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Design Thinking Module V1

The document describes a certificate program on design thinking that teaches a human-centered problem-solving methodology. The program consists of 7 modules covering topics like empathy, problem discovery, prototyping, and usability testing. It aims to teach project managers, educators, innovators and entrepreneurs design thinking skills.

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Christine Ferrer
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Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
30 views

Design Thinking Module V1

The document describes a certificate program on design thinking that teaches a human-centered problem-solving methodology. The program consists of 7 modules covering topics like empathy, problem discovery, prototyping, and usability testing. It aims to teach project managers, educators, innovators and entrepreneurs design thinking skills.

Uploaded by

Christine Ferrer
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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A Certi cate Program on Design Thinking

By: Ayessa Marie Velasquez

Design thinking is a problem-solving methodology that emphasizes empathy for


users, creative thinking, and iterative prototyping to generate and test innovative
solutions. It is a human-centered approach to innovation that prioritizes
understanding the needs and experiences of users, and uses this understanding
to inform the design and development of products, services, or systems.

Target Participants

* Project Managers
* Educators
* Product Innovators
* Entrepreneurs
* Developers

Modules

I. Human-Centered Design (8 hrs/full day)

In this module, learners will be introduced to human-centered design as a


problem-solving approach that focuses on understanding the needs, wants, and
behaviors of the people who will be using the product, service, or system being
designed.

Workshop #1: Empathy Mapping

Workshop #2: Creating Personas

II. Problem Discovery (half day)

In this module, learners will be introduced to examining and re ecting on design


problems. They will learn about questions they should ask about their problem.
they will also learn to frame their problem in a design point of view.

III. Design Research and Analysis (half day)

In this module, learners will be introduced to research and design analysis. They
will learn about questions they should consider when designing, see themes from
user stories and what a design strategy statement is.
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Workshop #3: Marshmallow Challenge
Each design team will be given limited supplies to build the tallest structure
possible that can support a marshmallow. Participants' design methods will vary
greatly and the whole class will get a chance to see how many different design
processes can result in success.

IV. Generating Ideas

In this module, learners will learn about methods for innovating products from
ideas. You will also learn about bundling your ideas together and creating a
concept.

Workshop #4: This workshop focuses on meeting the needs of a target user.
Students are asked to design a gift for a loved one that would solve a real-world
problem they have. With a focus on user experience, this project is a powerful
design thinking tool.

V. Stories and Prototypes

In this module, learners will be introduced to the storytelling approach to design.


Learners will learn about creating storyboards to visualize their concept and how
storyboards can help with the design process. They will also learn about
prototyping and how it helps the design development.

Workshop #5: Story Board (Personas from Module 1 and Problem Generated
from Module 2)

VI. Usability Testing (8 hrs)

This module is divided into 3 parts:

VIA. Identifying usability issues: Usability testing helps designers identify usability
issues that may not have been apparent during the design process. By testing
the product or service with actual users, designers can identify areas where
users struggle or encounter problems.

VIB. Gathering feedback: Usability testing provides designers with valuable


feedback from actual users. This feedback can be used to improve the design,
address usability issues, and ensure that the product or service meets the needs
of its intended users.

VIC. Improving user experience: Usability testing is an important tool for


improving the user experience of a product or service. By identifying and
addressing usability issues, designers can create a product or service that is
more intuitive, user-friendly, and enjoyable to use.

VII. Re ning & Pitching (half day)

In this module, learners will learn about re ning and pitching their design. They
will learn about prototype delity and how it changes as the design progresses.
They will pitch their design to the group and gather feedback as well.
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