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Ch2 SW Processes-Cust

The document discusses different software processes including the waterfall model, incremental development, integration and configuration. It describes the key activities in software processes like requirements engineering, design, implementation, and validation.

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0% found this document useful (0 votes)
30 views39 pages

Ch2 SW Processes-Cust

The document discusses different software processes including the waterfall model, incremental development, integration and configuration. It describes the key activities in software processes like requirements engineering, design, implementation, and validation.

Uploaded by

karimahmad.wis
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 39

Chapter 2 – Software Processes

30/10/2014 Chapter 2 Software Processes 1


The software process

 A structured set of activities required to develop a software


system.
 Many different software processes but all involve:
 Specification – defining what the system should do;
 Design and implementation – defining the organization of the system and
implementing the system;
 Validation – checking that it does what the customer wants;
 Evolution – changing the system in response to changing customer
needs.
 A software process model is an abstract representation of a
process. It presents a description of a process from some
particular perspective.
30/10/2014 Chapter 2 Software Processes 2
Software process descriptions

 When we describe and discuss processes, we usually talk


about the activities in these processes such as specifying a
data model, designing a user interface, etc. and the ordering of
these activities.

 Process descriptions may also include:


 Products, which are the outcomes of a process activity;
 Roles, which reflect the responsibilities of the people involved in the
process;
 Pre- and post-conditions, which are statements that are true before and
after a process activity has been enacted or a product produced.

30/10/2014 Chapter 2 Software Processes 3


Plan-driven and agile processes

 Plan-driven processes are processes where all of the process


activities are planned in advance and progress is measured
against this plan.

 In agile processes, planning is incremental and it is easier to


change the process to reflect changing customer requirements.

 In practice, most practical processes include elements of both


plan-driven and agile approaches.

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Software process models

 The waterfall model


 Plan-driven model. Separate and distinct phases of specification and
development.
 Incremental development
 Specification, development and validation are interleaved. May be plan-
driven or agile.
 Integration and configuration
 The system is assembled from existing configurable components. May
be plan-driven or agile.
In practice, most large systems are developed using a process
that incorporates elements from all of these models.

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The waterfall model

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Waterfall model phases

 There are separate identified phases in the waterfall model:


 Requirements analysis and definition
 System and software design
 Implementation and unit testing
 Integration and system testing
 Operation and maintenance

 The main drawback of the waterfall model is the difficulty of


accommodating change after the process is underway. In
principle, a phase has to be completed before moving onto the
next phase.

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Waterfall model problems

 Inflexible partitioning of the project into distinct stages makes it


difficult to respond to changing customer requirements.
 Therefore, this model is only appropriate when the requirements are
well-understood and changes will be fairly limited during the design
process.
 Few business systems have stable requirements.

 The waterfall model is mostly used for large systems


engineering projects where a system is developed at several
sites.
 In those circumstances, the plan-driven nature of the waterfall model
helps coordinate the work.

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Incremental development

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Incremental development benefits

 The cost of accommodating changing customer requirements is


reduced.
 The amount of analysis and documentation that has to be redone is
much less than is required with the waterfall model.
 It is easier to get customer feedback on the development work
that has been done.
 Customers can comment on demonstrations of the software and see
how much has been implemented.
 More rapid delivery and deployment of useful software to the
customer is possible.
 Customers are able to use and gain value from the software earlier than
is possible with a waterfall process.
30/10/2014 Chapter 2 Software Processes 10
Incremental development problems

 The process is not visible.


 Managers need regular deliverables to measure progress. If systems are
developed quickly, it is not cost-effective to produce documents that
reflect every version of the system.

 System structure tends to degrade as new increments are


added.
 Unless time and money is spent on refactoring to improve the software,
regular change tends to corrupt its structure. Incorporating further
software changes becomes increasingly difficult and costly.

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Integration and configuration

 Based on software reuse where systems are integrated from


existing components or application systems (sometimes called
COTS - Commercial-Off-The-Shelf) systems.

 Reused elements may be configured to adapt their behaviour


and functionality to a user’s requirements.

 Reuse is now the standard approach for building many types of


business system.

30/10/2014 Chapter 2 Software Processes 12


Types of reusable software

 Stand-alone application systems (sometimes called COTS) that


are configured for use in a particular environment.

 Collections of objects that are developed as a package to be


integrated with a component framework such as .NET or J2EE.

 Web services that are developed according to service


standards and which are available for remote invocation.

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Key process stages

 Requirements specification

 Software discovery and evaluation

 Requirements refinement

 Application system configuration

 Component adaptation and integration


30/10/2014 Chapter 2 Software Processes 14
Advantages and Disadvantages

 Reduced costs and risks as less software is developed from


scratch

 Faster delivery and deployment of system

 But requirements compromises are inevitable so system may


not meet real needs of users

 Loss of control over evolution of reused system elements


30/10/2014 Chapter 2 Software Processes 15
Process activities

 Real software processes are inter-leaved sequences of


technical, collaborative and managerial activities with the
overall goal of specifying, designing, implementing and testing
a software system.
 The four basic process activities of specification, development,
validation and evolution are organized differently in different
development processes.
 For example, in the waterfall model, they are organized in
sequence, whereas in incremental development they are
interleaved.

30/10/2014 Chapter 2 Software Processes 16


The requirements engineering process

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Software specification

 The process of establishing what services are required and


the constraints on the system’s operation and development.

 Requirements engineering process


 Requirements elicitation and analysis
• What do the system stakeholders require or expect from the system?
 Requirements specification
• Defining the requirements in detail
 Requirements validation
• Checking the validity of the requirements

30/10/2014 Chapter 2 Software Processes 18


Software design and implementation

 The process of converting the system specification into an


executable system.

 Software design
 Design a software structure that realises the specification;

 Implementation
 Translate this structure into an executable program;

 The activities of design and implementation are closely related


and may be inter-leaved.
30/10/2014 Chapter 2 Software Processes 19
A general model of the design process

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Design activities

 Architectural design, where you identify the overall structure of


the system, the principal components (subsystems or
modules), their relationships and how they are distributed.
 Database design, where you design the system data
structures and how these are to be represented in a database.
 Interface design, where you define the interfaces between
system components.
 Component selection and design, where you search for
reusable components. If unavailable, you design how it will
operate.

30/10/2014 Chapter 2 Software Processes 21


System implementation

 The software is implemented either by developing a program


or programs or by configuring an application system.

 Design and implementation are interleaved activities for most


types of software system.

 Programming is an individual activity with no standard process.

 Debugging is the activity of finding program faults and


correcting these faults.
30/10/2014 Chapter 2 Software Processes 22
Software validation

 Verification and Validation (V & V) is intended to show that a


system conforms to its specification and meets the
requirements of the system customer.
 Involves checking and review processes and system testing.
 System testing involves executing the system with test cases
that are derived from the specification of the real data to be
processed by the system.
 Testing is the most commonly used V & V activity.

30/10/2014 Chapter 2 Software Processes 23


Stages of testing

30/10/2014 Chapter 2 Software Processes 24


Stages of Testing

 Component testing
 Individual components are tested independently;
 Components may be functions or objects or coherent groupings of these
entities.

 System testing
 Testing of the system as a whole. Testing of emergent properties is
particularly important.

 Customer testing
 Testing with customer data to check that the system meets the
customer’s needs.
30/10/2014 Chapter 2 Software Processes 25
Software evolution

 Software is inherently flexible and can change.

 As requirements change through changing business


circumstances, the software that supports the business must
also evolve and change.

 Although there has been a demarcation between development


and evolution (maintenance) this is increasingly irrelevant as
fewer and fewer systems are completely new.

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System evolution

30/10/2014 Chapter 2 Software Processes 27


Coping with change

 Change is inevitable in all large software projects.


 Business changes lead to new and changed system requirements
 New technologies open up new possibilities for improving
implementations
 Changing platforms require application changes

 Change leads to rework so the costs of change include both


rework (e.g. re-analyzing requirements) as well as the costs of
implementing new functionality

30/10/2014 Chapter 2 Software Processes 28


Reducing the costs of rework

 Change anticipation, where the software process includes


activities that can anticipate possible changes before
significant rework is required.
 For example, a prototype system may be developed to show some key
features of the system to customers.
 Change tolerance, where the process is designed so that
changes can be accommodated at relatively low cost.
 This normally involves some form of incremental development.
Proposed changes may be implemented in increments that have not yet
been developed. If this is impossible, then only a single increment (a
small part of the system) may have be altered to incorporate the
change.

30/10/2014 Chapter 2 Software Processes 29


Coping with changing requirements

 System prototyping, where a version of the system or part of


the system is developed quickly to check the customer’s
requirements and the feasibility of design decisions. This
approach supports change anticipation.

 Incremental delivery, where system increments are delivered to


the customer for comment and experimentation. This supports
both change avoidance and change tolerance.

30/10/2014 Chapter 2 Software Processes 30


Software prototyping

 A prototype is an initial version of a system used to


demonstrate concepts and try out design options.

A prototype can be used in:


 The requirements engineering process to help with
requirements elicitation and validation;
 In design processes to explore options and develop a UI
design;
 In the testing process to run back-to-back tests.

30/10/2014 Chapter 2 Software Processes 31


Benefits of prototyping

 Improved system usability.

 A closer match to users’ real needs.

 Improved design quality.

 Improved maintainability.

 Reduced development effort.


30/10/2014 Chapter 2 Software Processes 32
The process of prototype development

30/10/2014 Chapter 2 Software Processes 33


Prototype development

 May be based on rapid prototyping languages or tools

 May involve leaving out functionality


 Prototype should focus on areas of the product that are not well-
understood;
 Error checking and recovery may not be included in the prototype;
 Focus on functional rather than non-functional requirements such as
reliability and security

30/10/2014 Chapter 2 Software Processes 34


Incremental delivery

 Rather than deliver the system as a single delivery, the


development and delivery is broken down into increments with
each increment delivering part of the required functionality.

 User requirements are prioritised and the highest priority


requirements are included in early increments.

 Once the development of an increment is started, the


requirements are frozen though requirements for later
increments can continue to evolve.

30/10/2014 Chapter 2 Software Processes 35


Incremental development and delivery

 Incremental development
 Develop the system in increments and evaluate each increment before
proceeding to the development of the next increment;
 Normal approach used in agile methods;
 Evaluation done by user/customer proxy.

 Incremental delivery
 Deploy an increment for use by end-users;
 More realistic evaluation about practical use of software;
 Difficult to implement for replacement systems as increments have less
functionality than the system being replaced.

30/10/2014 Chapter 2 Software Processes 36


Incremental delivery

30/10/2014 Chapter 2 Software Processes 37


Incremental delivery advantages

 Customer value can be delivered with each increment so


system functionality is available earlier.

 Early increments act as a prototype to help elicit requirements


for later increments.

 Lower risk of overall project failure.

 The highest priority system services tend to receive the most


testing.
30/10/2014 Chapter 2 Software Processes 38
Incremental delivery problems

 Most systems require a set of basic facilities that are used by


different parts of the system.
 As requirements are not defined in detail until an increment is to be
implemented, it can be hard to identify common facilities that are needed
by all increments.

 The essence of iterative processes is that the specification is


developed in conjunction with the software.
 However, this conflicts with the procurement model of many
organizations, where the complete system specification is part of the
system development contract.

30/10/2014 Chapter 2 Software Processes 39

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