WITS ISD M3 U1 Notes
WITS ISD M3 U1 Notes
Instructional
design models
© 2017 Wits / GetSmarter All Rights Reserved (not authorised for commercial use).
Table of contents
1. Introduction ................................................................................................................. 3
2. The value of instructional design models ...................................................................... 3
2.1 The relationship between models and theories.............................................................. 3
3. Prominent models ........................................................................................................ 4
3.1 Robert Gagné’s conditions of learning and the nine steps of instruction....................... 4
3.1.1 Categories of learning............................................................................................... 4
3.1.2 Nine steps or “nine events of instruction” ............................................................... 5
3.2 ADDIE ............................................................................................................................... 6
3.3 Dick and Carey’s systems approach model .................................................................... 8
3.3.1 The ten stages in the systems approach model ....................................................... 8
3.4 Merrill’s component display theory (CDT) ...................................................................... 9
3.5 Backward design ........................................................................................................... 12
3.6 Successive approximation model (SAM) ....................................................................... 13
3.6.1 SAM1 ...................................................................................................................... 13
3.6.2 SAM2 ...................................................................................................................... 14
3.7 Agile approaches ........................................................................................................... 15
4. Choosing an instructional design model ..................................................................... 16
5. Conclusion ................................................................................................................ 17
6. Bibliography............................................................................................................... 17
1. Introduction
As a mechanical engineering lecturer, Estelle has spent many years explaining the theories
and models of physics, and the relationships between them, to students. In engineering,
these theories and models are beyond question; there is no factor of choice, and a change of
context may only mean that additional models apply. Her blended Instructional Design
course has just started dipping into the models that could be applied to designing
educational experiences and content, and she’s finally feeling at home on the course…
A model, on the other hand, is intended to be less abstract and more specific, so as to serve
as an actionable representation of reality that can be used in practical application.
It can be said that his model combines approaches from both behaviourism and cognitivism.
1. Intellectual skills (for example, calculating the average of a group of test scores).
5. Attitudes (applying learning to your outlook by, for example, deciding to eat better
to improve your health).
1. Gain attention (for example, show the participant group studying computer network
security a diagram of an unsecure network).
2. Identify the learning objective (for example, pose a question to the participants:
"What is a truly secure network?”).
4. Present stimulus (for example, provide conditions of security for specific network
elements).
5. Guide learning (for example, show example(s) of how to turn unsecure networks
into secure networks).
7. Provide feedback (for example, check the accuracy of participant work and provide
feedback for improving).
9. Enhance retention and transfer (for example, show a selection of networks and ask
participants to identify the secure network).
Further reading:
3.2 ADDIE
ADDIE is one of the most popular instructional design models used today, despite the
introduction of newer models. In fact, it’s so popular that it can be considered something of
of a generic process that can be applied easily across different contexts where project work
is concerned. Most instructional design models are variations of the ADDIE model (Forest,
2014).
ADDIE is a linear, cyclical model that moves from “Analysis” to “Evaluation”, with
“Evaluation” repeating throughout the process. Figure 2 illustrates this.
2. Design (defining the content, structure, and components and technologies used).
These steps provide a broad but sufficiently-specific framework for the instructional design
process from early needs analysis, to the completion of the learning programme. An
important aspect of ADDIE that is seldom required as explicitly in other models is the
“Evaluation” step, during which the success of the intervention is measured, and decisions
are made as to how it may be improved. While other models may encourage revision, ADDIE
does not consider the instructional design process complete without this step. Additionally,
the evaluation needs to be ongoing (i.e. continuing in successive implementations of the
intervention, and conducted after each stage in the process as illustrated in Figure 2). This
evaluation step means that ADDIE is a broadly-iterative model, requiring instructional
designers to reflect on the appropriateness of the work completed in each stage and
adjusting where necessary before proceeding to the next stage.
Recently, as the field of instructional design has continued to evolve, ADDIE has come under
some criticism. Chief criticisms include the following:
• The process dictates an upfront analysis process that is unrealistic for many teams,
who may instead prefer a staged or repeated analysis process that is more flexible.
• The emphasis on evaluation at the end of the process is not necessarily the most
productive for enabling timely or detailed participant feedback, and may allow a
problematic design to be used for an entire course or intervention before it is
improved.
Figure 3: A simple graphic representation of the Dick and Carey model. (Adapted from: Forest, 2015.)
Stages 1 to 5 align with the needs analysis phase of the instructional design process, as
discussed in Module 2.
• Stage 3: Identify entry behaviours and participant characteristics (for example, the
target demographic).
Stages 6 and 7 occur after the needs analysis, and are often included or described in the
needs analysis report, as discussed in Module 2.
• Stage 6: Develop instructional strategy (for example, decide on the timing, mode(s)
of delivery, and order of instruction).
• Stage 7: Develop and select instructional materials (for example, create content and
assessment components).
(Culatta, 2013)
Note that the evaluation stages, Stages 8 and 9, refer to asssessment of the participant,
rather than evaluation of the course or learning materials. The “revise instruction” step, as
illustrated in Figure 3, indicates the role of improvement to learning materials in this model,
and is typically considered as occurring in parallel with the steps involved in developing the
materials.
Further reading:
Read more about how these strategies can be applied to e-learning specifically.
The model is intended to provide a framework for creating components in such a way that
each participant can achieve the outcomes of the intervention by only engaging with the
components that “work” for them. The theory suggests that for a given objective and
participant, there is a unique combination of components, also called “presentation forms”
that results in the most effective learning experience. A significant aspect of the CDT
framework is participant control (i.e. the idea that participants can select their own
instructional strategies in terms of content and presentation components). In this sense,
instruction designed according to CDT can provide a high degree of self-determination, and
personalisation (Qureshi, 2004).
The model also specifies four primary types of content that are used in instruction:
1. Facts
2. Concepts
3. Procedures
4. Principles
Figure 4 is an example of the kind of matrix that is typically used to implement this model,
by correlating desired levels of performance (i.e. intended outcomes) with the four main
types of content.
Using this matrix, the instructor or designer can decide on the most effective presentation
forms (i.e. components for each outcome). Merrill’s model advocates for:
• Making the outcomes explicit at the start of the lesson or intervention; and
• Designing interventions using all the available types of components to achieve the
outcomes.
According to Merrill, the possible component types (within content types) are:
• Rules;
• Examples;
• Recollection;
• Practice;
• Feedback;
• Mnemonics.
Video 2: David Merrill speaks about his approach to instructional design, and the relevance of CDT
today. (Source: https://youtu.be/i_TKaO2-jXA)
The design process involves teachers planning in three stages, each focusing on a specific
question:
The chief criticism of the backwards design model is that is appears to promote "teaching to
the test" (i.e. only teaching what will be assessed and therefore providing an incomplete and
potentially oversimplified learning experience). It should, therefore, be applied with care,
and with due emphasis on Step 3, in which instructors and designers decide on learning and
teaching experiences that stimulate participant interest beyond the scope of the
assessment, and also empower participants to continue their learning beyond the scope of
the intervention.
Unlike ADDIE’s five sequential steps, the SAM is a more cyclical process that can be scaled
from basic (SAM1) to extended (SAM2), to suit specific contexts and needs.
3.6.1 SAM1
According to Allen Interactions Inc. (2017), the default SAM process is SAM1, and has three
non-linear stages – analysis, design, and development.
The concepts of these stages are familiar to instructional designers who have worked with
older linear models, but “Analysis” here is considered the same as “Evaluation” (i.e. analysis
may be repeated during the instructional design process in order to conduct timely
evaluation of the work done so far). The focus of this approach is to take advantage of the
concept of rapid prototyping, by creating early versions of the end product quickly in order
to get feedback from relevant stakeholders, and arrive at a usable product more quickly.
SAM1 is typically encouraged for smaller projects, or those that do not require unusual or
complicated technology.
3.6.2 SAM2
SAM2, an extended version of SAM1, consists of eight iterative instructional design steps
spread across three project phases:
1) Gathering information.
Figure 3: The SAM2 process. (Adapted from: Allen Interactions Inc., 2017.)
Both SAM models emphasise using an iterative approach to creating the end product, while
continually analysing and refining work as it is produced, rather than at the end of the
production cycle. In this way, it can be said to be a more direct implementation of the agile
approach than most other models.
There are, however, several other models that contribute to the evolution of instructional
design. Access a comprehensive list of the documented instructional design models in this
resource.
The following checklist should serve as a starting point for deciding on the instructional
design model that is appropriate to your specific context and project. Before starting a new
project, answer the questions in the provided checklist. It is recommended that you run
through this checklist again after deciding on a specific model, in order to determine any
incongruities or incorrect assumptions before starting the instructional design process. Note
how this checklist bears some similarity to the needs analysis questions suggested in Module
2. It is recommended that you decide on an instructional design model after the needs
analysis process.
What level of sophistication is required in the design (for example, are the intended
outcomes low level or highly applied)?
5. Conclusion
This set of notes introduced the prominent instructional design models that have influenced
the field in the 20th and 21st centuries, and highlighted their unique characteristics to help
you articulate the differences between them, and how these different instructional design
models can be used to create interventions that make sense for your context and needs.
6. Bibliography
Allen Interactions Inc. 2017. Iterative elearning development with SAM. Available:
http://www.alleninteractions.com/sam-process [2017, January 25].
Gagné, R.M, Briggs, L.,. & Wager, W.W. 1974. Principles of instructional design. 4th ed. New
York, Harcourt Brace.
Reiser, R.A. 2001. “A history of instructional design and technology: Part II: A history of
instructional design.” Educational Technology Research and Development. 49(2):57-
67.