Half Dragon Player Race - GM Binder
Half Dragon Player Race - GM Binder
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Draconic Ancestry. While most half dragons are mixed, they Blue Rese
are always divided into a number of different colors that Ability Score Increase. Your Strength, Dexterity, and ski
reflect their draconic ancestry, which provides them with Constitution scores each increase by 1. dra
unique abilities. Just like true dragons, these colors are not all Draconic Ancestry. Your breath weapon deals lightning un
equally powerful, and some colors have more niche abilities damage in a line 30 feet long and 5 feet wide. Your breath
than others. However, no color is exceptionally different in weapon imposes a Dexterity saving throw. You have
power from others. resistance to lightning damage.
These colors fall into two categories, the chromatics— Desert Predator. You have a burrowing speed of 15 feet
black, blue, green, red, and white—and the metallics—brass, through non-rocky soil. When you use the Hide action, you
bronze, copper, gold and silver. Choose one of these subraces. may immediately burrow yourself just below the surface
Your breath weapon deals elemental damage of the type into non-rocky soil. Creatures that attempt to detect you
associated with your chosen subrace, and you gain resistance while you are burrowed suffer a -5 penalty to their ability
against this damage type as well. In addition, your ability checks to find you, provided you are out of combat and you
scores increase as described, and you gain an additional remain there without moving or taking actions. While
draconic trait. burrowed near the surface, you have vision, may breathe
freely, and may emerge as a bonus action. While burrowed
Draconic Ancestry near the surface, you count as having three-quarters cover.
Black Brass
Ability Score Increase. Your Constitution score increases by Ability Score Increase. Your Strength score increases by 2,
2, and your Strength score increases by 1. and your Charisma score increases by 1.
Draconic Ancestry. Your breath weapon deals acid damage Draconic Ancestry. Your breath weapon deals fire damage in
in a line 30 feet long and 5 feet wide. Your breath weapon a line 30 feet long and 5 feet wide. Your breath weapon
imposes a Dexterity saving throw. You have resistance to imposes a Dexterity saving throw. You have fire resistance.
acid damage. Boldly Talkative. You gain proficiency in the Persuasion skill.
Unrelenting. You add your Constitution modifier to the You can cast the tongues spell once, but only on yourself,
damage of your breath weapon. You can see in dim light and with a duration of 30 minutes. You regain the ability to
within 60 feet of you as if it were bright light, and in cast the spell this way after finishing a long rest.
darkness as if it were dim light, but only shades of gray.
Bronze
Ability Score Increase. Your Strength, Constitution, and
Charisma scores each increase by 1.
Draconic Ancestry. Your breath weapon deals lightning
damage in a line 30 feet long and 5 feet wide. Your breath
weapon imposes a Dexterity saving throw. You have
resistance to lightning damage.
Dragon of the Coast. You have a swim speed of 30 feet, and
can breathe air and water. When using your breath weapon,
you may instead choose to use repulsion gas with the same
range and DC. This gas doesn't deal damage but instead
imposes a Strength saving throw. Those who fail it are
pushed back 15 feet from you. This special DC increases by
1 for each additional 1d6 damage on your breath weapon.
Copper
Ability Score Increase. Your Charisma score increases by 2,
and your Strength score increases by 1.
Draconic Ancestry. Your breath weapon deals acid damage
in a line 30 feet long and 5 feet wide. Your breath weapon
imposes a Dexterity saving throw. You have resistance to
acid damage.
Playful Host. You gain proficiency in the Performance skill,
and you know the vicious mockery cantrip. Charisma is
your spellcasting ability for this spell.
Gold
Ability Score Increase. Your Wisdom score increases by 2,
and your Strength score increases by 1.
Draconic Ancestry. Your breath weapon deals fire damage in
a 15-foot cone. Your breath weapon imposes a Dexterity
saving throw. You have resistance to fire damage.
3
Green
Ability Score Increase. Your Strength, Intelligence, and Fascinated by Mortals. You gain proficiency in the History
Charisma scores each increase by 1. skill. When using your breath weapon, you may instead
Draconic Ancestry. Your breath weapon deals poison choose to target a single creature within 15 feet with
damage in a 15-foot cone. Your breath weapon imposes a numbing gas. The creature doesn't suffer damage, but must
Constitution saving throw. You have resistance to poison succeed at the saving throw or be stunned until the end of
damage and advantage on saving throws against being your next turn. This special DC increases by 1 for each
poisoned. additional 1d6 damage on your breath weapon. You may
Gifted Trickster. You gain proficiency in the Deception skill. regain this trait after finishing a long rest.
You can cast the disguise self spell once with this trait, White
appearing up to 2 feet shorter than normal with it, and Ability Score Increase. Your Constitution score increases by
regain the ability to cast it this way when you finish a short 2, and your Strength score increases by 1.
or long rest. Charisma is your spellcasting ability for this Draconic Ancestry. Your breath weapon deals cold damage
trait. in a 15-foot cone. Your breath weapon imposes a
Red Constitution saving throw. You have resistance to cold
Ability Score Increase. Your Strength score increases by 2, damage.
and your Constitution score increases by 1. Skilled Hunter. You gain proficiency in the Survival skill. As a
Draconic Ancestry. Your breath weapon deals fire damage in bonus action, you can move up to your speed toward an
a 15-foot cone. Your breath weapon imposes a Dexterity enemy of your choice that you can see or hear. You must
saving throw. You have resistance to fire damage. end this move closer to the enemy than you started.
Indomitable. You gain proficiency in the Intimidation skill.
You have advantage on saving throws against being
charmed or frightened. Dragonsong
Silver half dragons have developed their own variation of
Silver the Bladesinger arcane tradition, called Dragonsinger,
Ability Score Increase. Your Intelligence score increases by which utilises the power of the Dragon Voice. Only those
2, and your Strength score increases by 1. who speak Draconic can choose this arcane tradition. It is
Draconic Ancestry. Your breath weapon deals cold damage identical to the Bladesinger tradition, except that
Bladesong is renamed to Dragonsong, and it allows you to
in a 15-foot cone. Your breath weapon imposes a use two hands to make an attack with a versatile weapon
Constitution saving throw. You have resistance to cold without ending the Dragonsong.
damage.
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Customization Options
The following customization options are available to half You
dragons. and a
Feat: Improved Breath Weapon Dr
Prerequisite: Half Dragon While
Extensive training has granted you greater control over your drago
Breath Weapon, allowing you to enhance its power and speed. with
but it
You regain the use of your Breath Weapon on a 5 or 6 on ances
the d6 dice roll. limbs
You gain empower points equal to your proficiency bonus. times
Each time you use your breath weapon you may expend an drago
empower point and choose one of the following benefits: those
You may use your breath weapon as a bonus action, its for a
damage is increased by 2d6, or its range is doubled (30- requi
foot cone or 60-feet long line that is 10 feet wide). You may powe
only gain each benefit once per use of your breath weapon, the a
but you may gain multiple different benefits at once. strive
5
Your breath weapon immediately recharges after you
Feat: Dragon Form change into your dragon form. Whenever you use your C
Prerequisite: Half Dragon, Improved Breath Weapon, 12th breath weapon during your Dragon Form, you may
level empower it with one of the three empower options of the
Improved Breath Weapon feat without expending an
You are blessed by either Bahamut or Tiamat, granting you a empower point. The rules of the feat remain the same.
lesser dragon form of your Draconic Ancestry's chosen
dragon. Once per turn, you can deal bonus damage equal to your A
level and of your chosen damage type to a single target
You gain blindsight out to a range of 10 feet. you’ve damaged that turn. This only applies to those you've
You can use your bonus action to change into a large sized damaged with your bite attack, breath weapon, or spells.
form of your ancestral dragon. Your transformation lasts for 1 You gain temporary hit points equal to twice your level.
minute or until you end it as a bonus action. You may regain Your AC and other defensive boons remain the same (your
this form after finishing a long rest. Your weapons merge with scaled body parts can be used as your shield). However,
you, and the magical bonuses of your equipped melee your AC cannot be lower than 15 + your Dexterity or
weapons are transferred to your bite attack. If you are able to Strength modifier (your choice).
attack with your claws, then you may continue to do so. This
form does not hinder class abilities or spellcasting, nor the If you ascend to dragonhood, True Dragon Form replaces this
use of spell components. In addition, for each minute that you Dragon Form. In which case, you may choose a new feat
haven't entered combat while in this form, you may extend its immediately instead of this one.
duration by 1 minute, up to 10 minutes total. This form grants
you the following benefits: Epic Boon: Ascending to
You gain a flying speed of 30 feet
Dragonhood
All half dragons seek to ascend to their dragonhood, gaining
You gain a bite attack, which you can use to make the form and power of a true dragon of their chosen Draconic
unarmed strikes. If you hit with them, you deal piercing Ancestry. The following boon is only granted with the
damage equal to 1d8 (2d6 if you were wielding a two- permission of the DM, and as such, the following rules are
handed weapon) + your Strength or Dexterity directed at the DM:
modifier (your choice). Your bite counts as a If you (the DM) are using the Epic Boons optional
finesse weapon. If you originally had a bite rule from the Dungeon Master’s Guide, then once the
attack with a higher damage dice then half dragon player reaches 20th level, you may wish to
you may use that one instead. allow them to begin research, training, or tribulations
You count as being enlarged by that, once completed, grant them the following epic boon:
the enlarge-reduce spell. True Dragon Form
You may now cast true polymorph once without expending a
spell slot, but it only targets yourself and you must change
into your chosen dragon type. You may revert to your original
form as a bonus action, and after losing this form, you regain
the ability to cast the spell in this way when you finish a long
rest. This replaces your Dragon Form transformation, if you
have taken the Dragon Form feat. Like the normal true
polymorph spell you must maintain your concentration in
order to keep the spell active. After one hour the effects will
be permanent (unless you use your bonus action to revert
back to your original form, or when this True Dragon Form
loses all of its hit points) and you no longer need to maintain
your concentration to remain in your True Dragon Form.
Your True Dragon Form's breath weapon replaces your
original form's breath weapon, but it may also benefit from
your Improved Breath Weapon feat.
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