Love
Love
by
Rich Staats
The most important factor for determining how and when to introduce
love into a Campaign is the
make-up of the playing group. The maturity level of the group is a driving
factor in determining the range of
ways love can manifest itself while the mixture of players and their
interpersonal relationships point to likely
Player Characters (PC's) for a romantic interlude. For example, I am
currently conducting roleplaying
sessions with my three children (ages 8, 6 and 6); it would be grossly
inappropriate to introduce notions of
carnal lust into our sessions. On the other hand, while GameMastering (GMing)
at MIT, I had no
compunctions about introducing a gamut of love related complications and
rewards into the Campaign
ranging from platonic relationships and love of the gods to same sex carnal
entanglements.
Older players can understand the deeper and less obvious forms of
love. Love toward their nation
or their love of God. The players may be able to identify with their own love
of their children. As the
players become more mature, you can introduce complications which embrace a
conflict between two valid
loves. The PC loves his spouse, but to save the town, he must let her die.
This can involve some great
moments of roleplaying.
Even with the most well grounded and mature groups, it is best to pre-
screen your love related
notions before springing them on the unsuspecting party. The good GM knows
his or her party members.
It works best for the group and the GM to avoid situations in the Campaign
which closely mirror incidents in
the players' lives. (Discard this advice at your own peril.) What would
happen if an uncaring GM decided
to have a whole scenario revolve around the death of a PC's father only to
find out that the player had lost a
parent in a grisly car wreck? The GM is well served to ask questions about
potentially embarassing or
incendiary issues before opening them up on the gaming table. I always asked
the players before I
introduced a love interest for them; almost always they agreed. In one
example though, a player confided
they had been raped by a person matching the general description of the
NPC! :-O (You can bet I
immediately backed off from that option!!!)
Love does not have to involve just NPC-PC interactions. Love
triangles solely involving NPCs can
provide great fodder for party interactions. Another excellent Campaign ploy
is to have the party act as
matchmakers for a pair of pining lovers. A truly enjoyable experience is to
have the party STOP a romance
involving unsuitable parties. :-) "Love is blind!"
It is not only the players who need to be comfortable with the topics
raised. Ultimately it is the
GM's game, and the GM must be comfortable with the subject matter at hand. I
call this being consistent
with your own moral and political "comfort zones". If the subject matter is
offensive to you then reject it
and plan something else. There is no shame in this. You are the GM afterall.
It would be the height of
arrogance for a gaming
group to ask you to devote dozens of hours preparing a scenario you are not
easeful with. Likewise, make
sure that you are objective on the particular issue. If you've recently gone
through a devastating divorce, it
is probably just as well to avoid any major love involvements in the Campaign
for a bit.
Once you introduce a love interest, let the players take the lead on
it. One of my parties had a hard
time maintaining henchmen. The group got a very bad reputation, especially
with halflings who rarely
returned after signing on with the party. One particular halfling named
Myrtle did survive though due in
large part to the repeated intervention of one of the PCs, Tremir. Now,
Tremir was elvish, and the PC wanted
nothing to do with Myrtle which was all well in good until one of the other
PCs (playing Tremir's brother),
Granth, dropped a love potion into Myrtle's canteen while she and Tremir went
out on a recon. Tremir
continued to politely rebuff Myrtle, but Myrtle was nothing if not
persistent. Eventually, Tremir received a
wish and used it (with Myrtle's permission) to transform her into an elf.
Tremir and Myrtle ended up
founding a line which lasted over a millenia in Campaign years. It was
actually quite a touching session.
Happy gaming, and may Uleria smile on you and your players!
:-)
by Rich Staats