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Version Changes

The document outlines various updates and fixes made to different versions of a bot or cheating program for Atlantica Online. The updates range from adding support for new games and regions, to fixing bugs and crashes. Some updates include adding features like sound effects, inventory management systems, and a mouse/keyboard recorder.

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Donny Nasution
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0% found this document useful (0 votes)
29 views

Version Changes

The document outlines various updates and fixes made to different versions of a bot or cheating program for Atlantica Online. The updates range from adding support for new games and regions, to fixing bugs and crashes. Some updates include adding features like sound effects, inventory management systems, and a mouse/keyboard recorder.

Uploaded by

Donny Nasution
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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v2.

87
~Fixed merc order almost perfect now!

v2.86
~Added filter npcs of monsters you want to attack only. (click the checkbox).

v2.85
~Added support for Oceanic 2.
~Fixed HWID verification system to kill off the cloners.

v2.84
~ Added Origins game support.

v2.84
~ Added Korea game support.

v2.83
~ Increased npcs limit to 100,000 npcs from 10,000 to fix crash bug for Remastered
servers.

v2.82
~ Added China support for QiJiSoft thats all.

v2.81
~Nothing new, just added new injection process list for VFUN Users. Select
Atlantica.exe and click Inject tada!

v2.81
~Nothing new, just added Injection delay customizable to AOBot.exe

v2.81
~Undid the fix for crash bug it was slow loading, still needs fixing (looking for
developer to help me fix this, will pay money).

~Added old speedhack toggle in AB/Speed Hack after the Speed modifer combobox

v2.80
~Attempt to fix crash bug/force close 8 hour crash bug

v2.79
~Added Secret Royal Inspector npc to avoid attacking
~Added 3 new games
Atlantica Thailand [DONE]
Atlantica Revolution [DONE]
Atlantica Remastered [DONE]

v2.78
~Auto Login turn off when checkbox is unchecked!
~Use Water Of Life every battle before starting battle to fully heal the formation
mana/health.

v2.77
~More force close fixes (found out it's impossible to fix it since it's detected by
GameGuard), workaround is to load 1 game first let gameguard fully load, then load
the AOBot on a second game, third game etc... when finished close the game that
loaded without the bot.
~Added Support for Skip Turn full formation not just 1 merc at a time like
requested.
v2.76
~Force Close fix (maybe fixed?) (Map names limit was increased from 5000 to 1000.)

v2.74
~Revive mercs don't use more then needed in potions.
~Use Q Skill with Skip Turn for Main Character feature added.

v2.73
~More fixes for the northeast asia teleport 0,0 coordinates bug, not sure if it
it's fixed completely.
~Added Support for INI3 Thailand server (added login screen to AOBot.exe)

v2.72
~New Buff system (4 Quick Slots with X minutes per use) and (4 Inventory slots with
X minutes per use) system!.
~Perfect working Inventory buffs and quickslot buffs, you can easily setup alot of
little macros with the new Auto Use tab.. like use Firecrackers every 5 minutes
etc.. and other scrolls and stuff whatever you want to use.
~Fixed rezz_mercs (reviving code) wouldn't revive using Water of Life (if General
Window is turned off) which gets turned off by default when starting the bot. Also
spamming Water Of Life's for no reason also fixed that only use 1 Water Of Life to
revive the whole formation.
~Fixed the North asia teleport bug with newer fixed version of (Avoid Obstacles
code)

v2.71
~Perfect Exp books and perfect healing

v2.70
~Exp Books fix keep going until perfect fix.
~More Health / Mana fixes (combined old system with new system) Less likely to go
through all the mercs for healing only requires one merc instead of all 9.

v2.69
~Fixed healing/mana healing sorry for this mix up.
~More work on fixing the Exp Books auto use (added delay 1 second, even with
speedhack).

v2.68
~More cleanup and fix bugs
~Added Exp Concentration license in tab [AB/Speed]
~Better stable support for [Use Experience books] and [Use Guild Operations
Textbooks]
~New map reloading technique [Reload Map: ___] [Teleports] tab (Requested for Art
Gallery bug). (Still don't know how it works nobody tells me what to do to do the
bug).

v2.67
~Just a bot cleanup and optimizations!

v2.66
~Works for Atlantica Steam Europe now.

v2.65
~New sound effects added for trade and whispers (Private messages) in a loop,
(Anti-Ban sound effect so you can wake up and check).
Possible setting to turn it on and off in "Auto Use" Tab.
Setting is called "Whisper Alert" and "Trade Alert" and it will be turned on by
default.
--------------------------------------------------
*SOUND EFFECTS CHANGING!!!*
--------------------------------------------------

1) To change the sound effects put in the same harddrive your game is installed
into the root of the harddrive.

whisper.mp3 and trade.mp3 into C:\ for example (game installed into C:\program
files\atlantica\etc\etc)

C:\whisper.mp3 and C:\trade.mp3

v2.64
~Debug window made longer so you can see more messages
~Added clear button to debug messages
~Made Hardware ID visible more often then before (maybe fixed bug not sure).
~Fixed Oceanic WinLicense Error.

v2.63
~Taiwan added to bot!.
~Windows 10 Support added.
~Fixed Art Gallery bug (using people's advise) not sure if it works.

v2.62
~Japan added to bot!.

v2.61
~Delphine Bypass (successful). (useless not used anymore Delphine back to nProtect
GameGuard.)
~Added Quest Teleport to Art Gallery fix, (untested??)

v2.60
~Delphine Bypass (failed expirement).
~Auto use books fixed (slowed it down a bit).

v2.59
~Fixed Auto accept monster infos for Rebirth only!

v2.58
~Art Gallery Bug, (Set Auto Map reload in X amount of seconds), to perm stay in Art
Gallery.

v2.57
~Fixed auto looting (Auto Loot Spam) legacy mode should auto loot every second
regardless of the suitation.

v2.56
~Steam auto login fixed

v2.55
~Fixed Atlantica Oceanic localization for bot now oceanic works again for bot.

v2.54
~Added a bypass for 1015 and 1013 GameGuard errors.
~Version v2.54 of the Bot is more stable then any of the v2.4x bots.
~Fixed Auto-Relogin a bit more stable now then before.
~Added support for Indonesian Atlantica Rebirth server (untested, need to download
game).
~Fixed the AOBot.exe launcher program to be more undetected, then previously
(untested if it does anything)

v2.52
~New method of bot, bypasses the anti-cheat protections. (Fix for crashes may come
soon in v2.53).

v2.50 - v2.51
~No new changes from v2.50 to v2.51 just did a GameGuard bypass addon so the bot
shouldn't crash game anymore. (Speedhack works like a charm again).

v2.49
~Nothing new just trying to fix the crashes, more support for chinese unicode added
for china atlantica.

v2.48
~Nothing new just more stability update less crashes. (v2.49 will be completely
supporting all unicode letters chinese/spanish etc..)

v2.47
~ Macro still not fixed, this is just a stability update, since v2.46 crashed in 5
minutes, I have no idea what caused the crashing but I fixed lots of code up in
various places and the crash seems to have went away, I left it for 4 hours running
without a crash, problem I believe was with dereferencing invalid pointers this is
impossible to detect if you use VirtualQuery function it will drop the FPS of the
game to like 15 from 30 and burn out your CPU botting over night, checking for NULL
pointers doesn't do shit because if you can't dereference it you can't check it for
NULL, so I rely on microsoft's IsBadReadPtr (microsoft says using this can close
the Process without a error just complete termination of the program, which is what
actually happens when the bot crashes) on the bright side crashes take like 4-6
hours before a crash happens so it's not that bad. There is also another way to
check for bad pointers using ReadProcessMemory but I don't even want to try it
because I know it will be as slow as VirtualQuery method. v2.45 had the old method
same as v2.47 so this one should work like the stable v2.45 and be a good
replacement to continue upgrading instead of downgrading versions.

v2.46
~ Added a Mouse & Keyboard recorder, this is a big requested feature it lets you
Record your mouse and keyboard actions inside any game, By Pressing [Page Up] to
start recording and [Page Down] to stop recording, then Press the Play icon to
start playing the recording. (This system is very buggy and sometimes may crash the
game and recordings are not perfect in playback you will need to save your macro
and modify it by hand to get good playback.

~ Maybe fixed the loot bug from second formations joining the fight, if not
neuronet will fix it next version.

v2.45

~ Added Water Of Life to Mana items, as alot of people have 10,000 water of life's
and this will mana heal all mercs at once so this will speed up certain problems.

~ Added support for China atlantica CHN (Xi-You-Xi) xiyouxi.com

v2.44

~ d calc size:18-1 fixed!, this only affected new subscribers of the bot or if your
IP address changed, it will no longer crash the bot!.
v2.43

~ Fixed Auto Login with Disconnected from server message box that blocks the Yes/No
on the Confirm Server Box, it will automatically close the box, then press Yes,
then reopen the box again.

v2.42

~ Runtime error still here I guess I tried my best to try to get rid of it but I
can't figure out the cause of it.. I fixed alot of crash issues in this version the
bot should run more smoother and stable now

v2.41

~ Bug fix Runtime error fix

v2.40

~ Bug with Start Location infinite teleports is finally fixed 100%, plus added a
Lock Coordinate feature in the Teleports tab this allows the bot to teleport back
to Start Location based on the number you pick from the list thats the distance
away from start location in X,Y coordinates.

v2.39

~ Bug with Start Bot Location infinite teleports fixed turned out I need to add a
delay because the game doesn't update the map X,Y coords fast enough so it thinks
you never finished the teleport causing a infinite teleport.

v2.38

~ Bug with Start Bot Location infinite teleports finally fixed forgot to add simple
code.

v2.37

~ Bug with Start Bot Location infinite teleports fixed, Fixed General window closer
off when bot is turned off, so you can use things like forum, multiple selection
box opener and other shit.

~ Fixed a bug with Auto Relogger being too fast on high-end computers slowed it
down so it doesn't skip the password after typing the username.

~ Fixed teleport getting used after teleport 7, due to increasing the limit to 10
never changed one 7 to 10.

~ Various other bugs fixed too

v2.36

~ Quick update from v2.34 to v2.35 then v2.36, still kept crashing, due to auto
login system, hopefully I fixed it for good now.

v2.35

~ Quick update from v2.34 to v2.35 because of constant crashes.. I think i nailed
the bug and no more crashes again.. but you never know.. its a buggy release the
new auto login feature is very buggy.
v2.34 (May be buggy and crash more often)

~ Fixed lots of things, added Auto-Login, improved security, fixed teleport back to
location issues, new Teleports tab, renamed Bot Info, added support for Oceanic
Atlantica and possibly Glorious will work soon too.

v2.33

~ Speed fixed for Europe fully and fixed a crash error long spam in console when
loading speedhack on international.

v2.32

~ Speedhack fixed for International and soon Europe.

v2.31

~Minor fix to address server ip update.

v2.30

~Auto use Guild Operations Textbooks (every 10 minutes and 15 seconds (I know it's
every 10 minutes but I added 15 seconds just so it doesn't miss it and you have to
wait another 10 minutes for no reason). This feature automatically turns off Auto
Use Experience Books since there is no reason to use Experience books with Guild
operations textbook since it requires 100% Will.

~More fixes on the Auto Use Experience Books, now it shouldn't get stuck opening
inventory non-stop forever.

~Added a working sorter for best exp books use first, worse exp books use last.

~Added Close General Window in the Close stuff, this will let you toggle if you
want to close the General Window which is the confirmation window for most things
like Yes/No. Clicking it again will automatically (un-hide the Window) so you can
close it normally. Because the closer just hide's the window so it won't be able to
open the window ever again, since it's already opened just hidden from your sight.

v2.29

~New Inventory Auto use books system was fixed.. I didn't test it before releasing,
fixed the stop opening inventory if 0 books are detected. Lowered the Book use from
Battle Count +1 when it said 5 it would use on 6, now it would use on 5. Also
increased the book use from 1.5 seconds per book to 0.5 seconds per book to speed
it up.. I could lower it even further safely but maybe next update.

~Worked on speedhack again.. made some more messages to tell you when Old or New
speedhack is loaded, so you can tell when it's detected or not. I noticed turning
on speedhack inside game sometimes can load the Old one.. but turning it on when
the game is loading will mostly always turn on the New one. It's a strange bug I
think it uses the Old speedhack when nProtect is fully loaded, so you need to get
lucky, once initialized New speedhack you can turn it off and on any amount of
times you want and it will always be undetected. Also lowered the chance of the Old
speedhack activating if not eliminiated it all together? (highly doubt it), It will
go into a secondary scan, which is pretty common good educated guess search area if
the guess search still cannot find the new speedhack values then the old speed hack
will be used.

v2.28
~Reverted back neuronets fix.. although it did cause PC's with different locales to
not work with bot. Without this fix the Atlantica Launcher loads the bot and this
prevents new game client updates from completing and reverts the update back to old
patch, (I believe this is because the bot is using the files the updater patches,
while its doing it).

~Some new code added for skirmishes not sure if it works or not just added it to
make the bot feel more complete.

~Worked more on Custom Mercs system.. kinda works now, but it does crash the game I
think not sure.. If game starts crashing turn off Custom Merc system.

~Started working on a new system involving the use of Inventory items every X
amount of battles on X merc or Main.
Starting out with XP Books only, later will add other items.

~Added also Random and All mode for new system of using Items, Random means it does
random mercs for Auto use items, and All means it will go through all mercs
starting from Main all the way to last merc to make sure everyone gets equal XP.

Supported Auto use items: Total: 23 as of version v2.28:


(They work in order.. from highest XP books first, lowest XP books last to use).
~ Ancient Book of Growth [50 million XP] 19657
~ Book of the Ages (Merc. Only/No Trade) [50 million XP] 19823
~ Ancient Book of Intelligence [10 million XP] 21329
~ Ancient Book of Intelligence (Merc. Only) [10 million XP] 21330
~ Tasty Green Soup (Event) [10 million XP] 19819
~ Anicent Book of Knowledge [5 million XP] 19489
~ Ancient Skill Book [1 million XP] 19904
~ Ancient Skill Book (Merc. Only) [1 million XP] 19911
~ Enhanced Ancient Book of Experience (Merc. Only) [1 million XP] 19930
~ Magical Green Tea (Event) [1 million XP] 19821
~ Moist Green Tea Cake [1 million XP] 19913
~ Book of Highest Experience [100,000 XP] 19903
~ Supporter's EXP Book [100,000 XP] 19905
~ Ancient Book of Experience (Merc. Only) [100,000 XP] 19912
~ Ancient Book of Experience (Merc. Only/Event) [100,000 XP] 21316
~ Omikuji: Very Good [100,000 XP] 19972
~ Omikuji: Good [15,000 XP] 19979
~ Book of Experience [Adv] [10,000 XP] 19902
~ Book of Experience [Adv] (Merc. Only) [10,000 XP] 19916
~ Omikuji: Very Bad [10,000 XP] 19974
~ Omikuji: Little Bit Good [5,000 XP] 19976
~ Regular Experience Book [1,000 XP] 19901
~ Small Experience Book [100 XP] 19900

v2.27

~ Fixed SpeedHack again hopefully last time, I fixed it 3 times in version 2.27.. i
think thats all the fixes needed to get rid of Exception hit parsing imports error,
if you still get this error let me know. Also made speed hack initialization much
faster. Everyone please note if you get `Exception hit parsing imports` error this
means that new speed hack couldn't be loaded so it's resorting to using the old
detected speed hack as a fallback. (BTW it still got the error but I couldn't log
the reason why it errors.. so it can still error, but very rarely).

~ Added custom merc to select in fights (very unstable buggy system will be
reworked many times in the future). I suggest not using it for long-term botting as
it will get stuck in battles. On low delays such as 0.0s ~ 0.0s you will get stuck
in a infinite your turn is already used loop, I don't think it even works at all
need neruonets help on this one.

~ Quickly added for cusom merc.. a Final Formation print out on the very bottom to
show what you selected, in case you select same thing twice.. it will not be the
same merc you selected so you need to double check with below text.

~ G Spammer added.. as requested.. it will keep pressing G non-stop every 600


milliseconds. No idea why this feature is needed but whatever lol.

~ Some fixes on the Core Attack With Main/Skills Q and Q/W/E/R/T.. maybe I fixed
the non-attacking bug.. who knows maybe I made it worse. (need to be reworked in
the future also), Problem existed this whole time since v2.00 when I added the Main
Attack System, I had a index issue this whole time, I used index = 0.. when I had
to use index = 1.. so the first merc to attack as well as first merc to select in
my formation was getting invalid data this affected skills and normal attacks. My
theory is when you can only attack with the first merc and the monster to attack is
the first monster it would glitch up and stop fighting since both the indexes 0
would collide together forming double invalid data and skipping any way to use the
first merc or attack the first monster at all, this is very hard to test.. you need
to kill all monsters except for the first monster and also have all mercs turned
off except for the first merc.

V2.26

~ Made the character name show up quicker.. without pressing Start Bot. (could
crash more often now).
~ Fixed speedhack made it undetected on all atlanticas (was detected on Europe).
(Although it takes a while now to load up.. might take as long as 30 seconds to
activate now).
~ Fixed Smart Monster Search.. caused lag after a while due to slow CPU's.

v2.25

~ Some fixes on a reported crash dumps.. this could be the one! that force closes
the game after 5 hours.. It was a very hard to understand crash because the area it
crashes in has a __try / __except exception exeute handler which could catch this
error and prevent the game from closing.. but for some reason it doesn't work, What
I did was lower the numbers by 1.. to be safe this might of fixed the crashes we'll
see they still happen. This bug happend with ReadLootString and ReadCharacterName
and ReadHP/Mana/Exp Strings, so being in Tab 1 (where it shows Health/Mana/EXP%)
would cause the game to crash faster.. you still have the ability to crash while
being looting lucky loot's but its much rarer.

~ Did some fixes on Speedhack where devillangel reported the game hangs when you
turn of Generic SpeedHack in battle.. I don't know if I fixed it or not needs
testing.

~ There is a bug with speedhack that causes the bot's clock() features for attack
delays and such to work incorrectly.. rendering 0.0s / 0.0s delays as regular
delays of 3.0s / 3.0s, I would recommand against using speedhack until I fix this
issue its very hard to fix this as I have no way to use clock() timing features
accurately with speedhack turned on.

~ There is a bug with the newer improved Smart Search Monster it would before
without bugs.. but now when I optimized it, it may contain a bug where it stops
searching for monsters completely.. I couldn't find any bugged code.. but one guy
showed me this.. but I'm not sure if this problem exists or not.. because after I
clicked on `Search For Fights` option it started working before.. I don't remember
if it was clicked before or not.. so I can't tell if this is even a bug or not. If
it happens again with anyone then I will know.

~ Changed the new Mana/Health Healing feature reverted back to the old one, but I
still added code for over 100% HP/Mana to read the values backwards.

In the new system that people reported was doing too much healing.. it worked like
this

Say your Mana is


Cur Max
100,000 / 100,000
or
100,000 / 90,000

It would do no heals if its 100k/100k

But if a bug occurred where your Current Mana turned too 100k but your max is only
90k (maybe some mount Proc or some spell which messed up my bot). It would do a
full heal of 6 items per merc if that ever occurred.

So the new patch would flip the values like so


100,000 / 90,000 -> 90,000 / 100,000.
So it would read now as 10% healing required.. and prevent healing instead of
healing 6 times.

~ More Protection added from hacking the bot, (this is what im working on right
now).

~ More Protection added against anti-cheats. (Hides more information now then
previous versions), this is a side-effect from adding more protection against
hackers.

v2.24
~ Cleaner logs (removed useless extra line break).
~ Health / Mana healing functions has been a little reworked, added for a extremely
rare case which happens every 200 battles or so where healing is done but the
health/mana bars on the bot never update correctly.
~ Adding a new Exception handling, to detect crashes with pin-point accuracy, this
will dump all registers/stack trace/memory where the crash occurred so I can
investiage why the game crashed and fix it.
~ Fixed Generic Speed hack to work outside of battles again (with Start Bot mode
turned off).
~ Fixed some minor crashes, still cant find the main crash that closes the game
when you login,I fixed one that's not obvious but they may happen when reading text
of the game without checking with functions IsBadStringPtrW or IsBadStringPtrA.
~ Testing new experimental 10 monster queue system for Smart Monster Search. If it
can't get into a battle because someone is battling the monster it will try up to
10 new monsters around that one never clicking the same monster again, and after 10
tries and no luck (all 10 monsters in area are in battle for example..) then it
will reset the queue and try again with 10 closest monsters which might be the same
ones that didn't work but atleast it will not get stuck with 2 monsters that are
attacked.. I may increase the queue from 10 to a higher value if it's not good
enough or decrease the monster queue if the bot starts walking way too far away,
maybe i'll make it a togglable text value in the bot somewhere in the GUI.
~ Fixed game lagging out, when using 0.0s to 0.0s delays.. it would flood the
server.. causing you to get lag and possibly even lagging everyone else on the
server.
~ Shaved off another 100-150ms more milliseconds from searching for fights there
was a bug where it attacked npc's which were not real npc's and this caused the
search for fights to be wait until it finds the next npc.
~ Fixed another bottleneck with the search for next monster to attack, which is
Act: 6.. it would get stuck on this act way longer then it needs too, now I made it
automatically reset to Act: 0 (Window closing/Healing/Mana potting/reviving dead
mercs etc) instantly when it detects you are in a battle.
~ Fixed death counter again it would keep counting new deaths non-stop while you
are still in the process of reviving from a death in limbo.

v2.23
~ Disabled the 'setBirdview' function when using the new 'Fast Search Monster'
targetting feature. The bot will now move from fight to fight approximately 2400ms
faster.
~ Removed a bottleneck from the 'Fast Monster Search' system increasing the speed
of the bot by 450 milliseconds.
~ Removed a bottleneck from the 'Close Monster Info/Skirmish Info' option which was
causing an insane delay of 2100ms after the end of every battle.
~ Added a new 'Action Delay' system which allows you to control how fast your
formation attacks and loots in battle. This new system has the potential to
increase overall botting speed/experience per minute by up to 300% from previous
versions.
The new 'Action Delay' system works from two variables: Minimum Time and
Maximum Time between 0.0s to 4.0s. A random number is picked between the two set
variables for each individual action (attacking/looting).
I've set the defaults between 0.0s and 1.5s as a safe medium between speed
and organic looking gameplay.
You can set both variables to 0.0s for no delay and insanely fast
fighting/looting, the system itself is not dangerous and cannot be detected by
GameGuard.
HOWEVER PLEASE NOTE: Bot hunters observing your battles can and will use this
evidence against you to prove you are botting if you set your delays too low.
~ Improved the 'Generic Speed Hack' option to be even more faster now. I also
fixed the bug that was preventing it from activating until a battle ends.
The first battle could still freeze your game for a bit but just let it do
it's thing and after the first battle ends all the necessary data will be loaded in
memory and the speed hack will not hang anymore.
Fixed a bug where the speed hack was not deactivating instantly.
The speed hack is even less detectable now as well as it resets the original
values after each battle which tricks GameGuard into thinking you are not speed
hacking.
~ Fixed a bug with the way the bot used to load the Character Name that caused the
bot to hang for 30 seconds after pressing 'Start Bot' on first use.
~ Disabled a bug with loading saved settings if your character name changes to
'NOPERSONNAME' when loading maps.
~ Removed Character Name: 'None' from the settings file just incase someone
actually has the character name 'None', they'll be able to save their settings as
well.
~ Not a fix or update but just wanted to let everyone know: The Fight Action: Wait
(F) and Guard (G) will only work if you have Merc. Auto Battle enabled in the
game's formation menu (ALT + F).
~ Fixed excessive use of the Main Attack and Skills functions to prevent the "You
have already used your turn." messages in-game. This was causing a mild lag/delay
in the game.
~ Overhaul on the GUI for Main Dialog.
~ Added a Death counter to the Status Bar so you can see how much times your Main
Character died during the botting session.
~ New experimental Subclassing window code (if you experience any abnormal crashes,
please let me know).
~ Made alot of global variables volatile now; hopefully this will pervent certain
rare crashes.
~ TBS/Skirmish checkbox does nothing at the moment next version hopefully it will
have better functionality.

Statitics with the old v2.22 something you should know!


Before it took 2.5 seconds per search for fight.
If you put those numbers against a hour..
60 minutes / 2.5 seconds = 24 minutes.
That means
24 minutes in 1 hour is wasted searching for fights in v2.22 (about half a hour
wasted just looking for fights).

Meaning you can get about double the amount of fights in with version v2.23 which
has 0 delay for searching for fights.

Also the looting and attacking used to have 2-3 second delays.. you can customize
this down to 0 second delay which would increase finishing a battle in 3x the speed
from the previous v2.22 bot version.

So the final statistics are like this

100 battles in 30 minutes with v2.22.


300-500 battles in the same time! with v2.23.
About 1000 battles in 1 hour xD.
With Generic Speed Hack at max and 0 delays you can maybe do 1200 battles in 1 hour
lol.

I know this sounds crazy but the numbers don't lie!

v2.22:
~ Fixed some bugs that were causing crashes from the new 'Disable Graphics'
feature.
~ Fixed the issue where 'Generic Speed Hack' was causing the game to hang while
entering battles.

v2.21:
~ Removed the Save/Load Bot buttons. All settings will now save automatically when
edited and load automatically when you press 'Start Bot'.
~ Updated the Heal/Mana Pot functions.
~ Changed the function of 'Dangerous Speed Hack' - it now works on all games
protected by nProtect as well, although it's still incapable of speeding up timers
in the game. Needs more research.
~ Fixed 'Mode:' Auto-Move for 'If Monster Not Found/You Died'.
~ Added new 'If Monster Not Found/You Died' - 'Mode:' World Map TP - This mode
works using the in-game Favorites save locations:
Teleport mode is still the better alternative. I just added World Map TP as a
backup in case the more efficient Teleport mode ever breaks.
~ Added 'New Fast Monster Search' function:
The new function is much improved.
It doesn't require the 'Use Simplified Monsters', 'Use Zoom' or 'Disable UI'
option anymore; although, keeping 'Use Simplified Monsters' is still a good idea to
increase performance and stability (crash prevention).
~ Added new 'Filter' tab and feature. You can now filter out NPCs which you want
the bot to ignore.
~ Fixed the skill use function to allow the bot to always use skills first if
possible before performing a basic main attack.
~ Added ease of use keyboard hotkeys:
Press the [End] key on your keyboard to Start/Stop the bot.
Auto-Move to any player, location or NPC in the game then press the [Home]
key on your keyboard to teleport there instantly.
~ Colors added to indicate when the bot is on/off, when your subscription is
running low and when your bot version is outdated.
~ Experimental new feature: 'Disable Graphics' (Null Renderer) will discard every
sample of graphics without displaying or rendering the sample data (Turn's off the
game graphics).
This option can be used to reduce GPU usage to 0% CPU usage to 5%~
NOTE: Only turn graphics off when the game is fully loaded, otherwise it may
crash. The game cannot load new data while the graphics are disabled.
Use this option with caution if your main can die at the are you are botting
because the game will move you to another map and it may not be able to load.
~ Further updates to the Dangerous Speed Hack to increase stability with nProtect.

v2.20:
Minor bug fix: Auto Level Up Craft Skills feature now works when in the 'Status'
tab.

v2.19:
~ Cleaned up some code which controls how the bot targets new monsters for better
efficiency.
~ Added 'Follow the leader (Party Mode) option.
With a 2 or more client limit you can test the the Party Mode feature.
Start two or more bots by running 'atlantica.exe' two or more times.
Log in to two or more accounts, and form a party.
Enable 'Follow the leader (Party Mode) only on the account(s) that will be
following.
In the game, follow the leader (the only bot that does not have 'Follow the
leader (Party Mode)' enabled).
Click 'Start Bot' on all bots. The leader bot will initiate the fights, the
follower bot(s) will join in the fight.
All bots will work together to kill the enemy formation(s).

v2.18:
~ Fixed Staff Main skill: Blazing Earth. All other skills that did not work before
should work now too. If some skills still don't work please let me know.

v2.17:
~ Fixed an issue with the looting logic which was causing players to get stuck in
battles for 3+ minutes after getting a lucky loot drop. Enable 'Use Auto Loot
(Smart)' in the 'Auto Use' tab. I left the old looting mode in for now just in
case, if you experience any issues with missing lucky loot drops you can turn on
the legacy 'Use Auto Loot (Spam)' system instead.
~ You can now unlock battle zoom back to normal. Uncheck 'Use Battle Zoom' under
the 'Keys' tab.
~ Improved the skill use system to be more smarter and efficient.
~ Fixed dozens of other little bugs.

v2.16:
~ The bot is now able to use (Q/W/E/R/T) skills for the main and mercenaries. Go
to the 'Keys' tab and select the 'Fight Action: Main Attack (Skills Q Only)'. In
the game, open 'My Info' -> 'Skills' and click 'Change Shortcut Keys'. Set the
skill that you want the bot to use for each mercenary into the [Q] key. This is
temporary workaround for now, I will release a fully customizable tab within the
bot for configuring skill use in a future update.
~ Multi-client botting is no longer supported under a basic $15/month
subscription.
v2.15:
~ Fixed the bot to work again after new protection measures were added for NA/EU.

v2.14:
~ Added an option to toggle speedhack without having to press 'Start Bot'. Enable
'Generic SpeedHack' under the 'AB/Speed' tab. Now you can use it to walk, open
boxes, combine star stones, dismantle items, vulc faster, etc (only for games
without nProtect).
~ Resolved an issue with mTrue bots not loading properly.

v2.13:
~ Fixed Fight Action: Skill (Q / W / E / R / T ).

v2.12:
~ Fixed a bug where the bot started walking randomly from town.
~ Fixed a bug in Auto Level Crafting Skills so it doesn't get stuck after
increasing one skill anymore.

v2.11:
~ Dangerous Speed Hack now works in battles only to increase stability.
~ Fixed a bug where the bot entered MyHome during botting.

v2.10:
~ Fixed Auto Level Crafting Skills to work on all games.

v2.09:
~ Added Auto-Move Teleport feature. Auto-Move to any player, NPC or location in
the game and press the [Home] key on your keyboard or click the TP Auto Move button
on the 'Fav' tab.
~ Added Auto Level Crafting Skills feature. Click the option in the 'Auto Use' tab
to instantly level up all of your crafting skills without needing to move to each
NPC.

v2.08:
~ Added a feature that allows you to see what grade item you will receive from
personal/home crafting before you invest crafting experience into completing the
craft. This feature is handy for saving time and willpower if your intention is to
craft high grade items. Resources invested are lost upon cancellation.

v2.07:
~ Fixed AOSettings.ini not being generated on first use.

v2.06:
~ Fixed the Generic Speed Hack so it does not crash the game at loading 20%.
Added more checks for speed hack now speed hack will only activate when game is
fully loaded.

v2.05:
~ Added an NDT decoder to scan for game revisions.

v2.04:
~ Added 'Disable Attack Circle' feature on the 'Auto Use' tab. Uncheck this option
if you are botting on a single monster that respawns instantly at the same
coordinates each time. This will increase botting speed by 200%. This feature is
great for farming event mobs/items.

v2.03:
~ The new built-in favorite location system located under the 'Fav' now takes
priority over the in-game favorite saved locations. Choose the 'Fav Tab Saved
Location # [1-5]' number that corresponds to the save position on the 'Fav' tab of
where you want the bot to teleport to if 'Do Below If Monster Not Found' is active
and 'Mode' is set to Teleport after 'Number of seconds'. This feature speeds up
botting by bypassing opening the menu within the game.

v2.02:
~ Battle speed hack is now working again on all AO servers.
~ Added an easy to use 'Fav' teleportation system that allows you to save and
teleport to favorite locations with a click of a button under a new 'Fav' tab. This
feature will be expanded in v2.03 to replace and optimize the old teleportation
system that utilized the character menu to teleport.

v2.01:
~ Auto Battle can now be set up to 150 turns.
~ Added an automated version check. When the bot is updated with new features you
will be notified in the console and a direct download link will be available on the
'Login' tab.

v2.00:
~ The bot now always targets the closest monster.
~ There is no longer a delay moving onto the next monster after battles end.
~ Collision detection (the bot will never get stuck in objects anymore).
~ Lucky looting system has been corrected (is always prioritized and will no
longer get stuck spamming 'X').
~ Battle zoom value can now be customized.
~ The bot is now one universal file that works across all AO servers (Support for
Glorious Atlantica, Korea and the Japan server is coming soon).
~ I am phasing out lifetime subscriptions as of v2.00. If you have a lifetime
subscription, you may continue to bot on the v1.0 bot or you can convert it to a 5
month v2.0 bot subscription free of charge (contact me on Skype or Discord).

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