0% found this document useful (0 votes)
32 views

Design of Research Reporting and Data Collection Information System at Public University Using Design Thinking Method

This research aims to develop higher education information systems to be more efficient and effective, especially in research business process, namely the process of data reporting and data management.

Uploaded by

wradianto2924
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
32 views

Design of Research Reporting and Data Collection Information System at Public University Using Design Thinking Method

This research aims to develop higher education information systems to be more efficient and effective, especially in research business process, namely the process of data reporting and data management.

Uploaded by

wradianto2924
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 15

Jurnal Mantik, 7 (3) (2023), ISSN 2685-4236 (Online)

Published by:Institute of Computer Science (IOCS)

Jurnal Mantik
Journal homepage: www.iocscience.org/ejournal/index.php/mantik

Design of research reporting and data collection information


system at public university using design thinking method
Kendry Ayu Laksana1, Ika Raharja Salim2
1,2MagisterManagement of Technology, Institut Teknologi Sepuluh Nopember Surabaya, Indonesia
2Research & Community Development, Universitas Ciputra Surabaya, Indonesia

ARTICLE INFO ABSTRACT

Article history: Current digital developments encourage the world of education


to also participate in developing a digitalization environment,
Received Oct 23, 2023
especially in higher education. Not only in terms of the learning
Revised Nov 05, 2023
process, but also in the managerial process, especially in the
Accepted Nov 30, 2023
tridharma business process. This research aims to develop
higher education information systems to be more efficient and
Keywords: effective, especially in research business process, namely the
process of data reporting and data management. The method
Data Collection; used in this research is design thinking, which consists of the
Design Thinking; empathize, define, ideate, prototype, and testing stages. At the
Information System; empathize stage, data is collected in the form of strategic plan
Research Reporting. documents which are then mapped in the form of a business
model canvas. Then a user interview is conducted which is then
mapped into an empathy map. At the define stage, the results
of the interview are detailed in the form of a user persona. From
the results of document mapping and user interviews, we enter
the ideate stage, namely making user flows and flowcharts.
After validating user flow and flowcharts for the user, the
prototype stage is carried out, where at this stage Balsamiq 3
tools are used to design the user interface. The results of this
study indicate that the designed user interface and flow are in
accordance with user needs.
This is an open access article under the CC BY-NC license.

Corresponding Author:
Ika Raharja Salim,
Magister Management of Technology,
Institut Teknologi Sepuluh Nopember Surabaya,
Jl. Cokroaminoto No.12A, DR. Soetomo, Kec. Tegalsari, Surabaya, Jawa Timur 60264
Research & Community Development, Universitas Ciputra Surabaya, Indonesia
Email: [email protected]

1. INTRODUCTION

The era of digitalization which is dynamic and continues to move forward, requires all
industries to be able to adapt, especially education. Digitalization in education, especially
at universities, was first introduced in the 1960s at Stanford University, namely the use
of computers in the learning process (Keegan, 2021). In the 1970s lectures were held
online, and in the 1990s the LMS or Learning Management System was introduced.
However, with the emergence of the Covid-19 pandemic, the digitalization process in the
education industry is increasingly required to cover all aspects of implementation, both
learning and managerial (Marinoni & Van’t Land, 2020)

Journal homepage: www.iocscience.org/ejournal/index.php/mantik


2776  ISSN 2685-4236 (Online)

The application of digitalization in higher education is also considered a


significant change, based on the results of a survey conducted by the University of
Oldenburg in Germany, 74% of lecturers stated that the workload on online lectures was
heavier, and 42% of lecturers preferred hybrid lectures rather than completely online.
(Zawacki-Richter, 2021). Through the Covid-19 pandemic, educational institutions,
especially higher education institutions, are working hard to create an information
system that not only facilitates the learning process for the academic community, but
also ensures that management processes can be carried out online (Zawacki-Richter,
2021). This online management process includes access to all data that can be accessed
from anywhere, to support the WFH (Work From Home) process. In this research,
researchers will design a new information system user interface.
Based on the analysis of the company's condition, the results of the mapping of
the university's strategic plan documents resulted in the Business Model Canvas or BMC,
which later identified that tridharma is the main key activity. Tridharma itself consists of
teaching, research and community service. This research focuses on business process
research, which is under the research and community development department or in
Indonesia LPPM short for Lembaga Penelitian dan Pengabdian Masyarakat. From this
business process, it is revealed in BMC research and community development, where the
main points in the key activities of research and community development that are
highlighted are verification services, documentation, research & community service data
administration, as well as data presentation for stakeholders. Analysis of the company's
condition also shows that there is an urgency for efficient reporting and data
management. Where based on key performance indicators (KPI), information system
needs and key research and community development activities account for 60% of the
total KPI.
Analysis of the condition of the company is also then followed by an interview
process with users, where user opinions play an important role in the user interface
development process. In this study, the user persona was also explained based on the
results of interviews conducted, the results showed that users have the same need for the
presence of a system to assist in the process of managing research data. Based on the
explanation of the problems originating from these users, supported by the demands for
digitalization in the management process, the researchers tried to analyze and design
information system solutions that can support the process of reporting and research data
collection at Private University by applying the Design Thinking method.
Information systems have the benefit of being a place to store a number of data
containing company information (Pauziah, 2022). The information system itself is defined
as a system that helps manage information, such as storing, organizing, and retrieving
information. According to Laudon and Laudon (2004) the benefits of information systems
for organizations can include: (1) Improved Operational Efficiency; (2) Better Decision
Making; (3) Improved Coordination and Collaboration; (4) Improved Customer Service; (5)
Competitive Advantage
The Business Model Canva or BMC was first introduced by Osterwalder (2004).
However, the development of BMC was then introduced in a simpler form called canvas
and introduced by (Osterwalder & Pigneur, 2011), which introduced important indicators
of BMC: (1) Customer Segments; (2) Value Propositions; (3) Channels; (4) Customer
Relations; (5) Revenue Streams; (6) Key Resources; (7) Key Activities; (8) Key Partners; (9)
Cost Structure. Murniati (2008) explains that in achieving the goals of an organization,
including educational industrial companies, the implementation of strategic management
plays a crucial role. One of the tools utilized in the implementation of strategic
management is the Business Model Canvas (BMC). Zott and Amit (2010) define BMC as
a content, structure, and governance designed to create value for a company.
In addition to BMC analysis, SWOT or Strengths, Weaknesses, Opportunities, and
Threats are also often utilized as strategic management methods within a company.

Jurnal Mantik, Vol.7, No. 3, November 2023: pp 2775-2789


Mantik ISSN 2685-4236 (Online)  2777

Learned et al. (1969) explained that SWOT has become a key method in the process of
strategy identification by summarizing information in decision-making. The application of
SWOT also has extensive benefits; Wheelen et al. (2015)) employ SWOT in identifying
gaps and aligning competencies and resources with the business environment in
business policies. Furthermore, Dealtry (1992) uses the SWOT approach to identify terms
or groups and vectors with common themes and interactions within an organization.
Design Thinking is a method introduced by David Kelley and Tim Brown. This
approach involves a series of stages that are carried out repeatedly, and do not always
follow a linear or sequential order (Puspita, 2023) Design thinking consists of several
stages including: Empathize, according to Plattner et al. (2010) this stage involves deeply
understanding users, their goals, their needs, and the challenges they face. The results of
observations on the empathy process are then analyzed to find/identify the focus of the
problems faced by users (Sari et al., 2020). This empathy process must be interpreted as
a number of things, namely observation where researchers must examine users and their
behavior in the context of their lives, attachment, namely interacting or communicating
with users on scheduled or incidental occasions and immersion, namely trying to
experience what users also experience (Taufik, 2023).
Second define, after gaining insight from the Empathize stage, this stage involves
formulating a specific problem and focus. At the end of this stage, the design team must
have a clear definition of the problem to be solved (Plattner et al., 2010). The information
that has been collected is also then analyzed and synthesized to determine the core
problem. This definition is called a problem statement. Third ideate, the ideas obtained
through the brainstorming process will generate ideas in the form of solutions to the
problems faced by users (Wibowo & Setiaji, 2020) In describing this stage, you can
generally use diagrams or tables that represent the results of the analysis. Several
previous studies have used userflow, sitemap, and flowcharts. The function of userflow is
to make it easier for designers to determine the flow before making a system design and
avoid navigation that is too complicated to make it easier for users (user friendly)
(Wulandari et al., 2017). In addition, there are also stages of making a wireframe to make
it easier for designers to design the system interface. Meanwhile, a flowchart is a diagram
of a system flow that will show logic.
Fourth step is prototype, according to Plattner et al. (2010) this stage involves
creating a concrete prototype or visual representation of the proposed solution. This
prototype can be a physical model, drawing, storyboard, or even a simple digital
prototype. The stages of the prototyping method according to (Marthasari et al., 2017) are
described as follows: (1) Analysis of system requirements; (2) System design; (3)
Implementation of prototypes; (4) Prototype testing; (5)Test. The user performs final
testing of the prototype, at this stage the user often uses the results of trials and
prototype evaluations to redefine one or more further problems. Testing on system design
is carried out to improve problem solutions, get feedback from users, and study users
more deeply in order to get better information system design results according to the
wishes of users (Karnawan, 2021) There are many methods to get user feedback, one of
which is the User Perception Survey. The User Perception Survey aims to understand the
user's perception of the system display. This survey may contain questions about visual
impression, ease of use, text readability, and the effectiveness of other display elements
(Tullis & Albert, 2008). This research haven’t been conducted before.

2. RESEARCH METHOD

In this study the method used is a descriptive qualitative research method. The stages of
the research carried out will adopt the process of the design thinking method where this
design thinking has 5 stages including Empathize, Define, Ideate, Prototype and Testing.
The implementation of each process in design thinking provides ideas for finding and

Kendry Ayu Laksana, Design of research reporting and data collection information system at public
university using design thinking method
2778  ISSN 2685-4236 (Online)

solving problems in this information system design development project. A consumer-


centered Design Thinking approach to produce system designs that are able to solve
problems faced by users. It can be seen in Figure 9 that there is a systematic relationship
between one process and another.

Figure 1. Design Thinking Method

In the design thinking framework, all stages have the same important goal, but in
this research the prototyping stage is the main stage where in this stage the process of
making a working model of the proposed system is carried out using the database desired
by the user and then it will be evaluated in terms of appearance. and functions before
being realized (Dalis, 2017). After prototyping system will be analyzed by using testing
methods, which researchers will give a form to be filled out by users.

3. RESULTS AND DISCUSSIONS

3.1 Emphathize
Empathy Map is a process of gathering information for design needs with a user-centered
approach that focuses on understanding other individuals by seeing the world through
users.

Jurnal Mantik, Vol.7, No. 3, November 2023: pp 2775-2789


Mantik ISSN 2685-4236 (Online)  2779

Figure 4. Emphathy map Dr. Budi Darmo, S.E., M.M

The results of Budi's empathy, one of the lecturers, showed that there was still a
special need for research that had to be reported individually, even though within the
same research team and a long reporting process made it late to report research.

Figure 5. Emphathy map Lilis, S.T., M.M

The results of Lilis's (staff) empathy show the need for a system that can manage
data collection so that research reporting can be stored properly so that in the process of
output reporting for various purposes such as accreditation, performance achievements,
performance evaluation will be made easier.

3.2 Define
The information gathering stage is taken from the empathize process by analyzing
the observations and then synthesizing them to find the core problems that have been
identified. This stage helps researchers collect ideas in building possible features,
functions, and elements with the aim of solving problems that are experienced by users.
Each of these parts is obtained from the user's empathy map in the previous process.
The following is the stage of gathering information taken from the empathize process that
has been carried out and created in the form of a user persona.

Kendry Ayu Laksana, Design of research reporting and data collection information system at public
university using design thinking method
2780  ISSN 2685-4236 (Online)

Figure 6. User Persona Dosen

Figure 2. User Persona Staff

3.3 Ideate
The results of the user persona at the define stage will be used to compile the
user flow and flowchart of the research management information system as follows.
a. Userflow
Userflow is a diagrammatic depiction to find out user flow scenarios when
accessing a website-based research management information system. The function of
userflow is to make it easier for designers to determine flow before designing a website
interface and avoid overly complicated system flows to make it easier for users/user
friendly (Wulandari et al., 2017).
Userflow is a diagrammatic depiction to find out user flow scenarios when
accessing a website-based research management information system. The function of
userflow is to make it easier for designers to determine flow before designing a website
interface and avoid overly complicated system flows to make it easier for users/user
friendly (Wulandari et al., 2017)

Jurnal Mantik, Vol.7, No. 3, November 2023: pp 2775-2789


Mantik ISSN 2685-4236 (Online)  2781

Figure 3. User flow proses ideate


b. Flowchart
Flowcharts have an important role in the research data management system. The
main function of a flowchart is to help describe workflows and procedures in managing
research data in a visual and structured manner. In the context of LPPM University
research data management, a flowchart will help identify the steps that must be followed
starting from adding research data, data management, approval to reporting.

Figure 9. flowchart proses ideate

The results of this stage will be used as a validation stage for the user to ensure
that the results of the system analysis and design will suit the user's needs. The method
used for validation is to conduct group discussion forums with users who were previously
interviewed at the empathize stage so that users can identify if there are needs that have
not been accommodated in the information system design. The following is the contents
of the question form that will be given to respondents before the FGD begins.

Kendry Ayu Laksana, Design of research reporting and data collection information system at public
university using design thinking method
2782  ISSN 2685-4236 (Online)

Table 1. FGD Guideline


No Question Yes No
1. Is the userflow easy to understand?
2. Is the flowchart or system flow in accordance with the
current procedure?
3. Is the flowchart easy to understand?
4. Can the functions to be developed meet the needs in
supporting the research data collection process?
5. Can the function to be developed meet the needs in
supporting the research reporting process?

From the results of the FGD above, there are results that can be concluded as
follows: a) All respondents answered 'Yes' to question number one (1); b) All respondents
answered 'Yes' to question number two (2); c) There were 4 respondents who answered
'Yes' and 1 respondent answered 'No' for question number three (3).
The comments given by respondents who answered no were: There is no
description of the user's interaction with the system's reaction so that it is not
understood at the beginning of the explanation. However, after going through the FGD
process and explanation by the researcher, the flowchart is easy to understand: a) All
respondents answered 'Yes' to question number four (4); b) All respondents answered
'Yes' to question number five (5)

3.4 Prototype
This stage is designing a prototype that displays the appearance of the system. Making
a website display design according to the problems that have been found in the field. This
design was made with the Balsamiq 3 application. In the prototype design it can be seen
that this information system can be opened via a browser so that it is more responsive and
easier to use on any device. Users do not have to open a PC/Laptop to access the system.
However, the prototype design in this report is made with a display ratio on a computer or
laptop.

Figure 10. Dashboard Interface

Figure 10 is the main dashboard display of the system where the display reference
is taken from the current system. Where researchers provide recommendations if the
research data management system has the possibility to become part of an existing main
system or can be developed into a separate system. In the dashboard display some
important information appears that can be seen directly every time you access the
system.

Jurnal Mantik, Vol.7, No. 3, November 2023: pp 2775-2789


Mantik ISSN 2685-4236 (Online)  2783

Figure 11. Menu Interface

Figure 11 is the display of the Menu Bar on the left and the 'Research' feature can
be accessed easily through the menu. Users need to select the Menu Bar on the left then
select Transaction > Research & Community Development > Research. In depicting this
prototype, the researcher took references from users by using the display form that had
been used earlier, namely the excel file.

Figure 12. Research dashboard interface

Figure 12 shows the main dashboard view of the list of studies that have been
entered into the system. There are several features related to Add Research, Research
Filters, Search for certain Research, to Download Research Files in excel format. At the
top, a menu bar is still displayed which makes it easier for users if they want to move to
another transaction page or return to the system's main Dashboard.

Kendry Ayu Laksana, Design of research reporting and data collection information system at public
university using design thinking method
2784  ISSN 2685-4236 (Online)

Figure 13. Research Proposal Interface

Figure 13 above shows the initial appearance of the research data form. In this
menu the user can input research data. There are 2 different bars namely General Data
and Detailed Data. The detailed data for this page includes the first page, namely
'Proposal'. There are two other views, namely Add Researcher and Add Output Type as
different windows. When finished adding data the user can select 'Save Draft'. In
depicting this prototype, the researcher took references from users by using the display
form that had been used earlier, namely the excel file.

Figure 14. Research Funding Interface

Figure 14 above shows the same view in General Data. However, the detailed data
for this page includes the second page, namely 'Funding'. There are two other views,
namely Add Researcher and Add Output Type as different windows. When finished
adding funding data the user can select 'Save Draft' or 'Submit Approval'. In depicting
this prototype, the researcher took references from users by using the display form that
had been used earlier, namely the excel file.

Jurnal Mantik, Vol.7, No. 3, November 2023: pp 2775-2789


Mantik ISSN 2685-4236 (Online)  2785

Figure 15. Research Final Report Interface

Figure 15 above shows the same appearance in General Data. However, the
detailed data on this page includes the third page, namely 'Final Report'. There are two
other views, namely Add Researcher and Add Output Type as different windows. When
finished adding funding data the user can select 'Save Draft' or 'Submit Approval'. In
depicting this prototype, the researcher took references from users by using the display
form that had been used earlier, namely the excel file.

a. Evaluation
This stage is the result of the output after the testing process. In design thinking,
the testing phase helps researchers to get user feedback so they can improve the design
of ideas before they are used or developed further. This research accommodates changes
according to the results of the feeback, namely related to the addition of file formats for
downloading data on the LPPM research dashboard page. So that from the testing
process the researcher returned to the prototype process to improve the appearance. This
shows that the design thinking method supports processes that are iterative or iterative.
Figure 16 shows the same display in the LPPM research Dashboard data.
However, based on the testing phase, there is input from users that can be
accommodated, namely regarding the addition of the choice of file formats to be
downloaded. The researcher added a 'download' function where if selected it will bring up
a 'prompt' page to select the file format to be downloaded. The consideration for this
change was accommodated by the researchers because of the overall input the 'export
function' section had more than five respondents' suggestions while the other sections
only amounted to two respondents.

Kendry Ayu Laksana, Design of research reporting and data collection information system at public
university using design thinking method
2786  ISSN 2685-4236 (Online)

Figure 16. Fitur Development based on evaluation

3.5 Testing
The fifth stage of Design Thinking is testing the users. In the last stage of the design
thinking process, researchers will conduct trials to get feedback and improve existing
solutions and make products even better. Feedback from users is useful for knowing the
strengths and weaknesses of the product so that improvements can be made (Ambrose &
Harris, 2009). In this testing phase, the designer can make changes and improvements to
rule out solutions to problems and gain the deepest possible understanding of the
product and its users. The technique for determining the number of samples, this study
uses Green (1991):
Sample = 50 + 8 (n)
Sample = 50 + 8 (1)
= 58
n = variable yang digunakan
In this study, only one variable was used, namely the display of the information
system. Thus, researchers distributed questionnaires and obtained a sample of 60
respondents.
This assessment uses a Likert scale, which is a method used in surveys to
measure respondents' attitudes or opinions towards certain statements or statements
(Likert, 1932) The feedback obtained from the User Perception Survey activities has
received good results from website users.
Based on the questions given, the results are in accordance with Table 2.
Tabel 2. Testing Question
No. Question Scale Total
5 4 3 2 1
1. Dashboard 60
1. Based on figure 1, how easy is it to access or search the 25 34 1
research menu?
2. Research list dashboard
2. Is the display of the research dashboard list informative? 21 38 1
3. Research Proposal Interface
3. Is the display for filling in the proposal easy to 23 35 2
understand?
4. Can filling out the form above (proposal section) be filled
easily?
5. Is the data entered in the proposal repetitive?
Yes= 6; No=54
6. How compatible are the proposal fields with the external 24 34 2
platform reporting fields?
(External platforms: SINTA, SISTER, and BIMA)
4. Research Funding Interface

Jurnal Mantik, Vol.7, No. 3, November 2023: pp 2775-2789


Mantik ISSN 2685-4236 (Online)  2787

7. Is the funding filling display easy to understand? 20 39 20


8. Can filling in the form above (funding section) be filled 19 41
easily?
9. Is the data entered in the proposal repetitive?
Yes= 6; No=54
10. How do the funding fields match the external platform 21 37 2
reporting fields?
(External platforms: SINTA, SISTER, and BIMA)
5. Research Final Report Interface
11. Is the appearance of filling in the final report easy to 25 34 1
understand?
12. Can filling in the form above (final report section) be filled 24 35 1
easily?
13. Apakah data yang diinputkan pada laporan akhir repetitif?
Ya= 6; Tidak=54
14. How do the contents of the final report match those of the 22 35 3
external platform reporting?
(External platforms: SINTA, SISTER, and BIMA)
Information:
Very Unsuitable = 1; Unsuitable = 2; Fairly Match = 3; Match = 4; Very Suitable = 5.

Based on the information above, the conclusions from Table 2 test results are as follows:

Table 3. Test Results


Questions Very Unsuitabl Fairly Match Match Very Suitable
Unsuitable e
Part 1 2% 57% 42%
Part 2 2% 63% 35%
Part 3 9% 49% 25%
Part 4 3% 45% 28%
Part 5 2% 43% 30%

From the above results, it can be concluded that the total percentage of
respondents who have a tendency of 'appropriate' is 98%. Therefore, the application's
outcomes are in line with the respondents' needs. The conclusions that researchers get
from the results of open questions given through online surveys are as follows: (a)
Display is good and easy to fill 21 (b) Add format 'Export' files 5, (c) Need to be realized for
trial 4, (c) Display made simpler 2, (d) Language consistency in the system 2.
Further analysis was carried out by the researchers, and it was determined that
the prototype design made in Balsamiq 3 by the researchers would undergo revision so
that there would be improvements in the export files configuration section on the LPPM
main Dashboard page. Then from all the results of this prototype, the researcher will
submit the results to the Ciputra University ICT department for further development.

4. CONCLUSION

The Design Thinking method in website design can be used to produce an information
system design that fits the needs of its users. This can be seen from user feedback,
namely the results of the User Perception Survey (testing) stage of sixty participants who
are prospective system users and LPPM administration staff in the field of research
regarding the appearance of system design are good. The conclusions that can be drawn
from the results of research related to "Research Reporting and Data Collection
Information System Design at Ciputra University Surabaya with the Design Thinking
Method" are as follows: a) The design of the information system has a simple user
interface and includes the functions needed to make it easier for lecturers in the process
of inputting research data; b) The design of the information system that is made has
options in extracting data as needed so that the process of withdrawing and managing
research data will be more effective and efficient.

Kendry Ayu Laksana, Design of research reporting and data collection information system at public
university using design thinking method
2788  ISSN 2685-4236 (Online)

This study has important implications for theory and practice in creating a good
user-oriented information system design. This study shows that design thinking provides
understanding to institutions regarding problem analysis of system users, especially staff
and educators, user needs, creating solutions and how products can be well received by
potential users
The stages in Design Thinking can be done repeatedly to get the best design
results for its users and the empathize stage is the stage that really determines the
concept and design of information systems. So, it is better at this empathize stage that
observations, interviews and other elicitation processes can be carried out in depth to
explore all user needs in order to provide useful input for system developers. In addition,
the solutions developed provide comfort and security for users when accessing the
website. In this research at the testing stage there are open questions. Referring to the
results, the researcher hopes that in future studies the design of this research
management information system will pay more attention to the language used in the
system and a high-fidelity prototype can be developed. We recommend next research can
evaluate the use of the system.

REFERENCES

Ambrose, G., & Harris, P. (2009). Basics design 08: design thinking. Bloomsbury Publishing.
Dalis, S. (2017). Rancang Bangun Sistem Informasi Lembaga Penelitian Dan Pengabdian
Masyarakat Berbasis Web. Paradigma, 19(1). http://www.rootsitservices.com/
Dealtry, R. (1992). Dynamic SWOT Analysis. Developers Guide, Dynamic SWOT Associates,
Birmingham.
Green, S. B. (1991). How Many Subjects Does It Take To Do A Regression Analysis? Multivariate
Behavioral Research, 26(3), 499–510. https://doi.org/10.1207/s15327906mbr2603_7
Karnawan, G. (2021). IMPLEMENTASI USER EXPERIENCE MENGGUNAKAN METODE DESIGN
THINKING PADA PROTOTYPE APLIKASI CLEANSTIC. Jurnal Teknoinfo, 15(1), 61.
https://doi.org/10.33365/jti.v15i1.540
Keegan, L. (2021). Complete History of eLearning From 1923 – Present Day.
Https://Skillscouter.Com/History-of-Elearning/.
Laudon, K. C., & Laudon, J. P. (2004). Management Information System [Laudon,12th Edition]
(12th ed.). Prentice Hall.
Learned, E. P., Christiansen, C. R., Andrews, K., & Guth, W. D. (1969). Business Policy: Text and
Cases, .
Likert, R. (1932). A technique for the measurement of attitudes. Archives of psychology.
Marinoni, G., & Van’t Land, H. (2020). The Impact of COVID-19 on Global Higher Education.
International Higher Education, 102.
Marthasari, G. I., Risqiwati, D., Buana, T., Dewi, T., & Person, K. (2017). RANCANG BANGUN DAN
IMPLEMENTASI WEBSITE E-COMMERCE UKM GS4 MALANG MENGGUNAKAN METODE
PROTOTYPING. Seminar Nasional Teknologi Dan Rekayasa (SENTRA) 2017.
Murniati, A. R. (2008). Manajemen Stratejik: Peran Kepala Sekolah dalam Pemberdayaan.
Citapustaka Media Perintis.
Osterwalder, A. (2004). The_Business_Model_Ontology_a_propositio.
Osterwalder, A., & Pigneur, Y. (2011). Business Model Generation: A handbook for visionaries,
game changers and challengers. African Journal of Business Management, 5(7).
http://www.academicjournals.org/AJBM
Pauziah, U. (2022). PERANCANGAN SISTEM INFORMASI BISNIS CENTER DI SMK FATAHILLAH
CILEUNGSI. SENTRI: Jurnal Riset Ilmiah, 1(1).
Plattner, H., Meinel, C., & Leifer, L. (2010). Design thinking: understand–improve–apply. Springer
Science & Business Media.
Puspita, N. F. (2023). Design Thinking.
Sari, I. P., Kartina, A. H., Pratiwi, A. M., Oktariana, F., Nasrulloh, M. F., & Zain, S. A. (2020).
Implementasi Metode Pendekatan Design Thinking dalam Pembuatan Aplikasi Happy Class
Di Kampus UPI Cibiru. Edsence: Jurnal Pendidikan Multimedia, 2(1), 45–55.
https://doi.org/10.17509/edsence.v2i1.25131
Taufik, T. A. (2023). Perancangan Inovasi Dengan Design Thinking.

Jurnal Mantik, Vol.7, No. 3, November 2023: pp 2775-2789


Mantik ISSN 2685-4236 (Online)  2789

Tullis, T. (Thomas), & Albert, B. (William). (2008). Measuring the user experience : collecting,
analyzing, and presenting usability metrics. Elsevier/Morgan Kaufmann.
Wheelen, T. L., David Hunger, J., Hoffman, A. N., Bamford, C. E., & Te, V. (2015). Strategic
Management and Business Policy Globalization, Innovation, and Sustainability Fourteenth
Edition Conce pts Instructor’s Manual Ros s L. Me cha m, III.
Wibowo, M. R., & Setiaji, H. (2020). Perancangan Website Bisnis Thrifdoor Menggunakan Metode
Pendekatan Design Thinking. Automata.
Wulandari, W., Dwi, A., & Widiantoro, Y. (2017). Design Data Flow Diagram for Supporting the
User Experience in Applications. International Journal of the Computer, the Internet and
Management, 25(2), 14–20.
Zawacki-Richter, O. (2021). The current state and impact of Covid-19 on digital higher education
in Germany. Human Behavior and Emerging Technologies, 3(1), 218–226.
https://doi.org/10.1002/hbe2.238
Zott, C., & Amit, R. (2010). Business model design: An activity system perspective. Long Range
Planning, 43(2–3), 216–226. https://doi.org/10.1016/j.lrp.2009.07.004

Kendry Ayu Laksana, Design of research reporting and data collection information system at public
university using design thinking method

You might also like