local library = loadstring(game:HttpGet("[Link]
com/Pi-
314Git/Roseware-Library/main/[Link]"))()
local Window = library:AddWindow("[Link] v2", {
main_color = [Link](10, 10, 10),
min_size = [Link](450, 500),
toggle_key = [Link],
can_resize = false,
})
local Aiming = loadstring(game:HttpGet("[Link]
314Git/CreditsToStefanuk12/main/[Link]"))()
local ESP = loadstring(game:HttpGet("[Link]
ESP:Toggle(false)
[Link] = false
[Link] = false
[Link] = false
[Link](false)
[Link] = false
-- // Dependencies
-- // Services
local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
-- // Vars
local LocalPlayer = [Link]
local Mouse = LocalPlayer:GetMouse()
local CurrentCamera = [Link]
local themes = {
Background = [Link](24, 24, 24),
Glow = [Link](0, 0, 0),
Accent = [Link](10, 10, 10),
LightContrast = [Link](20, 20, 20),
DarkContrast = [Link](14, 14, 14),
TextColor = [Link](255, 255, 255)
}
local DaHoodSettings = {
SilentAim = false,
AimLock = true,
Prediction = 0.165
}
getgenv().DaHoodSettings = DaHoodSettings
local RCTab = Window:AddTab("Rage Cheats")
local ALTab = Window:AddTab("Aimlock")
local ESPTab = Window:AddTab("Esp")
ESPTab:AddSwitch("Enable ESP", function(bool)
ESP:Toggle(bool)
end)
ESPTab:AddSwitch("Enable Tracers", function(bool)
[Link] = bool
end)
ESPTab:AddSwitch("Enable Names", function(bool)
[Link] = bool
end)
ESPTab:AddSwitch("Enable Boxes", function(bool)
[Link] = bool
end)
ALTab:AddSwitch("Silent Aim", function(bool)
[Link] = bool
end)
ALTab:AddSwitch("Aim Lock", function(bool)
[Link] = bool
end)
ALTab:AddSwitch("FOV Circle", function(bool)
[Link] = bool
end)
ALTab:AddSlider("FOV Size", function(value)
[Link] = value
end, {
["min"] = 0,
["max"] = 400,
["readonly"] = false,
})
ALTab:AddSlider("Prediction", function(value)
[Link] = tonumer("0." .. value)
end, {
["min"] = 0,
["max"] = 500,
["readonly"] = false,
})
ALTab:AddSwitch("Visible Check", function(bool)
[Link] = bool
end)
-- // Overwrite to account downed
function [Link]()
-- // Check A
if not ([Link] == true and [Link] ~= LocalPlayer and
[Link] ~= nil) then
return false
end
-- // Check if downed
local Character = [Link]([Link])
local KOd = Character:WaitForChild("BodyEffects")["K.O"].Value
local Grabbed = Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil
-- // Check B
if (KOd or Grabbed) then
return false
end
-- //
return true
end
-- // Hook
local __index
__index = hookmetamethod(game, "__index", function(t, k)
-- // Check if it trying to get our mouse's hit or target and see if we can use
it
if (t:IsA("Mouse") and (k == "Hit" or k == "Target") and [Link]()) then
-- // Vars
local SelectedPart = [Link]
-- // Hit/Target
if ([Link] and (k == "Hit" or k == "Target")) then
-- // Hit to account prediction
local Hit = [Link] + ([Link] *
[Link])
-- // Return modded val
return (k == "Hit" and Hit or SelectedPart)
end
end
-- // Return
return __index(t, k)
end)
-- // Aimlock
RunService:BindToRenderStep("AimLock", 0, function()
if ([Link] and [Link]() and
UserInputService:IsKeyDown([Link][[Link](AimlockKey)])) then
-- // Vars
local SelectedPart = [Link]
-- // Hit to account prediction
local Hit = [Link] + ([Link] *
[Link])
-- // Set the camera to face towards the Hit
[Link] = [Link]([Link],
[Link])
end
end)