Info
Info
XP 100 / 100
💧Mana 400
🏃🏼Move Speed %0
☄️Damage Bonus %0
🛡️Armor 0
🔮Magic Resist 0
Passive Skill
Deals 230 physical damage to target enemy. Increases Swings your sword dealing 180 physical damage to all enemies.
your next normal attack damage by 60% for 1 turn. It increases your damage resistances by 20 for 1 turn
Attack of Tenacity Cooldown: 2 Turn Swing of Tenacity Cooldown: 2 Turn
Mana Cost: 0 Mana Cost: 0
You take defensive stance immediately, gain immunity to Bash the target enemy deals 245 physical damage, slows by
damage and reflects 100% of all incoming damage as magical 25% for 1 turn and increases all your damage by 10% for 2 turn.
damage. After turn ends, deals 240 physical damage to all Also apllies a bleed dealing 100 physical damage over 2 turn
enemies Hamstring Cooldown: 4 Turn
Parry Strike Cooldown: 4 Turn Mana Cost: 0
Mana Cost: 0
Becoming immune to Crowd Control effects for 1 turn. It deals 240 Normal Attack : 80
physical damage to all enemies. Enemies also takes 5% of their max Damage Per Turn: 80
health as true damage. Attack Speed: 1.0
Spinning Cleave Cooldown: 5 Turn Damage: Physical
Slashes the ground dealing physical damage to all enemies based on the
amount of tenacity charges.
Charges: 0 | 1 | 2 | 3
Damage: 190 | 250 | 310 | 380
Empowered Slash Cooldown: 5 Turn
Each ability applies one tenacity charge that
increases your attack speed by 20% until you cast
your ultimate ability. (can stacks up to 3 times)
Swords Fighting with Tenacity
Start a 3 attack combo over 3 turn. Deals physical damage to to
Swings your axe, deals 150 physical damage to all all enemies. The 3th attack also roots the enemies for 1 turn,
enemies then applies a bleed that deals 180 physical then increases the cooldown to 4 Turn.
damage over 2 turn. Attacks: 1 | 2 | 3
Raging Swing Cooldown: 3 Turn Damage: 100 | 100 | 125
Rending Rage Cooldown: 0 Turn
Normal Attack : 80
Swings your axe, deals 180 physical damage to all enemies. Also
Damage Per Turn: 80
applies a bleed 300 physical damage over 3 turn and decreases their
Attack Speed: 1.0
healing recieves by 20% over the duration
Damage: Physical
Tear Apart Cooldown: 5 Turn
Turns into a berserk mode, increases your damage resistances and move speed based on your
current health for 3 turn. Your normal attacks deals bonus 60 magical damage. (cannot be purged)
Health Below: 70% | 60% | 50% | 40% | 30%
Resistances: 20 | 45 | 70 | 95 | 120
Move Speed: 10% | 20% | 30% | 40% | 50%
Final Withstand Cooldown: 6 Turn
Slams the ground then summons an intense cloud for 3 turn, slows all
enemies by 40%, decreases their attack speed by 50%, healing
recieves and damage dealing by 20%.
Cloud of the Hydra Cooldown: 6 Turn
Dodges the incoming attack immediately. Turns you invisible Throws a shuriken up to 3 enemy dealing 230 physical
for 1 turn, and applies on you an assassin charge until you damage to each enemy and applies on you an shuriken
cast your ultimate ability (can stacks up to 3 times). Each charge until you cast your ultimate ability (can stacks up to
charge increases the damage by 8% of your ultimate ability. 3 times). Increases your move speed by 5%
In the Shadow Cooldown: 2 Turn Devil’s Blade Cooldown: 4 Turn
Deals physical damage to targeted enemy based on your assassin or shuriken Normal Attack : 60
charge. Decareses the target’s healing recieves by 20% for 2 turn. If target loses Damage Per Turn: 120
any defense, it makes critical attack and increases the cooldown to 5 turn. Attack Speed: 2.0
Charges: 0 | 1 | 2 | 3 Damage: Physical
Damage: 250 | 290 | 340 | 410
Slit Throat Cooldown: 3 Turn
Normal Attack : 80
Leaps to targeted location, deals 290 physical damage to all Damage Per Turn: 80
enemies and slows them by 50% for 2 turn Attack Speed: 1.0
Catching Leap Cooldown: 5 Turn Damage: Physical
Spin your staff around yourself dealing 230 physical damage and
knockbacks all enemies. Slows them by 20% and decreases their
damage dealt by 33.33% for 2 turn.
Fatal Spin Cooldown: 5 Turn
It increases your attack speed by 30% for 3 turn. Your normal attacks Normal Attack : 60
explodes and enemies also takes 2% of their max health as true Damage Per Turn: 120
damage Attack Speed: 2.0
Explosives Arrows Cooldown: 6 Turn Damage: Physical
It resets the cooldown of your first-slot ability then casted it Places a bear trap under the target enemy that deals 50
immediately. Also increases all your damage dealing by %20 physical damage. Decreases the target’s defense by 25% and
for 3 turn. roots them for 1 turn.
Self Motivation Cooldown: 3 turn Bear Trap Cooldown: 3 Turn
You shot the target enemy 3 times. Each shot deals 70 physical damage. Normal Attack : 90
3th shot explodes and deals bonus physical damage to all enemies based Damage Per Turn: 90
on their current health Attack Speed: 1.0
Health: Above 40% | Below 40% Damage: Physical
Damage: 100 | 180
Annihilator Triplex Cooldown: 3 Turn
You start focusing on your next attack for 2 turn. While focusing you gain
damage resistances by 57. When you are ready, your shot deals 1120
physical damage to target enemy
Sniper Shot Cooldown: 5 Turn
Attack to target enemy dealing 120 physical damage and You start spinning your spear while channeling for 2 turn, it
applies bleed for 3 turn, deals 2% of the targets max health as increases your damage resistances by 86 and reflects 100% of all
true damage each turn. It steals 100% of the health that incoming damage as physical damage (can be deactivatd early)
enemy lost while bleeding Reflective Spin Cooldown: 4 Turn
Vampiric Strike Cooldown: 5 Turn
It deals physical damage to targeted enemy based on your spear charges. Normal Attack : 100
Roots the targeted enemy for 1 turn. (consumes all spear charges) Damage Per Turn: 100
Charges: 0 | 1 | 2 | 3 Attack Speed: 1.0
Damage: 150 | 200 | 270 | 380 Damage: Physical
Rooting Slash Cooldown: 5 Turn
Punches the target 3 times. 1st punch stuns for 1 turn and
You take defensive stance immediately for 1 turn, increases
deals 90 physical damage. 2nd punch deals 8% of the
your defense by 75% and grants immunity to Crowd Control
targets max health as physical damage. Last punch deals
effects. Reflects 100% of all incoming damage as magical
120 physical damage and increases your move speed by
damage.
20% for 1 turn
Perfect Reaction Cooldown: 3 Turn
Knockout Combo Cooldown: 5 Turn
Breaks ground in front of you, causes an earthquake that deals magical Normal Attack : 50
damage to all enemies over 3 turn. Last turn it also throws them in the air Damage Per Turn: 100
Turn: 1 | 2 | 3 Attack Speed: 2.0
Damage: 120 | 120 | 200 Damage: Physical
Earthquake Punch Cooldown: 6 Turn
Normal Attack : 60
It releases a burning breeze applies a combustion to all enemies dealing
Damage Per Turn: 60
480 magical damage over 4 turn. It increases your damage resistances
Attack Speed: 1.0
by 72 for 1 turn.
Damage: Magical
Thermal Aura Cooldown: 4 Turn
You start focusing on your next attack for 2 turn, summon a meteor
dealing 980 magical damage to all enemies and knockbacks them
Giant Meteor Cooldown: 5 Turn
Normal Attack : 60
Summons an ice storm for 3 turn. It slows by 65% all enemies and
Damage Per Turn: 60
deals 70 magical damage every 1 turn (ignores slow resistances)
Attack Speed: 1.0
Freezing Storm Cooldown: 5 Turn
Damage: Magical
You start focusing on your next attack for 1 turn, creates an frozen
crystal stuns all enemies for 1 turn (Blocks any cleanse). After freeze
ends, explodes and deals 375 magical damage
Frozen Crystal Cooldown: 5 Turn
Turns the target into a rock immediately for 1 turn (ally or enemy),
Cleanse all CC effects and debuffs from all allies immediately. grants immunity to damage & healing effects while they are a rock.
It increases your move speed by 50% and for 1 turn After effect ends, it explodes dealing 325 magical damage to all
Mythic Cleanse Cooldown: 4 Turn enemies and slows by 30% for 1 turn
Rock Shard Cooldown: 5 Turn
Gives a wind with rocks around you or target ally for 4 turn, it Normal Attack : 60
increases the target’s damage resistances by 55, slows all enemies Damage Per Turn: 60
by 45% and decreases their healing recieves by 35% Attack Speed: 1.0
Mythic Rocks Cooldown: 6 Turn Damage: Magical
Applies a specific shield to target ally according to their armor for 3 turn.
Cloth Armor: Applies a shield can absorb 265 damage and increases the damage dealing by 15%
Leather Armor: Increase your damage resistance by 65. Reflects 38% of all damage as magical damage
Plate Armor: Increase your damage resistance by 39. Whenever you took damage, slows by 15% and
decreases the enemy’s max and current health by 10% for 3 turn (stacks up to 3 times)
Elemental Shield Cooldown: 6 Turn
Curses the target enemy for 3 turn, it deals true damage based
You reveal an aura target area for 2 turn, every turn deals 120 on the turn every turn and decreases their healing recieves and
magical damage to all enemies and decreases their damage healing casts by 40%
resistances by 22 for 3 turn (can stacks up to 2 times) Turn: 1 | 2 | 3
Burst of Darkness Cooldown: 4 Turn Damage: 30 | 40 | 50
Individual Curse Cooldown: 4 Turn
Normal Attack : 60
Reveal an area for 1 turn that slows all enemies by 25%. After
Damage Per Turn: 60
slows ends, it deals 280 magical damage and decreases their
Attack Speed: 1.0
defense by 30% for 3 turn
Damage: Magical
Shadow Interraction Cooldown: 5 Turn
Sends a magic bolt to target enemy, firstly purges any shield Sends an arcane sphere, it purges all buffs then deals 220 magical
then it deals 180 magical damage and decreases the enemy damage to all enemies. Increases your attack speed by 100% on
defenses by 16% for 2 turn (can hit up to 3 targets) your next normal attack and deals bonus 30 magical damage
Resistance Reducer Cooldown: 3 Turn Arcane Orb Cooldown: 4 Turn
You cast a beam to taget enemy or ally while channeling for 3 turn. Normal Attack : 60
If target is an ally: Increases the target’s damage dealt by 15% for 2 turn. Damage Per Turn: 60
(can stacks up 3 times) Attack Speed: 1.0
If target is an enemy: Decreases the target’s damage dealt by 8% and Damage: Magical
slows by 20% for 1 turn. (can stacks up 3 times)
Nullity Beam Cooldown: 6 Turn