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This document provides an introduction and instructions for playing a series of unique missions for the Age of Fantasy tabletop wargame. It includes 18 missions with special rules and objectives, as well as an optional campaign system to connect the missions and allow units to gain experience over multiple battles.

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leapfrog411
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0% found this document useful (0 votes)
46 views4 pages

Sample

This document provides an introduction and instructions for playing a series of unique missions for the Age of Fantasy tabletop wargame. It includes 18 missions with special rules and objectives, as well as an optional campaign system to connect the missions and allow units to gain experience over multiple battles.

Uploaded by

leapfrog411
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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AGE OF FANTASY - DARK CRUSADE v3.3.0

Introduction Contents
This mission pack for Age of Fantasy contains 18 unique Playing with Mission Packs .......................................................... 3
missions that feature special rules and objectives which bring
Missions ............................................................................................ 4
you new and unique ways to play the game.
Mission 1 - Blood & Glory ............................................... 4
The missions may be played by page order, or by randomly
selecting them, or you can freely pick one. We have also Mission 2 - Forbidden Forest ........................................... 5
included a simple campaign and progression system for you to Mission 3 - Sacred Temple ............................................... 6
play the missions as a series of connected games.
Mission 4 - The Great Valley ........................................... 7

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To play these missions you’re going to need the core rules for
Age of Fantasy as well as some army lists, which you can find Mission 5 - Volcanic Activity .......................................... 8
for free on our website: www.onepagerules.com Mission 6 - The Danse Macabre ...................................... 9
About OPR Mission 7 - Dark Realm .................................................. 10

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OPR (www.onepagerules.com) is the home of many free games Mission 8 - Hammer & Anvil ........................................ 11
which are designed to be fast to learn and easy to play.
Mission 9 - Lost in the Mist ........................................... 12
This project was made by gamers for gamers and it can only
Mission 10 - Opening Duel ............................................ 13
exist thanks to the support of our awesome community.
Mission 11 - King of the Hill.......................................... 14
If you want to help us in making more awesome content, you
can support us on Patreon: www.patreon.com/onepagerules Mission 12 - Shatter the Pillars ...................................... 15

Thank you for playing! Mission 13 - Mystic Dawn ............................................. 16


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Mission 15 - Monuments Rise ....................................... 18


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Mission 16 - Fluid Priorities .......................................... 19

Mission 17 - The Cattle Rustlers ................................... 20

Mission 18 - Plague Lands ............................................. 21

Army Sheet ..................................................................................... 22


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Created By: Gaetano Ferrara

Mission Design: Ivan Ananin, Gaetano Ferrara,


Ryan Kowalski, Austin McIlsley

Illustrations: Brandon Gillam

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PLAYING WITH MISSION PACKS
Introduction Progression System Leveling Up: When a unit earns 5 XP it
becomes 25pts more expensive and you
This mission pack offers you lots of Campaign Progress: The casualties and roll one die to see what trait it gets:
missions which are focused on fun new xp systems are a simple way to add new
ways to play, with interesting objectives narrative elements to your campaign by Result Trait
and special rules to spice things up. having units suffer injuries and become 1 Agile - Moves +1” on advance
stronger as the campaign goes on, but and +2” on rush and charge.
There are two main ways to use this 2 Headstrong - Gets +1 to rolls
this is completely optional.
mission pack when playing: when taking morale tests.
Casualties: At the end of the game, all 3 Specialist - Gets +1 to rolls in
• One-Off Games melee or shooting (pick one).
units that were fully destroyed or routed

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• Campaigns 4 Resilient - Gets +1 to rolls
count as casualties.
when blocking hits.
One-Off Games Unit Recovery: For every unit that is a 5 Elite - May re-roll one roll of
casualty roll one die and check what any kind once per game.
One-off games are just single matches
6 Fast Learner - May pick any

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played using any of the missions, and happens to it here:
other trait from the list.
there are different ways you can pick Result Casualty
which mission to play next: 1 Injured - Unit gets -1 to all Each trait (except for Specialist) can only
rolls for the next mission. be gained once, and if you roll a trait
• Free Pick: Simply pick whichever
2-5 Recovered - Unit recovers and you already have simply re-roll. Units
mission you feel like trying.
may be used without penalties. can’t earn more than 30xp, so they can
• Page Order: Play the missions in 6 Top Recovery - Unit recovers level up max. 6 times.
order from the first page to the last. and earns +1 XP.
• Random: Divide the missions into 3
Earning XP: Units earn XP in battle for
groups of 6, and then roll a D3 and
a D6 to see the mission number that
you should play (example: if you
roll a 1 followed by a 6, then you


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each of the following things:

+1 XP: Not a casualty


+1 XP: Killed a unit
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should play mission 6).
• +2 XP: Killed a hero unit
Campaigns • +3 XP: Killed a hero and its unit
Unlike one-off games, campaigns are a Mark earned XP on the army sheet in
series of connected games in which units order to see when units level up.
suffer injuries and become stronger as
the campaign goes on.
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Before starting, you must pick one of


these campaign length types:

• Game-Limited: Play D6+4 missions,


and after the last match the player
with most CVP is the winner.
• Point-Limited: The campaign ends
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once a player has earned D6+4 CVP


after a match, who is the winner.
• Time-Limited: The campaign ends
after D6+4 weeks, and the player
with most CVP at the end wins.
• Endless: The campaign never ends,
but instead players keep track of
how many CVP they earned on a
leaderboard.

At the end of each mission, the player


that won the match gets 1 CVP.

To determine which mission you should


play next, pick one using the random
method as in one-off games.

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MISSION 1 - BLOOD & GLORY
Mission Background Objectives Special Rules
When it comes to matters of war, even Before the game begins, count the total Corpse Piles: Whenever a unit is fully
the simplest of battles can be a test for number of units in each player’s army, destroyed, place a corpse pile marker in
any general. Unexpected changes in with combined units and heroes joining its place. All units within 6” of a corpse
weather, the rising count of the dead units counting as one. Each player may pile gets -1 to morale test rolls.
and a fierce opponent are challenges that then also select one of their heroes to be
Rain Storm: At the beginning of each
only best have mastered. the army general and may also select
round, roll one die, and apply the effect
one of their battle standards to count as
The Battlefield the army battle standard.
until the end of the round:

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For this mission you’ll need a 6’x4’ table Result Event
At the end of the game players get 2 VPs 1 Heavy Rain – Units can’t target
with at least 10-15 pieces of terrain on it. for destroying at least half of the units in enemies over 18” away, and all
The Armies the enemy army, plus 1 VP for each units get -2” on Advance
friendly hero and battle standard that is actions and -4” on Rush and

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For this mission you’ll need two armies still on the table. Charge actions.
of equal point cost, and each army must 2-3 Light Rain – All units get -2”
have at least one hero or battle standard. Players also get 1 VP for killing the on Advance and -4” on Rush
enemy army general, as well as 1 VP for and Charge.
Special Set-Up killing the enemy army battle standard. 4-6 No Change – Apply the same
effect from the previous round.
Before deployment, roll one die for each The game ends after 4 rounds, and the
deployment zone, and on a 4+ that zone player that scored most VPs wins. Note that at the beginning of the game
is extended by 6”. the sky is clear and there are no effects.

Deployment
The players roll-off, and the winner
picks zone A or B to be their deployment
zone, with their opponent taking the
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General’s Guard: If the army general is
part of a unit, that unit counts as having
+1 quality as long as it’s alive.
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opposite. Then the players alternate in
Army Battle Standard: All friendly units
placing one unit each within their
within 6” of the army battle standard get
deployment zone, starting with the
+1 to morale test rolls.
player that won the deployment roll-off.

First Turn
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The player that has won the deployment


roll-off gets the first turn.
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