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TOY
TOY WORLD
An Adventurers! setting by Jakub Nowosad
Adventurers! Rules
copyright © FajneRPG, Krakow 2016
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Publisher: FajneRPG/GRAmel
email: [email protected]
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artwork, logos, and the Fajne RPG/GRAmel logo are © 2017 Fajne RPG,
Kraków 2017.
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Table of Contents
2 - Toy Time!
The Joy. The origins of the living toys became lost in the mists of time,
and now no toy can really recall them. There are still legends about a
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couple who didn’t have their own children and instead cared for the
boys and girls from a nearby orphanage. She cooked for the children,
while he created toys for them. These toys were simple, made of wood –
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but suffused with pure love. This love, mixed with children’s gratitude
and fun, grew, creating Joy – the magical energy and life force suffusing
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every toy. Thanks to Joy, the toys awoke and called their father the First
Maker. With time, more Makers appeared. Joy spread across the world
– and toys followed.
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3 – Character Concepts!
Here are some example toys players can create and their recommended
skills.
Brickman micro-figure. Made of multiple detachable parts.
(Transformation, survival)
Cartoon hero. Based on whatever the season’s favorite is. (Athletics,
charisma)
Educational doll. Created for play and learning. May have a little
computer. (Human language, learning)
Old toy car. A small, fast car. (Athletics, perception)
Plush toy. A teddy bear or another plush animal, very huggable.
Typically slow and clumsy, but very friendly and smart. (Charisma, joy)
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Rag doll. Made of pure love and old clothes. (Charisma, repair)
Rusty robot. Once a wonder of technology, today an old, abandoned
curio. (Learning, survival)
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Toy World has its own laws. For starters, toys are small. What’s small
for a human can be massive for an inhabitant of Sunshine Daycare. The
escalator of the Mall, turned off for night, can be a massive mountain
for a toy, while the fountain is a great lake with valuable coins at the
bottom.
Toys can’t die. If toy’s Endurance drops to 0, it’s broken, but only until
someone fixes it, usually the teacher in the center the next day. However,
toys are animated by Joy – each day (from sunrise to sunrise) without
playing with children means one Stat (chosen by the player) drops by
one – all losses are restored after even 10 minutes of play. When the first
Stat drops to -3 the toy is useless. It might look fine, but it children will
avoid it, playing with it only when there’s no other choice. When all Stats
drop to -3 the toy is destroyed, becoming Joyless. It usually falls apart,
or goes straight to the wastebasket.
Boxed set
This replaces the minion and relic Skills.
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B: You’re part of a boxed set of toys. You receive a few (roll a die)
companions who can assist you in selected activities. Each has 2 Stat
points and 1 Skill. Usually your companions go back to their own
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Human language
B: You can read and write the human language.
A: If you spend 1 Her you can freely speak human language until the
end of the scene. Most humans will be very surprised at hearing a toy
talk.
Joy
B: If you spend 1 Her, you receive advantage in any test.
A: You can transfer 1 Heroism or Stat point to another toy for an hour.