Physics20240306 StudyGuide
Physics20240306 StudyGuide
Key Terms
Acceleration
Acceleration pertains to the rate of change of velocity per unit of time. It's a vector, implying it
carries both magnitude and direction.
Centre of Gravity
The centre of gravity is the point in an object where the weight is evenly distributed and can be
considered the single point where the entire weight of the object can be considered to act.
Circular Motion
Circular motion refers to the movement of an object along a circular path, where the object
continuously changes its direction.
Closed System
A closed system is a physical system that does not exchange any matter or energy with its
surroundings.
A closed system can exchange energy with its surroundings, but not matter.
Closed systems are often used in scientific experiments to study the behavior of certain
substances or processes.
No system in nature is truly closed, as all systems are affected by external factors to some
extent.
The concept of a closed system is useful for simplifying complex systems and analyzing their
internal interactions.
Conservation of momentum
Conservation of momentum states that the total momentum of a system remains constant
unless acted upon by an external force.
Density
Distance
In the context of measuring space between two points, distance refers to the length of the path
taken to get from one point to another.
Distance is a scalar quantity, meaning it only has magnitude and does not have a specific
direction.
One way to calculate distance is by using the Pythagorean theorem in two or three-
dimensional cases.
Distance can be measured in different units such as meters, kilometers, miles, or light-years.
When an object moves in a straight line, the distance traveled is equal to the magnitude of its
displacement.
Distance-Time Graphs
Distance-Time Graphs show the relationship between the distance an object travels and the time
it takes.
Distance-Time Graphs can be used to determine the object's speed by calculating the slope
of the graph.
A steeper slope indicates a greater speed, while a horizontal line indicates the object is not
moving.
Distance-Time Graphs can also be used to determine if an object is moving with constant
speed or undergoing acceleration.
If the graph is curved, it means the object is accelerating. A straight line indicates constant
speed.
Equilibrium
Equilibrium refers to a state of balance where all forces acting on an object are equal and cancel
each other out.
Fluids
Fluids are substances that flow and take the shape of their containers. They can be categorized
as either liquids or gases.
Force
Force is a push or pull that can cause an object to accelerate, change direction, or deform.
Forces
Forces are interactions between objects that cause changes in motion.
Friction
Friction is a force that opposes the motion of objects in contact with each other.
Friction depends on the nature of the surfaces and the amount of force pushing the surfaces
together.
Friction can be reduced by using lubricants to create a smooth surface.
Increasing the surface area in contact between two objects increases the amount of friction.
Friction can cause wear and tear on surfaces, leading to the need for maintenance or
replacement.
Impulse
Impulse is the product of force and the time interval over which the force is applied.
Moment of a force
The moment of a force is the measure of its tendency to cause an object to rotate about a
specific point.
The moment of a force depends on both its magnitude and the distance from the point of
rotation.
The moment of a force can be calculated using the formula: moment = force x distance.
The direction of the moment depends on the direction of the force and the direction from the
point of rotation.
The moment of a force can be increased by either increasing the force or increasing the
distance from the point of rotation.
Momentum
Momentum is a property of an object that describes its motion. It is a measure of how difficult it
is to stop or change the motion of the object.
Net Force
Net force is defined as the vector sum of all forces acting on an object, which triggers
acceleration pursuant to Newton’s second law.
Newton's First Law states that an object will remain at rest or move in a straight line at a
constant speed unless acted upon by an external force.
Newton's First Law, also known as the law of inertia, states that an object at rest will stay at rest,
and an object in motion will continue moving with a constant velocity, unless acted upon by an
external force.
The law of inertia explains why objects stay at rest and keep moving without any force
applied.
Inertia is the tendency of an object to resist changes in its motion.
According to Newton's First Law, the net force on an object in equilibrium is zero.
This law provides the basis for understanding the concept of momentum and how it relates
to an object's mass and velocity.
The force acting on an object is directly proportional to its mass and acceleration.
The acceleration of an object is inversely proportional to its mass and directly proportional to
the force acting on it.
The Second Law can be expressed using the formula F = ma, where F is the force, m is the
mass, and a is the acceleration.
The Second Law explains how objects move and accelerate under the influence of forces.
Pascals
Pascals measure pressure, denoted as force per unit area. It commonly represents stress in solid
materials and fluid pressure in gases or liquids.
Plastic Deformation
Crystalline materials exhibit plastic deformation through the movement of dislocations within
the crystal structure.
Plastic deformation can occur in both ductile and brittle materials, although ductile materials
generally exhibit more extensive plastic deformation.
The amount of plastic deformation a material can undergo before fracturing is known as its
ductility.
Plastic deformation is irreversible and typically occurs at high temperatures or under high
stress conditions.
Pressure
Pressure is the force exerted per unit area and is calculated by dividing the force applied on a
surface by the area over which it is applied.
Pressure is a scalar quantity and is measured in units of pascal (Pa) or newton per square
meter (N/m²).
Pressure increases with an increase in force and decreases with an increase in area.
Fluid pressure is exerted in all directions equally due to the molecules moving randomly.
Atmospheric pressure is the pressure exerted by the weight of the Earth's atmosphere on any
given surface.
resultant force
Resultant force is the overall force experienced by an object or point when multiple forces are
acting upon it.
The resultant force can be found by adding up all the individual forces using vector addition.
If the forces are in the same direction, the resultant force is the sum of the magnitudes of the
forces.
If the forces are in opposite directions, the resultant force is the difference between the
magnitudes of the forces.
The resultant force determines the motion of an object according to Newton's second law of
motion.
Resultant Forces
Resultant forces are the combined effect of multiple forces acting on an object.
The resultant force is the vector sum of all the forces acting on the object.
The magnitude of the resultant force can be found using Pythagoras' theorem.
The direction of the resultant force can be found using trigonometry.
If the resultant force is zero, the object is either at rest or moving at a constant velocity.
Speed
Speed is a measure of how quickly an object moves. It is calculated by dividing the distance
traveled by the time taken.
Speed-Time Graphs
Speed-Time graphs display how an object's speed changes over time. A horizontal line indicates
constant speed, upward slope indicates acceleration, and downward slope indicates
deceleration.
The steeper the slope of a speed-time graph, the faster the object is speeding up or slowing
down.
A horizontal line on a speed-time graph means the object is moving at a constant speed.
An object at rest would be represented on a speed-time graph by a straight line parallel to the
time axis.
The area under a speed-time graph represents the distance traveled by the object during that
time period.
Spring constant
Spring constant is a measure of how stiff or flexible a spring is, and it determines the amount of
force needed to stretch or compress the spring by a certain amount.
Vector quantity
A vector quantity is a physical quantity with both magnitude and direction, such as velocity or
force.
Scalars only have magnitude, while vectors have magnitude and direction.
Vector quantities can be represented by arrows, with the length of the arrow representing the
magnitude and the direction of the arrow representing the direction.
The sum of two vectors is called the resultant, which can be found using graphical or
algebraic methods.
Vector quantities are often represented using coordinate systems, such as the Cartesian
coordinate system.
Velocity
Velocity is a measure of an object's speed in a given direction and is calculated by dividing the
change in position by the time interval.
Velocity is a vector quantity, meaning it has both magnitude (speed) and direction.
In physics, velocity is often represented by the symbol 'v' or a variable with an arrow on top.
Positive velocity indicates motion in one direction, while negative velocity indicates motion in
the opposite direction.
Velocity can be constant (uniform) if both the speed and direction of motion remain the same
over time.
Weight