer Collaboration over Contract Negotiation:


um

● Advocates for close collaboration and engagement with customers to


understand and meet their needs over strict contractual agreements.
yk

​ Responding to Change over Following a Plan:


● Encourages adaptability and flexibility in responding to changing
ija

requirements over strictly adhering to initial project plans.


//v

1.6 Agile 12 Principles:


s:
tp

1. Customer Satisfaction:
ht

● Priority: Satisfying the customer through early and continuous delivery of


valuable software is the highest priority.

2. Welcome Change:
● Flexibility: Welcoming changing requirements, even late in development.
Agile processes harness change for the customer's competitive
advantage.

3. Frequent Deliveries:

/
● Timely Delivery: Delivering working software frequently, with a preference

om
for the shortest timescale.

.c
4. Collaboration:

ot
sp
● Customer Partnership: Business people and developers must work
together daily throughout the project.

og
bl
5. Supportive Environment:
s.
● Team Empowerment: Build projects around motivated individuals. Give
nv

them the environment and support they need, and trust them to get the job
ar

done.
um

6. Face-to-Face Conversations:
yk

● Efficient Communication: The most efficient and effective method of


ija

conveying information to and within a development team is face-to-face


//v

conversation.
s:

7. Progress Measurement:
tp
ht

● Working Software: Working software is the primary measure of progress.

8. Sustainable Pace:
● Sustainable Development: Agile processes promote sustainable
development. The sponsors, developers, and users should be able to
maintain a constant pace indefinitely.

9. Continuous Excellence:

/
● Technical Excellence: Continuous attention to technical excellence and

om
good design enhances agility.

.c
10. Simplicity:

ot
sp
● Minimize Work: Simplicity—the art of maximizing the amount of work not
done—is essential.

og
bl
11. Self-Organization:
s.
● Empowered Teams: The best architectures, requirements, and designs
nv

emerge from self-organizing teams.


ar

12. Reflect and Adjust:


um

● Adaptability: At regular intervals, the team reflects on how to become


yk

more effective, then tunes and adjusts its behavior accordingly.


ija

1.7 Agile Project Management :


//v
s:

1. Envision:
tp
ht

● Objective: Establish a clear vision and scope for the project.


● Activities:
■ Define project goals,
■ identify stakeholders
■ Outline initial requirements.
● Example: In envisioning, a team aims to create a new e-commerce
platform. They outline key functionalities, target users, and overarching
project objectives.

2. Speculate:

● Objective: Speculate or hypothesize potential solutions or features.


● Activities:

/
om
■ Brainstorm ideas,
■ Explore different approaches

.c
■ Outline potential solutions.
● Example: During speculation, the team generates concepts for the

ot
platform's user interface, considering various design patterns and usability

sp
principles.

og
3. Explore:

bl
● Objective: Investigate and validate selected solutions or features.
s.
● Activities:
nv

■ Develop prototypes
■ Conduct feasibility studies
ar

■ Validate hypotheses.
● Example: In the exploration phase, the team creates a clickable prototype
um

for the platform's checkout process to test its usability with potential
users.
yk

4. Adapt:
ija

● Objective: Embrace feedback and adapt based on insights gathered.


//v

● Activities:
s:

■ Incorporate feedback,
■ Make necessary adjustments
tp

■ Refine the solutions.


ht

● Example: After user testing the prototype, the team adapts the checkout
process based on user feedback, simplifying steps and enhancing
usability.

5. Close:
● Objective: Conclude the project phase or iteration, preparing for the next
steps.
● Activities:
■ Review outcomes
■ Document key learnings
■ Prepare for transitioning or starting the next phase.
● Example: In the closure phase, the team summarizes findings from user

/
testing, documents lessons learned, and prepares to move forward with

om
implementing changes.

.c
These phases appear to represent a more iterative and exploratory approach,

ot
emphasizing hypothesis-driven development, experimentation, and adaptation,
which are in line with Agile principles of flexibility and responsiveness.

sp
1.8 Agile Team Interactions :

og
bl
1. Define Clear Goals and Objectives:
s.
● Establish clear project goals, vision, and expected outcomes.
nv

● Ensure every team member understands the project's purpose and their
ar

role within it.


um

2. Form Cross-Functional Teams:


yk

● Build teams with diverse skill sets necessary to accomplish project tasks.
● Encourage collaboration among individuals from different backgrounds
ija

and expertise areas.


//v
s:

3. Conduct Regular Stand-up Meetings:


tp

● Hold daily stand-up meetings (15 minutes max) to update team members
ht

on progress, tasks, and any impediments.


● Each team member shares their accomplishments, plans for the day, and
any challenges they're facing.

4. Promote Open Communication:


● Foster an environment where team members feel comfortable sharing
ideas, concerns, and feedback openly.
● Encourage active listening and respect for differing viewpoints within the
team.

5. Utilize Collaboration Tools:

● Implement tools like Jira, Trello, Slack, or Microsoft Teams to facilitate

/
om
communication, task assignment, and progress tracking.
● Ensure all team members are familiar with and have access to these tools.

.c
6. Encourage Pair Programming or Mob Programming:

ot
sp
● Emphasize pair programming, where two developers collaborate on the
same task, enhancing code quality and knowledge sharing.

og
● Explore mob programming for the entire team to collaborate on complex
problems or critical tasks together.
bl
s.
7. Conduct Retrospectives:
nv

● Regularly conduct retrospectives at the end of each iteration (sprint).


● Reflect on what worked well, what could be improved, and take actionable
ar

steps for enhancement in the upcoming iterations.


um

8. Engage with Customers/Stakeholders:


yk

● Involve customers or stakeholders throughout the project to gather


ija

feedback and ensure alignment with their requirements.


● Incorporate changes iteratively based on received feedback.
//v

9. Encourage Self-Organization:
s:
tp

● Empower teams to organize themselves, make decisions, and plan their


work.
ht

● Foster a sense of ownership and responsibility among team members.

10. Visualize Work and Progress:

● Use visual management tools like Kanban boards or task boards to make
tasks and progress visible to the entire team.
● Aid in better coordination and understanding of tasks and priorities.

11. Foster a Culture of Continuous Improvement:

● Encourage a culture of continuous learning and improvement within the


team.
● Act on feedback received during retrospectives to enhance team
performance.

/
om
12. Adapt and Iterate:

.c
● Continuously adapt team processes based on feedback, changing project

ot
needs, and evolving circumstances.

sp
● Iteratively refine interactions and practices to optimize collaboration and
productivity.

og
Following these steps fosters effective communication, collaboration, and
bl
synergy among team members, enabling them to deliver high-quality products
s.
that meet customer needs while promoting a culture of continuous improvement
and adaptability.
nv

Ethics play a crucial role in Agile teams, guiding behaviors, decision-making, and
ar

interactions within the team and with stakeholders. Here's how ethics manifest
within Agile teams:
um

1.9 Ethics in Agile Team :


yk
ija

1. Transparency and Honesty:


//v

● Truthfulness: Encourages honesty in communication, reporting progress,


and sharing challenges openly.
s:

● Transparency: Promotes sharing information openly within the team and


tp

with stakeholders.
ht

2. Respect and Collaboration:

● Respect: Emphasizes mutual respect among team members, valuing


diverse opinions and perspectives.
● Collaboration: Encourages working together in a supportive and inclusive
environment.
3. Accountability and Responsibility:

● Accountability: Holds team members accountable for their commitments


and actions.
● Responsibility: Encourages taking responsibility for one's work and
contributing to team goals.

4. Customer Focus:

/
om
● Customer-Centric Approach: Ensures that decisions and actions align with

.c
delivering value to customers.
● Ethical Decision-Making: Balances customer needs with ethical

ot
considerations.

sp
5. Continuous Improvement:

og
● Learning Culture: Emphasizes learning, growth, and self-improvement
bl
among team members.
s.
● Ethical Reflection: Encourages reflecting on ethical implications during
retrospectives and learning from experiences.
nv
ar

6. Handling Conflicts and Dilemmas:


um

● Ethical Decision-Making: Guides in resolving conflicts or ethical dilemmas


that may arise within the team or regarding project requirements.
yk

7. Adherence to Agile Principles:


ija

● Alignment with Agile Values: Ensures that ethical behavior aligns with
//v

Agile principles and values.


● Continuous Ethical Assessment: Regularly assesses if team practices and
s:

decisions align with ethical standards.


tp

Maintaining high ethical standards within Agile teams helps build trust, fosters a
ht

positive work environment, and ensures integrity in delivering products or


services. It enables teams to navigate challenges and make decisions aligned
with moral principles while achieving project goals and meeting customer needs.
1.10 Agility in Design , Testing:
1.10.1 Agile Design Principles:

​ Simplicity:
● Strive for the simplest solution that fulfills requirements, avoiding
unnecessary complexity.
​ Incremental Change:
● Make small, incremental changes to the design to ensure

/
adaptability to evolving needs.

om
​ Collaboration and Communication:
● Foster collaboration among team members, stakeholders, and

.c
users for shared understanding and better design decisions.

ot
​ Feedback and Adaptation:

sp
● Gather feedback early and continuously adapt the design based on
changing requirements and user input.

og
​ Flexibility and Adaptability:
● Design software to be flexible and adaptable to accommodate
bl
changes without requiring extensive rework.
s.
​ Continuous Improvement:
nv

● Encourage a culture of continuous improvement in design practices


and solutions.
ar

​ Empathy for Users:


um

● Design with empathy, understanding users' needs, behaviors, and


preferences.
​ Test-Driven Design:
yk

● Write tests early in the design phase to ensure the design meets
ija

functional requirements.
//v

1.10.2 Agile Design Methodologies:


s:
tp

1. Single Responsibility Principle (SRP):


ht

● Concept: A class should have only one reason to change or one


primary responsibility.
● Agile Impact: Enhances maintainability and testability by keeping
classes focused on a single purpose.
● Example: A class responsible for handling user authentication
should solely focus on authentication tasks without mixing other
functionalities, like user data storage.

2. Open/Closed Principle (OCP):

/
● Concept: Software entities should be open for extension but closed

om
for modification.

.c
● Agile Impact: Encourages extending behavior without altering

ot
existing code, reducing the risk of unintended side effects.

sp
● Example: Using interfaces or abstractions to allow new
functionalities through implementation without modifying existing

og
code.

bl
s.
3. Liskov Substitution Principle (LSP):
nv

● Concept: Objects of a superclass should be replaceable with


ar

objects of its subclasses without affecting the correctness of the


um

program.
● Agile Impact: Ensures consistency and reliability of code when
yk

substituting classes, promoting modularity and flexibility.


ija

● Example: If a class inherits from an interface, it should be capable


//v

of replacing any other class implementing that interface without


s:

causing issues.
tp

4. Interface Segregation Principle (ISP):


ht

● Concept: Clients should not be forced to depend on interfaces they


don't use.
● Agile Impact: Promotes smaller, more specific interfaces, reducing
unnecessary dependencies and ensuring cleaner code.
● Example: Breaking large interfaces into smaller, specialized ones to
cater to different client needs without unnecessary dependencies.

5. Dependency Inversion Principle (DIP):

● Concept: High-level modules should not depend on low-level

/
modules. Both should depend on abstractions.

om
● Agile Impact: Promotes loose coupling, enabling flexibility in

.c
changing or replacing components without impacting the entire

ot
system.

sp
● Example: Using interfaces or abstract classes to decouple
higher-level and lower-level modules, allowing easier substitution.

og
bl
Applying SOLID principles in Agile software development contributes to
s.
more maintainable, understandable, and adaptable code. These principles
nv

help Agile teams create software that is easier to extend, maintain, and
ar

refactor, aligning with Agile's focus on delivering high-quality, flexible


um

solutions that can adapt to changing requirements.


yk
ija

10.1.3 Agile methodology design practices steps:


//v
s:

1. Understand User Requirements:


tp

● Collaborate with stakeholders, users, and product owners to


ht

understand and prioritize requirements through user stories or


features.

2. Create Initial Design Concepts:


● Sketch out initial design concepts or wireframes based on the
identified user stories, focusing on the essential functionalities.

3. Iterative Design Refinement:

● Start with a basic design and refine it iteratively. Allow for


continuous improvement based on feedback and changing
requirements.

/
om
4. Feedback Loops and Prototyping:

.c
● Develop prototypes or mock-ups to gather quick feedback from

ot
stakeholders or end-users.

sp
● Use feedback to refine the design further.

og
5. Collaboration Across Teams:

bl
● Ensure constant communication and collaboration between
s.
designers, developers, testers, and stakeholders to align on design
requirements.
nv

6. Usability Testing:
ar
um

● Conduct usability tests on design prototypes to evaluate user


interaction and experience.
yk

● Gather insights and refine the design based on usability testing


results.
ija
//v

7. Design in Short Iterations:


s:
tp

● Break down the design tasks into small, manageable chunks to


match Agile development sprints/iterations.
ht

● Focus on delivering incremental design improvements aligned with


development iterations.

8. Continuous Integration with Design:


● Ensure that design changes are integrated continuously with the
development process.
● Collaborate closely with developers to implement and iterate on
designs incrementally.

9. Visual Documentation and Artifacts:

● Document design decisions, patterns, and style guides visually to

/
om
ensure a consistent and coherent design approach across the
project.

.c
10. Adaptability and Flexibility:

ot
sp
● Be ready to adapt the design to changing requirements or feedback
received during the development process.

og
● Iterate on the design continuously to align with evolving project
needs.
bl
s.
11. Collaborative Review and Retrospectives:
nv

● Conduct design reviews and retrospectives regularly to gather


ar

feedback and improve the design process.


um

12. Alignment with Business Objectives:


yk

● Ensure that design practices align with the overall business goals
and user needs, focusing on delivering value to end-users.
ija

1.10.2 Agile Testing


//v
s:

1.10.2.1 Agile testing principles:


tp
ht

1. Early and Continuous Testing:

● Testing activities start early in the development cycle and


continue throughout, ensuring defects are identified and
addressed promptly.
2. Customer Collaboration in Testing:

● Collaboration between customers, stakeholders, and testers


ensures testing aligns with user needs and expectations.

3. Frequent Feedback and Adaptation:

/
om
● Quick feedback loops from testing drive necessary adaptations,
fostering continuous improvement and response to change.

.c
ot
4. Test Automation:

sp
● Automated testing accelerates the testing process, enhances

og
coverage, and allows quick regression testing.

bl
5. Focus on Business Value:
s.
● Testing efforts prioritize delivering business value, aligning with
nv

user and stakeholder requirements.


ar
um

6. Empowerment and Collaboration:


yk

● Teams collaborate to share testing responsibilities, fostering a


sense of ownership and collective accountability.
ija
//v

7. Simplicity and Minimalism:


s:

● Testing strategies focus on simplicity, covering critical


tp

functionalities, and avoiding unnecessary complexity.


ht

8. Continuous Improvement:

● Encourages a culture of learning, allowing teams to continuously


refine testing strategies and approaches.
9. Adaptability and Flexibility:

● Testing plans and approaches are adaptable to accommodate


changes in requirements and project scope.

10. Risk-Based Testing:

/
om
● Prioritizes testing efforts based on perceived risks, focusing on
critical areas to ensure maximum risk coverage.

.c
ot
1.10.2.3 Agile life cycle

sp
1. Understanding Requirements:

og
● Collaboratively gather and refine requirements in the form of user
bl
stories or features, involving stakeholders, testers, and
s.
developers.
nv
ar

2. Test Planning:
um

● Create a test plan outlining the testing approach, strategies, and


priorities for upcoming iterations/sprints.
yk

● Identify test objectives, scope, resources, and risks.


ija
//v
s:

3. Test Design:
tp
ht

● Based on user stories or features, design test scenarios, test


cases, and test data to cover various functionalities.
● Plan for automated and manual tests, focusing on acceptance
criteria and user needs.
4. Test Execution:

● Run tests based on the designed test cases, covering functional,


non-functional, and regression testing.
● Execute automated tests alongside manual tests to verify
implemented functionalities.

/
om
5. Continuous Integration and Testing:

.c
● Integrate new code changes continuously and run automated tests

ot
to ensure code stability.

sp
● Monitor test results, identify defects, and provide quick feedback

og
to development teams.

bl
6. Regression Testing:
s.
nv

● Conduct frequent regression testing to ensure that new changes


haven't adversely impacted existing functionalities.
ar

● Automate regression tests to efficiently validate the entire


um

application.
yk

7. User Acceptance Testing (UAT):


ija

● Involve stakeholders or end-users to perform UAT to validate that


//v

the software meets their requirements and expectations.


s:
tp

8. Feedback and Retrospectives:


ht

● Gather feedback from stakeholders, users, and team members on


the testing process and the software's quality.
● Conduct retrospectives to identify areas for improvement in
testing practices and strategies.
9. Adaptation and Iteration:

● Adapt testing approaches and plans based on feedback, changes


in requirements, or lessons learned from retrospectives.
● Iterate through the Agile Testing Life Cycle in subsequent
sprints/iterations, aiming for continuous improvement.

/
om
10. Release and Monitoring:

.c
● Ensure a stable and tested increment of the software is ready for

ot
release at the end of each iteration.

sp
● Monitor post-release to identify any issues, gather data for further

og
improvements.

bl
This iterative and continuous Agile Testing Life Cycle promotes
s.
collaboration, flexibility, and adaptability, enabling teams to deliver
nv

high-quality software in a dynamic and evolving environment.


ar

1.11 Agile Documentation:


um

Agile documentation refers to the practice of creating, maintaining, and evolving


yk

documentation in Agile software development methodologies. Unlike traditional


ija

approaches that emphasize comprehensive documentation, Agile documentation


focuses on producing just enough documentation to support the development process
//v

without unnecessary overhead. It aligns with Agile principles, promoting flexibility,


collaboration, and responsiveness to change.
s:
tp

Key Aspects of Agile Documentation:


ht

​ Lean and Lightweight:


● Emphasizes concise and purposeful documentation over extensive and
rigid documentation.
● Focuses on capturing essential information needed for understanding and
collaboration.
​ Evolutionary and Iterative:
● Documentation evolves continuously alongside the software, adapting to
changes in requirements and features.
● Updated incrementally in each iteration or sprint, reflecting the latest
version of the software.
​ Collaborative and Accessible:
● Encourages collaboration among team members, stakeholders, and
subject matter experts for documentation updates.

/
● Documentation is accessible and available to all team members, fostering

om
transparency and shared understanding.
​ Alignment with Development Process:

.c
● Integrates documentation within the Agile development workflow,

ot
synchronizing it with the development phases.

sp
● Supports ongoing development, testing, and reviews, serving as a
reference for the team.

og
​ Balanced Detail and Relevance:
● Strikes a balance between providing enough detail to convey essential
bl
information and avoiding unnecessary details that may become obsolete
s.
quickly.
● Focuses on capturing information relevant to user stories, features, and
nv

functionalities.
ar

Examples of Agile Documentation:


um

​ User Stories: Brief narratives describing specific functionalities or requirements.


yk

​ Wireframes or Mock-ups: Visual representations of the user interface or system


design.
ija

​ ReadMe Files: Instructions for setup, configuration, and usage of software


//v

components.
​ Test Plans and Reports: Documentation outlining testing strategies, scenarios,
s:

and test results.


tp

​ Architecture Diagrams: Visual representations of the system's architecture and


components.
ht

​ Meeting Notes or Retrospectives: Records of discussions, decisions, and action


items from meetings or retrospectives.

Agile documentation aims to provide just-in-time information that supports the Agile
development process, promoting collaboration, adaptability, and efficient
communication within the team and with stakeholders.
1.12 Agile Drivers:

● Customer Satisfaction and Value Delivery:


● Prioritizing customer satisfaction by delivering value continuously and
efficiently.

/
● Adaptability and Flexibility:

om
● Embracing change and responding quickly to evolving customer needs
and market dynamics.

.c
● Collaboration and Communication:

ot
● Fostering collaboration among cross-functional teams and effective
communication to achieve shared goals.

sp
● Iterative and Incremental Development:
● Breaking work into smaller iterations, allowing for incremental

og
development and continuous feedback.

bl
Continuous Improvement and Learning:
● Encouraging a culture of continuous improvement, where teams reflect,
s.
adapt, and refine their processes.
nv

● Empowerment and Trust:


● Empowering teams to make decisions, take ownership, and trust them to
ar

achieve project objectives.


um

● Quality Focus:
● Emphasizing delivering high-quality products by integrating testing and
quality assurance throughout development.
yk
ija
//v
s:
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1.13 Capabilities and values:


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1. Efficiency:

Explanation: Agile methodologies prioritize efficiency by focusing on delivering

incremental value through iterative development cycles. Teams break down


work into smaller, manageable tasks (user stories) and continuously refine

processes to maximize productivity.

Example: An Agile team working on a mobile app development project divides

tasks into small iterations or sprints. Through daily stand-ups and regular

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reviews, they swiftly address challenges and progress efficiently toward their

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sprint goals.

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2. High Quality:

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Explanation: Agile emphasizes maintaining high-quality standards throughout the

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development process. Continuous testing, peer reviews, and stakeholder

feedback ensure that each increment of the product meets defined quality
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criteria.
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Example: In Agile, the development team integrates automated testing within the
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development process. Continuous integration and regular code reviews help


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identify and rectify issues early, ensuring a higher-quality end product.


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3. Project Predictability:
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Explanation: Agile strives to provide predictability in project outcomes by setting


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realistic goals for each iteration. Through regular planning and review sessions,
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teams estimate work accurately, enhancing the project's predictability.


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Example: Using velocity metrics, an Agile team estimates how much work they

can accomplish in each sprint. Based on historical data and team capacity, they

forecast completion dates for project milestones.


4. Adaptability:

Explanation: Agile methodologies foster adaptability by embracing changes in

requirements, technology, or market needs. Teams pivot quickly based on

feedback, ensuring that the product remains aligned with evolving demands.

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Example: An Agile team receives feedback from beta testing indicating a need

for a significant feature change. They readily adjust the backlog, reprioritize

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tasks, and implement the changes in the upcoming sprint.

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How Agile Ensures Development:

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Agile ensures effective development by integrating these capabilities into its core

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principles. By valuing individuals and interactions, working software, customer
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collaboration, and responding to change, Agile methodologies create an
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environment where these capabilities can thrive. Teams embrace these values to
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consistently deliver valuable, high-quality software that adapts to change


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efficiently and predictably.


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