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2000 Ohio State Offense - 179 Pages

John Cooper's Ten Commandments provide rules and strategies for Ohio State football players, focusing on minimizing mistakes, taking advantage of opportunities, protecting passers and kickers, being mentally alert, carrying out assignments relentlessly, and attacking opponents. The document also outlines the Buckeyes' offensive and defensive principles, formations, play calls, audibles, and more in extensive detail across 10 pages of coaching points and diagrams.

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100% found this document useful (1 vote)
913 views179 pages

2000 Ohio State Offense - 179 Pages

John Cooper's Ten Commandments provide rules and strategies for Ohio State football players, focusing on minimizing mistakes, taking advantage of opportunities, protecting passers and kickers, being mentally alert, carrying out assignments relentlessly, and attacking opponents. The document also outlines the Buckeyes' offensive and defensive principles, formations, play calls, audibles, and more in extensive detail across 10 pages of coaching points and diagrams.

Uploaded by

johnwwamer
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 179

.

::::-~

JOHN COOPER'S TEN COMMANDMENTS


1.
2. 3.
4.
--,

The team that makes the fewest mistakes wins the game! Play for and make the breaks when one comes your way ---score! Ifat first the game or breaks go against you, don't slow down, put on more steam! Press the kicking game for it's here the breaks are made! Lineman protect your passer and kicker, rush their passer and kicker. Backs protect your passer and kicker. Be mentally alert at all times ---leave nothing to chance! Be determined to carry out your assignment! Oskie, _pursueand cover relentlessly --- here is the winning edge.
Carry the fight to the opponents and keep it there all afternoon. Hit hard and hit fast. Win the surest way!

lj

5. 6. 7.
8. 9.
10.

John Cooper Head Football Coach The Ohio State University

THE OHIO STATE BUCKEYES TWENTY-EIGHT TIME BIG TEN CHAMPIONS

.."

~~..

I.
A.

BASIC OFFENSIVE PRINCIPLES

POSITIONS BY NAME

C9

@)~~~~~
@. -~

Q)

@
1. Additional Position Names: R = 3rd Wide Receiver except in Buckeye W= 3rd TE and TB in Grizzly set Explode= Combination TE and TB switching simultaneously followed by motion from Z

B.

HOLE NUMBERING
1. Holes are numbered from the nose of one lineman to the nose of the adjacent lineman with the exception of the Center-Guard areas. A. Even numbered holes are to the right. B. Odd numbered holes are to the left.

31

02

68

0000000
'. ..~

c.
"'

CALLING GAPS

ABC

0*0*0+0*0+0+0
BACKSIDE FRONTSIDE

D.

BASIC SPLITS

0 000000

31

2 1/2

21

21

2 1/21

31

/'

II.
~

THE BUCKEYE HUDDLE


~

@@)@@@ @
.

@>0 0

1. CENTER will form the huddle six yards from the ball. 2. All'players will stand with their hands at their sides facing the line of scrimmage. 3. QUARTERBACK will stand outside the huddle. When he steps into the huddle he will call the team to attention with the command, "READY".
4. In the huddle the QUARTERBACK will give: A. Formation B. Play C. Starting Count Note: If you don't hear the play, call "CHECK". Don't be a checker.

5. After the QUARTERBACK gives the starting count; CENTER, Z, and X will break the huddle. 6. QUARTERBACK will then "REPEAT" the starting count and give the command "READY-BREAK". All players will clap and say, "BREAK" with the QUARTERBACK. 7. Spring to your position and get down. 8. CENTER will call the defensive look, and TACKLES will make the blocking call.
9. Huddle discipline is the responsibility of the QUARTERBACK. 10. Substitutions sprint on and off the field (This is necessary because of stems, motions, automatics, and 25 second clock.).

11. Substitutions carrying information to the QUARTERBACK must make sure they are precise and accurate. ~ 12. Plays may also be signaled from the sideline.

I I

III.
~

BUCKEYE CADENCE

A. THE STARTING COUNT: 1. Our count is a combination rythmic/non-rythmic. 2. The QUARTERBACK will come to the L.O.S. and immediately put both hands under the CENTER. 3. The ball can be snapped on quick, color, or on the count of one, two, etc. 4. If the ball is going to be snapped on one, two, etc., the command is,"OO".

B. CADENCE AT THE LINE-OF-SCRIMMAGE (L.O.S.): 1. At the Line of Scrimmage the QUARTERBACK will give the following commands: 2. Hit 3. Color and Play (repeat) 4. Starting Count (One, Two, etc.) C. THE SOUND. "HIT". CAN MEAN ONE OF TWO THINGS: 1. The beginning of the play when we are snapping the ball on first sound. 2. Initiates any shifts. D. ,THE COLOR SOUND CAN MEAN ONE OF TWO THINGS: 1. The beginning of the play if we are snapping the ball on the color. 2. It serves as your alert call in the check with me system. E. THE PLAY NUMBER WOULD INDICATE: 1. A dummy number 2. Changing the play in the check with me system. Example of how it sounds: . i. On QUICK "HIT"-Ball is snapped. ii. On the COLOR "HIT"~"BLUE"-Ball is snapped. iii. On ONE "HIT"-"RED 34"-"RED 34"-"00"-Ball is snapped. iv. On T\VO . "HIT"-"WHITE 25"-"WHITE 25"-"00"-"00"Ballis snapped.
F. OTHER SPECIAL SITUATIONS AT LOS: 1. DUMMY: This system can be used by calling the play in the huddle and dummy call at the line of scrimmage. Example: Huddle call would be, "DUMMY 24". Play 24 will be run, (if there is no alert call.) Line of scrimmage call could be, "BLUE 90", "BLUE 90". "00".

2. BINGO: An "ALERT" call by an offensive player when two or more WR's-RB's have moved prior to the snap--so they can come to a stop, the QB can re-initiate the cadence and we can eliminate penalties. 3. ON THE LINE FREEZE: "On the Line Freeze" means we will freeze a play at the line of scrimmage. We will try to draw the defense oflsides by going through our normal snap count sequence. If the defense jumps offsides, the CEN:rER will snap the ball and there will be a two man sneak by him and the QUARTERBACK; everyone else freezes. If not successful, the Quarterback will repeat the play t\-Vice the ball will be snapped on the "GO". and Example: Huddle Call: Formation, on the line-FREEZE "24 - ON Ga." Line of Scrimmage Call: "HIT" "RED 80"-"RED 80""GO"-"GO". Defense not drawn offsides. QB activates the play by saying "24-24"-"GO". Note: May also FREEZE and take a "TIME-OUT"

4. NO HUDDLE SEQUENCE: "On the Line" offense may be used to take advantage of opponents who do a lot of blitzing or substituting. . i. The play and formation will be called at the Line of Scrimmage by using the "Check With Me" System. ii. Series may be signaled in from the bench. iii. The starting count will always be on one. iv. Formation-emphasized during the week.

---

IV. CHECK WITH ME AND ALERT SYSTEMS


1. INTRODUCTORY PARAGRAPH Our audible system is based on live or dummy colors and numbers. It can be applied through one of two systems. One is the ALERT SYSTEM, and the other is the CHECK WITH ME SYSTEM (CWM). Both systems are designed to allow us the opportunity to best attack the weakness of the defense.

2. CHECK WITH ME SYSTEM: In this system we have the ability to choose from two or more plays at the line of scrimmage. The QUARTERBACK will call two plays in the huddle; say "Check-withme";' and choose the best play at the line of scrimmage. The color will indicate the direction and the numbers will indicate the play. The starting count could be one or two. A. LIVE COLORS USED ARE: -/'1. RED- Indicates Run Right J2.WHITE-Indicates Run Left ",:,}. BL UE-Indicates Pass
,

4. 1STEXAMPLE: Huddle Call: RT 24/825 Check With Me L.O.S. Call: HIT-RED 24, RED 24--00 Play Run: 24 5. i'w EXAMPLE: Huddle Call: RT 24/825 C.W.M L.O.S. Call: HIT, BLUE 825, BLUE 825--00 Play Run: 825 3. ALERT SYSTEM: INTRO PARAGRAPH

This system completely changes the play at the line of scrimmage from the original huddle call. It gets us out of a bad play and puts us into a high percentage play. A. BLACK: The term "BLACK" erases the huddle call and we will go with a the new information at the line of scrimmage.

0AS~

erm usedby IS first sound. startIng count the QBto charrgethe playat the LOS IF the
8

""

~~

-".

C. OTHER ALERT SYSTEMS WE MAY USE 1. ZERO - ZERO: Terms used by the Quarterback to change the play

at the line of scrimmage before he has started his cadence. The ball will always be snapped on one. Example: Zero, Zero, Blue 80, Blue 80-GO-Ball is snapped.

2. HOLD - HOLD: Terms used by the QB to change the play at the line of scrimmage when he is in the middle of his cadence. "Hold-Hold" cancels the play called and alerts you to the fact that the next number called is the new play to be run on "ONE". Example: Hit-Red-24-"Hold-Hold"-26-26-GO-Ball snapped. is

Note: Due to the 25 second clock we will not use a directional color in the cadence when using "HOLD-HOLD".

~ 1

v.

BUCKEYE RUN OFFENSE

1. Our "Running" plays are numbered according to."Series". 2. Each running play has two digits A. First digit indicates the series B. Second digit indicates the hole run. C. Example: 24= (20 series; 4 hole) 3. Format for numbering series and backfield action. SERIES: 0-9 TEEN 20 30 40 50 BACKFIELD ACTION: Counters; Special Plays Trap; Single Back Runs, Option QB Open, FB Lead, TB Cutback, Bounce, Speed Option FB Dive, Dive Option, Belly G, Belly G Option QB Reverse, FB Lead, Iso, Sweep, Power Series Split Backs, Split Draw, Stretch, Option

4. Running Plays: A. 0-9 Series

~ '\f

C2-C3: Counter Iso C4-C5: Counter Weak C6-C7: Counter Strong C8-C9: Counter Outside

j~ "

B. Teen Series 10-I 1: Trap (Base, Reach, Influence) 12-13: FB Draw 14-I5: Inside Zone 16-I7: Outside Zone 18-I9: Single Back Option C. 20 Series 20-21: Lead Draw rJj\' 22-23: 24-25: Cut-Back 'f=26-27: Bounce 28-29: Speed Option

D. 30 Series 30-31: FB Drive, Option Run 0-1 32-33: FB Drive (2-3 Hole) 34-35: FB Belly G 36-37: Belly G Option 38-39: Dive Option

;
v

. 40 Series
40-41: 42-43: Iso 44-45: FB Belly (Reach) 46-47: Power Gap 48-49: Power Sweep

~'\

F. 50 Series 50-51: Split Draw ~ 52-53: Split Iso 54-55: Stretch 56-57: Gap 58-59: Split Back Option

'\ cr;

~ 1~

L.~

10

,"'"

VI.

BUCKEYE PASS OFFENSE

\f-K

1. Our Passes will come under TWO categories: A. Play Action B. Straight Drop-Back (Pocket Passing) 2. Play Action P,assesmay be called TWO ways: A. Us ethe term "Pass" followed by the numoer of the running play (Example: P24). B. Use the number of the running play followed by a term Boot, Naked, Flood, ETC. (Example: C7 Naked Right) 3. Drop-Back passes will be called using TRIPLE digits: A. FIRST DIGIT indicates DIRECTION and QB SET -UP SPOT. B. SECOND DIGIT indicates BLOCKING scheme and/or BACKFIELD ACTION. A. THIRD DIGIT indicates ROUTE or PATTERN RUN.

4. Quarterback set-up spots:


9 \ \
\ \

,
900
A

a
I
I I
I

0, %
/

'yQ /'"

0 0 I
I I

"\
\ \

VI
I

..

\ 800

" '-

-- -

I
/

/ /
/

1/2/00"" I I I

""

I
I /

"

-500

2/300

400 -.

--

/ "'" /'

II

5. Triple Digit and Pocket Pass Series

&.rks 250

Blocking Adjustments BASE/RIP-LIZ/TRI

Coaching Points No Backs/No Direction Calli "Q" Alert! One must come. Center Call to Nearest LB'er QBexecutes 5 step drop. Back Double-Reads to call side. "Q" Alert! Two must come. QB executes 5-7 step drop. TE Stay/Back Goes Away TE. No Direction Needed / S.A.Alert QB executes 5-7 step drop. No Direction Needed. S.A. Alert. QB executes 5-7 step drop. Check with Run; TE Stay QB executes 3 step drop. Back to Call Side; TE Releases. QB executes 3 step drop. TE Gap Call; Back to Call Side. QB executes 3 step drop.

260/360

RIP-LIZ Away From Call Side (2/300) Base/RIP-LIZ/TRI

170

270

Base/RIP-LIZ/TRI

80 280/380

Base/RIP-LIZ/TRI

RIP-LIZ Away From Call.

280/380 GAP

RIP-LIZ Away From Call.

820/920

REACH/TOM (3 Technique) Backs to Call Side. May Gap. Break Contain, Run-Pass Off Run Action. REACH/TOM (3 Technique) Run-Shoot Philosophy with Backs.
!

880/990

LeadblockingE.O.L.

12

VII.

FORMA TION IDENTIFICATION

1. Our system is made up of a series of descriptive tenns. 2. Personnel Groupings will be called first. 3. The next tenn that \"\ill be used is a direction "RIGHT" or "LEFT". This places our Z and TE, T<?THE CALL SIDE and our X, to the opposite side. Our backs will line up in the "I". 4. If "RIGHT" or "LEFT" is preceeded by another tenn this would indicate a change of position for our backs. Example: Split-Right. 5. If "RIGHT" or "LEFT" is followed by another term, this would indicate a change of position for our wideouts. Example: Right Twins. 6. "BINGO" and "HARPO" indicates an unbalanced line. BINGO indicates unbalanced to the Right. HARPO indicates unbalanced to the Left.
7. Motion and shift "calls" precede the formation call.

13

VIII. IDENTIFYING PERSONEL GROUPINGS


1. REGULAR = 2 BACKS, 2 WIDE RECEIVERS, } TIGHT-END 2. CON = 2 BACKS, } WIDE RECEIVER, 2 TIGHT-ENDS 3. BUCKEYE = 2 BACKS, 3 WIDE RECEIVERS 4. QUADS=} BACK, 4 WR'S 5. VIPERIREGULAR = 2 BACKS (ONE AS WR), 2 WIDE RECEIVERS, 1 TIGHT-END 6. SNAKE = } BACK, 2 WIDE RECEIVERS, 2 TIGHT-ENDS 7. JUMBO = 2 BACKS, 3 TIGHT-ENDS 8. EMPTY = NO BACKS IN BACKFIELD

14

RECEIVER HAND SIGNALS


SCREEN
BAR UNDER -Shade the eyes -Nancy Karigan Bar to the knee -dip sign with the hand -touch side of the helmet with two .hands -Fist below the belt -Open hand below the belt -touch front of mask with one hand -finger in the ear hole of helmet -right arm straight up -shake the dice -hand behind the back -pound one fist on top of the other -Scoop'n
. -tug the collar of the jersey or finger pulling the mouth -two hands twisting the wheel -cup the hand like a C

SLANT
HITCH QUICK OUT OUT STREAK FLAG SHAKE COMEBACK POST DIG HOOK DRIVE CHOICE

16

BACKFIELD ALIGNMENT
1. "I" FORJ.VIA TION FULLBACK-toes at 5 yards directly behind the CENTER. TAILBACK-toes at 7 yards. 2. "SPLIT" FORMATION (Both backs up in a 2 point stance) FULLBACK-split inside leg of TACKLE with toes at 5 yards. TAILBACK-split inside leg of TACKLE with toes at 5 yards. 3. "B" FORMATION (Shift on set unless down or motion is called) FULLBACK-toes at 5 yards directly behind the CENTER. TAILBACK-toes at 5 yards directly behind the SPLIT TACKLE. 4 "A" FORMATION (Shift on set unless down or motion is called) FULLBACK-toes at 5 yards directly behind the CENTER. TAILBACK-toes at 5 yards directly behind the TITE TACKLE. 5. FB's alignment changes will be called by numbers (except "SPLIT" Formation). #2 will always be to the right side.
"p!.'Farraticn

"B"Farraticn

00800
(5 G)

@,0

008000
G) 0

8 0 4 0
3 G)

00

0 0 1
2

17

IX.
I. DOUBLES;

THIRD RECEIVER / TB ALIGNMENTS


DUCE; DUO:

When third receiver (Rff) alignment begins with the letter "D", he will align OFF the LOS and A WAY from formation call:

A. DOUBLE: Three(3) yard split outside OT. B. DUCE: Split difference between OT/X, adjust your split. C. lllill: Align OUTSIDE X, adjust your split. Note: DOUBLE; DUCE; DUO: May also be used into the twin set. 2. TRIPLE; TRIPS; TRIO: When third receiver (Rff) alignment begins with the letter "I"; he will align OFF and TO the formation call: A. TROUBLE: Three(3) yard split outside TE. B. TRIPS: Split difference between TE and Z, adjust split. C. IRlQ: Align OUTSIDE Z, adjust your split

FORMATIONS Personnel Regular


Left
---

Regular Right

Regular

(Y)OOIiOO
0

@ @

OOOOCV
@

0
(T)
Split Left

0
(T)
Regular Split Right
Regular

(Y)OOIiOO 0
CV
(T)

00.

..00

OOIiOOG) 0
(T) CV

"3" Left

Regular

"2" Right

Regular

<VOOOO
CV <

00 @

OOOO<V
.......

@
CV

(3 ) ......

CV.
Left Flex Regular Right Flex

(i)
Regular

(Y)

OOOO
0
(T)

00

00

OOOO
0
(T)

(Y)

Left Wing

Regular

Right Wing

Regular

W<VOOOO
1 \
"-

00

00
.

0011000

0
(T)

0 0

(i)

FORMATIONS
Personnel
Left Twins - Regular Regular Right Twins Regular

cY)OOIiOO 0
0
CD
LeftSlot

OOOO<Y)
0
CD

Regular RightSlot

Regular

<Y)OO.OO@ 0

(i)O.OO Z 0

<y)

0
CD
LeftOver Regular

0
CD

cY)OOIiOO 0 0
(!)

FORMA TIONS Personnel

-Viper/Regular

with TB Breaking Formation Into Double Sets


Viper/Regular Right Doubles Viper/Regular
-.

Left Doubles

C!)OOOOO
(f)

@ @
RIT

OOOOO(!)
RIT (!:)
.

Left Duce (Base Formation)

Viper/Regular Right Duce (Base Formation) Viper/Regular

OOIiOO
@

0 RIT

OOIlOO
0
-

RIT

(!:) Left Duo Viper/Regular Right Duo

(!:) Viper/Regular

C!)OOOO
@
(f)
,

@
RIT RIT

OOOOC!)
@
(f).

0 0

Left Pair

Viper/Regular Right Pair

Viper/Regular

0 RIT

C!)OOOO
(f)

@@

@@

OOOO(!)
(!:)

RIT

FORMATIONS
Personnel - Viper/Regular with TB Breaking Formation Into Trips Sets
Left Trouble Viper/Regular
I

Right Trouble

Viper/Regular

RIT

O(J)OOIiOO

@"I @

00.00(00 RIT 0
(!)

(!)
Left Trips Viper/Regular
Right Trips

III

Viper/Regular

@ Wr (000~00 (!)
Left Trio
Viper/Regular IRight Trio

00~00(0
(!)

Wr @

Viper/Regular

O@
RIT

(000~00 ~

@/@

00~00(0
(!)

@o RIT

Left Twins DSl

Viper/Regularl left Twins Duce

Viper/Regular

(000~00
(E) Left Twins Duo

0 @ @ RIT

(000~00
(E)

@ RIT @ 0

Viper/Regular

(J)OOIiOO

@ @

0 R/T

Q)

FORMATIONS
-

Personnel - Viper/Regular with rB Breaking Formation Into Double Sets


Left Doubles Viper/Regular Right Doubles Viper/Regular
--

(!)OOOOO
<!)

@ @
RIT

OOOOO(!)
RIT <!)

Left Duce (Base Formation) Viper/Regular Right Duce (Base Formation)Viper/Regular

(!)OOOO
<!)

0 @
RIT

0011000 0 0 RIT
(!:)

Left Duo

Viper/Regular Right Duo

Viper/Regular

(!)OOOO
<!)

RIT RIT

0 0

OOOO(!) @

Left Pair

Viper/Regular Right Pair

Viper/Regular

0 RIT

(!)OOOO
(!:)

@@

@@

OOOO(!)
(!:)

RIT

FORMATIONS
Personnel
Left
-

Snake
Snake I Right Snake

~OOIlOO@
0
,

@I@

@oo~oo('?)
CD

CD
Left Ohio Snake/Regularl Right Ohio

Snake/Regular

~OOIlOO@ 0
.

@oo~oo('?)
CD

CD

Left Texas

Snake/Regula~

Right Texas

Snake/Regular

@('?)oo~oo
(!)

@I@

oo~oo('?)@
CD

Left Michigan

Snake/Regular

Right Michigan

Snake/Regular

@('?)oo~oo
CD

@ @ @ @

oo~oo('?)@
CD

Left New York

Snake/Regular

Right New York

Snake/Regular

('?)oo~oo@
'-......
CD

@ @

@ @

0011000
0
Q)

FORMA TIONS
Pers-onnel - Snake/Regular with FB Breaking Formation
Purdue Left Texas Snake/Regulat Purdue Right Texash Snake/Regular --

@<!>

~0
@

@I@
CDCD

CDCD O~O<!>@

@
Snake/Regulat Purdue Right Ohio Snake/Regular

Purdue Left Ohio

@ .-

001l0CDQ) @ 0
@

@I@

CDCDOIIO0 @ 0
@

*@

Purdue Left New York

Snake/Regul~lPurdue Right New York

Snake/Regul,r

<!>O~OCDCD@ (~/~ @@
@

@<!)CDO~O<!>
@

Purdue Left Michigan

Snake/Regul~Purdue

Right Michigan

Snake/Regular

@<!>O

~0
@

CDCD

@ @ @@

CDCD

O~O<!>@
@)

--~

FORMA TIONS Personnel - Con


Left Con Right
.

Con

OOOO@
@
CD Left Ohio Con

@OOOO
C!:)
CD Right Ohio Con

OO.OO@ 0(!:)
(!)
Left Texas

@OOOO
(!:) CD

Con

Right Texas

Con

@OOOO
(!:)
CD
Left Wing

@ @

OOOO@
(!:)
CD

Con

Right Wing

Con

@OOOO@
(!:) CD

@OOOO@
(!:) CD

r-'

FORMA TIONS
Personnel
Left

- Buckeye/Quads
..

Buckeye

Right
-'

Buckeye

OOOO
C5
C!)

0)

0)

OOOO
(!)
C!)

Left

Double

Quads

Right

Quads

001100
0
C!)

0)

0)

001100
0

T/R

..

,-

------

FORMA TIONS Perso.nnel -Grizzly/Jumbo


Left Arizona
-

Grizzly

Right Arizona

Grizzly

@(!)OOOO@
CD

@ @

@OOOO(!)@
CD

Left Georgia

Grizzly Right Georgia

Grizzly

@(!)OOOO@
CD

@OOOO(!)@
CD

Left

Jumbo

Right

Jumbo

@(!)OOOO@

@OOOO(!)@
CD

CD

----------------------

MOTIONS

Left"Hex"

Viper

LeftTrips "Hay"

Viper

(Y)001i00
O-------O----RIT
CD Left "Yankee" "

00
(i)

00001100
- - - - - - -0- - - - - -0
CD RIT

Buckeye

Left "Tin"

Buckeye

- - - - - -0- - - - - W @
CD

001100

00

@
00- - -

001100

-0 (!)
Con Left Cleveland Con

Left Browns

QQ9_Q@ @
CD.
Left Oilers Con

00

(y)OC?:
0
(!)
Left Houston

9
Con

_9_99_Q
@
(!)

00

(VOOIIOO
@.< -=- -=- -=- --cJ=J

00

0
(!)
Jumbo

Q9_9_Q_@

0
'-

. _._

(!)

MOTIONS
.. ...

..

_.

Left"Zac"

Regular LeftTwins"Zac"
-

Regular

00001100 ------------0
@ (i)
Left "Zin"

00

00001100
--------()---->

00

0
CD
Regular Left "Zou" Regular

.
Left "Tex"

00001100

0
0

00

@ - -:.=.: =Q=J

00001100 0
CD

00

(i)
Regular Left "Toy"

Regular

<YJO

00

<YJOOOO
-------7

00

\@
(j).
Left"Fox"
Regular Left"Fay"

0/ (J)
Regular 00

<YJOOOO
@
0-{---+
(i)

00

00001100
@
-

--:"-l
.... ) CV

CD

LeftTrade

Regular

(<YJ.,~-

+ (
0 (i)

.... )

MOTIONS
-

LeftCardinals

Grizzly

Left Phoenix

Grizzly

(i)OOIlOO@)
cw-----o---(!)
Left Falcons
-,

cw-<Y? 9:

9
(!)

0@

Grizzly

Left Atlanta

Grizzly

(i)OOIlOO@)

---

- -0- - - -

(i)OOIlOO@
--------()J (!)

(!)

,,

MOTIONS
.

Left Browns

Snake

Left Cleveland

Snake

00001100
-<

- - - - - 0-

- - -@

ool~

(i)001i00
CO =--=~

00
- -@

(j)
Left

(j)
Snake
Left

Oilers

Houston

Snake

00001100
~
- - - - -0- - ~

u "Ci) \gI

f,";\.: - - - - -1"""'\1

00001100
-<- - - -'-I-'
CD

00

(j) Left Lions

Snake

Left

Detroit

Snake

(ijy~

Q 9 ~9S)
(j)

Ci) @

(ijy~2-9 ~~p 0
CD

~oo

Left

Bills

Snake

Left Buffalo

Snake

w-Q-Q-~QJ)@
(j) -

~oo

(Y)OO~<2.Q@
(j)

~oo

DEFENSIVE FRONTS
.

50
W E
50

M N T 5 E R
50 Strong

W N

M T S E R
50 Weak

W N

M T S

CD0 rno

CDCt

CDo [10

() ()
W E
E

() OIJOQ)()

W E
54

M N T 5 R

M N

5 T

() 0 rno () Ct 0

() 0 rno CD Ct
50 WillOver

lotWc:
0
Angle To TE

Away TE

50 Slant

~
ES CDCt
'

RTN () () [10
i .
.

RT NE5 () () Of) CDCt


Eagle "G"

M W R T N CD CD[10
Eagle Load Weak

E S CD() S

Eagle (Tite)

0
M N T

0
W M E

W R

() 0 IJCD f) 0

E 5

-+-R,~_T
Eagle Slant

~ ()/L8c1CD fJ

~
0

~
5

W M R TNT () ()O()O()
EagleWide 0

EagleHeavy

0
W M N E 5

W R T

R T

M N

55 E

f) ()O()O()

0 ()[loCtO
Eagle(Tite) sQ 3

Eagle (Tite) C-9

I \~

DEFENSIVE FRONTS
DOUBLE EAGLE
M W R S N T E
,,0

W R

M N T

SS S E W
Bear

M N T

S E

() () [[J() 0 f)
Double Eagle

0
M N T
'" ;?S

()C() [[J() 0 CD
;DoubleEagleAdjust

0 ()[O()O()
0

W
E E R

M
N T E

WSS

()0()[[J()0f)

() () [O() 0 f)

Double Eagle Obi Adjust

Doubtf!:Eagle Stack

STACK , R
Stack

M S N T

M N T

S E R
Slide

R
Stack "G"

M N T

() O"IJ() 0 ()

() CDOCtOCt

() 01]()0()

0
W M~"NTESWR

0
M NTES

M S N T

() O[I]()OCt
Stack Load Weak

() 0 [[JCtO f)
Stack Load Strong

() 0 [D<J0 ()
Stack Double Load

W R
Stack Walk

M S N T

f) O[[J()O()

',--.

.,

BUZZARD W R
Buzzard

~O~~O~

M 5 N. T

55 E

~~~OU~U~
I Buzzalid.Angle ,~

W ,.~ ~

M 5 ~ ~~

~5 W ERN

~~D~O~

M 5 T

5S E

0
M S NT 55 E

Buzzard "G"

0
M 55 ES

WR

~orn~o~

W RTN

o~~o~o

Buzzard Loadwg

Eagle (Tite) BUZZO 3

SECONDARY BLITZES
BOUNDARY FIELD

FS

SS

FC B~ E'< B B

BC

F~
B

FC

~b/)~No6c5
0 0
..
FS

0
~EOTO~
SHARK

d'ofcV5
0 0

CRASH

~ss

FC

BC

F~
'" B ~

FC 0

~':QTJ~~oo
COWBOY

0 0
~SS
.,.

K:/~NOiO1o )
0 0
FS

BLAZE (C-GAP)

FC
BC

t BC

FS

0
FIRE

~OO~NOOO 0
0 0
~ss M
S
r'

,
0
SINBAD

FC
On

Ep~
0 0
FS

0cJ
ss

BC

t FC
BC

FC 0

B E T N

B E S

0
HAWK

E-,

;-.

~,

-D~OQO

0 0

OO~OOO 0 0

1IiIIo..="----

RIGHT

COVERAGES

TWINS
+ +

COVER 2

FS
+

55

COVER 2

55

FS
+

\C

~ B

/ FC

" FC
0

~ B

~ BC

0
-

00eO00 0
0
(j)

CD

ooeooG)
0

0
<V
COVER 2 MAN 2 DEEP/MAN UNDER

COVER 2 MAN 2 DEEP/MAN UNDER

FS

55

55

FS

~
JC
,

~
I'

FF

~C

FF;

-~

9~pO0
\0
(!)

\Y

/ ? \Y

ooek)o(v
,0,
"

\0
CV

COVER 26 (2 DEEP, 6 UNDER, 3 RUSHERS)


+ +

COVER 26 (2 DEEP, 6 UNDER, 3 RUSHERS)

F5 BC

55

FS

...

\t
E

~,/
N

J
~j
5

~
FC

t
B

t
N

55

-L

~C

~ Be

W~

AS

(OO~OOjV
@ G)

c?eO~0 0 0 (!)

RIGHT

COVERAGES

TWINS

COVER 2 ROBBER (2 R)

COVER 2 ROBBER (2R)

BC

"

FS

t B
O.
CV
G)

\
/' B S .FC

BC SS "FS B

+
B

FC

008000

@
0

00800G)
0
0
<V

COVER 2 SKY

COVER 2 SKY

FS

'\

BC @

"-

FC

/-55
B

FS
B

EI

Be

OOOOG)
0
(!)
.

@
<Y

00800G)
0
CD

(!)

RIGHT COVER 3

COVERAGES COVER 3

TWINS

BC

FS

"

t B
O'

i t
;'I FC B s~

BC

FS

i
B ~ FC

+-ss

,,-+ B

00800@
0

0
0

008000
0

0
G)
COVER 3 BUZZ COVER 3 BUZZ

0
(!)

BC

.FS

/
"B

-ss

FC

t
FC

~
5~ F5 B

t
BC

~
0

B
<Y

OO~OOG)
0
@

00800G)
0 0 (!)

COVER 3 WEAK ROBBER (C-9)

COVER 3 WEAK ROBBER (C-9)

BC

FS

~
B

S5 ~ B

""---B

/'

FC

FC ~B

S(

's

+-FS

~BC

OO~OOG)
0
(i)

0 0
0.

008000 0
CD

RIGHT COVER 3 CLOUD (3C)

COVERAGES
I

TWINS

COVER 3 CLOUD (3G)

FS

t
8~
8

SS

t 8
0 0

, FC
Ff

~S
+--8

'FS
8

)'

8C e--+

008000
(!)

00800G)
@
@@

0 0 0

- -

COVER 3 CLOUD WEAK (3CW)

COVER 3 CLOUD WEAK (3CW)

~S

~
~

SS

'C

~~
0
CD

t FC
@

FC"-8

S~

F~

\
CD

~C

OO~OOG

008000 <V 0
(!)

COVER 35 (3 DEEP, 5 UNDER, 3 RUSHERS)

COVER 35 (3 DEEP, 5 UNDER, 3 RUSHERS)

t \ BC
W

FS
+

'\
ENE 8

FS M

t
I

r FC S~

t
BC

t
M

\
-SS

t
FC

WEN;:"

@ (?O ~ogG
0
(!)

10080,:\0 ~ 0 0
(!)

;'

COVERAGES
COVER 4
RIGHT COVER4
-

TWINS

BC

FS B B

55

FC

FC

55 B

FS

t B
0 0
(!)

t . BC

008000
0
@
<V (!)

@
<Y

00800G>

COVER 5

FS .lc

1/2

BC 1/2

COVER 7
TWINS

TWINS

15

FC 1/4 B

FS ss

1/4

Jc
B
+

1/2

.-/" B

(YO

0O800G)

OOOOG)
CV '. G)

0 (!)

RIGHT

COVERAGES.

TWINS
+

COVER6(2 WEAKl4STRONG)

"

COVER 6 (2 WEAKl4 STRONG)

F5

55

1/4

FC
114

FC

1/4

1/4

S5

F5

112

t B

----" B
0
<y
'

,B
. --

t
liC

008000 0
0
<V

0O800Gl 0 0
0
(!)

COVER 8 (4 WEAKl2 STRONG)

COVER 8 (4 WEAKl2 STRONG)


112

BC 114
f'C. @

F5 114
B B

55

55 F2

112

F5
B

114

/ B

FC

\
0

1/4/

BC

S-

OOOOG)

@
@

0O800G)
0 0

0
<!)

RIGHT COVER 1(MAN FREE)

COVERAGES
COVEf3 1(MAN FREE)

TWINS

FS
~C
\ \

FS

~
\

~
J

~s

~C ~C ~C I
I
I

~
\

~
J

~S
T

0\08,000 O
\ I \ I

'0

I I

0O800@ '\ 0 ,' \ ,


\0' ~

\0
(I)
COVER 0 (MAN) COVER 0 (MAN)

~C

fS
\

s~

Fp

~c

FC

F;5

O~~:bOC0
\ I \f?1 \\..E.A

o~~poJs
\ I \ t';:\/ \\EA

CD

0
COVER 1 INVERT (11)

COVER 1 INVERT (11)

~C
\

E5
W
"\

~5
~ ~
FC BC
I

~ ~S S5
IV' 5

~C
\

\
\

0.\O~~OOQ , I
\0
G}

10\

(y

O~~:bO0
\~ \\fJ

0
* SAM & MIKE -may play In & Out on Y & FB

PLAY:
.

C3(C2)

FORMATION:
COMMENTS:

BLOCKING SCHEME: GAP

w
\

tg
ASSIGNMENT COACHING POINTS CALLS

POSITION
I

ADJUSTMENTS

. Set on EMOL
PST PSG
Inside

C
BSG

Block call

FRED=STACK BOB=BUZZARD

I Stay Cut-Off

BST

Pull Seal P.S.L.B.

CutOff

x z
TB
FB
It'

~-QB

BLOCKING SCHEME:

C-3 (C-2)

GAP
50

w
T

M E 5

E T

OO~O()() 0
BUZZARD,

W E

M T

5 T

55

SPLIT

W E T

M T E 5

()()()O() 0
I (, \
<0",

()()()()()

0
BEAR

.'

I HEAVY

55 T T
S E

'{)
0
EAGLE

W E

Of)rg]CtOO

0
0

EAGLE

WIDE

W E T T

M E

()()O()()

()()OO() 0

PLAY: C5(C4)

FORMATION: 2 Backs to S.E. COMMENTS: C4(C5) Lead/Fullback-Tackle Switch Assignments

BLOCKING SCHEME:GAP

M E

POSITION PST
PSG Backside rnSldO

ASSIGNMENT
Inside-Mike to B.S.L.B.

COACHING POINTS
Secure B-Gap

CAllS / ADJUSTMENTS
ACE=3 Technique

Run thru LB

Secure A-Gap and Run through

LB.

C BSG

Ipull TrapEMOl.

BST
y

Pull Seal loB.

C4(C5) lead~ut

off/secure B Gap.

Cut-Off

x z
TB

Block Man Block Middle 1/3

Step opposite play, Think A-B Gap

FB

Cut off block opposite playoff pulling TACKLE. Open to TAILBACK

Be alert for C6(C7) ~ead.

QB

\...

BLOCKING SCHEME:
STACK

C-5 (C-4) 5

GAP
50

W_c

~~
BUZZARD

w
E T T

M
E 5

is.\o~ C)p\t

I~
W E

OOrgJO()() CHECK OUT 0 0


SPLIT

ACE

HEAVY

BEAR

ss

EAGLE

EAGLE WIDE

E
ACE

-t~~O9~

r-' T

M
E

. ACE ~

IPLAY: C6(C1) BLOCKING SCHEME: GAP FORMATION: COMMENTS: C6(C1) LEAD/FB--Tackle Switch Assignments CSCC9) SameuassiQnment Ball oes outside

w
E

s
E

0 0
POSITION
I

c3

ASSIGNMENT Inside to BSLB

COACHING POINTS Secure B Gap and run through LB.

CAllS I ADJUSTMENTS
ACE=Stack=Buzzard DUCE=Eagle + 50

PST PSG Insideto BSLB Backside Secure A Gap and run through LB.
Block back to 41.

C
SSG

Ipulland Trap EMOL

Trap EMOU 50 and Eagle. Turn up off OT Hip Stack-Buzzard.

BST

Pull and Seal

Take Maxfrom Guard.

Tackle Uncovered: Stick Tackle Covered: Duce Block Middle 1/3 Block Man

Stick=Tackle Uncovered DLJCE=4-5 Technique GAP=Wide 5

x
z
TB
FB

Counter step opposite play. Think A, B, C gap frontside

Cut off block opposite playoff pulling tackle.

. Be alert for C6(C7) Lead.

QB

Open to TB. Fake Boot Action Away.

BLOCKING"SCHEME:
STACK

C-6 (C-7)

GAP
50
-

s
E

E T

ci

BUZZARD

W E
E

55

. SPLIT
I

-E

STICK

. 0

HEAW

BEAR

w
E

M 5 <3 E

~
EAGLE

w
E

EAGLE WIDE

STICK

:0

PLAY: 10(11) FORMATION: COMMENTS:

BLOCKING SCHEME: 10-11 10-11 REACH 10-11 INFLUENCE

0 ~

POSITION
I

ASSIGNMENT Covered: 1st LBOvernnslde

COACHING POINTS

CALLS/ ADJUSTMENTS
Trap Reach=1 st Down LIneman Influence=1st LB Inside

t \

I I

PST PSG

IUncovered:1st LBOvernnside
I Uncovered: 1st LB Inside Covered:1st LBInside

Inside/No Slam

Trap Reach=1 st Down LIneman Influence=1st Down Lineman

C BSG

Backside Trap=Down lineman Trap=Linebacker Block 1st LB Overnnside Trap Reach=Trap LB Influence=Trap 1st Down

BST y

Release outside. Block tI4


Block Man On Block Man On

x z
TB
FB

Fake Option Opposite Play

Aiming pt: butt of center. Inside arm up. Read blocks.

Trap Footwork

QB

BLOCKING SCHEME: TRAP


STACK

10 (11)
50 .

~~2.\~ctJ d~C:ctJ
'If. M\E
E

0 0

0 0
SPlIT

BUZZARD

.r.;s 0
0
.----------

I\:0
0
M 55

ct-J

C'

----

HEAVY

BEAR
I

E/\:c:J 0
0
EAGLE
.

c(6 0
0
EAGLE
I

WIDE

Et~o~c:J 0
0
0

PLAY: 13 (12) FORMATION: COMMENTS:

BLOCKING SCHEME:

w
0

riM

S
~E

OOU

T~

POSITION PST

ASSIGNMENT
Flash: Block Near LB

COACHING POINTS

CALLS I ADJUST

I ('

Block Centers Call

Fred.. Bob to Middle to BSLB

SSG
SST
y

Stay Cut

Stay Cut Secure C Gap

z
TS
FB

l
as

"'"--

BLOCKING SCHEME:
STACK W

13 -12

FLASH

}~

r
t

50

w
E T T

M
E 5

1
I

0 0

Ci'o

(J

LE

00

[g]O()()

0
SPLIT

BUZZARD

FLASH

~ci~ob 0
BOB

r. 5

M T E 5

55

DUCE

f)f)~()()C8

0
t
. "HEAVY

0
BEAR

M WET T

55 5 E

FLASH

;{ck!~~~ 0
BOB

0
EAGLE

O()~()OO 0 0
EAGLE WIDE

W E T T

M E 5

W E T T

M E

()()~O()()

()()~OO()

0 0

PLAY: 14(15) FORMATION: COMMENTS:

BLOCKING SCHEME: Zone

W!TM

ddcf

6:tJd

T~T

.0

POSITION PST PSG C BSG

ASSIGNMENT
Covered: Reach Outside # Uncovered: Zone to the 1st then 2nd levels. Covered: Reach Outside # Uncovered:0Zone to the 1st then 2nd levels.. Covered: Reach Outside # Uncovered: Zone, secure levels Tom:BSLB
Covered: Stay Cutoff Uncovered: Make proper call Covered: Stay cutoff Uncovered: Make proper call P.S.: Slide Reach B.S.: Stay cut-off Block Middle 1/3 Block Man on

COACHING POINTS
Inside Play: Use smash technique Cover up defenders Cover up Defenders

CALLS I ADJUST
Tom=3 Technique

Tom=3 Technique

Displace the NG Cover him up by ripping arm through the pec on single blocks One technique BS=chop Zero technique=cheat BS drive block BS A Gap cannot penetrate Be alert for ACE=Use Smash Tech.

BST y

x z
TB

Lateral lead aim outside leg of frontside guard

FB
~..

QB

BLOCKINGSCHEME:
STACK

14 (15)
-

ZONE
-

50

V6'~J 0
0
BUUA~D

Cf~olJJ
0
W M

~
E

\ ~
0
W

~
M T

55

SPLIT

E';'~JJ
0 0
BEAR

DUCE

HEAVY

M E 5 WET T

55 5 E

T'

I'

()O~()()()

0 0

O()~()OO

0 0

EAGLE

EAGLE

EJ'~cJc:
0

WIDE

.?'Jjc!~S 0 DUCE
d. 0

PLAY: 16(17) BLOCKING SCHEME: FORMATION:ONE BACK ZONE COMMENTS:

d-dd
ASSIGNMENT COACHING POINTS
Inside Play:Use smash tech Cover up defenders

POSITION PST

CALLS I ADJUST

(
PSG

Covered: Reach Outside # Uncovered: Zone to the 1st then 2nd levels.

C BSG

Covered: Reach Outside # Uncovered: Zone to the 1st then 2nd levels. Covered: Reach outside # Uncovered: Zone to secure levels.
Covered: Cutoff Uncovered: Secure 1 Gap Covered: Cutoff Uncovered: Secure 2 Gap

Cover up defenders

Displace the NG Cover him up by ripping arm through the pecon single blocks One Technique BS= chop Zero Technique= Cheat BS Drive Block Be alert for ACE=Use Smash Tech.

BST y

P.S.: Slide Reach B.S.: Stay cut-off


Block Middle 1/3 Block Man On

x z
TB
FB

Lead Step aim outside leg ofTE

l-

QB

BLOCKING SCHEME:

ZONE 16(17)

STACK

50

W
E

t/dJ 0
0
BUZZARD

oIC:-J
0

SPLIT

cIJct 0
0
HEAVY

at
M

55

EtlJctc1J
0 0
BEAR

DUCE

5S
i

E 5

()O[8J()()()

C!cio6 0
0
EAGLE

E
DUCE

0
EAGLE

WIDE

E.tIc!J
0

E.!Jdt
0

DUCE

PLAY: 18 (19) FORMATION: One Back COMMENTS:

BLOCKINGSCHEME:

". .Zone

IS

0
POSITION PST PSG ASSIGNMENT
Covered: Reach Uncovered: Zone levels Covered: Reach Uncovered: Zone levels
Covered: Reach "A" Gap Uncovered: Zone levels

COACHING POINTS
Loop by Y,Zone levels Y inside, chip to LB Guard can use Rub call to help center

CALLS

/ ADJUST

Be alert for Rub by Guard =Slide Reach

C
BSG

Secure A Gap to levels

BST

Secure B Gap to levels Tackle covered


Inside Tackle Uncovered = Thru or around for Sam

Wheel if one Technique

TE make all Duce calls

Duce

=Buzzard

Defense

x z
TB FB

Cut off to Middle of Field

Block Man on

Run option 4 and 4 on the OB

('-

QB

Kick step Back down the Line to option the inside hand of Defender

BLOCKING SCHEME:
STACK

18 (19)

ZONE
50

15

W
EVvd0lci

Ml

0 0

b~
CHIP

cScY~dJ~
0
W E!/ M T E 5
[&!ct ci

BUZZARD

SPLIT

M
~

T
.

5"

EJ

55

~~0lf 0
0
HEAVY

of)
DUCE

iff)

0
BEAR

0
EAGLE

M 5

EAGLE WIDE

W E
.

M T

tfJ

dC5i

DUCE

---------------

~
PLAY: 20(21) FORMATION: Two BackCOMMENTS: BLOCKING SCHEME: DRAW

w
E

'tM

9
ASSIGNMENT

TcJ

POSITION PST

COACHING POINTS

CALLS

I ADJUST

Covered: Set Uncovered: Set Out


Covered: Set Uncovered: Inside Be alert for Center Call

4 Call=Eagle 3 Call=Buzzard

PSG C
BSG

Covered: Combo to LB Uncovered: Backside


Covered: Set Uncovered: Block Center Call

BST y

Covered: Stay/Cut-Set

z
TB
t
FB
Slide step plays ide with delay over guard Slide step playside to guard's alignment blk Mike LBer

",

QB

,,~ -

BLOCKING SCHEME:
STACK WM--

20 (21)
--

DRAW
50

~ ~Q
T
BOB

5\E

c)

0 0

E~;~~~; 0
0
SPLIT

I
!

j
I

BUZZARD -

W E

M T

S T

SS E E

W
T-

M
-

t)()~()Ot)

T~

T E 5

0 0
HEAW

~~bO C}4~1~ 0
BEAR
M E 5 WET T 55 5 E

Wh
E

~~i~~
0
4 CALL EAGLE

Of)~()OO
0 0

W E T

h
I

EAGLE WIDE

W E

:: 5T

~ ~ ~E~
0

4~LL

~~@O~~ 0

PLAY: 24{25) FORMATION: COMMENTS:

BLOCKING SCHEME: 2=TOM 3=FAN 4=BIG

w
E

POSITION PST

ASSIGNMENT
Covered: Drive Block Uncovered: Block Call

COACHING POINTS
Vs. 4, 41power step. Be hysical. Single Block-open Splits
Control a Gap on 4 Call

CALLS I ADJUST
Ace=Stack 2 Call=Buzzard 4 call=Eagle Be alert for 4 call

PSG
C
BSG

Covered: Drive Block Uncovered: Inside Covered: Backside Uncovered: Call to BS LB


Covered: Stay Cut Uncovered: Block Call Covered: Stay Cut Uncovered: Set Drive Base 9 tech. Base 6-7 tech.

Bob call=StacklBuzzard Fred or Bob call= Eagle Be alert for Bob call Out call=stack will on 50 Def. Set step, settle-sink, create soft shoulder. Be alert for Out call

BST y

Be alert for 2 call-Block out

x z
TB
FB

Block Middle 1/2 Block Man On

Aim pt. inside leg of tackle lead crossover plant. Aim pt. inside of tackle blk frontside linebacker

Open to TB fake outside.

QB
-~J

BLOCKING SCHEME: 3 CALL I 4 CALL

24(25)
STACK

50

~M

~S
E

()

BOB

J~ JJIcI
0-/
S
T

~D c: c)
RIGHT lWlNS

2 CALL OR ACE CALL

2~
SPLIT

BUZZARD

W )M)
...f1)
BOB

C)'0 0

(
I.
M

"Jc)cj C BOB
2

RIGHT lWlNS

, \

I
I

HEAVY

Wh
I

i
4 CALL
2 CALL

SS

tj a 1zJ
BOB

EAGLE
W E

r
[g]
+

EAGLE WIDE

w
IE).S

r1

r\S
~

C t:if)
\~T

2 CALL

() \.f
RIGHT lWlNS

E LT
.

~~OO()

--1BOB

2 CALL

DUCE RIGHT lWlNS

PLAY: 26(27) BLOCKING SCHEME: FORMATION: 2 Back/TE-SE COMMENTS: 2 call Change Up

2 CALL (Change Up} DUCE ZONE


..

MAN TO SE

d~
POSITION ASSIGNMENT Covered: Reach Uncovered: Zone levels COACHING POINTS Tom= change up. Duce= Slide AdJ./MlB/BuzzlSllde

CALLS I ADJUST
Duce=SlIdelBuzzard Man to S.E. Side

PST PSG C BSG

Covered: Protect A Gap Uncovered: Backside Secure 1 Gap to 2nd level to 3rd level

Stack=Bob to BSlB

Be alert for Bob call from center-Stack

BST

Secure 2 Gap to 2nd levelto 3rd level Base 6-7-9

FS Block Primary Support BS Block Middle 1/3 Same as X

z
TB
FB

lead Step: Aim Inside Leg to the TE. Block #4 Opposite TE. To SE Side: Man Scheme

Aim inside leg of TE. Block #4 opposite TE

QB

Open to TB Hand Ball Deep Fake Naked Backside

BLOCKING SCHEME:
STACK

26 - 27 S

ZONE
50

M ~ T

r~)0
~
DUCE "'-..

C E

r\ W

FRED

6'0tt~u a
S

fT

E6D~~\:
SPLIT

BUZZARD
-

W r

Mri

6~
HEAVY
~

\ 1: c)~ tt~
1:,--

55

.C
.~

M E S

~
I SEAR

t\ \1: ~t)'tt'tt

a
0

0
Wr\ M

t.~ 0
DUCE

T BOB'@

~\.\;
M
EAGLE WIDE

a
EAGLE

c I

~~~Oc.\.S D~
0
0

JIll

PLAY: 28-29 FORMATION: Two Back COMMENTS:

BLOCKING SCHEME: ZONE

18

0 0
POSITION PST
PSG

./

ASSIGNMENT Covered: Reach


Uncovered: Zone levels Covered: Reach Uncovered: Zone levels
Covered: Reach "A" GAp Uncovered: Zone levels Secure A Gap to levels

COACHING POINTS
Loop by Y, zone levelsY inside, chip to LB. Guard can use rub call to help center.

CALLS I ADJUST

C SSG

SST

Secure B to levels

Wheel if one technique.

x z
TS

Tackle uncovered=Thru or aroun for Sam 'ut off to Block Man On

Tackle covered=lnside

ITE make all Duce calls.

Duce=EJuzzardbefense

Possible "Crack" Call

Run option 4 and 4 on the QB.

FB

Arch blk on support. Reach tor outside number. Kick step back Down the Line to option the inside hand of the defender.

as

-,

BLOCKING SCHEME:
STACK

28 - 29

ZONE
50

W E

M T

~ if0lct b c: 0
0
M
...

tJ S\

W T

Ed~
0
SPLIT

BUZZARD

55

cJ9~cf~ f1 0
DUCE
.Y

~;JjJ~ 0
0 BEAR

0 0
HEAW

W E T'TEls

55

f\ cY~
0
EAGLE

ctc)
0
M-

EAGLE
WIDE W M J S I Tdc5~ ~ DUCE "0 0

0 0

PLAY: 32 (33) FORMATION: COMMENTS:

BLOCKING SCHEME:

ZONE

0 0
POSITION PST ASSIGNMENT
Covered: Reach Outside # Uncovered: Zone to the 1st then 2nd levels Covered: Reach outside # Uncovered: Zone to the 1st then 2nd levels Covered: Reach Outside # Uncovered: Zone, secure levels Covered: Stay Cutoff Uncovered: Secure 1 Gap Covered: Stay Cutoff Uncovered: Make proper call P.S.: Arc B.S.: Stay Cut-off Block Middle 1/3 Block Man on G.L.I Short Yardage=Stick

COACHING POINTS
Inside Play: Use smash tech Cover up Defenders

CALLS I ADJUSTMENTS

PSG C
BSG

Cover up Defenders

Displace the NG Cover him up by ripping arm through the pecon single blocks One Technique BS chop 0 Cheat BS Drive Block BS A Gap cannot penetrate

Be alert for ACE = Use Smash Tech.

BST
y

x z
TB
FB

Fake option frontside

Aim pt vs 5 Tech inside leg of tackle vs 3 Tech aim pt outside leg of guard Open to FB Extend and Reach to FB Fake option Down the line

QB

BLOCKING SCHEME: 32
STACK

33 (ZONE)
5
50

tld0IJdJ

gr
5

Ed~@Jcfcl
.
SPLIT

d 0

BUZZARD

W
...

1 55

E.A-~ciot

d
0

(!.!~&~J

DUCE

d
0

HEAVY

BEAR

55

CI.s~J66

d 0
d

EAGLE

EAGLE WIDE

TE

~ dct cJ

,I

0 ~
-~

DUCE

PLAY: 34G (35G) FORMATION: Two Back


-

BLOCKING SCHEME: "G"

COMMENTS:

5 E E

0 0
POSITION PST PSG
C BSG
Secure 1 Gap to 2nd level ~

ASSIGNMENT
Inside

COACHING POINTS
Secure B Gap Combo to BSLB

CALLS I ADJUSTMENTS
Duce =50 Def /Eagle Def
Gap

= 3-5-9

Tech.

Pull, Trap EMOL

Stick from TE Wrap to LB

Secure A Gap

BST

Secure 2 Gap
Block Tackles call Block Middle 1/3
Stick= 7 Technique and 5.5. on line.

y
X

Block Man on

TB

Fake opt Playside

FB

Lead crossover leg of tackle

aim pt inside

QB

Reverse Pivot to FB Fake Outside on Option course

'-

BLOCKING SCHEME:

JIG"

34 G (35 G)
50

STACK

~ oo'~ T~2~
0
M !

M 1

dcY~
0
W

T~
DUCE

BUZZARD

SPLIT

E.r~ ~
0

M
S
M

S5

STICK

V.s~~ 0
GAP

0
(
HEAVY BEAR

~()[J~ GAP
0
EAG LE

0
M
-

WIDE I EAGLE

E
I

i$ Vi
0

J.J
0

STICK

\" .

PLAY: 36 G (37 G)
FORMATION:-. COMMENTS:

BLOCKING SCHEME:

"G"

w
E

0
POSITION

ASSIGNMENT

COACHING POINTS Secure B Gap Combo to BSLB Inside ear to Defenders Outside leg

CALLS

I ADJUSTMENTS

I ( ,
I

PST
PSG

I Inside
Pull. Seal EMOL Secure A Gap

Duce=50 Defl Eagle Def Gap = 3-5-9Tech.


Stick by TE=wrap to LB.

C BSG

Secure 1 Gap to 2nd level


Wheel when 1 Tech over Guard Stick=7 Tech. or SS on line.

BST

Secure 2 Gap Block Tackles Call Block Middle 1/3 Block Man on

y X Z

TB
FB

Opt Course

" QB

Lead crossover leg of tackle

aim pt inside

Reverse Pivot to FB Fake, Option Course

---

BLOCKING SCHEME: 36 G (37 G)


STACK

50

w
EW

~d~~ 3-

T~!;

E(jd
SPlIT

BUZZARD

W
W

E McJ1

J
h

JSS

(ttld
0
BEAR

p
55

(
HEAVY

0
W M

TEAM

0
EAGLE EAGLE WIDE

0
w

M \ ~ ()

;~

..d..

. "">'.- .

PLA Y:38(39) BLOCKING SCHEME: Zone FORMATION:Two Back COMMENTS: Good to S.E. Good to Buzzard to T.E. and Falcon

~
POSITION PST PSG
Covered: Reach Uncovered: Zone Levels Covered: Reach "A" Gap Uncovered: Zone Levels Secure A Gap to Levels ASSIGNMENT COACHING POINTS CALLS I ADJUST

I
.

C SSG

SST
y

Secure B Gap to levels

No whe-el
Duce=Buzzard Defense

TE make all Duce Calls

z
TS
FB

as

p~.",

~-"'"

~~

'

~ ..,.

.. "~-~,~."..~

"..

I"

BLOCKINGSCHEME:

38

- 39

ZONE

STACK

50

E.(~J~
~

0 0

DUCE

Cr~cJci;J
0
..

I
I
i

I
i
!

BUZZARD

SPLIT

S5

E.?~~

,
i
HEAVY

0 0

cJ~

(!J~~c:J 0
0
BEAR

55

f(cI~C:c:J
0
EAGLE

0::~~Jd6E
0

..EAGLE
WIDE

Etfl~ot:~
0

t!J@da:~E
0

PLAY: 42-43 FORMATION: COMMENTS:

BLOCKING SCHEME:

w ~

EbO

c3Jd
COACHING POINTS

POSITION PST
PSG

ASSIGNMENT
Covered: Drive Block Uncovered: Block the call

CALLS I ADJUSTMENTS
Duce

=Uncovered

or out

Covered: Drive Block Uncovered: Inside Covered: Backside Uncovered: call to BSLB
Covered: Stay cut~ff Uncovered: Block Call Be alert for Bob to Will LB

Block center's ca1\

C
BSG

Bob stack or Buzzard Fred/Bob Eagle

Be alert for Bob Out call stack Will on 50 Defense

BST

Stay cut-off

Drive man on or Deuce


Block Widest Defender

Be alert for out call

x
z
TB
FB

Block Widest Defender

Rollover step aim butt of guard inside arm up

Rollover step aim butt of guard ISO Blk mike backer

QB

Reverse Pivot to TB set up for Pass

BLOCKING SCHEME: 42 - 43
STACK

50
w 1 M 5

tS ~ciJ~
BOBgJ
BUZZARD

DUCE
SPLIT

,55

E cicid't
. BOB

d
0
0

ikM&
DUCE
BOB

J
0
0

HEAVY

BEAR

W 1

55

BOB

01oJ c)ci
EAGLE WIDE

6f)cfu6E
r

EAGLE

ES

E\
0

1;6
FRED DUCE

PLAY: 42-43 Option FORMATION: COMMENTS:-

BLOCKING SCHEME:

M
T

EbO

POSITION
I

ASSIGNMENT same as 42/43

COACHING POINTS

CALLSI ADJUSTMENTS

PST same as 42/43

PSG

same as 42/43

BSG

same as 42/43

BST

same as 42/43

Slam/Arc

x z
TB
FB

QB

PLAY: 46 (47) FORMATION: COMMENTS:

BLOCKING SCHEME:

GAP

w
E E

c5

POSITION

ASSIGNMENT

COACHING POINTS
Secure B Gap and run through LB

CALLS I ADJUSTMENTS
Duce=Eagle-50 Ace=Stack.Buzzard

PST

I Inside to BSLB
Inside to BSLB Backside

PSG
C BSG

Secure A Gap and run through LB


Chip Nose to 4/

Pull and block MikeLBer

Stack/Buzz=Turn up off TACKLE Hip Eagle=Turn up off TE Hip

BST

Stay cutlwheel Tackle Uncovered: Stick Tackle Covered: Duce Block Middle 1/3 Weak defense, block alley Stick=TACKLE Uncovered Duce= 5 or 4 tech aD= Wide 5

x z
TB

Block Primary Support

Leadstep aim pt outside leg of guard force into A gap Aim pt inside leg of tackle Kick out ELOS

FB

QB

Reverse Pivot to TB Face Outside

=-:~,,-

BLOCKING SCHEME:
STACK
\AI

46 (47)
l

GAP
50

W E E T
WHEEL

ACE STICK

c)-

BUZZARD

W E

M 1: EiSS

SPLIT

()
WfJ;EL~O

0
HEAVY BEAR

~
EAGLE

WHEEL

w
E

EAGLE WIDE

w
E T

f1;
WHEEL

t
0

STICK

PLAY: 48 (49) FORMATION: COMMENTS:

BLOCKING SCHEME:

MAN

5 E

a
COACHING POINTS

POSITION

ASSIGNMENT Covered: Slide Reach Uncovered: Inside. Tom Covered: Tom Uncovered: Pull for FS LBer
Covered: Reach A Gap Uncovered: A Gap

CALLS I ADJUSTMENTS

PST PSG
C

BSG

Covered: Cut-off Uncovered: Secure A Gap


Secure 2 Gap

1. Stay cut-off by alignment of BS LB vs 2-1 set 2. Double Eagle. Team

BST

1. Be alert for George call 2. Goal LIne 6-2 defense - Team


1.6 or 9 Tech POA. outside number 2. 7 Tech- base with inside foot 3. Work to keep shoulders square 4. Poss. Ted Block

FS-Slide Reach

Block cut-off, Middle 1/3


FS- Block secondary support

z
TB

Slow Step

1. Read fire and throttle down 2. Key TE to FB Block

FB

POA . 3 Yds outside TE Block alley defender 1. Con 18/19 CWM, Advantage Rule 2.18/19 to 6-2b Defense, Check to 3 Tech

QB

Reverse Pivot, secure pitch and naked away

BLOCKING SCHEME:
STACK

48 (49) S

MAN
50

E.(

dJ ci6 J 0
0

dJ~~J 0
W M E

BUZZARD

SPLIT

E.sMJJMSS 0
0
BEAR

~f)~~ctc) 0
0

!)

IT

E S

TREY CALL

HEAVY

SS

~CJT

'JJcl
0
M

TREY CALL

?!5~cid 6
0
EAGLE WIDE

EAGLE

W E T T

M E

E.1'~oiJ
0
,""&

()()~OO()
0 .

PLAY: 51 (50) FORMATION: COMMENTS:

BLOCKING SCHEME: DRAW

w
E

M T

Q~~
-0
COACHING POINTS CALLS

POSITION

ASSIGNMENT Covered: Sit. Drive Uncovered: Sit. Dirve Covered: Sit. Drive Uncovered: Block call
Covered: Block Call Uncovered: Make Fred or Bob Covered: Stay Cut Uncovered: Block Center's call

ADJUSTMENTS

PST PSG
C BSG

Be alert for Out vs 50 defense Use slide steps on combo Out call= 50 Def Be alert for Fred/Bob from Center .Fred= Stack Def Bob= Eagle Def Be alert for out call

BST y

Covered: Stay Cut Uncovered: Sit. Outside


Tackle uncovered Block man on

-Block

LB

Deuce call= Buzzard Def Be alert for Deuce or Out Call

x z
TB

Block Middle 1/3

FB

QB

BLOCKING SCHEME: 51 (50)


STACK

DRAW
50

W
E

5 T E
.

1> FRED

~0 <) q~
I

P ~ ~To ~
OUT

0
BUZZARD

0
SPLIT

0
55 W M

r5

~ cigCiQ:! 0
BOB

~~i~~~
0
BEAR

0
HEAVY

0
W r1 M

0
M 55

.IT

~d~~B~Cl
0
EAGLE
-

PP~c)0
E

0
EAGLE WIDE

0
W

E~r82Bi~S
0
~

E~p~~qt! BOB
0
. 0

--

-~

52 (53) FORMATION: Split Backs


PLAY:

_BLOCKING SCHEME:

COMMENTS:

W E

M-

6J
o---J

T'dJ

POSITION
I

ASSIGNMENT

COACHING POINTS

CALLS I ADJUSTMENT Duce = Uncovered or out


Block center's call Bob = stack or Buzzard Fred/Bob = Eagle

PST
f 1\, I

I Uncovered:
I

Covered: Drive Block Block the call

PSG C 8SG

Covered: DriveBlock Uncovered: Inside

ICovered: Backside BSLB Uncovered: call to I Covered:


Stay cutff Uncovered: Block Call Be alert for Bob to Will LB

Be alert fo Bob Out call = stack Willon 50 Defense

8ST y X Z

Stay cut-off Drive man on or Duce Block Widest Defender Block Widest Defender Be alert for out call

TS
FB

08

'-"'--"""-"-'

""",'--"'--"---'-'"

'---"~

'~'-"

BLOCKINGSCHEME: 52 - 53
STACK

1M

50

E
BOB

<iJJ
DUCE

E
SPLIT

OUT

Tfo ci ci FRED
0
,

0
BUZZARD

0
5 (55

ci
BOBO

ci c5j) DUCE
O.
BEAR

BOB 0

ikMci<i
0
M 55

f '\

0
HEAVY

M T

BOB

01
W

ci <ici
0
M
EAGLE

6cfoc3E
0
WIDE

0
EAGLE

0
W 1 M

EtR5
0 0

E
0

od'
0

FRED DUCE

PLAY: 54 (55) FORMATION: SPLIT BACKS COMMENTS:

BLOCKING SCHEME: 3=Fan 4=Big

LINE:Same Assignments as 24/25 Use Slide/ Reach Technique

w
E~

~ M
T

od

dJd6
COACHING POINTS CALLS

0POSITION
I

ASSIGNMENT Covered: Slide Reach I Uncovered: Block Call

ADJUSTMENTS

I t,
i.

PST

ACE=5tack 2 Call=Buzz 4 Call=Eagle Control Gap on a 4 Call. Be alert for 4 Call

PSG
C BSG

Covered: Slide Reach Uncovered: Inside Covered: Backside

IUncovered: Call to BS LB IUncovered: Block Call Covered: Stay Cut ICovered: Stay Cut Uncovered: Set Drive IBase 9 technique. Base 6.7 tecnique
I

Bob call=Stack/Buzz Fred or Bob call=Eagle Be alert for Bob Call Out call =stack will on 50 Def. Be alert for Out Call

BST

Set step, settle-sink, create soft shoulder.

y X

Be alert for 2 Call Block Out

Block Middle1/2 Block ManOn

TB

FB

QB

BLOCKING SCHEME:
STACK

54 (55)

3 CALL I 4 CALL
50
.

W Ej

() cf~
BOB

(J U

L
0
5

ct

ACE CALL

E~~~~~ 0
2 CALL OR
3 CALL

0
BUZZARD

0
SPLIT

0
M

RIGHT TWINS

Wr='J

f) ci'0
BOB

r.TW

Ei4J~C:C: 2 CALL 00 BOB


3 CA~ RIGHT TWINS

HEAVY

BEAR

55 E T T 5 E

~okl&ci 0
BOB

~CtDb
RIGHT TWINS

4 CALL

EAGLE

W
E \.T
2CALL~

EAGLE WIDE

r1

rA5

E r~T

[8]b C. c)
RIGHT TWINS

OO~O()

2 CALL 0 3 CALL

BOB

DUCE

RIGHT nNlNS

PLAY: 56 (57) BLOCKING SCHEME: FORMATION: SPLIT BACKS COMMENTS:

GAP

w
E

5 E

POSITION PST

ASSIGNMENT

COACHING POINTS
Secure B Gap and run through LB

CALLS I ADJUSTMENTS
Duce=Eagle Ace=StackiBuzzard

I
I

I Inside to BSLB
I Insideto BSLB

PSG

Secure A Gap and run through LB

I Backside

Chip Nose to 41

BSG

Pull and Block Mike LBer

Stack-Buzzard: Turn up off Tackle's Hi Eagle-Turn up off TE Hip.

BST

Stay cutJ wheel


Stick

Stick=Tackle Uncovered Deuce= 5 or 4 tech Gap= Wide 5

x z
TB

Block Middle 1/3

Block Primary Support

FB

QB

BLOCKING SCHEME:
STACK

56 (57) 5

GAP

M+

r-.
0
BUZZARD

f
I
I
I

E T W

.,..

ICK

0
5 55

0
SPLIT

0
0
HEAVY

ACE

ICK

0
W

I
BEAR

0
M

0
55

f1
0
EAGLE

qc3
0
M
I WIDE EAGLE

0
W
E--1 5 DUCE I I

T /

M-E fl T

T.

0 ~~ --

PLAY: 58(59)
FORMATION: Split Backs

BLOCKING SCHEME:

Zone

COMMENTS:

w
E
T

~O

0
POSITION
I

ASSIGNMENT Covered: Reach Uncovered: Zone Levels Covered: Reach Uncovered: Zone Levels

COACHING POINTS

I CALLS I ADJUST I =Slide Reach Be alert for Rub by Guard

PST ,
I

Y Inside, chip to levels ILOOPby Y,Zone LB Guard can use Rub call to help center

PSG C SSG

I Uncovered:

Covered: Reach "A" Gap


Zone Levels

Secure A Gap to Levels

SST y X
I

Secure S Gap to Levels Tackle Covered: Inside Tackle Uncovered: Thru or Around for Sam
Cut off to Middle of Field
I

Wheel if One Technique


I

TE make all Duce Calls.

JDuce=SuzZariHJefense

Z
TS

. Block Man On
I

I Possible

"Crack" Call

. Run

Option 4 and 4 on the as

FB
{ \
.

Arch blk on support. Reach for outside number.


I

Kick step back down the line QS

Idefender. to option

the inside hand of the

"- .-"-.

" ...' ....-

BLOCKINGSCHEME:
STACK

58 - 59
h i-' S ~E

ZONE
50

W
E

M T

W T

f\ d~cib (j
0
BUZZARD

Ed~
SPLIT

WE~ci~S~SS 0 DUCE
{

ifJJjJ~ 0
0 0
BEAR

[
"c

0 0
HEAVY

W E T'

M T El S

f\ cf~
0
EAGLE

ciCt
0
EAGLE WIDE

S
E

J-J ~ do~ T
O.

DUCE

0 0

0
-.~

--

.-'~

"

PLAY: Reverse FORMATION: COMMENTS:

BLOCKING.SCHEME: Reverse

W E

T( (\E

0'

bbO

POSITION PST
I

ASSIGNMENT

COACHING POINTS

CALLS/ADJUSTMENTS
Duce = Eagle I 50

Covered: Secure 5 Tech. Uncovered: Secure 3 Tech


I Secure A Gap Block Play Release to Alley No A Gap = Inside and Release To Flat

PSG

C SSG

Block Play called

SST
y

Block Play called

z
TS

I
I

Block Play called

FB
Block Play called

as

Execute Play Called

~,
L~".

~-

---,,'

"-"'."--"

-..,-".""-~

-.

BLOCKINGSCHE"ME:Reverse

STACK

l>

~ ~~Dt:)
M

50

0 0

E~b

~
0 0
W

{ --

&1;

BUZZARD

SPLIT

b 55

~ ci~~~i>
0 0
I
~' ;

E (){)

0
BEAR

\.

J HEAVY

M) WET
[

M T

55 5 E

~ oQ;ci; ( 0
0,
EAGLE

OV~CtOO

0 0

w
E))~

EAGLE. WIDE

W E T T

M E

f)f)~OO()

O'

>..

PLAY: C-6 Reverse (C-7 Reverse) FORMATION: BLOCKINGSCHEME: Reverse COMMENTS:

d
-e:

POSITION

ASSIGNMENT

COACHING POINTS

CALLS/ADJUSTMENTS

PST

Inside
Pull 5 Area Backside

PSG
C BSG

-To Playside

Flat

Block Play To LB level Block Play Block Play Secure MLB

BST

z
TB
FB
i \

Execute Play

Block Play

Secure E.MOL.

"-.
QB Execute Play, Get to Alley

BLOCKING SCHEME: C-6 REV. (C-7 REV.)


STACK W

Reverse

-. _H 50

w
E T T

M
E 5

E ~~T~

X~ Ci'D

oo~oCtCt
Check Out

0
BUZZARD

W~
I

(JCt -e ~Ciqf)
BEAR

55

HEAVY

~
JE~
.H~

.M

~
--.

EAGLE

EAGLE WIDE

M
E

()() ~ 0"0 '1)

~.

WR ROUTES 8
91
....
I

18 YDS

"
4.

2 -

T
T T
6YDS
L.O.S.

t/7
3 1

12 YDS

INSIDE ROUTES RIGHT SIDE

OUTSIDE ROUTES RIGHT SIDE

~
HITCH 6YDS SLANT 3 STEPS HOOK 12-10 YDS QUICK OUT 4-6 YDS

3
SPEED OUT 10-12 YDS COMEBACK 17-15 YDS

9.

DIG 10-14 YDS

ZONE POST NO DEPTH

BLITZ POST 12 YDS

POST CORNER

GO

CURL 17-15 YDS


-~~~"~-_.~.,,",,".--~..,-~J

TE ROUTES VERTICAL CORNER 10-12


OUT 10 STICK 6 FLAT
4-5

1100

SHOOT 1-2

MOFR Post 12

OVER 16-18 SLICE HOOK.10-12

Hook 12 Square In 1 Deep Sit 10

"
-~

1100

RB ROUTES

Hook -12

.----------I

...

o.
II II

Over

Check Stop

-~

PLAY: 25 NAKED PASS


,---

DATE: 7-6-00

C 1.3 C-2

6 O:!!J]

, 6 '101 1M
I

0 dJ

ASSIGNMENT
X H F Y

Post Read

25

25

Naked

DROP: Mis-Direction
PROGRESSION:Y

KEY: ADJUSTMENTS:
CRASH: SHARK: HAWK:

- Z -X
Settle on Fake

COACHING POINTSQB
OUTSIDE REC:

INSIDE REC:(y) 2 Count Release


I

FRONTSIDE FS: FALCON:

\,

'-BACKSIDE

REC:

DOUBLE SPLIT: .

- .. .

.. ..."

-,.

,..

,. <...". --"-"--'~,._M>'--""-'

...,

",,

,,-.. ,---C.-.:

PLAY:

DATE: 7-17-00

I I \ \ \

6 \~ ,101

6 [g]

M
...

"-

~
[g]

2F

ASSIGNMENT
X R F Y

z JNaked Squirrel

9
DROP:

Post Read
Misdirection

Fake
KEY:

Over-Drag

Flat Defender

PROGRESSION:Z-X-Y COACHING POINTS:QB Flash Fake


OUTSIDE REC:

ADJUSTMENTS:
CRASH: SHARK: HAWK:

INSIDE REC:
FRONTS IDE FS:

FALCON: BACKSIDE REC: DOUBLE SPLIT:

PLAY:Pass

CQu.n!er6 Naked (1 Receiver Sidet DATE: 7-6-00

[C/2 A i

C1/3

~/1
\~
\ \ I

~ g

[gJ M

~
0

2i

ASSIGNMENT X 5 H Fake F Flat Y Over Drag Z Post Read

DROP: Play Action PROGRESSION: COACHING POINTS:


OUTSIDE REC:

KEY: Flat
ADJUSTMENTS:
CRASH: SHARK: HAWK:

FB-X-Y

INSIDE REC: FRONTSIDE FS:


!"

FALCON: -BACKSIDE REC:

DOUBLE SPLIT:

"-

PLAY: PASS COUNTER 7 CURL {TWINSl

DATE:

7-6-00

C 1/2
.If I I

~ [Q

/J

/JI

C3

~ [Q

/J

02F

ASSIGNMENT X Curl
H F Y Z
'"

Fake

Protection

Over Drag

Stemout

DROP: Play Action


PROGRESSION; COACHING POINTS: OUTSIDEREC:

KEY:
ADJUSTMENTS:
CRASH: SHARK: HAWK:

X-Z-Y

INSIDEREC: (Z) Wheel Adjust

vs Man! 2

FRONTSIDE FS: FALCON:

tSACKSIDE REC: DOUBLE SPLIT:

PLAY: P 25

DATE: 7-17-00

C/2
010
\

C 1/~CJI "

g M

~
d

ASSIGNMENT
X H

Y Protection

Z Smash

Slide

Flat

Block

DROP: Play Action 5


PROGRESSION: X

KEY:

Weak Flat

-TB -Z
ADJUSTMENTS:
CRASH: SHARK: HAWK:

COACHING POINTS: Used as Run/Pass Check


OUTSIDE REC:

INSIDE REC: FRONTSIDE FS: FALCON: \'cACKSIDE REC: DOUBLE SPLIT:

PLAY: P 25 X-Z POST

DATE: 7-17-00

""

Z Post
\

tJ [g]

~ CJ

2F

ASSIGNMENT
X Dig/Post H Flat F Block Y Protection Z Post/Dig
~

DROP: Play Action 5

KEY: FS I LB's
Z-X

PROGRESSION:X - Z
COACHING POINTS:
OUTSIDE REC:

ADJUSTMENTS:
CRASH: SHARK:
HAWK:

INSIDE REC: FRONTSIDE FS: FALCON: dACKSIDE REC: DOUBLE SPLIT:.

----

. --,_..,~=..-~'~'-

'

,-

PLAY: Roll Left (Roll Right)


,-

FORMATION:
COMMENTS:

.-

s
T E

LQ-co

PP?
COACHING POINTS

POSITION PST

ASSIGNMENT
Covered: Reach Uncovered: Reach, Hinge Covered: Reach Uncovered: Reach, Hinge Covered: Reach Uncovered: Reach, Hinge Covered: Secure 1 Gap Uncovered: Secure 1 Gap Covered: Secure 2 Gap Uncovered: Secure 2 Gap Secure 3 Gap

CALLS I ADJUSTMENT
Wide 5 check lB then hinge

To SE = side step and hinge

I
(.1

PSG
C

SSG

SST y

z
TS
FB
(~

Back to roll side aim 1 yd outside ElOS and release into flat Backside fake sweep and BlK ElOS
Fake 54/55 Play bring Head Eyes Around to pass route

as

BLOCKINGSCHEME:
STACK W E M T

Roll Left (Roll Right)


5 T
50

Lo1:t8J 0 tt

.? f'
E

BUZZARD

W E

M T

5 T

55

SPLIT

M T

~~~z?f
HEAVY

~~~P;t

-.

W E T
'T

M
E 5

I BEAR

55

Tf)l{)pf'
EAGLE W-

EAGLE WIDE

Ep

PLAY: ROLL RT FLOOD

DATE: 7-17-00

6
[1!lI]

6 [9

[gJ

~
~

ASSIGNMENT
X H F Y

z Post
c

Post Read

Protection

Flat

Angle

DROP:

Roll

KEY:

Flat

PROGRESSION: Z - Y - FB COACHING POINTS:


OUTSIDE REC:

ADJUSTMENTS:
CRASH: SHARK: HAWK:

INSIDE REC: FRONTSIDE FS: FALCON: BACKSIDE REC: DOUBLE SPLIT:"

PLAY: Boot Left (Boot Right) FORMATION: COMMENTS:


.

w
E

M\
T

6~

POSITION PST PSG C SSG

ASSIGNMENT Covered: Quickset Uncovered: Inside

COACHING POINTS Man on and Man outside

CALLS/ADJUSTMENTS
ACE call = Tackle

I Covered: Inside Uncovered: Inside


Covered: Backside Uncovered: Backside Covered: Pull, Seal Uncovered: Pull, Seal
I

Be alert for ACE

Be alert B Gap. Run through on Eagle Defense. Cycle pull, POA on EMOL= outside #.

SST y X Z

Covered: Wheel Route

Uncovered: Wheel be alert for best gap

Route
Route

TS
FB

Fake counter away Blk ELOS Backside Free release into flat depth of 34 ilds Fake CTR Play, Settle on fake to allow BSG to get out front

as

BLOCKING SCHEME:
t

Boot Left (Boot Right)


50
i

STACK

W E

E T
WHE~.

I
i

!
!

WH

SPLIT

HEAVY

BEAR

EAGLE

W E T T

EAGLE WIDE

iJt8j
I

\,

WH~()

J~ ~
E

E S

~.

...
~ ,

PLAY: Waggle FORMATION: COMMENTS:

W E T

M T E

PQ~
ASSIGNMENT COACHING POINTS 1 Tech inside-secure with center 30 defense= 2 defenders on and outside=slide reach

00

POSITION PST PSG


C SSG

CALLS/ADJUSTMENTS

Covered: Inside Uncovered: Inside

Pull, Secure EOl


Slock to 1 tech

Secure "A" Gap

1 Tech. SS = Pull clear

Center secures FS "A" Gap

SST

Stay cut off

Route
Route

z
TS FB

into flat front side

Responsible for A B Gap to leak

Fake sweep and block ELOS Fake 54/55 away from BSG Keep depth to allow OG's to protect

as

PLAY: WAGGLE LEFT

DATE: 7-17-00

C/2

\ g C11i31~

g M

2F

ASSIGNMENT
X 5
H

Protection E.,LOS

F Protection B Gap

Y Over Drag

Z Post Read

DROP: Waggle PROGRESSION:X - Y


COACHING POINTS:
OUTSIDE REC:

KEY: Flat ADJUSTMENTS:


CRASH: SHARK: HAWK:

INSIDE REC: FRONTSIDE FS: FALCON:


...dACKSIDE REC:
DOUBLE SPLIT: .

---

BLOCKING SCHEME:
STACK

Waggle Left

50

W E T T

@~ cj~ 0
BUZZARD

J2Y~ 0
S5
SPLIT

(j

~
E

~~0 ~\)1
iCE
I (

E!t~if~
BEAR

J);
SS

0
HEAVY

~~.c)~
~
EAGLE

. ~E

\S

~~'ctDb
EAGLE WIDE

W E T T

M E S

~~-()

Ct

_.~-'"""'~

,'"

PLAY: 80 FORMATION: COMMENTS: 3 STEP QB DROP PROTECTION. 7 MAN PROTECTION USED AS CHECKONLY.

W
\

5
T;'

\ \

T- \

6~dD
ASSIGNMENT COACHING POINTS Jam Protection Uncovered: Step Inside eye LB Rip-Lizto you=Man on/Outside Jam Protection Uncovered: Step Inside eye LB
Be firm. Step with correctfoot

(
I

POSITION

CALLS
location.

/ ADJUSTMENTS

PST PSG

Covered: Drive Uncovered: Inside Covered: Drive Uncovered: Inside


Covered: Drive Uncovered: Eyeball LB Covered: Drive Uncovered: Inside Covered: Drive Uncovered: Inside Man on. To Inside

Use ACE or DUCE call on LB

Be alert for Trl Call=Stack Be alert for Rip-Liz from Center Rip or Llz=To1 Tech Trl=Stack Base=50

BSG

Jam protection Uncovered: Step Inside eye LB. Be firm. Step with correct foot. Stack Will-Slide Step Inside Rip-LIz to you=Man on/outside

BST

Ace=Eagle Defense

Be alert for DUCE or OUT.

x z
TB
FB Aim at inside leg of tackle and block 1st man outside. Get hands down. Aim at inside leg of tackle and blk 1st man outside. Get hands down. From I Formation blk to the TE side. Get hands down.

From I Formation blk to the Split side. Get hands down. Used primarily with check at LOS.

QB

BLOCKINGSCHEME:80
STACK

3 Step Hit Out Protection; 7 Man


50

f1

J3

\(V

~cibci 0
TRI

ETI

T/cis
C?ASE

BUZZARD

SS

SPLIT

ct c)
LIZ

0 0/

b
,/

E6
I

ACE

:<i ci 0-5 RIP


0

HEAVY

BEAR

"fJ

~
~IP

M
I I

55
I I

/01 <i &

~~~2
'If \ fy1 I
I

EAGLE "'! \ \

~
I I

EAGLE WIDE

7
/

tS't Ie; c) c)S

E ~T

\ T" I uVr><iOO.E

~RIP

RIP DUCE

PLAY: 170 FORMATION: One Back Formation with TE COMMENTS:One Back 7 Man Protection TE Stays In Sight Adjust (SA) Secondary Blitz Pocket Pass 5/7 step drop

W \ \

POSITION
PST

ASSIGNMENT

COACHINGPOINTS
Quick Set. Gain depth not width

CALLS

ADJUSTM ENTS

IUncovered:

Covered: Man On Set Outside

Respect firstdefensivemove.
IQUICkset. Set up critical Stay square YOUIME=RIP-LIZ to you Be alert for BASE call= Defense. RIP/LIZ to 1 Tech 50 (4 man side). TRI call=STACK base call=50.

PSG

Icovered: Man OnOn Uncovered: Man Covered: Man On Make Call

IUncovered:

QB can change RIP/LIZat LOS.

BSG

IUncovered: Man On Covered: Man On

RIP/LIZ TRI call=Stack IBe alert. call to 1 Tech

BST

ICovered: Man On Uncovered: Set Outside


IPress Route

IQuick set. Depth not width


IBe alert for "T" call

Make YOU/ME call.

I Potential check

release

X -

z
I

TB
I

RIP/LI call away blk LB inside. your side. Call to you blk LB outside.
RIP/LIZ call to you blk LB outside Icall away blk LB inside your side.

TRItBOBOcall blk inside backer to your side.

FB

TRI/BOBOcall blk inside backer to your side.

QB

Drop Back Pass


I

secondary Red;",c! 5;!e Ad; blitz. /=ble

- --~-"'_..~

BLOCKING SCHEME: 170


STACK

50

w, E'

~
\

~
I

v.{

~\~~pci
BUZZARD

E9P~9~C;
OUT SPLIT

TRI

~
~

BASE

~
\ IF

~
T

~
T \

SS

ry1

ET"TES

\~!? C, ~ LIZ 0
\\

C1

bA)
ACE

f>~:~~~~ ,
RIP

*-0
BEAR

{ '-~
HEAVY

W \ E
\

~
TilT E S
WElT

~
I

~~~p~~
EAGLE
-

? ~:t2J~~O:
18
BOBO

fF

w
I I

I I

EAGLE WIDE

~
S
E

T\
I

T'E
RIP

\ \

't'
/

~
I

~~~Q<J~
~

~T~~qf?/
10.

"'I

- ,--- ----.---.-

.-

PLAY:

170 SMASH (PAIR)

DATE: 7-17-00

~ [g]

[gJ M

~
[g]

~
0:

2F

ASSIGNMENT
X Smash '7 R F Hook Y Z

Protection

Angle

DROP:

5/2

KEY: Corner / Flat ADJUSTMENTS:


CRASH: R Site SHARK: XIZ Site

PROGRESSION: Z - X COACHING POINTS:


OUTSIDE REC:

HAWK: R Site
INSIDE REC:

FRONTSIDE FS: XIZ Site FALCON: BACKSIDE REC: DOUBLE SPLIT:

PLAY: 179 X CHOICE (DUO)

DATE: 7-17-00

11

[1[!:J]

C -0

- C 1/2

g (M

11

~
~

ASSIGNMENT
. X

z 3

Choice
DROP: 5

Hook

Protection
KEY: Flat Defender

PROGRESSION:

(Z) X

-F
ADJUSTMENTS:
CRASH: Site

COACHING POINTS:
OUTSIDE REC:Max Split

SHARK: Site HAWK:


INSIDE REC:

FRONTSIDE FS:
FALCON: \"",t.)ACKSIDE REC:

DOUBLE SPLIT: .

PLAY: 250 FORMATION: COMMENTS: "Q's" By Inside Receivers

w
E
T

\ \

5
T E

90QQ
0
COACHING POINTS
Quick Set. Gain depth not width

POSITION
PST

ASSIGNMENT
Covered: ManOn Uncovered: Set Outside
Covered: Block Call Uncovered: Block Call

CALLS I ADJUSTMENTS
Trolley=Stack or Rip-Liz away.

(
PSG
C
BSG

To nearest LB.

Covered: ManOn Uncovered: Make Proper Call


Covered: Block Call Uncovered: Block Call Covered: Man On Uncovered: Set Outside

Rip-Liz Stack use Trl call

BST
y

Quick set. Depth not width

Trolley=Stack or Rip-Liz away

x z

TB FB

QB

..

..,

,... ..,,',

._~'~,;;t.~.::

BLOCKING SCHEME: 250


-

STACK

T\ TEE

50

W '\

M T E 5

0
BUZZARD

() ~()O
}--l

0' TRI -L
0

1\

0 00

99\~~ LIZ
0
W \ M

()

SPLIT

W
E

".55

T\

T
LIZ

-5

f) ()~

f'Ouz4

() 0

~~~C1~
0
M 55 T 5

0
HEAVY BEAR

W E T

.~
IT E 5

WET

0
EAGLE

~~~
0
vy
\ \

0
RIP

0
EAGLE WIDE

9~~~Q
0
W ~ I TO

BOBO

0
'.

5 E

( "

~~v~~
0

~ ~ ~

RIR

f I

PLAY:260 "FORMATION: COMMENTS:5/7 Step QB Drop protection. 6 Man turn protection moving to the backside with RB dual reading playside WR's "Q" 2-Man Blitz their side

w\

M\

E)

~O
POSITION ASSIGNMENT Covered: Man On
If!

9\~\~~d
.

0
CALLS I ADJUSTMENTS
"A" Call=Set on End Back will Block 3 Tech

COACHING

POINTS

,{ \.

PST PSG
C

IUncovered:

Quick set. Gain depth not width.


Respect first defensive move.

Set Outside

I Covered:ManOn Uncovered: Inside

Always protect "AnGap and "A" any LBthreat "A" Gap


are covered

"A" Call=3 Tech. and LB "A" GAp.


Rip-Liz call away from call Guard You/Me/Cabby= Double Read

Iyou
ICovered: Rip/Liz away from thecall Uncovered: Rip/Lizaway from call ICovered: Block Call Uncovered: Block Call
Covered: Man On Uncovered: Set Outside Pass Route

BSG

Double Read Blizzard Defenses/Molley

Rip-Liz call=always to you You-me call=with center Out call=Stack with will on Be alert for Out call by Guard.

BST

Quick Set. Depth not width. Respect first defensive move.

x z
TB
FB

Back away from protection has free release Back to protection side has a dual read
Drop Back Pass "Q" Situation Site adj. secondary

QB

blitz,

. ,. ---'---.

BLOCKING SCHEME: 260 6 MAN TURN PROTEcnON- REMAININGBACKDOUBLEREAD


.

STACK

W
E

50

M\
\ \

5
I

W E T

\
\

I
TIE

~QJgf\T/ E) uz O\~ Q.cY

OUT

P 8'~
W

I'"

~/ /

~
S '

07/ s
SPLIT

BUZZARD

W E

M \ \T

T /
(

51 '

~L~C1J~'
4
HEAVY

iJ
/

E,.:'

T'
UZ

t
T E

I'

~~~ I~ C! 0 ,
/'

~
/S

C/,!
BEAR

cY-f
M
.
I

V( E

M\
\ \

'

';t' r: .~) ~ q~ ~!'\fI' cY 0


LIZ
I /'

9 ~ (j
w
\ E T\ \

T\

/
/'

SS I S E

[8] C}..D c) / lACE"


I

c//
EAGLE

o-Y
I /
I

w
,

EAGLE WIDE

T'

~ I
I

~~@95~' ./

~{Y@iffQ UZ
//

,E

~
/

I' S

cY

cY

PLAY:270 FORMATION: COMMENTS:2 Back Formation-7 Man Protection Pocket pass 5-7 Step Drop Blitz Siqht Adiust (S.A.) Seconda

W
\

M
\

S T
I I

\ \

9\P@ g/q \ r"\J


~...
ASSIGNMENT COACHINGPOINTS
Quickset. Gaindepth not width. Respect firstdefensive move.
QuickSquare. step Is critical. Stay set. Set

POSITION
. PST
PSG

CALLS I ADJUSTMENTS

IUncovered: Set Outside.


I Uncovered:Man On. Covered: Man On.
I

Covered:ManOn.

I
I

Be alert for BASE Call YOUIME=RIP-L/Z to you Defense side). Trl-Call=Stack (4 man RIP/LIZto 1 Tech. 50 Base Call=50

IUncovered:

Covered: Man On Make Call

aB can change Rip/Lizat LOS.

BSG

ICovered: Man On. Uncovered: Man On.


IUncovered: Set Outside Covered: Man On.
,Press Route

Be alert, TRIcall=Stack RIP/LIZ call to 1 Tech Make You/Me Call

BST

IQUICk set. Depth not width.

IBe alert fo "T"call.

I Potentialcheck release

X Z
Rip/Liz call away blk LB Inside your side. Call to you blk LB Outside. Rip/Liz call to you Blk LB outside TRIIBOBO call blk Inside Backer to your side. TRIIBOBO call blk Inside Backer to yollr

TB

\"

FB

call away Blk LBinside your side. Drop Back Pass

side. Possible Redirect Site Adj.


secondary blitz.

QB

- -..r. .~.-~...

BLOCKING SCHEME: 270


STACK

~
E
\

~
T
\

50

'E

'1'

~\ u~CJGJ
10'TRI!;
BUZZARD

E Tp~Q~

s
BASE;;

2~ o
SPLIT

~ ~ \E \ T
'\

~
T:
LIZ:

S~
E
'-'I
I

/.

Tf ~

~ ~Jg] ~:Q 0
'b

,~~
2; o
BEAR

~
~
RIP

RIP

HEAVY

'f'
E'
I

. ,T ,

~S
I

~;o~~~~ .T r6 d
EAGLE -

9~~~~61
dO
'If
OBOBO
EAGLE WIDE

'I;'
I I

M
I I

T1

r~ TQ~~ d ~R'P6

E ~T~~~q;?J

d,R'6

,,' ..

...',

-,;.;

-,

-'.

"-'

,,,.,~ ~"",~,,-, """--,

PLAY:

270 POP

(f

,,'

t'i.

("

'1

DATE: 7-17-00

C/3
,~ ,J

C/3
,

':6;;

C/2 -

[Q
[jlf1J

[g]

~
9

dF

ASSIGNMENT
X H

l
F Y

z POP

POP

SWING

HOOK

SHOOT

DROP:

5 STEP
; I "";,/1"'1

PROGRESSION: Z-Y -F / X-TB-F COACHING POINTS:


OUTSIDE REC:

ADJUSTMENTS: CRASH: X SITE SHARK: Z-SITE HAWK: X SITE

UGLY CURL VS. 2

IN~IDE REC: FRONTSIDE FS: Z SITE

(
"',

FALCON:
BACKSIDE REC: DOUBLE SPLIT:

UGLY CURL VS. 2

~_.'. -_.~

,_.~..-....._..._-_..

PLAY: 270 SMASH !BUCKEYE!

DATE: 7-10-00

~ g

tJ

tJ

[Q]

M
C/2
\

C/3

~
g

~.

\
PRESS \

dJ

ASSIGNMENT
X H F R Z

I
I
I

7 DROP: 5/2

SWING

HOOK

SMASH

ANGLE

KEY: ANGLE COVERAGE

PROGRESSION: COACHING POINTS:

Z-R-F
ADJUSTMENTS: CRASH: X SITE SHARK: Z-R SITE *
HAWK:

OUTSIDEREC: VS. PRESS "BAR" ROUTE MUST BE ALERT VS. SHARK--9 ROUTE
INSIDE REC:

X SITE

FRONTSIDE FS: X SITE

FALCON: BACKSIDE REC: DOUBLE SPLIT:

"~

~,._~

PLAY: 273

DATE: 7-17-00

C/2

C/2
A
I

C 1/3
6
\\

: -

: :...
I

J,

1QJl":
\ \

'~i C/1, aada qv' = I [gJ \


_

C/1

= -

.L ~

19J

ASSIGNMENT
X H F Y Z

3 DROP: 5 STEP

.STOP

STOP

SIT

---

KEY: FLAT DEFENDER! C'S ADJUSTMENTS: CRASH: X SITE SHARK: Z SITE HAWK: X SITE

PROGRESSION: X-TB-Y COACHING POINTS:


OUTSIDE REC:

Z-FB-Y

INSIDE REC: FRONTSIDE FS: X SITE


FALCON: BACKSIDE REC:

DOUBLESPLIT:

PLAY: 273 TAKE

- OFF

DATE: 7-17-00

t
E =

.t ,
C/2
\

t.

I
\

C/2

"
//

dF

ASSIGNMENT
X Take off H Flat F Flat Y Sit Z Take off

DROP:

KEY: Corner(s)

PROGRESSION: COACHING POINTS:


OUTSIDE REC:

Z-F

X -TS ADJUSTMENTS:
CRASH: X Site SHARK: Z Site HAWK: X Site

INSIDE REC:

FRONTSIDEFS: X Site
FALCON: :"-t3ACKSIDE REC: DOUBLE SPLIT:

'"- - : -

.-. DATE: 7-17-00

,"

,,~w._. -'--"'"

"-""",,-.

PLAY: 273 Y READ !BUCKEYE).

C/2
I I\ \

C/2
I

6 101
\

'6

1/3

\\
\

M I
- C/1 C/1

1;1
[g

/ /~ dF

ASSIGNMENT
X H F R Z

3 DROP:

.STOP

STOP

MFR

5 STEP
(Z) X-TB/R-F

KEY:

CIS

PROGRESSION: COACHING POINTS: OUTSIDEREC:

ADJUSTMENTS:
CRASH:

X SITE Z SITE X SITE


XSITE

SHARK:
HAWK: INSIDE REC:

FRONTSIDE FS: FALCON: BACKSIDE REC: DOUBLE SPLIT:

=-.-..

--.

q'-

--'.-

-~

,--. <._-~'

~--_.-.--.-.._---_.

PLAY: 273 Z CHOICE (BUCKEYE)

DATE: 7-17-00

C/2
I

C 1/3 6

c/o
C/3

6
[QJ C 1/3

\ \ \

101

:c 1/2
/

~
g 0:

~
dj

, I \

ASSIGNMENT
X
/.-.,
1
"../'

3)
5 STEP

STOP

HOOK KEY:

CHOICE
FLAT

DROP:

PROGRESSION~ COACHING POINTS:


OUTSIDE REC:

R-Z-FB
ADJUSTMENTS: CRASH:X SITE
SHARK: Z SITE HAWK: X SITE

INSIDE REC: BE ALERT VS. NO FS

FRONTSIDEFS: X SITE
FALCON:

! ,

POST VS. OVERPLAY DEFENDER


BACKSIDE REC: DOUBLE SPLIT:

.J

...

... "'-'~".

." .'".

'-.."

,..,--~.-.

PLAY:

274

DATE: 7-17-00

6 fu!JJ

g M

2F

.~

ASSIGNMENT
X H F

,!

4 DROP: 5 STEP

S.WING

SWING

SIT

KEY:~ X-TB/Z-F

FLAT DEFENDER

PROGRESSIONJY} COACHING POINTS:


OUTSIDE REC:

ADJUSTMENTS: CRASH: X SITE SHARK: Z SITE HAWK: X SITE

INSIDE REC: FRONTSIDE FS: X SITE

FALCON:aB WORK BACKSiDE


BACKSIDE REC: DOUBLE SPLIT:

PLAY: 275

DATE: 7.17-00

C/2 """

(,;/2

/
I

7
/

/"

C/2

tJ

[1!!:!]

I
I

MFR :c 1/3 -

--I

I
I

(
I
I

tJ

I
I

/
9
ASSIGNMENT
'X

OOOO( 7

\1

2F

5
DROP: 7 STEP

SWING

SWING

MFR
KEY: FLAT DEFENDER

PROGRESSION: X-H Z-F COACHING POINTS:


OUTSIDE REC:

Y ADJUSTMENTS: CRASH: X SITE SHARK: Z SITE HAWK:X SITE

INSIDE REC: FRONTSIDE FS: X SITE FALCON: IACKSIDE REC: DOUBLE SPLIT:

PLAY: 276 X8

DATE:

7 -1 O..QO

~ 19

6
[jlJi]

19

~
~

ASSIGNMENT
i ~

.x 8

F SWING KEY:

Y DRAG FS/SLB

Z 6

DELAY

DROP: 7 STEP DROP PROGRESSION: COACHING POINTS:


OUTSIDE REC:

(X) Z FB TB ADJUSTMENTS: CRASH: X SITE SHARK: Z SITE HAWK: X SITE

INSIDE REC: FRONTSIDE FS: X SITE FALCON: ACKSIDE REC: DOUBLE SPLIT:

PLAY: 277

DATE:

7-6-00

C3

C2 MFR

C3

/ [!:b!]'
gl

C 1/3

(
= C~

I I

IC2

g M

,
I

.~ 2J

ASSIGNMENT
X H F Y Z

Swing

Swi ng

Middle Field Read

DROP: 7
PROGRESSION~Y) X TB

KEY: Flat Defender

Z-F
ADJUSTMENTS:

COACHING POINTS:Convert to "5" Cut


OUTSIDE REC:
I

vs Cover 3 Outside Leverag_, CRASH: Site X


SHARK: Z Site

HAWK: X Site
INSIDE REC:

FRONTSIDEFS:X Site
FALCON:
.

dACKSIDE

REC: DOUBLE SPLIT:

PLAY:

278 X6

DATE: 7-17-00

~ g

~
dj

ASSIGNMENT X 6 H DELAY F SWING Y DRAG Z

DROP:

7 STEP X-Y-H

KEY:

FSIWLB

PROGRESSION~ COACHING POINTS:


OUTSIDE REC:

ADJUSTMENTS: CRASH: X SITE SHARK: Z SITE HAWK: X SITE

INSIDE REC: FRONTSIDE FS: X SITE FALCON: ACKSIDE REC: 5x5 RELEASE VS. ALL COVERAGES

DOUBLESPLIT: .

PLAY:

278 X-IT

DATE:

8-3-00

/). lli!J]

/).

Ifill]

db g

/).

g ~

/).

.<

ASSIGNMENT
X X-IT H SWING F WHEEL
,.

z POST

DRAG
KEY: MIKE

DROP:

7
(Z) X

PROGRESSION: COACHING POINTS:


OUTSIDE REC:

ADJUSTMENTS:
CRASH: X-SITE SHARK: TE BLOCK' HAWK: X-SITE

INSIDE REC: FRONTSIDE FS: X-SITE


\ '-..

FALCON: REC: DOUBLE SPLIT: '

BACKSIDE

PLAY: 279

DATE: 7-6-00.

). C2 MFR C 1/3

dF

ASSIGNMENT X H F Y Z

9
DROP: 5

Stop

Stop

Middle Fielc Read


KEY: Corners

PROGRESSION: COACHING POINTS:


OUTSIDE REC:

(Y) X T8

Z-F
ADJUSTMENTS:
CRASH:X Site SHARK:Z Site HAWK: X Site

INSIDE REC:

FRONTSIDE FsK Site FALCON: \\oACKSIDE REC:


DOUBLE SPLIT:

PLAY: 279 Z CHOICE {BUCKEYE}

DATE: 7-17-00

/::.

c/o
C/3 S C 1/2

C 1/3
\ \

l1!!1I

6 [g]

I 101

'I

~
lQJ

di

ASSIGNMENT
t ~ ,

X 3

H STOP

F HOOK

R 9

Z CHOICE

DROP:

5 (X) Z-F

KEY: FLAT DEFENDER


ADJUSTMENTS: CRASH: X SITE SHARK: Z SITE HAWK: X SITE

PROGRESSION: COACHING POINTS:


OUTSIDE REC: MAX SPLIT

INSIDE REC: FRONTSIDE FS: X SITE FALCON: \CKSIDE REC: DOUBLE SPLIT: .

._-~

-,---_.

PLAY: 280(380) 280 GAP-(380GAP) with TE IN FORMATION: COMMENTS: 3 STEP QUICK PASSING GAME

w
E

M
T T

~d'

60~

POSITION
I

ASSIGNMENT -Gap Inside Hit Out

COACHING POINTS

CALLS I ADJUSTMENTS

PST
t \

; PSG C BSG

Gap Inside Backside

Hit Out

Rip-Liz away

Rip-Liz Rules

Hit Out

BST y

Rip-LizRules Gap Inside

Hit Out

Out VS. Bear or No Inside Technique

TB

11st man Outside

Aim Inside leg of TE and blk

13step drop get hands down

{ \

FB

QB

..'.

'm

.'

,.

-.

'_._".

BLOCKING SCHEME:

280(38Q)

STACK

50

"X

\o~~\
BUZZARD

~
;J
55
I

SPLIT

W
E

15

55

\T

T'E

()"C8J(jIb

tV

--

'f \'0 \

(, HEAVY

0
BEAR

0
M
I
I

't!

f? Of)

(to dE

EAGLE

I ~~

0
V'! \ ry1

I WIDE

, ~

E \ ~~U'QE

0 Y

PLAY: 282 CLEAR (TOY MOTION}

DATE: 7-17-00

6 lli!J]

M
/

6
.cE

g 2F

ASSIGNMENT X H F Y

z Slant

Slant
DROP: 3

Flat

Protection

Clear

KEY: Flat Defender Z-H


ADJ USTMENTS: CRASH:
SHARK: HAWK:

PROGRESSION: COACHING POINTS:


OUTSIDE REC:

INSIDE REC:
FRONTSIDE FS:

FALCON: dACKSIDE REC: DOUBLE SPLIT:'

PLAY:

282 SLANT (PAIR)

DATE: 7-17-00

[g M

~
~

ASSIGNMENT
i

\.

z Slant

Slant
DROP: 3

Slant

Protection

Shoot

KEY: Flat Defender

PROGRESSION: (R) Z-X COACHING POINTS:


OUTSIDE REC:

ADJUSTMENTS:
CRASH: SHARK: HAWK:

INSIDE REC: FRONTSIDE FS: FALCON: ,ACKSIDE REC: DOUBLE SPLIT':

Alert Inside WR

. - --

,..-..

.".~,-.

PLAY: 420(520). FORMATION: COMMENTS: MUST SELL 24/25

PLAY

w
E

5
\
\

9'9

j
CALLS

POSITION
I

ASSIGNMENT Covered:ManOn IUncovered:Set Inside


I

COACHING POINTS Quick set. Gain depth not width Respect first defensive move. Tackle uncovered: Protect Inside

I ADJUSTMENTS

Be alert for split call

t '<c.

PST

PSG
C BSG

Covered:ManOn Uncovered: Set Inside


Covered: Rip/Lizaway from call

Split call 3 Tech Tackle uncovered.

IUncovered: Rip/Lizaway from call


Set and protect B Gap

Hinge

Hinge

Rip-Liz call=Always to you You-Me call=with Center Out call=stack with Will on Be alert for Out call by Guard

BST y

Set and ProtectC Gap Pass Route

X z
I

Potential check Release Alert for Falcon

TB

Sprint draw fake block fronts ide LB 4 Weak or 4 Strong


Block ELOS

(
I

FB

QB

Fake 24(25) I Sprint OrawPass

No Site fB is the Lighthouse

'."

.~..,"

'-. -

"'..-'-"

"....

"-'---

BLOCKINGSCHEME: 20(520) 4
f'\ ISTACK

~
E

-M
\ \

~
T
I

50

~
\ TIE

~9~ as?
BUZZARD SPLIT

OUT LIZ

9 9\~ 0
~
E TI

(}Ct

-r

55

IT

~)

~f)~\~
M

EcJ;

~TREY

( ~,HEAVY

0 0
BEAR

E
YLiZ

\ 6~
~
\

ss
T S E

M,

T/ E

0 ~(} ITREY

~
S
EAGLE WIDE

WET

9~J8]()D6 0 T

EAGLE

if

SPLIT

t '-

.,'

()()\[8J LIZ 0

PLAY: 420 DOUBLE POST

DATE: 7-6-00

6 [1DlJ

g
." iI
I

I -

[g] M

1-

[gJ -

ASSIGNMENT
X H F Y

z POST

POST

OVER

PROTECTION

OUT

DROP:

PLAY ACTION--7 STEPS X-Z-TB

KEY:

FREE SAFETY

PROGRESSION: COACHING POINTS:


OUTSIDE REC:

ADJUSTMENTS:
CRASH: SHARK: HAWK:

INSIDE REC: FRONTSIDE FS:

MUST BE ACROSS FS FACE BY 16 YARDS.


FALCON: BACKSIDE REC: DOUBLE SPLIT:

PLAY: 423

DATE: 7-6-00

C-2 MFRI
I I

C-2

,~, J

/ /

I /
/

2F

ASSIGNMENT
X H F Y Z

Check Down

Protection

Middle Fielc Read

DROP: 5
PROGRESSION: Z

KEY: SS

- Y -T8
ADJUSTMENTS:
CRASH: SHARK: HAWK:

COACHING POINTS:
OUTSIDE REC:

INSIDE REC: FRONTSIDE FS:

FALCON:
JACKSIDE REC: DOUBLE SPliT:

PLAY:

426 SCISSORS ,CCON)

DATE: 7-17-00

/'

6 ~

~
cr=a

[9

ASSIGNMENT X DRAG H CK DOWN F PROTECTION DELAY Y DRAG z

DROP:

PLAY ACTION

- 7 STEPS

KEY:

LB'S

PROGRESSION: COACHING POINTS:


OUTSIDE REC:

ZYTB ADJUSTMENTS:
CRASH: SHARK: HAWK:

Z DO NOT GO DEEPER THAN 2 YARDS INTO BACK OF THE END ZONE

INSIDE REC:

(Y) DELAY AS BACKSIDE TE CROSSES THE FORMATION

FRONTSIDE FS: FALCON:

lA.CKSIDE REC:

DOUBLE SPLIT:

PLAY:

426 X-8

DATE: 7-6-00

t:J

g ffUi]

t:.

~
2J

ASSIGNMENT
{
'\

Check Down

Protection

Drag

DROP: Play Action (7)


PROGRESSION: (X) Z-TB

KEY:

FS/LB

COACHING POINTS:
OUTSIDE REC:

ADJUSTMENTS:
CRASH: SHARK: HAWK:

INSIDE REC: FRONTSIDE FS: FALCON:


.\.CKSIDE REC:

DOUBLE SPLIT:

PLAY:

427

DATE: 7-17-00

C3
MFR 6
0d!J]

C/3~

g
1=

;
I J I I J.

6 [g]

[fUl]

~ ~

ASSIGNMENT X 7 H Flat F Protection Y Middle Field Read Z 7

DROP:

Play Action 7
(Y) Z

KEY:

Flat

I Corner

PROGRESSION:

- T8
ADJUSTMENTS:
CRASH:
SHARK: HAWK:

COACHING POINTS:
OUTSIDE REC:

INSIDE REC: FRONTSIDE FS: FALCON: uACKSIDE REC: DOUBLE SPLIT:

PLAY:' 428 X:'S

DATE: 7~-OO

C/2
'"

"
I'

C/1/'t

~
[1BJ]
I

19
C/2

19 M

2F

ASSIGNMENT
X H F Y Z

Check Down 7

Protection

Drag

DROP: Play Action PROGRESSION: X

KEY: Weak Flat ADJUSTMENTS:


CRASH:
"

- Y - T8

COACHING POINTS:
OUTSIDE REC:

SHARK: HAWK: INSIDE REC: FRONTSIDE FS: FALCON: BACKSIDE REC: DOUBLE SPLIT:

PLAY: 428 X~

- DATE:-

7-t7-O0

6 [!:!1!]

6 [g]

2F

ASSIGNMENT
X H F Y Z

6
DROP:

Check Down Protection Drag . Play Action I 7 KEY: FS/LB


ADJUSTMENTS:
CRASH:
-

PROGRESSION: (Z) X-Y-TB COACHING POINTS:


OUTSIDE REC:

SHARK: HAWK:

INSIDE REC: FRONTSIDE FS: FALCON:

~ JACKSIDEREC: 5x5 RELEASE

DOUBLE SPLIT:

PLAY: _428 Y - SHALLOW

DATE: 7-17-00

>-.J 6 ;'C/~~

g M

I~
D

2J

ASSIGNMENT
X H F Y

z 8

Dig

Check Down 5I2

Protection

Drag

DROP:Play Action PROGRESSION~Z) COACHING POINTS:


OUTSIDE REC:

KEY: WLB ADJUSTMENTS:


CRASH: SHARK: HAWK:

X Y TS -2 i g::

- -

INSIDE REC: FRONTSIDE FS:

FALCON: dACKSIDE REC: Outside Release Vs. 2


DOUBLE SPLIT:

PLAV:

428 X-S

DATE:. 7-17-00

6 [illJ]

g M

~
~

ASSIGNMENT
X H F Y Z

6 DROP:

Check Down Protection Play Action I 7 (Z) X-V -TB KEY:

Drag FS/LB

PROGRESSION: COACHING POINTS:


OUTSIDE REC:

ADJUSTMENTS: CRASH:
-

SHARK: HAWK:

INSIDE REC: FRONTSIDE FS: FALCON:


C

/ACKSIDE REC:

SxS RELEASE

DOUBLE SPliT:

PLAY: 428/528 Y-UNDER

DATE: 8-3-00

~ g

g M

J g

~
dJ

('

ASSIGNMENT
X POST H CKDOWN F PROTECTION Y DRAG Z PICK

DROP: PLAY-ACTION PROGRESSION: COACHING POINTS: OUTSIDE REC: (X)Y-Z

KEY: WILL ADJUSTMENTS:


CRASH: SHARK: HAWK:

INSIDE REC: FRONTSIDE FS: FALCON: BACKSIDE REC: DOUBLE SPLIT:

PLAY: 429

DATE: 7-6-00

C/2

6
[!l1J

g M

c,

ASSIGNMENT
X H F Y Z

I
I
I

Check

Down

Protection

Middle Read

Field

9 I

DROP:

Play Action/S Step

KEY:

FS/SS (CiS)

PROGRESSION;

Z-Y-X
ADJUSTMENTS:
CRASH: SHARK: HAWK:

COACHING POINTS:
OUTSIDE REC:

INSIDE REC: FRONTSIDE FS: FALCON: ..iACKSIDE REC: DOUBLE SPLIT:

PLAY: 429

DATE: 7-6-00

C/2

11

~ g

g M

11

~
c,

ASSIGNMENT
X H F Y

z 9

9 DROP:

Check Down Play Action/S Step

Protection

Middle Field Read

I
I
I

KEY:

FS/SS (CiS)

PROGRESSION: COACHING POINTS:


OUTSIDE REC:

Z-Y-X
ADJUSTMENTS:
CRASH: SHARK: HAWK:

INSIDE REC:
FRONTS IDE FS:

FALCON: ..iACKSIDE REC: DOUBLE SPLIT:

PLAY: 428/528 Y-UNDER

DATE: 8-3-00

~ [Q

[jlJ1]

6 c:!

6 [Q dF

ASSIGNMENT
X
.

H
'-,

F PROTECTION

POST

CKDOWN

DRAG

PICK

DROP: PLAY-ACTION PROGRESSION:(X) Y-Z COACHING POINTS:


OUTSIDE REC:

KEY: WILL

ADJUSTMENTS:
CRASH: SHARK: HAWK:

INSIDE REC: FRONTSIDE FS: FALCON: BACKSIDE REC: DOUBLE SPLIT:

'"

DO/(DO.o',

6yy

d~ 6\

. ..

...-.

-._--

i I,

PLAY: 820(920) FORMATION: COMMENTS: Break Contain Pass/Run Option Must have great play action fake.

w
E
T

M
TI

s
E

PosmON
PST PSG C
BSG

ASSIGNMENT
Covered: Reach Uncovered: Reach, Hinge

COACHING POINTS

CALLS I ADJUSTMENTS

Secure the "C". Gain depth then hinge Wlde 5, check LB then l hing. Trey call=3-5-9 To SE=lnside ecure the "B" Gap. Gain depth then Tom call=3 Technique uncovered. inge. Take over 1 Technique. Be uick eyeball LB for run through. To S -Tom. Secure the "A" Gap. Gain depth then hinge. Take over 1 technique. Be quick eyeball LB for run through. Secure 1 gap. Gain depth, then hinge. Tackle

Covered: Reach Uncovered: Reach, Hinge Covered: Reach Uncovered: Reach, Hinge
Covered: Reach, Hinge Uncovered: Reach, Hinge

BST

Covered: Reach, Hinge Uncovered: Reach, Hinge


Pass Route

Be quick, gain depth, then hinge. Secure 2 Gap, then backside key LB.

x z
TB
Sprint draw fake block frontside LB to leak into flat In the flat stay 1 yard behind the OB.

c.

FB

Aim 2 yards back of TE hip and cut outside leg of ELOS.

OB is breaking contain over throw ELOS.

QB

""'P"""-

,'.H'-"-"'""-"~"'""'

"-'~,_--

BLOCKINGSCHEME: 820
STACK

50

~~hc(gc:J 0
TOY 0/
BUZZARD

E~C0fig,(),Jc:J 0

SPLIT

~~~cici~~
o-/TREY
,
HEAVY

BEAR

ss

~ ~Q~~dc:J 0
TREY
EAGLE

~[g]J T~

~ o TOM E ()/
M
5

w
E T T

M
E S

EAGLE WIDE

()

PLAY: 820 CURL (TWINS)

DATE: 7-17-00

C2 /

~ g

fj

C 1/3

~g

~
2J

ASSIGNMENT X
H

Curl

Flat

Protection

Overdrag

Stemout

DROP: Sprint PROGRESSION:X - Z - TB COACHING POINTS:


OUTSIDE REC:

KEY: Flat Defender ADJUSTMENTS:


CRASH: SHARK:
HAWK:

INSIDE REC:

Vs. Man Keep Out On

FRONTSIDE FS:
FALCON:

dACKSIDE REC:

DOUBLE SPLIT:

PLAY: 820 SHOOT (TW)

DATE: 7-10-00

C 1/2 A 6
O:!!:!J

6
loll

!J1i1I1
/

-C3

~
g

~
~

ASSIGNMENT X Curl
H F

Y
.

Protection

Protection

Over Drag

Shoot

DROP:

Sprint

KEY: Flat ADJUSTMENTS:


CRASH: SHARK: HAWK:

PROGRESSION: X - Z
COACHING POINTS:
OUTSIDE REC:

INSIDE REC:

FRONTSIDE FS:
FALCON: dACKSIDE REC:

DOUBLESPUT:

PLAY: 820 WHEEL (TWINS)

DATE: 7-6-00

[g]

19 M

~
[g]

~
~

ASSIGNMENT
X H F Y

z Wheel

Post

Flat

Protection

Overdrag

DROP: Sprint PROGRESSION: X - Z - Y COACHING POINTS:


OUTSIDE REC:

KEY: Corner ADJUSTMENTS:


CRASH: SHARK: HAWK:

INSIDE REC:

FRONTSIDE FS:
FALCON: t3ACKSIDE REC:

DOUBLE SPLIT:

...0

"'----

~~-

--

PLAY: 825

DATE: 7-17-00

C2
I

/:3 [1BJ]

[Q

vs btitz

//

dF

ASSIGNMENT
X H F Y

z 5

Post Read DROP: Sprint

Flat

Protection

Out

KEY: Flat ADJUSTMENTS:


CRASH: SHARK:

PROGRESSION:Z - Y - TB COACHING POINTS:


OUTSIDE REC:

TE Breakout

QB Set

HAWK:
INSIDE REC: FRONTSIDE FS: FALCON: d~CKSIDE REC: DOUBLE SPLIT:

- --

--

PLAY: 890(990) FORMATION: COMMENTS: TWO BACK/ONE BACK LEAD MUST SECURE F.O.L., SCRAPE LB, FIRE BLITZ BALL RELEASED ON 5-7 STEPS

w
E

POSITION

ASSIGNMENT Covered: Reach Uncovered: Reach, Hinge Covered: Reach Uncovered: Reach, Hinge Covered: Reach Uncovered: Reach, Hinge
Covered: Reach, Hinge Uncovered: Reach, Hinge

COACHING POINTS
Secure the "C" Gap. Gain depth then hinge. To SE=lnslde Secure the "B" Gap. Gain depth then hinge. Eyeball LB for run through. To SE=Tom Secure the "A" Gap. Gain depth then hinge. Take over 1 Tech Be Quick. Eyeball LB for run through. Secure 1 Gap. Gain depth. then hinge.

CALLS

ADJUSTMENTS

PST PSG C
BSG

To SE=lnside Trey call=3.5.9

Tom Call=3 Tech Tackle uncovered

or to SE

BST y

Covered: Reach, Hinge Uncovered: Reach, Hinge Pass Route

Be quick, gain depth, then hinge Secure 2 Gap, then backside. Key LB.

z
TB
FB

Lateral lead step cut 1st man Outside FB's Block


Aim 2 yds. back of TE hip and cut outside leg on ELOS

QB

"

-_0'--.

BLOCKING SCHEME: 890(990)


STACK

50 W

~oo~~ 0
~
TOM.-\ BUZZARD

M-

55

I SPlIT

W.

Ef\
-

& TyAJ
0/ 0
M 55
j

(
HEAVY

() W M

BEAR

OT

"cjct/ REY
0
M

OvVv9E
if
TOM

EAGLE

IWIDE
"

EAGLE

0
---

PLAY: GAP 890 COMEBACK (CON)

DATE: 7-17-00

t:. ~ [g]

~
c::r=a

ASSIGNMENT
U Protection H Protection F Protection Y Gap Z Comeback

DROP: Sprint PROGRESSION: COACHING POINTS:


OUTSIDE REC: Sell Fade

KEY: Corner Z - Run ADJUSTMENTS:


CRASH: SHARK: HAWK: FRONTSIDE FS: FALCON:

No Deeper than 6 yards into endzone attack front pylon


INSIDE REC:

dACKSIDE REC: DOUBLE SPLIT:

..

PLAY: 890 FLOOD PICK (BINGO)

DATE: 7-17-00

6 ~ [g]

c:r:;]

ASSIGNMENT
-

z
Pick
"

Pick

Protection

Flat

Gap

DROP: Sprint
PROGRESSION: COACHING POINTS:

KEY: Flat Defender (5)

FB-Z-X
ADJUSTMENTS:
CRASH:

OUTSIDE REC: Pick SS Pivot to back corner of

end zone

I SHARK:

HAWK:
INSIDE REC: Pick LB Work Flat to eyes of aB

in void area

FRONTSIDE FS: FALCON:

BACKSIDE REC:

DOUBLE'SPLlT:

--

---

'-

~-

PLAY:

890 JET (TWINS)

DATE:

7-17-00

~ g

[gJ M

~
9 6-

r61 2F

ASSIGNMENT
X H F Y Z

9
DROP: Sprint

Protection

Protection

Over-Drag

Jet

KEY: Flat Defender

PROGRESSION:Z COACHING POINTS:


OUTSIDE REC: Clear.through
INSIDE REC:

ADJUSTMENTS:
CRASH:

outside

elbow of DB

SHARK: HAWK:

Collision

vs. SS

FRONTSIDE FS: FALCON: DOUBLE SPLIT:

Break Away
dACKSIDE REC:

,.

PLAY: 890 SLIDE (RT)

DATE: 7-6-00

/).

[9

/).

C2

[g]
/

~1-3 I ~~ dF

ASSIGNMENT
X H F Y

z Slide

Post Reac Protection


DROP: Sprint PROGRESSION: Z - Y COACHING POINTS:
OUTSIDE REC:

Protection

Out

KEY: Flat Defender

ADJUSTMENTS:
CRASH:
-.

SHARK:
HAWK:

INSIDE REC:

FRONTSIDE FS: FALCON:


t3ACKSIDE REC: DOUBLE SPLIT:

#1\

PLAY: 890 SLIDE (TWINS)

DATE: 7-17-00

,-

~ g

!1

C3-1~2
/

!1 C2

UVJJ

/~
0-

ASSIGNMENT X H F Y

9'

Slide
I

Protection

Protection

Overdrag

Sit I Jet

DROP: Sprint PROGRESSION: X Z

KEY: Flat Defender

COACHING POINTS:
OUTSIDE REC:

ADJUSTMENTS:
CRASH: SHARK: HAWK:

INSIDE REC: FRONTSIDE FS: FALCON: BACKSIDE REC: DOUBLE SPLIT:

---""

---~- -~

.....-.

PLAY:

894 SHOOT (PAIR)

DATE: 7-17-00

C 0/1/2

~ g

6
I I

t
I

ASSIGNMENT
X R F Y Z

4
DROP: Sprint

Post Read

Protection

Protection KEY: Flat Defender

Shoot

PROGRESSION: X. Z COACHINGPOINTS:
OUTSIDE REC: SHARK: HAWK: INSIDE REC: FRONTSIDE FS: { "<uACKSIDE REC: FALCON: DOUBLE SPLIT:

ADJUSTMENTS:
CRASH:

PLAY:2 1364 . READ SCREEN

DATE: 7-17-00

6 l1D:lJ

6 [9

[g]

~
.-' -

ASSIGNMENT X
H

Hook DROP:

Read
(10)

Screen

Swing

Sit

Hook (10)

5 Y

KEY: MLB I WLB'

PROGRESSION:

- TB -X
ADJUSTMENTS:
CRASH: SHARK: HAWK:

COACHING POINTS:
OUTSIDE REC:

INSIDE REC: Replace

Will

LB

FRONTSIDE FS: FALCON:

1"'dACKSIDE REC: DOUBLE SPLIT:

.--

~- ---

TWO MINUTE OFFENSE


The last two minutes of the second and fourth quarters can be the most important minutes of the game. Many games are won every week in these vital remaining minutes. Success in the two minute situation involves an attitude of poise and determination, not one of desperation and chaos. A What Stops the Clock 1. Official Time Outs for. a. Administration of a penalty b. Injured Player c. Offense or Defense called Time Out 1. The rules state that we have 3 time-outs per half. 2. Time-outs will be called only by the as or another designated player. 3. We IIlY1conserve our use of our Time-Outs. It is paramount that we have all ~ time-outs available"at the end of the half or game. d. Technical Reasor:1s e. Measurements 2. Incomplete Forward Pass 3. Ball Carrier running out of bounds ,j, Ball fumbled out of bounds 4. S. Change of possession a.' After a score b. When stopped on downs c. After receiving a kick or punt 6. Center requests a dry ball (conditions must warrant request) 7. Resetting of the chains after a first down When 1. 2. 3. 4. S. 6. does the Clock Start on the Snap? After a ball carrier runs out of bounds After an Incomplete Pass After a time-out After a change of possession After a measurement for a first down where the runner had run out of bounds After administration of a penalty versus the defense does the clock start on the Referee's "Ready to Play Signal8 After a time out for technical reasons After a measurement where the ball was still in bounds After administration of a penalty versus the offense After the Center requests a dry ball and the request is granted

s.

C.

'"

If{

When 1. 2. 3. 4.

"",~ ---

Do

I
\

Two Minute Procedure 1. Procedures a. It is the as's responsibility to alert the team when we are in a Two Minute Offense 1. Alert them on the sidelines before the drive even starts 2. Alert them while on the sidelines that we willbegin a Two Minute Offense at a particular point in the drive. a. He does this by yelling "At-The-Line,At-The-Lines which alerts the offense to hustle to the L.O.S. and listen to the "Right or Leftscalls. 1. A "Right-Righr call means we are in ~ Protection 2. A "Left-LeWcall means we are in 2Q Protection 3. The eligible receivers listen for the code word for the play and also they read the as's hand signals. 3. Ifthe situation occurs where the clock willstart on the snap, the as willyell "Huddle-Huddles, and we will call the next play from the confines of our huddle and utilize the called cadence. b. Whenever we call a play without the huddle, the snap count willbe on the "First Sounds. c. We will be in "Regular- personnel. d. Every ball carrier must be aware of the down and distance because he must make some critical decisions. 1.. Am I very near the first down marker? a. Ifhe is, then he must head determinedly North and South and get the first down. b. Ifhe is not, then he must make another decision...can I get out-of-bounds. 1. In a normal situation, we willutilize the numbers painted on the field to guide you. a. Ifinside of the numbers, go North and South and do not struggle for yardage b. Ifoutside the numbers, make an attempt to get .outof bounds. [Ifyou attempt and do not make it, do not struggle for yardage] e. The quarterback must makea big decisionfollowing a longgain (20 yard rule)...does he call time-out or does he hustle everyone back to the LOS and execute a play or our clock play. f. X & Z willnot change sides during a no huddle situation. The TE will listen to the OB's "Right-Right or Left-Left"call and g. move accordingly as will the FB and the TB.

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h.

We will always be aligned at the LOS when the clock is stopped, but started by the referee's signal. (Refer to Section C, 1-4). 1. When the referee gives the "Wind the Clock. signal, the ball should be snapped almost simultaneously.

E.

The Clock Play 1. "Fire-Fire. a. Is utilized when we just ran a play and we need to stop the clock immediately! b. The QS will yell "Fire-Fire.. Everyone must get set immediately. 1. We are nqt concerned about the splits of the wide receivers, " but only concerned about being stationary for 1 count so that the QS can get the ball snapped in order to kill the clock or to throw the Quick Out to one of the wide receivers. 2. The Y will stay in and block and the rest of the Team will execute 800 Protection. c. On our Clock Play, the OS has the option of "Killing the Sail. or throwing a Ouick Out primarily to X because he is so close to the sidelines. It just depends on the situation of why he is calling the Clock Play. 1. Obviously, the quarterbacks never Kill the Clock on 41h down or on 3rddown in a 41h down drive unless you are way down on the clock. ' Coaching Points 1. The OS must always know the goal of the Two Minute Drill before the half can be very different than at the end of the game. With new NCAA rules regarding ties, it will possibly effect what we are trying to accomplish at the end of the game. 2. We basically do not want to go in at half time with any time-outs left unless we have planned in advance to not give our opponent's an opportunity. 3. You must always know that the down and what the distance is as well as the yard line for a high percentage for our field goal kicker. 4. Quarterback...no heroics! Do not try the impossible. 5. Sail carriers...do not struggle for inches. It consumes time. Creates big piles which take a lot of time to get the ball back in play. [Some teams look for this type of ball carrier to cause fumbles]. If you are very close to a 1/10, then get the first down; unless, we are in a desperate clock situation and the first down is not a factor.

F.

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6.

7. 8. 9.

Everyone must unpile with a true sense of real urgency! [Be aware that the defense willmake this very difficultso keep your poise and keep cool.] Quickly get back to your position for this no huddle situation. Ball carriers...be sure to get out of bounds. Ifpossible, get yardage along the sidelines, then step out. Ifthe quarterback runs...get all the yardage they give you, then get on the ground. Ifyou gain +10 yards or more, possible Time-Out Call. QB's - calling Time-Out Mechanics - go to the referee (behind you in the offensive back field) before the play is stopped signal time out to the referee ifthe ball carrier is tackled in bounds.

G.

Game 1. 2. 3. 4. 5. 6. 7. 8. 9. 1O. 11. 12. 13. 14. 15. 16.

Procedures' Pass Protectionvital. Anticipate situation as it develops. Gather team on sideline, everyone else clear area. Discuss situation and use of clock with quarterback. Alert team to situation and be prepared for IIAt-The-Line". Be sure the correct personnel is in the game. Decide on return (fair catch) before return team takes the field. Entire team to sideline on time outs to discuss use of clock. Messengers ready run into game. Ifclock starts on snap, use huddle. If it starts on referee's signal, use "At-The-Line". Plan for TO or FG. Ifnecessary, save time out for FG. Minimumtime for FG with clock running is 15 seconds. Anticipate situation where clock starts on referee's signal. Quarterback remind the team of "stop the clock"play ("Fire-Fire")on sideline or in huddle. Let clock run down before FG (aB stand next to referee). Call time out after 5 second sign has flashed.

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2
"FIRE-FIRE "-801 "GUARDS NAME"-32/33 PASSES 273 274 273 Z CHOICE 270 POP 278 X6 276 X5 277 270 DBL POST 270 SMASH

CODE NAME OMAHA HOOKER/DEEPER CHOICE POP' DIG

BACK
SHAKE POSTER SMASH

SIGNAL 1 HAND ON FACE MASK 4 FINGERS/ 2 HANDS 4 FINGERS "C" SIGNAL WITH HAND HAND POPPING IN FRONT DIGGING PATIING BACK SHAKE HANDS
PIN A PIECE OF PAPER ON WALL

FIST SMASHING HAND

LAST PLAY OF THE GAME 1. +26 & OUT-(REGULAR) REBOUND RT/LT 2. (VIPER) BIG BEN RT/LT 3. BASIC RUN PLAYS: 1. 50-51 2. 54-55 3. 28-29 (I-FORMATION) BASIC RULES 1. 2. 3. 4. X AND Z WILL NOT FLIP SIDES Z WILL ALWAYS GO TO THE WIDE SIDE/ CALL SIDE FB & TB WILL SWITCH AS THE Z FLIP SIDES 890/990 SLIDE CHANGE-DP-BREAK CONTAIN

PROCEDURE
QB 1. YELLS RIGHT OR LEFT (SIGNIFYING PROTECTION) '2. YELLS CODE WORD (i.e. POSTER) AS HE SIGNALS IT

Must Score a TOUCHDOWN Situation


.

Last Play of the Game


~.
(REGULAR)REBOUND RT/LT [+26 & OUT]
to be used if we can substitute

(Viper) BIG BEN RT (LT) [+26 & Out}


. to be used if we can substitute

If H can't get a release then he will exchange with Z.

000800
NOTES: 1. H-is the APEX
2..

L
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H-Get in the endzone if possible

NOTES: 1. V-Isthe APEX 2. APEXis always over the ball 3. V-Get into endzone if possible

(REGULAR) 240 POSTER [+15 TO GL}

10)

~o
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Z-OUTSIDE A C2/C3 CLOUD-POST Y-STAY WITH POST VS ALL COVERAGES

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