Design Thinking Module V1
Design Thinking Module V1
Target Participants
* Project Managers
* Educators
* Product Innovators
* Entrepreneurs
* Developers
Modules
In this module, learners will be introduced to research and design analysis. They
will learn about questions they should consider when designing, see themes from
user stories and what a design strategy statement is.
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Workshop #3: Marshmallow Challenge
Each design team will be given limited supplies to build the tallest structure
possible that can support a marshmallow. Participants' design methods will vary
greatly and the whole class will get a chance to see how many different design
processes can result in success.
In this module, learners will learn about methods for innovating products from
ideas. You will also learn about bundling your ideas together and creating a
concept.
Workshop #4: This workshop focuses on meeting the needs of a target user.
Students are asked to design a gift for a loved one that would solve a real-world
problem they have. With a focus on user experience, this project is a powerful
design thinking tool.
Workshop #5: Story Board (Personas from Module 1 and Problem Generated
from Module 2)
VIA. Identifying usability issues: Usability testing helps designers identify usability
issues that may not have been apparent during the design process. By testing
the product or service with actual users, designers can identify areas where
users struggle or encounter problems.
In this module, learners will learn about re ning and pitching their design. They
will learn about prototype delity and how it changes as the design progresses.
They will pitch their design to the group and gather feedback as well.
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