Calculus in Software Engineering
Calculus in Software Engineering
Assignment No: 02
Sap: 55973
Program: BSCS 2-B
Submitted To: Dr. Muhammad Suleman
Application of Calculus and analytical geometry in
Software Engineering
Illustrating data gathered in an experiment for easier understanding
and comparison.
A graph is a visual representation of data consisting of points, lines,
and curves.
Illustrating sales figures, budgets, and other financial information.
Points, lines, and curves in the x-y plane, the only elements needed
for 2D modeling and animation and also for the graphing of lines using
algebraic equations
Game design and animation
Surface and trajectory plots, space curves, decals, shaders and many
more in the x-y-z plane, specifically made for 3D modeling, animation,
and designing.
1. Scientific Computing:
Scientific computing refers to the use of computational methods,
algorithms, and software tools to solve complex problems in science,
engineering, and mathematics. It encompasses a wide range of
activities, including numerical simulations, data analysis, modeling, and
visualization.
In scientific computing, computers are used to perform calculations and
simulations that would be either impractical or impossible to do by
hand or with traditional analytical methods. This field often involves the
development and implementation of algorithms tailored to specific
scientific problems, as well as the use of high-performance computing
systems to tackle computationally intensive tasks.
Applications of scientific computing are found in various disciplines,
such as physics, chemistry, biology, astronomy, engineering, and
environmental science. Examples include simulating fluid dynamics in
aerodynamics, modeling the behavior of complex materials in materials
science, analyzing genetic data in bioinformatics, and predicting
weather patterns in atmospheric science.